mirror of https://github.com/sm64pc/sm64pc.git
Merge branch 'nightly' of https://github.com/KiritoDv/sm64pc into nightly
This commit is contained in:
commit
2fa7e4f4ba
114
Makefile
114
Makefile
|
@ -54,9 +54,16 @@ DISCORDRPC ?= 0
|
|||
NO_BZERO_BCOPY ?= 0
|
||||
NO_LDIV ?= 0
|
||||
|
||||
# Use OpenGL 1.3 renderer
|
||||
# Backend selection
|
||||
|
||||
LEGACY_GL ?= 0
|
||||
# Renderers: GL, GL_LEGACY, D3D11, D3D12
|
||||
RENDER_API ?= GL
|
||||
# Window managers: SDL2, DXGI (forced if D3D11 or D3D12 in RENDER_API)
|
||||
WINDOW_API ?= SDL2
|
||||
# Audio backends: SDL2
|
||||
AUDIO_API ?= SDL2
|
||||
# Controller backends (can have multiple, space separated): SDL2
|
||||
CONTROLLER_API ?= SDL2
|
||||
|
||||
# Misc settings for EXTERNAL_DATA
|
||||
|
||||
|
@ -207,6 +214,22 @@ ifeq ($(TARGET_WEB),1)
|
|||
VERSION_CFLAGS := $(VERSION_CFLAGS) -DTARGET_WEB
|
||||
endif
|
||||
|
||||
# Check backends
|
||||
|
||||
ifneq (,$(filter $(RENDER_API),D3D11 D3D12))
|
||||
ifneq ($(WINDOWS_BUILD),1)
|
||||
$(error DirectX is only supported on Windows)
|
||||
endif
|
||||
ifneq ($(WINDOW_API),DXGI)
|
||||
$(warning DirectX renderers require DXGI, forcing WINDOW_API value)
|
||||
WINDOW_API := DXGI
|
||||
endif
|
||||
else
|
||||
ifeq ($(WINDOW_API),DXGI)
|
||||
$(error DXGI can only be used with DirectX renderers)
|
||||
endif
|
||||
endif
|
||||
|
||||
################### Universal Dependencies ###################
|
||||
|
||||
# (This is a bit hacky, but a lot of rules implicitly depend
|
||||
|
@ -515,18 +538,69 @@ endif
|
|||
PYTHON := python3
|
||||
SDLCONFIG := $(CROSS)sdl2-config
|
||||
|
||||
# configure backend flags
|
||||
|
||||
BACKEND_CFLAGS := -DRAPI_$(RENDER_API)=1 -DWAPI_$(WINDOW_API)=1 -DAAPI_$(AUDIO_API)=1
|
||||
# can have multiple controller APIs
|
||||
BACKEND_CFLAGS += $(foreach capi,$(CONTROLLER_API),-DCAPI_$(capi)=1)
|
||||
BACKEND_LDFLAGS :=
|
||||
SDL2_USED := 0
|
||||
|
||||
# for now, it's either SDL+GL or DXGI+DirectX, so choose based on WAPI
|
||||
ifeq ($(WINDOW_API),DXGI)
|
||||
DXBITS := `cat $(ENDIAN_BITWIDTH) | tr ' ' '\n' | tail -1`
|
||||
ifeq ($(RENDER_API),D3D11)
|
||||
BACKEND_LDFLAGS += -ld3d11
|
||||
else ifeq ($(RENDER_API),D3D12)
|
||||
BACKEND_LDFLAGS += -ld3d12
|
||||
BACKEND_CFLAGS += -Iinclude/dxsdk
|
||||
endif
|
||||
BACKEND_LDFLAGS += -ld3dcompiler -ldxgi -ldxguid
|
||||
BACKEND_LDFLAGS += -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -static
|
||||
else ifeq ($(WINDOW_API),SDL2)
|
||||
ifeq ($(WINDOWS_BUILD),1)
|
||||
BACKEND_LDFLAGS += -lglew32 -lglu32 -lopengl32
|
||||
else ifeq ($(TARGET_RPI),1)
|
||||
BACKEND_LDFLAGS += -lGLESv2
|
||||
else ifeq ($(OSX_BUILD),1)
|
||||
BACKEND_LDFLAGS += -framework OpenGL `pkg-config --libs glew`
|
||||
else
|
||||
BACKEND_LDFLAGS += -lGL
|
||||
endif
|
||||
SDL_USED := 2
|
||||
endif
|
||||
|
||||
ifeq ($(AUDIO_API),SDL2)
|
||||
SDL_USED := 2
|
||||
endif
|
||||
|
||||
ifneq (,$(findstring SDL,$(CONTROLLER_API)))
|
||||
SDL_USED := 2
|
||||
endif
|
||||
|
||||
# SDL can be used by different systems, so we consolidate all of that shit into this
|
||||
ifeq ($(SDL_USED),2)
|
||||
BACKEND_CFLAGS += -DHAVE_SDL2=1 `$(SDLCONFIG) --cflags`
|
||||
ifeq ($(WINDOWS_BUILD),1)
|
||||
BACKEND_LDFLAGS += `$(SDLCONFIG) --static-libs` -lsetupapi -luser32 -limm32 -lOle32 -loleaut32 -lshell32 -lwinmm -lversion
|
||||
else
|
||||
BACKEND_LDFLAGS += `$(SDLCONFIG) --libs`
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(WINDOWS_BUILD),1)
|
||||
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(SDLCONFIG) --cflags` -DUSE_SDL=2
|
||||
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(SDLCONFIG) --cflags` -DUSE_SDL=2
|
||||
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS)
|
||||
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(BACKEND_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv
|
||||
|
||||
else ifeq ($(TARGET_WEB),1)
|
||||
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -s USE_SDL=2
|
||||
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv -s USE_SDL=2
|
||||
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -s USE_SDL=2
|
||||
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(BACKEND_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv -s USE_SDL=2
|
||||
|
||||
# Linux / Other builds below
|
||||
else
|
||||
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(SDLCONFIG) --cflags` -DUSE_SDL=2
|
||||
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(SDLCONFIG) --cflags` -DUSE_SDL=2
|
||||
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS)
|
||||
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(BACKEND_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv
|
||||
|
||||
endif
|
||||
|
||||
# Check for enhancement options
|
||||
|
@ -598,26 +672,28 @@ ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS)
|
|||
|
||||
ifeq ($(TARGET_WEB),1)
|
||||
LDFLAGS := -lm -lGL -lSDL2 -no-pie -s TOTAL_MEMORY=20MB -g4 --source-map-base http://localhost:8080/ -s "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']"
|
||||
|
||||
else ifeq ($(WINDOWS_BUILD),1)
|
||||
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(SDLCONFIG) --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -static
|
||||
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread $(BACKEND_LDFLAGS) -static
|
||||
ifeq ($(CROSS),)
|
||||
LDFLAGS += -no-pie
|
||||
endif
|
||||
ifeq ($(WINDOWS_CONSOLE),1)
|
||||
LDFLAGS += -mconsole
|
||||
endif
|
||||
|
||||
else ifeq ($(TARGET_RPI),1)
|
||||
# Linux / Other builds below
|
||||
LDFLAGS := $(OPT_FLAGS) -lm -lGLESv2 `$(SDLCONFIG) --libs` -no-pie
|
||||
LDFLAGS := $(OPT_FLAGS) -lm $(BACKEND_LDFLAGS) -no-pie
|
||||
|
||||
else ifeq ($(OSX_BUILD),1)
|
||||
LDFLAGS := -lm $(BACKEND_LDFLAGS) -no-pie -lpthread
|
||||
|
||||
else
|
||||
ifeq ($(OSX_BUILD),1)
|
||||
LDFLAGS := -lm -framework OpenGL `$(SDLCONFIG) --libs` -no-pie -lpthread `pkg-config --libs libusb-1.0 glfw3 glew`
|
||||
else
|
||||
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm -lGL `$(SDLCONFIG) --libs` -no-pie -lpthread
|
||||
ifeq ($(DISCORDRPC),1)
|
||||
LDFLAGS += -ldl -Wl,-rpath .
|
||||
endif
|
||||
endif
|
||||
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm $(BACKEND_LDFLAGS) -no-pie -lpthread
|
||||
ifeq ($(DISCORDRPC),1)
|
||||
LDFLAGS += -ldl -Wl,-rpath .
|
||||
endif
|
||||
|
||||
endif # End of LDFLAGS
|
||||
|
||||
# Prevent a crash with -sopt
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,459 @@
|
|||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// File: D3D12Shader.h
|
||||
// Content: D3D12 Shader Types and APIs
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef __D3D12SHADER_H__
|
||||
#define __D3D12SHADER_H__
|
||||
|
||||
#include "d3dcommon.h"
|
||||
|
||||
typedef enum D3D12_SHADER_VERSION_TYPE
|
||||
{
|
||||
D3D12_SHVER_PIXEL_SHADER = 0,
|
||||
D3D12_SHVER_VERTEX_SHADER = 1,
|
||||
D3D12_SHVER_GEOMETRY_SHADER = 2,
|
||||
|
||||
// D3D11 Shaders
|
||||
D3D12_SHVER_HULL_SHADER = 3,
|
||||
D3D12_SHVER_DOMAIN_SHADER = 4,
|
||||
D3D12_SHVER_COMPUTE_SHADER = 5,
|
||||
|
||||
D3D12_SHVER_RESERVED0 = 0xFFF0,
|
||||
} D3D12_SHADER_VERSION_TYPE;
|
||||
|
||||
#define D3D12_SHVER_GET_TYPE(_Version) \
|
||||
(((_Version) >> 16) & 0xffff)
|
||||
#define D3D12_SHVER_GET_MAJOR(_Version) \
|
||||
(((_Version) >> 4) & 0xf)
|
||||
#define D3D12_SHVER_GET_MINOR(_Version) \
|
||||
(((_Version) >> 0) & 0xf)
|
||||
|
||||
// Slot ID for library function return
|
||||
#define D3D_RETURN_PARAMETER_INDEX (-1)
|
||||
|
||||
typedef D3D_RESOURCE_RETURN_TYPE D3D12_RESOURCE_RETURN_TYPE;
|
||||
|
||||
typedef D3D_CBUFFER_TYPE D3D12_CBUFFER_TYPE;
|
||||
|
||||
|
||||
typedef struct _D3D12_SIGNATURE_PARAMETER_DESC
|
||||
{
|
||||
LPCSTR SemanticName; // Name of the semantic
|
||||
UINT SemanticIndex; // Index of the semantic
|
||||
UINT Register; // Number of member variables
|
||||
D3D_NAME SystemValueType;// A predefined system value, or D3D_NAME_UNDEFINED if not applicable
|
||||
D3D_REGISTER_COMPONENT_TYPE ComponentType; // Scalar type (e.g. uint, float, etc.)
|
||||
BYTE Mask; // Mask to indicate which components of the register
|
||||
// are used (combination of D3D10_COMPONENT_MASK values)
|
||||
BYTE ReadWriteMask; // Mask to indicate whether a given component is
|
||||
// never written (if this is an output signature) or
|
||||
// always read (if this is an input signature).
|
||||
// (combination of D3D_MASK_* values)
|
||||
UINT Stream; // Stream index
|
||||
D3D_MIN_PRECISION MinPrecision; // Minimum desired interpolation precision
|
||||
} D3D12_SIGNATURE_PARAMETER_DESC;
|
||||
|
||||
typedef struct _D3D12_SHADER_BUFFER_DESC
|
||||
{
|
||||
LPCSTR Name; // Name of the constant buffer
|
||||
D3D_CBUFFER_TYPE Type; // Indicates type of buffer content
|
||||
UINT Variables; // Number of member variables
|
||||
UINT Size; // Size of CB (in bytes)
|
||||
UINT uFlags; // Buffer description flags
|
||||
} D3D12_SHADER_BUFFER_DESC;
|
||||
|
||||
typedef struct _D3D12_SHADER_VARIABLE_DESC
|
||||
{
|
||||
LPCSTR Name; // Name of the variable
|
||||
UINT StartOffset; // Offset in constant buffer's backing store
|
||||
UINT Size; // Size of variable (in bytes)
|
||||
UINT uFlags; // Variable flags
|
||||
LPVOID DefaultValue; // Raw pointer to default value
|
||||
UINT StartTexture; // First texture index (or -1 if no textures used)
|
||||
UINT TextureSize; // Number of texture slots possibly used.
|
||||
UINT StartSampler; // First sampler index (or -1 if no textures used)
|
||||
UINT SamplerSize; // Number of sampler slots possibly used.
|
||||
} D3D12_SHADER_VARIABLE_DESC;
|
||||
|
||||
typedef struct _D3D12_SHADER_TYPE_DESC
|
||||
{
|
||||
D3D_SHADER_VARIABLE_CLASS Class; // Variable class (e.g. object, matrix, etc.)
|
||||
D3D_SHADER_VARIABLE_TYPE Type; // Variable type (e.g. float, sampler, etc.)
|
||||
UINT Rows; // Number of rows (for matrices, 1 for other numeric, 0 if not applicable)
|
||||
UINT Columns; // Number of columns (for vectors & matrices, 1 for other numeric, 0 if not applicable)
|
||||
UINT Elements; // Number of elements (0 if not an array)
|
||||
UINT Members; // Number of members (0 if not a structure)
|
||||
UINT Offset; // Offset from the start of structure (0 if not a structure member)
|
||||
LPCSTR Name; // Name of type, can be NULL
|
||||
} D3D12_SHADER_TYPE_DESC;
|
||||
|
||||
typedef D3D_TESSELLATOR_DOMAIN D3D12_TESSELLATOR_DOMAIN;
|
||||
|
||||
typedef D3D_TESSELLATOR_PARTITIONING D3D12_TESSELLATOR_PARTITIONING;
|
||||
|
||||
typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D12_TESSELLATOR_OUTPUT_PRIMITIVE;
|
||||
|
||||
typedef struct _D3D12_SHADER_DESC
|
||||
{
|
||||
UINT Version; // Shader version
|
||||
LPCSTR Creator; // Creator string
|
||||
UINT Flags; // Shader compilation/parse flags
|
||||
|
||||
UINT ConstantBuffers; // Number of constant buffers
|
||||
UINT BoundResources; // Number of bound resources
|
||||
UINT InputParameters; // Number of parameters in the input signature
|
||||
UINT OutputParameters; // Number of parameters in the output signature
|
||||
|
||||
UINT InstructionCount; // Number of emitted instructions
|
||||
UINT TempRegisterCount; // Number of temporary registers used
|
||||
UINT TempArrayCount; // Number of temporary arrays used
|
||||
UINT DefCount; // Number of constant defines
|
||||
UINT DclCount; // Number of declarations (input + output)
|
||||
UINT TextureNormalInstructions; // Number of non-categorized texture instructions
|
||||
UINT TextureLoadInstructions; // Number of texture load instructions
|
||||
UINT TextureCompInstructions; // Number of texture comparison instructions
|
||||
UINT TextureBiasInstructions; // Number of texture bias instructions
|
||||
UINT TextureGradientInstructions; // Number of texture gradient instructions
|
||||
UINT FloatInstructionCount; // Number of floating point arithmetic instructions used
|
||||
UINT IntInstructionCount; // Number of signed integer arithmetic instructions used
|
||||
UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used
|
||||
UINT StaticFlowControlCount; // Number of static flow control instructions used
|
||||
UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used
|
||||
UINT MacroInstructionCount; // Number of macro instructions used
|
||||
UINT ArrayInstructionCount; // Number of array instructions used
|
||||
UINT CutInstructionCount; // Number of cut instructions used
|
||||
UINT EmitInstructionCount; // Number of emit instructions used
|
||||
D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; // Geometry shader output topology
|
||||
UINT GSMaxOutputVertexCount; // Geometry shader maximum output vertex count
|
||||
D3D_PRIMITIVE InputPrimitive; // GS/HS input primitive
|
||||
UINT PatchConstantParameters; // Number of parameters in the patch constant signature
|
||||
UINT cGSInstanceCount; // Number of Geometry shader instances
|
||||
UINT cControlPoints; // Number of control points in the HS->DS stage
|
||||
D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; // Primitive output by the tessellator
|
||||
D3D_TESSELLATOR_PARTITIONING HSPartitioning; // Partitioning mode of the tessellator
|
||||
D3D_TESSELLATOR_DOMAIN TessellatorDomain; // Domain of the tessellator (quad, tri, isoline)
|
||||
// instruction counts
|
||||
UINT cBarrierInstructions; // Number of barrier instructions in a compute shader
|
||||
UINT cInterlockedInstructions; // Number of interlocked instructions
|
||||
UINT cTextureStoreInstructions; // Number of texture writes
|
||||
} D3D12_SHADER_DESC;
|
||||
|
||||
typedef struct _D3D12_SHADER_INPUT_BIND_DESC
|
||||
{
|
||||
LPCSTR Name; // Name of the resource
|
||||
D3D_SHADER_INPUT_TYPE Type; // Type of resource (e.g. texture, cbuffer, etc.)
|
||||
UINT BindPoint; // Starting bind point
|
||||
UINT BindCount; // Number of contiguous bind points (for arrays)
|
||||
|
||||
UINT uFlags; // Input binding flags
|
||||
D3D_RESOURCE_RETURN_TYPE ReturnType; // Return type (if texture)
|
||||
D3D_SRV_DIMENSION Dimension; // Dimension (if texture)
|
||||
UINT NumSamples; // Number of samples (0 if not MS texture)
|
||||
UINT Space; // Register space
|
||||
UINT uID; // Range ID in the bytecode
|
||||
} D3D12_SHADER_INPUT_BIND_DESC;
|
||||
|
||||
#define D3D_SHADER_REQUIRES_DOUBLES 0x00000001
|
||||
#define D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL 0x00000002
|
||||
#define D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE 0x00000004
|
||||
#define D3D_SHADER_REQUIRES_64_UAVS 0x00000008
|
||||
#define D3D_SHADER_REQUIRES_MINIMUM_PRECISION 0x00000010
|
||||
#define D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS 0x00000020
|
||||
#define D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS 0x00000040
|
||||
#define D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING 0x00000080
|
||||
#define D3D_SHADER_REQUIRES_TILED_RESOURCES 0x00000100
|
||||
#define D3D_SHADER_REQUIRES_STENCIL_REF 0x00000200
|
||||
#define D3D_SHADER_REQUIRES_INNER_COVERAGE 0x00000400
|
||||
#define D3D_SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00000800
|
||||
#define D3D_SHADER_REQUIRES_ROVS 0x00001000
|
||||
#define D3D_SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x00002000
|
||||
|
||||
|
||||
typedef struct _D3D12_LIBRARY_DESC
|
||||
{
|
||||
LPCSTR Creator; // The name of the originator of the library.
|
||||
UINT Flags; // Compilation flags.
|
||||
UINT FunctionCount; // Number of functions exported from the library.
|
||||
} D3D12_LIBRARY_DESC;
|
||||
|
||||
typedef struct _D3D12_FUNCTION_DESC
|
||||
{
|
||||
UINT Version; // Shader version
|
||||
LPCSTR Creator; // Creator string
|
||||
UINT Flags; // Shader compilation/parse flags
|
||||
|
||||
UINT ConstantBuffers; // Number of constant buffers
|
||||
UINT BoundResources; // Number of bound resources
|
||||
|
||||
UINT InstructionCount; // Number of emitted instructions
|
||||
UINT TempRegisterCount; // Number of temporary registers used
|
||||
UINT TempArrayCount; // Number of temporary arrays used
|
||||
UINT DefCount; // Number of constant defines
|
||||
UINT DclCount; // Number of declarations (input + output)
|
||||
UINT TextureNormalInstructions; // Number of non-categorized texture instructions
|
||||
UINT TextureLoadInstructions; // Number of texture load instructions
|
||||
UINT TextureCompInstructions; // Number of texture comparison instructions
|
||||
UINT TextureBiasInstructions; // Number of texture bias instructions
|
||||
UINT TextureGradientInstructions; // Number of texture gradient instructions
|
||||
UINT FloatInstructionCount; // Number of floating point arithmetic instructions used
|
||||
UINT IntInstructionCount; // Number of signed integer arithmetic instructions used
|
||||
UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used
|
||||
UINT StaticFlowControlCount; // Number of static flow control instructions used
|
||||
UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used
|
||||
UINT MacroInstructionCount; // Number of macro instructions used
|
||||
UINT ArrayInstructionCount; // Number of array instructions used
|
||||
UINT MovInstructionCount; // Number of mov instructions used
|
||||
UINT MovcInstructionCount; // Number of movc instructions used
|
||||
UINT ConversionInstructionCount; // Number of type conversion instructions used
|
||||
UINT BitwiseInstructionCount; // Number of bitwise arithmetic instructions used
|
||||
D3D_FEATURE_LEVEL MinFeatureLevel; // Min target of the function byte code
|
||||
UINT64 RequiredFeatureFlags; // Required feature flags
|
||||
|
||||
LPCSTR Name; // Function name
|
||||
INT FunctionParameterCount; // Number of logical parameters in the function signature (not including return)
|
||||
BOOL HasReturn; // TRUE, if function returns a value, false - it is a subroutine
|
||||
BOOL Has10Level9VertexShader; // TRUE, if there is a 10L9 VS blob
|
||||
BOOL Has10Level9PixelShader; // TRUE, if there is a 10L9 PS blob
|
||||
} D3D12_FUNCTION_DESC;
|
||||
|
||||
typedef struct _D3D12_PARAMETER_DESC
|
||||
{
|
||||
LPCSTR Name; // Parameter name.
|
||||
LPCSTR SemanticName; // Parameter semantic name (+index).
|
||||
D3D_SHADER_VARIABLE_TYPE Type; // Element type.
|
||||
D3D_SHADER_VARIABLE_CLASS Class; // Scalar/Vector/Matrix.
|
||||
UINT Rows; // Rows are for matrix parameters.
|
||||
UINT Columns; // Components or Columns in matrix.
|
||||
D3D_INTERPOLATION_MODE InterpolationMode; // Interpolation mode.
|
||||
D3D_PARAMETER_FLAGS Flags; // Parameter modifiers.
|
||||
|
||||
UINT FirstInRegister; // The first input register for this parameter.
|
||||
UINT FirstInComponent; // The first input register component for this parameter.
|
||||
UINT FirstOutRegister; // The first output register for this parameter.
|
||||
UINT FirstOutComponent; // The first output register component for this parameter.
|
||||
} D3D12_PARAMETER_DESC;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Interfaces ////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef interface ID3D12ShaderReflectionType ID3D12ShaderReflectionType;
|
||||
typedef interface ID3D12ShaderReflectionType *LPD3D12SHADERREFLECTIONTYPE;
|
||||
|
||||
typedef interface ID3D12ShaderReflectionVariable ID3D12ShaderReflectionVariable;
|
||||
typedef interface ID3D12ShaderReflectionVariable *LPD3D12SHADERREFLECTIONVARIABLE;
|
||||
|
||||
typedef interface ID3D12ShaderReflectionConstantBuffer ID3D12ShaderReflectionConstantBuffer;
|
||||
typedef interface ID3D12ShaderReflectionConstantBuffer *LPD3D12SHADERREFLECTIONCONSTANTBUFFER;
|
||||
|
||||
typedef interface ID3D12ShaderReflection ID3D12ShaderReflection;
|
||||
typedef interface ID3D12ShaderReflection *LPD3D12SHADERREFLECTION;
|
||||
|
||||
typedef interface ID3D12LibraryReflection ID3D12LibraryReflection;
|
||||
typedef interface ID3D12LibraryReflection *LPD3D12LIBRARYREFLECTION;
|
||||
|
||||
typedef interface ID3D12FunctionReflection ID3D12FunctionReflection;
|
||||
typedef interface ID3D12FunctionReflection *LPD3D12FUNCTIONREFLECTION;
|
||||
|
||||
typedef interface ID3D12FunctionParameterReflection ID3D12FunctionParameterReflection;
|
||||
typedef interface ID3D12FunctionParameterReflection *LPD3D12FUNCTIONPARAMETERREFLECTION;
|
||||
|
||||
|
||||
// {E913C351-783D-48CA-A1D1-4F306284AD56}
|
||||
interface DECLSPEC_UUID("E913C351-783D-48CA-A1D1-4F306284AD56") ID3D12ShaderReflectionType;
|
||||
DEFINE_GUID(IID_ID3D12ShaderReflectionType,
|
||||
0xe913c351, 0x783d, 0x48ca, 0xa1, 0xd1, 0x4f, 0x30, 0x62, 0x84, 0xad, 0x56);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12ShaderReflectionType
|
||||
|
||||
DECLARE_INTERFACE(ID3D12ShaderReflectionType)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_TYPE_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByIndex)(THIS_ _In_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ _In_ UINT Index) PURE;
|
||||
|
||||
STDMETHOD(IsEqual)(THIS_ _In_ ID3D12ShaderReflectionType* pType) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetSubType)(THIS) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetBaseClass)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetInterfaceByIndex)(THIS_ _In_ UINT uIndex) PURE;
|
||||
STDMETHOD(IsOfType)(THIS_ _In_ ID3D12ShaderReflectionType* pType) PURE;
|
||||
STDMETHOD(ImplementsInterface)(THIS_ _In_ ID3D12ShaderReflectionType* pBase) PURE;
|
||||
};
|
||||
|
||||
// {8337A8A6-A216-444A-B2F4-314733A73AEA}
|
||||
interface DECLSPEC_UUID("8337A8A6-A216-444A-B2F4-314733A73AEA") ID3D12ShaderReflectionVariable;
|
||||
DEFINE_GUID(IID_ID3D12ShaderReflectionVariable,
|
||||
0x8337a8a6, 0xa216, 0x444a, 0xb2, 0xf4, 0x31, 0x47, 0x33, 0xa7, 0x3a, 0xea);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12ShaderReflectionVariable
|
||||
|
||||
DECLARE_INTERFACE(ID3D12ShaderReflectionVariable)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_VARIABLE_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetType)(THIS) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetBuffer)(THIS) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ _In_ UINT uArrayIndex) PURE;
|
||||
};
|
||||
|
||||
// {C59598B4-48B3-4869-B9B1-B1618B14A8B7}
|
||||
interface DECLSPEC_UUID("C59598B4-48B3-4869-B9B1-B1618B14A8B7") ID3D12ShaderReflectionConstantBuffer;
|
||||
DEFINE_GUID(IID_ID3D12ShaderReflectionConstantBuffer,
|
||||
0xc59598b4, 0x48b3, 0x4869, 0xb9, 0xb1, 0xb1, 0x61, 0x8b, 0x14, 0xa8, 0xb7);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12ShaderReflectionConstantBuffer
|
||||
|
||||
DECLARE_INTERFACE(ID3D12ShaderReflectionConstantBuffer)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ D3D12_SHADER_BUFFER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByIndex)(THIS_ _In_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
};
|
||||
|
||||
// The ID3D12ShaderReflection IID may change from SDK version to SDK version
|
||||
// if the reflection API changes. This prevents new code with the new API
|
||||
// from working with an old binary. Recompiling with the new header
|
||||
// will pick up the new IID.
|
||||
|
||||
// {5A58797D-A72C-478D-8BA2-EFC6B0EFE88E}
|
||||
interface DECLSPEC_UUID("5A58797D-A72C-478D-8BA2-EFC6B0EFE88E") ID3D12ShaderReflection;
|
||||
DEFINE_GUID(IID_ID3D12ShaderReflection,
|
||||
0x5a58797d, 0xa72c, 0x478d, 0x8b, 0xa2, 0xef, 0xc6, 0xb0, 0xef, 0xe8, 0x8e);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12ShaderReflection
|
||||
|
||||
DECLARE_INTERFACE_(ID3D12ShaderReflection, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid,
|
||||
_Out_ LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetConstantBufferByIndex)(THIS_ _In_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex,
|
||||
_Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD(GetInputParameterDesc)(THIS_ _In_ UINT ParameterIndex,
|
||||
_Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
STDMETHOD(GetOutputParameterDesc)(THIS_ _In_ UINT ParameterIndex,
|
||||
_Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
STDMETHOD(GetPatchConstantParameterDesc)(THIS_ _In_ UINT ParameterIndex,
|
||||
_Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name,
|
||||
_Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE;
|
||||
|
||||
STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE;
|
||||
STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE;
|
||||
STDMETHOD(GetMinFeatureLevel)(THIS_ _Out_ enum D3D_FEATURE_LEVEL* pLevel) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetThreadGroupSize)(THIS_
|
||||
_Out_opt_ UINT* pSizeX,
|
||||
_Out_opt_ UINT* pSizeY,
|
||||
_Out_opt_ UINT* pSizeZ) PURE;
|
||||
|
||||
STDMETHOD_(UINT64, GetRequiresFlags)(THIS) PURE;
|
||||
};
|
||||
|
||||
// {8E349D19-54DB-4A56-9DC9-119D87BDB804}
|
||||
interface DECLSPEC_UUID("8E349D19-54DB-4A56-9DC9-119D87BDB804") ID3D12LibraryReflection;
|
||||
DEFINE_GUID(IID_ID3D12LibraryReflection,
|
||||
0x8e349d19, 0x54db, 0x4a56, 0x9d, 0xc9, 0x11, 0x9d, 0x87, 0xbd, 0xb8, 0x4);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12LibraryReflection
|
||||
|
||||
DECLARE_INTERFACE_(ID3D12LibraryReflection, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_LIBRARY_DESC * pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12FunctionReflection *, GetFunctionByIndex)(THIS_ _In_ INT FunctionIndex) PURE;
|
||||
};
|
||||
|
||||
// {1108795C-2772-4BA9-B2A8-D464DC7E2799}
|
||||
interface DECLSPEC_UUID("1108795C-2772-4BA9-B2A8-D464DC7E2799") ID3D12FunctionReflection;
|
||||
DEFINE_GUID(IID_ID3D12FunctionReflection,
|
||||
0x1108795c, 0x2772, 0x4ba9, 0xb2, 0xa8, 0xd4, 0x64, 0xdc, 0x7e, 0x27, 0x99);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12FunctionReflection
|
||||
|
||||
DECLARE_INTERFACE(ID3D12FunctionReflection)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_FUNCTION_DESC * pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ _In_ UINT BufferIndex) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex,
|
||||
_Out_ D3D12_SHADER_INPUT_BIND_DESC * pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionVariable *, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name,
|
||||
_Out_ D3D12_SHADER_INPUT_BIND_DESC * pDesc) PURE;
|
||||
|
||||
// Use D3D_RETURN_PARAMETER_INDEX to get description of the return value.
|
||||
STDMETHOD_(ID3D12FunctionParameterReflection *, GetFunctionParameter)(THIS_ _In_ INT ParameterIndex) PURE;
|
||||
};
|
||||
|
||||
// {EC25F42D-7006-4F2B-B33E-02CC3375733F}
|
||||
interface DECLSPEC_UUID("EC25F42D-7006-4F2B-B33E-02CC3375733F") ID3D12FunctionParameterReflection;
|
||||
DEFINE_GUID(IID_ID3D12FunctionParameterReflection,
|
||||
0xec25f42d, 0x7006, 0x4f2b, 0xb3, 0x3e, 0x2, 0xcc, 0x33, 0x75, 0x73, 0x3f);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12FunctionParameterReflection
|
||||
|
||||
DECLARE_INTERFACE(ID3D12FunctionParameterReflection)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_PARAMETER_DESC * pDesc) PURE;
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// APIs //////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3D12SHADER_H__
|
||||
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,586 @@
|
|||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// File: D3DCompiler.h
|
||||
// Content: D3D Compilation Types and APIs
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef __D3DCOMPILER_H__
|
||||
#define __D3DCOMPILER_H__
|
||||
|
||||
#include <winapifamily.h>
|
||||
|
||||
// Current name of the DLL shipped in the same SDK as this header.
|
||||
|
||||
|
||||
|
||||
#define D3DCOMPILER_DLL_W L"d3dcompiler_47.dll"
|
||||
#define D3DCOMPILER_DLL_A "d3dcompiler_47.dll"
|
||||
|
||||
// Current HLSL compiler version.
|
||||
|
||||
#define D3D_COMPILER_VERSION 47
|
||||
|
||||
#ifdef UNICODE
|
||||
#define D3DCOMPILER_DLL D3DCOMPILER_DLL_W
|
||||
#else
|
||||
#define D3DCOMPILER_DLL D3DCOMPILER_DLL_A
|
||||
#endif
|
||||
|
||||
#include "d3d11shader.h"
|
||||
#include "d3d12shader.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// APIs //////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
|
||||
#pragma region Application Family
|
||||
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DReadFileToBlob:
|
||||
// -----------------
|
||||
// Simple helper routine to read a file on disk into memory
|
||||
// for passing to other routines in this API.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DReadFileToBlob(_In_ LPCWSTR pFileName,
|
||||
_Out_ ID3DBlob** ppContents);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DWriteBlobToFile:
|
||||
// ------------------
|
||||
// Simple helper routine to write a memory blob to a file on disk.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DWriteBlobToFile(_In_ ID3DBlob* pBlob,
|
||||
_In_ LPCWSTR pFileName,
|
||||
_In_ BOOL bOverwrite);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DCOMPILE flags:
|
||||
// -----------------
|
||||
// D3DCOMPILE_DEBUG
|
||||
// Insert debug file/line/type/symbol information.
|
||||
//
|
||||
// D3DCOMPILE_SKIP_VALIDATION
|
||||
// Do not validate the generated code against known capabilities and
|
||||
// constraints. This option is only recommended when compiling shaders
|
||||
// you KNOW will work. (ie. have compiled before without this option.)
|
||||
// Shaders are always validated by D3D before they are set to the device.
|
||||
//
|
||||
// D3DCOMPILE_SKIP_OPTIMIZATION
|
||||
// Instructs the compiler to skip optimization steps during code generation.
|
||||
// Unless you are trying to isolate a problem in your code using this option
|
||||
// is not recommended.
|
||||
//
|
||||
// D3DCOMPILE_PACK_MATRIX_ROW_MAJOR
|
||||
// Unless explicitly specified, matrices will be packed in row-major order
|
||||
// on input and output from the shader.
|
||||
//
|
||||
// D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR
|
||||
// Unless explicitly specified, matrices will be packed in column-major
|
||||
// order on input and output from the shader. This is generally more
|
||||
// efficient, since it allows vector-matrix multiplication to be performed
|
||||
// using a series of dot-products.
|
||||
//
|
||||
// D3DCOMPILE_PARTIAL_PRECISION
|
||||
// Force all computations in resulting shader to occur at partial precision.
|
||||
// This may result in faster evaluation of shaders on some hardware.
|
||||
//
|
||||
// D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT
|
||||
// Force compiler to compile against the next highest available software
|
||||
// target for vertex shaders. This flag also turns optimizations off,
|
||||
// and debugging on.
|
||||
//
|
||||
// D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT
|
||||
// Force compiler to compile against the next highest available software
|
||||
// target for pixel shaders. This flag also turns optimizations off,
|
||||
// and debugging on.
|
||||
//
|
||||
// D3DCOMPILE_NO_PRESHADER
|
||||
// Disables Preshaders. Using this flag will cause the compiler to not
|
||||
// pull out static expression for evaluation on the host cpu
|
||||
//
|
||||
// D3DCOMPILE_AVOID_FLOW_CONTROL
|
||||
// Hint compiler to avoid flow-control constructs where possible.
|
||||
//
|
||||
// D3DCOMPILE_PREFER_FLOW_CONTROL
|
||||
// Hint compiler to prefer flow-control constructs where possible.
|
||||
//
|
||||
// D3DCOMPILE_ENABLE_STRICTNESS
|
||||
// By default, the HLSL/Effect compilers are not strict on deprecated syntax.
|
||||
// Specifying this flag enables the strict mode. Deprecated syntax may be
|
||||
// removed in a future release, and enabling syntax is a good way to make
|
||||
// sure your shaders comply to the latest spec.
|
||||
//
|
||||
// D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY
|
||||
// This enables older shaders to compile to 4_0 targets.
|
||||
//
|
||||
// D3DCOMPILE_DEBUG_NAME_FOR_SOURCE
|
||||
// This enables a debug name to be generated based on source information.
|
||||
// It requires D3DCOMPILE_DEBUG to be set, and is exclusive with
|
||||
// D3DCOMPILE_DEBUG_NAME_FOR_BINARY.
|
||||
//
|
||||
// D3DCOMPILE_DEBUG_NAME_FOR_BINARY
|
||||
// This enables a debug name to be generated based on compiled information.
|
||||
// It requires D3DCOMPILE_DEBUG to be set, and is exclusive with
|
||||
// D3DCOMPILE_DEBUG_NAME_FOR_SOURCE.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
#define D3DCOMPILE_DEBUG (1 << 0)
|
||||
#define D3DCOMPILE_SKIP_VALIDATION (1 << 1)
|
||||
#define D3DCOMPILE_SKIP_OPTIMIZATION (1 << 2)
|
||||
#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR (1 << 3)
|
||||
#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR (1 << 4)
|
||||
#define D3DCOMPILE_PARTIAL_PRECISION (1 << 5)
|
||||
#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT (1 << 6)
|
||||
#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT (1 << 7)
|
||||
#define D3DCOMPILE_NO_PRESHADER (1 << 8)
|
||||
#define D3DCOMPILE_AVOID_FLOW_CONTROL (1 << 9)
|
||||
#define D3DCOMPILE_PREFER_FLOW_CONTROL (1 << 10)
|
||||
#define D3DCOMPILE_ENABLE_STRICTNESS (1 << 11)
|
||||
#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY (1 << 12)
|
||||
#define D3DCOMPILE_IEEE_STRICTNESS (1 << 13)
|
||||
#define D3DCOMPILE_OPTIMIZATION_LEVEL0 (1 << 14)
|
||||
#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0
|
||||
#define D3DCOMPILE_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15))
|
||||
#define D3DCOMPILE_OPTIMIZATION_LEVEL3 (1 << 15)
|
||||
#define D3DCOMPILE_RESERVED16 (1 << 16)
|
||||
#define D3DCOMPILE_RESERVED17 (1 << 17)
|
||||
#define D3DCOMPILE_WARNINGS_ARE_ERRORS (1 << 18)
|
||||
#define D3DCOMPILE_RESOURCES_MAY_ALIAS (1 << 19)
|
||||
#define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES (1 << 20)
|
||||
#define D3DCOMPILE_ALL_RESOURCES_BOUND (1 << 21)
|
||||
#define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE (1 << 22)
|
||||
#define D3DCOMPILE_DEBUG_NAME_FOR_BINARY (1 << 23)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DCOMPILE_EFFECT flags:
|
||||
// -------------------------------------
|
||||
// These flags are passed in when creating an effect, and affect
|
||||
// either compilation behavior or runtime effect behavior
|
||||
//
|
||||
// D3DCOMPILE_EFFECT_CHILD_EFFECT
|
||||
// Compile this .fx file to a child effect. Child effects have no
|
||||
// initializers for any shared values as these are initialied in the
|
||||
// master effect (pool).
|
||||
//
|
||||
// D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS
|
||||
// By default, performance mode is enabled. Performance mode
|
||||
// disallows mutable state objects by preventing non-literal
|
||||
// expressions from appearing in state object definitions.
|
||||
// Specifying this flag will disable the mode and allow for mutable
|
||||
// state objects.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
#define D3DCOMPILE_EFFECT_CHILD_EFFECT (1 << 0)
|
||||
#define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS (1 << 1)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DCOMPILE Flags2:
|
||||
// -----------------
|
||||
// Root signature flags. (passed in Flags2)
|
||||
#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0
|
||||
#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 (1 << 4)
|
||||
#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 (1 << 5)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DCompile:
|
||||
// ----------
|
||||
// Compile source text into bytecode appropriate for the given target.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
// D3D_COMPILE_STANDARD_FILE_INCLUDE can be passed for pInclude in any
|
||||
// API and indicates that a simple default include handler should be
|
||||
// used. The include handler will include files relative to the
|
||||
// current directory and files relative to the directory of the initial source
|
||||
// file. When used with APIs like D3DCompile pSourceName must be a
|
||||
// file name and the initial relative directory will be derived from it.
|
||||
#define D3D_COMPILE_STANDARD_FILE_INCLUDE ((ID3DInclude*)(UINT_PTR)1)
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DCompile(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_In_opt_ LPCSTR pSourceName,
|
||||
_In_reads_opt_(_Inexpressible_(pDefines->Name != NULL)) CONST D3D_SHADER_MACRO* pDefines,
|
||||
_In_opt_ ID3DInclude* pInclude,
|
||||
_In_opt_ LPCSTR pEntrypoint,
|
||||
_In_ LPCSTR pTarget,
|
||||
_In_ UINT Flags1,
|
||||
_In_ UINT Flags2,
|
||||
_Out_ ID3DBlob** ppCode,
|
||||
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs);
|
||||
|
||||
typedef HRESULT (WINAPI *pD3DCompile)
|
||||
(LPCVOID pSrcData,
|
||||
SIZE_T SrcDataSize,
|
||||
LPCSTR pFileName,
|
||||
CONST D3D_SHADER_MACRO* pDefines,
|
||||
ID3DInclude* pInclude,
|
||||
LPCSTR pEntrypoint,
|
||||
LPCSTR pTarget,
|
||||
UINT Flags1,
|
||||
UINT Flags2,
|
||||
ID3DBlob** ppCode,
|
||||
ID3DBlob** ppErrorMsgs);
|
||||
|
||||
#define D3DCOMPILE_SECDATA_MERGE_UAV_SLOTS 0x00000001
|
||||
#define D3DCOMPILE_SECDATA_PRESERVE_TEMPLATE_SLOTS 0x00000002
|
||||
#define D3DCOMPILE_SECDATA_REQUIRE_TEMPLATE_MATCH 0x00000004
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DCompile2(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_In_opt_ LPCSTR pSourceName,
|
||||
_In_reads_opt_(_Inexpressible_(pDefines->Name != NULL)) CONST D3D_SHADER_MACRO* pDefines,
|
||||
_In_opt_ ID3DInclude* pInclude,
|
||||
_In_ LPCSTR pEntrypoint,
|
||||
_In_ LPCSTR pTarget,
|
||||
_In_ UINT Flags1,
|
||||
_In_ UINT Flags2,
|
||||
_In_ UINT SecondaryDataFlags,
|
||||
_In_reads_bytes_opt_(SecondaryDataSize) LPCVOID pSecondaryData,
|
||||
_In_ SIZE_T SecondaryDataSize,
|
||||
_Out_ ID3DBlob** ppCode,
|
||||
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DCompileFromFile(_In_ LPCWSTR pFileName,
|
||||
_In_reads_opt_(_Inexpressible_(pDefines->Name != NULL)) CONST D3D_SHADER_MACRO* pDefines,
|
||||
_In_opt_ ID3DInclude* pInclude,
|
||||
_In_ LPCSTR pEntrypoint,
|
||||
_In_ LPCSTR pTarget,
|
||||
_In_ UINT Flags1,
|
||||
_In_ UINT Flags2,
|
||||
_Out_ ID3DBlob** ppCode,
|
||||
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DPreprocess:
|
||||
// -------------
|
||||
// Process source text with the compiler's preprocessor and return
|
||||
// the resulting text.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DPreprocess(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_In_opt_ LPCSTR pSourceName,
|
||||
_In_opt_ CONST D3D_SHADER_MACRO* pDefines,
|
||||
_In_opt_ ID3DInclude* pInclude,
|
||||
_Out_ ID3DBlob** ppCodeText,
|
||||
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs);
|
||||
|
||||
typedef HRESULT (WINAPI *pD3DPreprocess)
|
||||
(LPCVOID pSrcData,
|
||||
SIZE_T SrcDataSize,
|
||||
LPCSTR pFileName,
|
||||
CONST D3D_SHADER_MACRO* pDefines,
|
||||
ID3DInclude* pInclude,
|
||||
ID3DBlob** ppCodeText,
|
||||
ID3DBlob** ppErrorMsgs);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DGetDebugInfo:
|
||||
// -----------------------
|
||||
// Gets shader debug info. Debug info is generated by D3DCompile and is
|
||||
// embedded in the body of the shader.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DGetDebugInfo(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_Out_ ID3DBlob** ppDebugInfo);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DReflect:
|
||||
// ----------
|
||||
// Shader code contains metadata that can be inspected via the
|
||||
// reflection APIs.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DReflect(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_In_ REFIID pInterface,
|
||||
_Out_ void** ppReflector);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DReflectLibrary:
|
||||
// ----------
|
||||
// Library code contains metadata that can be inspected via the library
|
||||
// reflection APIs.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DReflectLibrary(__in_bcount(SrcDataSize) LPCVOID pSrcData,
|
||||
__in SIZE_T SrcDataSize,
|
||||
__in REFIID riid,
|
||||
__out LPVOID * ppReflector);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DDisassemble:
|
||||
// ----------------------
|
||||
// Takes a binary shader and returns a buffer containing text assembly.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
|
||||
#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
|
||||
#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
|
||||
#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
|
||||
#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
|
||||
#define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020
|
||||
#define D3D_DISASM_INSTRUCTION_ONLY 0x00000040
|
||||
#define D3D_DISASM_PRINT_HEX_LITERALS 0x00000080
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DDisassemble(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_In_ UINT Flags,
|
||||
_In_opt_ LPCSTR szComments,
|
||||
_Out_ ID3DBlob** ppDisassembly);
|
||||
|
||||
typedef HRESULT (WINAPI *pD3DDisassemble)
|
||||
(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_In_ UINT Flags,
|
||||
_In_opt_ LPCSTR szComments,
|
||||
_Out_ ID3DBlob** ppDisassembly);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DDisassembleRegion(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_In_ UINT Flags,
|
||||
_In_opt_ LPCSTR szComments,
|
||||
_In_ SIZE_T StartByteOffset,
|
||||
_In_ SIZE_T NumInsts,
|
||||
_Out_opt_ SIZE_T* pFinishByteOffset,
|
||||
_Out_ ID3DBlob** ppDisassembly);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Shader linking and Function Linking Graph (FLG) APIs
|
||||
//----------------------------------------------------------------------------
|
||||
HRESULT WINAPI
|
||||
D3DCreateLinker(__out interface ID3D11Linker ** ppLinker);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DLoadModule(_In_ LPCVOID pSrcData,
|
||||
_In_ SIZE_T cbSrcDataSize,
|
||||
_Out_ interface ID3D11Module ** ppModule);
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DCreateFunctionLinkingGraph(_In_ UINT uFlags,
|
||||
_Out_ interface ID3D11FunctionLinkingGraph ** ppFunctionLinkingGraph);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DGetTraceInstructionOffsets:
|
||||
// -----------------------
|
||||
// Determines byte offsets for instructions within a shader blob.
|
||||
// This information is useful for going between trace instruction
|
||||
// indices and byte offsets that are used in debug information.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
#define D3D_GET_INST_OFFSETS_INCLUDE_NON_EXECUTABLE 0x00000001
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DGetTraceInstructionOffsets(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_In_ UINT Flags,
|
||||
_In_ SIZE_T StartInstIndex,
|
||||
_In_ SIZE_T NumInsts,
|
||||
_Out_writes_to_opt_(NumInsts, min(NumInsts, *pTotalInsts)) SIZE_T* pOffsets,
|
||||
_Out_opt_ SIZE_T* pTotalInsts);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DGetInputSignatureBlob:
|
||||
// -----------------------
|
||||
// Retrieve the input signature from a compilation result.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DGetInputSignatureBlob(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_Out_ ID3DBlob** ppSignatureBlob);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DGetOutputSignatureBlob:
|
||||
// -----------------------
|
||||
// Retrieve the output signature from a compilation result.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DGetOutputSignatureBlob(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_Out_ ID3DBlob** ppSignatureBlob);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DGetInputAndOutputSignatureBlob:
|
||||
// -----------------------
|
||||
// Retrieve the input and output signatures from a compilation result.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DGetInputAndOutputSignatureBlob(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_Out_ ID3DBlob** ppSignatureBlob);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DStripShader:
|
||||
// -----------------------
|
||||
// Removes unwanted blobs from a compilation result
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3DCOMPILER_STRIP_FLAGS
|
||||
{
|
||||
D3DCOMPILER_STRIP_REFLECTION_DATA = 0x00000001,
|
||||
D3DCOMPILER_STRIP_DEBUG_INFO = 0x00000002,
|
||||
D3DCOMPILER_STRIP_TEST_BLOBS = 0x00000004,
|
||||
D3DCOMPILER_STRIP_PRIVATE_DATA = 0x00000008,
|
||||
D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x00000010,
|
||||
D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff,
|
||||
} D3DCOMPILER_STRIP_FLAGS;
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DStripShader(_In_reads_bytes_(BytecodeLength) LPCVOID pShaderBytecode,
|
||||
_In_ SIZE_T BytecodeLength,
|
||||
_In_ UINT uStripFlags,
|
||||
_Out_ ID3DBlob** ppStrippedBlob);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DGetBlobPart:
|
||||
// -----------------------
|
||||
// Extracts information from a compilation result.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3D_BLOB_PART
|
||||
{
|
||||
D3D_BLOB_INPUT_SIGNATURE_BLOB,
|
||||
D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
|
||||
D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
|
||||
D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
|
||||
D3D_BLOB_ALL_SIGNATURE_BLOB,
|
||||
D3D_BLOB_DEBUG_INFO,
|
||||
D3D_BLOB_LEGACY_SHADER,
|
||||
D3D_BLOB_XNA_PREPASS_SHADER,
|
||||
D3D_BLOB_XNA_SHADER,
|
||||
D3D_BLOB_PDB,
|
||||
D3D_BLOB_PRIVATE_DATA,
|
||||
D3D_BLOB_ROOT_SIGNATURE,
|
||||
D3D_BLOB_DEBUG_NAME,
|
||||
|
||||
// Test parts are only produced by special compiler versions and so
|
||||
// are usually not present in shaders.
|
||||
D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
|
||||
D3D_BLOB_TEST_COMPILE_DETAILS,
|
||||
D3D_BLOB_TEST_COMPILE_PERF,
|
||||
D3D_BLOB_TEST_COMPILE_REPORT,
|
||||
} D3D_BLOB_PART;
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DGetBlobPart(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_In_ D3D_BLOB_PART Part,
|
||||
_In_ UINT Flags,
|
||||
_Out_ ID3DBlob** ppPart);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DSetBlobPart:
|
||||
// -----------------------
|
||||
// Update information in a compilation result.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DSetBlobPart(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_In_ D3D_BLOB_PART Part,
|
||||
_In_ UINT Flags,
|
||||
_In_reads_bytes_(PartSize) LPCVOID pPart,
|
||||
_In_ SIZE_T PartSize,
|
||||
_Out_ ID3DBlob** ppNewShader);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DCreateBlob:
|
||||
// -----------------------
|
||||
// Create an ID3DBlob instance.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DCreateBlob(_In_ SIZE_T Size,
|
||||
_Out_ ID3DBlob** ppBlob);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DCompressShaders:
|
||||
// -----------------------
|
||||
// Compresses a set of shaders into a more compact form.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef struct _D3D_SHADER_DATA
|
||||
{
|
||||
LPCVOID pBytecode;
|
||||
SIZE_T BytecodeLength;
|
||||
} D3D_SHADER_DATA;
|
||||
|
||||
#define D3D_COMPRESS_SHADER_KEEP_ALL_PARTS 0x00000001
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DCompressShaders(_In_ UINT uNumShaders,
|
||||
_In_reads_(uNumShaders) D3D_SHADER_DATA* pShaderData,
|
||||
_In_ UINT uFlags,
|
||||
_Out_ ID3DBlob** ppCompressedData);
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DDecompressShaders:
|
||||
// -----------------------
|
||||
// Decompresses one or more shaders from a compressed set.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DDecompressShaders(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
||||
_In_ SIZE_T SrcDataSize,
|
||||
_In_ UINT uNumShaders,
|
||||
_In_ UINT uStartIndex,
|
||||
_In_reads_opt_(uNumShaders) UINT* pIndices,
|
||||
_In_ UINT uFlags,
|
||||
_Out_writes_(uNumShaders) ID3DBlob** ppShaders,
|
||||
_Out_opt_ UINT* pTotalShaders);
|
||||
|
||||
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */
|
||||
#pragma endregion
|
||||
|
||||
|
||||
#pragma region Desktop Family
|
||||
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3DDisassemble10Effect:
|
||||
// -----------------------
|
||||
// Takes a D3D10 effect interface and returns a
|
||||
// buffer containing text assembly.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DDisassemble10Effect(_In_ interface ID3D10Effect *pEffect,
|
||||
_In_ UINT Flags,
|
||||
_Out_ ID3DBlob** ppDisassembly);
|
||||
|
||||
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
|
||||
#pragma endregion
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif // #ifndef __D3DCOMPILER_H__
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -51,6 +51,8 @@
|
|||
#define TEXT_OPT_DOUBLE _("DOUBLE")
|
||||
#define TEXT_RESET_WINDOW _("RESET WINDOW")
|
||||
#define TEXT_OPT_HUD _("HUD")
|
||||
#define TEXT_OPT_THREEPOINT _("THREE POINT")
|
||||
#define TEXT_OPT_APPLY _("APPLY")
|
||||
|
||||
#define TEXT_BIND_A _("A BUTTON")
|
||||
#define TEXT_BIND_B _("B BUTTON")
|
||||
|
@ -110,6 +112,8 @@
|
|||
#define TEXT_OPT_DOUBLE _("Double")
|
||||
#define TEXT_RESET_WINDOW _("Reset Window")
|
||||
#define TEXT_OPT_HUD _("HUD")
|
||||
#define TEXT_OPT_THREEPOINT _("Three-point")
|
||||
#define TEXT_OPT_APPLY _("Apply")
|
||||
|
||||
#define TEXT_BIND_A _("A Button")
|
||||
#define TEXT_BIND_B _("B Button")
|
||||
|
|
|
@ -80,6 +80,8 @@ static const u8 optsVideoStr[][32] = {
|
|||
{ TEXT_OPT_VSYNC },
|
||||
{ TEXT_OPT_DOUBLE },
|
||||
{ TEXT_OPT_HUD },
|
||||
{ TEXT_OPT_THREEPOINT },
|
||||
{ TEXT_OPT_APPLY },
|
||||
};
|
||||
|
||||
static const u8 optsAudioStr[][32] = {
|
||||
|
@ -123,6 +125,7 @@ static const u8 bindStr[][32] = {
|
|||
static const u8 *filterChoices[] = {
|
||||
optsVideoStr[2],
|
||||
optsVideoStr[3],
|
||||
optsVideoStr[8],
|
||||
};
|
||||
|
||||
static const u8 *vsyncChoices[] = {
|
||||
|
@ -205,6 +208,10 @@ static void optvideo_reset_window(UNUSED struct Option *self, s32 arg) {
|
|||
}
|
||||
}
|
||||
|
||||
static void optvideo_apply(UNUSED struct Option *self, s32 arg) {
|
||||
if (!arg) configWindow.settings_changed = true;
|
||||
}
|
||||
|
||||
/* submenu option lists */
|
||||
|
||||
#ifdef BETTERCAMERA
|
||||
|
@ -246,8 +253,9 @@ static struct Option optsVideo[] = {
|
|||
DEF_OPT_TOGGLE( optsVideoStr[0], &configWindow.fullscreen ),
|
||||
DEF_OPT_CHOICE( optsVideoStr[5], &configWindow.vsync, vsyncChoices ),
|
||||
DEF_OPT_CHOICE( optsVideoStr[1], &configFiltering, filterChoices ),
|
||||
DEF_OPT_BUTTON( optsVideoStr[4], optvideo_reset_window ),
|
||||
DEF_OPT_TOGGLE( optsVideoStr[7], &configHUD ),
|
||||
DEF_OPT_BUTTON( optsVideoStr[4], optvideo_reset_window ),
|
||||
DEF_OPT_BUTTON( optsVideoStr[9], optvideo_apply ),
|
||||
};
|
||||
|
||||
static struct Option optsAudio[] = {
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
#ifdef AAPI_SDL2
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
#include "audio_api.h"
|
||||
|
@ -57,4 +59,6 @@ struct AudioAPI audio_sdl = {
|
|||
audio_sdl_get_desired_buffered,
|
||||
audio_sdl_play,
|
||||
audio_sdl_shutdown
|
||||
};
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef AUDIO_SDL_H
|
||||
#define AUDIO_SDL_H
|
||||
|
||||
#include "audio_api.h"
|
||||
|
||||
extern struct AudioAPI audio_sdl;
|
||||
|
||||
#endif
|
||||
|
|
|
@ -6,17 +6,11 @@
|
|||
#include <assert.h>
|
||||
#include <ctype.h>
|
||||
|
||||
#if USE_SDL == 2
|
||||
# include <SDL2/SDL.h>
|
||||
# define WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED
|
||||
#else
|
||||
# define WINDOWPOS_CENTERED 0
|
||||
#endif
|
||||
|
||||
#include "platform.h"
|
||||
#include "configfile.h"
|
||||
#include "cliopts.h"
|
||||
#include "gfx/gfx_screen_config.h"
|
||||
#include "gfx/gfx_window_manager_api.h"
|
||||
#include "controller/controller_api.h"
|
||||
#include "fs/fs.h"
|
||||
|
||||
|
@ -45,8 +39,8 @@ struct ConfigOption {
|
|||
|
||||
// Video/audio stuff
|
||||
ConfigWindow configWindow = {
|
||||
.x = WINDOWPOS_CENTERED,
|
||||
.y = WINDOWPOS_CENTERED,
|
||||
.x = WAPI_WIN_CENTERPOS,
|
||||
.y = WAPI_WIN_CENTERPOS,
|
||||
.w = DESIRED_SCREEN_WIDTH,
|
||||
.h = DESIRED_SCREEN_HEIGHT,
|
||||
.vsync = 1,
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
#ifdef CAPI_SDL2
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
|
@ -296,3 +298,5 @@ struct ControllerAPI controller_sdl = {
|
|||
controller_sdl_bind,
|
||||
controller_sdl_shutdown
|
||||
};
|
||||
|
||||
#endif // CAPI_SDL2
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,10 @@
|
|||
#ifndef GFX_DIRECT3D11_H
|
||||
#define GFX_DIRECT3D11_H
|
||||
|
||||
#include "gfx_window_manager_api.h"
|
||||
#include "gfx_rendering_api.h"
|
||||
|
||||
extern struct GfxWindowManagerAPI gfx_dxgi;
|
||||
extern struct GfxRenderingAPI gfx_d3d11_api;
|
||||
|
||||
#endif
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,10 @@
|
|||
#ifndef GFX_DIRECT3D12_H
|
||||
#define GFX_DIRECT3D12_H
|
||||
|
||||
#include "gfx_window_manager_api.h"
|
||||
#include "gfx_rendering_api.h"
|
||||
|
||||
extern struct GfxWindowManagerAPI gfx_dxgi;
|
||||
extern struct GfxRenderingAPI gfx_d3d12_api;
|
||||
|
||||
#endif
|
|
@ -0,0 +1,143 @@
|
|||
#if (defined(RAPI_D3D11) || defined(RAPI_D3D12)) && (defined(_WIN32) || defined(_WIN64))
|
||||
|
||||
#include <cstdio>
|
||||
|
||||
extern "C" {
|
||||
#include "../platform.h"
|
||||
}
|
||||
|
||||
#include "gfx_direct3d_common.h"
|
||||
#include "gfx_cc.h"
|
||||
|
||||
void ThrowIfFailed(HRESULT res) {
|
||||
if (FAILED(res))
|
||||
sys_fatal("error while initializing D3D:\nerror code 0x%08X", res);
|
||||
}
|
||||
|
||||
void ThrowIfFailed(HRESULT res, HWND h_wnd, const char *message) {
|
||||
if (FAILED(res))
|
||||
sys_fatal("%s\nerror code 0x%08X", message, res);
|
||||
}
|
||||
|
||||
void get_cc_features(uint32_t shader_id, CCFeatures *cc_features) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
cc_features->c[0][i] = (shader_id >> (i * 3)) & 7;
|
||||
cc_features->c[1][i] = (shader_id >> (12 + i * 3)) & 7;
|
||||
}
|
||||
|
||||
cc_features->opt_alpha = (shader_id & SHADER_OPT_ALPHA) != 0;
|
||||
cc_features->opt_fog = (shader_id & SHADER_OPT_FOG) != 0;
|
||||
cc_features->opt_texture_edge = (shader_id & SHADER_OPT_TEXTURE_EDGE) != 0;
|
||||
cc_features->opt_noise = (shader_id & SHADER_OPT_NOISE) != 0;
|
||||
|
||||
cc_features->used_textures[0] = false;
|
||||
cc_features->used_textures[1] = false;
|
||||
cc_features->num_inputs = 0;
|
||||
|
||||
for (int i = 0; i < 2; i++) {
|
||||
for (int j = 0; j < 4; j++) {
|
||||
if (cc_features->c[i][j] >= SHADER_INPUT_1 && cc_features->c[i][j] <= SHADER_INPUT_4) {
|
||||
if (cc_features->c[i][j] > cc_features->num_inputs) {
|
||||
cc_features->num_inputs = cc_features->c[i][j];
|
||||
}
|
||||
}
|
||||
if (cc_features->c[i][j] == SHADER_TEXEL0 || cc_features->c[i][j] == SHADER_TEXEL0A) {
|
||||
cc_features->used_textures[0] = true;
|
||||
}
|
||||
if (cc_features->c[i][j] == SHADER_TEXEL1) {
|
||||
cc_features->used_textures[1] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cc_features->do_single[0] = cc_features->c[0][2] == 0;
|
||||
cc_features->do_single[1] = cc_features->c[1][2] == 0;
|
||||
cc_features->do_multiply[0] = cc_features->c[0][1] == 0 && cc_features->c[0][3] == 0;
|
||||
cc_features->do_multiply[1] = cc_features->c[1][1] == 0 && cc_features->c[1][3] == 0;
|
||||
cc_features->do_mix[0] = cc_features->c[0][1] == cc_features->c[0][3];
|
||||
cc_features->do_mix[1] = cc_features->c[1][1] == cc_features->c[1][3];
|
||||
cc_features->color_alpha_same = (shader_id & 0xfff) == ((shader_id >> 12) & 0xfff);
|
||||
}
|
||||
|
||||
void append_str(char *buf, size_t *len, const char *str) {
|
||||
while (*str != '\0') buf[(*len)++] = *str++;
|
||||
}
|
||||
|
||||
void append_line(char *buf, size_t *len, const char *str) {
|
||||
while (*str != '\0') buf[(*len)++] = *str++;
|
||||
buf[(*len)++] = '\r';
|
||||
buf[(*len)++] = '\n';
|
||||
}
|
||||
|
||||
const char *shader_item_to_str(uint32_t item, bool with_alpha, bool only_alpha, bool inputs_have_alpha, bool hint_single_element) {
|
||||
if (!only_alpha) {
|
||||
switch (item) {
|
||||
default:
|
||||
case SHADER_0:
|
||||
return with_alpha ? "float4(0.0, 0.0, 0.0, 0.0)" : "float3(0.0, 0.0, 0.0)";
|
||||
case SHADER_INPUT_1:
|
||||
return with_alpha || !inputs_have_alpha ? "input.input1" : "input.input1.rgb";
|
||||
case SHADER_INPUT_2:
|
||||
return with_alpha || !inputs_have_alpha ? "input.input2" : "input.input2.rgb";
|
||||
case SHADER_INPUT_3:
|
||||
return with_alpha || !inputs_have_alpha ? "input.input3" : "input.input3.rgb";
|
||||
case SHADER_INPUT_4:
|
||||
return with_alpha || !inputs_have_alpha ? "input.input4" : "input.input4.rgb";
|
||||
case SHADER_TEXEL0:
|
||||
return with_alpha ? "texVal0" : "texVal0.rgb";
|
||||
case SHADER_TEXEL0A:
|
||||
return hint_single_element ? "texVal0.a" : (with_alpha ? "float4(texVal0.a, texVal0.a, texVal0.a, texVal0.a)" : "float3(texVal0.a, texVal0.a, texVal0.a)");
|
||||
case SHADER_TEXEL1:
|
||||
return with_alpha ? "texVal1" : "texVal1.rgb";
|
||||
}
|
||||
} else {
|
||||
switch (item) {
|
||||
default:
|
||||
case SHADER_0:
|
||||
return "0.0";
|
||||
case SHADER_INPUT_1:
|
||||
return "input.input1.a";
|
||||
case SHADER_INPUT_2:
|
||||
return "input.input2.a";
|
||||
case SHADER_INPUT_3:
|
||||
return "input.input3.a";
|
||||
case SHADER_INPUT_4:
|
||||
return "input.input4.a";
|
||||
case SHADER_TEXEL0:
|
||||
return "texVal0.a";
|
||||
case SHADER_TEXEL0A:
|
||||
return "texVal0.a";
|
||||
case SHADER_TEXEL1:
|
||||
return "texVal1.a";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void append_formula(char *buf, size_t *len, uint8_t c[2][4], bool do_single, bool do_multiply, bool do_mix, bool with_alpha, bool only_alpha, bool opt_alpha) {
|
||||
if (do_single) {
|
||||
append_str(buf, len, shader_item_to_str(c[only_alpha][3], with_alpha, only_alpha, opt_alpha, false));
|
||||
} else if (do_multiply) {
|
||||
append_str(buf, len, shader_item_to_str(c[only_alpha][0], with_alpha, only_alpha, opt_alpha, false));
|
||||
append_str(buf, len, " * ");
|
||||
append_str(buf, len, shader_item_to_str(c[only_alpha][2], with_alpha, only_alpha, opt_alpha, true));
|
||||
} else if (do_mix) {
|
||||
append_str(buf, len, "lerp(");
|
||||
append_str(buf, len, shader_item_to_str(c[only_alpha][1], with_alpha, only_alpha, opt_alpha, false));
|
||||
append_str(buf, len, ", ");
|
||||
append_str(buf, len, shader_item_to_str(c[only_alpha][0], with_alpha, only_alpha, opt_alpha, false));
|
||||
append_str(buf, len, ", ");
|
||||
append_str(buf, len, shader_item_to_str(c[only_alpha][2], with_alpha, only_alpha, opt_alpha, true));
|
||||
append_str(buf, len, ")");
|
||||
} else {
|
||||
append_str(buf, len, "(");
|
||||
append_str(buf, len, shader_item_to_str(c[only_alpha][0], with_alpha, only_alpha, opt_alpha, false));
|
||||
append_str(buf, len, " - ");
|
||||
append_str(buf, len, shader_item_to_str(c[only_alpha][1], with_alpha, only_alpha, opt_alpha, false));
|
||||
append_str(buf, len, ") * ");
|
||||
append_str(buf, len, shader_item_to_str(c[only_alpha][2], with_alpha, only_alpha, opt_alpha, true));
|
||||
append_str(buf, len, " + ");
|
||||
append_str(buf, len, shader_item_to_str(c[only_alpha][3], with_alpha, only_alpha, opt_alpha, false));
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,33 @@
|
|||
#if defined(RAPI_D3D11) || defined(RAPI_D3D12)
|
||||
|
||||
#ifndef GFX_DIRECT3D_COMMON_H
|
||||
#define GFX_DIRECT3D_COMMON_H
|
||||
|
||||
#include <stdint.h>
|
||||
#include <windows.h>
|
||||
|
||||
struct CCFeatures {
|
||||
uint8_t c[2][4];
|
||||
bool opt_alpha;
|
||||
bool opt_fog;
|
||||
bool opt_texture_edge;
|
||||
bool opt_noise;
|
||||
bool used_textures[2];
|
||||
uint32_t num_inputs;
|
||||
bool do_single[2];
|
||||
bool do_multiply[2];
|
||||
bool do_mix[2];
|
||||
bool color_alpha_same;
|
||||
};
|
||||
|
||||
void ThrowIfFailed(HRESULT res);
|
||||
void ThrowIfFailed(HRESULT res, HWND h_wnd, const char *message);
|
||||
void get_cc_features(uint32_t shader_id, CCFeatures *shader_features);
|
||||
void append_str(char *buf, size_t *len, const char *str);
|
||||
void append_line(char *buf, size_t *len, const char *str);
|
||||
const char *shader_item_to_str(uint32_t item, bool with_alpha, bool only_alpha, bool inputs_have_alpha, bool hint_single_element);
|
||||
void append_formula(char *buf, size_t *len, uint8_t c[2][4], bool do_single, bool do_multiply, bool do_mix, bool with_alpha, bool only_alpha, bool opt_alpha);
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef LEGACY_GL
|
||||
#ifdef RAPI_GL
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
|
@ -29,9 +29,12 @@
|
|||
#endif
|
||||
|
||||
#include "../platform.h"
|
||||
#include "../configfile.h"
|
||||
#include "gfx_cc.h"
|
||||
#include "gfx_rendering_api.h"
|
||||
|
||||
#define TEX_CACHE_STEP 512
|
||||
|
||||
struct ShaderProgram {
|
||||
uint32_t shader_id;
|
||||
GLuint opengl_program_id;
|
||||
|
@ -39,19 +42,31 @@ struct ShaderProgram {
|
|||
bool used_textures[2];
|
||||
uint8_t num_floats;
|
||||
GLint attrib_locations[7];
|
||||
GLint uniform_locations[5];
|
||||
uint8_t attrib_sizes[7];
|
||||
uint8_t num_attribs;
|
||||
bool used_noise;
|
||||
GLint frame_count_location;
|
||||
GLint window_height_location;
|
||||
};
|
||||
|
||||
struct GLTexture {
|
||||
GLuint gltex;
|
||||
GLfloat size[2];
|
||||
bool filter;
|
||||
};
|
||||
|
||||
static struct ShaderProgram shader_program_pool[64];
|
||||
static uint8_t shader_program_pool_size;
|
||||
static GLuint opengl_vbo;
|
||||
|
||||
static int tex_cache_size = 0;
|
||||
static int num_textures = 0;
|
||||
static struct GLTexture *tex_cache = NULL;
|
||||
|
||||
static struct ShaderProgram *opengl_prg = NULL;
|
||||
static struct GLTexture *opengl_tex[2];
|
||||
static int opengl_curtex = 0;
|
||||
|
||||
static uint32_t frame_count;
|
||||
static uint32_t current_height;
|
||||
|
||||
static bool gfx_opengl_z_is_from_0_to_1(void) {
|
||||
return false;
|
||||
|
@ -68,25 +83,36 @@ static void gfx_opengl_vertex_array_set_attribs(struct ShaderProgram *prg) {
|
|||
}
|
||||
}
|
||||
|
||||
static void gfx_opengl_set_uniforms(struct ShaderProgram *prg) {
|
||||
if (prg->used_noise) {
|
||||
glUniform1i(prg->frame_count_location, frame_count);
|
||||
glUniform1i(prg->window_height_location, current_height);
|
||||
static inline void gfx_opengl_set_shader_uniforms(struct ShaderProgram *prg) {
|
||||
if (prg->used_noise)
|
||||
glUniform1f(prg->uniform_locations[4], (float)frame_count);
|
||||
}
|
||||
|
||||
static inline void gfx_opengl_set_texture_uniforms(struct ShaderProgram *prg, const int tile) {
|
||||
if (prg->used_textures[tile] && opengl_tex[tile]) {
|
||||
glUniform2f(prg->uniform_locations[tile*2 + 0], opengl_tex[tile]->size[0], opengl_tex[tile]->size[1]);
|
||||
glUniform1i(prg->uniform_locations[tile*2 + 1], opengl_tex[tile]->filter);
|
||||
}
|
||||
}
|
||||
|
||||
static void gfx_opengl_unload_shader(struct ShaderProgram *old_prg) {
|
||||
if (old_prg != NULL) {
|
||||
for (int i = 0; i < old_prg->num_attribs; i++) {
|
||||
for (int i = 0; i < old_prg->num_attribs; i++)
|
||||
glDisableVertexAttribArray(old_prg->attrib_locations[i]);
|
||||
}
|
||||
if (old_prg == opengl_prg)
|
||||
opengl_prg = NULL;
|
||||
} else {
|
||||
opengl_prg = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void gfx_opengl_load_shader(struct ShaderProgram *new_prg) {
|
||||
opengl_prg = new_prg;
|
||||
glUseProgram(new_prg->opengl_program_id);
|
||||
gfx_opengl_vertex_array_set_attribs(new_prg);
|
||||
gfx_opengl_set_uniforms(new_prg);
|
||||
gfx_opengl_set_shader_uniforms(new_prg);
|
||||
gfx_opengl_set_texture_uniforms(new_prg, 0);
|
||||
gfx_opengl_set_texture_uniforms(new_prg, 1);
|
||||
}
|
||||
|
||||
static void append_str(char *buf, size_t *len, const char *str) {
|
||||
|
@ -206,7 +232,7 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(uint32_t shad
|
|||
bool color_alpha_same = (shader_id & 0xfff) == ((shader_id >> 12) & 0xfff);
|
||||
|
||||
char vs_buf[1024];
|
||||
char fs_buf[1024];
|
||||
char fs_buf[2048];
|
||||
size_t vs_len = 0;
|
||||
size_t fs_len = 0;
|
||||
size_t num_floats = 4;
|
||||
|
@ -265,14 +291,45 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(uint32_t shad
|
|||
}
|
||||
if (used_textures[0]) {
|
||||
append_line(fs_buf, &fs_len, "uniform sampler2D uTex0;");
|
||||
append_line(fs_buf, &fs_len, "uniform vec2 uTex0Size;");
|
||||
append_line(fs_buf, &fs_len, "uniform bool uTex0Filter;");
|
||||
}
|
||||
if (used_textures[1]) {
|
||||
append_line(fs_buf, &fs_len, "uniform sampler2D uTex1;");
|
||||
append_line(fs_buf, &fs_len, "uniform vec2 uTex1Size;");
|
||||
append_line(fs_buf, &fs_len, "uniform bool uTex1Filter;");
|
||||
}
|
||||
|
||||
// 3 point texture filtering
|
||||
// Original author: ArthurCarvalho
|
||||
// Slightly modified GLSL implementation by twinaphex, mupen64plus-libretro project.
|
||||
|
||||
if (used_textures[0] || used_textures[1]) {
|
||||
if (configFiltering == 2) {
|
||||
append_line(fs_buf, &fs_len, "#define TEX_OFFSET(off) texture2D(tex, texCoord - (off)/texSize)");
|
||||
append_line(fs_buf, &fs_len, "vec4 filter3point(in sampler2D tex, in vec2 texCoord, in vec2 texSize) {");
|
||||
append_line(fs_buf, &fs_len, " vec2 offset = fract(texCoord*texSize - vec2(0.5));");
|
||||
append_line(fs_buf, &fs_len, " offset -= step(1.0, offset.x + offset.y);");
|
||||
append_line(fs_buf, &fs_len, " vec4 c0 = TEX_OFFSET(offset);");
|
||||
append_line(fs_buf, &fs_len, " vec4 c1 = TEX_OFFSET(vec2(offset.x - sign(offset.x), offset.y));");
|
||||
append_line(fs_buf, &fs_len, " vec4 c2 = TEX_OFFSET(vec2(offset.x, offset.y - sign(offset.y)));");
|
||||
append_line(fs_buf, &fs_len, " return c0 + abs(offset.x)*(c1-c0) + abs(offset.y)*(c2-c0);");
|
||||
append_line(fs_buf, &fs_len, "}");
|
||||
append_line(fs_buf, &fs_len, "vec4 sampleTex(in sampler2D tex, in vec2 uv, in vec2 texSize, in bool filter) {");
|
||||
append_line(fs_buf, &fs_len, "if (filter)");
|
||||
append_line(fs_buf, &fs_len, "return filter3point(tex, uv, texSize);");
|
||||
append_line(fs_buf, &fs_len, "else");
|
||||
append_line(fs_buf, &fs_len, "return texture2D(tex, uv);");
|
||||
append_line(fs_buf, &fs_len, "}");
|
||||
} else {
|
||||
append_line(fs_buf, &fs_len, "vec4 sampleTex(in sampler2D tex, in vec2 uv, in vec2 texSize, in bool filter) {");
|
||||
append_line(fs_buf, &fs_len, "return texture2D(tex, uv);");
|
||||
append_line(fs_buf, &fs_len, "}");
|
||||
}
|
||||
}
|
||||
|
||||
if (opt_alpha && opt_noise) {
|
||||
append_line(fs_buf, &fs_len, "uniform int frame_count;");
|
||||
append_line(fs_buf, &fs_len, "uniform int window_height;");
|
||||
append_line(fs_buf, &fs_len, "uniform float frame_count;");
|
||||
|
||||
append_line(fs_buf, &fs_len, "float random(in vec3 value) {");
|
||||
append_line(fs_buf, &fs_len, " float random = dot(sin(value), vec3(12.9898, 78.233, 37.719));");
|
||||
|
@ -283,10 +340,10 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(uint32_t shad
|
|||
append_line(fs_buf, &fs_len, "void main() {");
|
||||
|
||||
if (used_textures[0]) {
|
||||
append_line(fs_buf, &fs_len, "vec4 texVal0 = texture2D(uTex0, vTexCoord);");
|
||||
append_line(fs_buf, &fs_len, "vec4 texVal0 = sampleTex(uTex0, vTexCoord, uTex0Size, uTex0Filter);");
|
||||
}
|
||||
if (used_textures[1]) {
|
||||
append_line(fs_buf, &fs_len, "vec4 texVal1 = texture2D(uTex1, vTexCoord);");
|
||||
append_line(fs_buf, &fs_len, "vec4 texVal1 = sampleTex(uTex1, vTexCoord, uTex1Size, uTex1Filter);");
|
||||
}
|
||||
|
||||
append_str(fs_buf, &fs_len, opt_alpha ? "vec4 texel = " : "vec3 texel = ");
|
||||
|
@ -313,9 +370,8 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(uint32_t shad
|
|||
}
|
||||
}
|
||||
|
||||
if (opt_alpha && opt_noise) {
|
||||
append_line(fs_buf, &fs_len, "texel.a *= floor(random(vec3(floor(gl_FragCoord.xy * float(window_height)), float(frame_count))) + 0.5);");
|
||||
}
|
||||
if (opt_alpha && opt_noise)
|
||||
append_line(fs_buf, &fs_len, "texel.a *= floor(random(floor(vec3(gl_FragCoord.xy, frame_count))) + 0.5);");
|
||||
|
||||
if (opt_alpha) {
|
||||
append_line(fs_buf, &fs_len, "gl_FragColor = texel;");
|
||||
|
@ -409,16 +465,19 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(uint32_t shad
|
|||
|
||||
if (used_textures[0]) {
|
||||
GLint sampler_location = glGetUniformLocation(shader_program, "uTex0");
|
||||
prg->uniform_locations[0] = glGetUniformLocation(shader_program, "uTex0Size");
|
||||
prg->uniform_locations[1] = glGetUniformLocation(shader_program, "uTex0Filter");
|
||||
glUniform1i(sampler_location, 0);
|
||||
}
|
||||
if (used_textures[1]) {
|
||||
GLint sampler_location = glGetUniformLocation(shader_program, "uTex1");
|
||||
prg->uniform_locations[2] = glGetUniformLocation(shader_program, "uTex1Size");
|
||||
prg->uniform_locations[3] = glGetUniformLocation(shader_program, "uTex1Filter");
|
||||
glUniform1i(sampler_location, 1);
|
||||
}
|
||||
|
||||
if (opt_alpha && opt_noise) {
|
||||
prg->frame_count_location = glGetUniformLocation(shader_program, "frame_count");
|
||||
prg->window_height_location = glGetUniformLocation(shader_program, "window_height");
|
||||
prg->uniform_locations[4] = glGetUniformLocation(shader_program, "frame_count");
|
||||
prg->used_noise = true;
|
||||
} else {
|
||||
prg->used_noise = false;
|
||||
|
@ -443,18 +502,30 @@ static void gfx_opengl_shader_get_info(struct ShaderProgram *prg, uint8_t *num_i
|
|||
}
|
||||
|
||||
static GLuint gfx_opengl_new_texture(void) {
|
||||
GLuint ret;
|
||||
glGenTextures(1, &ret);
|
||||
return ret;
|
||||
if (num_textures >= tex_cache_size) {
|
||||
tex_cache_size += TEX_CACHE_STEP;
|
||||
tex_cache = realloc(tex_cache, sizeof(struct GLTexture) * tex_cache_size);
|
||||
if (!tex_cache) sys_fatal("out of memory allocating texture cache");
|
||||
// invalidate these because they might be pointing to garbage now
|
||||
opengl_tex[0] = NULL;
|
||||
opengl_tex[1] = NULL;
|
||||
}
|
||||
glGenTextures(1, &tex_cache[num_textures].gltex);
|
||||
return num_textures++;
|
||||
}
|
||||
|
||||
static void gfx_opengl_select_texture(int tile, GLuint texture_id) {
|
||||
glActiveTexture(GL_TEXTURE0 + tile);
|
||||
glBindTexture(GL_TEXTURE_2D, texture_id);
|
||||
opengl_tex[tile] = tex_cache + texture_id;
|
||||
opengl_curtex = tile;
|
||||
glActiveTexture(GL_TEXTURE0 + tile);
|
||||
glBindTexture(GL_TEXTURE_2D, opengl_tex[tile]->gltex);
|
||||
gfx_opengl_set_texture_uniforms(opengl_prg, tile);
|
||||
}
|
||||
|
||||
static void gfx_opengl_upload_texture(uint8_t *rgba32_buf, int width, int height) {
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgba32_buf);
|
||||
opengl_tex[opengl_curtex]->size[0] = width;
|
||||
opengl_tex[opengl_curtex]->size[1] = height;
|
||||
}
|
||||
|
||||
static uint32_t gfx_cm_to_opengl(uint32_t val) {
|
||||
|
@ -471,6 +542,11 @@ static void gfx_opengl_set_sampler_parameters(int tile, bool linear_filter, uint
|
|||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gfx_cm_to_opengl(cms));
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gfx_cm_to_opengl(cmt));
|
||||
opengl_curtex = tile;
|
||||
if (opengl_tex[tile]) {
|
||||
opengl_tex[tile]->filter = linear_filter;
|
||||
gfx_opengl_set_texture_uniforms(opengl_prg, tile);
|
||||
}
|
||||
}
|
||||
|
||||
static void gfx_opengl_set_depth_test(bool depth_test) {
|
||||
|
@ -497,7 +573,6 @@ static void gfx_opengl_set_zmode_decal(bool zmode_decal) {
|
|||
|
||||
static void gfx_opengl_set_viewport(int x, int y, int width, int height) {
|
||||
glViewport(x, y, width, height);
|
||||
current_height = height;
|
||||
}
|
||||
|
||||
static void gfx_opengl_set_scissor(int x, int y, int width, int height) {
|
||||
|
@ -540,6 +615,10 @@ static void gfx_opengl_init(void) {
|
|||
sys_fatal("could not init GLEW:\n%s", glewGetErrorString(err));
|
||||
#endif
|
||||
|
||||
tex_cache_size = TEX_CACHE_STEP;
|
||||
tex_cache = calloc(tex_cache_size, sizeof(struct GLTexture));
|
||||
if (!tex_cache) sys_fatal("out of memory allocating texture cache");
|
||||
|
||||
// check GL version
|
||||
int vmajor, vminor;
|
||||
bool is_es = false;
|
||||
|
@ -591,4 +670,4 @@ struct GfxRenderingAPI gfx_opengl_api = {
|
|||
gfx_opengl_shutdown
|
||||
};
|
||||
|
||||
#endif // !LEGACY_GL
|
||||
#endif // RAPI_GL
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#ifdef LEGACY_GL
|
||||
#ifdef RAPI_GL_LEGACY
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
|
@ -603,4 +603,4 @@ struct GfxRenderingAPI gfx_opengl_api = {
|
|||
gfx_opengl_shutdown
|
||||
};
|
||||
|
||||
#endif // LEGACY_GL
|
||||
#endif // RAPI_GL_LEGACY
|
||||
|
|
|
@ -1718,10 +1718,10 @@ void gfx_get_dimensions(uint32_t *width, uint32_t *height) {
|
|||
gfx_wapi->get_dimensions(width, height);
|
||||
}
|
||||
|
||||
void gfx_init(struct GfxWindowManagerAPI *wapi, struct GfxRenderingAPI *rapi) {
|
||||
void gfx_init(struct GfxWindowManagerAPI *wapi, struct GfxRenderingAPI *rapi, const char *window_title) {
|
||||
gfx_wapi = wapi;
|
||||
gfx_rapi = rapi;
|
||||
gfx_wapi->init();
|
||||
gfx_wapi->init(window_title);
|
||||
gfx_rapi->init();
|
||||
|
||||
// Used in the 120 star TAS
|
||||
|
|
|
@ -11,7 +11,7 @@ struct GfxDimensions {
|
|||
|
||||
extern struct GfxDimensions gfx_current_dimensions;
|
||||
|
||||
void gfx_init(struct GfxWindowManagerAPI *wapi, struct GfxRenderingAPI *rapi);
|
||||
void gfx_init(struct GfxWindowManagerAPI *wapi, struct GfxRenderingAPI *rapi, const char *window_title);
|
||||
void gfx_start_frame(void);
|
||||
void gfx_run(Gfx *commands);
|
||||
void gfx_end_frame(void);
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
#ifdef WAPI_SDL2
|
||||
|
||||
#ifdef __MINGW32__
|
||||
#define FOR_WINDOWS 1
|
||||
#else
|
||||
|
@ -50,33 +52,36 @@ static SDL_GLContext ctx = NULL;
|
|||
static int inverted_scancode_table[512];
|
||||
static Uint32 frame_start = 0;
|
||||
|
||||
const SDL_Scancode windows_scancode_table[] =
|
||||
{
|
||||
/* 0 1 2 3 4 5 6 7 */
|
||||
/* 8 9 A B C D E F */
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_ESCAPE, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4, SDL_SCANCODE_5, SDL_SCANCODE_6, /* 0 */
|
||||
SDL_SCANCODE_7, SDL_SCANCODE_8, SDL_SCANCODE_9, SDL_SCANCODE_0, SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS, SDL_SCANCODE_BACKSPACE, SDL_SCANCODE_TAB, /* 0 */
|
||||
static kb_callback_t kb_key_down = NULL;
|
||||
static kb_callback_t kb_key_up = NULL;
|
||||
static void (*kb_all_keys_up)(void) = NULL;
|
||||
|
||||
SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_E, SDL_SCANCODE_R, SDL_SCANCODE_T, SDL_SCANCODE_Y, SDL_SCANCODE_U, SDL_SCANCODE_I, /* 1 */
|
||||
SDL_SCANCODE_O, SDL_SCANCODE_P, SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_RETURN, SDL_SCANCODE_LCTRL, SDL_SCANCODE_A, SDL_SCANCODE_S, /* 1 */
|
||||
const SDL_Scancode windows_scancode_table[] = {
|
||||
/* 0 1 2 3 4 5 6 7 */
|
||||
/* 8 9 A B C D E F */
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_ESCAPE, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4, SDL_SCANCODE_5, SDL_SCANCODE_6, /* 0 */
|
||||
SDL_SCANCODE_7, SDL_SCANCODE_8, SDL_SCANCODE_9, SDL_SCANCODE_0, SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS, SDL_SCANCODE_BACKSPACE, SDL_SCANCODE_TAB, /* 0 */
|
||||
|
||||
SDL_SCANCODE_D, SDL_SCANCODE_F, SDL_SCANCODE_G, SDL_SCANCODE_H, SDL_SCANCODE_J, SDL_SCANCODE_K, SDL_SCANCODE_L, SDL_SCANCODE_SEMICOLON, /* 2 */
|
||||
SDL_SCANCODE_APOSTROPHE, SDL_SCANCODE_GRAVE, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_BACKSLASH, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_C, SDL_SCANCODE_V, /* 2 */
|
||||
SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_E, SDL_SCANCODE_R, SDL_SCANCODE_T, SDL_SCANCODE_Y, SDL_SCANCODE_U, SDL_SCANCODE_I, /* 1 */
|
||||
SDL_SCANCODE_O, SDL_SCANCODE_P, SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_RETURN, SDL_SCANCODE_LCTRL, SDL_SCANCODE_A, SDL_SCANCODE_S, /* 1 */
|
||||
|
||||
SDL_SCANCODE_B, SDL_SCANCODE_N, SDL_SCANCODE_M, SDL_SCANCODE_COMMA, SDL_SCANCODE_PERIOD, SDL_SCANCODE_SLASH, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_PRINTSCREEN,/* 3 */
|
||||
SDL_SCANCODE_LALT, SDL_SCANCODE_SPACE, SDL_SCANCODE_CAPSLOCK, SDL_SCANCODE_F1, SDL_SCANCODE_F2, SDL_SCANCODE_F3, SDL_SCANCODE_F4, SDL_SCANCODE_F5, /* 3 */
|
||||
SDL_SCANCODE_D, SDL_SCANCODE_F, SDL_SCANCODE_G, SDL_SCANCODE_H, SDL_SCANCODE_J, SDL_SCANCODE_K, SDL_SCANCODE_L, SDL_SCANCODE_SEMICOLON, /* 2 */
|
||||
SDL_SCANCODE_APOSTROPHE, SDL_SCANCODE_GRAVE, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_BACKSLASH, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_C, SDL_SCANCODE_V, /* 2 */
|
||||
|
||||
SDL_SCANCODE_F6, SDL_SCANCODE_F7, SDL_SCANCODE_F8, SDL_SCANCODE_F9, SDL_SCANCODE_F10, SDL_SCANCODE_NUMLOCKCLEAR, SDL_SCANCODE_SCROLLLOCK, SDL_SCANCODE_HOME, /* 4 */
|
||||
SDL_SCANCODE_UP, SDL_SCANCODE_PAGEUP, SDL_SCANCODE_KP_MINUS, SDL_SCANCODE_LEFT, SDL_SCANCODE_KP_5, SDL_SCANCODE_RIGHT, SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_END, /* 4 */
|
||||
SDL_SCANCODE_B, SDL_SCANCODE_N, SDL_SCANCODE_M, SDL_SCANCODE_COMMA, SDL_SCANCODE_PERIOD, SDL_SCANCODE_SLASH, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_PRINTSCREEN,/* 3 */
|
||||
SDL_SCANCODE_LALT, SDL_SCANCODE_SPACE, SDL_SCANCODE_CAPSLOCK, SDL_SCANCODE_F1, SDL_SCANCODE_F2, SDL_SCANCODE_F3, SDL_SCANCODE_F4, SDL_SCANCODE_F5, /* 3 */
|
||||
|
||||
SDL_SCANCODE_DOWN, SDL_SCANCODE_PAGEDOWN, SDL_SCANCODE_INSERT, SDL_SCANCODE_DELETE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_NONUSBACKSLASH,SDL_SCANCODE_F11, /* 5 */
|
||||
SDL_SCANCODE_F12, SDL_SCANCODE_PAUSE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_LGUI, SDL_SCANCODE_RGUI, SDL_SCANCODE_APPLICATION, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 5 */
|
||||
SDL_SCANCODE_F6, SDL_SCANCODE_F7, SDL_SCANCODE_F8, SDL_SCANCODE_F9, SDL_SCANCODE_F10, SDL_SCANCODE_NUMLOCKCLEAR, SDL_SCANCODE_SCROLLLOCK, SDL_SCANCODE_HOME, /* 4 */
|
||||
SDL_SCANCODE_UP, SDL_SCANCODE_PAGEUP, SDL_SCANCODE_KP_MINUS, SDL_SCANCODE_LEFT, SDL_SCANCODE_KP_5, SDL_SCANCODE_RIGHT, SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_END, /* 4 */
|
||||
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_F13, SDL_SCANCODE_F14, SDL_SCANCODE_F15, SDL_SCANCODE_F16, /* 6 */
|
||||
SDL_SCANCODE_F17, SDL_SCANCODE_F18, SDL_SCANCODE_F19, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 6 */
|
||||
SDL_SCANCODE_DOWN, SDL_SCANCODE_PAGEDOWN, SDL_SCANCODE_INSERT, SDL_SCANCODE_DELETE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_NONUSBACKSLASH, SDL_SCANCODE_F11, /* 5 */
|
||||
SDL_SCANCODE_F12, SDL_SCANCODE_PAUSE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_LGUI, SDL_SCANCODE_RGUI, SDL_SCANCODE_APPLICATION, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 5 */
|
||||
|
||||
SDL_SCANCODE_INTERNATIONAL2, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL1, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 7 */
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL4, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL5, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL3, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN /* 7 */
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_F13, SDL_SCANCODE_F14, SDL_SCANCODE_F15, SDL_SCANCODE_F16, /* 6 */
|
||||
SDL_SCANCODE_F17, SDL_SCANCODE_F18, SDL_SCANCODE_F19, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 6 */
|
||||
|
||||
SDL_SCANCODE_INTERNATIONAL2, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL1, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 7 */
|
||||
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL4, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL5, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL3, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN /* 7 */
|
||||
};
|
||||
|
||||
const SDL_Scancode scancode_rmapping_extended[][2] = {
|
||||
|
@ -116,12 +121,12 @@ static void gfx_sdl_set_fullscreen() {
|
|||
}
|
||||
}
|
||||
|
||||
static void gfx_sdl_reset_dimension_and_pos() {
|
||||
static void gfx_sdl_reset_dimension_and_pos(void) {
|
||||
if (configWindow.exiting_fullscreen) {
|
||||
configWindow.exiting_fullscreen = false;
|
||||
} else if (configWindow.reset) {
|
||||
configWindow.x = SDL_WINDOWPOS_CENTERED;
|
||||
configWindow.y = SDL_WINDOWPOS_CENTERED;
|
||||
configWindow.x = WAPI_WIN_CENTERPOS;
|
||||
configWindow.y = WAPI_WIN_CENTERPOS;
|
||||
configWindow.w = DESIRED_SCREEN_WIDTH;
|
||||
configWindow.h = DESIRED_SCREEN_HEIGHT;
|
||||
configWindow.reset = false;
|
||||
|
@ -134,13 +139,15 @@ static void gfx_sdl_reset_dimension_and_pos() {
|
|||
return;
|
||||
}
|
||||
|
||||
configWindow.settings_changed = false;
|
||||
int xpos = (configWindow.x = WAPI_WIN_CENTERPOS) ? SDL_WINDOWPOS_CENTERED : configWindow.x;
|
||||
int ypos = (configWindow.y = WAPI_WIN_CENTERPOS) ? SDL_WINDOWPOS_CENTERED : configWindow.y;
|
||||
|
||||
SDL_SetWindowSize(wnd, configWindow.w, configWindow.h);
|
||||
SDL_SetWindowPosition(wnd, configWindow.x, configWindow.y);
|
||||
SDL_SetWindowPosition(wnd, xpos, ypos);
|
||||
SDL_GL_SetSwapInterval(configWindow.vsync); // in case vsync changed
|
||||
}
|
||||
|
||||
static void gfx_sdl_init(void) {
|
||||
static void gfx_sdl_init(const char *window_title) {
|
||||
SDL_Init(SDL_INIT_VIDEO);
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
|
@ -155,25 +162,12 @@ static void gfx_sdl_init(void) {
|
|||
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
||||
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
|
||||
|
||||
if (gCLIOpts.FullScreen == 1)
|
||||
configWindow.fullscreen = true;
|
||||
else if (gCLIOpts.FullScreen == 2)
|
||||
configWindow.fullscreen = false;
|
||||
|
||||
char window_title[96] =
|
||||
#ifndef USE_GLES
|
||||
"Super Mario 64 PC port (OpenGL)";
|
||||
#else
|
||||
"Super Mario 64 PC port (OpenGL_ES2)";
|
||||
#endif
|
||||
|
||||
#ifdef NIGHTLY
|
||||
strcat(window_title, " nightly " GIT_HASH);
|
||||
#endif
|
||||
int xpos = (configWindow.x = WAPI_WIN_CENTERPOS) ? SDL_WINDOWPOS_CENTERED : configWindow.x;
|
||||
int ypos = (configWindow.y = WAPI_WIN_CENTERPOS) ? SDL_WINDOWPOS_CENTERED : configWindow.y;
|
||||
|
||||
wnd = SDL_CreateWindow(
|
||||
window_title,
|
||||
configWindow.x, configWindow.y, configWindow.w, configWindow.h,
|
||||
xpos, ypos, configWindow.w, configWindow.h,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE
|
||||
);
|
||||
ctx = SDL_GL_CreateContext(wnd);
|
||||
|
@ -223,7 +217,8 @@ static int translate_scancode(int scancode) {
|
|||
}
|
||||
|
||||
static void gfx_sdl_onkeydown(int scancode) {
|
||||
keyboard_on_key_down(translate_scancode(scancode));
|
||||
if (kb_key_down)
|
||||
kb_key_down(translate_scancode(scancode));
|
||||
|
||||
const Uint8 *state = SDL_GetKeyboardState(NULL);
|
||||
|
||||
|
@ -234,7 +229,8 @@ static void gfx_sdl_onkeydown(int scancode) {
|
|||
}
|
||||
|
||||
static void gfx_sdl_onkeyup(int scancode) {
|
||||
keyboard_on_key_up(translate_scancode(scancode));
|
||||
if (kb_key_up)
|
||||
kb_key_up(translate_scancode(scancode));
|
||||
}
|
||||
|
||||
static void gfx_sdl_handle_events(void) {
|
||||
|
@ -273,8 +269,17 @@ static void gfx_sdl_handle_events(void) {
|
|||
}
|
||||
}
|
||||
|
||||
gfx_sdl_reset_dimension_and_pos();
|
||||
gfx_sdl_set_fullscreen();
|
||||
if (configWindow.settings_changed) {
|
||||
gfx_sdl_reset_dimension_and_pos();
|
||||
gfx_sdl_set_fullscreen();
|
||||
configWindow.settings_changed = false;
|
||||
}
|
||||
}
|
||||
|
||||
static void gfx_sdl_set_keyboard_callbacks(kb_callback_t on_key_down, kb_callback_t on_key_up, void (*on_all_keys_up)(void)) {
|
||||
kb_key_down = on_key_down;
|
||||
kb_key_up = on_key_up;
|
||||
kb_all_keys_up = on_all_keys_up;
|
||||
}
|
||||
|
||||
static bool gfx_sdl_start_frame(void) {
|
||||
|
@ -304,6 +309,7 @@ static void gfx_sdl_shutdown(void) {
|
|||
|
||||
struct GfxWindowManagerAPI gfx_sdl = {
|
||||
gfx_sdl_init,
|
||||
gfx_sdl_set_keyboard_callbacks,
|
||||
gfx_sdl_main_loop,
|
||||
gfx_sdl_get_dimensions,
|
||||
gfx_sdl_handle_events,
|
||||
|
@ -313,3 +319,5 @@ struct GfxWindowManagerAPI gfx_sdl = {
|
|||
gfx_sdl_get_time,
|
||||
gfx_sdl_shutdown
|
||||
};
|
||||
|
||||
#endif // BACKEND_WM
|
||||
|
|
|
@ -4,8 +4,14 @@
|
|||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
// special value for window position that signifies centered position
|
||||
#define WAPI_WIN_CENTERPOS 0xFFFFFFFF
|
||||
|
||||
typedef bool (*kb_callback_t)(int code);
|
||||
|
||||
struct GfxWindowManagerAPI {
|
||||
void (*init)(void);
|
||||
void (*init)(const char *window_title);
|
||||
void (*set_keyboard_callbacks)(kb_callback_t on_key_down, kb_callback_t on_key_up, void (*on_all_keys_up)(void));
|
||||
void (*main_loop)(void (*run_one_game_iter)(void));
|
||||
void (*get_dimensions)(uint32_t *width, uint32_t *height);
|
||||
void (*handle_events)(void);
|
||||
|
|
|
@ -13,6 +13,8 @@
|
|||
|
||||
#include "gfx/gfx_pc.h"
|
||||
#include "gfx/gfx_opengl.h"
|
||||
#include "gfx/gfx_direct3d11.h"
|
||||
#include "gfx/gfx_direct3d12.h"
|
||||
#include "gfx/gfx_sdl.h"
|
||||
|
||||
#include "audio/audio_api.h"
|
||||
|
@ -23,6 +25,7 @@
|
|||
#include "cliopts.h"
|
||||
#include "configfile.h"
|
||||
#include "controller/controller_api.h"
|
||||
#include "controller/controller_keyboard.h"
|
||||
#include "fs/fs.h"
|
||||
|
||||
#include "game/game_init.h"
|
||||
|
@ -165,9 +168,45 @@ void main_func(void) {
|
|||
|
||||
configfile_load(configfile_name());
|
||||
|
||||
if (gCLIOpts.FullScreen == 1)
|
||||
configWindow.fullscreen = true;
|
||||
else if (gCLIOpts.FullScreen == 2)
|
||||
configWindow.fullscreen = false;
|
||||
|
||||
#if defined(WAPI_SDL1) || defined(WAPI_SDL2)
|
||||
wm_api = &gfx_sdl;
|
||||
#elif defined(WAPI_DXGI)
|
||||
wm_api = &gfx_dxgi;
|
||||
#else
|
||||
#error No window API!
|
||||
#endif
|
||||
|
||||
#if defined(RAPI_D3D11)
|
||||
rendering_api = &gfx_d3d11_api;
|
||||
# define RAPI_NAME "DirectX 11"
|
||||
#elif defined(RAPI_D3D12)
|
||||
rendering_api = &gfx_d3d12_api;
|
||||
# define RAPI_NAME "DirectX 12"
|
||||
#elif defined(RAPI_GL) || defined(RAPI_GL_LEGACY)
|
||||
rendering_api = &gfx_opengl_api;
|
||||
gfx_init(wm_api, rendering_api);
|
||||
# ifdef USE_GLES
|
||||
# define RAPI_NAME "OpenGL ES"
|
||||
# else
|
||||
# define RAPI_NAME "OpenGL"
|
||||
# endif
|
||||
#else
|
||||
#error No rendering API!
|
||||
#endif
|
||||
|
||||
char window_title[96] =
|
||||
"Super Mario 64 PC port (" RAPI_NAME ")"
|
||||
#ifdef NIGHTLY
|
||||
" nightly " GIT_HASH
|
||||
#endif
|
||||
;
|
||||
|
||||
gfx_init(wm_api, rendering_api, window_title);
|
||||
wm_api->set_keyboard_callbacks(keyboard_on_key_down, keyboard_on_key_up, keyboard_on_all_keys_up);
|
||||
|
||||
if (audio_api == NULL && audio_sdl.init())
|
||||
audio_api = &audio_sdl;
|
||||
|
@ -196,7 +235,8 @@ void main_func(void) {
|
|||
emscripten_set_main_loop(em_main_loop, 0, 0);
|
||||
request_anim_frame(on_anim_frame);
|
||||
#else
|
||||
wm_api->main_loop(produce_one_frame);
|
||||
while (true)
|
||||
wm_api->main_loop(produce_one_frame);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -79,7 +79,7 @@ void sys_fatal(const char *fmt, ...) {
|
|||
sys_fatal_impl(msg);
|
||||
}
|
||||
|
||||
#if USE_SDL
|
||||
#ifdef HAVE_SDL2
|
||||
|
||||
// we can just ask SDL for most of this shit if we have it
|
||||
#include <SDL2/SDL.h>
|
||||
|
|
Loading…
Reference in New Issue