d3d10core/tests: Add test for rendering to A8_UNORM texture.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
b665734d34
commit
6c20488998
|
@ -727,6 +727,11 @@ static void *get_readback_data(struct resource_readback *rb, unsigned int x, uns
|
|||
return (BYTE *)rb->map_desc.pData + y * rb->map_desc.RowPitch + x * byte_width;
|
||||
}
|
||||
|
||||
static BYTE get_readback_byte(struct resource_readback *rb, unsigned int x, unsigned int y)
|
||||
{
|
||||
return *(BYTE *)get_readback_data(rb, x, y, sizeof(BYTE));
|
||||
}
|
||||
|
||||
static DWORD get_readback_color(struct resource_readback *rb, unsigned int x, unsigned int y)
|
||||
{
|
||||
return *(DWORD *)get_readback_data(rb, x, y, sizeof(DWORD));
|
||||
|
@ -779,6 +784,40 @@ static DWORD get_texture_color(ID3D10Texture2D *texture, unsigned int x, unsigne
|
|||
return color;
|
||||
}
|
||||
|
||||
#define check_readback_data_byte(a, b, c, d) check_readback_data_byte_(__LINE__, a, b, c, d)
|
||||
static void check_readback_data_byte_(unsigned int line, struct resource_readback *rb,
|
||||
const RECT *rect, BYTE expected_value, BYTE max_diff)
|
||||
{
|
||||
unsigned int x = 0, y = 0;
|
||||
BOOL all_match = TRUE;
|
||||
RECT default_rect;
|
||||
BYTE value = 0;
|
||||
|
||||
if (!rect)
|
||||
{
|
||||
SetRect(&default_rect, 0, 0, rb->width, rb->height);
|
||||
rect = &default_rect;
|
||||
}
|
||||
|
||||
for (y = rect->top; y < rect->bottom; ++y)
|
||||
{
|
||||
for (x = rect->left; x < rect->right; ++x)
|
||||
{
|
||||
value = get_readback_byte(rb, x, y);
|
||||
if (!compare_color(value, expected_value, max_diff))
|
||||
{
|
||||
all_match = FALSE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!all_match)
|
||||
break;
|
||||
}
|
||||
ok_(__FILE__, line)(all_match,
|
||||
"Got 0x%02x, expected 0x%02x at (%u, %u), sub-resource %u.\n",
|
||||
value, expected_value, x, y, rb->sub_resource_idx);
|
||||
}
|
||||
|
||||
#define check_readback_data_color(a, b, c, d) check_readback_data_color_(__LINE__, a, b, c, d)
|
||||
static void check_readback_data_color_(unsigned int line, struct resource_readback *rb,
|
||||
const RECT *rect, DWORD expected_color, BYTE max_diff)
|
||||
|
@ -17472,6 +17511,71 @@ static void test_staging_buffers(void)
|
|||
release_test_context(&test_context);
|
||||
}
|
||||
|
||||
static void test_render_a8(void)
|
||||
{
|
||||
static const float black[] = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
struct d3d10core_test_context test_context;
|
||||
D3D10_TEXTURE2D_DESC texture_desc;
|
||||
ID3D10RenderTargetView *rtv;
|
||||
struct resource_readback rb;
|
||||
ID3D10Texture2D *texture;
|
||||
ID3D10PixelShader *ps;
|
||||
ID3D10Device *device;
|
||||
unsigned int i;
|
||||
HRESULT hr;
|
||||
|
||||
static const DWORD ps_code[] =
|
||||
{
|
||||
#if 0
|
||||
void main(out float4 target : SV_Target)
|
||||
{
|
||||
target = float4(0.0f, 0.25f, 0.5f, 1.0f);
|
||||
}
|
||||
#endif
|
||||
0x43425844, 0x8a06129f, 0x3041bde2, 0x09389749, 0xb339ba8b, 0x00000001, 0x000000b0, 0x00000003,
|
||||
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
||||
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
||||
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000038, 0x00000040, 0x0000000e,
|
||||
0x03000065, 0x001020f2, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x00000000,
|
||||
0x3e800000, 0x3f000000, 0x3f800000, 0x0100003e,
|
||||
};
|
||||
|
||||
if (!init_test_context(&test_context))
|
||||
return;
|
||||
device = test_context.device;
|
||||
|
||||
hr = ID3D10Device_CreatePixelShader(device, ps_code, sizeof(ps_code), &ps);
|
||||
ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
|
||||
ID3D10Device_PSSetShader(device, ps);
|
||||
|
||||
ID3D10Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
|
||||
texture_desc.Format = DXGI_FORMAT_A8_UNORM;
|
||||
hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
|
||||
ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
|
||||
hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)texture, NULL, &rtv);
|
||||
ok(hr == S_OK, "Failed to create render target view, hr %#x.\n", hr);
|
||||
|
||||
for (i = 0; i < 2; ++i)
|
||||
{
|
||||
ID3D10Device_ClearRenderTargetView(device, rtv, black);
|
||||
ID3D10Device_OMSetRenderTargets(device, 1, &rtv, NULL);
|
||||
draw_quad(&test_context);
|
||||
get_texture_readback(texture, 0, &rb);
|
||||
check_readback_data_byte(&rb, NULL, 0xff, 0);
|
||||
release_resource_readback(&rb);
|
||||
|
||||
ID3D10Device_ClearRenderTargetView(device, test_context.backbuffer_rtv, black);
|
||||
ID3D10Device_OMSetRenderTargets(device, 1, &test_context.backbuffer_rtv, NULL);
|
||||
draw_quad(&test_context);
|
||||
check_texture_sub_resource_color(test_context.backbuffer, 0, NULL, 0xff7f4000, 1);
|
||||
}
|
||||
|
||||
ID3D10PixelShader_Release(ps);
|
||||
ID3D10Texture2D_Release(texture);
|
||||
ID3D10RenderTargetView_Release(rtv);
|
||||
release_test_context(&test_context);
|
||||
}
|
||||
|
||||
START_TEST(d3d10core)
|
||||
{
|
||||
unsigned int argc, i;
|
||||
|
@ -17582,6 +17686,7 @@ START_TEST(d3d10core)
|
|||
queue_test(test_multisample_resolve);
|
||||
queue_test(test_depth_clip);
|
||||
queue_test(test_staging_buffers);
|
||||
queue_test(test_render_a8);
|
||||
|
||||
run_queued_tests();
|
||||
|
||||
|
|
Loading…
Reference in New Issue