Commit Graph

529 Commits

Author SHA1 Message Date
n64 6330644371 Refresh 11 2020-07-05 14:15:43 +03:00
fgsfds dd873771cf
Merge pull request #360 from danielh05/nightly
Make tree only Cylboard when "BETTERCAMERA" is detected
2020-06-25 19:39:39 +03:00
danielh05 bf09d0ca93
fix spacing and remove include 2020-06-25 13:34:53 +02:00
danielh05 c7af33814e
Make tree only Cylboard when "BETTERCAMERA" is detected 2020-06-25 02:38:23 +02:00
fgsfds fccaead53d allow to bind controller triggers 2020-06-25 02:10:03 +03:00
fgsfds 9c2b5f08b6 actually bind L to LSHIFT and LSHOULDER by default 2020-06-25 01:19:38 +03:00
fgsfds 9e4c0f26c9 bettercam: camera centering is bound to L again 2020-06-25 01:18:50 +03:00
fgsfds 026361ad61 force disable free camera during demo playback 2020-06-24 16:25:44 +03:00
fgsfds 73678daf8a
Merge pull request #358 from jungletek/patch-1
Update README.md
2020-06-24 16:00:28 +03:00
jungletek b334ffd9a1
Update README.md
change path references from `sm64pc` to `sm64ex`
2020-06-24 07:58:49 -04:00
fgsfds 89974e786d eu: check if language value is correct 2020-06-23 04:10:38 +03:00
fgsfds 5705a708d3 into the trash it goes 2020-06-23 03:51:22 +03:00
fgsfds 613a23e5e3 I am a dumb fuck
where the fuck are these LANG_ defines from, winapi?
2020-06-23 03:38:04 +03:00
fgsfds 1ba31e1266 fix discordrpc in EU 2020-06-23 02:58:39 +03:00
fgsfds cb9bd73866 reenable puppycam after level change 2020-06-21 20:42:02 +03:00
fgsfds 7eb65238f6 rename save folder to sm64ex; copy saves from old folder 2020-06-21 20:18:46 +03:00
fgsfds 125675c536 restore full demo loop 2020-06-21 19:38:15 +03:00
fgsfds 52e32ba763 properly merge refresh 10.1's audio code
this fixes crashes on EU, there is now audio output but it's still borked
2020-06-21 02:23:03 +03:00
fgsfds 99f69eff1c throw out unused libultra sources 2020-06-21 02:21:46 +03:00
fgsfds d48db1d9c6 add missing texture indicator 2020-06-20 18:13:10 +03:00
fgsfds 7331fab8d8 fix paths to sound data with EXTERNAL_DATA=1 2020-06-20 18:05:45 +03:00
fgsfds 59cbe0ab70 update puppycam; add runtime option to disable it 2020-06-20 17:22:33 +03:00
fgsfds fe44da4794 fix GRUCODE defines 2020-06-20 04:32:12 +03:00
n64 5053446f45 Refresh 10.1 2020-06-20 02:53:56 +03:00
n64 4a448cf10d merge refresh 10 2020-06-20 02:49:59 +03:00
fgsfds f500541834
Merge pull request #351 from sm64pc/nightly
Merge nightly into master
2020-06-19 23:48:05 +03:00
fgsfds af8c4fc4fa
Update README.md 2020-06-19 23:43:40 +03:00
fgsfds 4bdc3ecfa8
Update README.md 2020-06-19 23:42:57 +03:00
fgsfds 34af21bad4 premultiply volume scales by master volume
instead of scaling the output
2020-06-18 02:20:32 +03:00
fgsfds 94db04aaf0 fix segfaults in libaudiofile.cpp
casted the wrong thing?
2020-06-18 01:33:45 +03:00
fgsfds 29e915e4df fix JP build 2020-06-17 05:18:05 +03:00
fgsfds 7526a998cb 'filter' is a reserved keyword in GLSL
but only Intel drivers get pissed at this
2020-06-17 04:40:14 +03:00
fgsfds 5abf1baf6a controller_sdl: init haptics separately in case it's not available 2020-06-17 03:11:50 +03:00
fgsfds 6686a2d7d9 use GLES shaders in web build 2020-06-17 00:15:27 +03:00
fgsfds 1d6469d2cf fix web build 2020-06-16 22:24:54 +03:00
fgsfds 2e989e4831 properly scale sound volumes instead of abusing fadeVolume 2020-06-15 00:20:23 +03:00
fgsfds 91f50a4089 remove stray spaces 2020-06-14 23:29:34 +03:00
fgsfds b1b3fef112
Merge pull request #329 from KiritoDv/nightly
Music Volume Config
2020-06-14 23:27:06 +03:00
fgsfds 69513ef0bc update the exclamation box texture names in crcmaps 2020-06-14 13:40:53 +03:00
fgsfds 8749ebda17 give the correct textures a different name instead 2020-06-14 13:37:57 +03:00
fgsfds ee789bd18d revert asset version increase 2020-06-14 13:30:39 +03:00
fgsfds a558942beb increment asset file version 2020-06-14 02:40:04 +03:00
fgsfds f02c1cab49 tools: make some stuff endianness-aware 2020-06-14 02:28:59 +03:00
fgsfds 2e03057182 swap width and height for wing cap and vanish cap sides
this fixes the doubled up texture with EXTERNAL_DATA enabled
2020-06-14 02:28:16 +03:00
fgsfds fd05cd3adb don't use small resource alignment for large textures
thanks to Emil for this one

see https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_resource_desc#alignment for an explanation
2020-06-13 22:54:33 +03:00
NoHomoBoi b15bd727c2 Added sfx and env volume settings 2020-06-13 02:16:00 -05:00
fgsfds 208bfdcbf3 move all the discordrpc stuff to pc_main.c
that means it will now work in D3D11 and D3D12

also 'normalized' the sdl2 main loop
2020-06-13 04:21:47 +03:00
fgsfds b673f38516 tabledesign should build on linux now 2020-06-13 03:27:56 +03:00
fgsfds 7fe8645fcd thank you case sensitive file systems very cool 2020-06-13 00:53:01 +03:00
fgsfds eed923e442 sdl2: fix window position saving and alt-enter 2020-06-13 00:51:37 +03:00