Sweden-Number/dlls/d3d8/vertexbuffer.c

258 lines
8.4 KiB
C
Raw Normal View History

2002-09-28 00:46:16 +02:00
/*
* IDirect3DVertexBuffer8 implementation
2002-09-28 00:46:16 +02:00
*
* Copyright 2005 Oliver Stieber
2002-09-28 00:46:16 +02:00
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
2002-09-28 00:46:16 +02:00
*/
#include "config.h"
2002-09-28 00:46:16 +02:00
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
2002-09-28 00:46:16 +02:00
/* IDirect3DVertexBuffer8 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
2002-09-28 00:46:16 +02:00
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource8)
|| IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) {
IUnknown_AddRef(iface);
2002-09-28 00:46:16 +02:00
*ppobj = This;
return S_OK;
2002-09-28 00:46:16 +02:00
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
2002-09-28 00:46:16 +02:00
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
2002-09-28 00:46:16 +02:00
}
static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
wined3d_mutex_lock();
IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
wined3d_mutex_unlock();
IUnknown_Release(This->parentDevice);
2002-09-28 00:46:16 +02:00
HeapFree(GetProcessHeap(), 0, This);
}
2002-09-28 00:46:16 +02:00
return ref;
}
/* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
2009-03-23 08:30:16 +01:00
IWineD3DDevice *wined3d_device;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
2009-03-23 08:30:16 +01:00
hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
if (SUCCEEDED(hr))
{
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(wined3d_device);
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
wined3d_mutex_unlock();
return hr;
2002-09-28 00:46:16 +02:00
}
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
wined3d_mutex_unlock();
return hr;
2002-09-28 00:46:16 +02:00
}
static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
ret = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
wined3d_mutex_unlock();
return ret;
2002-09-28 00:46:16 +02:00
}
static DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
ret = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
wined3d_mutex_unlock();
return ret;
2002-09-28 00:46:16 +02:00
}
static void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
wined3d_mutex_unlock();
2002-09-28 00:46:16 +02:00
}
static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
TRACE("(%p)\n", This);
return D3DRTYPE_VERTEXBUFFER;
2002-09-28 00:46:16 +02:00
}
/* IDirect3DVertexBuffer8 Interface follow: */
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
wined3d_mutex_unlock();
return hr;
2002-09-28 00:46:16 +02:00
}
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
wined3d_mutex_unlock();
return hr;
2002-09-28 00:46:16 +02:00
}
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
HRESULT hr;
WINED3DBUFFER_DESC desc;
TRACE("(%p) Relay\n", This);
2002-09-28 00:46:16 +02:00
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) {
pDesc->Type = D3DRTYPE_VERTEXBUFFER;
pDesc->Usage = desc.Usage;
pDesc->Pool = desc.Pool;
pDesc->Size = desc.Size;
pDesc->FVF = This->fvf;
pDesc->Format = D3DFMT_VERTEXDATA;
}
return hr;
2002-09-28 00:46:16 +02:00
}
static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
2002-09-28 00:46:16 +02:00
{
/* IUnknown */
2002-09-28 00:46:16 +02:00
IDirect3DVertexBuffer8Impl_QueryInterface,
IDirect3DVertexBuffer8Impl_AddRef,
IDirect3DVertexBuffer8Impl_Release,
/* IDirect3DResource8 */
2002-09-28 00:46:16 +02:00
IDirect3DVertexBuffer8Impl_GetDevice,
IDirect3DVertexBuffer8Impl_SetPrivateData,
IDirect3DVertexBuffer8Impl_GetPrivateData,
IDirect3DVertexBuffer8Impl_FreePrivateData,
IDirect3DVertexBuffer8Impl_SetPriority,
IDirect3DVertexBuffer8Impl_GetPriority,
IDirect3DVertexBuffer8Impl_PreLoad,
IDirect3DVertexBuffer8Impl_GetType,
/* IDirect3DVertexBuffer8 */
2002-09-28 00:46:16 +02:00
IDirect3DVertexBuffer8Impl_Lock,
IDirect3DVertexBuffer8Impl_Unlock,
IDirect3DVertexBuffer8Impl_GetDesc
};
HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
{
HRESULT hr;
buffer->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
buffer->ref = 1;
buffer->fvf = fvf;
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
0, (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer, (IUnknown *)buffer);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
return hr;
}
buffer->parentDevice = (IDirect3DDevice8 *)device;
IUnknown_AddRef(buffer->parentDevice);
return D3D_OK;
}