Remove some braindead comments

This commit is contained in:
Zerocker 2020-06-07 21:38:14 +09:00
parent 55692aebf8
commit 808bd99592
1 changed files with 25 additions and 50 deletions

View File

@ -11,37 +11,32 @@
#define NUM_FLAGS 21
#define NUM_CAP_ON 4
/* Flag keys */
const char *sav_flags[NUM_FLAGS] = {
"file_exists", "wing_cap", "metal_cap", "vanish_cap", "key_1", "key_2",
"basement_door", "upstairs_door", "ddd_moved_back", "moat_drained",
"pps_door", "wf_door", "ccm_door", "jrb_door", "bitdw_door",
"bitfs_door", "", "", "", "", "50star_door"
"bitfs_door", "", "", "", "", "50star_door" // 4 Cap flags are processed in their own section
};
/* Main course keys */
const char *sav_courses[NUM_COURSES] = {
"bob", "wf", "jrb", "ccm", "bbh", "hmc", "lll",
"ssl", "ddd", "sl", "wdw", "ttm", "thi", "ttc", "rr"
};
/* Bonus courses keys (including Castle Course) */
const char *sav_bonus_courses[NUM_BONUS_COURSES] = {
"hub", "bitdw", "bitfs", "bits", "pss", "cotmc",
"totwc", "vcutm", "wmotr", "sa",
"bitdw", "bitfs", "bits", "pss", "cotmc",
"totwc", "vcutm", "wmotr", "sa", "hub" // hub is Castle Grounds
};
/* Mario's cap type keys */
const char *cap_on_types[NUM_CAP_ON] = {
"ground", "klepto", "ukiki", "mrblizzard"
};
/* Sound modes */
const char *sound_modes[3] = {
"stereo", "mono", "headset"
};
/* Get current timestamp */
/* Get current timestamp string */
static void get_timestamp(char* buffer) {
time_t timer;
struct tm* tm_info;
@ -77,7 +72,7 @@ static u32 int_to_bin(u32 n) {
}
/**
* Write SaveFile and MainMenuSaveData structs to a text-based savefile.
* Write SaveFile and MainMenuSaveData structs to a text-based savefile
*/
static s32 write_text_save(s32 fileIndex) {
FILE* file;
@ -87,7 +82,6 @@ static s32 write_text_save(s32 fileIndex) {
char value[SYS_MAX_PATH] = { 0 };
u32 i, bit, flags, coins, stars, starFlags;
/* Define savefile's name */
if (snprintf(filename, sizeof(filename), FILENAME_FORMAT, sys_save_path(), fileIndex) < 0)
return -1;
@ -95,60 +89,53 @@ static s32 write_text_save(s32 fileIndex) {
if (file == NULL)
return -1;
else
printf("Updating savefile in '%s'\n", filename);
printf("Saving updated progress to '%s'\n", filename);
/* Write header */
fprintf(file, "# Super Mario 64 save file\n");
fprintf(file, "# Comment starts with #\n");
fprintf(file, "# True = 1, False = 0\n");
/* Write current timestamp */
get_timestamp(value);
fprintf(file, "# %s\n", value);
/* Write MainMenuSaveData info */
menudata = &gSaveBuffer.menuData[0];
fprintf(file, "\n[menu]\n");
fprintf(file, "coin_score_age = %d\n", menudata->coinScoreAges[fileIndex]);
/* Sound mode */
if (menudata->soundMode == 0) {
fprintf(file, "sound_mode = %s\n", sound_modes[0]); // stereo
fprintf(file, "sound_mode = %s\n", sound_modes[0]); // stereo
}
else if (menudata->soundMode == 3) {
fprintf(file, "sound_mode = %s\n", sound_modes[1]); // mono
fprintf(file, "sound_mode = %s\n", sound_modes[1]); // mono
}
else if (menudata->soundMode == 1) {
fprintf(file, "sound_mode = %s\n", sound_modes[2]); // headset
fprintf(file, "sound_mode = %s\n", sound_modes[2]); // headset
}
else {
printf("Undefined sound mode!");
return -1;
}
/* Write all flags */
fprintf(file, "\n[flags]\n");
for (i = 1; i < NUM_FLAGS; i++) {
if (strcmp(sav_flags[i], "")) {
flags = save_file_get_flags();
flags = (flags & (1 << i)); /* Get a specific bit */
flags = (flags) ? 1 : 0; /* Determine if bit is set or not */
flags = (flags & (1 << i)); // Get 'star' flag bit
flags = (flags) ? 1 : 0;
fprintf(file, "%s = %d\n", sav_flags[i], flags);
}
}
/* Write coin count and star flags from each course (except Castle Grounds) */
fprintf(file, "\n[courses]\n");
for (i = 0; i < NUM_COURSES; i++) {
stars = save_file_get_star_flags(fileIndex, i);
coins = save_file_get_course_coin_score(fileIndex, i);
starFlags = int_to_bin(stars); /* 63 -> 111111 */
starFlags = int_to_bin(stars); // 63 -> 111111
fprintf(file, "%s = \"%d, %07d\"\n", sav_courses[i], coins, starFlags);
}
/* Write star flags from each bonus cource (including Castle Grounds) */
fprintf(file, "\n[bonus]\n");
for (i = 0; i < NUM_BONUS_COURSES; i++) {
if (i == 0) {
@ -161,20 +148,18 @@ static s32 write_text_save(s32 fileIndex) {
fprintf(file, "%s = %d\n", sav_bonus_courses[i], starFlags);
}
/* Write who steal Mario's cap */
fprintf(file, "\n[cap]\n");
for (i = 0; i < NUM_CAP_ON; i++) {
flags = save_file_get_flags(); // Read all flags
bit = (1 << (i+16)); // Determine current flag
flags = (flags & bit); // Get `cap` flag
flags = (flags) ? 1 : 0; // Determine if bit is set or not
flags = save_file_get_flags();
bit = (1 << (i+16)); // Determine current flag
flags = (flags & bit); // Get 'cap' flag bit
flags = (flags) ? 1 : 0;
if (flags) {
fprintf(file, "type = %s\n", cap_on_types[i]);
break;
}
}
/* Write in what course and area Mario losted its cap, and cap's position */
savedata = &gSaveBuffer.files[fileIndex][0];
switch(savedata->capLevel) {
case COURSE_SSL:
@ -192,7 +177,7 @@ static s32 write_text_save(s32 fileIndex) {
}
fprintf(file, "area = %d\n", savedata->capArea);
/* Update a backup */
// Backup is nessecary for saving recent progress after gameover
bcopy(&gSaveBuffer.files[fileIndex][0], &gSaveBuffer.files[fileIndex][1],
sizeof(gSaveBuffer.files[fileIndex][1]));
@ -201,7 +186,7 @@ static s32 write_text_save(s32 fileIndex) {
}
/**
* Read gSaveBuffer data from a text-based savefile.
* Read gSaveBuffer data from a text-based savefile
*/
static s32 read_text_save(s32 fileIndex) {
char filename[SYS_MAX_PATH] = { 0 };
@ -212,11 +197,9 @@ static s32 read_text_save(s32 fileIndex) {
u32 i, flag, coins, stars, starFlags;
u32 capArea;
/* Define savefile's name */
if (snprintf(filename, sizeof(filename), FILENAME_FORMAT, sys_save_path(), fileIndex) < 0)
return -1;
/* Try to open the file */
savedata = ini_load(filename);
if (savedata == NULL) {
return -1;
@ -224,7 +207,6 @@ static s32 read_text_save(s32 fileIndex) {
printf("Loading savefile from '%s'\n", filename);
}
/* Read coin score age for selected file and sound mode */
ini_sget(savedata, "menu", "coin_score_age", "%d",
&gSaveBuffer.menuData[0].coinScoreAges[fileIndex]);
@ -245,32 +227,29 @@ static s32 read_text_save(s32 fileIndex) {
return -1;
}
/* Parse main flags */
for (i = 1; i < NUM_FLAGS; i++) {
value = ini_get(savedata, "flags", sav_flags[i]);
if (value) {
flag = strtol(value, &temp, 10);
if (flag) {
flag = 1 << i; /* Look #define in header.. */
flag = 1 << i; // Flags defined in 'save_file' header
gSaveBuffer.files[fileIndex][0].flags |= flag;
}
}
}
/* Parse coin and star values for each main course */
for (i = 0; i < NUM_COURSES; i++) {
value = ini_get(savedata, "courses", sav_courses[i]);
if (value) {
sscanf(value, "%d, %d", &coins, &stars);
starFlags = bin_to_int(stars); /* 111111 -> 63 */
starFlags = bin_to_int(stars); // 111111 -> 63
save_file_set_star_flags(fileIndex, i, starFlags);
gSaveBuffer.files[fileIndex][0].courseCoinScores[i] = coins;
}
}
/* Parse star values for each bonus course */
for (i = 0; i < NUM_BONUS_COURSES; i++) {
value = ini_get(savedata, "bonus", sav_bonus_courses[i]);
if (value) {
@ -278,19 +257,18 @@ static s32 read_text_save(s32 fileIndex) {
starFlags = bin_to_int(stars);
if (strlen(value) == 5) {
/* Process Castle Grounds */
// Process Castle Grounds
save_file_set_star_flags(fileIndex, -1, starFlags);
} else if (strlen(value) == 2) {
/* Process Princess's Secret Slide */
// Process Princess's Secret Slide
save_file_set_star_flags(fileIndex, COURSE_PSS, starFlags);
} else {
/* Process another shitty bonus course */
// Process bonus courses
save_file_set_star_flags(fileIndex, i+15, starFlags);
}
}
}
/* Find, who steal Mario's cap ... */
for (i = 0; i < NUM_CAP_ON; i++) {
value = ini_get(savedata, "cap", "type");
if (value) {
@ -302,7 +280,6 @@ static s32 read_text_save(s32 fileIndex) {
}
}
/* ... it's level ... */
value = ini_get(savedata, "cap", "level");
if (value) {
if (strcmp(value, "ssl") == 0) {
@ -323,7 +300,6 @@ static s32 read_text_save(s32 fileIndex) {
}
}
/* ... and it's area */
value = ini_get(savedata, "cap", "area");
if (value) {
sscanf(value, "%d", &capArea);
@ -336,14 +312,13 @@ static s32 read_text_save(s32 fileIndex) {
}
}
/* Good, file exists for gSaveBuffer */
// Good, file exists for gSaveBuffer
gSaveBuffer.files[fileIndex][0].flags |= SAVE_FLAG_FILE_EXISTS;
/* Make a backup */
// Backup is nessecary for saving recent progress after gameover
bcopy(&gSaveBuffer.files[fileIndex][0], &gSaveBuffer.files[fileIndex][1],
sizeof(gSaveBuffer.files[fileIndex][1]));
/* Cleaning up after ourselves */
ini_free(savedata);
return 0;
}