Sweden-Number/dlls/wined3d/resource.c

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/*
* IWineD3DResource Implementation
*
* Copyright 2002-2004 Jason Edmeades
* Copyright 2003-2004 Raphael Junqueira
* Copyright 2004 Christian Costa
2005-07-13 16:15:54 +02:00
* Copyright 2005 Oliver Stieber
* Copyright 2009-2010 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
struct private_data
{
struct list entry;
GUID tag;
DWORD flags; /* DDSPD_* */
union
{
void *data;
IUnknown *object;
} ptr;
DWORD size;
};
HRESULT resource_init(struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE resource_type,
IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops)
{
struct IWineD3DResourceClass *r = &resource->resource;
r->device = device;
r->resourceType = resource_type;
r->ref = 1;
r->pool = pool;
r->format = format;
r->usage = usage;
r->size = size;
r->priority = 0;
r->parent = parent;
r->parent_ops = parent_ops;
list_init(&r->privateData);
if (size)
{
r->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT);
if (!r->heapMemory)
{
ERR("Out of memory!\n");
return WINED3DERR_OUTOFVIDEOMEMORY;
}
}
else
{
r->heapMemory = NULL;
}
r->allocatedMemory = (BYTE *)(((ULONG_PTR)r->heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
/* Check that we have enough video ram left */
if (pool == WINED3DPOOL_DEFAULT)
{
if (size > IWineD3DDevice_GetAvailableTextureMem((IWineD3DDevice *)device))
{
ERR("Out of adapter memory\n");
HeapFree(GetProcessHeap(), 0, r->heapMemory);
return WINED3DERR_OUTOFVIDEOMEMORY;
}
WineD3DAdapterChangeGLRam(device, size);
}
device_resource_add(device, resource);
return WINED3D_OK;
}
void resource_cleanup(struct IWineD3DResourceImpl *resource)
{
struct private_data *data;
struct list *e1, *e2;
HRESULT hr;
TRACE("Cleaning up resource %p.\n", resource);
if (resource->resource.pool == WINED3DPOOL_DEFAULT)
{
TRACE("Decrementing device memory pool by %u.\n", resource->resource.size);
WineD3DAdapterChangeGLRam(resource->resource.device, -resource->resource.size);
}
LIST_FOR_EACH_SAFE(e1, e2, &resource->resource.privateData)
{
data = LIST_ENTRY(e1, struct private_data, entry);
hr = resource_free_private_data(resource, &data->tag);
if (FAILED(hr))
ERR("Failed to free private data when destroying resource %p, hr = %#x.\n", resource, hr);
}
HeapFree(GetProcessHeap(), 0, resource->resource.heapMemory);
resource->resource.allocatedMemory = 0;
resource->resource.heapMemory = 0;
if (resource->resource.device)
device_resource_released(resource->resource.device, resource);
}
void resource_unload(IWineD3DResourceImpl *resource)
{
context_resource_unloaded(resource->resource.device,
resource, resource->resource.resourceType);
}
static struct private_data *resource_find_private_data(IWineD3DResourceImpl *This, REFGUID tag)
{
struct private_data *data;
struct list *entry;
TRACE("Searching for private data %s\n", debugstr_guid(tag));
LIST_FOR_EACH(entry, &This->resource.privateData)
{
data = LIST_ENTRY(entry, struct private_data, entry);
if (IsEqualGUID(&data->tag, tag)) {
TRACE("Found %p\n", data);
return data;
}
}
TRACE("Not found\n");
return NULL;
}
HRESULT resource_set_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid,
const void *data, DWORD data_size, DWORD flags)
{
struct private_data *d;
TRACE("resource %p, riid %s, data %p, data_size %u, flags %#x.\n",
resource, debugstr_guid(guid), data, data_size, flags);
resource_free_private_data(resource, guid);
d = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d));
if (!d) return E_OUTOFMEMORY;
d->tag = *guid;
d->flags = flags;
2008-12-01 15:32:15 +01:00
if (flags & WINED3DSPD_IUNKNOWN)
{
if (data_size != sizeof(IUnknown *))
{
WARN("IUnknown data with size %u, returning WINED3DERR_INVALIDCALL.\n", data_size);
HeapFree(GetProcessHeap(), 0, d);
return WINED3DERR_INVALIDCALL;
}
d->ptr.object = (IUnknown *)data;
d->size = sizeof(IUnknown *);
IUnknown_AddRef(d->ptr.object);
}
else
{
d->ptr.data = HeapAlloc(GetProcessHeap(), 0, data_size);
if (!d->ptr.data)
{
HeapFree(GetProcessHeap(), 0, d);
return E_OUTOFMEMORY;
}
d->size = data_size;
memcpy(d->ptr.data, data, data_size);
}
list_add_tail(&resource->resource.privateData, &d->entry);
return WINED3D_OK;
}
HRESULT resource_get_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid, void *data, DWORD *data_size)
{
const struct private_data *d;
TRACE("resource %p, guid %s, data %p, data_size %p.\n",
resource, debugstr_guid(guid), data, data_size);
d = resource_find_private_data(resource, guid);
if (!d) return WINED3DERR_NOTFOUND;
if (*data_size < d->size)
{
*data_size = d->size;
return WINED3DERR_MOREDATA;
}
if (d->flags & WINED3DSPD_IUNKNOWN)
{
*(IUnknown **)data = d->ptr.object;
if (resource->resource.device->wined3d->dxVersion != 7)
{
/* D3D8 and D3D9 addref the private data, DDraw does not. This
* can't be handled in ddraw because it doesn't know if the
* pointer returned is an IUnknown * or just a blob. */
IUnknown_AddRef(d->ptr.object);
}
}
else
{
memcpy(data, d->ptr.data, d->size);
}
return WINED3D_OK;
}
HRESULT resource_free_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid)
{
struct private_data *data;
TRACE("resource %p, guid %s.\n", resource, debugstr_guid(guid));
data = resource_find_private_data(resource, guid);
if (!data) return WINED3DERR_NOTFOUND;
if (data->flags & WINED3DSPD_IUNKNOWN)
{
if (data->ptr.object)
IUnknown_Release(data->ptr.object);
}
else
{
HeapFree(GetProcessHeap(), 0, data->ptr.data);
}
list_remove(&data->entry);
HeapFree(GetProcessHeap(), 0, data);
return WINED3D_OK;
}
DWORD resource_set_priority(struct IWineD3DResourceImpl *resource, DWORD priority)
{
DWORD prev = resource->resource.priority;
resource->resource.priority = priority;
TRACE("resource %p, new priority %u, returning old priority %u.\n", resource, priority, prev);
return prev;
}
DWORD resource_get_priority(struct IWineD3DResourceImpl *resource)
{
TRACE("resource %p, returning %u.\n", resource, resource->resource.priority);
return resource->resource.priority;
}
WINED3DRESOURCETYPE resource_get_type(struct IWineD3DResourceImpl *resource)
{
TRACE("resource %p, returning %#x.\n", resource, resource->resource.resourceType);
return resource->resource.resourceType;
}