Commit Graph

595 Commits

Author SHA1 Message Date
fgsfds 70b281405f actually use the sys_sleep function 2020-11-02 19:39:40 +03:00
fgsfds 191db465fc fix 60fps patch 2020-11-02 19:35:53 +03:00
fgsfds 68e6e60a03 new timing scheme which should eliminate speedups
thanks to opmox for initial implementation
2020-11-02 19:32:54 +03:00
fgsfds 2cf99649d8
Merge pull request #439 from djoslin0/to-upstream
Prevent crash in vanish cap switch course
2020-10-11 23:45:23 +03:00
MysterD 3908ff3954 Prevent crash in vanish cap switch course
The segfault is hit while trying to render bhvCheckerboardElevatorGroup
when the player first enters the stage.

So here's some background: bhvCheckerboardElevatorGroup is the invisible
parent object that defines where the two platforms will rotate around. It
has a model, but it's never rendered in game. The entity only exists for
a few frames before being removed from the scene.

Here's the theory: Since it is only valid for a few frames, I believe the
model gets deallocated after removal. Since changing the camera precision
makes the camera end up in a slightly different spot, it could be trying
to render the object when precision is set to 3 but not to 1.

Here's the solution: Adding cur_obj_hide() to the start of
bhv_checkerboard_elevator_group_init() prevents the crash

fixes #437
2020-10-11 13:32:02 -07:00
fgsfds c1ed30a2fa Revert "fix crash with dynamic surfaces?"
apparently this was causing collision issues
2020-10-04 02:47:25 +03:00
s4Ys369 18dc3e268a Bugfix: Discord Integration crashes
Fix by PeachyPeach to stop crashes with Discord Integration when enter later Bowser courses and fights early
2020-10-04 02:22:35 +03:00
fgsfds 5c21494c73 fix crash with dynamic surfaces?
unknown if this has actually caused any issues in EX
2020-10-01 18:02:13 +03:00
fgsfds b8b6b36eef give a bit more memory to the web version by default 2020-10-01 18:02:13 +03:00
fgsfds 5aea6db912
Merge pull request #419 from AloXado320/optchanges
Option Menu Changes
2020-09-29 19:30:05 +03:00
fgsfds 5b66d3faff
Merge pull request #421 from ineedhelpbad/Text-save-cannon-fix
BUGFIX:  Text Saves aren't saving cannon flags. #397
2020-09-29 19:28:50 +03:00
fgsfds 12e088fd69
Merge pull request #431 from djoslin0/to-upstream
Improve bettercam/puppycam's collision detection and avoidance
2020-09-29 19:14:08 +03:00
MysterD 7af6e308a4 Make bettercam/puppycam respect NO_CAM_COLLISION 2020-09-28 20:49:03 -07:00
MysterD 47fca44582 Increase bettercam's precision 2020-09-28 20:47:51 -07:00
MysterD 75bed240fa Improve bettercam's collision detection and avoidance
The precision of ray casting was too low previously, causing the
collision checks to skip right past a wall sometimes. There was also
nothing to prevent the camera from getting too close to a wall
horizontally or vertically.
2020-09-28 20:47:31 -07:00
John Collins 857b7a6db4 BUGFIX: Cannon open not saving 2020-09-10 02:11:38 -05:00
AloXado320 f722b31e13 undo naming for now 2020-09-07 19:09:12 -05:00
fgsfds dcc16eaed7 fix 60fps patch (thanks SpacingBat3) 2020-09-07 22:19:07 +03:00
AloXado320 921ffd3c8d option menu changes 2020-09-07 13:18:33 -05:00
fgsfds fb22013eab add --syncframes to override vblank count detection 2020-09-07 15:48:41 +03:00
fgsfds 544f2e74aa
Merge pull request #414 from rwpcpe/master
Fix Yoshi dialog error that has bothered me for 24 years.
2020-09-04 04:52:09 +03:00
Russell Patterson 0414287c9a Fix Yoshi dialog error that has bothered me for 24 years. 2020-09-03 21:19:01 -04:00
fgsfds dd0e86dbee add rudimentary SDL1 controller backend
it's more to deal with the mouse not working I suppose
2020-08-30 16:06:22 +03:00
fgsfds 4c1809a9da Merge remote-tracking branch 'origin/master' into nightly 2020-08-30 15:41:45 +03:00
fgsfds 420d82ce8c fix spaces 2020-08-30 15:39:41 +03:00
fgsfds b897f30c2f
Merge pull request #411 from theofficialgman/master
Check for zero rumble setting before allowing rumble
2020-08-30 15:35:03 +03:00
fgsfds 68a141e996
Merge pull request #350 from pouar/fix-snufit
Bugfix for NODRAWDISTANCE
2020-08-30 15:34:24 +03:00
fgsfds da20f79e96 GL_LEGACY: this should've been GL_REPLACE all along 2020-08-30 01:29:26 +03:00
Garrett 468887a6f9 Check for zero rumble setting before allowing rumble
Fixes controllers which don't check for rumble_strength and have constant rumble from rumbling even when set to 0 in the config.
2020-08-29 17:08:17 -04:00
fgsfds 840eadb9e6 change GL_LEGACY to only use GL1.1 (1.2?) features 2020-08-29 02:13:30 +03:00
fgsfds dfd1a08475 add --poolsize arg for modifying main pool size 2020-08-29 02:13:30 +03:00
fgsfds 417d59e7d2
Merge pull request #395 from MartinPham/patch-4
fix mac build for exoquant
2020-08-16 02:01:02 +03:00
fgsfds a8cda7d09e fix controller_sdl2 2020-08-15 16:04:55 +03:00
fgsfds ca3f83c5d0
Merge pull request #399 from ineedhelpbad/nightly
BUGFIX: Camera bugs when using flying cap with BETTERCAMERA=1 #370
2020-08-15 15:59:59 +03:00
fgsfds 3407f2d562
Merge pull request #400 from ineedhelpbad/patch-1
BUGFIX: Camera invert #373
2020-08-15 07:17:02 +03:00
fgsfds 347980355b add barebones SDL1.2 backends
for that sweet Win9x support
2020-08-15 07:15:28 +03:00
ineedhelpbad 91b038d39b
BUGFIX: Camera invert #373
Fix: Free Camera is forever inverted on the Y-Axis, changing the setting does nothing. #373
2020-08-13 13:49:02 -05:00
ineedhelpbad 85d0108462
Update mario_actions_airborne.c 2020-08-13 00:26:23 -05:00
Martin Pham 488892e115
Update exoquant.c
fix mac build
2020-08-05 23:12:02 +02:00
fgsfds 8543ee8be3 fix GL_LEGACY 2020-07-27 17:28:32 +03:00
fgsfds 55a0426cdd
Merge pull request #364 from jmcerrejon/feature/rpi4-support-and-refactor
Raspberry 4 support. Refactor code.
2020-07-14 20:12:15 +03:00
fgsfds c0eb4df80f
Merge pull request #376 from CrispyBuns/nightly
Makes it so your able to change compiler with CC and CXX Build flag
2020-07-14 20:11:44 +03:00
CrispyBuns fae4311dff
Add files via upload 2020-07-14 10:54:07 -06:00
fgsfds 597546125e don't assume first frame happens at 0 ticks 2020-07-10 15:44:58 +03:00
fgsfds 54ca76162a update 60fps patch 2020-07-09 17:33:04 +03:00
fgsfds 4b15a8f7b6 add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds 572a4b698b do vsync exactly like sm64-port does it
maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds 685efc81c6 update 60fps patch 2020-07-08 13:31:34 +03:00
fgsfds 2982fcdb8e time video frames instead of game frames 2020-07-08 13:07:05 +03:00
fgsfds 92e869d263 roll back to using SDL_Delay/SDL_GetTicks 2020-07-08 12:51:15 +03:00