mirror of https://github.com/sm64pc/sm64pc.git
properly merge refresh 10.1's audio code
this fixes crashes on EU, there is now audio output but it's still borked
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99f69eff1c
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52e32ba763
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@ -763,10 +763,6 @@ void func_eu_802e9bec(s32 player, s32 channel, s32 arg2) {
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}
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#else
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// Stubbed N64-US/JP audio code
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// continue;
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#endif
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struct SPTask *create_next_audio_frame_task(void) {
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return NULL;
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@ -783,6 +779,7 @@ void create_next_audio_buffer(s16 *samples, u32 num_samples) {
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gAudioRandom = ((gAudioRandom + gAudioFrameCount) * gAudioFrameCount);
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decrease_sample_dma_ttls();
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}
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#endif
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void play_sound(s32 soundBits, f32 *pos) {
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sSoundRequests[sSoundRequestCount].soundBits = soundBits;
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@ -648,9 +648,8 @@ s32 audio_shut_down_and_reset_step(void) {
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/**
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* Waits until a specified number of audio frames have been created
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*/
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void wait_for_audio_frames(s32 frames) {
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void wait_for_audio_frames(UNUSED s32 frames) {
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gAudioFrameCount = 0;
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}
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#endif
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@ -894,13 +894,13 @@ void audio_init() {
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UNUSED s8 pad[32];
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u8 buf[0x10];
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#endif
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s32 i, j, k;
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s32 i, j, UNUSED k;
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UNUSED s32 lim1; // lim1 unused in EU
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#ifdef VERSION_EU
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u8 buf[0x10];
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s32 UNUSED lim2, lim3;
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#else
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s32 lim2, lim3;
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s32 lim2, UNUSED lim3;
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#endif
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u32 size;
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UNUSED u64 *ptr64;
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@ -920,7 +920,6 @@ void audio_init() {
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for (i = 0; i <= lim2 / 8 - 1; i++) {
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((u64 *) gAudioHeap)[i] = 0;
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}
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#else
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for (i = 0; i < gAudioHeapSize / 8; i++) {
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((u64 *) gAudioHeap)[i] = 0;
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@ -35,100 +35,28 @@ s32 audio_shut_down_and_reset_step(void);
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void func_802ad7ec(u32);
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struct SPTask *create_next_audio_frame_task(void) {
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u32 samplesRemainingInAI;
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return NULL;
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}
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void create_next_audio_buffer(s16 *samples, u32 num_samples) {
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s32 writtenCmds;
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s32 index;
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OSTask_t *task;
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s32 flags;
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s16 *currAiBuffer;
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s32 oldDmaCount;
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OSMesg sp30;
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OSMesg sp2C;
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OSMesg msg;
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gAudioFrameCount++;
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if (gAudioFrameCount % gAudioBufferParameters.presetUnk4 != 0) {
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stubbed_printf("DAC:Lost 1 Frame.\n");
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return NULL;
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}
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osSendMesg(OSMesgQueues[0], (OSMesg) gAudioFrameCount, 0);
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gAudioTaskIndex ^= 1;
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gCurrAiBufferIndex++;
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gCurrAiBufferIndex %= NUMAIBUFFERS;
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index = (gCurrAiBufferIndex - 2 + NUMAIBUFFERS) % NUMAIBUFFERS;
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samplesRemainingInAI = osAiGetLength() / 4;
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if (gAiBufferLengths[index] != 0) {
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osAiSetNextBuffer(gAiBuffers[index], gAiBufferLengths[index] * 4);
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}
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oldDmaCount = gCurrAudioFrameDmaCount;
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if (oldDmaCount > AUDIO_FRAME_DMA_QUEUE_SIZE) {
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stubbed_printf("DMA: Request queue over.( %d )\n", oldDmaCount);
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}
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gCurrAudioFrameDmaCount = 0;
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decrease_sample_dma_ttls();
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if (osRecvMesg(OSMesgQueues[2], &sp30, 0) != -1) {
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gAudioResetPresetIdToLoad = (u8) (s32) sp30;
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if (osRecvMesg(OSMesgQueues[2], &msg, 0) != -1) {
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gAudioResetPresetIdToLoad = (u8) (s32) msg;
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gAudioResetStatus = 5;
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}
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if (gAudioResetStatus != 0) {
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if (audio_shut_down_and_reset_step() == 0) {
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if (gAudioResetStatus == 0) {
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osSendMesg(OSMesgQueues[3], (OSMesg) (s32) gAudioResetPresetIdToLoad, OS_MESG_NOBLOCK);
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}
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return NULL;
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}
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audio_reset_session();
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gAudioResetStatus = 0;
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}
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gAudioTask = &gAudioTasks[gAudioTaskIndex];
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gAudioCmd = gAudioCmdBuffers[gAudioTaskIndex];
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index = gCurrAiBufferIndex;
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currAiBuffer = gAiBuffers[index];
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gAiBufferLengths[index] = ((gAudioBufferParameters.samplesPerFrameTarget - samplesRemainingInAI +
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EXTRA_BUFFERED_AI_SAMPLES_TARGET) & ~0xf) + SAMPLES_TO_OVERPRODUCE;
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if (gAiBufferLengths[index] < gAudioBufferParameters.minAiBufferLength) {
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gAiBufferLengths[index] = gAudioBufferParameters.minAiBufferLength;
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if (osRecvMesg(OSMesgQueues[1], &msg, OS_MESG_NOBLOCK) != -1) {
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func_802ad7ec((u32) msg);
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}
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if (gAiBufferLengths[index] > gAudioBufferParameters.maxAiBufferLength) {
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gAiBufferLengths[index] = gAudioBufferParameters.maxAiBufferLength;
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}
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if (osRecvMesg(OSMesgQueues[1], &sp2C, OS_MESG_NOBLOCK) != -1) {
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func_802ad7ec((u32) sp2C);
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}
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flags = 0;
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gAudioCmd = synthesis_execute(gAudioCmd, &writtenCmds, currAiBuffer, gAiBufferLengths[index]);
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synthesis_execute(gAudioCmdBuffers[0], &writtenCmds, samples, num_samples);
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gAudioRandom = ((gAudioRandom + gAudioFrameCount) * gAudioFrameCount);
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gAudioRandom = gAudioRandom + writtenCmds / 8;
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index = gAudioTaskIndex;
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gAudioTask->msgqueue = NULL;
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gAudioTask->msg = NULL;
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task = &gAudioTask->task.t;
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task->type = M_AUDTASK;
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task->flags = flags;
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task->ucode_boot = rspF3DBootStart;
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task->ucode_boot_size = (u8 *) rspF3DBootEnd - (u8 *) rspF3DBootStart;
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task->ucode = rspAspMainStart;
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task->ucode_data = rspAspMainDataStart;
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task->ucode_size = 0x800; // (this size is ignored)
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task->ucode_data_size = (rspAspMainDataEnd - rspAspMainDataStart) * sizeof(u64);
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task->dram_stack = NULL;
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task->dram_stack_size = 0;
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task->output_buff = NULL;
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task->output_buff_size = NULL;
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task->data_ptr = gAudioCmdBuffers[index];
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task->data_size = writtenCmds * sizeof(u64);
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task->yield_data_ptr = NULL;
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task->yield_data_size = 0;
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return gAudioTask;
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}
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void eu_process_audio_cmd(struct EuAudioCmd *cmd) {
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1259
src/pc/mixer.c
1259
src/pc/mixer.c
File diff suppressed because it is too large
Load Diff
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@ -1,7 +1,8 @@
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#ifndef MIXER_H
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#define MIXER_H
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#include <PR/ultratypes.h>
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#include <stdint.h>
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#include <ultra64.h>
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#undef aSegment
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#undef aClearBuffer
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@ -19,21 +20,34 @@
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#undef aLoadADPCM
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#undef aADPCMdec
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#define aSegment(pkt, s, b)
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void aClearBuffer(uint64_t *cmd, uint16_t dmem, uint16_t count);
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void aSetBuffer(uint64_t *cmd, uint8_t flags, uint16_t dmemin, uint16_t dmemout, uint16_t count);
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void aLoadBuffer(uint64_t *cmd, uint16_t *addr);
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void aSaveBuffer(uint64_t *cmd, uint16_t *addr);
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void aDMEMMove(uint64_t *cmd, uint16_t dmemin, uint16_t dmemout, uint16_t count);
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void aMix(uint64_t *cmd, uint8_t flags, uint16_t gain, uint16_t dmemin, uint16_t dmemout);
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void aEnvMixer(uint64_t *cmd, uint8_t flags, uint16_t *addr);
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void aResample(uint64_t *cmd, uint8_t flags, uint16_t pitch, uint16_t *state_addr);
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void aInterleave(uint64_t *cmd, uint16_t inL, uint16_t inR);
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void aSetVolume(uint64_t *cmd, uint8_t flags, uint16_t vol, uint16_t voltgt, uint16_t volrate);
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void aSetVolume32(uint64_t *cmd, uint8_t flags, uint16_t voltgt, uint32_t volrate);
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void aSetLoop(uint64_t *cmd, uint16_t *addr);
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void aLoadADPCM(uint64_t *cmd, uint16_t count, uint16_t *addr);
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void aADPCMdec(uint64_t *cmd, uint8_t flags, uint16_t *last_frame_addr);
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void aClearBufferImpl(uint16_t addr, int nbytes);
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void aLoadBufferImpl(const void *source_addr);
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void aSaveBufferImpl(int16_t *dest_addr);
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void aLoadADPCMImpl(int num_entries_times_16, const int16_t *book_source_addr);
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void aSetBufferImpl(uint8_t flags, uint16_t in, uint16_t out, uint16_t nbytes);
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void aSetVolumeImpl(uint8_t flags, int16_t v, int16_t t, int16_t r);
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void aInterleaveImpl(uint16_t left, uint16_t right);
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void aDMEMMoveImpl(uint16_t in_addr, uint16_t out_addr, int nbytes);
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void aSetLoopImpl(ADPCM_STATE *adpcm_loop_state);
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void aADPCMdecImpl(uint8_t flags, ADPCM_STATE state);
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void aResampleImpl(uint8_t flags, uint16_t pitch, RESAMPLE_STATE state);
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void aEnvMixerImpl(uint8_t flags, ENVMIX_STATE state);
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void aMixImpl(int16_t gain, uint16_t in_addr, uint16_t out_addr);
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#define aSegment(pkt, s, b) do { } while(0)
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#define aClearBuffer(pkt, d, c) aClearBufferImpl(d, c)
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#define aLoadBuffer(pkt, s) aLoadBufferImpl(s)
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#define aSaveBuffer(pkt, s) aSaveBufferImpl(s)
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#define aLoadADPCM(pkt, c, d) aLoadADPCMImpl(c, d)
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#define aSetBuffer(pkt, f, i, o, c) aSetBufferImpl(f, i, o, c)
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#define aSetVolume(pkt, f, v, t, r) aSetVolumeImpl(f, v, t, r)
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#define aSetVolume32(pkt, f, v, tr) aSetVolume(pkt, f, v, (int16_t)((tr) >> 16), (int16_t)(tr))
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#define aInterleave(pkt, l, r) aInterleaveImpl(l, r)
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#define aDMEMMove(pkt, i, o, c) aDMEMMoveImpl(i, o, c)
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#define aSetLoop(pkt, a) aSetLoopImpl(a)
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#define aADPCMdec(pkt, f, s) aADPCMdecImpl(f, s)
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#define aResample(pkt, f, p, s) aResampleImpl(f, p, s)
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#define aEnvMixer(pkt, f, s) aEnvMixerImpl(f, s)
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#define aMix(pkt, f, g, i, o) aMixImpl(g, i, o)
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#endif
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@ -72,7 +72,13 @@ void send_display_list(struct SPTask *spTask) {
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gfx_run((Gfx *)spTask->task.t.data_ptr);
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}
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#define printf
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#ifdef VERSION_EU
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#define SAMPLES_HIGH 656
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#define SAMPLES_LOW 640
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#else
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#define SAMPLES_HIGH 544
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#define SAMPLES_LOW 528
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#endif
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void produce_one_frame(void) {
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gfx_start_frame();
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thread6_rumble_loop(NULL);
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int samples_left = audio_api->buffered();
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u32 num_audio_samples = samples_left < audio_api->get_desired_buffered() ? 544 : 528;
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u32 num_audio_samples = samples_left < audio_api->get_desired_buffered() ? SAMPLES_HIGH : SAMPLES_LOW;
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//printf("Audio samples: %d %u\n", samples_left, num_audio_samples);
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s16 audio_buffer[544 * 2 * 2];
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s16 audio_buffer[SAMPLES_HIGH * 2 * 2];
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for (int i = 0; i < 2; i++) {
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/*if (audio_cnt-- == 0) {
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audio_cnt = 2;
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}
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//printf("Audio samples before submitting: %d\n", audio_api->buffered());
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audio_api->play((u8*)audio_buffer, 2 * num_audio_samples * 4);
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audio_api->play((u8 *)audio_buffer, 2 * num_audio_samples * 4);
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gfx_end_frame();
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}
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@ -22,15 +22,42 @@ s32 osPiStartDma(UNUSED OSIoMesg *mb, UNUSED s32 priority, UNUSED s32 direction,
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return 0;
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}
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void osCreateMesgQueue(OSMesgQueue *mq, OSMesg *msgBuf, s32 count) {
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mq->validCount = 0;
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mq->first = 0;
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mq->msgCount = count;
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mq->msg = msgBuf;
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return;
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}
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void osSetEventMesg(UNUSED OSEvent e, UNUSED OSMesgQueue *mq, UNUSED OSMesg msg) {
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}
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s32 osJamMesg(UNUSED OSMesgQueue *mq, UNUSED OSMesg msg, UNUSED s32 flag) {
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return 0;
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}
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s32 osSendMesg(UNUSED OSMesgQueue *mq, UNUSED OSMesg msg, UNUSED s32 flag) {
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#ifdef VERSION_EU
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s32 index;
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if (mq->validCount >= mq->msgCount) {
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return -1;
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}
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index = (mq->first + mq->validCount) % mq->msgCount;
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mq->msg[index] = msg;
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mq->validCount++;
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#endif
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return 0;
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}
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s32 osRecvMesg(UNUSED OSMesgQueue *mq, UNUSED OSMesg *msg, UNUSED s32 flag) {
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#ifdef VERSION_EU
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if (mq->validCount == 0) {
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return -1;
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}
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if (msg != NULL) {
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*msg = *(mq->first + mq->msg);
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}
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mq->first = (mq->first + 1) % mq->msgCount;
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mq->validCount--;
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#endif
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return 0;
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}
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