option menu changes

This commit is contained in:
AloXado320 2020-09-07 13:18:33 -05:00
parent fb22013eab
commit 921ffd3c8d
2 changed files with 52 additions and 45 deletions

View File

@ -14,7 +14,8 @@
// Markers
#define TEXT_OPT_HIGHLIGHT _("O")
#define TEXT_OPT_L_HIGHLIGHT _(">")
#define TEXT_OPT_R_HIGHLIGHT _("<")
#define TEXT_OPT_UNBOUND _("NONE")
// Language specific strings

View File

@ -1,7 +1,7 @@
#ifdef EXT_OPTIONS_MENU
#include "sm64.h"
#include "include/text_strings.h"
#include "text_strings.h"
#include "engine/math_util.h"
#include "audio/external.h"
#include "game/camera.h"
@ -35,7 +35,7 @@ static s32 l_counter = 0;
// How to add stuff:
// strings: add them to include/text_strings.h.in
// and to menuStr[] / opts*Str[]
// and to optMainStr[] / opts*Str[]
// options: add them to the relevant options list
// menus: add a new submenu definition and a new
// option to the optsMain list
@ -45,10 +45,14 @@ static const u8 toggleStr[][16] = {
{ TEXT_OPT_ENABLED },
};
static const u8 menuStr[][32] = {
{ TEXT_OPT_HIGHLIGHT },
static const u8 optSmallStr[][32] = {
{ TEXT_OPT_BUTTON1 },
{ TEXT_OPT_BUTTON2 },
{ TEXT_OPT_L_HIGHLIGHT },
{ TEXT_OPT_R_HIGHLIGHT },
};
static const u8 optMainStr[][32] = {
{ TEXT_OPT_OPTIONS },
{ TEXT_OPT_CAMERA },
{ TEXT_OPT_CONTROLS },
@ -56,7 +60,6 @@ static const u8 menuStr[][32] = {
{ TEXT_OPT_AUDIO },
{ TEXT_EXIT_GAME },
{ TEXT_OPT_CHEATS },
};
static const u8 optsCameraStr[][32] = {
@ -104,7 +107,7 @@ static const u8 optsCheatsStr[][64] = {
{ TEXT_OPT_CHEAT9 },
};
static const u8 bindStr[][32] = {
static const u8 optBindStr[][32] = {
{ TEXT_OPT_UNBOUND },
{ TEXT_OPT_PRESSKEY },
{ TEXT_BIND_A },
@ -122,7 +125,7 @@ static const u8 bindStr[][32] = {
{ TEXT_BIND_LEFT },
{ TEXT_BIND_RIGHT },
{ TEXT_OPT_DEADZONE },
{ TEXT_OPT_RUMBLE }
{ TEXT_OPT_RUMBLE },
};
static const u8 *filterChoices[] = {
@ -233,24 +236,24 @@ static struct Option optsCamera[] = {
#endif
static struct Option optsControls[] = {
DEF_OPT_BIND( bindStr[ 2], configKeyA ),
DEF_OPT_BIND( bindStr[ 3], configKeyB ),
DEF_OPT_BIND( bindStr[ 4], configKeyStart ),
DEF_OPT_BIND( bindStr[ 5], configKeyL ),
DEF_OPT_BIND( bindStr[ 6], configKeyR ),
DEF_OPT_BIND( bindStr[ 7], configKeyZ ),
DEF_OPT_BIND( bindStr[ 8], configKeyCUp ),
DEF_OPT_BIND( bindStr[ 9], configKeyCDown ),
DEF_OPT_BIND( bindStr[10], configKeyCLeft ),
DEF_OPT_BIND( bindStr[11], configKeyCRight ),
DEF_OPT_BIND( bindStr[12], configKeyStickUp ),
DEF_OPT_BIND( bindStr[13], configKeyStickDown ),
DEF_OPT_BIND( bindStr[14], configKeyStickLeft ),
DEF_OPT_BIND( bindStr[15], configKeyStickRight ),
DEF_OPT_BIND( optBindStr[ 2], configKeyA ),
DEF_OPT_BIND( optBindStr[ 3], configKeyB ),
DEF_OPT_BIND( optBindStr[ 4], configKeyStart ),
DEF_OPT_BIND( optBindStr[ 5], configKeyL ),
DEF_OPT_BIND( optBindStr[ 6], configKeyR ),
DEF_OPT_BIND( optBindStr[ 7], configKeyZ ),
DEF_OPT_BIND( optBindStr[ 8], configKeyCUp ),
DEF_OPT_BIND( optBindStr[ 9], configKeyCDown ),
DEF_OPT_BIND( optBindStr[10], configKeyCLeft ),
DEF_OPT_BIND( optBindStr[11], configKeyCRight ),
DEF_OPT_BIND( optBindStr[12], configKeyStickUp ),
DEF_OPT_BIND( optBindStr[13], configKeyStickDown ),
DEF_OPT_BIND( optBindStr[14], configKeyStickLeft ),
DEF_OPT_BIND( optBindStr[15], configKeyStickRight ),
// max deadzone is 31000; this is less than the max range of ~32768, but this
// way, the player can't accidentally lock themselves out of using the stick
DEF_OPT_SCROLL( bindStr[16], &configStickDeadzone, 0, 100, 1 ),
DEF_OPT_SCROLL( bindStr[17], &configRumbleStrength, 0, 100, 1)
DEF_OPT_SCROLL( optBindStr[16], &configStickDeadzone, 0, 100, 1 ),
DEF_OPT_SCROLL( optBindStr[17], &configRumbleStrength, 0, 100, 1)
};
static struct Option optsVideo[] = {
@ -285,33 +288,34 @@ static struct Option optsCheats[] = {
/* submenu definitions */
#ifdef BETTERCAMERA
static struct SubMenu menuCamera = DEF_SUBMENU( menuStr[4], optsCamera );
static struct SubMenu menuCamera = DEF_SUBMENU( optMainStr[1], optsCamera );
#endif
static struct SubMenu menuControls = DEF_SUBMENU( menuStr[5], optsControls );
static struct SubMenu menuVideo = DEF_SUBMENU( menuStr[6], optsVideo );
static struct SubMenu menuAudio = DEF_SUBMENU( menuStr[7], optsAudio );
static struct SubMenu menuCheats = DEF_SUBMENU( menuStr[9], optsCheats );
static struct SubMenu menuControls = DEF_SUBMENU( optMainStr[2], optsControls );
static struct SubMenu menuVideo = DEF_SUBMENU( optMainStr[3], optsVideo );
static struct SubMenu menuAudio = DEF_SUBMENU( optMainStr[4], optsAudio );
static struct SubMenu menuCheats = DEF_SUBMENU( optMainStr[6], optsCheats );
/* main options menu definition */
static struct Option optsMain[] = {
#ifdef BETTERCAMERA
DEF_OPT_SUBMENU( menuStr[4], &menuCamera ),
DEF_OPT_SUBMENU( optMainStr[1], &menuCamera ),
#endif
DEF_OPT_SUBMENU( menuStr[5], &menuControls ),
DEF_OPT_SUBMENU( menuStr[6], &menuVideo ),
DEF_OPT_SUBMENU( menuStr[7], &menuAudio ),
DEF_OPT_BUTTON ( menuStr[8], optmenu_act_exit ),
DEF_OPT_SUBMENU( optMainStr[2], &menuControls ),
DEF_OPT_SUBMENU( optMainStr[3], &menuVideo ),
DEF_OPT_SUBMENU( optMainStr[4], &menuAudio ),
DEF_OPT_BUTTON ( optMainStr[5], optmenu_act_exit ),
// NOTE: always keep cheats the last option here because of the half-assed way I toggle them
DEF_OPT_SUBMENU( menuStr[9], &menuCheats )
DEF_OPT_SUBMENU( optMainStr[6], &menuCheats )
};
static struct SubMenu menuMain = DEF_SUBMENU( menuStr[3], optsMain );
static struct SubMenu menuMain = DEF_SUBMENU( optMainStr[0], optsMain );
/* implementation */
static s32 optmenu_option_timer = 0;
static u8 optmenu_hold_count = 0;
static s32 optmenu_sin_timer = 0;
static struct SubMenu *currentMenu = &menuMain;
@ -384,9 +388,9 @@ static void optmenu_draw_opt(const struct Option *opt, s16 x, s16 y, u8 sel) {
// TODO: button names
if (opt->uval[i] == VK_INVALID) {
if (optmenu_binding && white)
optmenu_draw_text(x, y-13, bindStr[1], 1);
optmenu_draw_text(x, y-13, optBindStr[1], 1);
else
optmenu_draw_text(x, y-13, bindStr[0], white);
optmenu_draw_text(x, y-13, optBindStr[0], white);
} else {
uint_to_hex(opt->uval[i], buf);
optmenu_draw_text(x, y-13, buf, white);
@ -450,6 +454,7 @@ static inline s16 get_hudstr_centered_x(const s16 sx, const u8 *str) {
void optmenu_draw(void) {
s16 scroll;
s16 scrollpos;
f32 sinpos;
const s16 labelX = get_hudstr_centered_x(160, currentMenu->label);
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin);
@ -465,6 +470,7 @@ void optmenu_draw(void) {
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, 80, SCREEN_WIDTH, SCREEN_HEIGHT);
for (u8 i = 0; i < currentMenu->numOpts; i++) {
scroll = 140 - 32 * i + currentMenu->scroll * 32;
// FIXME: just start from the first visible option bruh
@ -472,19 +478,18 @@ void optmenu_draw(void) {
optmenu_draw_opt(&currentMenu->opts[i], 160, scroll, (currentMenu->select == i));
}
sinpos = sins(optmenu_sin_timer*5000)*4;
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, 255);
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin);
print_hud_lut_string(HUD_LUT_GLOBAL, 80, 90 + (32 * (currentMenu->select - currentMenu->scroll)), menuStr[0]);
print_hud_lut_string(HUD_LUT_GLOBAL, 224, 90 + (32 * (currentMenu->select - currentMenu->scroll)), menuStr[0]);
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end);
print_generic_string(80 - sinpos, 132 - (32 * (currentMenu->select - currentMenu->scroll)), optSmallStr[2]);
print_generic_string(224 + sinpos, 132 - (32 * (currentMenu->select - currentMenu->scroll)), optSmallStr[3]);
gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
}
//This has been separated for interesting reasons. Don't question it.
void optmenu_draw_prompt(void) {
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
optmenu_draw_text(264, 212, menuStr[1 + optmenu_open], 0);
optmenu_draw_text(264, 212, optSmallStr[optmenu_open], 0);
gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
}
@ -506,7 +511,6 @@ void optmenu_toggle(void) {
currentMenu = &menuMain;
optmenu_open = 1;
/* Resets l_counter to 0 every time the options menu is open */
l_counter = 0;
} else {
@ -539,6 +543,8 @@ void optmenu_check_buttons(void) {
if (gPlayer1Controller->buttonPressed & R_TRIG)
optmenu_toggle();
optmenu_sin_timer++;
/* Enables cheats if the user press the L trigger 3 times while in the options menu. Also plays a sound. */
if ((gPlayer1Controller->buttonPressed & L_TRIG) && !Cheats.EnableCheats) {