n64
6330644371
Refresh 11
2020-07-05 14:15:43 +03:00
fgsfds
9e4c0f26c9
bettercam: camera centering is bound to L again
2020-06-25 01:18:50 +03:00
fgsfds
026361ad61
force disable free camera during demo playback
2020-06-24 16:25:44 +03:00
fgsfds
89974e786d
eu: check if language value is correct
2020-06-23 04:10:38 +03:00
fgsfds
cb9bd73866
reenable puppycam after level change
2020-06-21 20:42:02 +03:00
fgsfds
59cbe0ab70
update puppycam; add runtime option to disable it
2020-06-20 17:22:33 +03:00
fgsfds
fe44da4794
fix GRUCODE defines
2020-06-20 04:32:12 +03:00
n64
4a448cf10d
merge refresh 10
2020-06-20 02:49:59 +03:00
fgsfds
29e915e4df
fix JP build
2020-06-17 05:18:05 +03:00
fgsfds
b1b3fef112
Merge pull request #329 from KiritoDv/nightly
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Music Volume Config
2020-06-14 23:27:06 +03:00
NoHomoBoi
b15bd727c2
Added sfx and env volume settings
2020-06-13 02:16:00 -05:00
fgsfds
208bfdcbf3
move all the discordrpc stuff to pc_main.c
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that means it will now work in D3D11 and D3D12
also 'normalized' the sdl2 main loop
2020-06-13 04:21:47 +03:00
NoHomoBoi
7c341334f0
Code cleanup & changed max volume to 127
2020-06-12 03:22:08 -05:00
NoHomoBoi
2fa7e4f4ba
Merge branch 'nightly' of https://github.com/KiritoDv/sm64pc into nightly
2020-06-11 22:40:55 -05:00
NoHomoBoi
49dc1e3495
Added music volume config
2020-06-11 22:39:13 -05:00
fgsfds
3557e895fe
add apply button to display settings
2020-06-11 22:24:46 +03:00
fgsfds
a81a8e6ef1
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
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along with options to select backends for windowing, rendering, audio and controls in the Makefile
use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being
also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
fgsfds
01e6061276
clean up discord rpc a bit
2020-06-09 20:46:26 +03:00
Jan
233c2d8f72
Merge branch 'nightly' into feature/discordrpc
2020-06-09 17:16:42 +02:00
Jan200101
5933742f82
replace static linking with dynamically loaded libraries
2020-06-09 17:15:49 +02:00
Jan200101
f1ba90d25b
add discord rpc support
2020-06-09 12:01:31 +02:00
fgsfds
b9c94ad57d
fix text saves
2020-06-07 22:00:23 +03:00
Zerocker
f6ab82d144
Fix a couple of warnings
2020-06-07 22:19:47 +09:00
Zerocker
6733bdb3ae
Fix parsing for bonus and cap data
2020-06-07 21:44:00 +09:00
Zerocker
808bd99592
Remove some braindead comments
2020-06-07 21:38:14 +09:00
fgsfds
5d2f4e1ba5
32 chars is too small for this shit
2020-06-05 20:26:43 +03:00
fgsfds
e9f0519bc4
text saves now utilize the save path
2020-06-05 20:23:18 +03:00
Zerocker
ad92b93b39
Fix missed collected stars after gameover
2020-06-05 15:15:40 +09:00
fgsfds
aff081080b
unfuck keyboard API; actually use seconds for rumble time
2020-06-04 23:58:18 +03:00
Zerocker
77217baf13
Merge remote-tracking branch 'upstream/nightly' into rumble_back
2020-06-04 19:13:41 +09:00
fgsfds
f00c553f75
Merge pull request #287 from GateGuy/NoDrawFishFix
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Fixed fish constantly respawning with NODRAWINGDISTANCE=1
2020-06-02 02:41:14 +03:00
GateGuy
269cd8f60f
Fixed constant fish respawning
2020-06-01 17:33:22 -04:00
fgsfds
6cee636382
change EXTERNAL_TEXTURES to EXTERNAL_DATA; load sound data from external files
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no separation tho, just binary blobs o shit
2020-06-01 12:13:05 +03:00
Zerocker
b7b255317f
Added backup for slot 0 to slot 1
2020-06-01 00:02:47 +09:00
Zerocker
4a24cb9d16
Removed "Disable BLJ" from branch
2020-05-31 14:23:28 +09:00
Zerocker
9917188ec8
Revert "Secret Cheat was added"
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This reverts commit 19990cde38
.
2020-05-31 14:18:17 +09:00
Zerocker
82163b706a
Merge remote-tracking branch 'upstream/nightly' into textsaves_fix
2020-05-30 21:00:11 +09:00
Zerocker
709a049ab6
Added rumble strength option
2020-05-30 20:50:12 +09:00
Zerocker
cf122ee6e8
Merge remote-tracking branch 'upstream/nightly' into rumble_back
2020-05-30 17:34:56 +09:00
fgsfds
93030b02a3
don't die after encountering a NULL texture
2020-05-29 19:35:35 +03:00
Zerocker
b5cdf7e7f6
Returned back OS functions in the commented state
2020-05-29 23:23:45 +09:00
Zerocker
3f1fd3aba8
Merge remote-tracking branch 'upstream/nightly' into rumble_back
2020-05-29 23:19:09 +09:00
fgsfds
aaa2c71d43
Merge pull request #278 from GateGuy/DeadzoneOption
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Added joystick deadzone setting to Controls
2020-05-29 08:22:00 +03:00
GateGuy
2e332c9316
Fixed typo in comment
2020-05-28 18:42:45 -04:00
GateGuy
875d7a9b3c
Added deadzone option
2020-05-28 18:40:36 -04:00
fgsfds
a0a256499b
Merge pull request #269 from coltongit/patch-31
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Fix a minor error with bettercamera
2020-05-27 03:18:02 +03:00
fgsfds
62e78a74c0
fix crashes with EXTERNAL_TEXTURES on JP/EU and Bowser
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related to two huge textures and fonts
2020-05-27 02:51:21 +03:00
Colton G. Rushton
b5b5aab076
Fix a minor error with bettercamera
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The bettercamera code set when the player goes to THI is actually supposed to be set when the player goes to TTM. This small PR fixes this minor bug.
2020-05-26 15:28:36 -03:00
Zerocker
6166402626
Removed ifndefs from main
2020-05-25 17:06:50 +09:00
fgsfds
1873f7aba5
game now uses non-working directory paths by default
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saves by default go into XDG_DATA_HOME/sm64pc
external data is read from the executable directory, if it's not found there on Unix systems the game will attempt to read it from some paths like /usr/local/share/sm64pc
both save data and readonly data fall back to other options in case of a problem
behavior can be overridden by specifying --datapath and --savepath on the CLI
both of those will expand the exclamation point ('!') to the executable path, e. g. --savepath '!/save'
2020-05-25 07:19:35 +03:00