258 lines
8.4 KiB
C
258 lines
8.4 KiB
C
/*
|
|
* IDirect3DVertexBuffer8 implementation
|
|
*
|
|
* Copyright 2005 Oliver Stieber
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "d3d8_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
|
|
|
|
/* IDirect3DVertexBuffer8 IUnknown parts follow: */
|
|
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) {
|
|
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
|
|
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DResource8)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) {
|
|
IUnknown_AddRef(iface);
|
|
*ppobj = This;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
|
|
|
|
*ppobj = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
|
|
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
|
|
ULONG ref = InterlockedIncrement(&This->ref);
|
|
|
|
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
|
|
|
|
return ref;
|
|
}
|
|
|
|
static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) {
|
|
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
|
|
ULONG ref = InterlockedDecrement(&This->ref);
|
|
|
|
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
|
|
|
if (ref == 0) {
|
|
wined3d_mutex_lock();
|
|
IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
|
|
wined3d_mutex_unlock();
|
|
|
|
IUnknown_Release(This->parentDevice);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
|
|
return ref;
|
|
}
|
|
|
|
/* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
|
|
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) {
|
|
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
|
|
IWineD3DDevice *wined3d_device;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
|
|
IWineD3DDevice_Release(wined3d_device);
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
|
|
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
|
|
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
|
|
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
|
|
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
|
|
DWORD ret;
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
wined3d_mutex_lock();
|
|
ret = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
|
|
wined3d_mutex_unlock();
|
|
|
|
return ret;
|
|
}
|
|
|
|
static DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
|
|
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
|
|
DWORD ret;
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
wined3d_mutex_lock();
|
|
ret = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
|
|
wined3d_mutex_unlock();
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
|
|
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
wined3d_mutex_lock();
|
|
IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
|
|
wined3d_mutex_unlock();
|
|
}
|
|
|
|
static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) {
|
|
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
|
|
TRACE("(%p)\n", This);
|
|
|
|
return D3DRTYPE_VERTEXBUFFER;
|
|
}
|
|
|
|
/* IDirect3DVertexBuffer8 Interface follow: */
|
|
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) {
|
|
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
|
|
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
|
|
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
|
|
HRESULT hr;
|
|
WINED3DBUFFER_DESC desc;
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
|
|
wined3d_mutex_unlock();
|
|
|
|
if (SUCCEEDED(hr)) {
|
|
pDesc->Type = D3DRTYPE_VERTEXBUFFER;
|
|
pDesc->Usage = desc.Usage;
|
|
pDesc->Pool = desc.Pool;
|
|
pDesc->Size = desc.Size;
|
|
pDesc->FVF = This->fvf;
|
|
pDesc->Format = D3DFMT_VERTEXDATA;
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
IDirect3DVertexBuffer8Impl_QueryInterface,
|
|
IDirect3DVertexBuffer8Impl_AddRef,
|
|
IDirect3DVertexBuffer8Impl_Release,
|
|
/* IDirect3DResource8 */
|
|
IDirect3DVertexBuffer8Impl_GetDevice,
|
|
IDirect3DVertexBuffer8Impl_SetPrivateData,
|
|
IDirect3DVertexBuffer8Impl_GetPrivateData,
|
|
IDirect3DVertexBuffer8Impl_FreePrivateData,
|
|
IDirect3DVertexBuffer8Impl_SetPriority,
|
|
IDirect3DVertexBuffer8Impl_GetPriority,
|
|
IDirect3DVertexBuffer8Impl_PreLoad,
|
|
IDirect3DVertexBuffer8Impl_GetType,
|
|
/* IDirect3DVertexBuffer8 */
|
|
IDirect3DVertexBuffer8Impl_Lock,
|
|
IDirect3DVertexBuffer8Impl_Unlock,
|
|
IDirect3DVertexBuffer8Impl_GetDesc
|
|
};
|
|
|
|
HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
|
|
UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
|
|
{
|
|
HRESULT hr;
|
|
|
|
buffer->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
|
|
buffer->ref = 1;
|
|
buffer->fvf = fvf;
|
|
|
|
wined3d_mutex_lock();
|
|
hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
|
|
0, (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer, (IUnknown *)buffer);
|
|
wined3d_mutex_unlock();
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
buffer->parentDevice = (IDirect3DDevice8 *)device;
|
|
IUnknown_AddRef(buffer->parentDevice);
|
|
|
|
return D3D_OK;
|
|
}
|