fgsfds
70b281405f
actually use the sys_sleep function
2020-11-02 19:39:40 +03:00
fgsfds
191db465fc
fix 60fps patch
2020-11-02 19:35:53 +03:00
fgsfds
68e6e60a03
new timing scheme which should eliminate speedups
...
thanks to opmox for initial implementation
2020-11-02 19:32:54 +03:00
fgsfds
2cf99649d8
Merge pull request #439 from djoslin0/to-upstream
...
Prevent crash in vanish cap switch course
2020-10-11 23:45:23 +03:00
MysterD
3908ff3954
Prevent crash in vanish cap switch course
...
The segfault is hit while trying to render bhvCheckerboardElevatorGroup
when the player first enters the stage.
So here's some background: bhvCheckerboardElevatorGroup is the invisible
parent object that defines where the two platforms will rotate around. It
has a model, but it's never rendered in game. The entity only exists for
a few frames before being removed from the scene.
Here's the theory: Since it is only valid for a few frames, I believe the
model gets deallocated after removal. Since changing the camera precision
makes the camera end up in a slightly different spot, it could be trying
to render the object when precision is set to 3 but not to 1.
Here's the solution: Adding cur_obj_hide() to the start of
bhv_checkerboard_elevator_group_init() prevents the crash
fixes #437
2020-10-11 13:32:02 -07:00
fgsfds
c1ed30a2fa
Revert "fix crash with dynamic surfaces?"
...
apparently this was causing collision issues
2020-10-04 02:47:25 +03:00
s4Ys369
18dc3e268a
Bugfix: Discord Integration crashes
...
Fix by PeachyPeach to stop crashes with Discord Integration when enter later Bowser courses and fights early
2020-10-04 02:22:35 +03:00
fgsfds
5c21494c73
fix crash with dynamic surfaces?
...
unknown if this has actually caused any issues in EX
2020-10-01 18:02:13 +03:00
fgsfds
b8b6b36eef
give a bit more memory to the web version by default
2020-10-01 18:02:13 +03:00
fgsfds
5aea6db912
Merge pull request #419 from AloXado320/optchanges
...
Option Menu Changes
2020-09-29 19:30:05 +03:00
fgsfds
5b66d3faff
Merge pull request #421 from ineedhelpbad/Text-save-cannon-fix
...
BUGFIX: Text Saves aren't saving cannon flags. #397
2020-09-29 19:28:50 +03:00
fgsfds
12e088fd69
Merge pull request #431 from djoslin0/to-upstream
...
Improve bettercam/puppycam's collision detection and avoidance
2020-09-29 19:14:08 +03:00
MysterD
7af6e308a4
Make bettercam/puppycam respect NO_CAM_COLLISION
2020-09-28 20:49:03 -07:00
MysterD
47fca44582
Increase bettercam's precision
2020-09-28 20:47:51 -07:00
MysterD
75bed240fa
Improve bettercam's collision detection and avoidance
...
The precision of ray casting was too low previously, causing the
collision checks to skip right past a wall sometimes. There was also
nothing to prevent the camera from getting too close to a wall
horizontally or vertically.
2020-09-28 20:47:31 -07:00
John Collins
857b7a6db4
BUGFIX: Cannon open not saving
2020-09-10 02:11:38 -05:00
AloXado320
f722b31e13
undo naming for now
2020-09-07 19:09:12 -05:00
fgsfds
dcc16eaed7
fix 60fps patch (thanks SpacingBat3)
2020-09-07 22:19:07 +03:00
AloXado320
921ffd3c8d
option menu changes
2020-09-07 13:18:33 -05:00
fgsfds
fb22013eab
add --syncframes to override vblank count detection
2020-09-07 15:48:41 +03:00
fgsfds
544f2e74aa
Merge pull request #414 from rwpcpe/master
...
Fix Yoshi dialog error that has bothered me for 24 years.
2020-09-04 04:52:09 +03:00
Russell Patterson
0414287c9a
Fix Yoshi dialog error that has bothered me for 24 years.
2020-09-03 21:19:01 -04:00
fgsfds
dd0e86dbee
add rudimentary SDL1 controller backend
...
it's more to deal with the mouse not working I suppose
2020-08-30 16:06:22 +03:00
fgsfds
4c1809a9da
Merge remote-tracking branch 'origin/master' into nightly
2020-08-30 15:41:45 +03:00
fgsfds
420d82ce8c
fix spaces
2020-08-30 15:39:41 +03:00
fgsfds
b897f30c2f
Merge pull request #411 from theofficialgman/master
...
Check for zero rumble setting before allowing rumble
2020-08-30 15:35:03 +03:00
fgsfds
68a141e996
Merge pull request #350 from pouar/fix-snufit
...
Bugfix for NODRAWDISTANCE
2020-08-30 15:34:24 +03:00
fgsfds
da20f79e96
GL_LEGACY: this should've been GL_REPLACE all along
2020-08-30 01:29:26 +03:00
Garrett
468887a6f9
Check for zero rumble setting before allowing rumble
...
Fixes controllers which don't check for rumble_strength and have constant rumble from rumbling even when set to 0 in the config.
2020-08-29 17:08:17 -04:00
fgsfds
840eadb9e6
change GL_LEGACY to only use GL1.1 (1.2?) features
2020-08-29 02:13:30 +03:00
fgsfds
dfd1a08475
add --poolsize arg for modifying main pool size
2020-08-29 02:13:30 +03:00
fgsfds
417d59e7d2
Merge pull request #395 from MartinPham/patch-4
...
fix mac build for exoquant
2020-08-16 02:01:02 +03:00
fgsfds
a8cda7d09e
fix controller_sdl2
2020-08-15 16:04:55 +03:00
fgsfds
ca3f83c5d0
Merge pull request #399 from ineedhelpbad/nightly
...
BUGFIX: Camera bugs when using flying cap with BETTERCAMERA=1 #370
2020-08-15 15:59:59 +03:00
fgsfds
3407f2d562
Merge pull request #400 from ineedhelpbad/patch-1
...
BUGFIX: Camera invert #373
2020-08-15 07:17:02 +03:00
fgsfds
347980355b
add barebones SDL1.2 backends
...
for that sweet Win9x support
2020-08-15 07:15:28 +03:00
ineedhelpbad
91b038d39b
BUGFIX: Camera invert #373
...
Fix: Free Camera is forever inverted on the Y-Axis, changing the setting does nothing. #373
2020-08-13 13:49:02 -05:00
ineedhelpbad
85d0108462
Update mario_actions_airborne.c
2020-08-13 00:26:23 -05:00
Martin Pham
488892e115
Update exoquant.c
...
fix mac build
2020-08-05 23:12:02 +02:00
fgsfds
8543ee8be3
fix GL_LEGACY
2020-07-27 17:28:32 +03:00
fgsfds
55a0426cdd
Merge pull request #364 from jmcerrejon/feature/rpi4-support-and-refactor
...
Raspberry 4 support. Refactor code.
2020-07-14 20:12:15 +03:00
fgsfds
c0eb4df80f
Merge pull request #376 from CrispyBuns/nightly
...
Makes it so your able to change compiler with CC and CXX Build flag
2020-07-14 20:11:44 +03:00
CrispyBuns
fae4311dff
Add files via upload
2020-07-14 10:54:07 -06:00
fgsfds
597546125e
don't assume first frame happens at 0 ticks
2020-07-10 15:44:58 +03:00
fgsfds
54ca76162a
update 60fps patch
2020-07-09 17:33:04 +03:00
fgsfds
4b15a8f7b6
add a catch for 240hz refresh rates
...
hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds
572a4b698b
do vsync exactly like sm64-port does it
...
maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds
685efc81c6
update 60fps patch
2020-07-08 13:31:34 +03:00
fgsfds
2982fcdb8e
time video frames instead of game frames
2020-07-08 13:07:05 +03:00
fgsfds
92e869d263
roll back to using SDL_Delay/SDL_GetTicks
2020-07-08 12:51:15 +03:00