Sweden-Number/dlls/wined3d/resource.c

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/*
* IWineD3DResource Implementation
*
* Copyright 2002-2004 Jason Edmeades
* Copyright 2003-2004 Raphael Junqueira
* Copyright 2004 Christian Costa
2005-07-13 16:15:54 +02:00
* Copyright 2005 Oliver Stieber
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops)
{
struct IWineD3DResourceClass *resource = &((IWineD3DResourceImpl *)iface)->resource;
resource->device = device;
resource->resourceType = resource_type;
resource->ref = 1;
resource->pool = pool;
resource->format = format;
resource->usage = usage;
resource->size = size;
resource->priority = 0;
resource->parent = parent;
resource->parent_ops = parent_ops;
list_init(&resource->privateData);
if (size)
{
resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT);
if (!resource->heapMemory)
{
ERR("Out of memory!\n");
return WINED3DERR_OUTOFVIDEOMEMORY;
}
}
else
{
resource->heapMemory = NULL;
}
resource->allocatedMemory = (BYTE *)(((ULONG_PTR)resource->heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
/* Check that we have enough video ram left */
if (pool == WINED3DPOOL_DEFAULT)
{
if (size > IWineD3DDevice_GetAvailableTextureMem((IWineD3DDevice *)device))
{
ERR("Out of adapter memory\n");
HeapFree(GetProcessHeap(), 0, resource->heapMemory);
return WINED3DERR_OUTOFVIDEOMEMORY;
}
WineD3DAdapterChangeGLRam(device, size);
}
device_resource_add(device, iface);
return WINED3D_OK;
}
void resource_cleanup(IWineD3DResource *iface)
{
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
struct list *e1, *e2;
PrivateData *data;
HRESULT hr;
TRACE("(%p) Cleaning up resource\n", This);
if (This->resource.pool == WINED3DPOOL_DEFAULT) {
TRACE("Decrementing device memory pool by %u\n", This->resource.size);
WineD3DAdapterChangeGLRam(This->resource.device, -This->resource.size);
}
LIST_FOR_EACH_SAFE(e1, e2, &This->resource.privateData) {
data = LIST_ENTRY(e1, PrivateData, entry);
hr = resource_free_private_data(iface, &data->tag);
if(hr != WINED3D_OK) {
ERR("Failed to free private data when destroying resource %p, hr = %08x\n", This, hr);
}
}
HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
This->resource.allocatedMemory = 0;
This->resource.heapMemory = 0;
if (This->resource.device) device_resource_released(This->resource.device, iface);
}
void resource_unload(IWineD3DResourceImpl *resource)
{
context_resource_unloaded(resource->resource.device, (IWineD3DResource *)resource,
resource->resource.resourceType);
}
static PrivateData* resource_find_private_data(IWineD3DResourceImpl *This, REFGUID tag)
{
PrivateData *data;
struct list *entry;
TRACE("Searching for private data %s\n", debugstr_guid(tag));
LIST_FOR_EACH(entry, &This->resource.privateData)
{
data = LIST_ENTRY(entry, PrivateData, entry);
if (IsEqualGUID(&data->tag, tag)) {
TRACE("Found %p\n", data);
return data;
}
}
TRACE("Not found\n");
return NULL;
}
HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID refguid,
const void *pData, DWORD SizeOfData, DWORD Flags)
{
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
PrivateData *data;
TRACE("(%p) : %s %p %d %d\n", This, debugstr_guid(refguid), pData, SizeOfData, Flags);
resource_free_private_data(iface, refguid);
data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*data));
if (!data) return E_OUTOFMEMORY;
data->tag = *refguid;
data->flags = Flags;
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if (Flags & WINED3DSPD_IUNKNOWN) {
if(SizeOfData != sizeof(IUnknown *)) {
WARN("IUnknown data with size %d, returning WINED3DERR_INVALIDCALL\n", SizeOfData);
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HeapFree(GetProcessHeap(), 0, data);
return WINED3DERR_INVALIDCALL;
}
data->ptr.object = (LPUNKNOWN)pData;
data->size = sizeof(LPUNKNOWN);
IUnknown_AddRef(data->ptr.object);
}
else
{
data->ptr.data = HeapAlloc(GetProcessHeap(), 0, SizeOfData);
if (!data->ptr.data)
{
HeapFree(GetProcessHeap(), 0, data);
return E_OUTOFMEMORY;
}
data->size = SizeOfData;
memcpy(data->ptr.data, pData, SizeOfData);
}
list_add_tail(&This->resource.privateData, &data->entry);
return WINED3D_OK;
}
HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID refguid, void *pData, DWORD *pSizeOfData)
{
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
PrivateData *data;
TRACE("(%p) : %p %p %p\n", This, refguid, pData, pSizeOfData);
data = resource_find_private_data(This, refguid);
if (!data) return WINED3DERR_NOTFOUND;
if (*pSizeOfData < data->size) {
*pSizeOfData = data->size;
return WINED3DERR_MOREDATA;
}
if (data->flags & WINED3DSPD_IUNKNOWN) {
*(LPUNKNOWN *)pData = data->ptr.object;
if (((IWineD3DImpl *)This->resource.device->wined3d)->dxVersion != 7)
{
/* D3D8 and D3D9 addref the private data, DDraw does not. This can't be handled in
* ddraw because it doesn't know if the pointer returned is an IUnknown * or just a
* Blob
*/
IUnknown_AddRef(data->ptr.object);
}
}
else {
memcpy(pData, data->ptr.data, data->size);
}
return WINED3D_OK;
}
HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID refguid)
{
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
PrivateData *data;
TRACE("(%p) : %s\n", This, debugstr_guid(refguid));
data = resource_find_private_data(This, refguid);
if (!data) return WINED3DERR_NOTFOUND;
if (data->flags & WINED3DSPD_IUNKNOWN)
{
if (data->ptr.object)
IUnknown_Release(data->ptr.object);
}
else
{
HeapFree(GetProcessHeap(), 0, data->ptr.data);
}
list_remove(&data->entry);
HeapFree(GetProcessHeap(), 0, data);
return WINED3D_OK;
}
DWORD resource_set_priority(IWineD3DResource *iface, DWORD PriorityNew)
{
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
DWORD PriorityOld = This->resource.priority;
This->resource.priority = PriorityNew;
TRACE("(%p) : new priority %d, returning old priority %d\n", This, PriorityNew, PriorityOld );
return PriorityOld;
}
DWORD resource_get_priority(IWineD3DResource *iface)
{
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
TRACE("(%p) : returning %d\n", This, This->resource.priority );
return This->resource.priority;
}
WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface)
{
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
TRACE("(%p) : returning %d\n", This, This->resource.resourceType);
return This->resource.resourceType;
}