From a81a8e6ef1d52becbff3d08fb0bf8611084e0cce Mon Sep 17 00:00:00 2001 From: fgsfds Date: Thu, 11 Jun 2020 03:44:08 +0300 Subject: [PATCH 1/7] added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine along with options to select backends for windowing, rendering, audio and controls in the Makefile use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being also adds three-point filtering to the OpenGL backend and an option for it in the menu --- Makefile | 113 ++- include/text_options_strings.h.in | 2 + src/game/options_menu.c | 2 + src/pc/audio/audio_sdl.c | 6 +- src/pc/audio/audio_sdl.h | 2 + src/pc/configfile.c | 2 +- src/pc/controller/controller_sdl.c | 4 + src/pc/gfx/gfx_direct3d11.cpp | 1306 ++++++++++++++++++++++++++ src/pc/gfx/gfx_direct3d11.h | 10 + src/pc/gfx/gfx_direct3d12.cpp | 1317 +++++++++++++++++++++++++++ src/pc/gfx/gfx_direct3d12.h | 10 + src/pc/gfx/gfx_direct3d_common.cpp | 143 +++ src/pc/gfx/gfx_direct3d_common.h | 33 + src/pc/gfx/gfx_opengl.c | 126 ++- src/pc/gfx/gfx_opengl_legacy.c | 4 +- src/pc/gfx/gfx_pc.c | 13 +- src/pc/gfx/gfx_sdl2.c | 73 +- src/pc/gfx/gfx_window_manager_api.h | 5 +- src/pc/pc_main.c | 23 +- src/pc/platform.c | 2 +- 20 files changed, 3115 insertions(+), 81 deletions(-) create mode 100644 src/pc/gfx/gfx_direct3d11.cpp create mode 100644 src/pc/gfx/gfx_direct3d11.h create mode 100644 src/pc/gfx/gfx_direct3d12.cpp create mode 100644 src/pc/gfx/gfx_direct3d12.h create mode 100644 src/pc/gfx/gfx_direct3d_common.cpp create mode 100644 src/pc/gfx/gfx_direct3d_common.h diff --git a/Makefile b/Makefile index 890fb3f9..0b1f81d2 100644 --- a/Makefile +++ b/Makefile @@ -54,9 +54,16 @@ DISCORDRPC ?= 0 NO_BZERO_BCOPY ?= 0 NO_LDIV ?= 0 -# Use OpenGL 1.3 renderer +# Backend selection -LEGACY_GL ?= 0 +# Renderers: GL, GL_LEGACY, D3D11, D3D12 +RENDER_API ?= GL +# Window managers: SDL2, DXGI (forced if D3D11 or D3D12 in RENDER_API) +WINDOW_API ?= SDL2 +# Audio backends: SDL2 +AUDIO_API ?= SDL2 +# Controller backends (can have multiple, space separated): SDL2 +CONTROLLER_API ?= SDL2 # Misc settings for EXTERNAL_DATA @@ -207,6 +214,22 @@ ifeq ($(TARGET_WEB),1) VERSION_CFLAGS := $(VERSION_CFLAGS) -DTARGET_WEB endif +# Check backends + +ifneq (,$(filter $(RENDER_API),D3D11 D3D12)) + ifneq ($(WINDOWS_BUILD),1) + $(error DirectX is only supported on Windows) + endif + ifneq ($(WINDOW_API),DXGI) + $(warning DirectX renderers require DXGI, forcing WINDOW_API value) + WINDOW_API := DXGI + endif +else + ifeq ($(WINDOW_API),DXGI) + $(error DXGI can only be used with DirectX renderers) + endif +endif + ################### Universal Dependencies ################### # (This is a bit hacky, but a lot of rules implicitly depend @@ -515,18 +538,68 @@ endif PYTHON := python3 SDLCONFIG := $(CROSS)sdl2-config +# configure backend flags + +BACKEND_CFLAGS := -DRAPI_$(RENDER_API)=1 -DWAPI_$(WINDOW_API)=1 -DAAPI_$(AUDIO_API)=1 +# can have multiple controller APIs +BACKEND_CFLAGS += $(foreach capi,$(CONTROLLER_API),-DCAPI_$(capi)=1) +BACKEND_LDFLAGS := +SDL2_USED := 0 + +# for now, it's either SDL+GL or DXGI+DirectX, so choose based on WAPI +ifeq ($(WINDOW_API),DXGI) + DXBITS := `cat $(ENDIAN_BITWIDTH) | tr ' ' '\n' | tail -1` + ifeq ($(RENDER_API),D3D11) + BACKEND_LDFLAGS += -ld3d11 + else ifeq ($(RENDER_API),D3D12) + BACKEND_LDFLAGS += -ld3d12 + endif + BACKEND_LDFLAGS += -ld3dcompiler -ldxgi -ldxguid + BACKEND_LDFLAGS += -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -static +else ifeq ($(WINDOW_API),SDL2) + ifeq ($(WINDOWS_BUILD),1) + BACKEND_LDFLAGS += -lglew32 -lglu32 -lopengl32 + else ifeq ($(TARGET_RPI),1) + BACKEND_LDFLAGS += -lGLESv2 + else ifeq ($(OSX_BUILD),1) + BACKEND_LDFLAGS += -framework OpenGL `pkg-config --libs glew` + else + BACKEND_LDFLAGS += -lGL + endif + SDL_USED := 2 +endif + +ifeq ($(AUDIO_API),SDL2) + SDL_USED := 2 +endif + +ifneq (,$(findstring SDL,$(CONTROLLER_API))) + SDL_USED := 2 +endif + +# SDL can be used by different systems, so we consolidate all of that shit into this +ifeq ($(SDL_USED),2) + BACKEND_CFLAGS += -DHAVE_SDL2=1 `$(SDLCONFIG) --cflags` + ifeq ($(WINDOWS_BUILD),1) + BACKEND_LDFLAGS += `$(SDLCONFIG) --static-libs` -lsetupapi -luser32 -limm32 -lOle32 -loleaut32 -lshell32 -lwinmm -lversion + else + BACKEND_LDFLAGS += `$(SDLCONFIG) --libs` + endif +endif + ifeq ($(WINDOWS_BUILD),1) -CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(SDLCONFIG) --cflags` -DUSE_SDL=2 -CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(SDLCONFIG) --cflags` -DUSE_SDL=2 + CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) + CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(BACKEND_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv else ifeq ($(TARGET_WEB),1) -CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -s USE_SDL=2 -CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv -s USE_SDL=2 + CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -s USE_SDL=2 + CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(BACKEND_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv -s USE_SDL=2 # Linux / Other builds below else -CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(SDLCONFIG) --cflags` -DUSE_SDL=2 -CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(SDLCONFIG) --cflags` -DUSE_SDL=2 + CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) + CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(BACKEND_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv + endif # Check for enhancement options @@ -598,26 +671,28 @@ ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS) ifeq ($(TARGET_WEB),1) LDFLAGS := -lm -lGL -lSDL2 -no-pie -s TOTAL_MEMORY=20MB -g4 --source-map-base http://localhost:8080/ -s "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']" + else ifeq ($(WINDOWS_BUILD),1) - LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(SDLCONFIG) --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -static + LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread $(BACKEND_LDFLAGS) -static ifeq ($(CROSS),) LDFLAGS += -no-pie endif ifeq ($(WINDOWS_CONSOLE),1) LDFLAGS += -mconsole endif + else ifeq ($(TARGET_RPI),1) -# Linux / Other builds below -LDFLAGS := $(OPT_FLAGS) -lm -lGLESv2 `$(SDLCONFIG) --libs` -no-pie + LDFLAGS := $(OPT_FLAGS) -lm $(BACKEND_LDFLAGS) -no-pie + +else ifeq ($(OSX_BUILD),1) + LDFLAGS := -lm $(BACKEND_LDFLAGS) -no-pie -lpthread + else -ifeq ($(OSX_BUILD),1) -LDFLAGS := -lm -framework OpenGL `$(SDLCONFIG) --libs` -no-pie -lpthread `pkg-config --libs libusb-1.0 glfw3 glew` -else -LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm -lGL `$(SDLCONFIG) --libs` -no-pie -lpthread -ifeq ($(DISCORDRPC),1) - LDFLAGS += -ldl -Wl,-rpath . -endif -endif + LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm $(BACKEND_LDFLAGS) -no-pie -lpthread + ifeq ($(DISCORDRPC),1) + LDFLAGS += -ldl -Wl,-rpath . + endif + endif # End of LDFLAGS # Prevent a crash with -sopt diff --git a/include/text_options_strings.h.in b/include/text_options_strings.h.in index 2941bde1..20b36f5c 100644 --- a/include/text_options_strings.h.in +++ b/include/text_options_strings.h.in @@ -51,6 +51,7 @@ #define TEXT_OPT_DOUBLE _("DOUBLE") #define TEXT_RESET_WINDOW _("RESET WINDOW") #define TEXT_OPT_HUD _("HUD") +#define TEXT_OPT_THREEPOINT _("THREE POINT") #define TEXT_BIND_A _("A BUTTON") #define TEXT_BIND_B _("B BUTTON") @@ -109,6 +110,7 @@ #define TEXT_OPT_DOUBLE _("Double") #define TEXT_RESET_WINDOW _("Reset Window") #define TEXT_OPT_HUD _("HUD") +#define TEXT_OPT_THREEPOINT _("Three-point") #define TEXT_BIND_A _("A Button") #define TEXT_BIND_B _("B Button") diff --git a/src/game/options_menu.c b/src/game/options_menu.c index d37b6afe..6b2c5bf8 100644 --- a/src/game/options_menu.c +++ b/src/game/options_menu.c @@ -80,6 +80,7 @@ static const u8 optsVideoStr[][32] = { { TEXT_OPT_VSYNC }, { TEXT_OPT_DOUBLE }, { TEXT_OPT_HUD }, + { TEXT_OPT_THREEPOINT }, }; static const u8 optsAudioStr[][32] = { @@ -122,6 +123,7 @@ static const u8 bindStr[][32] = { static const u8 *filterChoices[] = { optsVideoStr[2], optsVideoStr[3], + optsVideoStr[8], }; static const u8 *vsyncChoices[] = { diff --git a/src/pc/audio/audio_sdl.c b/src/pc/audio/audio_sdl.c index beb5a1e6..0701b037 100644 --- a/src/pc/audio/audio_sdl.c +++ b/src/pc/audio/audio_sdl.c @@ -1,3 +1,5 @@ +#ifdef AAPI_SDL2 + #include #include "audio_api.h" @@ -57,4 +59,6 @@ struct AudioAPI audio_sdl = { audio_sdl_get_desired_buffered, audio_sdl_play, audio_sdl_shutdown -}; \ No newline at end of file +}; + +#endif diff --git a/src/pc/audio/audio_sdl.h b/src/pc/audio/audio_sdl.h index e553239f..8b4a4e46 100644 --- a/src/pc/audio/audio_sdl.h +++ b/src/pc/audio/audio_sdl.h @@ -1,6 +1,8 @@ #ifndef AUDIO_SDL_H #define AUDIO_SDL_H +#include "audio_api.h" + extern struct AudioAPI audio_sdl; #endif diff --git a/src/pc/configfile.c b/src/pc/configfile.c index db420112..1af4bfb5 100644 --- a/src/pc/configfile.c +++ b/src/pc/configfile.c @@ -6,7 +6,7 @@ #include #include -#if USE_SDL == 2 +#ifdef WAPI_SDL2 # include # define WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED #else diff --git a/src/pc/controller/controller_sdl.c b/src/pc/controller/controller_sdl.c index 10fe9d71..0a8ad57e 100644 --- a/src/pc/controller/controller_sdl.c +++ b/src/pc/controller/controller_sdl.c @@ -1,3 +1,5 @@ +#ifdef CAPI_SDL2 + #include #include #include @@ -296,3 +298,5 @@ struct ControllerAPI controller_sdl = { controller_sdl_bind, controller_sdl_shutdown }; + +#endif // CAPI_SDL2 diff --git a/src/pc/gfx/gfx_direct3d11.cpp b/src/pc/gfx/gfx_direct3d11.cpp new file mode 100644 index 00000000..b81bbec6 --- /dev/null +++ b/src/pc/gfx/gfx_direct3d11.cpp @@ -0,0 +1,1306 @@ +#ifdef RAPI_D3D11 + +#if defined(_WIN32) || defined(_WIN64) + +#include +#include +#include + +#include +#include +#include + +#include +#include +#include + +extern "C" { +#include "../configfile.h" +#include "../platform.h" +} + +#ifndef _LANGUAGE_C +# define _LANGUAGE_C +#endif +#include + +#include "gfx_cc.h" +#include "gfx_window_manager_api.h" +#include "gfx_rendering_api.h" +#include "gfx_direct3d_common.h" + +#include "gfx_screen_config.h" + +#define WINCLASS_NAME L"SUPERMARIO64" +#define WINDOW_CLIENT_MIN_WIDTH 320 +#define WINDOW_CLIENT_MIN_HEIGHT 240 +#define DEBUG_D3D 0 + +using namespace Microsoft::WRL; // For ComPtr + +struct PerFrameCB { + uint32_t noise_frame; + float noise_scale_x; + float noise_scale_y; + uint32_t padding; +}; + +struct PerDrawCB { + struct Texture { + uint32_t width; + uint32_t height; + uint32_t linear_filtering; + uint32_t padding; + } textures[2]; +}; + +struct TextureData { + ComPtr resource_view; + ComPtr sampler_state; + uint32_t width; + uint32_t height; + bool linear_filtering; +}; + +struct ShaderProgram { + ComPtr vertex_shader; + ComPtr pixel_shader; + ComPtr input_layout; + ComPtr blend_state; + + uint32_t shader_id; + uint8_t num_inputs; + uint8_t num_floats; + bool used_textures[2]; +}; + +static struct { + ComPtr device; + ComPtr context; + ComPtr swap_chain; // For Windows versions older than 8.1 + ComPtr swap_chain2; // For Windows version 8.1 or newer + ComPtr backbuffer_view; + ComPtr depth_stencil_view; + ComPtr rasterizer_state; + ComPtr depth_stencil_state; + ComPtr vertex_buffer; + ComPtr per_frame_cb; + ComPtr per_draw_cb; + +#if DEBUG_D3D + ComPtr debug; +#endif + + HANDLE frame_latency_waitable_object; + + DXGI_SAMPLE_DESC sample_description; + + PerFrameCB per_frame_cb_data; + PerDrawCB per_draw_cb_data; + + struct ShaderProgram shader_program_pool[64]; + uint8_t shader_program_pool_size; + + std::vector textures; + int current_tile; + uint32_t current_texture_ids[2]; + + // Current state + + struct ShaderProgram *shader_program; + + uint32_t current_width, current_height; + + int8_t depth_test; + int8_t depth_mask; + int8_t zmode_decal; + + // Previous states (to prevent setting states needlessly) + + struct ShaderProgram *last_shader_program = nullptr; + uint32_t last_vertex_buffer_stride = 0; + ComPtr last_blend_state = nullptr; + ComPtr last_resource_views[2] = { nullptr, nullptr }; + ComPtr last_sampler_states[2] = { nullptr, nullptr }; + int8_t last_depth_test = -1; + int8_t last_depth_mask = -1; + int8_t last_zmode_decal = -1; + D3D_PRIMITIVE_TOPOLOGY last_primitive_topology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; + + // Game loop callback + + void (*run_one_game_iter)(void); + bool (*on_key_down)(int scancode); + bool (*on_key_up)(int scancode); + void (*on_all_keys_up)(void); +} d3d; + +static HWND h_wnd; +static bool lower_latency; +static LARGE_INTEGER last_time, accumulated_time, frequency; +static uint8_t sync_interval; +static RECT last_window_rect; +static bool is_full_screen, last_maximized_state; + +static void toggle_borderless_window_full_screen() { + if (is_full_screen) { + RECT r = last_window_rect; + + // Set in window mode with the last saved position and size + SetWindowLongPtr(h_wnd, GWL_STYLE, WS_VISIBLE | WS_OVERLAPPEDWINDOW); + + if (last_maximized_state) { + SetWindowPos(h_wnd, NULL, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE); + ShowWindow(h_wnd, SW_MAXIMIZE); + } else { + SetWindowPos(h_wnd, NULL, r.left, r.top, r.right - r.left, r.bottom - r.top, SWP_FRAMECHANGED); + ShowWindow(h_wnd, SW_RESTORE); + } + + is_full_screen = false; + } else { + // Save if window is maximized or not + WINDOWPLACEMENT window_placement; + window_placement.length = sizeof(WINDOWPLACEMENT); + GetWindowPlacement(h_wnd, &window_placement); + last_maximized_state = window_placement.showCmd == SW_SHOWMAXIMIZED; + + // Save window position and size if the window is not maximized + GetWindowRect(h_wnd, &last_window_rect); + + // Get in which monitor the window is + HMONITOR h_monitor = MonitorFromWindow(h_wnd, MONITOR_DEFAULTTONEAREST); + + // Get info from that monitor + MONITORINFOEX monitor_info; + monitor_info.cbSize = sizeof(MONITORINFOEX); + GetMonitorInfo(h_monitor, &monitor_info); + RECT r = monitor_info.rcMonitor; + + // Set borderless full screen to that monitor + SetWindowLongPtr(h_wnd, GWL_STYLE, WS_VISIBLE | WS_POPUP); + SetWindowPos(h_wnd, HWND_TOP, r.left, r.top, r.right - r.left, r.bottom - r.top, SWP_FRAMECHANGED); + + is_full_screen = true; + } +} + +static void create_render_target_views(uint32_t width, uint32_t height) { + if (width == 0 || height == 0) { + return; + } + if (d3d.current_width == width && d3d.current_height == height) { + return; + } + + // Release previous stuff (if any) + + d3d.backbuffer_view.Reset(); + d3d.depth_stencil_view.Reset(); + + // Resize swap chain + + if (lower_latency) { + UINT swap_chain_flags = DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT; + ThrowIfFailed(d3d.swap_chain2->ResizeBuffers(0, width, height, DXGI_FORMAT_UNKNOWN, swap_chain_flags), + h_wnd, "Failed to resize IDXGISwapChain2 buffers."); + } else { + UINT swap_chain_flags = 0; + ThrowIfFailed(d3d.swap_chain->ResizeBuffers(0, width, height, DXGI_FORMAT_UNKNOWN, swap_chain_flags), + h_wnd, "Failed to resize IDXGISwapChain buffers."); + } + + // Create back buffer + + ComPtr backbuffer_texture; + if (lower_latency) { + ThrowIfFailed(d3d.swap_chain2->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID *) backbuffer_texture.GetAddressOf()), + h_wnd, "Failed to get backbuffer from IDXGISwapChain2."); + } else { + ThrowIfFailed(d3d.swap_chain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID *) backbuffer_texture.GetAddressOf()), + h_wnd, "Failed to get backbuffer from IDXGISwapChain."); + } + + ThrowIfFailed(d3d.device->CreateRenderTargetView(backbuffer_texture.Get(), NULL, d3d.backbuffer_view.GetAddressOf()), + h_wnd, "Failed to create render target view."); + + // Create depth buffer + + D3D11_TEXTURE2D_DESC depth_stencil_texture_desc; + ZeroMemory(&depth_stencil_texture_desc, sizeof(D3D11_TEXTURE2D_DESC)); + + depth_stencil_texture_desc.Width = width; + depth_stencil_texture_desc.Height = height; + depth_stencil_texture_desc.MipLevels = 1; + depth_stencil_texture_desc.ArraySize = 1; + depth_stencil_texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; + depth_stencil_texture_desc.SampleDesc = d3d.sample_description; + depth_stencil_texture_desc.Usage = D3D11_USAGE_DEFAULT; + depth_stencil_texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL; + depth_stencil_texture_desc.CPUAccessFlags = 0; + depth_stencil_texture_desc.MiscFlags = 0; + + ComPtr depth_stencil_texture; + ThrowIfFailed(d3d.device->CreateTexture2D(&depth_stencil_texture_desc, NULL, depth_stencil_texture.GetAddressOf())); + ThrowIfFailed(d3d.device->CreateDepthStencilView(depth_stencil_texture.Get(), NULL, d3d.depth_stencil_view.GetAddressOf())); + + // Save resolution + + d3d.current_width = width; + d3d.current_height = height; +} + +static void calculate_sync_interval() { + const POINT ptZero = { 0, 0 }; + HMONITOR h_monitor = MonitorFromPoint(ptZero, MONITOR_DEFAULTTOPRIMARY); + + MONITORINFOEX monitor_info; + monitor_info.cbSize = sizeof(MONITORINFOEX); + GetMonitorInfo(h_monitor, &monitor_info); + + DEVMODE dev_mode; + dev_mode.dmSize = sizeof(DEVMODE); + dev_mode.dmDriverExtra = 0; + EnumDisplaySettings(monitor_info.szDevice, ENUM_CURRENT_SETTINGS, &dev_mode); + + if (dev_mode.dmDisplayFrequency >= 29 && dev_mode.dmDisplayFrequency <= 31) { + sync_interval = 1; + } else if (dev_mode.dmDisplayFrequency >= 59 && dev_mode.dmDisplayFrequency <= 61) { + sync_interval = 2; + } else if (dev_mode.dmDisplayFrequency >= 89 && dev_mode.dmDisplayFrequency <= 91) { + sync_interval = 3; + } else if (dev_mode.dmDisplayFrequency >= 119 && dev_mode.dmDisplayFrequency <= 121) { + sync_interval = 4; + } else { + sync_interval = 0; + } +} + +LRESULT CALLBACK gfx_d3d11_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_param, LPARAM l_param) { + switch (message) { + case WM_SIZE: { + RECT rect; + GetClientRect(h_wnd, &rect); + create_render_target_views(rect.right - rect.left, rect.bottom - rect.top); + break; + } + case WM_EXITSIZEMOVE: { + calculate_sync_interval(); + break; + } + case WM_GETMINMAXINFO: { + RECT wr = { 0, 0, WINDOW_CLIENT_MIN_WIDTH, WINDOW_CLIENT_MIN_HEIGHT }; + AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE); + LPMINMAXINFO lpMMI = (LPMINMAXINFO) l_param; + lpMMI->ptMinTrackSize.x = wr.right - wr.left; + lpMMI->ptMinTrackSize.y = wr.bottom - wr.top; + break; + } + case WM_DISPLAYCHANGE: { + calculate_sync_interval(); + break; + } + case WM_DESTROY: { +#if DEBUG_D3D + d3d.debug->ReportLiveDeviceObjects(D3D11_RLDO_DETAIL); +#endif + exit(0); + break; + } + case WM_ACTIVATEAPP: { + if (d3d.on_all_keys_up != nullptr) { + d3d.on_all_keys_up(); + } + break; + } + case WM_SYSKEYDOWN: { + if ((w_param == VK_RETURN) && ((l_param & 1 << 30) == 0)) { + toggle_borderless_window_full_screen(); + break; + } else { + return DefWindowProcW(h_wnd, message, w_param, l_param); + } + } + case WM_KEYDOWN: { + if (d3d.on_key_down != nullptr) { + d3d.on_key_down((l_param >> 16) & 0x1ff); + } + break; + } + case WM_KEYUP: { + if (d3d.on_key_up != nullptr) { + d3d.on_key_up((l_param >> 16) & 0x1ff); + } + break; + } + default: { + return DefWindowProcW(h_wnd, message, w_param, l_param); + } + } + return 0; +} + +static void gfx_d3d11_dxgi_init(const char *window_title) { + // Prepare window title + + wchar_t w_title[512]; + mbstowcs(w_title, window_title, strlen(window_title) + 1); + + // Create window + + WNDCLASSEXW wcex; + ZeroMemory(&wcex, sizeof(WNDCLASSEX)); + + wcex.cbSize = sizeof(WNDCLASSEX); + wcex.style = CS_HREDRAW | CS_VREDRAW; + wcex.lpfnWndProc = gfx_d3d11_dxgi_wnd_proc; + wcex.cbClsExtra = 0; + wcex.cbWndExtra = 0; + wcex.hInstance = nullptr; + wcex.hIcon = nullptr; + wcex.hCursor = LoadCursor(nullptr, IDC_ARROW); + wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); + wcex.lpszMenuName = nullptr; + wcex.lpszClassName = WINCLASS_NAME; + wcex.hIconSm = nullptr; + + RegisterClassExW(&wcex); + + RECT wr = { 0, 0, DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT }; + AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE); + + h_wnd = CreateWindowW(WINCLASS_NAME, w_title, WS_OVERLAPPEDWINDOW, + CW_USEDEFAULT, 0, wr.right - wr.left, wr.bottom - wr.top, nullptr, nullptr, + nullptr, nullptr); + + is_full_screen = false; + + // Center window + + int screen_width = GetSystemMetrics(SM_CXSCREEN); + int screen_height = GetSystemMetrics(SM_CYSCREEN); + int xPos = (screen_width - wr.right) * 0.5; + int yPos = (screen_height - wr.bottom) * 0.5; + SetWindowPos(h_wnd, 0, xPos, yPos, 0, 0, SWP_NOZORDER | SWP_NOSIZE); + + // Check if a lower latency flip model can be used + + lower_latency = IsWindows8Point1OrGreater(); + + // Create D3D11 device + +#if DEBUG_D3D + UINT device_creation_flags = D3D11_CREATE_DEVICE_DEBUG; +#else + UINT device_creation_flags = 0; +#endif + + D3D_FEATURE_LEVEL FeatureLevels[] = { + D3D_FEATURE_LEVEL_11_0, + D3D_FEATURE_LEVEL_10_1, + D3D_FEATURE_LEVEL_10_0, + D3D_FEATURE_LEVEL_9_3, + D3D_FEATURE_LEVEL_9_2, + D3D_FEATURE_LEVEL_9_1 + }; + + ThrowIfFailed(D3D11CreateDevice( + nullptr, + D3D_DRIVER_TYPE_HARDWARE, + nullptr, + device_creation_flags, + FeatureLevels, + ARRAYSIZE(FeatureLevels), + D3D11_SDK_VERSION, + d3d.device.GetAddressOf(), + NULL, + d3d.context.GetAddressOf()), + h_wnd, "Failed to create D3D11 device."); + + // Sample description to be used in back buffer and depth buffer + + d3d.sample_description.Count = 1; + d3d.sample_description.Quality = 0; + + // Create the swap chain + + if (lower_latency) { + + // Create swap chain description + + DXGI_SWAP_CHAIN_DESC1 swap_chain_desc1; + ZeroMemory(&swap_chain_desc1, sizeof(DXGI_SWAP_CHAIN_DESC1)); + + swap_chain_desc1.Width = DESIRED_SCREEN_WIDTH; + swap_chain_desc1.Height = DESIRED_SCREEN_HEIGHT; + swap_chain_desc1.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + swap_chain_desc1.Stereo = FALSE; + swap_chain_desc1.SampleDesc = d3d.sample_description; + swap_chain_desc1.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + swap_chain_desc1.BufferCount = 2; + swap_chain_desc1.Scaling = DXGI_SCALING_STRETCH; + swap_chain_desc1.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; + swap_chain_desc1.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED; + swap_chain_desc1.Flags = DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT; + + // Create DXGI Factory + + ComPtr dxgi_device2; + ThrowIfFailed(d3d.device.Get()->QueryInterface(__uuidof(IDXGIDevice2), (void **) dxgi_device2.GetAddressOf()), + h_wnd, "Failed to get IDXGIDevice2."); + + ComPtr dxgi_adapter; + ThrowIfFailed(dxgi_device2.Get()->GetAdapter(dxgi_adapter.GetAddressOf()), + h_wnd, "Failed to get IDXGIAdapter."); + + ComPtr dxgi_factory2; + ThrowIfFailed(dxgi_adapter.Get()->GetParent(__uuidof(IDXGIFactory2), (void **) dxgi_factory2.GetAddressOf()), + h_wnd, "Failed to get IDXGIFactory2."); + + // Create Swap Chain + + ComPtr swap_chain1; + ThrowIfFailed(dxgi_factory2.Get()->CreateSwapChainForHwnd(d3d.device.Get(), h_wnd, &swap_chain_desc1, NULL, NULL, swap_chain1.GetAddressOf()), + h_wnd, "Failed to create IDXGISwapChain1."); + + ThrowIfFailed(swap_chain1.As(&d3d.swap_chain2), + h_wnd, "Failed to get IDXGISwapChain2 from IDXGISwapChain1."); + + ThrowIfFailed(d3d.swap_chain2.Get()->SetMaximumFrameLatency(1), + h_wnd, "Failed to Set Maximum Frame Latency to 1."); + + d3d.frame_latency_waitable_object = d3d.swap_chain2.Get()->GetFrameLatencyWaitableObject(); + + // Prevent DXGI from intercepting Alt+Enter + + ThrowIfFailed(dxgi_factory2.Get()->MakeWindowAssociation(h_wnd, DXGI_MWA_NO_WINDOW_CHANGES | DXGI_MWA_NO_ALT_ENTER), + h_wnd, "Failed to call MakeWindowAssociation."); + + } else { + + // Create swap chain description + + DXGI_SWAP_CHAIN_DESC swap_chain_desc; + ZeroMemory(&swap_chain_desc, sizeof(DXGI_SWAP_CHAIN_DESC)); + + swap_chain_desc.BufferDesc.Width = DESIRED_SCREEN_WIDTH; + swap_chain_desc.BufferDesc.Height = DESIRED_SCREEN_HEIGHT; + swap_chain_desc.BufferDesc.RefreshRate.Numerator = 0; + swap_chain_desc.BufferDesc.RefreshRate.Denominator = 1; + swap_chain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + swap_chain_desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; + swap_chain_desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; + swap_chain_desc.SampleDesc = d3d.sample_description; + swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + swap_chain_desc.BufferCount = 1; + swap_chain_desc.OutputWindow = h_wnd; + swap_chain_desc.Windowed = TRUE; + swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; + swap_chain_desc.Flags = 0; + + // Create DXGI Factory + + ComPtr dxgi_device; + ThrowIfFailed(d3d.device.Get()->QueryInterface(__uuidof(IDXGIDevice), (void **) dxgi_device.GetAddressOf()), + h_wnd, "Failed to get IDXGIDevice."); + + ComPtr dxgi_adapter; + ThrowIfFailed(dxgi_device.Get()->GetAdapter(dxgi_adapter.GetAddressOf()), + h_wnd, "Failed to get IDXGIAdapter."); + + ComPtr dxgi_factory; + ThrowIfFailed(dxgi_adapter.Get()->GetParent(__uuidof(IDXGIFactory), (void **) dxgi_factory.GetAddressOf()), + h_wnd, "Failed to get IDXGIFactory."); + + // Create Swap Chain + + ThrowIfFailed(dxgi_factory.Get()->CreateSwapChain(d3d.device.Get(), &swap_chain_desc, d3d.swap_chain.GetAddressOf()), + h_wnd, "Failed to create IDXGISwapChain."); + + // Prevent DXGI from intercepting Alt+Enter + + ThrowIfFailed(dxgi_factory.Get()->MakeWindowAssociation(h_wnd, DXGI_MWA_NO_WINDOW_CHANGES | DXGI_MWA_NO_ALT_ENTER), + h_wnd, "Failed to call MakeWindowAssociation."); + } + + // Create D3D Debug device if in debug mode + +#if DEBUG_D3D + ThrowIfFailed(d3d.device->QueryInterface(__uuidof(ID3D11Debug), (void **) d3d.debug.GetAddressOf()), + h_wnd, "Failed to get ID3D11Debug device."); +#endif + + // Create views + + create_render_target_views(DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT); + + // Create main vertex buffer + + D3D11_BUFFER_DESC vertex_buffer_desc; + ZeroMemory(&vertex_buffer_desc, sizeof(D3D11_BUFFER_DESC)); + + vertex_buffer_desc.Usage = D3D11_USAGE_DYNAMIC; + vertex_buffer_desc.ByteWidth = 256 * 26 * 3 * sizeof(float); // Same as buf_vbo size in gfx_pc + vertex_buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; + vertex_buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; + vertex_buffer_desc.MiscFlags = 0; + + ThrowIfFailed(d3d.device->CreateBuffer(&vertex_buffer_desc, NULL, d3d.vertex_buffer.GetAddressOf()), + h_wnd, "Failed to create vertex buffer."); + + // Create per-frame constant buffer + + D3D11_BUFFER_DESC constant_buffer_desc; + ZeroMemory(&constant_buffer_desc, sizeof(D3D11_BUFFER_DESC)); + + constant_buffer_desc.Usage = D3D11_USAGE_DYNAMIC; + constant_buffer_desc.ByteWidth = sizeof(PerFrameCB); + constant_buffer_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; + constant_buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; + constant_buffer_desc.MiscFlags = 0; + + ThrowIfFailed(d3d.device->CreateBuffer(&constant_buffer_desc, NULL, d3d.per_frame_cb.GetAddressOf()), + h_wnd, "Failed to create per-frame constant buffer."); + + d3d.context->PSSetConstantBuffers(0, 1, d3d.per_frame_cb.GetAddressOf()); + + // Create per-draw constant buffer + + constant_buffer_desc.Usage = D3D11_USAGE_DYNAMIC; + constant_buffer_desc.ByteWidth = sizeof(PerDrawCB); + constant_buffer_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; + constant_buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; + constant_buffer_desc.MiscFlags = 0; + + ThrowIfFailed(d3d.device->CreateBuffer(&constant_buffer_desc, NULL, d3d.per_draw_cb.GetAddressOf()), + h_wnd, "Failed to create per-draw constant buffer."); + + d3d.context->PSSetConstantBuffers(1, 1, d3d.per_draw_cb.GetAddressOf()); + + // Initialize some timer values + + QueryPerformanceFrequency(&frequency); + accumulated_time.QuadPart = 0; + + // Decide vsync interval + + calculate_sync_interval(); + + // Show the window + + ShowWindow(h_wnd, SW_SHOW); +} + +static void gfx_d3d11_dxgi_shutdown(void) { + if (d3d.swap_chain) d3d.swap_chain.Get()->SetFullscreenState(false, nullptr); + if (d3d.swap_chain2) d3d.swap_chain2.Get()->SetFullscreenState(false, nullptr); + + for (unsigned int i = 0; i < sizeof(d3d.shader_program_pool) / sizeof(d3d.shader_program_pool[0]); ++i) { + d3d.shader_program_pool[i].vertex_shader.Reset(); + d3d.shader_program_pool[i].pixel_shader.Reset(); + d3d.shader_program_pool[i].input_layout.Reset(); + d3d.shader_program_pool[i].blend_state.Reset(); + } + + d3d.rasterizer_state.Reset(); + d3d.backbuffer_view.Reset(); + d3d.depth_stencil_view.Reset(); + d3d.depth_stencil_state.Reset(); + d3d.context.Reset(); + d3d.device.Reset(); + d3d.swap_chain.Reset(); + d3d.swap_chain2.Reset(); + + if (h_wnd) { + DestroyWindow(h_wnd); + h_wnd = nullptr; + } +} + +static void gfx_d3d11_dxgi_set_keyboard_callbacks(bool (*on_key_down)(int scancode), bool (*on_key_up)(int scancode), void (*on_all_keys_up)(void)) { + d3d.on_key_down = on_key_down; + d3d.on_key_up = on_key_up; + d3d.on_all_keys_up = on_all_keys_up; +} + +static void gfx_d3d11_dxgi_main_loop(void (*run_one_game_iter)(void)) { + MSG msg = { 0 }; + + bool quit = false; + while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { + TranslateMessage(&msg); + DispatchMessage(&msg); + if (msg.message == WM_QUIT) { + quit = true; + } + } + + if (quit) { + return; + } + + if (IsIconic(h_wnd)) { + Sleep(50); + return; + } + + d3d.run_one_game_iter = run_one_game_iter; + + if (sync_interval == 0) { + LARGE_INTEGER current_time; + QueryPerformanceCounter(¤t_time); + + LARGE_INTEGER elapsed_time_microseconds; + elapsed_time_microseconds.QuadPart = current_time.QuadPart - last_time.QuadPart; + elapsed_time_microseconds.QuadPart *= 1000000; + elapsed_time_microseconds.QuadPart /= frequency.QuadPart; + + accumulated_time.QuadPart += elapsed_time_microseconds.QuadPart; + last_time = current_time; + + const uint32_t FRAME_TIME = 1000000 / 30; + + if (accumulated_time.QuadPart >= FRAME_TIME) { + accumulated_time.QuadPart %= FRAME_TIME; + + if (lower_latency) { + WaitForSingleObjectEx(d3d.frame_latency_waitable_object, 1000, true); + } + + if (d3d.run_one_game_iter != nullptr) { + d3d.run_one_game_iter(); + } + + if (lower_latency) { + d3d.swap_chain2->Present(1, 0); + } else { + d3d.swap_chain->Present(1, 0); + } + } else { + Sleep(1); + } + } else { + if (lower_latency) { + WaitForSingleObjectEx(d3d.frame_latency_waitable_object, 1000, true); + } + + if (d3d.run_one_game_iter != nullptr) { + d3d.run_one_game_iter(); + } + + if (lower_latency) { + d3d.swap_chain2->Present(sync_interval, 0); + } else { + d3d.swap_chain->Present(sync_interval, 0); + } + } +} + +static void gfx_d3d11_dxgi_get_dimensions(uint32_t *width, uint32_t *height) { + *width = d3d.current_width; + *height = d3d.current_height; +} + +static void gfx_d3d11_dxgi_handle_events(void) { +} + +static bool gfx_d3d11_dxgi_start_frame(void) { + return true; +} + +static void gfx_d3d11_dxgi_swap_buffers_begin(void) { +} + +static void gfx_d3d11_dxgi_swap_buffers_end(void) { +} + +double gfx_d3d11_dxgi_get_time(void) { + return 0.0; +} + +static bool gfx_d3d11_z_is_from_0_to_1(void) { + return true; +} + +static void gfx_d3d11_unload_shader(struct ShaderProgram *old_prg) { +} + +static void gfx_d3d11_load_shader(struct ShaderProgram *new_prg) { + d3d.shader_program = new_prg; +} + +static struct ShaderProgram *gfx_d3d11_create_and_load_new_shader(uint32_t shader_id) { + CCFeatures cc_features; + get_cc_features(shader_id, &cc_features); + + char buf[4096]; + size_t len = 0; + size_t num_floats = 4; + + // Pixel shader input struct + + append_line(buf, &len, "struct PSInput {"); + append_line(buf, &len, " float4 position : SV_POSITION;"); + + if (cc_features.used_textures[0] || cc_features.used_textures[1]) { + append_line(buf, &len, " float2 uv : TEXCOORD;"); + num_floats += 2; + } + + if (cc_features.opt_alpha && cc_features.opt_noise) { + append_line(buf, &len, " float4 screenPos : TEXCOORD1;"); + } + + if (cc_features.opt_fog) { + append_line(buf, &len, " float4 fog : FOG;"); + num_floats += 4; + } + for (uint32_t i = 0; i < cc_features.num_inputs; i++) { + len += sprintf(buf + len, " float%d input%d : INPUT%d;\r\n", cc_features.opt_alpha ? 4 : 3, i + 1, i); + num_floats += cc_features.opt_alpha ? 4 : 3; + } + append_line(buf, &len, "};"); + + // Textures and samplers + + if (cc_features.used_textures[0]) { + append_line(buf, &len, "Texture2D g_texture0 : register(t0);"); + append_line(buf, &len, "SamplerState g_sampler0 : register(s0);"); + } + if (cc_features.used_textures[1]) { + append_line(buf, &len, "Texture2D g_texture1 : register(t1);"); + append_line(buf, &len, "SamplerState g_sampler1 : register(s1);"); + } + + // Constant buffer and random function + + if (cc_features.opt_alpha && cc_features.opt_noise) { + append_line(buf, &len, "cbuffer PerFrameCB : register(b0) {"); + append_line(buf, &len, " uint noise_frame;"); + append_line(buf, &len, " float2 noise_scale;"); + append_line(buf, &len, "}"); + + append_line(buf, &len, "float random(in float3 value) {"); + append_line(buf, &len, " float random = dot(value, float3(12.9898, 78.233, 37.719));"); + append_line(buf, &len, " return frac(sin(random) * 143758.5453);"); + append_line(buf, &len, "}"); + } + + // 3 point texture filtering + // Original author: ArthurCarvalho + // Based on GLSL implementation by twinaphex, mupen64plus-libretro project. + + if (configFiltering == 2) { + if (cc_features.used_textures[0] || cc_features.used_textures[1]) { + append_line(buf, &len, "cbuffer PerDrawCB : register(b1) {"); + append_line(buf, &len, " struct {"); + append_line(buf, &len, " uint width;"); + append_line(buf, &len, " uint height;"); + append_line(buf, &len, " bool linear_filtering;"); + append_line(buf, &len, " } textures[2];"); + append_line(buf, &len, "}"); + append_line(buf, &len, "#define TEX_OFFSET(tex, tSampler, texCoord, off, texSize) tex.Sample(tSampler, texCoord - off / texSize)"); + append_line(buf, &len, "float4 tex2D3PointFilter(in Texture2D tex, in SamplerState tSampler, in float2 texCoord, in float2 texSize) {"); + append_line(buf, &len, " float2 offset = frac(texCoord * texSize - float2(0.5, 0.5));"); + append_line(buf, &len, " offset -= step(1.0, offset.x + offset.y);"); + append_line(buf, &len, " float4 c0 = TEX_OFFSET(tex, tSampler, texCoord, offset, texSize);"); + append_line(buf, &len, " float4 c1 = TEX_OFFSET(tex, tSampler, texCoord, float2(offset.x - sign(offset.x), offset.y), texSize);"); + append_line(buf, &len, " float4 c2 = TEX_OFFSET(tex, tSampler, texCoord, float2(offset.x, offset.y - sign(offset.y)), texSize);"); + append_line(buf, &len, " return c0 + abs(offset.x)*(c1-c0) + abs(offset.y)*(c2-c0);"); + append_line(buf, &len, "}"); + } + } + + // Vertex shader + + append_str(buf, &len, "PSInput VSMain(float4 position : POSITION"); + if (cc_features.used_textures[0] || cc_features.used_textures[1]) { + append_str(buf, &len, ", float2 uv : TEXCOORD"); + } + if (cc_features.opt_fog) { + append_str(buf, &len, ", float4 fog : FOG"); + } + for (uint32_t i = 0; i < cc_features.num_inputs; i++) { + len += sprintf(buf + len, ", float%d input%d : INPUT%d", cc_features.opt_alpha ? 4 : 3, i + 1, i); + } + append_line(buf, &len, ") {"); + append_line(buf, &len, " PSInput result;"); + append_line(buf, &len, " result.position = position;"); + if (cc_features.opt_alpha && cc_features.opt_noise) { + append_line(buf, &len, " result.screenPos = position;"); + } + if (cc_features.used_textures[0] || cc_features.used_textures[1]) { + append_line(buf, &len, " result.uv = uv;"); + } + if (cc_features.opt_fog) { + append_line(buf, &len, " result.fog = fog;"); + } + for (uint32_t i = 0; i < cc_features.num_inputs; i++) { + len += sprintf(buf + len, " result.input%d = input%d;\r\n", i + 1, i + 1); + } + append_line(buf, &len, " return result;"); + append_line(buf, &len, "}"); + + // Pixel shader + + append_line(buf, &len, "float4 PSMain(PSInput input) : SV_TARGET {"); + if (cc_features.used_textures[0]) { + if (configFiltering == 2) { + append_line(buf, &len, " float4 texVal0;"); + append_line(buf, &len, " if (textures[0].linear_filtering)"); + append_line(buf, &len, " texVal0 = tex2D3PointFilter(g_texture0, g_sampler0, input.uv, float2(textures[0].width, textures[0].height));"); + append_line(buf, &len, " else"); + append_line(buf, &len, " texVal0 = g_texture0.Sample(g_sampler0, input.uv);"); + } else { + append_line(buf, &len, " float4 texVal0 = g_texture0.Sample(g_sampler0, input.uv);"); + } + } + if (cc_features.used_textures[1]) { + if (configFiltering == 2) { + append_line(buf, &len, " float4 texVal1;"); + append_line(buf, &len, " if (textures[1].linear_filtering)"); + append_line(buf, &len, " texVal1 = tex2D3PointFilter(g_texture1, g_sampler1, input.uv, float2(textures[1].width, textures[1].height));"); + append_line(buf, &len, " else"); + append_line(buf, &len, " texVal1 = g_texture1.Sample(g_sampler1, input.uv);"); + } else { + append_line(buf, &len, " float4 texVal1 = g_texture1.Sample(g_sampler1, input.uv);"); + } + } + + append_str(buf, &len, cc_features.opt_alpha ? " float4 texel = " : " float3 texel = "); + if (!cc_features.color_alpha_same && cc_features.opt_alpha) { + append_str(buf, &len, "float4("); + append_formula(buf, &len, cc_features.c, cc_features.do_single[0], cc_features.do_multiply[0], cc_features.do_mix[0], false, false, true); + append_str(buf, &len, ", "); + append_formula(buf, &len, cc_features.c, cc_features.do_single[1], cc_features.do_multiply[1], cc_features.do_mix[1], true, true, true); + append_str(buf, &len, ")"); + } else { + append_formula(buf, &len, cc_features.c, cc_features.do_single[0], cc_features.do_multiply[0], cc_features.do_mix[0], cc_features.opt_alpha, false, cc_features.opt_alpha); + } + append_line(buf, &len, ";"); + + if (cc_features.opt_texture_edge && cc_features.opt_alpha) { + append_line(buf, &len, " if (texel.a > 0.3) texel.a = 1.0; else discard;"); + } + // TODO discard if alpha is 0? + if (cc_features.opt_fog) { + if (cc_features.opt_alpha) { + append_line(buf, &len, " texel = float4(lerp(texel.rgb, input.fog.rgb, input.fog.a), texel.a);"); + } else { + append_line(buf, &len, " texel = lerp(texel, input.fog.rgb, input.fog.a);"); + } + } + + if (cc_features.opt_alpha && cc_features.opt_noise) { + append_line(buf, &len, " float2 coords = (input.screenPos.xy / input.screenPos.w) * noise_scale;"); + append_line(buf, &len, " texel.a *= round(random(float3(floor(coords), noise_frame)));"); + } + + if (cc_features.opt_alpha) { + append_line(buf, &len, " return texel;"); + } else { + append_line(buf, &len, " return float4(texel, 1.0);"); + } + append_line(buf, &len, "}"); + + ComPtr vs, ps; + ComPtr error_blob; + +#if DEBUG_D3D + UINT compile_flags = D3DCOMPILE_DEBUG; +#else + UINT compile_flags = D3DCOMPILE_OPTIMIZATION_LEVEL2; +#endif + + HRESULT hr = D3DCompile(buf, len, nullptr, nullptr, nullptr, "VSMain", "vs_4_0_level_9_1", compile_flags, 0, vs.GetAddressOf(), error_blob.GetAddressOf()); + + if (FAILED(hr)) + sys_fatal("%s", (char *) error_blob->GetBufferPointer()); + + hr = D3DCompile(buf, len, nullptr, nullptr, nullptr, "PSMain", "ps_4_0_level_9_1", compile_flags, 0, ps.GetAddressOf(), error_blob.GetAddressOf()); + + if (FAILED(hr)) + sys_fatal("%s", (char *) error_blob->GetBufferPointer()); + + struct ShaderProgram *prg = &d3d.shader_program_pool[d3d.shader_program_pool_size++]; + + ThrowIfFailed(d3d.device->CreateVertexShader(vs->GetBufferPointer(), vs->GetBufferSize(), NULL, prg->vertex_shader.GetAddressOf())); + ThrowIfFailed(d3d.device->CreatePixelShader(ps->GetBufferPointer(), ps->GetBufferSize(), NULL, prg->pixel_shader.GetAddressOf())); + + // Input Layout + + D3D11_INPUT_ELEMENT_DESC ied[7]; + uint8_t ied_index = 0; + ied[ied_index++] = { "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 }; + if (cc_features.used_textures[0] || cc_features.used_textures[1]) { + ied[ied_index++] = { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 }; + } + if (cc_features.opt_fog) { + ied[ied_index++] = { "FOG", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 }; + } + for (unsigned int i = 0; i < cc_features.num_inputs; i++) { + DXGI_FORMAT format = cc_features.opt_alpha ? DXGI_FORMAT_R32G32B32A32_FLOAT : DXGI_FORMAT_R32G32B32_FLOAT; + ied[ied_index++] = { "INPUT", i, format, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 }; + } + + ThrowIfFailed(d3d.device->CreateInputLayout(ied, ied_index, vs->GetBufferPointer(), vs->GetBufferSize(), prg->input_layout.GetAddressOf())); + + // Blend state + + D3D11_BLEND_DESC blend_desc; + ZeroMemory(&blend_desc, sizeof(D3D11_BLEND_DESC)); + + if (cc_features.opt_alpha) { + blend_desc.RenderTarget[0].BlendEnable = true; + blend_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA; + blend_desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA; + blend_desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD; + blend_desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; + blend_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO; + blend_desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD; + blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL; + } else { + blend_desc.RenderTarget[0].BlendEnable = false; + blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL; + } + + ThrowIfFailed(d3d.device->CreateBlendState(&blend_desc, prg->blend_state.GetAddressOf())); + + // Save some values + + prg->shader_id = shader_id; + prg->num_inputs = cc_features.num_inputs; + prg->num_floats = num_floats; + prg->used_textures[0] = cc_features.used_textures[0]; + prg->used_textures[1] = cc_features.used_textures[1]; + + return d3d.shader_program = prg; +} + +static struct ShaderProgram *gfx_d3d11_lookup_shader(uint32_t shader_id) { + for (size_t i = 0; i < d3d.shader_program_pool_size; i++) { + if (d3d.shader_program_pool[i].shader_id == shader_id) { + return &d3d.shader_program_pool[i]; + } + } + return NULL; +} + +static void gfx_d3d11_shader_get_info(struct ShaderProgram *prg, uint8_t *num_inputs, bool used_textures[2]) { + *num_inputs = prg->num_inputs; + used_textures[0] = prg->used_textures[0]; + used_textures[1] = prg->used_textures[1]; +} + +static uint32_t gfx_d3d11_new_texture(void) { + d3d.textures.resize(d3d.textures.size() + 1); + return (uint32_t)(d3d.textures.size() - 1); +} + +static void gfx_d3d11_select_texture(int tile, uint32_t texture_id) { + d3d.current_tile = tile; + d3d.current_texture_ids[tile] = texture_id; +} + +static D3D11_TEXTURE_ADDRESS_MODE gfx_cm_to_d3d11(uint32_t val) { + if (val & G_TX_CLAMP) { + return D3D11_TEXTURE_ADDRESS_CLAMP; + } + return (val & G_TX_MIRROR) ? D3D11_TEXTURE_ADDRESS_MIRROR : D3D11_TEXTURE_ADDRESS_WRAP; +} + +static void gfx_d3d11_upload_texture(uint8_t *rgba32_buf, int width, int height) { + // Create texture + + D3D11_TEXTURE2D_DESC texture_desc; + ZeroMemory(&texture_desc, sizeof(D3D11_TEXTURE2D_DESC)); + + texture_desc.Width = width; + texture_desc.Height = height; + texture_desc.Usage = D3D11_USAGE_IMMUTABLE; + texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; + texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + texture_desc.CPUAccessFlags = 0; + texture_desc.MiscFlags = 0; // D3D11_RESOURCE_MISC_GENERATE_MIPS ? + texture_desc.ArraySize = 1; + texture_desc.MipLevels = 1; + texture_desc.SampleDesc.Count = 1; + texture_desc.SampleDesc.Quality = 0; + + D3D11_SUBRESOURCE_DATA resource_data; + resource_data.pSysMem = rgba32_buf; + resource_data.SysMemPitch = width * 4; + resource_data.SysMemSlicePitch = resource_data.SysMemPitch * height; + + ComPtr texture; + ThrowIfFailed(d3d.device->CreateTexture2D(&texture_desc, &resource_data, texture.GetAddressOf())); + + // Create shader resource view from texture + + D3D11_SHADER_RESOURCE_VIEW_DESC resource_view_desc; + ZeroMemory(&resource_view_desc, sizeof(D3D11_SHADER_RESOURCE_VIEW_DESC)); + + resource_view_desc.Format = texture_desc.Format; + resource_view_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; + resource_view_desc.Texture2D.MostDetailedMip = 0; + resource_view_desc.Texture2D.MipLevels = -1; + + TextureData *texture_data = &d3d.textures[d3d.current_texture_ids[d3d.current_tile]]; + texture_data->width = width; + texture_data->height = height; + + ThrowIfFailed(d3d.device->CreateShaderResourceView(texture.Get(), &resource_view_desc, texture_data->resource_view.GetAddressOf())); +} + +static void gfx_d3d11_set_sampler_parameters(int tile, bool linear_filter, uint32_t cms, uint32_t cmt) { + D3D11_SAMPLER_DESC sampler_desc; + ZeroMemory(&sampler_desc, sizeof(D3D11_SAMPLER_DESC)); + + if (configFiltering == 2) + sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT; + else + sampler_desc.Filter = linear_filter ? D3D11_FILTER_MIN_MAG_MIP_LINEAR : D3D11_FILTER_MIN_MAG_MIP_POINT; + + sampler_desc.AddressU = gfx_cm_to_d3d11(cms); + sampler_desc.AddressV = gfx_cm_to_d3d11(cmt); + sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP; + sampler_desc.MinLOD = 0; + sampler_desc.MaxLOD = D3D11_FLOAT32_MAX; + + TextureData *texture_data = &d3d.textures[d3d.current_texture_ids[tile]]; + texture_data->linear_filtering = linear_filter; + + // This function is called twice per texture, the first one only to set default values. + // Maybe that could be skipped? Anyway, make sure to release the first default sampler + // state before setting the actual one. + texture_data->sampler_state.Reset(); + + ThrowIfFailed(d3d.device->CreateSamplerState(&sampler_desc, texture_data->sampler_state.GetAddressOf())); +} + +static void gfx_d3d11_set_depth_test(bool depth_test) { + d3d.depth_test = depth_test; +} + +static void gfx_d3d11_set_depth_mask(bool depth_mask) { + d3d.depth_mask = depth_mask; +} + +static void gfx_d3d11_set_zmode_decal(bool zmode_decal) { + d3d.zmode_decal = zmode_decal; +} + +static void gfx_d3d11_set_viewport(int x, int y, int width, int height) { + D3D11_VIEWPORT viewport; + viewport.TopLeftX = x; + viewport.TopLeftY = d3d.current_height - y - height; + viewport.Width = width; + viewport.Height = height; + viewport.MinDepth = 0.0f; + viewport.MaxDepth = 1.0f; + + d3d.context->RSSetViewports(1, &viewport); +} + +static void gfx_d3d11_set_scissor(int x, int y, int width, int height) { + D3D11_RECT rect; + rect.left = x; + rect.top = d3d.current_height - y - height; + rect.right = x + width; + rect.bottom = d3d.current_height - y; + + d3d.context->RSSetScissorRects(1, &rect); +} + +static void gfx_d3d11_set_use_alpha(bool use_alpha) { + // Already part of the pipeline state from shader info +} + +static void gfx_d3d11_draw_triangles(float buf_vbo[], size_t buf_vbo_len, size_t buf_vbo_num_tris) { + + if (d3d.last_depth_test != d3d.depth_test || d3d.last_depth_mask != d3d.depth_mask) { + d3d.last_depth_test = d3d.depth_test; + d3d.last_depth_mask = d3d.depth_mask; + + d3d.depth_stencil_state.Reset(); + + D3D11_DEPTH_STENCIL_DESC depth_stencil_desc; + ZeroMemory(&depth_stencil_desc, sizeof(D3D11_DEPTH_STENCIL_DESC)); + + depth_stencil_desc.DepthEnable = d3d.depth_test; + depth_stencil_desc.DepthWriteMask = d3d.depth_mask ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO; + depth_stencil_desc.DepthFunc = D3D11_COMPARISON_LESS_EQUAL; + depth_stencil_desc.StencilEnable = false; + + ThrowIfFailed(d3d.device->CreateDepthStencilState(&depth_stencil_desc, d3d.depth_stencil_state.GetAddressOf())); + d3d.context->OMSetDepthStencilState(d3d.depth_stencil_state.Get(), 0); + } + + if (d3d.last_zmode_decal != d3d.zmode_decal) { + d3d.last_zmode_decal = d3d.zmode_decal; + + d3d.rasterizer_state.Reset(); + + D3D11_RASTERIZER_DESC rasterizer_desc; + ZeroMemory(&rasterizer_desc, sizeof(D3D11_RASTERIZER_DESC)); + + rasterizer_desc.FillMode = D3D11_FILL_SOLID; + rasterizer_desc.CullMode = D3D11_CULL_NONE; + rasterizer_desc.FrontCounterClockwise = true; + rasterizer_desc.DepthBias = 0; + rasterizer_desc.SlopeScaledDepthBias = d3d.zmode_decal ? -2.0f : 0.0f; + rasterizer_desc.DepthBiasClamp = 0.0f; + rasterizer_desc.DepthClipEnable = true; + rasterizer_desc.ScissorEnable = true; + rasterizer_desc.MultisampleEnable = false; + rasterizer_desc.AntialiasedLineEnable = false; + + ThrowIfFailed(d3d.device->CreateRasterizerState(&rasterizer_desc, d3d.rasterizer_state.GetAddressOf())); + d3d.context->RSSetState(d3d.rasterizer_state.Get()); + } + + bool textures_changed = false; + + for (int i = 0; i < 2; i++) { + if (d3d.shader_program->used_textures[i]) { + if (d3d.last_resource_views[i].Get() != d3d.textures[d3d.current_texture_ids[i]].resource_view.Get()) { + d3d.last_resource_views[i] = d3d.textures[d3d.current_texture_ids[i]].resource_view.Get(); + d3d.context->PSSetShaderResources(i, 1, d3d.textures[d3d.current_texture_ids[i]].resource_view.GetAddressOf()); + + if (configFiltering == 2) { + d3d.per_draw_cb_data.textures[i].width = d3d.textures[d3d.current_texture_ids[i]].width; + d3d.per_draw_cb_data.textures[i].height = d3d.textures[d3d.current_texture_ids[i]].height; + d3d.per_draw_cb_data.textures[i].linear_filtering = d3d.textures[d3d.current_texture_ids[i]].linear_filtering; + textures_changed = true; + } + + if (d3d.last_sampler_states[i].Get() != d3d.textures[d3d.current_texture_ids[i]].sampler_state.Get()) { + d3d.last_sampler_states[i] = d3d.textures[d3d.current_texture_ids[i]].sampler_state.Get(); + d3d.context->PSSetSamplers(i, 1, d3d.textures[d3d.current_texture_ids[i]].sampler_state.GetAddressOf()); + } + } + } + } + + // Set per-draw constant buffer + + if (textures_changed) { + D3D11_MAPPED_SUBRESOURCE ms; + ZeroMemory(&ms, sizeof(D3D11_MAPPED_SUBRESOURCE)); + d3d.context->Map(d3d.per_draw_cb.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &ms); + memcpy(ms.pData, &d3d.per_draw_cb_data, sizeof(PerDrawCB)); + d3d.context->Unmap(d3d.per_draw_cb.Get(), 0); + } + + // Set vertex buffer data + + D3D11_MAPPED_SUBRESOURCE ms; + ZeroMemory(&ms, sizeof(D3D11_MAPPED_SUBRESOURCE)); + d3d.context->Map(d3d.vertex_buffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &ms); + memcpy(ms.pData, buf_vbo, buf_vbo_len * sizeof(float)); + d3d.context->Unmap(d3d.vertex_buffer.Get(), 0); + + uint32_t stride = d3d.shader_program->num_floats * sizeof(float); + uint32_t offset = 0; + + if (d3d.last_vertex_buffer_stride != stride) { + d3d.last_vertex_buffer_stride = stride; + d3d.context->IASetVertexBuffers(0, 1, d3d.vertex_buffer.GetAddressOf(), &stride, &offset); + } + + if (d3d.last_shader_program != d3d.shader_program) { + d3d.last_shader_program = d3d.shader_program; + d3d.context->IASetInputLayout(d3d.shader_program->input_layout.Get()); + d3d.context->VSSetShader(d3d.shader_program->vertex_shader.Get(), 0, 0); + d3d.context->PSSetShader(d3d.shader_program->pixel_shader.Get(), 0, 0); + + if (d3d.last_blend_state.Get() != d3d.shader_program->blend_state.Get()) { + d3d.last_blend_state = d3d.shader_program->blend_state.Get(); + d3d.context->OMSetBlendState(d3d.shader_program->blend_state.Get(), 0, 0xFFFFFFFF); + } + } + + if (d3d.last_primitive_topology != D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST) { + d3d.last_primitive_topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; + d3d.context->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + } + + d3d.context->Draw(buf_vbo_num_tris * 3, 0); +} + +static void gfx_d3d11_init(void) { } + +static void gfx_d3d11_shutdown(void) { } + +static void gfx_d3d11_start_frame(void) { + // Set render targets + + d3d.context->OMSetRenderTargets(1, d3d.backbuffer_view.GetAddressOf(), d3d.depth_stencil_view.Get()); + + // Clear render targets + + const float clearColor[] = { 0.0f, 0.0f, 0.0f, 1.0f }; + d3d.context->ClearRenderTargetView(d3d.backbuffer_view.Get(), clearColor); + d3d.context->ClearDepthStencilView(d3d.depth_stencil_view.Get(), D3D11_CLEAR_DEPTH, 1.0f, 0); + + // Set per-frame constant buffer + + d3d.per_frame_cb_data.noise_frame++; + if (d3d.per_frame_cb_data.noise_frame > 150) { + // No high values, as noise starts to look ugly + d3d.per_frame_cb_data.noise_frame = 0; + } + float aspect_ratio = (float) d3d.current_width / (float) d3d.current_height; + d3d.per_frame_cb_data.noise_scale_x = 120 * aspect_ratio; // 120 = N64 height resolution (240) / 2 + d3d.per_frame_cb_data.noise_scale_y = 120; + + D3D11_MAPPED_SUBRESOURCE ms; + ZeroMemory(&ms, sizeof(D3D11_MAPPED_SUBRESOURCE)); + d3d.context->Map(d3d.per_frame_cb.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &ms); + memcpy(ms.pData, &d3d.per_frame_cb_data, sizeof(PerFrameCB)); + d3d.context->Unmap(d3d.per_frame_cb.Get(), 0); +} + +struct GfxRenderingAPI gfx_d3d11_api = { + gfx_d3d11_z_is_from_0_to_1, + gfx_d3d11_unload_shader, + gfx_d3d11_load_shader, + gfx_d3d11_create_and_load_new_shader, + gfx_d3d11_lookup_shader, + gfx_d3d11_shader_get_info, + gfx_d3d11_new_texture, + gfx_d3d11_select_texture, + gfx_d3d11_upload_texture, + gfx_d3d11_set_sampler_parameters, + gfx_d3d11_set_depth_test, + gfx_d3d11_set_depth_mask, + gfx_d3d11_set_zmode_decal, + gfx_d3d11_set_viewport, + gfx_d3d11_set_scissor, + gfx_d3d11_set_use_alpha, + gfx_d3d11_draw_triangles, + gfx_d3d11_init, + gfx_d3d11_start_frame, + gfx_d3d11_shutdown, +}; + +struct GfxWindowManagerAPI gfx_dxgi = { + gfx_d3d11_dxgi_init, + gfx_d3d11_dxgi_set_keyboard_callbacks, + gfx_d3d11_dxgi_main_loop, + gfx_d3d11_dxgi_get_dimensions, + gfx_d3d11_dxgi_handle_events, + gfx_d3d11_dxgi_start_frame, + gfx_d3d11_dxgi_swap_buffers_begin, + gfx_d3d11_dxgi_swap_buffers_end, + gfx_d3d11_dxgi_get_time, + gfx_d3d11_dxgi_shutdown, +}; + +#else + +#error "D3D11 is only supported on Windows" + +#endif // _WIN32 + +#endif // RAPI_D3D11 diff --git a/src/pc/gfx/gfx_direct3d11.h b/src/pc/gfx/gfx_direct3d11.h new file mode 100644 index 00000000..60b122b3 --- /dev/null +++ b/src/pc/gfx/gfx_direct3d11.h @@ -0,0 +1,10 @@ +#ifndef GFX_DIRECT3D11_H +#define GFX_DIRECT3D11_H + +#include "gfx_window_manager_api.h" +#include "gfx_rendering_api.h" + +extern struct GfxWindowManagerAPI gfx_dxgi; +extern struct GfxRenderingAPI gfx_d3d11_api; + +#endif diff --git a/src/pc/gfx/gfx_direct3d12.cpp b/src/pc/gfx/gfx_direct3d12.cpp new file mode 100644 index 00000000..90f3cd08 --- /dev/null +++ b/src/pc/gfx/gfx_direct3d12.cpp @@ -0,0 +1,1317 @@ +#ifdef RAPI_D3D12 + +#if defined(_WIN32) || defined(_WIN64) + +#include +#include +#include + +#include +#include +#include + +#include +#include + +// These are needed when compiling with MinGW +#include +#include +#define __in_ecount_opt(size) +#define __in +#define __out +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#include +#include + +#include "dxsdk/dxgi.h" +#include "dxsdk/dxgi1_4.h" +#include "dxsdk/d3d12.h" +#include "dxsdk/d3dcompiler.h" + +#include "dxsdk/d3dx12.h" + +#ifndef _LANGUAGE_C +#define _LANGUAGE_C +#endif +#include + +extern "C" { +#include "../configfile.h" +#include "../platform.h" +} + +#include "gfx_cc.h" +#include "gfx_window_manager_api.h" +#include "gfx_rendering_api.h" +#include "gfx_direct3d_common.h" + +#include "gfx_screen_config.h" + +#define WINCLASS_NAME L"SUPERMARIO64" +#define GFX_API_NAME "Direct3D 12" +#define DEBUG_D3D 0 + +#ifdef VERSION_EU +#define FRAME_INTERVAL_US_NUMERATOR 40000 +#define FRAME_INTERVAL_US_DENOMINATOR 1 +#else +#define FRAME_INTERVAL_US_NUMERATOR 100000 +#define FRAME_INTERVAL_US_DENOMINATOR 3 +#endif + +using namespace Microsoft::WRL; // For ComPtr + +struct ShaderProgram { + uint32_t shader_id; + uint8_t num_inputs; + bool used_textures[2]; + uint8_t num_floats; + uint8_t num_attribs; + + ComPtr vertex_shader; + ComPtr pixel_shader; + ComPtr root_signature; +}; + +struct PipelineDesc { + uint32_t shader_id; + bool depth_test; + bool depth_mask; + bool zmode_decal; + bool _padding; + + bool operator==(const PipelineDesc& o) const { + return memcmp(this, &o, sizeof(*this)) == 0; + } + + bool operator<(const PipelineDesc& o) const { + return memcmp(this, &o, sizeof(*this)) < 0; + } +}; + +struct TextureHeap { + ComPtr heap; + std::vector free_list; +}; + +struct TextureData { + ComPtr resource; + struct TextureHeap *heap; + uint8_t heap_offset; + + uint64_t last_frame_counter; + uint32_t descriptor_index; + int sampler_parameters; +}; + +static struct { + struct ShaderProgram shader_program_pool[64]; + uint8_t shader_program_pool_size; + + uint32_t current_width, current_height; + + ComPtr factory; + ComPtr device; + ComPtr command_queue; + ComPtr copy_command_queue; + ComPtr swap_chain; + ComPtr rtv_heap; + UINT rtv_descriptor_size; + ComPtr render_targets[2]; + ComPtr command_allocator; + ComPtr copy_command_allocator; + ComPtr command_list; + ComPtr copy_command_list; + ComPtr dsv_heap; + ComPtr depth_stencil_buffer; + ComPtr srv_heap; + UINT srv_descriptor_size; + ComPtr sampler_heap; + UINT sampler_descriptor_size; + + std::map, std::list> texture_heaps; + + std::map>> upload_heaps; + std::vector>> upload_heaps_in_flight; + ComPtr copy_fence; + uint64_t copy_fence_value; + + std::vector textures; + int current_tile; + uint32_t current_texture_ids[2]; + uint32_t srv_pos; + + int frame_index; + ComPtr fence; + HANDLE fence_event; + HANDLE waitable_object; + uint64_t qpc_init, qpc_freq; + uint64_t frame_timestamp; // in units of 1/FRAME_INTERVAL_US_DENOMINATOR microseconds + std::map frame_stats; + std::set> pending_frame_stats; + bool dropped_frame; + bool sync_interval_means_frames_to_wait; + UINT length_in_vsync_frames; + + uint64_t frame_counter; + + ComPtr vertex_buffer; + void *mapped_vbuf_address; + int vbuf_pos; + + std::vector> resources_to_clean_at_end_of_frame; + std::vector> texture_heap_allocations_to_reclaim_at_end_of_frame; + + std::map> pipeline_states; + bool must_reload_pipeline; + + // Current state: + ID3D12PipelineState *pipeline_state; + struct ShaderProgram *shader_program; + bool depth_test; + bool depth_mask; + bool zmode_decal; + + CD3DX12_VIEWPORT viewport; + CD3DX12_RECT scissor; + + void (*run_one_game_iter)(void); + bool (*on_key_down)(int scancode); + bool (*on_key_up)(int scancode); + void (*on_all_keys_up)(void); +} d3d; + +static int texture_uploads = 0; +static int max_texture_uploads; + +static D3D12_CPU_DESCRIPTOR_HANDLE get_cpu_descriptor_handle(ComPtr& heap) { +#if __MINGW32__ + // We would like to do this: + // D3D12_CPU_DESCRIPTOR_HANDLE handle = heap->GetCPUDescriptorHandleForHeapStart(); + // but MinGW64 doesn't follow the calling conventions of VC++ for some reason. + // Per MS documentation "User-defined types can be returned by value from global functions and static member functions"... + // "Otherwise, the caller assumes the responsibility of allocating memory and passing a pointer for the return value as the first argument". + // The method here is a non-static member function, and hence we need to pass the address to the return value as a parameter. + // MinGW32 has the same issue. + auto fn = heap->GetCPUDescriptorHandleForHeapStart; + void (STDMETHODCALLTYPE ID3D12DescriptorHeap::*fun)(D3D12_CPU_DESCRIPTOR_HANDLE *out) = (void (STDMETHODCALLTYPE ID3D12DescriptorHeap::*)(D3D12_CPU_DESCRIPTOR_HANDLE *out))fn; + D3D12_CPU_DESCRIPTOR_HANDLE handle; + (heap.Get()->*fun)(&handle); + return handle; +#else + return heap->GetCPUDescriptorHandleForHeapStart(); +#endif +} + +static D3D12_GPU_DESCRIPTOR_HANDLE get_gpu_descriptor_handle(ComPtr& heap) { +#ifdef __MINGW32__ + // See get_cpu_descriptor_handle + auto fn = heap->GetGPUDescriptorHandleForHeapStart; + void (STDMETHODCALLTYPE ID3D12DescriptorHeap::*fun)(D3D12_GPU_DESCRIPTOR_HANDLE *out) = (void (STDMETHODCALLTYPE ID3D12DescriptorHeap::*)(D3D12_GPU_DESCRIPTOR_HANDLE *out))fn; + D3D12_GPU_DESCRIPTOR_HANDLE handle; + (heap.Get()->*fun)(&handle); + return handle; +#else + return heap->GetGPUDescriptorHandleForHeapStart(); +#endif +} + +static D3D12_RESOURCE_ALLOCATION_INFO get_resource_allocation_info(const D3D12_RESOURCE_DESC *resource_desc) { +#ifdef __MINGW32__ + // See get_cpu_descriptor_handle + auto fn = d3d.device->GetResourceAllocationInfo; + void (STDMETHODCALLTYPE ID3D12Device::*fun)(D3D12_RESOURCE_ALLOCATION_INFO *out, UINT visibleMask, UINT numResourceDescs, const D3D12_RESOURCE_DESC *pResourceDescs) = + (void (STDMETHODCALLTYPE ID3D12Device::*)(D3D12_RESOURCE_ALLOCATION_INFO *out, UINT visibleMask, UINT numResourceDescs, const D3D12_RESOURCE_DESC *pResourceDescs))fn; + D3D12_RESOURCE_ALLOCATION_INFO out; + (d3d.device.Get()->*fun)(&out, 0, 1, resource_desc); + return out; +#else + return d3d.device->GetResourceAllocationInfo(0, 1, resource_desc); +#endif +} + +static bool gfx_d3d12_z_is_from_0_to_1(void) { + return true; +} + +static void gfx_d3d12_unload_shader(struct ShaderProgram *old_prg) { +} + +static void gfx_d3d12_load_shader(struct ShaderProgram *new_prg) { + d3d.shader_program = new_prg; + d3d.must_reload_pipeline = true; +} + +static struct ShaderProgram *gfx_d3d12_create_and_load_new_shader(uint32_t shader_id) { + /*static FILE *fp; + if (!fp) { + fp = fopen("shaders.txt", "w"); + } + fprintf(fp, "0x%08x\n", shader_id); + fflush(fp);*/ + + struct ShaderProgram *prg = &d3d.shader_program_pool[d3d.shader_program_pool_size++]; + + CCFeatures cc_features; + get_cc_features(shader_id, &cc_features); + + char buf[2048]; + size_t len = 0; + size_t num_floats = 4; + + append_str(buf, &len, "#define RS \"RootFlags(ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT | DENY_VERTEX_SHADER_ROOT_ACCESS)"); + if (cc_features.used_textures[0]) { + append_str(buf, &len, ",DescriptorTable(SRV(t0), visibility = SHADER_VISIBILITY_PIXEL)"); + append_str(buf, &len, ",DescriptorTable(Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL)"); + } + if (cc_features.used_textures[1]) { + append_str(buf, &len, ",DescriptorTable(SRV(t1), visibility = SHADER_VISIBILITY_PIXEL)"); + append_str(buf, &len, ",DescriptorTable(Sampler(s1), visibility = SHADER_VISIBILITY_PIXEL)"); + } + append_line(buf, &len, "\""); + + append_line(buf, &len, "struct PSInput {"); + append_line(buf, &len, "float4 position : SV_POSITION;"); + if (cc_features.used_textures[0] || cc_features.used_textures[1]) { + append_line(buf, &len, "float2 uv : TEXCOORD;"); + num_floats += 2; + } + if (cc_features.opt_fog) { + append_line(buf, &len, "float4 fog : FOG;"); + num_floats += 4; + } + for (int i = 0; i < cc_features.num_inputs; i++) { + len += sprintf(buf + len, "float%d input%d : INPUT%d;\r\n", cc_features.opt_alpha ? 4 : 3, i + 1, i); + num_floats += cc_features.opt_alpha ? 4 : 3; + } + append_line(buf, &len, "};"); + + if (cc_features.used_textures[0]) { + append_line(buf, &len, "Texture2D g_texture0 : register(t0);"); + append_line(buf, &len, "SamplerState g_sampler0 : register(s0);"); + } + if (cc_features.used_textures[1]) { + append_line(buf, &len, "Texture2D g_texture1 : register(t1);"); + append_line(buf, &len, "SamplerState g_sampler1 : register(s1);"); + } + + // Vertex shader + append_str(buf, &len, "PSInput VSMain(float4 position : POSITION"); + if (cc_features.used_textures[0] || cc_features.used_textures[1]) { + append_str(buf, &len, ", float2 uv : TEXCOORD"); + } + if (cc_features.opt_fog) { + append_str(buf, &len, ", float4 fog : FOG"); + } + for (int i = 0; i < cc_features.num_inputs; i++) { + len += sprintf(buf + len, ", float%d input%d : INPUT%d", cc_features.opt_alpha ? 4 : 3, i + 1, i); + } + append_line(buf, &len, ") {"); + append_line(buf, &len, "PSInput result;"); + append_line(buf, &len, "result.position = position;"); + if (cc_features.used_textures[0] || cc_features.used_textures[1]) { + append_line(buf, &len, "result.uv = uv;"); + } + if (cc_features.opt_fog) { + append_line(buf, &len, "result.fog = fog;"); + } + for (int i = 0; i < cc_features.num_inputs; i++) { + len += sprintf(buf + len, "result.input%d = input%d;\r\n", i + 1, i + 1); + } + append_line(buf, &len, "return result;"); + append_line(buf, &len, "}"); + + // Pixel shader + append_line(buf, &len, "[RootSignature(RS)]"); + append_line(buf, &len, "float4 PSMain(PSInput input) : SV_TARGET {"); + if (cc_features.used_textures[0]) { + append_line(buf, &len, "float4 texVal0 = g_texture0.Sample(g_sampler0, input.uv);"); + } + if (cc_features.used_textures[1]) { + append_line(buf, &len, "float4 texVal1 = g_texture1.Sample(g_sampler1, input.uv);"); + } + + append_str(buf, &len, cc_features.opt_alpha ? "float4 texel = " : "float3 texel = "); + if (!cc_features.color_alpha_same && cc_features.opt_alpha) { + append_str(buf, &len, "float4("); + append_formula(buf, &len, cc_features.c, cc_features.do_single[0], cc_features.do_multiply[0], cc_features.do_mix[0], false, false, true); + append_str(buf, &len, ", "); + append_formula(buf, &len, cc_features.c, cc_features.do_single[1], cc_features.do_multiply[1], cc_features.do_mix[1], true, true, true); + append_str(buf, &len, ")"); + } else { + append_formula(buf, &len, cc_features.c, cc_features.do_single[0], cc_features.do_multiply[0], cc_features.do_mix[0], cc_features.opt_alpha, false, cc_features.opt_alpha); + } + append_line(buf, &len, ";"); + + if (cc_features.opt_texture_edge && cc_features.opt_alpha) { + append_line(buf, &len, "if (texel.a > 0.3) texel.a = 1.0; else discard;"); + } + // TODO discard if alpha is 0? + if (cc_features.opt_fog) { + if (cc_features.opt_alpha) { + append_line(buf, &len, "texel = float4(lerp(texel.rgb, input.fog.rgb, input.fog.a), texel.a);"); + } else { + append_line(buf, &len, "texel = lerp(texel, input.fog.rgb, input.fog.a);"); + } + } + + if (cc_features.opt_alpha) { + append_line(buf, &len, "return texel;"); + } else { + append_line(buf, &len, "return float4(texel, 1.0);"); + } + append_line(buf, &len, "}"); + + //fwrite(buf, 1, len, stdout); + + ThrowIfFailed(D3DCompile(buf, len, nullptr, nullptr, nullptr, "VSMain", "vs_5_1", /*D3DCOMPILE_OPTIMIZATION_LEVEL3*/0, 0, &prg->vertex_shader, nullptr)); + ThrowIfFailed(D3DCompile(buf, len, nullptr, nullptr, nullptr, "PSMain", "ps_5_1", /*D3DCOMPILE_OPTIMIZATION_LEVEL3*/0, 0, &prg->pixel_shader, nullptr)); + + ThrowIfFailed(d3d.device->CreateRootSignature(0, prg->pixel_shader->GetBufferPointer(), prg->pixel_shader->GetBufferSize(), IID_ID3D12RootSignature, IID_PPV_ARGS_Helper(&prg->root_signature))); + + prg->shader_id = shader_id; + prg->num_inputs = cc_features.num_inputs; + prg->used_textures[0] = cc_features.used_textures[0]; + prg->used_textures[1] = cc_features.used_textures[1]; + prg->num_floats = num_floats; + //prg->num_attribs = cnt; + + d3d.must_reload_pipeline = true; + return d3d.shader_program = prg; +} + +static struct ShaderProgram *gfx_d3d12_lookup_shader(uint32_t shader_id) { + for (size_t i = 0; i < d3d.shader_program_pool_size; i++) { + if (d3d.shader_program_pool[i].shader_id == shader_id) { + return &d3d.shader_program_pool[i]; + } + } + return nullptr; +} + +static void gfx_d3d12_shader_get_info(struct ShaderProgram *prg, uint8_t *num_inputs, bool used_textures[2]) { + *num_inputs = prg->num_inputs; + used_textures[0] = prg->used_textures[0]; + used_textures[1] = prg->used_textures[1]; +} + +static uint32_t gfx_d3d12_new_texture(void) { + d3d.textures.resize(d3d.textures.size() + 1); + return (uint32_t)(d3d.textures.size() - 1); +} + +static void gfx_d3d12_select_texture(int tile, uint32_t texture_id) { + d3d.current_tile = tile; + d3d.current_texture_ids[tile] = texture_id; +} + +static void gfx_d3d12_upload_texture(uint8_t *rgba32_buf, int width, int height) { + texture_uploads++; + + ComPtr texture_resource; + + // Describe and create a Texture2D. + D3D12_RESOURCE_DESC texture_desc = {}; + texture_desc.MipLevels = 1; + texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + texture_desc.Width = width; + texture_desc.Height = height; + texture_desc.Flags = D3D12_RESOURCE_FLAG_NONE; + texture_desc.DepthOrArraySize = 1; + texture_desc.SampleDesc.Count = 1; + texture_desc.SampleDesc.Quality = 0; + texture_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; + texture_desc.Alignment = D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT; + + D3D12_RESOURCE_ALLOCATION_INFO alloc_info = get_resource_allocation_info(&texture_desc); + + std::list& heaps = d3d.texture_heaps[std::pair(alloc_info.SizeInBytes, alloc_info.Alignment)]; + + struct TextureHeap *found_heap = nullptr; + for (struct TextureHeap& heap : heaps) { + if (!heap.free_list.empty()) { + found_heap = &heap; + } + } + if (found_heap == nullptr) { + heaps.resize(heaps.size() + 1); + found_heap = &heaps.back(); + + const int textures_per_heap = 64; + + D3D12_HEAP_DESC heap_desc = {}; + heap_desc.SizeInBytes = alloc_info.SizeInBytes * textures_per_heap; + if (alloc_info.Alignment == D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT) { + heap_desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT; + } else { + heap_desc.Alignment = alloc_info.Alignment; + } + heap_desc.Properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; + heap_desc.Properties.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; + heap_desc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT; + heap_desc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES; + ThrowIfFailed(d3d.device->CreateHeap(&heap_desc, IID_ID3D12Heap, IID_PPV_ARGS_Helper(&found_heap->heap))); + for (int i = 0; i < textures_per_heap; i++) { + found_heap->free_list.push_back(i); + } + } + + uint8_t heap_offset = found_heap->free_list.back(); + found_heap->free_list.pop_back(); + ThrowIfFailed(d3d.device->CreatePlacedResource(found_heap->heap.Get(), heap_offset * alloc_info.SizeInBytes, &texture_desc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_ID3D12Resource, IID_PPV_ARGS_Helper(&texture_resource))); + + D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout; + UINT num_rows; + UINT64 row_size_in_bytes; + UINT64 upload_buffer_size; + d3d.device->GetCopyableFootprints(&texture_desc, 0, 1, 0, &layout, &num_rows, &row_size_in_bytes, &upload_buffer_size); + + std::vector>& upload_heaps = d3d.upload_heaps[upload_buffer_size]; + ComPtr upload_heap; + if (upload_heaps.empty()) { + CD3DX12_HEAP_PROPERTIES hp(D3D12_HEAP_TYPE_UPLOAD); + CD3DX12_RESOURCE_DESC rdb = CD3DX12_RESOURCE_DESC::Buffer(upload_buffer_size); + ThrowIfFailed(d3d.device->CreateCommittedResource( + &hp, + D3D12_HEAP_FLAG_NONE, + &rdb, + D3D12_RESOURCE_STATE_GENERIC_READ, + nullptr, + IID_ID3D12Resource, IID_PPV_ARGS_Helper(&upload_heap))); + } else { + upload_heap = upload_heaps.back(); + upload_heaps.pop_back(); + } + + { + D3D12_SUBRESOURCE_DATA texture_data = {}; + texture_data.pData = rgba32_buf; + texture_data.RowPitch = width * 4; // RGBA + texture_data.SlicePitch = texture_data.RowPitch * height; + + void *data; + upload_heap->Map(0, nullptr, &data); + D3D12_MEMCPY_DEST dest_data = { (uint8_t *)data + layout.Offset, layout.Footprint.RowPitch, SIZE_T(layout.Footprint.RowPitch) * SIZE_T(num_rows) }; + MemcpySubresource(&dest_data, &texture_data, static_cast(row_size_in_bytes), num_rows, layout.Footprint.Depth); + upload_heap->Unmap(0, nullptr); + + CD3DX12_TEXTURE_COPY_LOCATION dst(texture_resource.Get(), 0); + CD3DX12_TEXTURE_COPY_LOCATION src(upload_heap.Get(), layout); + d3d.copy_command_list->CopyTextureRegion(&dst, 0, 0, 0, &src, nullptr); + } + + CD3DX12_RESOURCE_BARRIER barrier = CD3DX12_RESOURCE_BARRIER::Transition(texture_resource.Get(), D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE); + d3d.command_list->ResourceBarrier(1, &barrier); + + d3d.upload_heaps_in_flight.push_back(std::make_pair((size_t)upload_buffer_size, std::move(upload_heap))); + + struct TextureData& td = d3d.textures[d3d.current_texture_ids[d3d.current_tile]]; + if (td.resource.Get() != nullptr) { + d3d.resources_to_clean_at_end_of_frame.push_back(std::move(td.resource)); + d3d.texture_heap_allocations_to_reclaim_at_end_of_frame.push_back(std::make_pair(td.heap, td.heap_offset)); + td.last_frame_counter = 0; + } + td.resource = std::move(texture_resource); + td.heap = found_heap; + td.heap_offset = heap_offset; +} + +static int gfx_cm_to_index(uint32_t val) { + if (val & G_TX_CLAMP) { + return 2; + } + return (val & G_TX_MIRROR) ? 1 : 0; +} + +static void gfx_d3d12_set_sampler_parameters(int tile, bool linear_filter, uint32_t cms, uint32_t cmt) { + d3d.textures[d3d.current_texture_ids[tile]].sampler_parameters = linear_filter * 9 + gfx_cm_to_index(cms) * 3 + gfx_cm_to_index(cmt); +} + +static void gfx_d3d12_set_depth_test(bool depth_test) { + d3d.depth_test = depth_test; + d3d.must_reload_pipeline = true; +} + +static void gfx_d3d12_set_depth_mask(bool z_upd) { + d3d.depth_mask = z_upd; + d3d.must_reload_pipeline = true; +} + +static void gfx_d3d12_set_zmode_decal(bool zmode_decal) { + d3d.zmode_decal = zmode_decal; + d3d.must_reload_pipeline = true; +} + +static void gfx_d3d12_set_viewport(int x, int y, int width, int height) { + d3d.viewport = CD3DX12_VIEWPORT(x, d3d.current_height - y - height, width, height); +} + +static void gfx_d3d12_set_scissor(int x, int y, int width, int height) { + d3d.scissor = CD3DX12_RECT(x, d3d.current_height - y - height, x + width, d3d.current_height - y); +} + +static void gfx_d3d12_set_use_alpha(bool use_alpha) { + // Already part of the pipeline state from shader info +} + +static void gfx_d3d12_draw_triangles(float buf_vbo[], size_t buf_vbo_len, size_t buf_vbo_num_tris) { + struct ShaderProgram *prg = d3d.shader_program; + + if (d3d.must_reload_pipeline) { + ComPtr& pipeline_state = d3d.pipeline_states[PipelineDesc{ + prg->shader_id, + d3d.depth_test, + d3d.depth_mask, + d3d.zmode_decal, + 0 + }]; + if (pipeline_state.Get() == nullptr) { + D3D12_INPUT_ELEMENT_DESC ied[7] = { + {"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 } + }; + uint32_t ied_pos = 1; + if (prg->used_textures[0] || prg->used_textures[1]) { + ied[ied_pos++] = D3D12_INPUT_ELEMENT_DESC{"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}; + } + if (prg->shader_id & SHADER_OPT_FOG) { + ied[ied_pos++] = D3D12_INPUT_ELEMENT_DESC{"FOG", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}; + } + for (int i = 0; i < prg->num_inputs; i++) { + DXGI_FORMAT format = (prg->shader_id & SHADER_OPT_ALPHA) ? DXGI_FORMAT_R32G32B32A32_FLOAT : DXGI_FORMAT_R32G32B32_FLOAT; + ied[ied_pos++] = D3D12_INPUT_ELEMENT_DESC{"INPUT", (UINT)i, format, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}; + } + + D3D12_GRAPHICS_PIPELINE_STATE_DESC desc = {}; + desc.InputLayout = { ied, ied_pos }; + desc.pRootSignature = prg->root_signature.Get(); + desc.VS = CD3DX12_SHADER_BYTECODE(prg->vertex_shader.Get()); + desc.PS = CD3DX12_SHADER_BYTECODE(prg->pixel_shader.Get()); + desc.RasterizerState = CD3DX12_RASTERIZER_DESC(D3D12_DEFAULT); + if (d3d.zmode_decal) { + desc.RasterizerState.SlopeScaledDepthBias = -2.0f; + } + desc.RasterizerState.CullMode = D3D12_CULL_MODE_NONE; + if (prg->shader_id & SHADER_OPT_ALPHA) { + D3D12_BLEND_DESC bd = {}; + bd.AlphaToCoverageEnable = FALSE; + bd.IndependentBlendEnable = FALSE; + static const D3D12_RENDER_TARGET_BLEND_DESC default_rtbd = { + TRUE, FALSE, + D3D12_BLEND_SRC_ALPHA, D3D12_BLEND_INV_SRC_ALPHA, D3D12_BLEND_OP_ADD, + D3D12_BLEND_ONE, D3D12_BLEND_INV_SRC_ALPHA, D3D12_BLEND_OP_ADD, + D3D12_LOGIC_OP_NOOP, + D3D12_COLOR_WRITE_ENABLE_ALL + }; + for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; i++) { + bd.RenderTarget[i] = default_rtbd; + } + desc.BlendState = bd; + } else { + desc.BlendState = CD3DX12_BLEND_DESC(D3D12_DEFAULT); + } + desc.DepthStencilState.DepthEnable = d3d.depth_test; + desc.DepthStencilState.DepthWriteMask = d3d.depth_mask ? D3D12_DEPTH_WRITE_MASK_ALL : D3D12_DEPTH_WRITE_MASK_ZERO; + desc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL; + desc.DSVFormat = d3d.depth_test ? DXGI_FORMAT_D32_FLOAT : DXGI_FORMAT_UNKNOWN; + desc.SampleMask = UINT_MAX; + desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; + desc.NumRenderTargets = 1; + desc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM; + desc.SampleDesc.Count = 1; + ThrowIfFailed(d3d.device->CreateGraphicsPipelineState(&desc, IID_ID3D12PipelineState, IID_PPV_ARGS_Helper(&pipeline_state))); + } + d3d.pipeline_state = pipeline_state.Get(); + d3d.must_reload_pipeline = false; + } + + d3d.command_list->SetGraphicsRootSignature(prg->root_signature.Get()); + d3d.command_list->SetPipelineState(d3d.pipeline_state); + + ID3D12DescriptorHeap *heaps[] = { d3d.srv_heap.Get(), d3d.sampler_heap.Get() }; + d3d.command_list->SetDescriptorHeaps(2, heaps); + + int texture_pos = 0; + for (int i = 0; i < 2; i++) { + if (prg->used_textures[i]) { + struct TextureData& td = d3d.textures[d3d.current_texture_ids[i]]; + if (td.last_frame_counter != d3d.frame_counter) { + td.descriptor_index = d3d.srv_pos; + td.last_frame_counter = d3d.frame_counter; + + D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc = {}; + srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; + srv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D; + srv_desc.Texture2D.MipLevels = 1; + + CD3DX12_CPU_DESCRIPTOR_HANDLE srv_handle(get_cpu_descriptor_handle(d3d.srv_heap), d3d.srv_pos++, d3d.srv_descriptor_size); + d3d.device->CreateShaderResourceView(td.resource.Get(), &srv_desc, srv_handle); + } + + CD3DX12_GPU_DESCRIPTOR_HANDLE srv_gpu_handle(get_gpu_descriptor_handle(d3d.srv_heap), td.descriptor_index, d3d.srv_descriptor_size); + d3d.command_list->SetGraphicsRootDescriptorTable(2 * texture_pos, srv_gpu_handle); + + CD3DX12_GPU_DESCRIPTOR_HANDLE sampler_gpu_handle(get_gpu_descriptor_handle(d3d.sampler_heap), td.sampler_parameters, d3d.sampler_descriptor_size); + d3d.command_list->SetGraphicsRootDescriptorTable(2 * texture_pos + 1, sampler_gpu_handle); + + ++texture_pos; + } + } + + CD3DX12_CPU_DESCRIPTOR_HANDLE rtv_handle(get_cpu_descriptor_handle(d3d.rtv_heap), d3d.frame_index, d3d.rtv_descriptor_size); + D3D12_CPU_DESCRIPTOR_HANDLE dsv_handle = get_cpu_descriptor_handle(d3d.dsv_heap); + d3d.command_list->OMSetRenderTargets(1, &rtv_handle, FALSE, &dsv_handle); + + d3d.command_list->RSSetViewports(1, &d3d.viewport); + d3d.command_list->RSSetScissorRects(1, &d3d.scissor); + + int current_pos = d3d.vbuf_pos; + memcpy((uint8_t *)d3d.mapped_vbuf_address + current_pos, buf_vbo, buf_vbo_len * sizeof(float)); + d3d.vbuf_pos += buf_vbo_len * sizeof(float); + static int maxpos; + if (d3d.vbuf_pos > maxpos) { + maxpos = d3d.vbuf_pos; + //printf("NEW MAXPOS: %d\n", maxpos); + } + + D3D12_VERTEX_BUFFER_VIEW vertex_buffer_view; + vertex_buffer_view.BufferLocation = d3d.vertex_buffer->GetGPUVirtualAddress() + current_pos; + vertex_buffer_view.StrideInBytes = buf_vbo_len / (3 * buf_vbo_num_tris) * sizeof(float); + vertex_buffer_view.SizeInBytes = buf_vbo_len * sizeof(float); + + d3d.command_list->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + d3d.command_list->IASetVertexBuffers(0, 1, &vertex_buffer_view); + d3d.command_list->DrawInstanced(3 * buf_vbo_num_tris, 1, 0, 0); +} + +static void gfx_d3d12_init(void) { } + +static void gfx_d3d12_shutdown(void) { } + +static void gfx_d3d12_start_frame(void) { + ++d3d.frame_counter; + d3d.srv_pos = 0; + texture_uploads = 0; + ThrowIfFailed(d3d.command_allocator->Reset()); + ThrowIfFailed(d3d.command_list->Reset(d3d.command_allocator.Get(), nullptr)); + + CD3DX12_RESOURCE_BARRIER barrier = CD3DX12_RESOURCE_BARRIER::Transition( + d3d.render_targets[d3d.frame_index].Get(), + D3D12_RESOURCE_STATE_PRESENT, + D3D12_RESOURCE_STATE_RENDER_TARGET); + d3d.command_list->ResourceBarrier(1, &barrier); + + CD3DX12_CPU_DESCRIPTOR_HANDLE rtv_handle(get_cpu_descriptor_handle(d3d.rtv_heap), d3d.frame_index, d3d.rtv_descriptor_size); + D3D12_CPU_DESCRIPTOR_HANDLE dsv_handle = get_cpu_descriptor_handle(d3d.dsv_heap); + d3d.command_list->OMSetRenderTargets(1, &rtv_handle, FALSE, &dsv_handle); + + static unsigned char c; + const float clear_color[] = { 0.0f, 0.0f, 0.0f, 1.0f }; + d3d.command_list->ClearRenderTargetView(rtv_handle, clear_color, 0, nullptr); + d3d.command_list->ClearDepthStencilView(dsv_handle, D3D12_CLEAR_FLAG_DEPTH, 1.0f, 0, 0, nullptr); + + d3d.vbuf_pos = 0; +} + +static void create_render_target_views(void) { + D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle = get_cpu_descriptor_handle(d3d.rtv_heap); + for (UINT i = 0; i < 2; i++) { + ThrowIfFailed(d3d.swap_chain->GetBuffer(i, IID_ID3D12Resource, (void **)&d3d.render_targets[i])); + d3d.device->CreateRenderTargetView(d3d.render_targets[i].Get(), nullptr, rtv_handle); + rtv_handle.ptr += d3d.rtv_descriptor_size; + } +} + +static void create_depth_buffer(void) { + DXGI_SWAP_CHAIN_DESC1 desc1; + ThrowIfFailed(d3d.swap_chain->GetDesc1(&desc1)); + UINT width = desc1.Width; + UINT height = desc1.Height; + + d3d.current_width = width; + d3d.current_height = height; + + D3D12_DEPTH_STENCIL_VIEW_DESC dsv_desc = {}; + dsv_desc.Format = DXGI_FORMAT_D32_FLOAT; + dsv_desc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D; + dsv_desc.Flags = D3D12_DSV_FLAG_NONE; + + D3D12_CLEAR_VALUE depth_optimized_cv = {}; + depth_optimized_cv.Format = DXGI_FORMAT_D32_FLOAT; + depth_optimized_cv.DepthStencil.Depth = 1.0f; + + D3D12_HEAP_PROPERTIES hp = {}; + hp.Type = D3D12_HEAP_TYPE_DEFAULT; + hp.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; + hp.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; + hp.CreationNodeMask = 1; + hp.VisibleNodeMask = 1; + + D3D12_RESOURCE_DESC rd = {}; + rd.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; + rd.Alignment = 0; + rd.Width = width; + rd.Height = height; + rd.DepthOrArraySize = 1; + rd.MipLevels = 0; + rd.Format = DXGI_FORMAT_D32_FLOAT; + rd.SampleDesc.Count = 1; + rd.SampleDesc.Quality = 0; + rd.Flags = D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL; + rd.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; + ThrowIfFailed(d3d.device->CreateCommittedResource(&hp, D3D12_HEAP_FLAG_NONE, &rd, D3D12_RESOURCE_STATE_DEPTH_WRITE, &depth_optimized_cv, IID_ID3D12Resource, IID_PPV_ARGS_Helper(&d3d.depth_stencil_buffer))); + + d3d.device->CreateDepthStencilView(d3d.depth_stencil_buffer.Get(), &dsv_desc, get_cpu_descriptor_handle(d3d.dsv_heap)); +} + +static void gfx_d3d12_dxgi_on_resize(void) { + if (d3d.render_targets[0].Get() != nullptr) { + d3d.render_targets[0].Reset(); + d3d.render_targets[1].Reset(); + ThrowIfFailed(d3d.swap_chain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN, DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT)); + d3d.frame_index = d3d.swap_chain->GetCurrentBackBufferIndex(); + create_render_target_views(); + create_depth_buffer(); + } +} + +static void onkeydown(WPARAM w_param, LPARAM l_param) { + int key = ((l_param >> 16) & 0x1ff); + if (d3d.on_key_down != nullptr) { + d3d.on_key_down(key); + } +} +static void onkeyup(WPARAM w_param, LPARAM l_param) { + int key = ((l_param >> 16) & 0x1ff); + if (d3d.on_key_up != nullptr) { + d3d.on_key_up(key); + } +} + +LRESULT CALLBACK gfx_d3d12_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_param, LPARAM l_param) { + switch (message) { + case WM_SIZE: + gfx_d3d12_dxgi_on_resize(); + break; + case WM_DESTROY: + exit(0); + case WM_PAINT: + if (d3d.run_one_game_iter != nullptr) + d3d.run_one_game_iter(); + break; + case WM_ACTIVATEAPP: + if (d3d.on_all_keys_up != nullptr) + d3d.on_all_keys_up(); + break; + case WM_KEYDOWN: + onkeydown(w_param, l_param); + break; + case WM_KEYUP: + onkeyup(w_param, l_param); + break; + default: + return DefWindowProcW(h_wnd, message, w_param, l_param); + } + return 0; +} + +static void gfx_d3d12_dxgi_init(const char *window_title) { + LARGE_INTEGER qpc_init, qpc_freq; + QueryPerformanceCounter(&qpc_init); + QueryPerformanceFrequency(&qpc_freq); + d3d.qpc_init = qpc_init.QuadPart; + d3d.qpc_freq = qpc_freq.QuadPart; + + // Prepare window title + + wchar_t w_title[512]; + mbstowcs(w_title, window_title, strlen(window_title) + 1); + + // Create window + WNDCLASSEXW wcex; + + wcex.cbSize = sizeof(WNDCLASSEX); + + wcex.style = CS_HREDRAW | CS_VREDRAW; + wcex.lpfnWndProc = gfx_d3d12_dxgi_wnd_proc; + wcex.cbClsExtra = 0; + wcex.cbWndExtra = 0; + wcex.hInstance = nullptr; + wcex.hIcon = nullptr; + wcex.hCursor = LoadCursor(nullptr, IDC_ARROW); + wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); + wcex.lpszMenuName = nullptr; + wcex.lpszClassName = WINCLASS_NAME; + wcex.hIconSm = nullptr; + + ATOM winclass = RegisterClassExW(&wcex); + + RECT wr = {0, 0, DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT}; + AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE); + + HWND h_wnd = CreateWindowW(WINCLASS_NAME, w_title, WS_OVERLAPPEDWINDOW, + CW_USEDEFAULT, 0, wr.right - wr.left, wr.bottom - wr.top, nullptr, nullptr, nullptr, nullptr); + + // Create device + { + UINT debug_flags = 0; +#if DEBUG_D3D + ComPtr debug_controller; + if (SUCCEEDED(D3D12GetDebugInterface(IID_ID3D12Debug, IID_PPV_ARGS_Helper(&debug_controller)))) { + debug_controller->EnableDebugLayer(); + debug_flags |= DXGI_CREATE_FACTORY_DEBUG; + } +#endif + + ThrowIfFailed(CreateDXGIFactory2(debug_flags, IID_IDXGIFactory4, &d3d.factory)); + ComPtr hw_adapter; + for (UINT i = 0; d3d.factory->EnumAdapters1(i, &hw_adapter) != DXGI_ERROR_NOT_FOUND; i++) { + DXGI_ADAPTER_DESC1 desc; + hw_adapter->GetDesc1(&desc); + if (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE) { + continue; + } + if (SUCCEEDED(D3D12CreateDevice(hw_adapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_ID3D12Device, nullptr))) { + break; + } + } + ThrowIfFailed(D3D12CreateDevice(hw_adapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_ID3D12Device, IID_PPV_ARGS_Helper(&d3d.device))); + } + + // Create command queues + { + D3D12_COMMAND_QUEUE_DESC queue_desc = {}; + queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; + queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; + ThrowIfFailed(d3d.device->CreateCommandQueue(&queue_desc, IID_ID3D12CommandQueue, IID_PPV_ARGS_Helper(&d3d.command_queue))); + } + { + D3D12_COMMAND_QUEUE_DESC queue_desc = {}; + queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; + queue_desc.Type = D3D12_COMMAND_LIST_TYPE_COPY; + ThrowIfFailed(d3d.device->CreateCommandQueue(&queue_desc, IID_ID3D12CommandQueue, IID_PPV_ARGS_Helper(&d3d.copy_command_queue))); + } + + // Create swap chain + { + DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = {}; + swap_chain_desc.BufferCount = 2; + swap_chain_desc.Width = DESIRED_SCREEN_WIDTH; + swap_chain_desc.Height = DESIRED_SCREEN_HEIGHT; + swap_chain_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + swap_chain_desc.Scaling = DXGI_SCALING_NONE; + swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; + swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT; + swap_chain_desc.SampleDesc.Count = 1; + + ComPtr swap_chain1; + ThrowIfFailed(d3d.factory->CreateSwapChainForHwnd(d3d.command_queue.Get(), h_wnd, &swap_chain_desc, nullptr, nullptr, &swap_chain1)); + //ThrowIfFailed(factory->MakeWindowAssociation(h_wnd, DXGI_MWA_NO_ALT_ENTER)); + ThrowIfFailed(swap_chain1->QueryInterface(IID_IDXGISwapChain3, &d3d.swap_chain)); + d3d.frame_index = d3d.swap_chain->GetCurrentBackBufferIndex(); + ThrowIfFailed(d3d.swap_chain->SetMaximumFrameLatency(1)); + d3d.waitable_object = d3d.swap_chain->GetFrameLatencyWaitableObject(); + WaitForSingleObject(d3d.waitable_object, INFINITE); + } + + // Create render target views + { + D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc = {}; + rtv_heap_desc.NumDescriptors = 2; + rtv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV; + rtv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE; + ThrowIfFailed(d3d.device->CreateDescriptorHeap(&rtv_heap_desc, IID_ID3D12DescriptorHeap, IID_PPV_ARGS_Helper(&d3d.rtv_heap))); + d3d.rtv_descriptor_size = d3d.device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV); + + create_render_target_views(); + } + + // Create Z-buffer + { + D3D12_DESCRIPTOR_HEAP_DESC dsv_heap_desc = {}; + dsv_heap_desc.NumDescriptors = 1; + dsv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV; + dsv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE; + ThrowIfFailed(d3d.device->CreateDescriptorHeap(&dsv_heap_desc, IID_ID3D12DescriptorHeap, IID_PPV_ARGS_Helper(&d3d.dsv_heap))); + + create_depth_buffer(); + } + + // Create SRV heap for texture descriptors + { + D3D12_DESCRIPTOR_HEAP_DESC srv_heap_desc = {}; + srv_heap_desc.NumDescriptors = 1024; // Max unique textures per frame + srv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV; + srv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE; + ThrowIfFailed(d3d.device->CreateDescriptorHeap(&srv_heap_desc, IID_ID3D12DescriptorHeap, IID_PPV_ARGS_Helper(&d3d.srv_heap))); + d3d.srv_descriptor_size = d3d.device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV); + } + + // Create sampler heap and descriptors + { + D3D12_DESCRIPTOR_HEAP_DESC sampler_heap_desc = {}; + sampler_heap_desc.NumDescriptors = 18; + sampler_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER; + sampler_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE; + ThrowIfFailed(d3d.device->CreateDescriptorHeap(&sampler_heap_desc, IID_ID3D12DescriptorHeap, IID_PPV_ARGS_Helper(&d3d.sampler_heap))); + d3d.sampler_descriptor_size = d3d.device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER); + + static const D3D12_TEXTURE_ADDRESS_MODE address_modes[] = { + D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR, + D3D12_TEXTURE_ADDRESS_MODE_CLAMP + }; + + D3D12_CPU_DESCRIPTOR_HANDLE sampler_handle = get_cpu_descriptor_handle(d3d.sampler_heap); + int pos = 0; + for (int linear_filter = 0; linear_filter < 2; linear_filter++) { + for (int cms = 0; cms < 3; cms++) { + for (int cmt = 0; cmt < 3; cmt++) { + D3D12_SAMPLER_DESC sampler_desc = {}; + sampler_desc.Filter = linear_filter ? D3D12_FILTER_MIN_MAG_MIP_LINEAR : D3D12_FILTER_MIN_MAG_MIP_POINT; + sampler_desc.AddressU = address_modes[cms]; + sampler_desc.AddressV = address_modes[cmt]; + sampler_desc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP; + sampler_desc.MinLOD = 0; + sampler_desc.MaxLOD = D3D12_FLOAT32_MAX; + sampler_desc.MipLODBias = 0.0f; + sampler_desc.MaxAnisotropy = 1; + sampler_desc.ComparisonFunc = D3D12_COMPARISON_FUNC_NEVER; + d3d.device->CreateSampler(&sampler_desc, CD3DX12_CPU_DESCRIPTOR_HANDLE(sampler_handle, pos++, d3d.sampler_descriptor_size)); + } + } + } + } + + ThrowIfFailed(d3d.device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_ID3D12CommandAllocator, IID_PPV_ARGS_Helper(&d3d.command_allocator))); + ThrowIfFailed(d3d.device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_COPY, IID_ID3D12CommandAllocator, IID_PPV_ARGS_Helper(&d3d.copy_command_allocator))); + + ThrowIfFailed(d3d.device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, d3d.command_allocator.Get(), nullptr, IID_ID3D12GraphicsCommandList, IID_PPV_ARGS_Helper(&d3d.command_list))); + ThrowIfFailed(d3d.device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_COPY, d3d.copy_command_allocator.Get(), nullptr, IID_ID3D12GraphicsCommandList, IID_PPV_ARGS_Helper(&d3d.copy_command_list))); + + ThrowIfFailed(d3d.command_list->Close()); + + ThrowIfFailed(d3d.device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_ID3D12Fence, IID_PPV_ARGS_Helper(&d3d.fence))); + d3d.fence_event = CreateEvent(nullptr, FALSE, FALSE, nullptr); + if (d3d.fence_event == nullptr) { + ThrowIfFailed(HRESULT_FROM_WIN32(GetLastError())); + } + + ThrowIfFailed(d3d.device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_ID3D12Fence, IID_PPV_ARGS_Helper(&d3d.copy_fence))); + + { + // Create a buffer of 1 MB in size. With a 120 star speed run 192 kB seems to be max usage. + CD3DX12_HEAP_PROPERTIES hp(D3D12_HEAP_TYPE_UPLOAD); + CD3DX12_RESOURCE_DESC rdb = CD3DX12_RESOURCE_DESC::Buffer(256 * 1024 * sizeof(float)); + ThrowIfFailed(d3d.device->CreateCommittedResource( + &hp, + D3D12_HEAP_FLAG_NONE, + &rdb, + D3D12_RESOURCE_STATE_GENERIC_READ, + nullptr, + IID_ID3D12Resource, + IID_PPV_ARGS_Helper(&d3d.vertex_buffer))); + + CD3DX12_RANGE read_range(0, 0); // Read not possible from CPU + ThrowIfFailed(d3d.vertex_buffer->Map(0, &read_range, &d3d.mapped_vbuf_address)); + } + + ShowWindow(h_wnd, SW_SHOW); + UpdateWindow(h_wnd); +} + +static void gfx_d3d12_dxgi_shutdown(void) { + if (d3d.render_targets[0].Get() != nullptr) { + d3d.render_targets[0].Reset(); + d3d.render_targets[1].Reset(); + } + + // uhh +} + +static void gfx_d3d12_dxgi_set_keyboard_callbacks(bool (*on_key_down)(int scancode), bool (*on_key_up)(int scancode), void (*on_all_keys_up)(void)) { + d3d.on_key_down = on_key_down; + d3d.on_key_up = on_key_up; + d3d.on_all_keys_up = on_all_keys_up; +} + +static void gfx_d3d12_dxgi_main_loop(void (*run_one_game_iter)(void)) { + d3d.run_one_game_iter = run_one_game_iter; + + MSG msg; + while (GetMessage(&msg, nullptr, 0, 0)) { + TranslateMessage(&msg); + DispatchMessage(&msg); + } +} + +static void gfx_d3d12_dxgi_get_dimensions(uint32_t *width, uint32_t *height) { + *width = d3d.current_width; + *height = d3d.current_height; +} + +static void gfx_d3d12_dxgi_handle_events(void) { + /*MSG msg; + while (PeekMessageW(&msg, nullptr, 0, 0, PM_REMOVE)) { + TranslateMessage(&msg); + DispatchMessage(&msg); + }*/ +} + +static uint64_t qpc_to_us(uint64_t qpc) { + return qpc / d3d.qpc_freq * 1000000 + qpc % d3d.qpc_freq * 1000000 / d3d.qpc_freq; +} + +static bool gfx_d3d12_dxgi_start_frame(void) { + DXGI_FRAME_STATISTICS stats; + if (d3d.swap_chain->GetFrameStatistics(&stats) == S_OK && (stats.SyncRefreshCount != 0 || stats.SyncQPCTime.QuadPart != 0ULL)) { + { + LARGE_INTEGER t0; + QueryPerformanceCounter(&t0); + //printf("Get frame stats: %llu\n", (unsigned long long)(t0.QuadPart - d3d.qpc_init)); + } + //printf("stats: %u %u %u %u %u %.6f\n", d3d.pending_frame_stats.rbegin()->first, d3d.pending_frame_stats.rbegin()->second, stats.PresentCount, stats.PresentRefreshCount, stats.SyncRefreshCount, (double)(stats.SyncQPCTime.QuadPart - d3d.qpc_init) / d3d.qpc_freq); + if (d3d.frame_stats.empty() || d3d.frame_stats.rbegin()->second.PresentCount != stats.PresentCount) { + d3d.frame_stats.insert(std::make_pair(stats.PresentCount, stats)); + } + if (d3d.frame_stats.size() > 3) { + d3d.frame_stats.erase(d3d.frame_stats.begin()); + } + } + if (!d3d.frame_stats.empty()) { + while (!d3d.pending_frame_stats.empty() && d3d.pending_frame_stats.begin()->first < d3d.frame_stats.rbegin()->first) { + d3d.pending_frame_stats.erase(d3d.pending_frame_stats.begin()); + } + } + while (d3d.pending_frame_stats.size() > 15) { + // Just make sure the list doesn't grow too large if GetFrameStatistics fails. + d3d.pending_frame_stats.erase(d3d.pending_frame_stats.begin()); + } + + d3d.frame_timestamp += FRAME_INTERVAL_US_NUMERATOR; + + if (d3d.frame_stats.size() >= 2) { + DXGI_FRAME_STATISTICS *first = &d3d.frame_stats.begin()->second; + DXGI_FRAME_STATISTICS *last = &d3d.frame_stats.rbegin()->second; + uint64_t sync_qpc_diff = last->SyncQPCTime.QuadPart - first->SyncQPCTime.QuadPart; + UINT sync_vsync_diff = last->SyncRefreshCount - first->SyncRefreshCount; + UINT present_vsync_diff = last->PresentRefreshCount - first->PresentRefreshCount; + UINT present_diff = last->PresentCount - first->PresentCount; + + if (sync_vsync_diff == 0) { + sync_vsync_diff = 1; + } + + double estimated_vsync_interval = (double)sync_qpc_diff / (double)sync_vsync_diff; + //printf("Estimated vsync_interval: %f\n", estimated_vsync_interval); + uint64_t estimated_vsync_interval_us = qpc_to_us(estimated_vsync_interval); + if (estimated_vsync_interval_us < 2 || estimated_vsync_interval_us > 1000000) { + // Unreasonable, maybe a monitor change + estimated_vsync_interval_us = 16666; + estimated_vsync_interval = estimated_vsync_interval_us * d3d.qpc_freq / 1000000; + } + + UINT queued_vsyncs = 0; + bool is_first = true; + for (const std::pair& p : d3d.pending_frame_stats) { + if (is_first && d3d.sync_interval_means_frames_to_wait) { + is_first = false; + continue; + } + queued_vsyncs += p.second; + } + + uint64_t last_frame_present_end_qpc = (last->SyncQPCTime.QuadPart - d3d.qpc_init) + estimated_vsync_interval * queued_vsyncs; + uint64_t last_end_us = qpc_to_us(last_frame_present_end_qpc); + + double vsyncs_to_wait = (double)(int64_t)(d3d.frame_timestamp / FRAME_INTERVAL_US_DENOMINATOR - last_end_us) / estimated_vsync_interval_us; + //printf("ts: %llu, last_end_us: %llu, Init v: %f\n", d3d.frame_timestamp / 3, last_end_us, vsyncs_to_wait); + + if (vsyncs_to_wait <= 0) { + // Too late + + if ((int64_t)(d3d.frame_timestamp / FRAME_INTERVAL_US_DENOMINATOR - last_end_us) < -66666) { + // The application must have been paused or similar + vsyncs_to_wait = round(((double)FRAME_INTERVAL_US_NUMERATOR / FRAME_INTERVAL_US_DENOMINATOR) / estimated_vsync_interval_us); + if (vsyncs_to_wait < 1) { + vsyncs_to_wait = 1; + } + d3d.frame_timestamp = FRAME_INTERVAL_US_DENOMINATOR * (last_end_us + vsyncs_to_wait * estimated_vsync_interval_us); + } else { + // Drop frame + //printf("Dropping frame\n"); + d3d.dropped_frame = true; + return false; + } + } + if (floor(vsyncs_to_wait) != vsyncs_to_wait) { + uint64_t left = last_end_us + floor(vsyncs_to_wait) * estimated_vsync_interval_us; + uint64_t right = last_end_us + ceil(vsyncs_to_wait) * estimated_vsync_interval_us; + uint64_t adjusted_desired_time = d3d.frame_timestamp / FRAME_INTERVAL_US_DENOMINATOR + (last_end_us + (FRAME_INTERVAL_US_NUMERATOR / FRAME_INTERVAL_US_DENOMINATOR) > d3d.frame_timestamp / FRAME_INTERVAL_US_DENOMINATOR ? 2000 : -2000); + int64_t diff_left = adjusted_desired_time - left; + int64_t diff_right = right - adjusted_desired_time; + if (diff_left < 0) { + diff_left = -diff_left; + } + if (diff_right < 0) { + diff_right = -diff_right; + } + if (diff_left < diff_right) { + vsyncs_to_wait = floor(vsyncs_to_wait); + } else { + vsyncs_to_wait = ceil(vsyncs_to_wait); + } + if (vsyncs_to_wait == 0) { + //printf("vsyncs_to_wait became 0 so dropping frame\n"); + d3d.dropped_frame = true; + return false; + } + } + //printf("v: %d\n", (int)vsyncs_to_wait); + if (vsyncs_to_wait > 4) { + // Invalid, so change to 4 + vsyncs_to_wait = 4; + } + d3d.length_in_vsync_frames = vsyncs_to_wait; + } else { + d3d.length_in_vsync_frames = 2; + } + + return true; +} + +static void gfx_d3d12_dxgi_swap_buffers_begin(void) { + if (max_texture_uploads < texture_uploads && texture_uploads != 38 && texture_uploads != 34 && texture_uploads != 29) { + max_texture_uploads = texture_uploads; + } + //printf("Texture uploads: %d %d\n", max_texture_uploads, texture_uploads); + texture_uploads = 0; + + ThrowIfFailed(d3d.copy_command_list->Close()); + { + ID3D12CommandList *lists[] = { d3d.copy_command_list.Get() }; + d3d.copy_command_queue->ExecuteCommandLists(1, lists); + d3d.copy_command_queue->Signal(d3d.copy_fence.Get(), ++d3d.copy_fence_value); + } + + CD3DX12_RESOURCE_BARRIER barrier = CD3DX12_RESOURCE_BARRIER::Transition( + d3d.render_targets[d3d.frame_index].Get(), + D3D12_RESOURCE_STATE_RENDER_TARGET, + D3D12_RESOURCE_STATE_PRESENT); + d3d.command_list->ResourceBarrier(1, &barrier); + + d3d.command_queue->Wait(d3d.copy_fence.Get(), d3d.copy_fence_value); + + ThrowIfFailed(d3d.command_list->Close()); + + { + ID3D12CommandList *lists[] = { d3d.command_list.Get() }; + d3d.command_queue->ExecuteCommandLists(1, lists); + } + + { + LARGE_INTEGER t0; + QueryPerformanceCounter(&t0); + //printf("Present: %llu %u\n", (unsigned long long)(t0.QuadPart - d3d.qpc_init), d3d.length_in_vsync_frames); + } + + //d3d.length_in_vsync_frames = 1; + ThrowIfFailed(d3d.swap_chain->Present(d3d.length_in_vsync_frames, 0)); + UINT this_present_id; + if (d3d.swap_chain->GetLastPresentCount(&this_present_id) == S_OK) { + d3d.pending_frame_stats.insert(std::make_pair(this_present_id, d3d.length_in_vsync_frames)); + } + d3d.dropped_frame = false; +} + +static void gfx_d3d12_dxgi_swap_buffers_end(void) { + LARGE_INTEGER t0, t1, t2; + QueryPerformanceCounter(&t0); + + static UINT64 fence_value; + ThrowIfFailed(d3d.command_queue->Signal(d3d.fence.Get(), ++fence_value)); + if (d3d.fence->GetCompletedValue() < fence_value) { + ThrowIfFailed(d3d.fence->SetEventOnCompletion(fence_value, d3d.fence_event)); + WaitForSingleObject(d3d.fence_event, INFINITE); + } + QueryPerformanceCounter(&t1); + + d3d.resources_to_clean_at_end_of_frame.clear(); + for (std::pair>& heap : d3d.upload_heaps_in_flight) { + d3d.upload_heaps[heap.first].push_back(std::move(heap.second)); + } + d3d.upload_heaps_in_flight.clear(); + for (std::pair& item : d3d.texture_heap_allocations_to_reclaim_at_end_of_frame) { + item.first->free_list.push_back(item.second); + } + d3d.texture_heap_allocations_to_reclaim_at_end_of_frame.clear(); + + if (!d3d.dropped_frame) { + WaitForSingleObject(d3d.waitable_object, INFINITE); + } + + DXGI_FRAME_STATISTICS stats; + d3d.swap_chain->GetFrameStatistics(&stats); + + QueryPerformanceCounter(&t2); + + d3d.frame_index = d3d.swap_chain->GetCurrentBackBufferIndex(); + + ThrowIfFailed(d3d.copy_command_allocator->Reset()); + ThrowIfFailed(d3d.copy_command_list->Reset(d3d.copy_command_allocator.Get(), nullptr)); + + d3d.sync_interval_means_frames_to_wait = d3d.pending_frame_stats.rbegin()->first == stats.PresentCount; + + //printf("done %llu gpu:%d wait:%d freed:%llu frame:%u %u monitor:%u t:%llu\n", (unsigned long long)(t0.QuadPart - d3d.qpc_init), (int)(t1.QuadPart - t0.QuadPart), (int)(t2.QuadPart - t0.QuadPart), (unsigned long long)(t2.QuadPart - d3d.qpc_init), d3d.pending_frame_stats.rbegin()->first, stats.PresentCount, stats.SyncRefreshCount, (unsigned long long)(stats.SyncQPCTime.QuadPart - d3d.qpc_init)); +} + +double gfx_d3d12_dxgi_get_time(void) { + LARGE_INTEGER t; + QueryPerformanceCounter(&t); + return (double)(t.QuadPart - d3d.qpc_init) / d3d.qpc_freq; +} + +struct GfxRenderingAPI gfx_d3d12_api = { + gfx_d3d12_z_is_from_0_to_1, + gfx_d3d12_unload_shader, + gfx_d3d12_load_shader, + gfx_d3d12_create_and_load_new_shader, + gfx_d3d12_lookup_shader, + gfx_d3d12_shader_get_info, + gfx_d3d12_new_texture, + gfx_d3d12_select_texture, + gfx_d3d12_upload_texture, + gfx_d3d12_set_sampler_parameters, + gfx_d3d12_set_depth_test, + gfx_d3d12_set_depth_mask, + gfx_d3d12_set_zmode_decal, + gfx_d3d12_set_viewport, + gfx_d3d12_set_scissor, + gfx_d3d12_set_use_alpha, + gfx_d3d12_draw_triangles, + gfx_d3d12_init, + gfx_d3d12_start_frame, + gfx_d3d12_shutdown, +}; + +struct GfxWindowManagerAPI gfx_dxgi = { + gfx_d3d12_dxgi_init, + gfx_d3d12_dxgi_set_keyboard_callbacks, + gfx_d3d12_dxgi_main_loop, + gfx_d3d12_dxgi_get_dimensions, + gfx_d3d12_dxgi_handle_events, + gfx_d3d12_dxgi_start_frame, + gfx_d3d12_dxgi_swap_buffers_begin, + gfx_d3d12_dxgi_swap_buffers_end, + gfx_d3d12_dxgi_get_time, + gfx_d3d12_dxgi_shutdown, +}; + +#else + +#error "D3D12 is only supported on Windows" + +#endif // _WIN32 + +#endif // RAPI_D3D12 diff --git a/src/pc/gfx/gfx_direct3d12.h b/src/pc/gfx/gfx_direct3d12.h new file mode 100644 index 00000000..7b8f5a66 --- /dev/null +++ b/src/pc/gfx/gfx_direct3d12.h @@ -0,0 +1,10 @@ +#ifndef GFX_DIRECT3D12_H +#define GFX_DIRECT3D12_H + +#include "gfx_window_manager_api.h" +#include "gfx_rendering_api.h" + +extern struct GfxWindowManagerAPI gfx_dxgi; +extern struct GfxRenderingAPI gfx_d3d12_api; + +#endif diff --git a/src/pc/gfx/gfx_direct3d_common.cpp b/src/pc/gfx/gfx_direct3d_common.cpp new file mode 100644 index 00000000..334814bd --- /dev/null +++ b/src/pc/gfx/gfx_direct3d_common.cpp @@ -0,0 +1,143 @@ +#if (defined(RAPI_D3D11) || defined(RAPI_D3D12)) && (defined(_WIN32) || defined(_WIN64)) + +#include + +extern "C" { +#include "../platform.h" +} + +#include "gfx_direct3d_common.h" +#include "gfx_cc.h" + +void ThrowIfFailed(HRESULT res) { + if (FAILED(res)) + sys_fatal("error while initializing D3D:\nerror code 0x%08X", res); +} + +void ThrowIfFailed(HRESULT res, HWND h_wnd, const char *message) { + if (FAILED(res)) + sys_fatal("%s\nerror code 0x%08X", message, res); +} + +void get_cc_features(uint32_t shader_id, CCFeatures *cc_features) { + for (int i = 0; i < 4; i++) { + cc_features->c[0][i] = (shader_id >> (i * 3)) & 7; + cc_features->c[1][i] = (shader_id >> (12 + i * 3)) & 7; + } + + cc_features->opt_alpha = (shader_id & SHADER_OPT_ALPHA) != 0; + cc_features->opt_fog = (shader_id & SHADER_OPT_FOG) != 0; + cc_features->opt_texture_edge = (shader_id & SHADER_OPT_TEXTURE_EDGE) != 0; + cc_features->opt_noise = (shader_id & SHADER_OPT_NOISE) != 0; + + cc_features->used_textures[0] = false; + cc_features->used_textures[1] = false; + cc_features->num_inputs = 0; + + for (int i = 0; i < 2; i++) { + for (int j = 0; j < 4; j++) { + if (cc_features->c[i][j] >= SHADER_INPUT_1 && cc_features->c[i][j] <= SHADER_INPUT_4) { + if (cc_features->c[i][j] > cc_features->num_inputs) { + cc_features->num_inputs = cc_features->c[i][j]; + } + } + if (cc_features->c[i][j] == SHADER_TEXEL0 || cc_features->c[i][j] == SHADER_TEXEL0A) { + cc_features->used_textures[0] = true; + } + if (cc_features->c[i][j] == SHADER_TEXEL1) { + cc_features->used_textures[1] = true; + } + } + } + + cc_features->do_single[0] = cc_features->c[0][2] == 0; + cc_features->do_single[1] = cc_features->c[1][2] == 0; + cc_features->do_multiply[0] = cc_features->c[0][1] == 0 && cc_features->c[0][3] == 0; + cc_features->do_multiply[1] = cc_features->c[1][1] == 0 && cc_features->c[1][3] == 0; + cc_features->do_mix[0] = cc_features->c[0][1] == cc_features->c[0][3]; + cc_features->do_mix[1] = cc_features->c[1][1] == cc_features->c[1][3]; + cc_features->color_alpha_same = (shader_id & 0xfff) == ((shader_id >> 12) & 0xfff); +} + +void append_str(char *buf, size_t *len, const char *str) { + while (*str != '\0') buf[(*len)++] = *str++; +} + +void append_line(char *buf, size_t *len, const char *str) { + while (*str != '\0') buf[(*len)++] = *str++; + buf[(*len)++] = '\r'; + buf[(*len)++] = '\n'; +} + +const char *shader_item_to_str(uint32_t item, bool with_alpha, bool only_alpha, bool inputs_have_alpha, bool hint_single_element) { + if (!only_alpha) { + switch (item) { + default: + case SHADER_0: + return with_alpha ? "float4(0.0, 0.0, 0.0, 0.0)" : "float3(0.0, 0.0, 0.0)"; + case SHADER_INPUT_1: + return with_alpha || !inputs_have_alpha ? "input.input1" : "input.input1.rgb"; + case SHADER_INPUT_2: + return with_alpha || !inputs_have_alpha ? "input.input2" : "input.input2.rgb"; + case SHADER_INPUT_3: + return with_alpha || !inputs_have_alpha ? "input.input3" : "input.input3.rgb"; + case SHADER_INPUT_4: + return with_alpha || !inputs_have_alpha ? "input.input4" : "input.input4.rgb"; + case SHADER_TEXEL0: + return with_alpha ? "texVal0" : "texVal0.rgb"; + case SHADER_TEXEL0A: + return hint_single_element ? "texVal0.a" : (with_alpha ? "float4(texVal0.a, texVal0.a, texVal0.a, texVal0.a)" : "float3(texVal0.a, texVal0.a, texVal0.a)"); + case SHADER_TEXEL1: + return with_alpha ? "texVal1" : "texVal1.rgb"; + } + } else { + switch (item) { + default: + case SHADER_0: + return "0.0"; + case SHADER_INPUT_1: + return "input.input1.a"; + case SHADER_INPUT_2: + return "input.input2.a"; + case SHADER_INPUT_3: + return "input.input3.a"; + case SHADER_INPUT_4: + return "input.input4.a"; + case SHADER_TEXEL0: + return "texVal0.a"; + case SHADER_TEXEL0A: + return "texVal0.a"; + case SHADER_TEXEL1: + return "texVal1.a"; + } + } +} + +void append_formula(char *buf, size_t *len, uint8_t c[2][4], bool do_single, bool do_multiply, bool do_mix, bool with_alpha, bool only_alpha, bool opt_alpha) { + if (do_single) { + append_str(buf, len, shader_item_to_str(c[only_alpha][3], with_alpha, only_alpha, opt_alpha, false)); + } else if (do_multiply) { + append_str(buf, len, shader_item_to_str(c[only_alpha][0], with_alpha, only_alpha, opt_alpha, false)); + append_str(buf, len, " * "); + append_str(buf, len, shader_item_to_str(c[only_alpha][2], with_alpha, only_alpha, opt_alpha, true)); + } else if (do_mix) { + append_str(buf, len, "lerp("); + append_str(buf, len, shader_item_to_str(c[only_alpha][1], with_alpha, only_alpha, opt_alpha, false)); + append_str(buf, len, ", "); + append_str(buf, len, shader_item_to_str(c[only_alpha][0], with_alpha, only_alpha, opt_alpha, false)); + append_str(buf, len, ", "); + append_str(buf, len, shader_item_to_str(c[only_alpha][2], with_alpha, only_alpha, opt_alpha, true)); + append_str(buf, len, ")"); + } else { + append_str(buf, len, "("); + append_str(buf, len, shader_item_to_str(c[only_alpha][0], with_alpha, only_alpha, opt_alpha, false)); + append_str(buf, len, " - "); + append_str(buf, len, shader_item_to_str(c[only_alpha][1], with_alpha, only_alpha, opt_alpha, false)); + append_str(buf, len, ") * "); + append_str(buf, len, shader_item_to_str(c[only_alpha][2], with_alpha, only_alpha, opt_alpha, true)); + append_str(buf, len, " + "); + append_str(buf, len, shader_item_to_str(c[only_alpha][3], with_alpha, only_alpha, opt_alpha, false)); + } +} + +#endif diff --git a/src/pc/gfx/gfx_direct3d_common.h b/src/pc/gfx/gfx_direct3d_common.h new file mode 100644 index 00000000..09769a7c --- /dev/null +++ b/src/pc/gfx/gfx_direct3d_common.h @@ -0,0 +1,33 @@ +#if defined(RAPI_D3D11) || defined(RAPI_D3D12) + +#ifndef GFX_DIRECT3D_COMMON_H +#define GFX_DIRECT3D_COMMON_H + +#include +#include + +struct CCFeatures { + uint8_t c[2][4]; + bool opt_alpha; + bool opt_fog; + bool opt_texture_edge; + bool opt_noise; + bool used_textures[2]; + uint32_t num_inputs; + bool do_single[2]; + bool do_multiply[2]; + bool do_mix[2]; + bool color_alpha_same; +}; + +void ThrowIfFailed(HRESULT res); +void ThrowIfFailed(HRESULT res, HWND h_wnd, const char *message); +void get_cc_features(uint32_t shader_id, CCFeatures *shader_features); +void append_str(char *buf, size_t *len, const char *str); +void append_line(char *buf, size_t *len, const char *str); +const char *shader_item_to_str(uint32_t item, bool with_alpha, bool only_alpha, bool inputs_have_alpha, bool hint_single_element); +void append_formula(char *buf, size_t *len, uint8_t c[2][4], bool do_single, bool do_multiply, bool do_mix, bool with_alpha, bool only_alpha, bool opt_alpha); + +#endif + +#endif diff --git a/src/pc/gfx/gfx_opengl.c b/src/pc/gfx/gfx_opengl.c index 5977e13b..9c0a0525 100644 --- a/src/pc/gfx/gfx_opengl.c +++ b/src/pc/gfx/gfx_opengl.c @@ -1,4 +1,4 @@ -#ifndef LEGACY_GL +#ifdef RAPI_GL #include #include @@ -29,9 +29,12 @@ #endif #include "../platform.h" +#include "../configfile.h" #include "gfx_cc.h" #include "gfx_rendering_api.h" +#define TEX_CACHE_STEP 512 + struct ShaderProgram { uint32_t shader_id; GLuint opengl_program_id; @@ -39,17 +42,30 @@ struct ShaderProgram { bool used_textures[2]; uint8_t num_floats; GLint attrib_locations[7]; + GLint uniform_locations[6]; uint8_t attrib_sizes[7]; uint8_t num_attribs; bool used_noise; - GLint frame_count_location; - GLint window_height_location; +}; + +struct GLTexture { + GLuint gltex; + GLfloat size[2]; + bool filter; }; static struct ShaderProgram shader_program_pool[64]; static uint8_t shader_program_pool_size; static GLuint opengl_vbo; +static int tex_cache_size = 0; +static int num_textures = 0; +static struct GLTexture *tex_cache = NULL; + +static struct ShaderProgram *opengl_prg = NULL; +static struct GLTexture *opengl_tex[2]; +static int opengl_curtex = 0; + static uint32_t frame_count; static uint32_t current_height; @@ -68,25 +84,38 @@ static void gfx_opengl_vertex_array_set_attribs(struct ShaderProgram *prg) { } } -static void gfx_opengl_set_uniforms(struct ShaderProgram *prg) { +static inline void gfx_opengl_set_shader_uniforms(struct ShaderProgram *prg) { if (prg->used_noise) { - glUniform1i(prg->frame_count_location, frame_count); - glUniform1i(prg->window_height_location, current_height); + glUniform1i(prg->uniform_locations[4], frame_count); + glUniform1i(prg->uniform_locations[5], current_height); + } +} + +static inline void gfx_opengl_set_texture_uniforms(struct ShaderProgram *prg, const int tile) { + if (prg->used_textures[tile] && opengl_tex[tile]) { + glUniform2f(prg->uniform_locations[tile*2 + 0], opengl_tex[tile]->size[0], opengl_tex[tile]->size[1]); + glUniform1i(prg->uniform_locations[tile*2 + 1], opengl_tex[tile]->filter); } } static void gfx_opengl_unload_shader(struct ShaderProgram *old_prg) { if (old_prg != NULL) { - for (int i = 0; i < old_prg->num_attribs; i++) { + for (int i = 0; i < old_prg->num_attribs; i++) glDisableVertexAttribArray(old_prg->attrib_locations[i]); - } + if (old_prg == opengl_prg) + opengl_prg = NULL; + } else { + opengl_prg = NULL; } } static void gfx_opengl_load_shader(struct ShaderProgram *new_prg) { + opengl_prg = new_prg; glUseProgram(new_prg->opengl_program_id); gfx_opengl_vertex_array_set_attribs(new_prg); - gfx_opengl_set_uniforms(new_prg); + gfx_opengl_set_shader_uniforms(new_prg); + gfx_opengl_set_texture_uniforms(new_prg, 0); + gfx_opengl_set_texture_uniforms(new_prg, 1); } static void append_str(char *buf, size_t *len, const char *str) { @@ -206,7 +235,7 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(uint32_t shad bool color_alpha_same = (shader_id & 0xfff) == ((shader_id >> 12) & 0xfff); char vs_buf[1024]; - char fs_buf[1024]; + char fs_buf[2048]; size_t vs_len = 0; size_t fs_len = 0; size_t num_floats = 4; @@ -265,9 +294,41 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(uint32_t shad } if (used_textures[0]) { append_line(fs_buf, &fs_len, "uniform sampler2D uTex0;"); + append_line(fs_buf, &fs_len, "uniform vec2 uTex0Size;"); + append_line(fs_buf, &fs_len, "uniform bool uTex0Filter;"); } if (used_textures[1]) { append_line(fs_buf, &fs_len, "uniform sampler2D uTex1;"); + append_line(fs_buf, &fs_len, "uniform vec2 uTex1Size;"); + append_line(fs_buf, &fs_len, "uniform bool uTex1Filter;"); + } + + // 3 point texture filtering + // Original author: ArthurCarvalho + // Slightly modified GLSL implementation by twinaphex, mupen64plus-libretro project. + + if (used_textures[0] || used_textures[1]) { + if (configFiltering == 2) { + append_line(fs_buf, &fs_len, "#define TEX_OFFSET(off) texture2D(tex, texCoord - (off)/texSize)"); + append_line(fs_buf, &fs_len, "lowp vec4 filter3point(in sampler2D tex, in mediump vec2 texCoord, in mediump vec2 texSize) {"); + append_line(fs_buf, &fs_len, " mediump vec2 offset = fract(texCoord*texSize - vec2(0.5));"); + append_line(fs_buf, &fs_len, " offset -= step(1.0, offset.x + offset.y);"); + append_line(fs_buf, &fs_len, " lowp vec4 c0 = TEX_OFFSET(offset);"); + append_line(fs_buf, &fs_len, " lowp vec4 c1 = TEX_OFFSET(vec2(offset.x - sign(offset.x), offset.y));"); + append_line(fs_buf, &fs_len, " lowp vec4 c2 = TEX_OFFSET(vec2(offset.x, offset.y - sign(offset.y)));"); + append_line(fs_buf, &fs_len, " return c0 + abs(offset.x)*(c1-c0) + abs(offset.y)*(c2-c0);"); + append_line(fs_buf, &fs_len, "}"); + append_line(fs_buf, &fs_len, "lowp vec4 sampleTex(in sampler2D tex, in mediump vec2 uv, in mediump vec2 texSize, in bool filter) {"); + append_line(fs_buf, &fs_len, "if (filter)"); + append_line(fs_buf, &fs_len, "return filter3point(tex, uv, texSize);"); + append_line(fs_buf, &fs_len, "else"); + append_line(fs_buf, &fs_len, "return texture2D(tex, uv);"); + append_line(fs_buf, &fs_len, "}"); + } else { + append_line(fs_buf, &fs_len, "lowp vec4 sampleTex(in sampler2D tex, in mediump vec2 uv, in mediump vec2 texSize, in bool filter) {"); + append_line(fs_buf, &fs_len, "return texture2D(tex, uv);"); + append_line(fs_buf, &fs_len, "}"); + } } if (opt_alpha && opt_noise) { @@ -283,10 +344,10 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(uint32_t shad append_line(fs_buf, &fs_len, "void main() {"); if (used_textures[0]) { - append_line(fs_buf, &fs_len, "vec4 texVal0 = texture2D(uTex0, vTexCoord);"); + append_line(fs_buf, &fs_len, "vec4 texVal0 = sampleTex(uTex0, vTexCoord, uTex0Size, uTex0Filter);"); } if (used_textures[1]) { - append_line(fs_buf, &fs_len, "vec4 texVal1 = texture2D(uTex1, vTexCoord);"); + append_line(fs_buf, &fs_len, "vec4 texVal1 = sampleTex(uTex1, vTexCoord, uTex1Size, uTex1Filter);"); } append_str(fs_buf, &fs_len, opt_alpha ? "vec4 texel = " : "vec3 texel = "); @@ -409,16 +470,20 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(uint32_t shad if (used_textures[0]) { GLint sampler_location = glGetUniformLocation(shader_program, "uTex0"); + prg->uniform_locations[0] = glGetUniformLocation(shader_program, "uTex0Size"); + prg->uniform_locations[1] = glGetUniformLocation(shader_program, "uTex0Filter"); glUniform1i(sampler_location, 0); } if (used_textures[1]) { GLint sampler_location = glGetUniformLocation(shader_program, "uTex1"); + prg->uniform_locations[2] = glGetUniformLocation(shader_program, "uTex1Size"); + prg->uniform_locations[3] = glGetUniformLocation(shader_program, "uTex1Filter"); glUniform1i(sampler_location, 1); } if (opt_alpha && opt_noise) { - prg->frame_count_location = glGetUniformLocation(shader_program, "frame_count"); - prg->window_height_location = glGetUniformLocation(shader_program, "window_height"); + prg->uniform_locations[4] = glGetUniformLocation(shader_program, "frame_count"); + prg->uniform_locations[5] = glGetUniformLocation(shader_program, "window_height"); prg->used_noise = true; } else { prg->used_noise = false; @@ -443,18 +508,30 @@ static void gfx_opengl_shader_get_info(struct ShaderProgram *prg, uint8_t *num_i } static GLuint gfx_opengl_new_texture(void) { - GLuint ret; - glGenTextures(1, &ret); - return ret; + if (num_textures >= tex_cache_size) { + tex_cache_size += TEX_CACHE_STEP; + tex_cache = realloc(tex_cache, sizeof(struct GLTexture) * tex_cache_size); + if (!tex_cache) sys_fatal("out of memory allocating texture cache"); + // invalidate these because they might be pointing to garbage now + opengl_tex[0] = NULL; + opengl_tex[1] = NULL; + } + glGenTextures(1, &tex_cache[num_textures].gltex); + return num_textures++; } static void gfx_opengl_select_texture(int tile, GLuint texture_id) { - glActiveTexture(GL_TEXTURE0 + tile); - glBindTexture(GL_TEXTURE_2D, texture_id); + opengl_tex[tile] = tex_cache + texture_id; + opengl_curtex = tile; + glActiveTexture(GL_TEXTURE0 + tile); + glBindTexture(GL_TEXTURE_2D, opengl_tex[tile]->gltex); + gfx_opengl_set_texture_uniforms(opengl_prg, tile); } static void gfx_opengl_upload_texture(uint8_t *rgba32_buf, int width, int height) { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgba32_buf); + opengl_tex[opengl_curtex]->size[0] = width; + opengl_tex[opengl_curtex]->size[1] = height; } static uint32_t gfx_cm_to_opengl(uint32_t val) { @@ -471,6 +548,11 @@ static void gfx_opengl_set_sampler_parameters(int tile, bool linear_filter, uint glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gfx_cm_to_opengl(cms)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gfx_cm_to_opengl(cmt)); + opengl_curtex = tile; + if (opengl_tex[tile]) { + opengl_tex[tile]->filter = linear_filter; + gfx_opengl_set_texture_uniforms(opengl_prg, tile); + } } static void gfx_opengl_set_depth_test(bool depth_test) { @@ -540,6 +622,10 @@ static void gfx_opengl_init(void) { sys_fatal("could not init GLEW:\n%s", glewGetErrorString(err)); #endif + tex_cache_size = TEX_CACHE_STEP; + tex_cache = calloc(tex_cache_size, sizeof(struct GLTexture)); + if (!tex_cache) sys_fatal("out of memory allocating texture cache"); + // check GL version int vmajor, vminor; bool is_es = false; @@ -591,4 +677,4 @@ struct GfxRenderingAPI gfx_opengl_api = { gfx_opengl_shutdown }; -#endif // !LEGACY_GL +#endif // RAPI_GL diff --git a/src/pc/gfx/gfx_opengl_legacy.c b/src/pc/gfx/gfx_opengl_legacy.c index d64674aa..4ab19c87 100644 --- a/src/pc/gfx/gfx_opengl_legacy.c +++ b/src/pc/gfx/gfx_opengl_legacy.c @@ -1,4 +1,4 @@ -#ifdef LEGACY_GL +#ifdef RAPI_GL_LEGACY #include #include @@ -603,4 +603,4 @@ struct GfxRenderingAPI gfx_opengl_api = { gfx_opengl_shutdown }; -#endif // LEGACY_GL +#endif // RAPI_GL_LEGACY diff --git a/src/pc/gfx/gfx_pc.c b/src/pc/gfx/gfx_pc.c index aec9df32..20430019 100644 --- a/src/pc/gfx/gfx_pc.c +++ b/src/pc/gfx/gfx_pc.c @@ -1719,9 +1719,20 @@ void gfx_get_dimensions(uint32_t *width, uint32_t *height) { } void gfx_init(struct GfxWindowManagerAPI *wapi, struct GfxRenderingAPI *rapi) { + char window_title[96] = + #ifndef USE_GLES + "Super Mario 64 PC port (OpenGL)" + #else + "Super Mario 64 PC port (OpenGL_ES2)" + #endif + #ifdef NIGHTLY + " nightly " GIT_HASH + #endif + ; + gfx_wapi = wapi; gfx_rapi = rapi; - gfx_wapi->init(); + gfx_wapi->init(window_title); gfx_rapi->init(); // Used in the 120 star TAS diff --git a/src/pc/gfx/gfx_sdl2.c b/src/pc/gfx/gfx_sdl2.c index 78833092..94020e62 100644 --- a/src/pc/gfx/gfx_sdl2.c +++ b/src/pc/gfx/gfx_sdl2.c @@ -1,3 +1,5 @@ +#ifdef WAPI_SDL2 + #ifdef __MINGW32__ #define FOR_WINDOWS 1 #else @@ -50,33 +52,36 @@ static SDL_GLContext ctx = NULL; static int inverted_scancode_table[512]; static Uint32 frame_start = 0; -const SDL_Scancode windows_scancode_table[] = -{ - /* 0 1 2 3 4 5 6 7 */ - /* 8 9 A B C D E F */ - SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_ESCAPE, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4, SDL_SCANCODE_5, SDL_SCANCODE_6, /* 0 */ - SDL_SCANCODE_7, SDL_SCANCODE_8, SDL_SCANCODE_9, SDL_SCANCODE_0, SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS, SDL_SCANCODE_BACKSPACE, SDL_SCANCODE_TAB, /* 0 */ +static kb_callback_t kb_key_down = NULL; +static kb_callback_t kb_key_up = NULL; +static void (*kb_all_keys_up)(void) = NULL; - SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_E, SDL_SCANCODE_R, SDL_SCANCODE_T, SDL_SCANCODE_Y, SDL_SCANCODE_U, SDL_SCANCODE_I, /* 1 */ - SDL_SCANCODE_O, SDL_SCANCODE_P, SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_RETURN, SDL_SCANCODE_LCTRL, SDL_SCANCODE_A, SDL_SCANCODE_S, /* 1 */ +const SDL_Scancode windows_scancode_table[] = { + /* 0 1 2 3 4 5 6 7 */ + /* 8 9 A B C D E F */ + SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_ESCAPE, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4, SDL_SCANCODE_5, SDL_SCANCODE_6, /* 0 */ + SDL_SCANCODE_7, SDL_SCANCODE_8, SDL_SCANCODE_9, SDL_SCANCODE_0, SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS, SDL_SCANCODE_BACKSPACE, SDL_SCANCODE_TAB, /* 0 */ - SDL_SCANCODE_D, SDL_SCANCODE_F, SDL_SCANCODE_G, SDL_SCANCODE_H, SDL_SCANCODE_J, SDL_SCANCODE_K, SDL_SCANCODE_L, SDL_SCANCODE_SEMICOLON, /* 2 */ - SDL_SCANCODE_APOSTROPHE, SDL_SCANCODE_GRAVE, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_BACKSLASH, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_C, SDL_SCANCODE_V, /* 2 */ + SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_E, SDL_SCANCODE_R, SDL_SCANCODE_T, SDL_SCANCODE_Y, SDL_SCANCODE_U, SDL_SCANCODE_I, /* 1 */ + SDL_SCANCODE_O, SDL_SCANCODE_P, SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_RETURN, SDL_SCANCODE_LCTRL, SDL_SCANCODE_A, SDL_SCANCODE_S, /* 1 */ - SDL_SCANCODE_B, SDL_SCANCODE_N, SDL_SCANCODE_M, SDL_SCANCODE_COMMA, SDL_SCANCODE_PERIOD, SDL_SCANCODE_SLASH, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_PRINTSCREEN,/* 3 */ - SDL_SCANCODE_LALT, SDL_SCANCODE_SPACE, SDL_SCANCODE_CAPSLOCK, SDL_SCANCODE_F1, SDL_SCANCODE_F2, SDL_SCANCODE_F3, SDL_SCANCODE_F4, SDL_SCANCODE_F5, /* 3 */ + SDL_SCANCODE_D, SDL_SCANCODE_F, SDL_SCANCODE_G, SDL_SCANCODE_H, SDL_SCANCODE_J, SDL_SCANCODE_K, SDL_SCANCODE_L, SDL_SCANCODE_SEMICOLON, /* 2 */ + SDL_SCANCODE_APOSTROPHE, SDL_SCANCODE_GRAVE, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_BACKSLASH, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_C, SDL_SCANCODE_V, /* 2 */ - SDL_SCANCODE_F6, SDL_SCANCODE_F7, SDL_SCANCODE_F8, SDL_SCANCODE_F9, SDL_SCANCODE_F10, SDL_SCANCODE_NUMLOCKCLEAR, SDL_SCANCODE_SCROLLLOCK, SDL_SCANCODE_HOME, /* 4 */ - SDL_SCANCODE_UP, SDL_SCANCODE_PAGEUP, SDL_SCANCODE_KP_MINUS, SDL_SCANCODE_LEFT, SDL_SCANCODE_KP_5, SDL_SCANCODE_RIGHT, SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_END, /* 4 */ + SDL_SCANCODE_B, SDL_SCANCODE_N, SDL_SCANCODE_M, SDL_SCANCODE_COMMA, SDL_SCANCODE_PERIOD, SDL_SCANCODE_SLASH, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_PRINTSCREEN,/* 3 */ + SDL_SCANCODE_LALT, SDL_SCANCODE_SPACE, SDL_SCANCODE_CAPSLOCK, SDL_SCANCODE_F1, SDL_SCANCODE_F2, SDL_SCANCODE_F3, SDL_SCANCODE_F4, SDL_SCANCODE_F5, /* 3 */ - SDL_SCANCODE_DOWN, SDL_SCANCODE_PAGEDOWN, SDL_SCANCODE_INSERT, SDL_SCANCODE_DELETE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_NONUSBACKSLASH,SDL_SCANCODE_F11, /* 5 */ - SDL_SCANCODE_F12, SDL_SCANCODE_PAUSE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_LGUI, SDL_SCANCODE_RGUI, SDL_SCANCODE_APPLICATION, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 5 */ + SDL_SCANCODE_F6, SDL_SCANCODE_F7, SDL_SCANCODE_F8, SDL_SCANCODE_F9, SDL_SCANCODE_F10, SDL_SCANCODE_NUMLOCKCLEAR, SDL_SCANCODE_SCROLLLOCK, SDL_SCANCODE_HOME, /* 4 */ + SDL_SCANCODE_UP, SDL_SCANCODE_PAGEUP, SDL_SCANCODE_KP_MINUS, SDL_SCANCODE_LEFT, SDL_SCANCODE_KP_5, SDL_SCANCODE_RIGHT, SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_END, /* 4 */ - SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_F13, SDL_SCANCODE_F14, SDL_SCANCODE_F15, SDL_SCANCODE_F16, /* 6 */ - SDL_SCANCODE_F17, SDL_SCANCODE_F18, SDL_SCANCODE_F19, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 6 */ + SDL_SCANCODE_DOWN, SDL_SCANCODE_PAGEDOWN, SDL_SCANCODE_INSERT, SDL_SCANCODE_DELETE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_NONUSBACKSLASH, SDL_SCANCODE_F11, /* 5 */ + SDL_SCANCODE_F12, SDL_SCANCODE_PAUSE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_LGUI, SDL_SCANCODE_RGUI, SDL_SCANCODE_APPLICATION, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 5 */ - SDL_SCANCODE_INTERNATIONAL2, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL1, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 7 */ - SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL4, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL5, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL3, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN /* 7 */ + SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_F13, SDL_SCANCODE_F14, SDL_SCANCODE_F15, SDL_SCANCODE_F16, /* 6 */ + SDL_SCANCODE_F17, SDL_SCANCODE_F18, SDL_SCANCODE_F19, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 6 */ + + SDL_SCANCODE_INTERNATIONAL2, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL1, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 7 */ + SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL4, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL5, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL3, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN /* 7 */ }; const SDL_Scancode scancode_rmapping_extended[][2] = { @@ -140,7 +145,7 @@ static void gfx_sdl_reset_dimension_and_pos() { SDL_GL_SetSwapInterval(configWindow.vsync); // in case vsync changed } -static void gfx_sdl_init(void) { +static void gfx_sdl_init(const char *window_title) { SDL_Init(SDL_INIT_VIDEO); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); @@ -160,17 +165,6 @@ static void gfx_sdl_init(void) { else if (gCLIOpts.FullScreen == 2) configWindow.fullscreen = false; - char window_title[96] = - #ifndef USE_GLES - "Super Mario 64 PC port (OpenGL)"; - #else - "Super Mario 64 PC port (OpenGL_ES2)"; - #endif - - #ifdef NIGHTLY - strcat(window_title, " nightly " GIT_HASH); - #endif - wnd = SDL_CreateWindow( window_title, configWindow.x, configWindow.y, configWindow.w, configWindow.h, @@ -223,7 +217,8 @@ static int translate_scancode(int scancode) { } static void gfx_sdl_onkeydown(int scancode) { - keyboard_on_key_down(translate_scancode(scancode)); + if (kb_key_down) + kb_key_down(translate_scancode(scancode)); const Uint8 *state = SDL_GetKeyboardState(NULL); @@ -234,7 +229,8 @@ static void gfx_sdl_onkeydown(int scancode) { } static void gfx_sdl_onkeyup(int scancode) { - keyboard_on_key_up(translate_scancode(scancode)); + if (kb_key_up) + kb_key_up(translate_scancode(scancode)); } static void gfx_sdl_handle_events(void) { @@ -277,6 +273,12 @@ static void gfx_sdl_handle_events(void) { gfx_sdl_set_fullscreen(); } +static void gfx_sdl_set_keyboard_callbacks(kb_callback_t on_key_down, kb_callback_t on_key_up, void (*on_all_keys_up)(void)) { + kb_key_down = on_key_down; + kb_key_up = on_key_up; + kb_all_keys_up = on_all_keys_up; +} + static bool gfx_sdl_start_frame(void) { frame_start = SDL_GetTicks(); return true; @@ -304,6 +306,7 @@ static void gfx_sdl_shutdown(void) { struct GfxWindowManagerAPI gfx_sdl = { gfx_sdl_init, + gfx_sdl_set_keyboard_callbacks, gfx_sdl_main_loop, gfx_sdl_get_dimensions, gfx_sdl_handle_events, @@ -313,3 +316,5 @@ struct GfxWindowManagerAPI gfx_sdl = { gfx_sdl_get_time, gfx_sdl_shutdown }; + +#endif // BACKEND_WM diff --git a/src/pc/gfx/gfx_window_manager_api.h b/src/pc/gfx/gfx_window_manager_api.h index 45826711..44260a97 100644 --- a/src/pc/gfx/gfx_window_manager_api.h +++ b/src/pc/gfx/gfx_window_manager_api.h @@ -4,8 +4,11 @@ #include #include +typedef bool (*kb_callback_t)(int code); + struct GfxWindowManagerAPI { - void (*init)(void); + void (*init)(const char *window_title); + void (*set_keyboard_callbacks)(kb_callback_t on_key_down, kb_callback_t on_key_up, void (*on_all_keys_up)(void)); void (*main_loop)(void (*run_one_game_iter)(void)); void (*get_dimensions)(uint32_t *width, uint32_t *height); void (*handle_events)(void); diff --git a/src/pc/pc_main.c b/src/pc/pc_main.c index dc85b17e..c3e156d8 100644 --- a/src/pc/pc_main.c +++ b/src/pc/pc_main.c @@ -13,6 +13,8 @@ #include "gfx/gfx_pc.h" #include "gfx/gfx_opengl.h" +#include "gfx/gfx_direct3d11.h" +#include "gfx/gfx_direct3d12.h" #include "gfx/gfx_sdl.h" #include "audio/audio_api.h" @@ -23,6 +25,7 @@ #include "cliopts.h" #include "configfile.h" #include "controller/controller_api.h" +#include "controller/controller_keyboard.h" #include "fs/fs.h" #include "game/game_init.h" @@ -162,9 +165,26 @@ void main_func(void) { configfile_load(configfile_name()); + #if defined(WAPI_SDL1) || defined(WAPI_SDL2) wm_api = &gfx_sdl; + #elif defined(WAPI_DXGI) + wm_api = &gfx_dxgi; + #else + #error No window API! + #endif + + #if defined(RAPI_D3D11) + rendering_api = &gfx_d3d11_api; + #elif defined(RAPI_D3D12) + rendering_api = &gfx_d3d12_api; + #elif defined(RAPI_GL) || defined(RAPI_GL_LEGACY) rendering_api = &gfx_opengl_api; + #else + #error No rendering API! + #endif + gfx_init(wm_api, rendering_api); + wm_api->set_keyboard_callbacks(keyboard_on_key_down, keyboard_on_key_up, keyboard_on_all_keys_up); if (audio_api == NULL && audio_sdl.init()) audio_api = &audio_sdl; @@ -193,7 +213,8 @@ void main_func(void) { emscripten_set_main_loop(em_main_loop, 0, 0); request_anim_frame(on_anim_frame); #else - wm_api->main_loop(produce_one_frame); + while (true) + wm_api->main_loop(produce_one_frame); #endif } diff --git a/src/pc/platform.c b/src/pc/platform.c index d6bfd6e2..6fc86c9e 100644 --- a/src/pc/platform.c +++ b/src/pc/platform.c @@ -79,7 +79,7 @@ void sys_fatal(const char *fmt, ...) { sys_fatal_impl(msg); } -#if USE_SDL +#ifdef HAVE_SDL2 // we can just ask SDL for most of this shit if we have it #include From 383983ef9df0e7b8b9a5cfc4fb54b1a79e2e72e6 Mon Sep 17 00:00:00 2001 From: fgsfds Date: Thu, 11 Jun 2020 03:54:30 +0300 Subject: [PATCH 2/7] form window title in pc_main; show correct RAPI in it --- src/pc/gfx/gfx_pc.c | 13 +------------ src/pc/gfx/gfx_pc.h | 2 +- src/pc/pc_main.c | 16 +++++++++++++++- 3 files changed, 17 insertions(+), 14 deletions(-) diff --git a/src/pc/gfx/gfx_pc.c b/src/pc/gfx/gfx_pc.c index 20430019..9fa7dbfd 100644 --- a/src/pc/gfx/gfx_pc.c +++ b/src/pc/gfx/gfx_pc.c @@ -1718,18 +1718,7 @@ void gfx_get_dimensions(uint32_t *width, uint32_t *height) { gfx_wapi->get_dimensions(width, height); } -void gfx_init(struct GfxWindowManagerAPI *wapi, struct GfxRenderingAPI *rapi) { - char window_title[96] = - #ifndef USE_GLES - "Super Mario 64 PC port (OpenGL)" - #else - "Super Mario 64 PC port (OpenGL_ES2)" - #endif - #ifdef NIGHTLY - " nightly " GIT_HASH - #endif - ; - +void gfx_init(struct GfxWindowManagerAPI *wapi, struct GfxRenderingAPI *rapi, const char *window_title) { gfx_wapi = wapi; gfx_rapi = rapi; gfx_wapi->init(window_title); diff --git a/src/pc/gfx/gfx_pc.h b/src/pc/gfx/gfx_pc.h index 53a1677b..0d1780b3 100644 --- a/src/pc/gfx/gfx_pc.h +++ b/src/pc/gfx/gfx_pc.h @@ -11,7 +11,7 @@ struct GfxDimensions { extern struct GfxDimensions gfx_current_dimensions; -void gfx_init(struct GfxWindowManagerAPI *wapi, struct GfxRenderingAPI *rapi); +void gfx_init(struct GfxWindowManagerAPI *wapi, struct GfxRenderingAPI *rapi, const char *window_title); void gfx_start_frame(void); void gfx_run(Gfx *commands); void gfx_end_frame(void); diff --git a/src/pc/pc_main.c b/src/pc/pc_main.c index c3e156d8..2020464c 100644 --- a/src/pc/pc_main.c +++ b/src/pc/pc_main.c @@ -175,15 +175,29 @@ void main_func(void) { #if defined(RAPI_D3D11) rendering_api = &gfx_d3d11_api; + # define RAPI_NAME "DirectX 11" #elif defined(RAPI_D3D12) rendering_api = &gfx_d3d12_api; + # define RAPI_NAME "DirectX 12" #elif defined(RAPI_GL) || defined(RAPI_GL_LEGACY) rendering_api = &gfx_opengl_api; + # ifdef USE_GLES + # define RAPI_NAME "OpenGL ES" + # else + # define RAPI_NAME "OpenGL" + # endif #else #error No rendering API! #endif - gfx_init(wm_api, rendering_api); + char window_title[96] = + "Super Mario 64 PC port (" RAPI_NAME ")" + #ifdef NIGHTLY + " nightly " GIT_HASH + #endif + ; + + gfx_init(wm_api, rendering_api, window_title); wm_api->set_keyboard_callbacks(keyboard_on_key_down, keyboard_on_key_up, keyboard_on_all_keys_up); if (audio_api == NULL && audio_sdl.init()) From 3dff608c7bc7f37f8299f36c8e17f6744728a547 Mon Sep 17 00:00:00 2001 From: fgsfds Date: Thu, 11 Jun 2020 06:11:11 +0300 Subject: [PATCH 3/7] add D3D12 headers because they're missing in mingw --- Makefile | 1 + include/dxsdk/d3d12.h | 17258 +++++++++++++++++++++++++++++++ include/dxsdk/d3d12sdklayers.h | 3230 ++++++ include/dxsdk/d3d12shader.h | 459 + include/dxsdk/d3dcommon.h | 1009 ++ include/dxsdk/d3dcompiler.h | 586 ++ include/dxsdk/d3dx12.h | 3440 ++++++ include/dxsdk/dxgi.h | 2958 ++++++ include/dxsdk/dxgi1_4.h | 1494 +++ src/pc/gfx/gfx_direct3d12.cpp | 20 +- 10 files changed, 30450 insertions(+), 5 deletions(-) create mode 100644 include/dxsdk/d3d12.h create mode 100644 include/dxsdk/d3d12sdklayers.h create mode 100644 include/dxsdk/d3d12shader.h create mode 100644 include/dxsdk/d3dcommon.h create mode 100644 include/dxsdk/d3dcompiler.h create mode 100644 include/dxsdk/d3dx12.h create mode 100644 include/dxsdk/dxgi.h create mode 100644 include/dxsdk/dxgi1_4.h diff --git a/Makefile b/Makefile index 0b1f81d2..d7a716cc 100644 --- a/Makefile +++ b/Makefile @@ -553,6 +553,7 @@ ifeq ($(WINDOW_API),DXGI) BACKEND_LDFLAGS += -ld3d11 else ifeq ($(RENDER_API),D3D12) BACKEND_LDFLAGS += -ld3d12 + BACKEND_CFLAGS += -Iinclude/dxsdk endif BACKEND_LDFLAGS += -ld3dcompiler -ldxgi -ldxguid BACKEND_LDFLAGS += -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -static diff --git a/include/dxsdk/d3d12.h b/include/dxsdk/d3d12.h new file mode 100644 index 00000000..06e98dcc --- /dev/null +++ b/include/dxsdk/d3d12.h @@ -0,0 +1,17258 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.01.0622 */ + + + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3d12_h__ +#define __d3d12_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +/* Forward Declarations */ + +#ifndef __ID3D12Object_FWD_DEFINED__ +#define __ID3D12Object_FWD_DEFINED__ +typedef interface ID3D12Object ID3D12Object; + +#endif /* __ID3D12Object_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceChild_FWD_DEFINED__ +#define __ID3D12DeviceChild_FWD_DEFINED__ +typedef interface ID3D12DeviceChild ID3D12DeviceChild; + +#endif /* __ID3D12DeviceChild_FWD_DEFINED__ */ + + +#ifndef __ID3D12RootSignature_FWD_DEFINED__ +#define __ID3D12RootSignature_FWD_DEFINED__ +typedef interface ID3D12RootSignature ID3D12RootSignature; + +#endif /* __ID3D12RootSignature_FWD_DEFINED__ */ + + +#ifndef __ID3D12RootSignatureDeserializer_FWD_DEFINED__ +#define __ID3D12RootSignatureDeserializer_FWD_DEFINED__ +typedef interface ID3D12RootSignatureDeserializer ID3D12RootSignatureDeserializer; + +#endif /* __ID3D12RootSignatureDeserializer_FWD_DEFINED__ */ + + +#ifndef __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ +#define __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ +typedef interface ID3D12VersionedRootSignatureDeserializer ID3D12VersionedRootSignatureDeserializer; + +#endif /* __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ */ + + +#ifndef __ID3D12Pageable_FWD_DEFINED__ +#define __ID3D12Pageable_FWD_DEFINED__ +typedef interface ID3D12Pageable ID3D12Pageable; + +#endif /* __ID3D12Pageable_FWD_DEFINED__ */ + + +#ifndef __ID3D12Heap_FWD_DEFINED__ +#define __ID3D12Heap_FWD_DEFINED__ +typedef interface ID3D12Heap ID3D12Heap; + +#endif /* __ID3D12Heap_FWD_DEFINED__ */ + + +#ifndef __ID3D12Resource_FWD_DEFINED__ +#define __ID3D12Resource_FWD_DEFINED__ +typedef interface ID3D12Resource ID3D12Resource; + +#endif /* __ID3D12Resource_FWD_DEFINED__ */ + + +#ifndef __ID3D12CommandAllocator_FWD_DEFINED__ +#define __ID3D12CommandAllocator_FWD_DEFINED__ +typedef interface ID3D12CommandAllocator ID3D12CommandAllocator; + +#endif /* __ID3D12CommandAllocator_FWD_DEFINED__ */ + + +#ifndef __ID3D12Fence_FWD_DEFINED__ +#define __ID3D12Fence_FWD_DEFINED__ +typedef interface ID3D12Fence ID3D12Fence; + +#endif /* __ID3D12Fence_FWD_DEFINED__ */ + + +#ifndef __ID3D12Fence1_FWD_DEFINED__ +#define __ID3D12Fence1_FWD_DEFINED__ +typedef interface ID3D12Fence1 ID3D12Fence1; + +#endif /* __ID3D12Fence1_FWD_DEFINED__ */ + + +#ifndef __ID3D12PipelineState_FWD_DEFINED__ +#define __ID3D12PipelineState_FWD_DEFINED__ +typedef interface ID3D12PipelineState ID3D12PipelineState; + +#endif /* __ID3D12PipelineState_FWD_DEFINED__ */ + + +#ifndef __ID3D12DescriptorHeap_FWD_DEFINED__ +#define __ID3D12DescriptorHeap_FWD_DEFINED__ +typedef interface ID3D12DescriptorHeap ID3D12DescriptorHeap; + +#endif /* __ID3D12DescriptorHeap_FWD_DEFINED__ */ + + +#ifndef __ID3D12QueryHeap_FWD_DEFINED__ +#define __ID3D12QueryHeap_FWD_DEFINED__ +typedef interface ID3D12QueryHeap ID3D12QueryHeap; + +#endif /* __ID3D12QueryHeap_FWD_DEFINED__ */ + + +#ifndef __ID3D12CommandSignature_FWD_DEFINED__ +#define __ID3D12CommandSignature_FWD_DEFINED__ +typedef interface ID3D12CommandSignature ID3D12CommandSignature; + +#endif /* __ID3D12CommandSignature_FWD_DEFINED__ */ + + +#ifndef __ID3D12CommandList_FWD_DEFINED__ +#define __ID3D12CommandList_FWD_DEFINED__ +typedef interface ID3D12CommandList ID3D12CommandList; + +#endif /* __ID3D12CommandList_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList ID3D12GraphicsCommandList; + +#endif /* __ID3D12GraphicsCommandList_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList1_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList1_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList1 ID3D12GraphicsCommandList1; + +#endif /* __ID3D12GraphicsCommandList1_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList2_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList2_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList2 ID3D12GraphicsCommandList2; + +#endif /* __ID3D12GraphicsCommandList2_FWD_DEFINED__ */ + + +#ifndef __ID3D12CommandQueue_FWD_DEFINED__ +#define __ID3D12CommandQueue_FWD_DEFINED__ +typedef interface ID3D12CommandQueue ID3D12CommandQueue; + +#endif /* __ID3D12CommandQueue_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device_FWD_DEFINED__ +#define __ID3D12Device_FWD_DEFINED__ +typedef interface ID3D12Device ID3D12Device; + +#endif /* __ID3D12Device_FWD_DEFINED__ */ + + +#ifndef __ID3D12PipelineLibrary_FWD_DEFINED__ +#define __ID3D12PipelineLibrary_FWD_DEFINED__ +typedef interface ID3D12PipelineLibrary ID3D12PipelineLibrary; + +#endif /* __ID3D12PipelineLibrary_FWD_DEFINED__ */ + + +#ifndef __ID3D12PipelineLibrary1_FWD_DEFINED__ +#define __ID3D12PipelineLibrary1_FWD_DEFINED__ +typedef interface ID3D12PipelineLibrary1 ID3D12PipelineLibrary1; + +#endif /* __ID3D12PipelineLibrary1_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device1_FWD_DEFINED__ +#define __ID3D12Device1_FWD_DEFINED__ +typedef interface ID3D12Device1 ID3D12Device1; + +#endif /* __ID3D12Device1_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device2_FWD_DEFINED__ +#define __ID3D12Device2_FWD_DEFINED__ +typedef interface ID3D12Device2 ID3D12Device2; + +#endif /* __ID3D12Device2_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device3_FWD_DEFINED__ +#define __ID3D12Device3_FWD_DEFINED__ +typedef interface ID3D12Device3 ID3D12Device3; + +#endif /* __ID3D12Device3_FWD_DEFINED__ */ + + +#ifndef __ID3D12ProtectedSession_FWD_DEFINED__ +#define __ID3D12ProtectedSession_FWD_DEFINED__ +typedef interface ID3D12ProtectedSession ID3D12ProtectedSession; + +#endif /* __ID3D12ProtectedSession_FWD_DEFINED__ */ + + +#ifndef __ID3D12ProtectedResourceSession_FWD_DEFINED__ +#define __ID3D12ProtectedResourceSession_FWD_DEFINED__ +typedef interface ID3D12ProtectedResourceSession ID3D12ProtectedResourceSession; + +#endif /* __ID3D12ProtectedResourceSession_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device4_FWD_DEFINED__ +#define __ID3D12Device4_FWD_DEFINED__ +typedef interface ID3D12Device4 ID3D12Device4; + +#endif /* __ID3D12Device4_FWD_DEFINED__ */ + + +#ifndef __ID3D12LifetimeOwner_FWD_DEFINED__ +#define __ID3D12LifetimeOwner_FWD_DEFINED__ +typedef interface ID3D12LifetimeOwner ID3D12LifetimeOwner; + +#endif /* __ID3D12LifetimeOwner_FWD_DEFINED__ */ + + +#ifndef __ID3D12SwapChainAssistant_FWD_DEFINED__ +#define __ID3D12SwapChainAssistant_FWD_DEFINED__ +typedef interface ID3D12SwapChainAssistant ID3D12SwapChainAssistant; + +#endif /* __ID3D12SwapChainAssistant_FWD_DEFINED__ */ + + +#ifndef __ID3D12LifetimeTracker_FWD_DEFINED__ +#define __ID3D12LifetimeTracker_FWD_DEFINED__ +typedef interface ID3D12LifetimeTracker ID3D12LifetimeTracker; + +#endif /* __ID3D12LifetimeTracker_FWD_DEFINED__ */ + + +#ifndef __ID3D12StateObject_FWD_DEFINED__ +#define __ID3D12StateObject_FWD_DEFINED__ +typedef interface ID3D12StateObject ID3D12StateObject; + +#endif /* __ID3D12StateObject_FWD_DEFINED__ */ + + +#ifndef __ID3D12StateObjectProperties_FWD_DEFINED__ +#define __ID3D12StateObjectProperties_FWD_DEFINED__ +typedef interface ID3D12StateObjectProperties ID3D12StateObjectProperties; + +#endif /* __ID3D12StateObjectProperties_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device5_FWD_DEFINED__ +#define __ID3D12Device5_FWD_DEFINED__ +typedef interface ID3D12Device5 ID3D12Device5; + +#endif /* __ID3D12Device5_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceRemovedExtendedDataSettings_FWD_DEFINED__ +#define __ID3D12DeviceRemovedExtendedDataSettings_FWD_DEFINED__ +typedef interface ID3D12DeviceRemovedExtendedDataSettings ID3D12DeviceRemovedExtendedDataSettings; + +#endif /* __ID3D12DeviceRemovedExtendedDataSettings_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceRemovedExtendedData_FWD_DEFINED__ +#define __ID3D12DeviceRemovedExtendedData_FWD_DEFINED__ +typedef interface ID3D12DeviceRemovedExtendedData ID3D12DeviceRemovedExtendedData; + +#endif /* __ID3D12DeviceRemovedExtendedData_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device6_FWD_DEFINED__ +#define __ID3D12Device6_FWD_DEFINED__ +typedef interface ID3D12Device6 ID3D12Device6; + +#endif /* __ID3D12Device6_FWD_DEFINED__ */ + + +#ifndef __ID3D12Resource1_FWD_DEFINED__ +#define __ID3D12Resource1_FWD_DEFINED__ +typedef interface ID3D12Resource1 ID3D12Resource1; + +#endif /* __ID3D12Resource1_FWD_DEFINED__ */ + + +#ifndef __ID3D12Heap1_FWD_DEFINED__ +#define __ID3D12Heap1_FWD_DEFINED__ +typedef interface ID3D12Heap1 ID3D12Heap1; + +#endif /* __ID3D12Heap1_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList3_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList3_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList3 ID3D12GraphicsCommandList3; + +#endif /* __ID3D12GraphicsCommandList3_FWD_DEFINED__ */ + + +#ifndef __ID3D12MetaCommand_FWD_DEFINED__ +#define __ID3D12MetaCommand_FWD_DEFINED__ +typedef interface ID3D12MetaCommand ID3D12MetaCommand; + +#endif /* __ID3D12MetaCommand_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList4_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList4_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList4 ID3D12GraphicsCommandList4; + +#endif /* __ID3D12GraphicsCommandList4_FWD_DEFINED__ */ + + +#ifndef __ID3D12Tools_FWD_DEFINED__ +#define __ID3D12Tools_FWD_DEFINED__ +typedef interface ID3D12Tools ID3D12Tools; + +#endif /* __ID3D12Tools_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList5_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList5_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList5 ID3D12GraphicsCommandList5; + +#endif /* __ID3D12GraphicsCommandList5_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" +#include "dxgicommon.h" +#include "dxgiformat.h" +#include "d3dcommon.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3d12_0000_0000 */ +/* [local] */ + +#include +#pragma region App Family +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) +#ifndef _D3D12_CONSTANTS +#define _D3D12_CONSTANTS +#define D3D12_16BIT_INDEX_STRIP_CUT_VALUE ( 0xffff ) + +#define D3D12_32BIT_INDEX_STRIP_CUT_VALUE ( 0xffffffff ) + +#define D3D12_8BIT_INDEX_STRIP_CUT_VALUE ( 0xff ) + +#define D3D12_APPEND_ALIGNED_ELEMENT ( 0xffffffff ) + +#define D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT ( 9 ) + +#define D3D12_CLIP_OR_CULL_DISTANCE_COUNT ( 8 ) + +#define D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT ( 2 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT ( 14 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS ( 4 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT ( 15 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT ( 16 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT ( 15 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT ( 64 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT ( 1 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT ( 128 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT ( 128 ) + +#define D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT ( 16 ) + +#define D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT ( 16 ) + +#define D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT ( 32 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_COUNT ( 4096 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST ( 3 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS ( 3 ) + +#define D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX ( 10 ) + +#define D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN ( -10 ) + +#define D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE ( -8 ) + +#define D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE ( 7 ) + +#define D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT ( 256 ) + +#define D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 256 ) + +#define D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP ( 64 ) + +#define D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 240 ) + +#define D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP ( 68 ) + +#define D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 224 ) + +#define D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP ( 72 ) + +#define D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 208 ) + +#define D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP ( 76 ) + +#define D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 192 ) + +#define D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP ( 84 ) + +#define D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 176 ) + +#define D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP ( 92 ) + +#define D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 160 ) + +#define D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP ( 100 ) + +#define D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 144 ) + +#define D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP ( 112 ) + +#define D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 128 ) + +#define D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP ( 128 ) + +#define D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 112 ) + +#define D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP ( 144 ) + +#define D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 96 ) + +#define D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP ( 168 ) + +#define D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 80 ) + +#define D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP ( 204 ) + +#define D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 64 ) + +#define D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP ( 256 ) + +#define D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 48 ) + +#define D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP ( 340 ) + +#define D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 32 ) + +#define D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP ( 512 ) + +#define D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 16 ) + +#define D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP ( 768 ) + +#define D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION ( 1 ) + +#define D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT ( 256 ) + +#define D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 768 ) + +#define D3D12_CS_4_X_THREAD_GROUP_MAX_X ( 768 ) + +#define D3D12_CS_4_X_THREAD_GROUP_MAX_Y ( 768 ) + +#define D3D12_CS_4_X_UAV_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION ( 65535 ) + +#define D3D12_CS_TGSM_REGISTER_COUNT ( 8192 ) + +#define D3D12_CS_TGSM_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS ( 3 ) + +#define D3D12_CS_THREADGROUPID_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS ( 3 ) + +#define D3D12_CS_THREADIDINGROUP_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_THREADID_REGISTER_COMPONENTS ( 3 ) + +#define D3D12_CS_THREADID_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 1024 ) + +#define D3D12_CS_THREAD_GROUP_MAX_X ( 1024 ) + +#define D3D12_CS_THREAD_GROUP_MAX_Y ( 1024 ) + +#define D3D12_CS_THREAD_GROUP_MAX_Z ( 64 ) + +#define D3D12_CS_THREAD_GROUP_MIN_X ( 1 ) + +#define D3D12_CS_THREAD_GROUP_MIN_Y ( 1 ) + +#define D3D12_CS_THREAD_GROUP_MIN_Z ( 1 ) + +#define D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL ( 16384 ) + +#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA ( 1.0f ) +#define D3D12_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f ) +#define D3D12_DEFAULT_BLEND_FACTOR_GREEN ( 1.0f ) +#define D3D12_DEFAULT_BLEND_FACTOR_RED ( 1.0f ) +#define D3D12_DEFAULT_BORDER_COLOR_COMPONENT ( 0.0f ) +#define D3D12_DEFAULT_DEPTH_BIAS ( 0 ) + +#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP ( 0.0f ) +#define D3D12_DEFAULT_MAX_ANISOTROPY ( 16 ) + +#define D3D12_DEFAULT_MIP_LOD_BIAS ( 0.0f ) +#define D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ( 4194304 ) + +#define D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX ( 0 ) + +#define D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT ( 65536 ) + +#define D3D12_DEFAULT_SAMPLE_MASK ( 0xffffffff ) + +#define D3D12_DEFAULT_SCISSOR_ENDX ( 0 ) + +#define D3D12_DEFAULT_SCISSOR_ENDY ( 0 ) + +#define D3D12_DEFAULT_SCISSOR_STARTX ( 0 ) + +#define D3D12_DEFAULT_SCISSOR_STARTY ( 0 ) + +#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ( 0.0f ) +#define D3D12_DEFAULT_STENCIL_READ_MASK ( 0xff ) + +#define D3D12_DEFAULT_STENCIL_REFERENCE ( 0 ) + +#define D3D12_DEFAULT_STENCIL_WRITE_MASK ( 0xff ) + +#define D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX ( 0 ) + +#define D3D12_DEFAULT_VIEWPORT_HEIGHT ( 0 ) + +#define D3D12_DEFAULT_VIEWPORT_MAX_DEPTH ( 0.0f ) +#define D3D12_DEFAULT_VIEWPORT_MIN_DEPTH ( 0.0f ) +#define D3D12_DEFAULT_VIEWPORT_TOPLEFTX ( 0 ) + +#define D3D12_DEFAULT_VIEWPORT_TOPLEFTY ( 0 ) + +#define D3D12_DEFAULT_VIEWPORT_WIDTH ( 0 ) + +#define D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND ( 0xffffffff ) + +#define D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END ( 0xfffffff7 ) + +#define D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff0 ) + +#define D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT ( 32 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS ( 3 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT ( 1 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_DS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 ) +#define D3D12_FLOAT32_MAX ( 3.402823466e+38f ) +#define D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f ) +#define D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ( 2.4f ) +#define D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR ( 1.0f ) +#define D3D12_FLOAT_TO_SRGB_OFFSET ( 0.055f ) +#define D3D12_FLOAT_TO_SRGB_SCALE_1 ( 12.92f ) +#define D3D12_FLOAT_TO_SRGB_SCALE_2 ( 1.055f ) +#define D3D12_FLOAT_TO_SRGB_THRESHOLD ( 0.0031308f ) +#define D3D12_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f ) +#define D3D12_FTOI_INSTRUCTION_MIN_INPUT ( -2147483648.999f ) +#define D3D12_FTOU_INSTRUCTION_MAX_INPUT ( 4294967295.999f ) +#define D3D12_FTOU_INSTRUCTION_MIN_INPUT ( 0.0f ) +#define D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST ( 2 ) + +#define D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS ( 1 ) + +#define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT ( 1 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_GS_INPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_GS_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_GS_INPUT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_GS_INPUT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_GS_INPUT_REGISTER_VERTICES ( 32 ) + +#define D3D12_GS_MAX_INSTANCE_COUNT ( 32 ) + +#define D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES ( 1024 ) + +#define D3D12_GS_OUTPUT_ELEMENTS ( 32 ) + +#define D3D12_GS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_GS_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff ) + +#define D3D12_HS_MAXTESSFACTOR_LOWER_BOUND ( 1.0f ) +#define D3D12_HS_MAXTESSFACTOR_UPPER_BOUND ( 64.0f ) +#define D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS ( 128 ) + +#define D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES ( 0 ) + +#define D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY ( 0 ) + +#define D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES ( 0 ) + +#define D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT ( 1 ) + +#define D3D12_IA_INSTANCE_ID_BIT_COUNT ( 32 ) + +#define D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT ( 32 ) + +#define D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT ( 32 ) + +#define D3D12_IA_PRIMITIVE_ID_BIT_COUNT ( 32 ) + +#define D3D12_IA_VERTEX_ID_BIT_COUNT ( 32 ) + +#define D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ( 32 ) + +#define D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ( 128 ) + +#define D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ( 32 ) + +#define D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT ( 0xffffffff ) + +#define D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER ( 0xffffffff ) + +#define D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL ( 0xffffffff ) + +#define D3D12_KEEP_UNORDERED_ACCESS_VIEWS ( 0xffffffff ) + +#define D3D12_LINEAR_GAMMA ( 1.0f ) +#define D3D12_MAJOR_VERSION ( 12 ) + +#define D3D12_MAX_BORDER_COLOR_COMPONENT ( 1.0f ) +#define D3D12_MAX_DEPTH ( 1.0f ) +#define D3D12_MAX_LIVE_STATIC_SAMPLERS ( 2032 ) + +#define D3D12_MAX_MAXANISOTROPY ( 16 ) + +#define D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT ( 32 ) + +#define D3D12_MAX_POSITION_VALUE ( 3.402823466e+34f ) +#define D3D12_MAX_ROOT_COST ( 64 ) + +#define D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 ( 1000000 ) + +#define D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 ( 1000000 ) + +#define D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE ( 2048 ) + +#define D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP ( 17 ) + +#define D3D12_MAX_VIEW_INSTANCE_COUNT ( 4 ) + +#define D3D12_MINOR_VERSION ( 0 ) + +#define D3D12_MIN_BORDER_COLOR_COMPONENT ( 0.0f ) +#define D3D12_MIN_DEPTH ( 0.0f ) +#define D3D12_MIN_MAXANISOTROPY ( 0 ) + +#define D3D12_MIP_LOD_BIAS_MAX ( 15.99f ) +#define D3D12_MIP_LOD_BIAS_MIN ( -16.0f ) +#define D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT ( 8 ) + +#define D3D12_MIP_LOD_RANGE_BIT_COUNT ( 8 ) + +#define D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f ) +#define D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT ( 0 ) + +#define D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END ( 0xffffffff ) + +#define D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff8 ) + +#define D3D12_PACKED_TILE ( 0xffffffff ) + +#define D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 15 ) + +#define D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 16 ) + +#define D3D12_PS_CS_UAV_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_PS_CS_UAV_REGISTER_COUNT ( 8 ) + +#define D3D12_PS_CS_UAV_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_PS_CS_UAV_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_PS_FRONTFACING_DEFAULT_VALUE ( 0xffffffff ) + +#define D3D12_PS_FRONTFACING_FALSE_VALUE ( 0 ) + +#define D3D12_PS_FRONTFACING_TRUE_VALUE ( 0xffffffff ) + +#define D3D12_PS_INPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_PS_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_PS_INPUT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_PS_INPUT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.0f ) +#define D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT ( 1 ) + +#define D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_PS_OUTPUT_MASK_REGISTER_COUNT ( 1 ) + +#define D3D12_PS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_PS_OUTPUT_REGISTER_COUNT ( 8 ) + +#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.5f ) +#define D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT ( 16 ) + +#define D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT ( 8 ) + +#define D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT ( 256 ) + +#define D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT ( 16 ) + +#define D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES ( 32 ) + +#define D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH ( 31 ) + +#define D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE ( 16777216 ) + +#define D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE ( 16777216 ) + +#define D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE ( 536870912 ) + +#define D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS ( 1073741824 ) + +#define D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE ( 4096 ) + +#define D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT ( 32 ) + +#define D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT ( 64 ) + +#define D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT ( 16 ) + +#define D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE ( 4096 ) + +#define D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP ( 27 ) + +#define D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 ) + +#define D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE ( 4096 ) + +#define D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 32 ) + +#define D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP ( 32 ) + +#define D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION ( 16384 ) + +#define D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT ( 1024 ) + +#define D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 ) + +#define D3D12_REQ_MAXANISOTROPY ( 16 ) + +#define D3D12_REQ_MIP_LEVELS ( 15 ) + +#define D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES ( 2048 ) + +#define D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE ( 4096 ) + +#define D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH ( 16384 ) + +#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM ( 128 ) + +#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM ( 0.25f ) +#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM ( 2048 ) + +#define D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP ( 20 ) + +#define D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE ( 4096 ) + +#define D3D12_REQ_SUBRESOURCES ( 30720 ) + +#define D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION ( 2048 ) + +#define D3D12_REQ_TEXTURE1D_U_DIMENSION ( 16384 ) + +#define D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION ( 2048 ) + +#define D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION ( 16384 ) + +#define D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION ( 2048 ) + +#define D3D12_REQ_TEXTURECUBE_DIMENSION ( 16384 ) + +#define D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL ( 0 ) + +#define D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES ( 0xffffffff ) + +#define D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT ( 2 ) + +#define D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES ( 32 ) + +#define D3D12_SHADER_MAJOR_VERSION ( 5 ) + +#define D3D12_SHADER_MAX_INSTANCES ( 65535 ) + +#define D3D12_SHADER_MAX_INTERFACES ( 253 ) + +#define D3D12_SHADER_MAX_INTERFACE_CALL_SITES ( 4096 ) + +#define D3D12_SHADER_MAX_TYPES ( 65535 ) + +#define D3D12_SHADER_MINOR_VERSION ( 1 ) + +#define D3D12_SHIFT_INSTRUCTION_PAD_VALUE ( 0 ) + +#define D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT ( 5 ) + +#define D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ( 8 ) + +#define D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ( 65536 ) + +#define D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT ( 4096 ) + +#define D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES ( 2048 ) + +#define D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ( 512 ) + +#define D3D12_SO_BUFFER_SLOT_COUNT ( 4 ) + +#define D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP ( 0xffffffff ) + +#define D3D12_SO_NO_RASTERIZED_STREAM ( 0xffffffff ) + +#define D3D12_SO_OUTPUT_COMPONENT_COUNT ( 128 ) + +#define D3D12_SO_STREAM_COUNT ( 4 ) + +#define D3D12_SPEC_DATE_DAY ( 14 ) + +#define D3D12_SPEC_DATE_MONTH ( 11 ) + +#define D3D12_SPEC_DATE_YEAR ( 2014 ) + +#define D3D12_SPEC_VERSION ( 1.16 ) +#define D3D12_SRGB_GAMMA ( 2.2f ) +#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 ( 12.92f ) +#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 ( 1.055f ) +#define D3D12_SRGB_TO_FLOAT_EXPONENT ( 2.4f ) +#define D3D12_SRGB_TO_FLOAT_OFFSET ( 0.055f ) +#define D3D12_SRGB_TO_FLOAT_THRESHOLD ( 0.04045f ) +#define D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP ( 0.5f ) +#define D3D12_STANDARD_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED ( 64 ) + +#define D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE ( 4 ) + +#define D3D12_STANDARD_PIXEL_COMPONENT_COUNT ( 128 ) + +#define D3D12_STANDARD_PIXEL_ELEMENT_COUNT ( 32 ) + +#define D3D12_STANDARD_VECTOR_SIZE ( 4 ) + +#define D3D12_STANDARD_VERTEX_ELEMENT_COUNT ( 32 ) + +#define D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT ( 64 ) + +#define D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT ( 8 ) + +#define D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT ( 8 ) + +#define D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END ( 0xffffffff ) + +#define D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff0 ) + +#define D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR ( 64 ) + +#define D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 64 ) + +#define D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR ( 63 ) + +#define D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR ( 64 ) + +#define D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR ( 2 ) + +#define D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 1 ) + +#define D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR ( 1 ) + +#define D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT ( 16 ) + +#define D3D12_TEXTURE_DATA_PITCH_ALIGNMENT ( 256 ) + +#define D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT ( 512 ) + +#define D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES ( 65536 ) + +#define D3D12_TRACKED_WORKLOAD_MAX_INSTANCES ( 32 ) + +#define D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT ( 4096 ) + +#define D3D12_UAV_SLOT_COUNT ( 64 ) + +#define D3D12_UNBOUND_MEMORY_ACCESS_RESULT ( 0 ) + +#define D3D12_VIDEO_DECODE_MAX_ARGUMENTS ( 10 ) + +#define D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS ( 4 ) + +#define D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT ( 256 ) + +#define D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT ( 256 ) + +#define D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN ( 0xffffffff ) + +#define D3D12_VIDEO_PROCESS_MAX_FILTERS ( 32 ) + +#define D3D12_VIDEO_PROCESS_STEREO_VIEWS ( 2 ) + +#define D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX ( 15 ) + +#define D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE ( 16 ) + +#define D3D12_VIEWPORT_BOUNDS_MAX ( 32767 ) + +#define D3D12_VIEWPORT_BOUNDS_MIN ( -32768 ) + +#define D3D12_VS_INPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_VS_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_VS_INPUT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_VS_INPUT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_VS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_VS_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT ( 10 ) + +#define D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 25 ) + +#define D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP ( 25 ) + +#endif + +typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS; + +typedef +enum D3D12_COMMAND_LIST_TYPE + { + D3D12_COMMAND_LIST_TYPE_DIRECT = 0, + D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, + D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, + D3D12_COMMAND_LIST_TYPE_COPY = 3, + D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE = 4, + D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS = 5, + D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE = 6 + } D3D12_COMMAND_LIST_TYPE; + +typedef +enum D3D12_COMMAND_QUEUE_FLAGS + { + D3D12_COMMAND_QUEUE_FLAG_NONE = 0, + D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1 + } D3D12_COMMAND_QUEUE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_QUEUE_FLAGS ); +typedef +enum D3D12_COMMAND_QUEUE_PRIORITY + { + D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, + D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, + D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000 + } D3D12_COMMAND_QUEUE_PRIORITY; + +typedef struct D3D12_COMMAND_QUEUE_DESC + { + D3D12_COMMAND_LIST_TYPE Type; + INT Priority; + D3D12_COMMAND_QUEUE_FLAGS Flags; + UINT NodeMask; + } D3D12_COMMAND_QUEUE_DESC; + +typedef +enum D3D12_PRIMITIVE_TOPOLOGY_TYPE + { + D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4 + } D3D12_PRIMITIVE_TOPOLOGY_TYPE; + +typedef +enum D3D12_INPUT_CLASSIFICATION + { + D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, + D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1 + } D3D12_INPUT_CLASSIFICATION; + +typedef struct D3D12_INPUT_ELEMENT_DESC + { + LPCSTR SemanticName; + UINT SemanticIndex; + DXGI_FORMAT Format; + UINT InputSlot; + UINT AlignedByteOffset; + D3D12_INPUT_CLASSIFICATION InputSlotClass; + UINT InstanceDataStepRate; + } D3D12_INPUT_ELEMENT_DESC; + +typedef +enum D3D12_FILL_MODE + { + D3D12_FILL_MODE_WIREFRAME = 2, + D3D12_FILL_MODE_SOLID = 3 + } D3D12_FILL_MODE; + +typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY; + +typedef D3D_PRIMITIVE D3D12_PRIMITIVE; + +typedef +enum D3D12_CULL_MODE + { + D3D12_CULL_MODE_NONE = 1, + D3D12_CULL_MODE_FRONT = 2, + D3D12_CULL_MODE_BACK = 3 + } D3D12_CULL_MODE; + +typedef struct D3D12_SO_DECLARATION_ENTRY + { + UINT Stream; + LPCSTR SemanticName; + UINT SemanticIndex; + BYTE StartComponent; + BYTE ComponentCount; + BYTE OutputSlot; + } D3D12_SO_DECLARATION_ENTRY; + +typedef struct D3D12_VIEWPORT + { + FLOAT TopLeftX; + FLOAT TopLeftY; + FLOAT Width; + FLOAT Height; + FLOAT MinDepth; + FLOAT MaxDepth; + } D3D12_VIEWPORT; + +typedef RECT D3D12_RECT; + +typedef struct D3D12_BOX + { + UINT left; + UINT top; + UINT front; + UINT right; + UINT bottom; + UINT back; + } D3D12_BOX; + +typedef +enum D3D12_COMPARISON_FUNC + { + D3D12_COMPARISON_FUNC_NEVER = 1, + D3D12_COMPARISON_FUNC_LESS = 2, + D3D12_COMPARISON_FUNC_EQUAL = 3, + D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, + D3D12_COMPARISON_FUNC_GREATER = 5, + D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, + D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, + D3D12_COMPARISON_FUNC_ALWAYS = 8 + } D3D12_COMPARISON_FUNC; + +typedef +enum D3D12_DEPTH_WRITE_MASK + { + D3D12_DEPTH_WRITE_MASK_ZERO = 0, + D3D12_DEPTH_WRITE_MASK_ALL = 1 + } D3D12_DEPTH_WRITE_MASK; + +typedef +enum D3D12_STENCIL_OP + { + D3D12_STENCIL_OP_KEEP = 1, + D3D12_STENCIL_OP_ZERO = 2, + D3D12_STENCIL_OP_REPLACE = 3, + D3D12_STENCIL_OP_INCR_SAT = 4, + D3D12_STENCIL_OP_DECR_SAT = 5, + D3D12_STENCIL_OP_INVERT = 6, + D3D12_STENCIL_OP_INCR = 7, + D3D12_STENCIL_OP_DECR = 8 + } D3D12_STENCIL_OP; + +typedef struct D3D12_DEPTH_STENCILOP_DESC + { + D3D12_STENCIL_OP StencilFailOp; + D3D12_STENCIL_OP StencilDepthFailOp; + D3D12_STENCIL_OP StencilPassOp; + D3D12_COMPARISON_FUNC StencilFunc; + } D3D12_DEPTH_STENCILOP_DESC; + +typedef struct D3D12_DEPTH_STENCIL_DESC + { + BOOL DepthEnable; + D3D12_DEPTH_WRITE_MASK DepthWriteMask; + D3D12_COMPARISON_FUNC DepthFunc; + BOOL StencilEnable; + UINT8 StencilReadMask; + UINT8 StencilWriteMask; + D3D12_DEPTH_STENCILOP_DESC FrontFace; + D3D12_DEPTH_STENCILOP_DESC BackFace; + } D3D12_DEPTH_STENCIL_DESC; + +typedef struct D3D12_DEPTH_STENCIL_DESC1 + { + BOOL DepthEnable; + D3D12_DEPTH_WRITE_MASK DepthWriteMask; + D3D12_COMPARISON_FUNC DepthFunc; + BOOL StencilEnable; + UINT8 StencilReadMask; + UINT8 StencilWriteMask; + D3D12_DEPTH_STENCILOP_DESC FrontFace; + D3D12_DEPTH_STENCILOP_DESC BackFace; + BOOL DepthBoundsTestEnable; + } D3D12_DEPTH_STENCIL_DESC1; + +typedef +enum D3D12_BLEND + { + D3D12_BLEND_ZERO = 1, + D3D12_BLEND_ONE = 2, + D3D12_BLEND_SRC_COLOR = 3, + D3D12_BLEND_INV_SRC_COLOR = 4, + D3D12_BLEND_SRC_ALPHA = 5, + D3D12_BLEND_INV_SRC_ALPHA = 6, + D3D12_BLEND_DEST_ALPHA = 7, + D3D12_BLEND_INV_DEST_ALPHA = 8, + D3D12_BLEND_DEST_COLOR = 9, + D3D12_BLEND_INV_DEST_COLOR = 10, + D3D12_BLEND_SRC_ALPHA_SAT = 11, + D3D12_BLEND_BLEND_FACTOR = 14, + D3D12_BLEND_INV_BLEND_FACTOR = 15, + D3D12_BLEND_SRC1_COLOR = 16, + D3D12_BLEND_INV_SRC1_COLOR = 17, + D3D12_BLEND_SRC1_ALPHA = 18, + D3D12_BLEND_INV_SRC1_ALPHA = 19 + } D3D12_BLEND; + +typedef +enum D3D12_BLEND_OP + { + D3D12_BLEND_OP_ADD = 1, + D3D12_BLEND_OP_SUBTRACT = 2, + D3D12_BLEND_OP_REV_SUBTRACT = 3, + D3D12_BLEND_OP_MIN = 4, + D3D12_BLEND_OP_MAX = 5 + } D3D12_BLEND_OP; + +typedef +enum D3D12_COLOR_WRITE_ENABLE + { + D3D12_COLOR_WRITE_ENABLE_RED = 1, + D3D12_COLOR_WRITE_ENABLE_GREEN = 2, + D3D12_COLOR_WRITE_ENABLE_BLUE = 4, + D3D12_COLOR_WRITE_ENABLE_ALPHA = 8, + D3D12_COLOR_WRITE_ENABLE_ALL = ( ( ( D3D12_COLOR_WRITE_ENABLE_RED | D3D12_COLOR_WRITE_ENABLE_GREEN ) | D3D12_COLOR_WRITE_ENABLE_BLUE ) | D3D12_COLOR_WRITE_ENABLE_ALPHA ) + } D3D12_COLOR_WRITE_ENABLE; + +typedef +enum D3D12_LOGIC_OP + { + D3D12_LOGIC_OP_CLEAR = 0, + D3D12_LOGIC_OP_SET = ( D3D12_LOGIC_OP_CLEAR + 1 ) , + D3D12_LOGIC_OP_COPY = ( D3D12_LOGIC_OP_SET + 1 ) , + D3D12_LOGIC_OP_COPY_INVERTED = ( D3D12_LOGIC_OP_COPY + 1 ) , + D3D12_LOGIC_OP_NOOP = ( D3D12_LOGIC_OP_COPY_INVERTED + 1 ) , + D3D12_LOGIC_OP_INVERT = ( D3D12_LOGIC_OP_NOOP + 1 ) , + D3D12_LOGIC_OP_AND = ( D3D12_LOGIC_OP_INVERT + 1 ) , + D3D12_LOGIC_OP_NAND = ( D3D12_LOGIC_OP_AND + 1 ) , + D3D12_LOGIC_OP_OR = ( D3D12_LOGIC_OP_NAND + 1 ) , + D3D12_LOGIC_OP_NOR = ( D3D12_LOGIC_OP_OR + 1 ) , + D3D12_LOGIC_OP_XOR = ( D3D12_LOGIC_OP_NOR + 1 ) , + D3D12_LOGIC_OP_EQUIV = ( D3D12_LOGIC_OP_XOR + 1 ) , + D3D12_LOGIC_OP_AND_REVERSE = ( D3D12_LOGIC_OP_EQUIV + 1 ) , + D3D12_LOGIC_OP_AND_INVERTED = ( D3D12_LOGIC_OP_AND_REVERSE + 1 ) , + D3D12_LOGIC_OP_OR_REVERSE = ( D3D12_LOGIC_OP_AND_INVERTED + 1 ) , + D3D12_LOGIC_OP_OR_INVERTED = ( D3D12_LOGIC_OP_OR_REVERSE + 1 ) + } D3D12_LOGIC_OP; + +typedef struct D3D12_RENDER_TARGET_BLEND_DESC + { + BOOL BlendEnable; + BOOL LogicOpEnable; + D3D12_BLEND SrcBlend; + D3D12_BLEND DestBlend; + D3D12_BLEND_OP BlendOp; + D3D12_BLEND SrcBlendAlpha; + D3D12_BLEND DestBlendAlpha; + D3D12_BLEND_OP BlendOpAlpha; + D3D12_LOGIC_OP LogicOp; + UINT8 RenderTargetWriteMask; + } D3D12_RENDER_TARGET_BLEND_DESC; + +typedef struct D3D12_BLEND_DESC + { + BOOL AlphaToCoverageEnable; + BOOL IndependentBlendEnable; + D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[ 8 ]; + } D3D12_BLEND_DESC; + +/* Note, the array size for RenderTarget[] above is D3D12_SIMULTANEOUS_RENDERTARGET_COUNT. + IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */ +typedef +enum D3D12_CONSERVATIVE_RASTERIZATION_MODE + { + D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, + D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1 + } D3D12_CONSERVATIVE_RASTERIZATION_MODE; + +typedef struct D3D12_RASTERIZER_DESC + { + D3D12_FILL_MODE FillMode; + D3D12_CULL_MODE CullMode; + BOOL FrontCounterClockwise; + INT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + BOOL DepthClipEnable; + BOOL MultisampleEnable; + BOOL AntialiasedLineEnable; + UINT ForcedSampleCount; + D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; + } D3D12_RASTERIZER_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D12Object_INTERFACE_DEFINED__ +#define __ID3D12Object_INTERFACE_DEFINED__ + +/* interface ID3D12Object */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Object; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c4fec28f-7966-4e95-9f94-f431cb56c3b8") + ID3D12Object : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE GetPrivateData( + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetName( + _In_z_ LPCWSTR Name) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ObjectVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Object * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Object * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Object * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Object * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Object * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Object * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Object * This, + _In_z_ LPCWSTR Name); + + END_INTERFACE + } ID3D12ObjectVtbl; + + interface ID3D12Object + { + CONST_VTBL struct ID3D12ObjectVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Object_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Object_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Object_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Object_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Object_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Object_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Object_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Object_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DeviceChild_INTERFACE_DEFINED__ +#define __ID3D12DeviceChild_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceChild */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceChild; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("905db94b-a00c-4140-9df5-2b64ca9ea357") + ID3D12DeviceChild : public ID3D12Object + { + public: + virtual HRESULT STDMETHODCALLTYPE GetDevice( + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceChildVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceChild * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceChild * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceChild * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12DeviceChild * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12DeviceChild * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12DeviceChild * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12DeviceChild * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12DeviceChild * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12DeviceChildVtbl; + + interface ID3D12DeviceChild + { + CONST_VTBL struct ID3D12DeviceChildVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceChild_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceChild_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceChild_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DeviceChild_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12DeviceChild_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12DeviceChild_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12DeviceChild_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12DeviceChild_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceChild_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12RootSignature_INTERFACE_DEFINED__ +#define __ID3D12RootSignature_INTERFACE_DEFINED__ + +/* interface ID3D12RootSignature */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12RootSignature; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c54a6b66-72df-4ee8-8be5-a946a1429214") + ID3D12RootSignature : public ID3D12DeviceChild + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12RootSignatureVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12RootSignature * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12RootSignature * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12RootSignature * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12RootSignature * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12RootSignature * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12RootSignature * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12RootSignature * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12RootSignature * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12RootSignatureVtbl; + + interface ID3D12RootSignature + { + CONST_VTBL struct ID3D12RootSignatureVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12RootSignature_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12RootSignature_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12RootSignature_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12RootSignature_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12RootSignature_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12RootSignature_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12RootSignature_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12RootSignature_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12RootSignature_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0001 */ +/* [local] */ + +typedef struct D3D12_SHADER_BYTECODE + { + _Field_size_bytes_full_(BytecodeLength) const void *pShaderBytecode; + SIZE_T BytecodeLength; + } D3D12_SHADER_BYTECODE; + +typedef struct D3D12_STREAM_OUTPUT_DESC + { + _Field_size_full_(NumEntries) const D3D12_SO_DECLARATION_ENTRY *pSODeclaration; + UINT NumEntries; + _Field_size_full_(NumStrides) const UINT *pBufferStrides; + UINT NumStrides; + UINT RasterizedStream; + } D3D12_STREAM_OUTPUT_DESC; + +typedef struct D3D12_INPUT_LAYOUT_DESC + { + _Field_size_full_(NumElements) const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs; + UINT NumElements; + } D3D12_INPUT_LAYOUT_DESC; + +typedef +enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE + { + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2 + } D3D12_INDEX_BUFFER_STRIP_CUT_VALUE; + +typedef struct D3D12_CACHED_PIPELINE_STATE + { + _Field_size_bytes_full_(CachedBlobSizeInBytes) const void *pCachedBlob; + SIZE_T CachedBlobSizeInBytes; + } D3D12_CACHED_PIPELINE_STATE; + +typedef +enum D3D12_PIPELINE_STATE_FLAGS + { + D3D12_PIPELINE_STATE_FLAG_NONE = 0, + D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1 + } D3D12_PIPELINE_STATE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_PIPELINE_STATE_FLAGS ); +typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC + { + ID3D12RootSignature *pRootSignature; + D3D12_SHADER_BYTECODE VS; + D3D12_SHADER_BYTECODE PS; + D3D12_SHADER_BYTECODE DS; + D3D12_SHADER_BYTECODE HS; + D3D12_SHADER_BYTECODE GS; + D3D12_STREAM_OUTPUT_DESC StreamOutput; + D3D12_BLEND_DESC BlendState; + UINT SampleMask; + D3D12_RASTERIZER_DESC RasterizerState; + D3D12_DEPTH_STENCIL_DESC DepthStencilState; + D3D12_INPUT_LAYOUT_DESC InputLayout; + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; + D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; + UINT NumRenderTargets; + DXGI_FORMAT RTVFormats[ 8 ]; + DXGI_FORMAT DSVFormat; + DXGI_SAMPLE_DESC SampleDesc; + UINT NodeMask; + D3D12_CACHED_PIPELINE_STATE CachedPSO; + D3D12_PIPELINE_STATE_FLAGS Flags; + } D3D12_GRAPHICS_PIPELINE_STATE_DESC; + +typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC + { + ID3D12RootSignature *pRootSignature; + D3D12_SHADER_BYTECODE CS; + UINT NodeMask; + D3D12_CACHED_PIPELINE_STATE CachedPSO; + D3D12_PIPELINE_STATE_FLAGS Flags; + } D3D12_COMPUTE_PIPELINE_STATE_DESC; + +struct D3D12_RT_FORMAT_ARRAY + { + DXGI_FORMAT RTFormats[ 8 ]; + UINT NumRenderTargets; + } ; +typedef struct D3D12_PIPELINE_STATE_STREAM_DESC + { + _In_ SIZE_T SizeInBytes; + _In_reads_(_Inexpressible_("Dependent on size of subobjects")) void *pPipelineStateSubobjectStream; + } D3D12_PIPELINE_STATE_STREAM_DESC; + +typedef +enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE + { + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING + 1 ) + } D3D12_PIPELINE_STATE_SUBOBJECT_TYPE; + +typedef +enum D3D12_FEATURE + { + D3D12_FEATURE_D3D12_OPTIONS = 0, + D3D12_FEATURE_ARCHITECTURE = 1, + D3D12_FEATURE_FEATURE_LEVELS = 2, + D3D12_FEATURE_FORMAT_SUPPORT = 3, + D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, + D3D12_FEATURE_FORMAT_INFO = 5, + D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, + D3D12_FEATURE_SHADER_MODEL = 7, + D3D12_FEATURE_D3D12_OPTIONS1 = 8, + D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10, + D3D12_FEATURE_ROOT_SIGNATURE = 12, + D3D12_FEATURE_ARCHITECTURE1 = 16, + D3D12_FEATURE_D3D12_OPTIONS2 = 18, + D3D12_FEATURE_SHADER_CACHE = 19, + D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20, + D3D12_FEATURE_D3D12_OPTIONS3 = 21, + D3D12_FEATURE_EXISTING_HEAPS = 22, + D3D12_FEATURE_D3D12_OPTIONS4 = 23, + D3D12_FEATURE_SERIALIZATION = 24, + D3D12_FEATURE_CROSS_NODE = 25, + D3D12_FEATURE_D3D12_OPTIONS5 = 27, + D3D12_FEATURE_D3D12_OPTIONS6 = 30, + D3D12_FEATURE_QUERY_META_COMMAND = 31 + } D3D12_FEATURE; + +typedef +enum D3D12_SHADER_MIN_PRECISION_SUPPORT + { + D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0, + D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, + D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2 + } D3D12_SHADER_MIN_PRECISION_SUPPORT; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_MIN_PRECISION_SUPPORT ); +typedef +enum D3D12_TILED_RESOURCES_TIER + { + D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, + D3D12_TILED_RESOURCES_TIER_1 = 1, + D3D12_TILED_RESOURCES_TIER_2 = 2, + D3D12_TILED_RESOURCES_TIER_3 = 3, + D3D12_TILED_RESOURCES_TIER_4 = 4 + } D3D12_TILED_RESOURCES_TIER; + +typedef +enum D3D12_RESOURCE_BINDING_TIER + { + D3D12_RESOURCE_BINDING_TIER_1 = 1, + D3D12_RESOURCE_BINDING_TIER_2 = 2, + D3D12_RESOURCE_BINDING_TIER_3 = 3 + } D3D12_RESOURCE_BINDING_TIER; + +typedef +enum D3D12_CONSERVATIVE_RASTERIZATION_TIER + { + D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3 + } D3D12_CONSERVATIVE_RASTERIZATION_TIER; + +typedef +enum D3D12_FORMAT_SUPPORT1 + { + D3D12_FORMAT_SUPPORT1_NONE = 0, + D3D12_FORMAT_SUPPORT1_BUFFER = 0x1, + D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x2, + D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x4, + D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x8, + D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x10, + D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x20, + D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x40, + D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x80, + D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x100, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x200, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x400, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x800, + D3D12_FORMAT_SUPPORT1_MIP = 0x1000, + D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x4000, + D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x8000, + D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x10000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x40000, + D3D12_FORMAT_SUPPORT1_DISPLAY = 0x80000, + D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x100000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x200000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x400000, + D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x800000, + D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x1000000, + D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, + D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x4000000, + D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x8000000, + D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, + D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, + D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000 + } D3D12_FORMAT_SUPPORT1; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT1 ); +typedef +enum D3D12_FORMAT_SUPPORT2 + { + D3D12_FORMAT_SUPPORT2_NONE = 0, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, + D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, + D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80, + D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100, + D3D12_FORMAT_SUPPORT2_TILED = 0x200, + D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000 + } D3D12_FORMAT_SUPPORT2; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT2 ); +typedef +enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS + { + D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0, + D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1 + } D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS ); +typedef +enum D3D12_CROSS_NODE_SHARING_TIER + { + D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, + D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, + D3D12_CROSS_NODE_SHARING_TIER_1 = 2, + D3D12_CROSS_NODE_SHARING_TIER_2 = 3, + D3D12_CROSS_NODE_SHARING_TIER_3 = 4 + } D3D12_CROSS_NODE_SHARING_TIER; + +typedef +enum D3D12_RESOURCE_HEAP_TIER + { + D3D12_RESOURCE_HEAP_TIER_1 = 1, + D3D12_RESOURCE_HEAP_TIER_2 = 2 + } D3D12_RESOURCE_HEAP_TIER; + +typedef +enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER + { + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0, + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 1, + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 2 + } D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER; + +typedef +enum D3D12_VIEW_INSTANCING_TIER + { + D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0, + D3D12_VIEW_INSTANCING_TIER_1 = 1, + D3D12_VIEW_INSTANCING_TIER_2 = 2, + D3D12_VIEW_INSTANCING_TIER_3 = 3 + } D3D12_VIEW_INSTANCING_TIER; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS + { + _Out_ BOOL DoublePrecisionFloatShaderOps; + _Out_ BOOL OutputMergerLogicOp; + _Out_ D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport; + _Out_ D3D12_TILED_RESOURCES_TIER TiledResourcesTier; + _Out_ D3D12_RESOURCE_BINDING_TIER ResourceBindingTier; + _Out_ BOOL PSSpecifiedStencilRefSupported; + _Out_ BOOL TypedUAVLoadAdditionalFormats; + _Out_ BOOL ROVsSupported; + _Out_ D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; + _Out_ UINT MaxGPUVirtualAddressBitsPerResource; + _Out_ BOOL StandardSwizzle64KBSupported; + _Out_ D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier; + _Out_ BOOL CrossAdapterRowMajorTextureSupported; + _Out_ BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation; + _Out_ D3D12_RESOURCE_HEAP_TIER ResourceHeapTier; + } D3D12_FEATURE_DATA_D3D12_OPTIONS; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 + { + _Out_ BOOL WaveOps; + _Out_ UINT WaveLaneCountMin; + _Out_ UINT WaveLaneCountMax; + _Out_ UINT TotalLaneCount; + _Out_ BOOL ExpandedComputeResourceStates; + _Out_ BOOL Int64ShaderOps; + } D3D12_FEATURE_DATA_D3D12_OPTIONS1; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 + { + _Out_ BOOL DepthBoundsTestSupported; + _Out_ D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier; + } D3D12_FEATURE_DATA_D3D12_OPTIONS2; + +typedef +enum D3D_ROOT_SIGNATURE_VERSION + { + D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, + D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, + D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2 + } D3D_ROOT_SIGNATURE_VERSION; + +typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE + { + _Inout_ D3D_ROOT_SIGNATURE_VERSION HighestVersion; + } D3D12_FEATURE_DATA_ROOT_SIGNATURE; + +typedef struct D3D12_FEATURE_DATA_ARCHITECTURE + { + _In_ UINT NodeIndex; + _Out_ BOOL TileBasedRenderer; + _Out_ BOOL UMA; + _Out_ BOOL CacheCoherentUMA; + } D3D12_FEATURE_DATA_ARCHITECTURE; + +typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1 + { + _In_ UINT NodeIndex; + _Out_ BOOL TileBasedRenderer; + _Out_ BOOL UMA; + _Out_ BOOL CacheCoherentUMA; + _Out_ BOOL IsolatedMMU; + } D3D12_FEATURE_DATA_ARCHITECTURE1; + +typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS + { + _In_ UINT NumFeatureLevels; + _In_reads_(NumFeatureLevels) const D3D_FEATURE_LEVEL *pFeatureLevelsRequested; + _Out_ D3D_FEATURE_LEVEL MaxSupportedFeatureLevel; + } D3D12_FEATURE_DATA_FEATURE_LEVELS; + +typedef +enum D3D_SHADER_MODEL + { + D3D_SHADER_MODEL_5_1 = 0x51, + D3D_SHADER_MODEL_6_0 = 0x60, + D3D_SHADER_MODEL_6_1 = 0x61, + D3D_SHADER_MODEL_6_2 = 0x62, + D3D_SHADER_MODEL_6_3 = 0x63, + D3D_SHADER_MODEL_6_4 = 0x64, + D3D_SHADER_MODEL_6_5 = 0x65 + } D3D_SHADER_MODEL; + +typedef struct D3D12_FEATURE_DATA_SHADER_MODEL + { + _Inout_ D3D_SHADER_MODEL HighestShaderModel; + } D3D12_FEATURE_DATA_SHADER_MODEL; + +typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT + { + _In_ DXGI_FORMAT Format; + _Out_ D3D12_FORMAT_SUPPORT1 Support1; + _Out_ D3D12_FORMAT_SUPPORT2 Support2; + } D3D12_FEATURE_DATA_FORMAT_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS + { + _In_ DXGI_FORMAT Format; + _In_ UINT SampleCount; + _In_ D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags; + _Out_ UINT NumQualityLevels; + } D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS; + +typedef struct D3D12_FEATURE_DATA_FORMAT_INFO + { + DXGI_FORMAT Format; + UINT8 PlaneCount; + } D3D12_FEATURE_DATA_FORMAT_INFO; + +typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT + { + UINT MaxGPUVirtualAddressBitsPerResource; + UINT MaxGPUVirtualAddressBitsPerProcess; + } D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT; + +typedef +enum D3D12_SHADER_CACHE_SUPPORT_FLAGS + { + D3D12_SHADER_CACHE_SUPPORT_NONE = 0, + D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1, + D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2, + D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4, + D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8 + } D3D12_SHADER_CACHE_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_SUPPORT_FLAGS ); +typedef struct D3D12_FEATURE_DATA_SHADER_CACHE + { + _Out_ D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags; + } D3D12_FEATURE_DATA_SHADER_CACHE; + +typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY + { + _In_ D3D12_COMMAND_LIST_TYPE CommandListType; + _In_ UINT Priority; + _Out_ BOOL PriorityForTypeIsSupported; + } D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY; + +typedef +enum D3D12_COMMAND_LIST_SUPPORT_FLAGS + { + D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0, + D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = ( 1 << D3D12_COMMAND_LIST_TYPE_DIRECT ) , + D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = ( 1 << D3D12_COMMAND_LIST_TYPE_BUNDLE ) , + D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = ( 1 << D3D12_COMMAND_LIST_TYPE_COMPUTE ) , + D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = ( 1 << D3D12_COMMAND_LIST_TYPE_COPY ) , + D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = ( 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE ) , + D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = ( 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS ) , + D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = ( 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE ) + } D3D12_COMMAND_LIST_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_LIST_SUPPORT_FLAGS ); +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3 + { + _Out_ BOOL CopyQueueTimestampQueriesSupported; + _Out_ BOOL CastingFullyTypedFormatSupported; + _Out_ D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags; + _Out_ D3D12_VIEW_INSTANCING_TIER ViewInstancingTier; + _Out_ BOOL BarycentricsSupported; + } D3D12_FEATURE_DATA_D3D12_OPTIONS3; + +typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS + { + _Out_ BOOL Supported; + } D3D12_FEATURE_DATA_EXISTING_HEAPS; + +typedef +enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER + { + D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 = 0, + D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 = ( D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 + 1 ) + } D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4 + { + _Out_ BOOL MSAA64KBAlignedTextureSupported; + _Out_ D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; + _Out_ BOOL Native16BitShaderOpsSupported; + } D3D12_FEATURE_DATA_D3D12_OPTIONS4; + +typedef +enum D3D12_HEAP_SERIALIZATION_TIER + { + D3D12_HEAP_SERIALIZATION_TIER_0 = 0, + D3D12_HEAP_SERIALIZATION_TIER_10 = 10 + } D3D12_HEAP_SERIALIZATION_TIER; + +typedef struct D3D12_FEATURE_DATA_SERIALIZATION + { + _In_ UINT NodeIndex; + _Out_ D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier; + } D3D12_FEATURE_DATA_SERIALIZATION; + +typedef struct D3D12_FEATURE_DATA_CROSS_NODE + { + D3D12_CROSS_NODE_SHARING_TIER SharingTier; + BOOL AtomicShaderInstructions; + } D3D12_FEATURE_DATA_CROSS_NODE; + +typedef +enum D3D12_RENDER_PASS_TIER + { + D3D12_RENDER_PASS_TIER_0 = 0, + D3D12_RENDER_PASS_TIER_1 = 1, + D3D12_RENDER_PASS_TIER_2 = 2 + } D3D12_RENDER_PASS_TIER; + +typedef +enum D3D12_RAYTRACING_TIER + { + D3D12_RAYTRACING_TIER_NOT_SUPPORTED = 0, + D3D12_RAYTRACING_TIER_1_0 = 10 + } D3D12_RAYTRACING_TIER; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5 + { + _Out_ BOOL SRVOnlyTiledResourceTier3; + _Out_ D3D12_RENDER_PASS_TIER RenderPassesTier; + _Out_ D3D12_RAYTRACING_TIER RaytracingTier; + } D3D12_FEATURE_DATA_D3D12_OPTIONS5; + +typedef +enum D3D12_VARIABLE_SHADING_RATE_TIER + { + D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED = 0, + D3D12_VARIABLE_SHADING_RATE_TIER_1 = 1, + D3D12_VARIABLE_SHADING_RATE_TIER_2 = 2 + } D3D12_VARIABLE_SHADING_RATE_TIER; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS6 + { + _Out_ BOOL AdditionalShadingRatesSupported; + _Out_ BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing; + _Out_ D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier; + _Out_ UINT ShadingRateImageTileSize; + _Out_ BOOL BackgroundProcessingSupported; + } D3D12_FEATURE_DATA_D3D12_OPTIONS6; + +typedef struct D3D12_FEATURE_DATA_QUERY_META_COMMAND + { + _In_ GUID CommandId; + _In_ UINT NodeMask; + _Field_size_bytes_full_opt_( QueryInputDataSizeInBytes ) const void *pQueryInputData; + _In_ SIZE_T QueryInputDataSizeInBytes; + _Field_size_bytes_full_( QueryOutputDataSizeInBytes ) void *pQueryOutputData; + _In_ SIZE_T QueryOutputDataSizeInBytes; + } D3D12_FEATURE_DATA_QUERY_META_COMMAND; + +typedef struct D3D12_RESOURCE_ALLOCATION_INFO + { + UINT64 SizeInBytes; + UINT64 Alignment; + } D3D12_RESOURCE_ALLOCATION_INFO; + +typedef struct D3D12_RESOURCE_ALLOCATION_INFO1 + { + UINT64 Offset; + UINT64 Alignment; + UINT64 SizeInBytes; + } D3D12_RESOURCE_ALLOCATION_INFO1; + +typedef +enum D3D12_HEAP_TYPE + { + D3D12_HEAP_TYPE_DEFAULT = 1, + D3D12_HEAP_TYPE_UPLOAD = 2, + D3D12_HEAP_TYPE_READBACK = 3, + D3D12_HEAP_TYPE_CUSTOM = 4 + } D3D12_HEAP_TYPE; + +typedef +enum D3D12_CPU_PAGE_PROPERTY + { + D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, + D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, + D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, + D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3 + } D3D12_CPU_PAGE_PROPERTY; + +typedef +enum D3D12_MEMORY_POOL + { + D3D12_MEMORY_POOL_UNKNOWN = 0, + D3D12_MEMORY_POOL_L0 = 1, + D3D12_MEMORY_POOL_L1 = 2 + } D3D12_MEMORY_POOL; + +typedef struct D3D12_HEAP_PROPERTIES + { + D3D12_HEAP_TYPE Type; + D3D12_CPU_PAGE_PROPERTY CPUPageProperty; + D3D12_MEMORY_POOL MemoryPoolPreference; + UINT CreationNodeMask; + UINT VisibleNodeMask; + } D3D12_HEAP_PROPERTIES; + +typedef +enum D3D12_HEAP_FLAGS + { + D3D12_HEAP_FLAG_NONE = 0, + D3D12_HEAP_FLAG_SHARED = 0x1, + D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4, + D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8, + D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, + D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, + D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, + D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100, + D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200, + D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 0x400, + D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0, + D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0, + D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, + D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84 + } D3D12_HEAP_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_HEAP_FLAGS ); +typedef struct D3D12_HEAP_DESC + { + UINT64 SizeInBytes; + D3D12_HEAP_PROPERTIES Properties; + UINT64 Alignment; + D3D12_HEAP_FLAGS Flags; + } D3D12_HEAP_DESC; + +typedef +enum D3D12_RESOURCE_DIMENSION + { + D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, + D3D12_RESOURCE_DIMENSION_BUFFER = 1, + D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, + D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, + D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4 + } D3D12_RESOURCE_DIMENSION; + +typedef +enum D3D12_TEXTURE_LAYOUT + { + D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, + D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, + D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, + D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3 + } D3D12_TEXTURE_LAYOUT; + +typedef +enum D3D12_RESOURCE_FLAGS + { + D3D12_RESOURCE_FLAG_NONE = 0, + D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, + D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, + D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, + D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, + D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, + D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, + D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 0x40 + } D3D12_RESOURCE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_FLAGS ); +typedef struct D3D12_RESOURCE_DESC + { + D3D12_RESOURCE_DIMENSION Dimension; + UINT64 Alignment; + UINT64 Width; + UINT Height; + UINT16 DepthOrArraySize; + UINT16 MipLevels; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + D3D12_TEXTURE_LAYOUT Layout; + D3D12_RESOURCE_FLAGS Flags; + } D3D12_RESOURCE_DESC; + +typedef struct D3D12_DEPTH_STENCIL_VALUE + { + FLOAT Depth; + UINT8 Stencil; + } D3D12_DEPTH_STENCIL_VALUE; + +typedef struct D3D12_CLEAR_VALUE + { + DXGI_FORMAT Format; + union + { + FLOAT Color[ 4 ]; + D3D12_DEPTH_STENCIL_VALUE DepthStencil; + } ; + } D3D12_CLEAR_VALUE; + +typedef struct D3D12_RANGE + { + SIZE_T Begin; + SIZE_T End; + } D3D12_RANGE; + +typedef struct D3D12_RANGE_UINT64 + { + UINT64 Begin; + UINT64 End; + } D3D12_RANGE_UINT64; + +typedef struct D3D12_SUBRESOURCE_RANGE_UINT64 + { + UINT Subresource; + D3D12_RANGE_UINT64 Range; + } D3D12_SUBRESOURCE_RANGE_UINT64; + +typedef struct D3D12_SUBRESOURCE_INFO + { + UINT64 Offset; + UINT RowPitch; + UINT DepthPitch; + } D3D12_SUBRESOURCE_INFO; + +typedef struct D3D12_TILED_RESOURCE_COORDINATE + { + UINT X; + UINT Y; + UINT Z; + UINT Subresource; + } D3D12_TILED_RESOURCE_COORDINATE; + +typedef struct D3D12_TILE_REGION_SIZE + { + UINT NumTiles; + BOOL UseBox; + UINT Width; + UINT16 Height; + UINT16 Depth; + } D3D12_TILE_REGION_SIZE; + +typedef +enum D3D12_TILE_RANGE_FLAGS + { + D3D12_TILE_RANGE_FLAG_NONE = 0, + D3D12_TILE_RANGE_FLAG_NULL = 1, + D3D12_TILE_RANGE_FLAG_SKIP = 2, + D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4 + } D3D12_TILE_RANGE_FLAGS; + +typedef struct D3D12_SUBRESOURCE_TILING + { + UINT WidthInTiles; + UINT16 HeightInTiles; + UINT16 DepthInTiles; + UINT StartTileIndexInOverallResource; + } D3D12_SUBRESOURCE_TILING; + +typedef struct D3D12_TILE_SHAPE + { + UINT WidthInTexels; + UINT HeightInTexels; + UINT DepthInTexels; + } D3D12_TILE_SHAPE; + +typedef struct D3D12_PACKED_MIP_INFO + { + UINT8 NumStandardMips; + UINT8 NumPackedMips; + UINT NumTilesForPackedMips; + UINT StartTileIndexInOverallResource; + } D3D12_PACKED_MIP_INFO; + +typedef +enum D3D12_TILE_MAPPING_FLAGS + { + D3D12_TILE_MAPPING_FLAG_NONE = 0, + D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1 + } D3D12_TILE_MAPPING_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_MAPPING_FLAGS ); +typedef +enum D3D12_TILE_COPY_FLAGS + { + D3D12_TILE_COPY_FLAG_NONE = 0, + D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, + D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, + D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4 + } D3D12_TILE_COPY_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_COPY_FLAGS ); +typedef +enum D3D12_RESOURCE_STATES + { + D3D12_RESOURCE_STATE_COMMON = 0, + D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, + D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, + D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4, + D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, + D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, + D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, + D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40, + D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, + D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, + D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, + D3D12_RESOURCE_STATE_COPY_DEST = 0x400, + D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, + D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, + D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, + D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 0x400000, + D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 0x1000000, + D3D12_RESOURCE_STATE_GENERIC_READ = ( ( ( ( ( 0x1 | 0x2 ) | 0x40 ) | 0x80 ) | 0x200 ) | 0x800 ) , + D3D12_RESOURCE_STATE_PRESENT = 0, + D3D12_RESOURCE_STATE_PREDICATION = 0x200, + D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 0x10000, + D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 0x20000, + D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 0x40000, + D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 0x80000, + D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 0x200000, + D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 0x800000 + } D3D12_RESOURCE_STATES; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_STATES ); +typedef +enum D3D12_RESOURCE_BARRIER_TYPE + { + D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, + D3D12_RESOURCE_BARRIER_TYPE_ALIASING = ( D3D12_RESOURCE_BARRIER_TYPE_TRANSITION + 1 ) , + D3D12_RESOURCE_BARRIER_TYPE_UAV = ( D3D12_RESOURCE_BARRIER_TYPE_ALIASING + 1 ) + } D3D12_RESOURCE_BARRIER_TYPE; + + +typedef struct D3D12_RESOURCE_TRANSITION_BARRIER + { + ID3D12Resource *pResource; + UINT Subresource; + D3D12_RESOURCE_STATES StateBefore; + D3D12_RESOURCE_STATES StateAfter; + } D3D12_RESOURCE_TRANSITION_BARRIER; + +typedef struct D3D12_RESOURCE_ALIASING_BARRIER + { + ID3D12Resource *pResourceBefore; + ID3D12Resource *pResourceAfter; + } D3D12_RESOURCE_ALIASING_BARRIER; + +typedef struct D3D12_RESOURCE_UAV_BARRIER + { + ID3D12Resource *pResource; + } D3D12_RESOURCE_UAV_BARRIER; + +typedef +enum D3D12_RESOURCE_BARRIER_FLAGS + { + D3D12_RESOURCE_BARRIER_FLAG_NONE = 0, + D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, + D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2 + } D3D12_RESOURCE_BARRIER_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_BARRIER_FLAGS ); +typedef struct D3D12_RESOURCE_BARRIER + { + D3D12_RESOURCE_BARRIER_TYPE Type; + D3D12_RESOURCE_BARRIER_FLAGS Flags; + union + { + D3D12_RESOURCE_TRANSITION_BARRIER Transition; + D3D12_RESOURCE_ALIASING_BARRIER Aliasing; + D3D12_RESOURCE_UAV_BARRIER UAV; + } ; + } D3D12_RESOURCE_BARRIER; + +typedef struct D3D12_SUBRESOURCE_FOOTPRINT + { + DXGI_FORMAT Format; + UINT Width; + UINT Height; + UINT Depth; + UINT RowPitch; + } D3D12_SUBRESOURCE_FOOTPRINT; + +typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT + { + UINT64 Offset; + D3D12_SUBRESOURCE_FOOTPRINT Footprint; + } D3D12_PLACED_SUBRESOURCE_FOOTPRINT; + +typedef +enum D3D12_TEXTURE_COPY_TYPE + { + D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, + D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1 + } D3D12_TEXTURE_COPY_TYPE; + +typedef struct D3D12_TEXTURE_COPY_LOCATION + { + ID3D12Resource *pResource; + D3D12_TEXTURE_COPY_TYPE Type; + union + { + D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; + UINT SubresourceIndex; + } ; + } D3D12_TEXTURE_COPY_LOCATION; + +typedef +enum D3D12_RESOLVE_MODE + { + D3D12_RESOLVE_MODE_DECOMPRESS = 0, + D3D12_RESOLVE_MODE_MIN = 1, + D3D12_RESOLVE_MODE_MAX = 2, + D3D12_RESOLVE_MODE_AVERAGE = 3 + } D3D12_RESOLVE_MODE; + +typedef struct D3D12_SAMPLE_POSITION + { + INT8 X; + INT8 Y; + } D3D12_SAMPLE_POSITION; + +typedef struct D3D12_VIEW_INSTANCE_LOCATION + { + UINT ViewportArrayIndex; + UINT RenderTargetArrayIndex; + } D3D12_VIEW_INSTANCE_LOCATION; + +typedef +enum D3D12_VIEW_INSTANCING_FLAGS + { + D3D12_VIEW_INSTANCING_FLAG_NONE = 0, + D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING = 0x1 + } D3D12_VIEW_INSTANCING_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIEW_INSTANCING_FLAGS ); +typedef struct D3D12_VIEW_INSTANCING_DESC + { + UINT ViewInstanceCount; + _Field_size_full_(ViewInstanceCount) const D3D12_VIEW_INSTANCE_LOCATION *pViewInstanceLocations; + D3D12_VIEW_INSTANCING_FLAGS Flags; + } D3D12_VIEW_INSTANCING_DESC; + +typedef +enum D3D12_SHADER_COMPONENT_MAPPING + { + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, + D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, + D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5 + } D3D12_SHADER_COMPONENT_MAPPING; + +#define D3D12_SHADER_COMPONENT_MAPPING_MASK 0x7 +#define D3D12_SHADER_COMPONENT_MAPPING_SHIFT 3 +#define D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES (1<<(D3D12_SHADER_COMPONENT_MAPPING_SHIFT*4)) +#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(Src0,Src1,Src2,Src3) ((((Src0)&D3D12_SHADER_COMPONENT_MAPPING_MASK)| \ + (((Src1)&D3D12_SHADER_COMPONENT_MAPPING_MASK)<> (D3D12_SHADER_COMPONENT_MAPPING_SHIFT*ComponentToExtract) & D3D12_SHADER_COMPONENT_MAPPING_MASK)) +#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0,1,2,3) +typedef +enum D3D12_BUFFER_SRV_FLAGS + { + D3D12_BUFFER_SRV_FLAG_NONE = 0, + D3D12_BUFFER_SRV_FLAG_RAW = 0x1 + } D3D12_BUFFER_SRV_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_SRV_FLAGS ); +typedef struct D3D12_BUFFER_SRV + { + UINT64 FirstElement; + UINT NumElements; + UINT StructureByteStride; + D3D12_BUFFER_SRV_FLAGS Flags; + } D3D12_BUFFER_SRV; + +typedef struct D3D12_TEX1D_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; + } D3D12_TEX1D_SRV; + +typedef struct D3D12_TEX1D_ARRAY_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + FLOAT ResourceMinLODClamp; + } D3D12_TEX1D_ARRAY_SRV; + +typedef struct D3D12_TEX2D_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT PlaneSlice; + FLOAT ResourceMinLODClamp; + } D3D12_TEX2D_SRV; + +typedef struct D3D12_TEX2D_ARRAY_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; + FLOAT ResourceMinLODClamp; + } D3D12_TEX2D_ARRAY_SRV; + +typedef struct D3D12_TEX3D_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; + } D3D12_TEX3D_SRV; + +typedef struct D3D12_TEXCUBE_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; + } D3D12_TEXCUBE_SRV; + +typedef struct D3D12_TEXCUBE_ARRAY_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT First2DArrayFace; + UINT NumCubes; + FLOAT ResourceMinLODClamp; + } D3D12_TEXCUBE_ARRAY_SRV; + +typedef struct D3D12_TEX2DMS_SRV + { + UINT UnusedField_NothingToDefine; + } D3D12_TEX2DMS_SRV; + +typedef struct D3D12_TEX2DMS_ARRAY_SRV + { + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX2DMS_ARRAY_SRV; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV + { + D3D12_GPU_VIRTUAL_ADDRESS Location; + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV; + +typedef +enum D3D12_SRV_DIMENSION + { + D3D12_SRV_DIMENSION_UNKNOWN = 0, + D3D12_SRV_DIMENSION_BUFFER = 1, + D3D12_SRV_DIMENSION_TEXTURE1D = 2, + D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_SRV_DIMENSION_TEXTURE2D = 4, + D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_SRV_DIMENSION_TEXTURE3D = 8, + D3D12_SRV_DIMENSION_TEXTURECUBE = 9, + D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, + D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE = 11 + } D3D12_SRV_DIMENSION; + +typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC + { + DXGI_FORMAT Format; + D3D12_SRV_DIMENSION ViewDimension; + UINT Shader4ComponentMapping; + union + { + D3D12_BUFFER_SRV Buffer; + D3D12_TEX1D_SRV Texture1D; + D3D12_TEX1D_ARRAY_SRV Texture1DArray; + D3D12_TEX2D_SRV Texture2D; + D3D12_TEX2D_ARRAY_SRV Texture2DArray; + D3D12_TEX2DMS_SRV Texture2DMS; + D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray; + D3D12_TEX3D_SRV Texture3D; + D3D12_TEXCUBE_SRV TextureCube; + D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray; + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV RaytracingAccelerationStructure; + } ; + } D3D12_SHADER_RESOURCE_VIEW_DESC; + +typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC + { + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + } D3D12_CONSTANT_BUFFER_VIEW_DESC; + +typedef +enum D3D12_FILTER + { + D3D12_FILTER_MIN_MAG_MIP_POINT = 0, + D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, + D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, + D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, + D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, + D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, + D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, + D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15, + D3D12_FILTER_ANISOTROPIC = 0x55, + D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, + D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, + D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, + D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, + D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, + D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, + D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, + D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, + D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5, + D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, + D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, + D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, + D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, + D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, + D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, + D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, + D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, + D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155, + D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, + D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, + D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, + D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, + D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, + D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, + D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, + D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, + D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5 + } D3D12_FILTER; + +typedef +enum D3D12_FILTER_TYPE + { + D3D12_FILTER_TYPE_POINT = 0, + D3D12_FILTER_TYPE_LINEAR = 1 + } D3D12_FILTER_TYPE; + +typedef +enum D3D12_FILTER_REDUCTION_TYPE + { + D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, + D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, + D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, + D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3 + } D3D12_FILTER_REDUCTION_TYPE; + +#define D3D12_FILTER_REDUCTION_TYPE_MASK ( 0x3 ) + +#define D3D12_FILTER_REDUCTION_TYPE_SHIFT ( 7 ) + +#define D3D12_FILTER_TYPE_MASK ( 0x3 ) + +#define D3D12_MIN_FILTER_SHIFT ( 4 ) + +#define D3D12_MAG_FILTER_SHIFT ( 2 ) + +#define D3D12_MIP_FILTER_SHIFT ( 0 ) + +#define D3D12_ANISOTROPIC_FILTERING_BIT ( 0x40 ) + +#define D3D12_ENCODE_BASIC_FILTER( min, mag, mip, reduction ) \ + ( ( D3D12_FILTER ) ( \ + ( ( ( min ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIN_FILTER_SHIFT ) | \ + ( ( ( mag ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MAG_FILTER_SHIFT ) | \ + ( ( ( mip ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIP_FILTER_SHIFT ) | \ + ( ( ( reduction ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) << D3D12_FILTER_REDUCTION_TYPE_SHIFT ) ) ) +#define D3D12_ENCODE_ANISOTROPIC_FILTER( reduction ) \ + ( ( D3D12_FILTER ) ( \ + D3D12_ANISOTROPIC_FILTERING_BIT | \ + D3D12_ENCODE_BASIC_FILTER( D3D12_FILTER_TYPE_LINEAR, \ + D3D12_FILTER_TYPE_LINEAR, \ + D3D12_FILTER_TYPE_LINEAR, \ + reduction ) ) ) +#define D3D12_DECODE_MIN_FILTER( D3D12Filter ) \ + ( ( D3D12_FILTER_TYPE ) \ + ( ( ( D3D12Filter ) >> D3D12_MIN_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) +#define D3D12_DECODE_MAG_FILTER( D3D12Filter ) \ + ( ( D3D12_FILTER_TYPE ) \ + ( ( ( D3D12Filter ) >> D3D12_MAG_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) +#define D3D12_DECODE_MIP_FILTER( D3D12Filter ) \ + ( ( D3D12_FILTER_TYPE ) \ + ( ( ( D3D12Filter ) >> D3D12_MIP_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) +#define D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) \ + ( ( D3D12_FILTER_REDUCTION_TYPE ) \ + ( ( ( D3D12Filter ) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) ) +#define D3D12_DECODE_IS_COMPARISON_FILTER( D3D12Filter ) \ + ( D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON ) +#define D3D12_DECODE_IS_ANISOTROPIC_FILTER( D3D12Filter ) \ + ( ( ( D3D12Filter ) & D3D12_ANISOTROPIC_FILTERING_BIT ) && \ + ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIN_FILTER( D3D12Filter ) ) && \ + ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MAG_FILTER( D3D12Filter ) ) && \ + ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIP_FILTER( D3D12Filter ) ) ) +typedef +enum D3D12_TEXTURE_ADDRESS_MODE + { + D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, + D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, + D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5 + } D3D12_TEXTURE_ADDRESS_MODE; + +typedef struct D3D12_SAMPLER_DESC + { + D3D12_FILTER Filter; + D3D12_TEXTURE_ADDRESS_MODE AddressU; + D3D12_TEXTURE_ADDRESS_MODE AddressV; + D3D12_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D12_COMPARISON_FUNC ComparisonFunc; + FLOAT BorderColor[ 4 ]; + FLOAT MinLOD; + FLOAT MaxLOD; + } D3D12_SAMPLER_DESC; + +typedef +enum D3D12_BUFFER_UAV_FLAGS + { + D3D12_BUFFER_UAV_FLAG_NONE = 0, + D3D12_BUFFER_UAV_FLAG_RAW = 0x1 + } D3D12_BUFFER_UAV_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_UAV_FLAGS ); +typedef struct D3D12_BUFFER_UAV + { + UINT64 FirstElement; + UINT NumElements; + UINT StructureByteStride; + UINT64 CounterOffsetInBytes; + D3D12_BUFFER_UAV_FLAGS Flags; + } D3D12_BUFFER_UAV; + +typedef struct D3D12_TEX1D_UAV + { + UINT MipSlice; + } D3D12_TEX1D_UAV; + +typedef struct D3D12_TEX1D_ARRAY_UAV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX1D_ARRAY_UAV; + +typedef struct D3D12_TEX2D_UAV + { + UINT MipSlice; + UINT PlaneSlice; + } D3D12_TEX2D_UAV; + +typedef struct D3D12_TEX2D_ARRAY_UAV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; + } D3D12_TEX2D_ARRAY_UAV; + +typedef struct D3D12_TEX3D_UAV + { + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; + } D3D12_TEX3D_UAV; + +typedef +enum D3D12_UAV_DIMENSION + { + D3D12_UAV_DIMENSION_UNKNOWN = 0, + D3D12_UAV_DIMENSION_BUFFER = 1, + D3D12_UAV_DIMENSION_TEXTURE1D = 2, + D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_UAV_DIMENSION_TEXTURE2D = 4, + D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_UAV_DIMENSION_TEXTURE3D = 8 + } D3D12_UAV_DIMENSION; + +typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC + { + DXGI_FORMAT Format; + D3D12_UAV_DIMENSION ViewDimension; + union + { + D3D12_BUFFER_UAV Buffer; + D3D12_TEX1D_UAV Texture1D; + D3D12_TEX1D_ARRAY_UAV Texture1DArray; + D3D12_TEX2D_UAV Texture2D; + D3D12_TEX2D_ARRAY_UAV Texture2DArray; + D3D12_TEX3D_UAV Texture3D; + } ; + } D3D12_UNORDERED_ACCESS_VIEW_DESC; + +typedef struct D3D12_BUFFER_RTV + { + UINT64 FirstElement; + UINT NumElements; + } D3D12_BUFFER_RTV; + +typedef struct D3D12_TEX1D_RTV + { + UINT MipSlice; + } D3D12_TEX1D_RTV; + +typedef struct D3D12_TEX1D_ARRAY_RTV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX1D_ARRAY_RTV; + +typedef struct D3D12_TEX2D_RTV + { + UINT MipSlice; + UINT PlaneSlice; + } D3D12_TEX2D_RTV; + +typedef struct D3D12_TEX2DMS_RTV + { + UINT UnusedField_NothingToDefine; + } D3D12_TEX2DMS_RTV; + +typedef struct D3D12_TEX2D_ARRAY_RTV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; + } D3D12_TEX2D_ARRAY_RTV; + +typedef struct D3D12_TEX2DMS_ARRAY_RTV + { + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX2DMS_ARRAY_RTV; + +typedef struct D3D12_TEX3D_RTV + { + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; + } D3D12_TEX3D_RTV; + +typedef +enum D3D12_RTV_DIMENSION + { + D3D12_RTV_DIMENSION_UNKNOWN = 0, + D3D12_RTV_DIMENSION_BUFFER = 1, + D3D12_RTV_DIMENSION_TEXTURE1D = 2, + D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_RTV_DIMENSION_TEXTURE2D = 4, + D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, + D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_RTV_DIMENSION_TEXTURE3D = 8 + } D3D12_RTV_DIMENSION; + +typedef struct D3D12_RENDER_TARGET_VIEW_DESC + { + DXGI_FORMAT Format; + D3D12_RTV_DIMENSION ViewDimension; + union + { + D3D12_BUFFER_RTV Buffer; + D3D12_TEX1D_RTV Texture1D; + D3D12_TEX1D_ARRAY_RTV Texture1DArray; + D3D12_TEX2D_RTV Texture2D; + D3D12_TEX2D_ARRAY_RTV Texture2DArray; + D3D12_TEX2DMS_RTV Texture2DMS; + D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray; + D3D12_TEX3D_RTV Texture3D; + } ; + } D3D12_RENDER_TARGET_VIEW_DESC; + +typedef struct D3D12_TEX1D_DSV + { + UINT MipSlice; + } D3D12_TEX1D_DSV; + +typedef struct D3D12_TEX1D_ARRAY_DSV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX1D_ARRAY_DSV; + +typedef struct D3D12_TEX2D_DSV + { + UINT MipSlice; + } D3D12_TEX2D_DSV; + +typedef struct D3D12_TEX2D_ARRAY_DSV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX2D_ARRAY_DSV; + +typedef struct D3D12_TEX2DMS_DSV + { + UINT UnusedField_NothingToDefine; + } D3D12_TEX2DMS_DSV; + +typedef struct D3D12_TEX2DMS_ARRAY_DSV + { + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX2DMS_ARRAY_DSV; + +typedef +enum D3D12_DSV_FLAGS + { + D3D12_DSV_FLAG_NONE = 0, + D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, + D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2 + } D3D12_DSV_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_DSV_FLAGS ); +typedef +enum D3D12_DSV_DIMENSION + { + D3D12_DSV_DIMENSION_UNKNOWN = 0, + D3D12_DSV_DIMENSION_TEXTURE1D = 1, + D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, + D3D12_DSV_DIMENSION_TEXTURE2D = 3, + D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, + D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, + D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 + } D3D12_DSV_DIMENSION; + +typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC + { + DXGI_FORMAT Format; + D3D12_DSV_DIMENSION ViewDimension; + D3D12_DSV_FLAGS Flags; + union + { + D3D12_TEX1D_DSV Texture1D; + D3D12_TEX1D_ARRAY_DSV Texture1DArray; + D3D12_TEX2D_DSV Texture2D; + D3D12_TEX2D_ARRAY_DSV Texture2DArray; + D3D12_TEX2DMS_DSV Texture2DMS; + D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray; + } ; + } D3D12_DEPTH_STENCIL_VIEW_DESC; + +typedef +enum D3D12_CLEAR_FLAGS + { + D3D12_CLEAR_FLAG_DEPTH = 0x1, + D3D12_CLEAR_FLAG_STENCIL = 0x2 + } D3D12_CLEAR_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_CLEAR_FLAGS ); +typedef +enum D3D12_FENCE_FLAGS + { + D3D12_FENCE_FLAG_NONE = 0, + D3D12_FENCE_FLAG_SHARED = 0x1, + D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, + D3D12_FENCE_FLAG_NON_MONITORED = 0x4 + } D3D12_FENCE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_FENCE_FLAGS ); +typedef +enum D3D12_DESCRIPTOR_HEAP_TYPE + { + D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0, + D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = ( D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV + 1 ) , + D3D12_DESCRIPTOR_HEAP_TYPE_RTV = ( D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER + 1 ) , + D3D12_DESCRIPTOR_HEAP_TYPE_DSV = ( D3D12_DESCRIPTOR_HEAP_TYPE_RTV + 1 ) , + D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = ( D3D12_DESCRIPTOR_HEAP_TYPE_DSV + 1 ) + } D3D12_DESCRIPTOR_HEAP_TYPE; + +typedef +enum D3D12_DESCRIPTOR_HEAP_FLAGS + { + D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0, + D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1 + } D3D12_DESCRIPTOR_HEAP_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_HEAP_FLAGS ); +typedef struct D3D12_DESCRIPTOR_HEAP_DESC + { + D3D12_DESCRIPTOR_HEAP_TYPE Type; + UINT NumDescriptors; + D3D12_DESCRIPTOR_HEAP_FLAGS Flags; + UINT NodeMask; + } D3D12_DESCRIPTOR_HEAP_DESC; + +typedef +enum D3D12_DESCRIPTOR_RANGE_TYPE + { + D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, + D3D12_DESCRIPTOR_RANGE_TYPE_UAV = ( D3D12_DESCRIPTOR_RANGE_TYPE_SRV + 1 ) , + D3D12_DESCRIPTOR_RANGE_TYPE_CBV = ( D3D12_DESCRIPTOR_RANGE_TYPE_UAV + 1 ) , + D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = ( D3D12_DESCRIPTOR_RANGE_TYPE_CBV + 1 ) + } D3D12_DESCRIPTOR_RANGE_TYPE; + +typedef struct D3D12_DESCRIPTOR_RANGE + { + D3D12_DESCRIPTOR_RANGE_TYPE RangeType; + UINT NumDescriptors; + UINT BaseShaderRegister; + UINT RegisterSpace; + UINT OffsetInDescriptorsFromTableStart; + } D3D12_DESCRIPTOR_RANGE; + +typedef struct D3D12_ROOT_DESCRIPTOR_TABLE + { + UINT NumDescriptorRanges; + _Field_size_full_(NumDescriptorRanges) const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges; + } D3D12_ROOT_DESCRIPTOR_TABLE; + +typedef struct D3D12_ROOT_CONSTANTS + { + UINT ShaderRegister; + UINT RegisterSpace; + UINT Num32BitValues; + } D3D12_ROOT_CONSTANTS; + +typedef struct D3D12_ROOT_DESCRIPTOR + { + UINT ShaderRegister; + UINT RegisterSpace; + } D3D12_ROOT_DESCRIPTOR; + +typedef +enum D3D12_SHADER_VISIBILITY + { + D3D12_SHADER_VISIBILITY_ALL = 0, + D3D12_SHADER_VISIBILITY_VERTEX = 1, + D3D12_SHADER_VISIBILITY_HULL = 2, + D3D12_SHADER_VISIBILITY_DOMAIN = 3, + D3D12_SHADER_VISIBILITY_GEOMETRY = 4, + D3D12_SHADER_VISIBILITY_PIXEL = 5 + } D3D12_SHADER_VISIBILITY; + +typedef +enum D3D12_ROOT_PARAMETER_TYPE + { + D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, + D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = ( D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE + 1 ) , + D3D12_ROOT_PARAMETER_TYPE_CBV = ( D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS + 1 ) , + D3D12_ROOT_PARAMETER_TYPE_SRV = ( D3D12_ROOT_PARAMETER_TYPE_CBV + 1 ) , + D3D12_ROOT_PARAMETER_TYPE_UAV = ( D3D12_ROOT_PARAMETER_TYPE_SRV + 1 ) + } D3D12_ROOT_PARAMETER_TYPE; + +typedef struct D3D12_ROOT_PARAMETER + { + D3D12_ROOT_PARAMETER_TYPE ParameterType; + union + { + D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable; + D3D12_ROOT_CONSTANTS Constants; + D3D12_ROOT_DESCRIPTOR Descriptor; + } ; + D3D12_SHADER_VISIBILITY ShaderVisibility; + } D3D12_ROOT_PARAMETER; + +typedef +enum D3D12_ROOT_SIGNATURE_FLAGS + { + D3D12_ROOT_SIGNATURE_FLAG_NONE = 0, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1, + D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2, + D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4, + D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8, + D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, + D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, + D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE = 0x80 + } D3D12_ROOT_SIGNATURE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_SIGNATURE_FLAGS ); +typedef +enum D3D12_STATIC_BORDER_COLOR + { + D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, + D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = ( D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK + 1 ) , + D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = ( D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK + 1 ) + } D3D12_STATIC_BORDER_COLOR; + +typedef struct D3D12_STATIC_SAMPLER_DESC + { + D3D12_FILTER Filter; + D3D12_TEXTURE_ADDRESS_MODE AddressU; + D3D12_TEXTURE_ADDRESS_MODE AddressV; + D3D12_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D12_COMPARISON_FUNC ComparisonFunc; + D3D12_STATIC_BORDER_COLOR BorderColor; + FLOAT MinLOD; + FLOAT MaxLOD; + UINT ShaderRegister; + UINT RegisterSpace; + D3D12_SHADER_VISIBILITY ShaderVisibility; + } D3D12_STATIC_SAMPLER_DESC; + +typedef struct D3D12_ROOT_SIGNATURE_DESC + { + UINT NumParameters; + _Field_size_full_(NumParameters) const D3D12_ROOT_PARAMETER *pParameters; + UINT NumStaticSamplers; + _Field_size_full_(NumStaticSamplers) const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; + D3D12_ROOT_SIGNATURE_FLAGS Flags; + } D3D12_ROOT_SIGNATURE_DESC; + +typedef +enum D3D12_DESCRIPTOR_RANGE_FLAGS + { + D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0, + D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8, + D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 0x10000 + } D3D12_DESCRIPTOR_RANGE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_RANGE_FLAGS ); +typedef struct D3D12_DESCRIPTOR_RANGE1 + { + D3D12_DESCRIPTOR_RANGE_TYPE RangeType; + UINT NumDescriptors; + UINT BaseShaderRegister; + UINT RegisterSpace; + D3D12_DESCRIPTOR_RANGE_FLAGS Flags; + UINT OffsetInDescriptorsFromTableStart; + } D3D12_DESCRIPTOR_RANGE1; + +typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1 + { + UINT NumDescriptorRanges; + _Field_size_full_(NumDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges; + } D3D12_ROOT_DESCRIPTOR_TABLE1; + +typedef +enum D3D12_ROOT_DESCRIPTOR_FLAGS + { + D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8 + } D3D12_ROOT_DESCRIPTOR_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_DESCRIPTOR_FLAGS ); +typedef struct D3D12_ROOT_DESCRIPTOR1 + { + UINT ShaderRegister; + UINT RegisterSpace; + D3D12_ROOT_DESCRIPTOR_FLAGS Flags; + } D3D12_ROOT_DESCRIPTOR1; + +typedef struct D3D12_ROOT_PARAMETER1 + { + D3D12_ROOT_PARAMETER_TYPE ParameterType; + union + { + D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable; + D3D12_ROOT_CONSTANTS Constants; + D3D12_ROOT_DESCRIPTOR1 Descriptor; + } ; + D3D12_SHADER_VISIBILITY ShaderVisibility; + } D3D12_ROOT_PARAMETER1; + +typedef struct D3D12_ROOT_SIGNATURE_DESC1 + { + UINT NumParameters; + _Field_size_full_(NumParameters) const D3D12_ROOT_PARAMETER1 *pParameters; + UINT NumStaticSamplers; + _Field_size_full_(NumStaticSamplers) const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; + D3D12_ROOT_SIGNATURE_FLAGS Flags; + } D3D12_ROOT_SIGNATURE_DESC1; + +typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC + { + D3D_ROOT_SIGNATURE_VERSION Version; + union + { + D3D12_ROOT_SIGNATURE_DESC Desc_1_0; + D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1; + } ; + } D3D12_VERSIONED_ROOT_SIGNATURE_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0001_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0001_v0_0_s_ifspec; + +#ifndef __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ +#define __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ + +/* interface ID3D12RootSignatureDeserializer */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12RootSignatureDeserializer; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("34AB647B-3CC8-46AC-841B-C0965645C046") + ID3D12RootSignatureDeserializer : public IUnknown + { + public: + virtual const D3D12_ROOT_SIGNATURE_DESC *STDMETHODCALLTYPE GetRootSignatureDesc( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12RootSignatureDeserializerVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12RootSignatureDeserializer * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12RootSignatureDeserializer * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12RootSignatureDeserializer * This); + + const D3D12_ROOT_SIGNATURE_DESC *( STDMETHODCALLTYPE *GetRootSignatureDesc )( + ID3D12RootSignatureDeserializer * This); + + END_INTERFACE + } ID3D12RootSignatureDeserializerVtbl; + + interface ID3D12RootSignatureDeserializer + { + CONST_VTBL struct ID3D12RootSignatureDeserializerVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12RootSignatureDeserializer_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12RootSignatureDeserializer_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12RootSignatureDeserializer_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12RootSignatureDeserializer_GetRootSignatureDesc(This) \ + ( (This)->lpVtbl -> GetRootSignatureDesc(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ +#define __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ + +/* interface ID3D12VersionedRootSignatureDeserializer */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VersionedRootSignatureDeserializer; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("7F91CE67-090C-4BB7-B78E-ED8FF2E31DA0") + ID3D12VersionedRootSignatureDeserializer : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE GetRootSignatureDescAtVersion( + D3D_ROOT_SIGNATURE_VERSION convertToVersion, + _Out_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **ppDesc) = 0; + + virtual const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *STDMETHODCALLTYPE GetUnconvertedRootSignatureDesc( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VersionedRootSignatureDeserializerVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VersionedRootSignatureDeserializer * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VersionedRootSignatureDeserializer * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VersionedRootSignatureDeserializer * This); + + HRESULT ( STDMETHODCALLTYPE *GetRootSignatureDescAtVersion )( + ID3D12VersionedRootSignatureDeserializer * This, + D3D_ROOT_SIGNATURE_VERSION convertToVersion, + _Out_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **ppDesc); + + const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *( STDMETHODCALLTYPE *GetUnconvertedRootSignatureDesc )( + ID3D12VersionedRootSignatureDeserializer * This); + + END_INTERFACE + } ID3D12VersionedRootSignatureDeserializerVtbl; + + interface ID3D12VersionedRootSignatureDeserializer + { + CONST_VTBL struct ID3D12VersionedRootSignatureDeserializerVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VersionedRootSignatureDeserializer_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VersionedRootSignatureDeserializer_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VersionedRootSignatureDeserializer_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VersionedRootSignatureDeserializer_GetRootSignatureDescAtVersion(This,convertToVersion,ppDesc) \ + ( (This)->lpVtbl -> GetRootSignatureDescAtVersion(This,convertToVersion,ppDesc) ) + +#define ID3D12VersionedRootSignatureDeserializer_GetUnconvertedRootSignatureDesc(This) \ + ( (This)->lpVtbl -> GetUnconvertedRootSignatureDesc(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0003 */ +/* [local] */ + +typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)( + _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature, + _In_ D3D_ROOT_SIGNATURE_VERSION Version, + _Out_ ID3DBlob** ppBlob, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); + +HRESULT WINAPI D3D12SerializeRootSignature( + _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature, + _In_ D3D_ROOT_SIGNATURE_VERSION Version, + _Out_ ID3DBlob** ppBlob, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); + +typedef HRESULT (WINAPI* PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)( + _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSizeInBytes, + _In_ REFIID pRootSignatureDeserializerInterface, + _Out_ void** ppRootSignatureDeserializer); + +HRESULT WINAPI D3D12CreateRootSignatureDeserializer( + _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSizeInBytes, + _In_ REFIID pRootSignatureDeserializerInterface, + _Out_ void** ppRootSignatureDeserializer); + +typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)( + _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature, + _Out_ ID3DBlob** ppBlob, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); + +HRESULT WINAPI D3D12SerializeVersionedRootSignature( + _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature, + _Out_ ID3DBlob** ppBlob, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); + +typedef HRESULT (WINAPI* PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)( + _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSizeInBytes, + _In_ REFIID pRootSignatureDeserializerInterface, + _Out_ void** ppRootSignatureDeserializer); + +HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializer( + _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSizeInBytes, + _In_ REFIID pRootSignatureDeserializerInterface, + _Out_ void** ppRootSignatureDeserializer); + +typedef struct D3D12_CPU_DESCRIPTOR_HANDLE + { + SIZE_T ptr; + } D3D12_CPU_DESCRIPTOR_HANDLE; + +typedef struct D3D12_GPU_DESCRIPTOR_HANDLE + { + UINT64 ptr; + } D3D12_GPU_DESCRIPTOR_HANDLE; + +// If rects are supplied in D3D12_DISCARD_REGION, below, the resource +// must have 2D subresources with all specified subresources the same dimension. +typedef struct D3D12_DISCARD_REGION + { + UINT NumRects; + _In_reads_(NumRects) const D3D12_RECT *pRects; + UINT FirstSubresource; + UINT NumSubresources; + } D3D12_DISCARD_REGION; + +typedef +enum D3D12_QUERY_HEAP_TYPE + { + D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, + D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, + D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, + D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, + D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS = 4, + D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP = 5 + } D3D12_QUERY_HEAP_TYPE; + +typedef struct D3D12_QUERY_HEAP_DESC + { + D3D12_QUERY_HEAP_TYPE Type; + UINT Count; + UINT NodeMask; + } D3D12_QUERY_HEAP_DESC; + +typedef +enum D3D12_QUERY_TYPE + { + D3D12_QUERY_TYPE_OCCLUSION = 0, + D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, + D3D12_QUERY_TYPE_TIMESTAMP = 2, + D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, + D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS = 8 + } D3D12_QUERY_TYPE; + +typedef +enum D3D12_PREDICATION_OP + { + D3D12_PREDICATION_OP_EQUAL_ZERO = 0, + D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1 + } D3D12_PREDICATION_OP; + +typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS + { + UINT64 IAVertices; + UINT64 IAPrimitives; + UINT64 VSInvocations; + UINT64 GSInvocations; + UINT64 GSPrimitives; + UINT64 CInvocations; + UINT64 CPrimitives; + UINT64 PSInvocations; + UINT64 HSInvocations; + UINT64 DSInvocations; + UINT64 CSInvocations; + } D3D12_QUERY_DATA_PIPELINE_STATISTICS; + +typedef struct D3D12_QUERY_DATA_SO_STATISTICS + { + UINT64 NumPrimitivesWritten; + UINT64 PrimitivesStorageNeeded; + } D3D12_QUERY_DATA_SO_STATISTICS; + +typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW + { + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT64 SizeInBytes; + D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation; + } D3D12_STREAM_OUTPUT_BUFFER_VIEW; + +typedef struct D3D12_DRAW_ARGUMENTS + { + UINT VertexCountPerInstance; + UINT InstanceCount; + UINT StartVertexLocation; + UINT StartInstanceLocation; + } D3D12_DRAW_ARGUMENTS; + +typedef struct D3D12_DRAW_INDEXED_ARGUMENTS + { + UINT IndexCountPerInstance; + UINT InstanceCount; + UINT StartIndexLocation; + INT BaseVertexLocation; + UINT StartInstanceLocation; + } D3D12_DRAW_INDEXED_ARGUMENTS; + +typedef struct D3D12_DISPATCH_ARGUMENTS + { + UINT ThreadGroupCountX; + UINT ThreadGroupCountY; + UINT ThreadGroupCountZ; + } D3D12_DISPATCH_ARGUMENTS; + +typedef struct D3D12_VERTEX_BUFFER_VIEW + { + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + UINT StrideInBytes; + } D3D12_VERTEX_BUFFER_VIEW; + +typedef struct D3D12_INDEX_BUFFER_VIEW + { + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + DXGI_FORMAT Format; + } D3D12_INDEX_BUFFER_VIEW; + +typedef +enum D3D12_INDIRECT_ARGUMENT_TYPE + { + D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0, + D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = ( D3D12_INDIRECT_ARGUMENT_TYPE_DRAW + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = ( D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = ( D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW + 1 ) + } D3D12_INDIRECT_ARGUMENT_TYPE; + +typedef struct D3D12_INDIRECT_ARGUMENT_DESC + { + D3D12_INDIRECT_ARGUMENT_TYPE Type; + union + { + struct + { + UINT Slot; + } VertexBuffer; + struct + { + UINT RootParameterIndex; + UINT DestOffsetIn32BitValues; + UINT Num32BitValuesToSet; + } Constant; + struct + { + UINT RootParameterIndex; + } ConstantBufferView; + struct + { + UINT RootParameterIndex; + } ShaderResourceView; + struct + { + UINT RootParameterIndex; + } UnorderedAccessView; + } ; + } D3D12_INDIRECT_ARGUMENT_DESC; + +typedef struct D3D12_COMMAND_SIGNATURE_DESC + { + UINT ByteStride; + UINT NumArgumentDescs; + _Field_size_full_(NumArgumentDescs) const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs; + UINT NodeMask; + } D3D12_COMMAND_SIGNATURE_DESC; + + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0003_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0003_v0_0_s_ifspec; + +#ifndef __ID3D12Pageable_INTERFACE_DEFINED__ +#define __ID3D12Pageable_INTERFACE_DEFINED__ + +/* interface ID3D12Pageable */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Pageable; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("63ee58fb-1268-4835-86da-f008ce62f0d6") + ID3D12Pageable : public ID3D12DeviceChild + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12PageableVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Pageable * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Pageable * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Pageable * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Pageable * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Pageable * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Pageable * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Pageable * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Pageable * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12PageableVtbl; + + interface ID3D12Pageable + { + CONST_VTBL struct ID3D12PageableVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Pageable_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Pageable_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Pageable_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Pageable_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Pageable_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Pageable_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Pageable_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Pageable_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Pageable_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Heap_INTERFACE_DEFINED__ +#define __ID3D12Heap_INTERFACE_DEFINED__ + +/* interface ID3D12Heap */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Heap; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6b3b2502-6e51-45b3-90ee-9884265e8df3") + ID3D12Heap : public ID3D12Pageable + { + public: + virtual D3D12_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12HeapVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Heap * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Heap * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Heap * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Heap * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Heap * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Heap * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Heap * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Heap * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + D3D12_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12Heap * This); + + END_INTERFACE + } ID3D12HeapVtbl; + + interface ID3D12Heap + { + CONST_VTBL struct ID3D12HeapVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Heap_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Heap_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Heap_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Heap_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Heap_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Heap_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Heap_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Heap_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12Heap_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + + + + + +#endif /* __ID3D12Heap_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Resource_INTERFACE_DEFINED__ +#define __ID3D12Resource_INTERFACE_DEFINED__ + +/* interface ID3D12Resource */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Resource; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("696442be-a72e-4059-bc79-5b5c98040fad") + ID3D12Resource : public ID3D12Pageable + { + public: + virtual HRESULT STDMETHODCALLTYPE Map( + UINT Subresource, + _In_opt_ const D3D12_RANGE *pReadRange, + _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData) = 0; + + virtual void STDMETHODCALLTYPE Unmap( + UINT Subresource, + _In_opt_ const D3D12_RANGE *pWrittenRange) = 0; + + virtual D3D12_RESOURCE_DESC STDMETHODCALLTYPE GetDesc( void) = 0; + + virtual D3D12_GPU_VIRTUAL_ADDRESS STDMETHODCALLTYPE GetGPUVirtualAddress( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE WriteToSubresource( + UINT DstSubresource, + _In_opt_ const D3D12_BOX *pDstBox, + _In_ const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReadFromSubresource( + _Out_ void *pDstData, + UINT DstRowPitch, + UINT DstDepthPitch, + UINT SrcSubresource, + _In_opt_ const D3D12_BOX *pSrcBox) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetHeapProperties( + _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, + _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ResourceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Resource * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Resource * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Resource * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Resource * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Resource * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Resource * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Resource * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Resource * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + HRESULT ( STDMETHODCALLTYPE *Map )( + ID3D12Resource * This, + UINT Subresource, + _In_opt_ const D3D12_RANGE *pReadRange, + _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData); + + void ( STDMETHODCALLTYPE *Unmap )( + ID3D12Resource * This, + UINT Subresource, + _In_opt_ const D3D12_RANGE *pWrittenRange); + + D3D12_RESOURCE_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12Resource * This); + + D3D12_GPU_VIRTUAL_ADDRESS ( STDMETHODCALLTYPE *GetGPUVirtualAddress )( + ID3D12Resource * This); + + HRESULT ( STDMETHODCALLTYPE *WriteToSubresource )( + ID3D12Resource * This, + UINT DstSubresource, + _In_opt_ const D3D12_BOX *pDstBox, + _In_ const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch); + + HRESULT ( STDMETHODCALLTYPE *ReadFromSubresource )( + ID3D12Resource * This, + _Out_ void *pDstData, + UINT DstRowPitch, + UINT DstDepthPitch, + UINT SrcSubresource, + _In_opt_ const D3D12_BOX *pSrcBox); + + HRESULT ( STDMETHODCALLTYPE *GetHeapProperties )( + ID3D12Resource * This, + _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, + _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags); + + END_INTERFACE + } ID3D12ResourceVtbl; + + interface ID3D12Resource + { + CONST_VTBL struct ID3D12ResourceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Resource_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Resource_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Resource_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Resource_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Resource_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Resource_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Resource_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Resource_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12Resource_Map(This,Subresource,pReadRange,ppData) \ + ( (This)->lpVtbl -> Map(This,Subresource,pReadRange,ppData) ) + +#define ID3D12Resource_Unmap(This,Subresource,pWrittenRange) \ + ( (This)->lpVtbl -> Unmap(This,Subresource,pWrittenRange) ) + +#define ID3D12Resource_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) + +#define ID3D12Resource_GetGPUVirtualAddress(This) \ + ( (This)->lpVtbl -> GetGPUVirtualAddress(This) ) + +#define ID3D12Resource_WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ + ( (This)->lpVtbl -> WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) + +#define ID3D12Resource_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) \ + ( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) ) + +#define ID3D12Resource_GetHeapProperties(This,pHeapProperties,pHeapFlags) \ + ( (This)->lpVtbl -> GetHeapProperties(This,pHeapProperties,pHeapFlags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + + + + + +#endif /* __ID3D12Resource_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12CommandAllocator_INTERFACE_DEFINED__ +#define __ID3D12CommandAllocator_INTERFACE_DEFINED__ + +/* interface ID3D12CommandAllocator */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CommandAllocator; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6102dee4-af59-4b09-b999-b44d73f09b24") + ID3D12CommandAllocator : public ID3D12Pageable + { + public: + virtual HRESULT STDMETHODCALLTYPE Reset( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CommandAllocatorVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CommandAllocator * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CommandAllocator * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CommandAllocator * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12CommandAllocator * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12CommandAllocator * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12CommandAllocator * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12CommandAllocator * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12CommandAllocator * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12CommandAllocator * This); + + END_INTERFACE + } ID3D12CommandAllocatorVtbl; + + interface ID3D12CommandAllocator + { + CONST_VTBL struct ID3D12CommandAllocatorVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CommandAllocator_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CommandAllocator_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CommandAllocator_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CommandAllocator_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12CommandAllocator_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12CommandAllocator_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12CommandAllocator_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12CommandAllocator_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12CommandAllocator_Reset(This) \ + ( (This)->lpVtbl -> Reset(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CommandAllocator_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Fence_INTERFACE_DEFINED__ +#define __ID3D12Fence_INTERFACE_DEFINED__ + +/* interface ID3D12Fence */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Fence; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0a753dcf-c4d8-4b91-adf6-be5a60d95a76") + ID3D12Fence : public ID3D12Pageable + { + public: + virtual UINT64 STDMETHODCALLTYPE GetCompletedValue( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetEventOnCompletion( + UINT64 Value, + HANDLE hEvent) = 0; + + virtual HRESULT STDMETHODCALLTYPE Signal( + UINT64 Value) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12FenceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Fence * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Fence * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Fence * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Fence * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Fence * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Fence * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Fence * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Fence * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + UINT64 ( STDMETHODCALLTYPE *GetCompletedValue )( + ID3D12Fence * This); + + HRESULT ( STDMETHODCALLTYPE *SetEventOnCompletion )( + ID3D12Fence * This, + UINT64 Value, + HANDLE hEvent); + + HRESULT ( STDMETHODCALLTYPE *Signal )( + ID3D12Fence * This, + UINT64 Value); + + END_INTERFACE + } ID3D12FenceVtbl; + + interface ID3D12Fence + { + CONST_VTBL struct ID3D12FenceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Fence_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Fence_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Fence_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Fence_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Fence_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Fence_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Fence_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Fence_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12Fence_GetCompletedValue(This) \ + ( (This)->lpVtbl -> GetCompletedValue(This) ) + +#define ID3D12Fence_SetEventOnCompletion(This,Value,hEvent) \ + ( (This)->lpVtbl -> SetEventOnCompletion(This,Value,hEvent) ) + +#define ID3D12Fence_Signal(This,Value) \ + ( (This)->lpVtbl -> Signal(This,Value) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Fence_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Fence1_INTERFACE_DEFINED__ +#define __ID3D12Fence1_INTERFACE_DEFINED__ + +/* interface ID3D12Fence1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Fence1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("433685fe-e22b-4ca0-a8db-b5b4f4dd0e4a") + ID3D12Fence1 : public ID3D12Fence + { + public: + virtual D3D12_FENCE_FLAGS STDMETHODCALLTYPE GetCreationFlags( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Fence1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Fence1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Fence1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Fence1 * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Fence1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Fence1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Fence1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Fence1 * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Fence1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + UINT64 ( STDMETHODCALLTYPE *GetCompletedValue )( + ID3D12Fence1 * This); + + HRESULT ( STDMETHODCALLTYPE *SetEventOnCompletion )( + ID3D12Fence1 * This, + UINT64 Value, + HANDLE hEvent); + + HRESULT ( STDMETHODCALLTYPE *Signal )( + ID3D12Fence1 * This, + UINT64 Value); + + D3D12_FENCE_FLAGS ( STDMETHODCALLTYPE *GetCreationFlags )( + ID3D12Fence1 * This); + + END_INTERFACE + } ID3D12Fence1Vtbl; + + interface ID3D12Fence1 + { + CONST_VTBL struct ID3D12Fence1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Fence1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Fence1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Fence1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Fence1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Fence1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Fence1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Fence1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Fence1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12Fence1_GetCompletedValue(This) \ + ( (This)->lpVtbl -> GetCompletedValue(This) ) + +#define ID3D12Fence1_SetEventOnCompletion(This,Value,hEvent) \ + ( (This)->lpVtbl -> SetEventOnCompletion(This,Value,hEvent) ) + +#define ID3D12Fence1_Signal(This,Value) \ + ( (This)->lpVtbl -> Signal(This,Value) ) + + +#define ID3D12Fence1_GetCreationFlags(This) \ + ( (This)->lpVtbl -> GetCreationFlags(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Fence1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12PipelineState_INTERFACE_DEFINED__ +#define __ID3D12PipelineState_INTERFACE_DEFINED__ + +/* interface ID3D12PipelineState */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12PipelineState; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("765a30f3-f624-4c6f-a828-ace948622445") + ID3D12PipelineState : public ID3D12Pageable + { + public: + virtual HRESULT STDMETHODCALLTYPE GetCachedBlob( + _COM_Outptr_ ID3DBlob **ppBlob) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12PipelineStateVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12PipelineState * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12PipelineState * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12PipelineState * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12PipelineState * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12PipelineState * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12PipelineState * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12PipelineState * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12PipelineState * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + HRESULT ( STDMETHODCALLTYPE *GetCachedBlob )( + ID3D12PipelineState * This, + _COM_Outptr_ ID3DBlob **ppBlob); + + END_INTERFACE + } ID3D12PipelineStateVtbl; + + interface ID3D12PipelineState + { + CONST_VTBL struct ID3D12PipelineStateVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12PipelineState_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12PipelineState_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12PipelineState_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12PipelineState_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12PipelineState_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12PipelineState_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12PipelineState_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12PipelineState_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12PipelineState_GetCachedBlob(This,ppBlob) \ + ( (This)->lpVtbl -> GetCachedBlob(This,ppBlob) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12PipelineState_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DescriptorHeap_INTERFACE_DEFINED__ +#define __ID3D12DescriptorHeap_INTERFACE_DEFINED__ + +/* interface ID3D12DescriptorHeap */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DescriptorHeap; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("8efb471d-616c-4f49-90f7-127bb763fa51") + ID3D12DescriptorHeap : public ID3D12Pageable + { + public: + virtual D3D12_DESCRIPTOR_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0; + + virtual D3D12_CPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetCPUDescriptorHandleForHeapStart( void) = 0; + + virtual D3D12_GPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetGPUDescriptorHandleForHeapStart( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DescriptorHeapVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DescriptorHeap * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DescriptorHeap * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DescriptorHeap * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12DescriptorHeap * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12DescriptorHeap * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12DescriptorHeap * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12DescriptorHeap * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12DescriptorHeap * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + D3D12_DESCRIPTOR_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12DescriptorHeap * This); + + D3D12_CPU_DESCRIPTOR_HANDLE ( STDMETHODCALLTYPE *GetCPUDescriptorHandleForHeapStart )( + ID3D12DescriptorHeap * This); + + D3D12_GPU_DESCRIPTOR_HANDLE ( STDMETHODCALLTYPE *GetGPUDescriptorHandleForHeapStart )( + ID3D12DescriptorHeap * This); + + END_INTERFACE + } ID3D12DescriptorHeapVtbl; + + interface ID3D12DescriptorHeap + { + CONST_VTBL struct ID3D12DescriptorHeapVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DescriptorHeap_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DescriptorHeap_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DescriptorHeap_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DescriptorHeap_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12DescriptorHeap_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12DescriptorHeap_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12DescriptorHeap_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12DescriptorHeap_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12DescriptorHeap_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) + +#define ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(This) \ + ( (This)->lpVtbl -> GetCPUDescriptorHandleForHeapStart(This) ) + +#define ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(This) \ + ( (This)->lpVtbl -> GetGPUDescriptorHandleForHeapStart(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + + + + + + + + + + + + + +#endif /* __ID3D12DescriptorHeap_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12QueryHeap_INTERFACE_DEFINED__ +#define __ID3D12QueryHeap_INTERFACE_DEFINED__ + +/* interface ID3D12QueryHeap */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12QueryHeap; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0d9658ae-ed45-469e-a61d-970ec583cab4") + ID3D12QueryHeap : public ID3D12Pageable + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12QueryHeapVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12QueryHeap * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12QueryHeap * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12QueryHeap * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12QueryHeap * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12QueryHeap * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12QueryHeap * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12QueryHeap * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12QueryHeap * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12QueryHeapVtbl; + + interface ID3D12QueryHeap + { + CONST_VTBL struct ID3D12QueryHeapVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12QueryHeap_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12QueryHeap_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12QueryHeap_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12QueryHeap_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12QueryHeap_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12QueryHeap_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12QueryHeap_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12QueryHeap_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12QueryHeap_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12CommandSignature_INTERFACE_DEFINED__ +#define __ID3D12CommandSignature_INTERFACE_DEFINED__ + +/* interface ID3D12CommandSignature */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CommandSignature; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c36a797c-ec80-4f0a-8985-a7b2475082d1") + ID3D12CommandSignature : public ID3D12Pageable + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12CommandSignatureVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CommandSignature * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CommandSignature * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CommandSignature * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12CommandSignature * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12CommandSignature * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12CommandSignature * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12CommandSignature * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12CommandSignature * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12CommandSignatureVtbl; + + interface ID3D12CommandSignature + { + CONST_VTBL struct ID3D12CommandSignatureVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CommandSignature_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CommandSignature_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CommandSignature_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CommandSignature_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12CommandSignature_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12CommandSignature_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12CommandSignature_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12CommandSignature_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CommandSignature_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12CommandList_INTERFACE_DEFINED__ +#define __ID3D12CommandList_INTERFACE_DEFINED__ + +/* interface ID3D12CommandList */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CommandList; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("7116d91c-e7e4-47ce-b8c6-ec8168f437e5") + ID3D12CommandList : public ID3D12DeviceChild + { + public: + virtual D3D12_COMMAND_LIST_TYPE STDMETHODCALLTYPE GetType( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CommandListVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CommandList * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CommandList * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CommandList * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12CommandList * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12CommandList * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12CommandList * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12CommandList * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12CommandList * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12CommandList * This); + + END_INTERFACE + } ID3D12CommandListVtbl; + + interface ID3D12CommandList + { + CONST_VTBL struct ID3D12CommandListVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CommandList_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CommandList_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CommandList_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CommandList_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12CommandList_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12CommandList_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12CommandList_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12CommandList_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12CommandList_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CommandList_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("5b160d0f-ac1b-4185-8ba8-b3ae42a5a455") + ID3D12GraphicsCommandList : public ID3D12CommandList + { + public: + virtual HRESULT STDMETHODCALLTYPE Close( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE Reset( + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState) = 0; + + virtual void STDMETHODCALLTYPE ClearState( + _In_opt_ ID3D12PipelineState *pPipelineState) = 0; + + virtual void STDMETHODCALLTYPE DrawInstanced( + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation) = 0; + + virtual void STDMETHODCALLTYPE DrawIndexedInstanced( + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation) = 0; + + virtual void STDMETHODCALLTYPE Dispatch( + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ) = 0; + + virtual void STDMETHODCALLTYPE CopyBufferRegion( + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes) = 0; + + virtual void STDMETHODCALLTYPE CopyTextureRegion( + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox) = 0; + + virtual void STDMETHODCALLTYPE CopyResource( + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource) = 0; + + virtual void STDMETHODCALLTYPE CopyTiles( + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags) = 0; + + virtual void STDMETHODCALLTYPE ResolveSubresource( + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format) = 0; + + virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology) = 0; + + virtual void STDMETHODCALLTYPE RSSetViewports( + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports) = 0; + + virtual void STDMETHODCALLTYPE RSSetScissorRects( + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE OMSetBlendFactor( + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]) = 0; + + virtual void STDMETHODCALLTYPE OMSetStencilRef( + _In_ UINT StencilRef) = 0; + + virtual void STDMETHODCALLTYPE SetPipelineState( + _In_ ID3D12PipelineState *pPipelineState) = 0; + + virtual void STDMETHODCALLTYPE ResourceBarrier( + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers) = 0; + + virtual void STDMETHODCALLTYPE ExecuteBundle( + _In_ ID3D12GraphicsCommandList *pCommandList) = 0; + + virtual void STDMETHODCALLTYPE SetDescriptorHeaps( + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootSignature( + _In_opt_ ID3D12RootSignature *pRootSignature) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootSignature( + _In_opt_ ID3D12RootSignature *pRootSignature) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootDescriptorTable( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootDescriptorTable( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstant( + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstant( + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstants( + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstants( + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootConstantBufferView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootConstantBufferView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootShaderResourceView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootShaderResourceView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootUnorderedAccessView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootUnorderedAccessView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE IASetIndexBuffer( + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView) = 0; + + virtual void STDMETHODCALLTYPE IASetVertexBuffers( + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews) = 0; + + virtual void STDMETHODCALLTYPE SOSetTargets( + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews) = 0; + + virtual void STDMETHODCALLTYPE OMSetRenderTargets( + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor) = 0; + + virtual void STDMETHODCALLTYPE ClearDepthStencilView( + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE ClearRenderTargetView( + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint( + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat( + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE DiscardResource( + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion) = 0; + + virtual void STDMETHODCALLTYPE BeginQuery( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index) = 0; + + virtual void STDMETHODCALLTYPE EndQuery( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index) = 0; + + virtual void STDMETHODCALLTYPE ResolveQueryData( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset) = 0; + + virtual void STDMETHODCALLTYPE SetPredication( + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation) = 0; + + virtual void STDMETHODCALLTYPE SetMarker( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE BeginEvent( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE EndEvent( void) = 0; + + virtual void STDMETHODCALLTYPE ExecuteIndirect( + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandListVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList * This); + + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList * This); + + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList * This, + _In_ UINT StencilRef); + + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12PipelineState *pPipelineState); + + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList * This); + + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + END_INTERFACE + } ID3D12GraphicsCommandListVtbl; + + interface ID3D12GraphicsCommandList + { + CONST_VTBL struct ID3D12GraphicsCommandListVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("553103fb-1fe7-4557-bb38-946d7d0e7ca7") + ID3D12GraphicsCommandList1 : public ID3D12GraphicsCommandList + { + public: + virtual void STDMETHODCALLTYPE AtomicCopyBufferUINT( + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges) = 0; + + virtual void STDMETHODCALLTYPE AtomicCopyBufferUINT64( + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges) = 0; + + virtual void STDMETHODCALLTYPE OMSetDepthBounds( + _In_ FLOAT Min, + _In_ FLOAT Max) = 0; + + virtual void STDMETHODCALLTYPE SetSamplePositions( + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions) = 0; + + virtual void STDMETHODCALLTYPE ResolveSubresourceRegion( + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode) = 0; + + virtual void STDMETHODCALLTYPE SetViewInstanceMask( + _In_ UINT Mask) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandList1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList1 * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList1 * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList1 * This); + + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList1 * This); + + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList1 * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList1 * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList1 * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList1 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList1 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList1 * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT StencilRef); + + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12PipelineState *pPipelineState); + + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList1 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList1 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList1 * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList1 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList1 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList1 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList1 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList1 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList1 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList1 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList1 * This); + + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + void ( STDMETHODCALLTYPE *OMSetDepthBounds )( + ID3D12GraphicsCommandList1 * This, + _In_ FLOAT Min, + _In_ FLOAT Max); + + void ( STDMETHODCALLTYPE *SetSamplePositions )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); + + void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode); + + void ( STDMETHODCALLTYPE *SetViewInstanceMask )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT Mask); + + END_INTERFACE + } ID3D12GraphicsCommandList1Vtbl; + + interface ID3D12GraphicsCommandList1 + { + CONST_VTBL struct ID3D12GraphicsCommandList1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList1_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList1_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList1_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList1_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList1_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList1_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList1_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList1_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList1_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList1_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList1_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList1_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList1_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList1_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList1_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList1_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList1_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList1_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList1_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList1_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList1_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList1_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList1_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList1_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList1_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList1_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList1_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList1_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList1_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList1_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList1_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList1_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList1_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList1_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList1_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList1_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList1_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList1_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList1_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList1_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList1_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList1_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList1_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList1_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList1_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList1_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + + +#define ID3D12GraphicsCommandList1_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList1_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList1_OMSetDepthBounds(This,Min,Max) \ + ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) + +#define ID3D12GraphicsCommandList1_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ + ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) + +#define ID3D12GraphicsCommandList1_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ + ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) + +#define ID3D12GraphicsCommandList1_SetViewInstanceMask(This,Mask) \ + ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0018 */ +/* [local] */ + +typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER + { + D3D12_GPU_VIRTUAL_ADDRESS Dest; + UINT32 Value; + } D3D12_WRITEBUFFERIMMEDIATE_PARAMETER; + +typedef +enum D3D12_WRITEBUFFERIMMEDIATE_MODE + { + D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = 0, + D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = 0x1, + D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = 0x2 + } D3D12_WRITEBUFFERIMMEDIATE_MODE; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0018_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0018_v0_0_s_ifspec; + +#ifndef __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("38C3E585-FF17-412C-9150-4FC6F9D72A28") + ID3D12GraphicsCommandList2 : public ID3D12GraphicsCommandList1 + { + public: + virtual void STDMETHODCALLTYPE WriteBufferImmediate( + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandList2Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList2 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList2 * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList2 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList2 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList2 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList2 * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList2 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList2 * This); + + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList2 * This); + + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList2 * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList2 * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList2 * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList2 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList2 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList2 * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT StencilRef); + + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12PipelineState *pPipelineState); + + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList2 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList2 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList2 * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList2 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList2 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList2 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList2 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList2 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList2 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList2 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList2 * This); + + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + void ( STDMETHODCALLTYPE *OMSetDepthBounds )( + ID3D12GraphicsCommandList2 * This, + _In_ FLOAT Min, + _In_ FLOAT Max); + + void ( STDMETHODCALLTYPE *SetSamplePositions )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); + + void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode); + + void ( STDMETHODCALLTYPE *SetViewInstanceMask )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT Mask); + + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12GraphicsCommandList2 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + END_INTERFACE + } ID3D12GraphicsCommandList2Vtbl; + + interface ID3D12GraphicsCommandList2 + { + CONST_VTBL struct ID3D12GraphicsCommandList2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList2_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList2_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList2_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList2_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList2_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList2_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList2_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList2_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList2_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList2_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList2_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList2_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList2_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList2_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList2_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList2_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList2_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList2_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList2_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList2_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList2_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList2_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList2_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList2_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList2_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList2_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList2_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList2_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList2_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList2_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList2_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList2_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList2_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList2_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList2_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList2_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList2_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList2_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList2_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList2_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList2_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList2_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList2_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList2_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList2_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList2_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList2_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList2_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList2_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList2_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList2_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList2_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList2_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList2_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList2_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + + +#define ID3D12GraphicsCommandList2_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList2_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList2_OMSetDepthBounds(This,Min,Max) \ + ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) + +#define ID3D12GraphicsCommandList2_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ + ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) + +#define ID3D12GraphicsCommandList2_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ + ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) + +#define ID3D12GraphicsCommandList2_SetViewInstanceMask(This,Mask) \ + ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) + + +#define ID3D12GraphicsCommandList2_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12CommandQueue_INTERFACE_DEFINED__ +#define __ID3D12CommandQueue_INTERFACE_DEFINED__ + +/* interface ID3D12CommandQueue */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CommandQueue; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0ec870a6-5d7e-4c22-8cfc-5baae07616ed") + ID3D12CommandQueue : public ID3D12Pageable + { + public: + virtual void STDMETHODCALLTYPE UpdateTileMappings( + _In_ ID3D12Resource *pResource, + UINT NumResourceRegions, + _In_reads_opt_(NumResourceRegions) const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates, + _In_reads_opt_(NumResourceRegions) const D3D12_TILE_REGION_SIZE *pResourceRegionSizes, + _In_opt_ ID3D12Heap *pHeap, + UINT NumRanges, + _In_reads_opt_(NumRanges) const D3D12_TILE_RANGE_FLAGS *pRangeFlags, + _In_reads_opt_(NumRanges) const UINT *pHeapRangeStartOffsets, + _In_reads_opt_(NumRanges) const UINT *pRangeTileCounts, + D3D12_TILE_MAPPING_FLAGS Flags) = 0; + + virtual void STDMETHODCALLTYPE CopyTileMappings( + _In_ ID3D12Resource *pDstResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate, + _In_ ID3D12Resource *pSrcResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pRegionSize, + D3D12_TILE_MAPPING_FLAGS Flags) = 0; + + virtual void STDMETHODCALLTYPE ExecuteCommandLists( + _In_ UINT NumCommandLists, + _In_reads_(NumCommandLists) ID3D12CommandList *const *ppCommandLists) = 0; + + virtual void STDMETHODCALLTYPE SetMarker( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE BeginEvent( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE EndEvent( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE Signal( + ID3D12Fence *pFence, + UINT64 Value) = 0; + + virtual HRESULT STDMETHODCALLTYPE Wait( + ID3D12Fence *pFence, + UINT64 Value) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetTimestampFrequency( + _Out_ UINT64 *pFrequency) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetClockCalibration( + _Out_ UINT64 *pGpuTimestamp, + _Out_ UINT64 *pCpuTimestamp) = 0; + + virtual D3D12_COMMAND_QUEUE_DESC STDMETHODCALLTYPE GetDesc( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CommandQueueVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CommandQueue * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CommandQueue * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CommandQueue * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12CommandQueue * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12CommandQueue * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12CommandQueue * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12CommandQueue * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12CommandQueue * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + void ( STDMETHODCALLTYPE *UpdateTileMappings )( + ID3D12CommandQueue * This, + _In_ ID3D12Resource *pResource, + UINT NumResourceRegions, + _In_reads_opt_(NumResourceRegions) const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates, + _In_reads_opt_(NumResourceRegions) const D3D12_TILE_REGION_SIZE *pResourceRegionSizes, + _In_opt_ ID3D12Heap *pHeap, + UINT NumRanges, + _In_reads_opt_(NumRanges) const D3D12_TILE_RANGE_FLAGS *pRangeFlags, + _In_reads_opt_(NumRanges) const UINT *pHeapRangeStartOffsets, + _In_reads_opt_(NumRanges) const UINT *pRangeTileCounts, + D3D12_TILE_MAPPING_FLAGS Flags); + + void ( STDMETHODCALLTYPE *CopyTileMappings )( + ID3D12CommandQueue * This, + _In_ ID3D12Resource *pDstResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate, + _In_ ID3D12Resource *pSrcResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pRegionSize, + D3D12_TILE_MAPPING_FLAGS Flags); + + void ( STDMETHODCALLTYPE *ExecuteCommandLists )( + ID3D12CommandQueue * This, + _In_ UINT NumCommandLists, + _In_reads_(NumCommandLists) ID3D12CommandList *const *ppCommandLists); + + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12CommandQueue * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12CommandQueue * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12CommandQueue * This); + + HRESULT ( STDMETHODCALLTYPE *Signal )( + ID3D12CommandQueue * This, + ID3D12Fence *pFence, + UINT64 Value); + + HRESULT ( STDMETHODCALLTYPE *Wait )( + ID3D12CommandQueue * This, + ID3D12Fence *pFence, + UINT64 Value); + + HRESULT ( STDMETHODCALLTYPE *GetTimestampFrequency )( + ID3D12CommandQueue * This, + _Out_ UINT64 *pFrequency); + + HRESULT ( STDMETHODCALLTYPE *GetClockCalibration )( + ID3D12CommandQueue * This, + _Out_ UINT64 *pGpuTimestamp, + _Out_ UINT64 *pCpuTimestamp); + + D3D12_COMMAND_QUEUE_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12CommandQueue * This); + + END_INTERFACE + } ID3D12CommandQueueVtbl; + + interface ID3D12CommandQueue + { + CONST_VTBL struct ID3D12CommandQueueVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CommandQueue_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CommandQueue_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CommandQueue_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CommandQueue_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12CommandQueue_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12CommandQueue_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12CommandQueue_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12CommandQueue_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12CommandQueue_UpdateTileMappings(This,pResource,NumResourceRegions,pResourceRegionStartCoordinates,pResourceRegionSizes,pHeap,NumRanges,pRangeFlags,pHeapRangeStartOffsets,pRangeTileCounts,Flags) \ + ( (This)->lpVtbl -> UpdateTileMappings(This,pResource,NumResourceRegions,pResourceRegionStartCoordinates,pResourceRegionSizes,pHeap,NumRanges,pRangeFlags,pHeapRangeStartOffsets,pRangeTileCounts,Flags) ) + +#define ID3D12CommandQueue_CopyTileMappings(This,pDstResource,pDstRegionStartCoordinate,pSrcResource,pSrcRegionStartCoordinate,pRegionSize,Flags) \ + ( (This)->lpVtbl -> CopyTileMappings(This,pDstResource,pDstRegionStartCoordinate,pSrcResource,pSrcRegionStartCoordinate,pRegionSize,Flags) ) + +#define ID3D12CommandQueue_ExecuteCommandLists(This,NumCommandLists,ppCommandLists) \ + ( (This)->lpVtbl -> ExecuteCommandLists(This,NumCommandLists,ppCommandLists) ) + +#define ID3D12CommandQueue_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12CommandQueue_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12CommandQueue_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12CommandQueue_Signal(This,pFence,Value) \ + ( (This)->lpVtbl -> Signal(This,pFence,Value) ) + +#define ID3D12CommandQueue_Wait(This,pFence,Value) \ + ( (This)->lpVtbl -> Wait(This,pFence,Value) ) + +#define ID3D12CommandQueue_GetTimestampFrequency(This,pFrequency) \ + ( (This)->lpVtbl -> GetTimestampFrequency(This,pFrequency) ) + +#define ID3D12CommandQueue_GetClockCalibration(This,pGpuTimestamp,pCpuTimestamp) \ + ( (This)->lpVtbl -> GetClockCalibration(This,pGpuTimestamp,pCpuTimestamp) ) + +#define ID3D12CommandQueue_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + + + + + +#endif /* __ID3D12CommandQueue_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0020 */ +/* [local] */ + +#ifdef __midl +#ifndef LUID_DEFINED +#define LUID_DEFINED 1 +typedef struct __LUID + { + DWORD LowPart; + LONG HighPart; + } LUID; + +typedef struct __LUID *PLUID; + +#endif +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0020_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0020_v0_0_s_ifspec; + +#ifndef __ID3D12Device_INTERFACE_DEFINED__ +#define __ID3D12Device_INTERFACE_DEFINED__ + +/* interface ID3D12Device */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("189819f1-1db6-4b57-be54-1821339b85f7") + ID3D12Device : public ID3D12Object + { + public: + virtual UINT STDMETHODCALLTYPE GetNodeCount( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandQueue( + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandAllocator( + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateGraphicsPipelineState( + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateComputePipelineState( + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandList( + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDescriptorHeap( + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap) = 0; + + virtual UINT STDMETHODCALLTYPE GetDescriptorHandleIncrementSize( + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRootSignature( + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature) = 0; + + virtual void STDMETHODCALLTYPE CreateConstantBufferView( + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateShaderResourceView( + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateUnorderedAccessView( + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateRenderTargetView( + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateDepthStencilView( + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateSampler( + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CopyDescriptors( + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) = 0; + + virtual void STDMETHODCALLTYPE CopyDescriptorsSimple( + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) = 0; + + virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo( + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs) = 0; + + virtual D3D12_HEAP_PROPERTIES STDMETHODCALLTYPE GetCustomHeapProperties( + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource( + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateHeap( + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource( + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateReservedResource( + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle( + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenSharedHandle( + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenSharedHandleByName( + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle) = 0; + + virtual HRESULT STDMETHODCALLTYPE MakeResident( + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) = 0; + + virtual HRESULT STDMETHODCALLTYPE Evict( + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateFence( + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( void) = 0; + + virtual void STDMETHODCALLTYPE GetCopyableFootprints( + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateQueryHeap( + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetStablePowerState( + BOOL Enable) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandSignature( + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature) = 0; + + virtual void STDMETHODCALLTYPE GetResourceTiling( + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips) = 0; + + virtual LUID STDMETHODCALLTYPE GetAdapterLuid( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device * This, + _In_z_ LPCWSTR Name); + + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device * This); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device * This); + + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device * This, + BOOL Enable); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device * This); + + END_INTERFACE + } ID3D12DeviceVtbl; + + interface ID3D12Device + { + CONST_VTBL struct ID3D12DeviceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) + +#define ID3D12Device_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) + +#define ID3D12Device_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) + +#define ID3D12Device_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) + +#define ID3D12Device_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + + + + + + + + + + + + + +#endif /* __ID3D12Device_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12PipelineLibrary_INTERFACE_DEFINED__ +#define __ID3D12PipelineLibrary_INTERFACE_DEFINED__ + +/* interface ID3D12PipelineLibrary */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12PipelineLibrary; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c64226a8-9201-46af-b4cc-53fb9ff7414f") + ID3D12PipelineLibrary : public ID3D12DeviceChild + { + public: + virtual HRESULT STDMETHODCALLTYPE StorePipeline( + _In_opt_ LPCWSTR pName, + _In_ ID3D12PipelineState *pPipeline) = 0; + + virtual HRESULT STDMETHODCALLTYPE LoadGraphicsPipeline( + _In_ LPCWSTR pName, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState) = 0; + + virtual HRESULT STDMETHODCALLTYPE LoadComputePipeline( + _In_ LPCWSTR pName, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState) = 0; + + virtual SIZE_T STDMETHODCALLTYPE GetSerializedSize( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE Serialize( + _Out_writes_(DataSizeInBytes) void *pData, + SIZE_T DataSizeInBytes) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12PipelineLibraryVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12PipelineLibrary * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12PipelineLibrary * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12PipelineLibrary * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12PipelineLibrary * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12PipelineLibrary * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12PipelineLibrary * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12PipelineLibrary * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12PipelineLibrary * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + HRESULT ( STDMETHODCALLTYPE *StorePipeline )( + ID3D12PipelineLibrary * This, + _In_opt_ LPCWSTR pName, + _In_ ID3D12PipelineState *pPipeline); + + HRESULT ( STDMETHODCALLTYPE *LoadGraphicsPipeline )( + ID3D12PipelineLibrary * This, + _In_ LPCWSTR pName, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *LoadComputePipeline )( + ID3D12PipelineLibrary * This, + _In_ LPCWSTR pName, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + SIZE_T ( STDMETHODCALLTYPE *GetSerializedSize )( + ID3D12PipelineLibrary * This); + + HRESULT ( STDMETHODCALLTYPE *Serialize )( + ID3D12PipelineLibrary * This, + _Out_writes_(DataSizeInBytes) void *pData, + SIZE_T DataSizeInBytes); + + END_INTERFACE + } ID3D12PipelineLibraryVtbl; + + interface ID3D12PipelineLibrary + { + CONST_VTBL struct ID3D12PipelineLibraryVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12PipelineLibrary_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12PipelineLibrary_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12PipelineLibrary_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12PipelineLibrary_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12PipelineLibrary_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12PipelineLibrary_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12PipelineLibrary_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12PipelineLibrary_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12PipelineLibrary_StorePipeline(This,pName,pPipeline) \ + ( (This)->lpVtbl -> StorePipeline(This,pName,pPipeline) ) + +#define ID3D12PipelineLibrary_LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) ) + +#define ID3D12PipelineLibrary_LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) ) + +#define ID3D12PipelineLibrary_GetSerializedSize(This) \ + ( (This)->lpVtbl -> GetSerializedSize(This) ) + +#define ID3D12PipelineLibrary_Serialize(This,pData,DataSizeInBytes) \ + ( (This)->lpVtbl -> Serialize(This,pData,DataSizeInBytes) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12PipelineLibrary_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12PipelineLibrary1_INTERFACE_DEFINED__ +#define __ID3D12PipelineLibrary1_INTERFACE_DEFINED__ + +/* interface ID3D12PipelineLibrary1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12PipelineLibrary1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("80eabf42-2568-4e5e-bd82-c37f86961dc3") + ID3D12PipelineLibrary1 : public ID3D12PipelineLibrary + { + public: + virtual HRESULT STDMETHODCALLTYPE LoadPipeline( + _In_ LPCWSTR pName, + _In_ const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12PipelineLibrary1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12PipelineLibrary1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12PipelineLibrary1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12PipelineLibrary1 * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12PipelineLibrary1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12PipelineLibrary1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12PipelineLibrary1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12PipelineLibrary1 * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12PipelineLibrary1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + HRESULT ( STDMETHODCALLTYPE *StorePipeline )( + ID3D12PipelineLibrary1 * This, + _In_opt_ LPCWSTR pName, + _In_ ID3D12PipelineState *pPipeline); + + HRESULT ( STDMETHODCALLTYPE *LoadGraphicsPipeline )( + ID3D12PipelineLibrary1 * This, + _In_ LPCWSTR pName, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *LoadComputePipeline )( + ID3D12PipelineLibrary1 * This, + _In_ LPCWSTR pName, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + SIZE_T ( STDMETHODCALLTYPE *GetSerializedSize )( + ID3D12PipelineLibrary1 * This); + + HRESULT ( STDMETHODCALLTYPE *Serialize )( + ID3D12PipelineLibrary1 * This, + _Out_writes_(DataSizeInBytes) void *pData, + SIZE_T DataSizeInBytes); + + HRESULT ( STDMETHODCALLTYPE *LoadPipeline )( + ID3D12PipelineLibrary1 * This, + _In_ LPCWSTR pName, + _In_ const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + END_INTERFACE + } ID3D12PipelineLibrary1Vtbl; + + interface ID3D12PipelineLibrary1 + { + CONST_VTBL struct ID3D12PipelineLibrary1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12PipelineLibrary1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12PipelineLibrary1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12PipelineLibrary1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12PipelineLibrary1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12PipelineLibrary1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12PipelineLibrary1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12PipelineLibrary1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12PipelineLibrary1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12PipelineLibrary1_StorePipeline(This,pName,pPipeline) \ + ( (This)->lpVtbl -> StorePipeline(This,pName,pPipeline) ) + +#define ID3D12PipelineLibrary1_LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) ) + +#define ID3D12PipelineLibrary1_LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) ) + +#define ID3D12PipelineLibrary1_GetSerializedSize(This) \ + ( (This)->lpVtbl -> GetSerializedSize(This) ) + +#define ID3D12PipelineLibrary1_Serialize(This,pData,DataSizeInBytes) \ + ( (This)->lpVtbl -> Serialize(This,pData,DataSizeInBytes) ) + + +#define ID3D12PipelineLibrary1_LoadPipeline(This,pName,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> LoadPipeline(This,pName,pDesc,riid,ppPipelineState) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12PipelineLibrary1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0023 */ +/* [local] */ + +typedef +enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS + { + D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0, + D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1, + D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0 + } D3D12_MULTIPLE_FENCE_WAIT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTIPLE_FENCE_WAIT_FLAGS ); +typedef +enum D3D12_RESIDENCY_PRIORITY + { + D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000, + D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000, + D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000, + D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000, + D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000 + } D3D12_RESIDENCY_PRIORITY; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0023_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0023_v0_0_s_ifspec; + +#ifndef __ID3D12Device1_INTERFACE_DEFINED__ +#define __ID3D12Device1_INTERFACE_DEFINED__ + +/* interface ID3D12Device1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("77acce80-638e-4e65-8895-c1f23386863e") + ID3D12Device1 : public ID3D12Device + { + public: + virtual HRESULT STDMETHODCALLTYPE CreatePipelineLibrary( + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetEventOnMultipleFenceCompletion( + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetResidencyPriority( + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device1 * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device1 * This, + _In_z_ LPCWSTR Name); + + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device1 * This); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device1 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device1 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device1 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device1 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device1 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device1 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device1 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device1 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device1 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device1 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device1 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device1 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device1 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device1 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device1 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device1 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device1 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device1 * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device1 * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device1 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device1 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device1 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device1 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device1 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device1 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device1 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device1 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device1 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device1 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device1 * This); + + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device1 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device1 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device1 * This, + BOOL Enable); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device1 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device1 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device1 * This); + + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device1 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device1 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device1 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + END_INTERFACE + } ID3D12Device1Vtbl; + + interface ID3D12Device1 + { + CONST_VTBL struct ID3D12Device1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device1_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device1_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device1_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device1_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device1_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device1_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device1_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device1_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device1_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device1_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device1_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device1_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device1_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device1_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device1_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device1_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device1_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device1_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) + +#define ID3D12Device1_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) + +#define ID3D12Device1_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) + +#define ID3D12Device1_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device1_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device1_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device1_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device1_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device1_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device1_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device1_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device1_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device1_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device1_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device1_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device1_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device1_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device1_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device1_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) + +#define ID3D12Device1_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) + + +#define ID3D12Device1_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device1_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device1_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Device2_INTERFACE_DEFINED__ +#define __ID3D12Device2_INTERFACE_DEFINED__ + +/* interface ID3D12Device2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("30baa41e-b15b-475c-a0bb-1af5c5b64328") + ID3D12Device2 : public ID3D12Device1 + { + public: + virtual HRESULT STDMETHODCALLTYPE CreatePipelineState( + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device2Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device2 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device2 * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device2 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device2 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device2 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device2 * This, + _In_z_ LPCWSTR Name); + + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device2 * This); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device2 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device2 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device2 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device2 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device2 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device2 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device2 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device2 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device2 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device2 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device2 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device2 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device2 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device2 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device2 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device2 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device2 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device2 * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device2 * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device2 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device2 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device2 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device2 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device2 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device2 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device2 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device2 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device2 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device2 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device2 * This); + + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device2 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device2 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device2 * This, + BOOL Enable); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device2 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device2 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device2 * This); + + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device2 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device2 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device2 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device2 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + END_INTERFACE + } ID3D12Device2Vtbl; + + interface ID3D12Device2 + { + CONST_VTBL struct ID3D12Device2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device2_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device2_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device2_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device2_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device2_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device2_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device2_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device2_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device2_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device2_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device2_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device2_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device2_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device2_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device2_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device2_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device2_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device2_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device2_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device2_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device2_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device2_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) + +#define ID3D12Device2_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) + +#define ID3D12Device2_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) + +#define ID3D12Device2_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device2_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device2_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device2_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device2_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device2_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device2_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device2_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device2_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device2_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device2_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device2_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device2_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device2_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device2_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device2_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) + +#define ID3D12Device2_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) + + +#define ID3D12Device2_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device2_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device2_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device2_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device2_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0025 */ +/* [local] */ + +typedef +enum D3D12_RESIDENCY_FLAGS + { + D3D12_RESIDENCY_FLAG_NONE = 0, + D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET = 0x1 + } D3D12_RESIDENCY_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESIDENCY_FLAGS ); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0025_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0025_v0_0_s_ifspec; + +#ifndef __ID3D12Device3_INTERFACE_DEFINED__ +#define __ID3D12Device3_INTERFACE_DEFINED__ + +/* interface ID3D12Device3 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device3; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("81dadc15-2bad-4392-93c5-101345c4aa98") + ID3D12Device3 : public ID3D12Device2 + { + public: + virtual HRESULT STDMETHODCALLTYPE OpenExistingHeapFromAddress( + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenExistingHeapFromFileMapping( + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE EnqueueMakeResident( + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device3Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device3 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device3 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device3 * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device3 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device3 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device3 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device3 * This, + _In_z_ LPCWSTR Name); + + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device3 * This); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device3 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device3 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device3 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device3 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device3 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device3 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device3 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device3 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device3 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device3 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device3 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device3 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device3 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device3 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device3 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device3 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device3 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device3 * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device3 * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device3 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device3 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device3 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device3 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device3 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device3 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device3 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device3 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device3 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device3 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device3 * This); + + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device3 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device3 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device3 * This, + BOOL Enable); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device3 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device3 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device3 * This); + + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device3 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device3 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device3 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device3 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( + ID3D12Device3 * This, + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( + ID3D12Device3 * This, + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( + ID3D12Device3 * This, + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal); + + END_INTERFACE + } ID3D12Device3Vtbl; + + interface ID3D12Device3 + { + CONST_VTBL struct ID3D12Device3Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device3_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device3_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device3_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device3_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device3_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device3_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device3_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device3_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device3_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device3_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device3_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device3_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device3_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device3_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device3_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device3_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device3_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device3_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device3_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device3_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device3_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device3_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device3_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device3_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device3_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) + +#define ID3D12Device3_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) + +#define ID3D12Device3_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) + +#define ID3D12Device3_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device3_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device3_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device3_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device3_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device3_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device3_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device3_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device3_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device3_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device3_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device3_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device3_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device3_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device3_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device3_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) + +#define ID3D12Device3_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) + + +#define ID3D12Device3_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device3_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device3_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device3_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + + +#define ID3D12Device3_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) + +#define ID3D12Device3_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) + +#define ID3D12Device3_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ + ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device3_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0026 */ +/* [local] */ + +typedef +enum D3D12_COMMAND_LIST_FLAGS + { + D3D12_COMMAND_LIST_FLAG_NONE = 0 + } D3D12_COMMAND_LIST_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_LIST_FLAGS ); +typedef +enum D3D12_COMMAND_POOL_FLAGS + { + D3D12_COMMAND_POOL_FLAG_NONE = 0 + } D3D12_COMMAND_POOL_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_POOL_FLAGS ); +typedef +enum D3D12_COMMAND_RECORDER_FLAGS + { + D3D12_COMMAND_RECORDER_FLAG_NONE = 0 + } D3D12_COMMAND_RECORDER_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_RECORDER_FLAGS ); +typedef +enum D3D12_PROTECTED_SESSION_STATUS + { + D3D12_PROTECTED_SESSION_STATUS_OK = 0, + D3D12_PROTECTED_SESSION_STATUS_INVALID = 1 + } D3D12_PROTECTED_SESSION_STATUS; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0026_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0026_v0_0_s_ifspec; + +#ifndef __ID3D12ProtectedSession_INTERFACE_DEFINED__ +#define __ID3D12ProtectedSession_INTERFACE_DEFINED__ + +/* interface ID3D12ProtectedSession */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12ProtectedSession; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("A1533D18-0AC1-4084-85B9-89A96116806B") + ID3D12ProtectedSession : public ID3D12DeviceChild + { + public: + virtual HRESULT STDMETHODCALLTYPE GetStatusFence( + REFIID riid, + _COM_Outptr_opt_ void **ppFence) = 0; + + virtual D3D12_PROTECTED_SESSION_STATUS STDMETHODCALLTYPE GetSessionStatus( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ProtectedSessionVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12ProtectedSession * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12ProtectedSession * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12ProtectedSession * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12ProtectedSession * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12ProtectedSession * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12ProtectedSession * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12ProtectedSession * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12ProtectedSession * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + HRESULT ( STDMETHODCALLTYPE *GetStatusFence )( + ID3D12ProtectedSession * This, + REFIID riid, + _COM_Outptr_opt_ void **ppFence); + + D3D12_PROTECTED_SESSION_STATUS ( STDMETHODCALLTYPE *GetSessionStatus )( + ID3D12ProtectedSession * This); + + END_INTERFACE + } ID3D12ProtectedSessionVtbl; + + interface ID3D12ProtectedSession + { + CONST_VTBL struct ID3D12ProtectedSessionVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12ProtectedSession_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12ProtectedSession_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12ProtectedSession_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12ProtectedSession_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12ProtectedSession_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12ProtectedSession_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12ProtectedSession_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12ProtectedSession_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12ProtectedSession_GetStatusFence(This,riid,ppFence) \ + ( (This)->lpVtbl -> GetStatusFence(This,riid,ppFence) ) + +#define ID3D12ProtectedSession_GetSessionStatus(This) \ + ( (This)->lpVtbl -> GetSessionStatus(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12ProtectedSession_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0027 */ +/* [local] */ + +typedef +enum D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS + { + D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE = 0, + D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED = 0x1 + } D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS ); +typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT + { + UINT NodeIndex; + D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS Support; + } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT; + +typedef +enum D3D12_PROTECTED_RESOURCE_SESSION_FLAGS + { + D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE = 0 + } D3D12_PROTECTED_RESOURCE_SESSION_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_PROTECTED_RESOURCE_SESSION_FLAGS ); +typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC + { + UINT NodeMask; + D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; + } D3D12_PROTECTED_RESOURCE_SESSION_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0027_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0027_v0_0_s_ifspec; + +#ifndef __ID3D12ProtectedResourceSession_INTERFACE_DEFINED__ +#define __ID3D12ProtectedResourceSession_INTERFACE_DEFINED__ + +/* interface ID3D12ProtectedResourceSession */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12ProtectedResourceSession; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6CD696F4-F289-40CC-8091-5A6C0A099C3D") + ID3D12ProtectedResourceSession : public ID3D12ProtectedSession + { + public: + virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC STDMETHODCALLTYPE GetDesc( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ProtectedResourceSessionVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12ProtectedResourceSession * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12ProtectedResourceSession * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12ProtectedResourceSession * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12ProtectedResourceSession * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12ProtectedResourceSession * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12ProtectedResourceSession * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12ProtectedResourceSession * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12ProtectedResourceSession * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + HRESULT ( STDMETHODCALLTYPE *GetStatusFence )( + ID3D12ProtectedResourceSession * This, + REFIID riid, + _COM_Outptr_opt_ void **ppFence); + + D3D12_PROTECTED_SESSION_STATUS ( STDMETHODCALLTYPE *GetSessionStatus )( + ID3D12ProtectedResourceSession * This); + + D3D12_PROTECTED_RESOURCE_SESSION_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12ProtectedResourceSession * This); + + END_INTERFACE + } ID3D12ProtectedResourceSessionVtbl; + + interface ID3D12ProtectedResourceSession + { + CONST_VTBL struct ID3D12ProtectedResourceSessionVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12ProtectedResourceSession_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12ProtectedResourceSession_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12ProtectedResourceSession_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12ProtectedResourceSession_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12ProtectedResourceSession_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12ProtectedResourceSession_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12ProtectedResourceSession_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12ProtectedResourceSession_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12ProtectedResourceSession_GetStatusFence(This,riid,ppFence) \ + ( (This)->lpVtbl -> GetStatusFence(This,riid,ppFence) ) + +#define ID3D12ProtectedResourceSession_GetSessionStatus(This) \ + ( (This)->lpVtbl -> GetSessionStatus(This) ) + + +#define ID3D12ProtectedResourceSession_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + + + + + +#endif /* __ID3D12ProtectedResourceSession_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Device4_INTERFACE_DEFINED__ +#define __ID3D12Device4_INTERFACE_DEFINED__ + +/* interface ID3D12Device4 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device4; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("e865df17-a9ee-46f9-a463-3098315aa2e5") + ID3D12Device4 : public ID3D12Device3 + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateCommandList1( + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ D3D12_COMMAND_LIST_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppCommandList) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateProtectedResourceSession( + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource1( + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateHeap1( + _In_ const D3D12_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateReservedResource1( + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo1( + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device4Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device4 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device4 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device4 * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device4 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device4 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device4 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device4 * This, + _In_z_ LPCWSTR Name); + + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device4 * This); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device4 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device4 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device4 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device4 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device4 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device4 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device4 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device4 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device4 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device4 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device4 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device4 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device4 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device4 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device4 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device4 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device4 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device4 * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device4 * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device4 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device4 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device4 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device4 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device4 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device4 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device4 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device4 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device4 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device4 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device4 * This); + + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device4 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device4 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device4 * This, + BOOL Enable); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device4 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device4 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device4 * This); + + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device4 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device4 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device4 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device4 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( + ID3D12Device4 * This, + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( + ID3D12Device4 * This, + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( + ID3D12Device4 * This, + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( + ID3D12Device4 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ D3D12_COMMAND_LIST_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( + ID3D12Device4 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( + ID3D12Device4 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( + ID3D12Device4 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( + ID3D12Device4 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device4 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + + END_INTERFACE + } ID3D12Device4Vtbl; + + interface ID3D12Device4 + { + CONST_VTBL struct ID3D12Device4Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device4_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device4_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device4_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device4_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device4_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device4_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device4_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device4_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device4_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device4_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device4_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device4_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device4_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device4_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device4_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device4_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device4_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device4_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device4_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device4_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device4_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device4_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device4_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device4_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device4_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) + +#define ID3D12Device4_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) + +#define ID3D12Device4_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) + +#define ID3D12Device4_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device4_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device4_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device4_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device4_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device4_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device4_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device4_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device4_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device4_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device4_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device4_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device4_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device4_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device4_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device4_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) + +#define ID3D12Device4_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) + + +#define ID3D12Device4_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device4_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device4_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device4_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + + +#define ID3D12Device4_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) + +#define ID3D12Device4_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) + +#define ID3D12Device4_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ + ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) + + +#define ID3D12Device4_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) + +#define ID3D12Device4_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) + +#define ID3D12Device4_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device4_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) + +#define ID3D12Device4_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) + +#define ID3D12Device4_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + + + + + +#endif /* __ID3D12Device4_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0029 */ +/* [local] */ + +typedef +enum D3D12_LIFETIME_STATE + { + D3D12_LIFETIME_STATE_IN_USE = 0, + D3D12_LIFETIME_STATE_NOT_IN_USE = ( D3D12_LIFETIME_STATE_IN_USE + 1 ) + } D3D12_LIFETIME_STATE; + + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0029_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0029_v0_0_s_ifspec; + +#ifndef __ID3D12LifetimeOwner_INTERFACE_DEFINED__ +#define __ID3D12LifetimeOwner_INTERFACE_DEFINED__ + +/* interface ID3D12LifetimeOwner */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12LifetimeOwner; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("e667af9f-cd56-4f46-83ce-032e595d70a8") + ID3D12LifetimeOwner : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE LifetimeStateUpdated( + D3D12_LIFETIME_STATE NewState) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12LifetimeOwnerVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12LifetimeOwner * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12LifetimeOwner * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12LifetimeOwner * This); + + void ( STDMETHODCALLTYPE *LifetimeStateUpdated )( + ID3D12LifetimeOwner * This, + D3D12_LIFETIME_STATE NewState); + + END_INTERFACE + } ID3D12LifetimeOwnerVtbl; + + interface ID3D12LifetimeOwner + { + CONST_VTBL struct ID3D12LifetimeOwnerVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12LifetimeOwner_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12LifetimeOwner_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12LifetimeOwner_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12LifetimeOwner_LifetimeStateUpdated(This,NewState) \ + ( (This)->lpVtbl -> LifetimeStateUpdated(This,NewState) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12LifetimeOwner_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12SwapChainAssistant_INTERFACE_DEFINED__ +#define __ID3D12SwapChainAssistant_INTERFACE_DEFINED__ + +/* interface ID3D12SwapChainAssistant */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12SwapChainAssistant; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("f1df64b6-57fd-49cd-8807-c0eb88b45c8f") + ID3D12SwapChainAssistant : public IUnknown + { + public: + virtual LUID STDMETHODCALLTYPE GetLUID( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetSwapChainObject( + REFIID riid, + _COM_Outptr_ void **ppv) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetCurrentResourceAndCommandQueue( + REFIID riidResource, + _COM_Outptr_ void **ppvResource, + REFIID riidQueue, + _COM_Outptr_ void **ppvQueue) = 0; + + virtual HRESULT STDMETHODCALLTYPE InsertImplicitSync( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12SwapChainAssistantVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12SwapChainAssistant * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12SwapChainAssistant * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12SwapChainAssistant * This); + + LUID ( STDMETHODCALLTYPE *GetLUID )( + ID3D12SwapChainAssistant * This); + + HRESULT ( STDMETHODCALLTYPE *GetSwapChainObject )( + ID3D12SwapChainAssistant * This, + REFIID riid, + _COM_Outptr_ void **ppv); + + HRESULT ( STDMETHODCALLTYPE *GetCurrentResourceAndCommandQueue )( + ID3D12SwapChainAssistant * This, + REFIID riidResource, + _COM_Outptr_ void **ppvResource, + REFIID riidQueue, + _COM_Outptr_ void **ppvQueue); + + HRESULT ( STDMETHODCALLTYPE *InsertImplicitSync )( + ID3D12SwapChainAssistant * This); + + END_INTERFACE + } ID3D12SwapChainAssistantVtbl; + + interface ID3D12SwapChainAssistant + { + CONST_VTBL struct ID3D12SwapChainAssistantVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12SwapChainAssistant_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12SwapChainAssistant_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12SwapChainAssistant_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12SwapChainAssistant_GetLUID(This) \ + ( (This)->lpVtbl -> GetLUID(This) ) + +#define ID3D12SwapChainAssistant_GetSwapChainObject(This,riid,ppv) \ + ( (This)->lpVtbl -> GetSwapChainObject(This,riid,ppv) ) + +#define ID3D12SwapChainAssistant_GetCurrentResourceAndCommandQueue(This,riidResource,ppvResource,riidQueue,ppvQueue) \ + ( (This)->lpVtbl -> GetCurrentResourceAndCommandQueue(This,riidResource,ppvResource,riidQueue,ppvQueue) ) + +#define ID3D12SwapChainAssistant_InsertImplicitSync(This) \ + ( (This)->lpVtbl -> InsertImplicitSync(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + + + + + +#endif /* __ID3D12SwapChainAssistant_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12LifetimeTracker_INTERFACE_DEFINED__ +#define __ID3D12LifetimeTracker_INTERFACE_DEFINED__ + +/* interface ID3D12LifetimeTracker */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12LifetimeTracker; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("3fd03d36-4eb1-424a-a582-494ecb8ba813") + ID3D12LifetimeTracker : public ID3D12DeviceChild + { + public: + virtual HRESULT STDMETHODCALLTYPE DestroyOwnedObject( + _In_ ID3D12DeviceChild *pObject) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12LifetimeTrackerVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12LifetimeTracker * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12LifetimeTracker * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12LifetimeTracker * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12LifetimeTracker * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12LifetimeTracker * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12LifetimeTracker * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12LifetimeTracker * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12LifetimeTracker * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + HRESULT ( STDMETHODCALLTYPE *DestroyOwnedObject )( + ID3D12LifetimeTracker * This, + _In_ ID3D12DeviceChild *pObject); + + END_INTERFACE + } ID3D12LifetimeTrackerVtbl; + + interface ID3D12LifetimeTracker + { + CONST_VTBL struct ID3D12LifetimeTrackerVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12LifetimeTracker_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12LifetimeTracker_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12LifetimeTracker_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12LifetimeTracker_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12LifetimeTracker_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12LifetimeTracker_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12LifetimeTracker_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12LifetimeTracker_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12LifetimeTracker_DestroyOwnedObject(This,pObject) \ + ( (This)->lpVtbl -> DestroyOwnedObject(This,pObject) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12LifetimeTracker_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0032 */ +/* [local] */ + +typedef +enum D3D12_META_COMMAND_PARAMETER_TYPE + { + D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0, + D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 1, + D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 2, + D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 3, + D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 4 + } D3D12_META_COMMAND_PARAMETER_TYPE; + +typedef +enum D3D12_META_COMMAND_PARAMETER_FLAGS + { + D3D12_META_COMMAND_PARAMETER_FLAG_INPUT = 0x1, + D3D12_META_COMMAND_PARAMETER_FLAG_OUTPUT = 0x2 + } D3D12_META_COMMAND_PARAMETER_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_META_COMMAND_PARAMETER_FLAGS ); +typedef +enum D3D12_META_COMMAND_PARAMETER_STAGE + { + D3D12_META_COMMAND_PARAMETER_STAGE_CREATION = 0, + D3D12_META_COMMAND_PARAMETER_STAGE_INITIALIZATION = 1, + D3D12_META_COMMAND_PARAMETER_STAGE_EXECUTION = 2 + } D3D12_META_COMMAND_PARAMETER_STAGE; + +typedef struct D3D12_META_COMMAND_PARAMETER_DESC + { + LPCWSTR Name; + D3D12_META_COMMAND_PARAMETER_TYPE Type; + D3D12_META_COMMAND_PARAMETER_FLAGS Flags; + D3D12_RESOURCE_STATES RequiredResourceState; + UINT StructureOffset; + } D3D12_META_COMMAND_PARAMETER_DESC; + +typedef +enum D3D12_GRAPHICS_STATES + { + D3D12_GRAPHICS_STATE_NONE = 0, + D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = ( 1 << 0 ) , + D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = ( 1 << 1 ) , + D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = ( 1 << 2 ) , + D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = ( 1 << 3 ) , + D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = ( 1 << 4 ) , + D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = ( 1 << 5 ) , + D3D12_GRAPHICS_STATE_RS_VIEWPORTS = ( 1 << 6 ) , + D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = ( 1 << 7 ) , + D3D12_GRAPHICS_STATE_PREDICATION = ( 1 << 8 ) , + D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = ( 1 << 9 ) , + D3D12_GRAPHICS_STATE_OM_STENCIL_REF = ( 1 << 10 ) , + D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = ( 1 << 11 ) , + D3D12_GRAPHICS_STATE_PIPELINE_STATE = ( 1 << 12 ) , + D3D12_GRAPHICS_STATE_SO_TARGETS = ( 1 << 13 ) , + D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = ( 1 << 14 ) , + D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = ( 1 << 15 ) , + D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = ( 1 << 16 ) + } D3D12_GRAPHICS_STATES; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_GRAPHICS_STATES ); +typedef struct D3D12_META_COMMAND_DESC + { + GUID Id; + LPCWSTR Name; + D3D12_GRAPHICS_STATES InitializationDirtyState; + D3D12_GRAPHICS_STATES ExecutionDirtyState; + } D3D12_META_COMMAND_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0032_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0032_v0_0_s_ifspec; + +#ifndef __ID3D12StateObject_INTERFACE_DEFINED__ +#define __ID3D12StateObject_INTERFACE_DEFINED__ + +/* interface ID3D12StateObject */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12StateObject; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("47016943-fca8-4594-93ea-af258b55346d") + ID3D12StateObject : public ID3D12Pageable + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12StateObjectVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12StateObject * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12StateObject * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12StateObject * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12StateObject * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12StateObject * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12StateObject * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12StateObject * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12StateObject * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12StateObjectVtbl; + + interface ID3D12StateObject + { + CONST_VTBL struct ID3D12StateObjectVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12StateObject_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12StateObject_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12StateObject_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12StateObject_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12StateObject_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12StateObject_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12StateObject_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12StateObject_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12StateObject_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12StateObjectProperties_INTERFACE_DEFINED__ +#define __ID3D12StateObjectProperties_INTERFACE_DEFINED__ + +/* interface ID3D12StateObjectProperties */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12StateObjectProperties; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("de5fa827-9bf9-4f26-89ff-d7f56fde3860") + ID3D12StateObjectProperties : public IUnknown + { + public: + virtual void *STDMETHODCALLTYPE GetShaderIdentifier( + _In_ LPCWSTR pExportName) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetShaderStackSize( + _In_ LPCWSTR pExportName) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetPipelineStackSize( void) = 0; + + virtual void STDMETHODCALLTYPE SetPipelineStackSize( + UINT64 PipelineStackSizeInBytes) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12StateObjectPropertiesVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12StateObjectProperties * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12StateObjectProperties * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12StateObjectProperties * This); + + void *( STDMETHODCALLTYPE *GetShaderIdentifier )( + ID3D12StateObjectProperties * This, + _In_ LPCWSTR pExportName); + + UINT64 ( STDMETHODCALLTYPE *GetShaderStackSize )( + ID3D12StateObjectProperties * This, + _In_ LPCWSTR pExportName); + + UINT64 ( STDMETHODCALLTYPE *GetPipelineStackSize )( + ID3D12StateObjectProperties * This); + + void ( STDMETHODCALLTYPE *SetPipelineStackSize )( + ID3D12StateObjectProperties * This, + UINT64 PipelineStackSizeInBytes); + + END_INTERFACE + } ID3D12StateObjectPropertiesVtbl; + + interface ID3D12StateObjectProperties + { + CONST_VTBL struct ID3D12StateObjectPropertiesVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12StateObjectProperties_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12StateObjectProperties_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12StateObjectProperties_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12StateObjectProperties_GetShaderIdentifier(This,pExportName) \ + ( (This)->lpVtbl -> GetShaderIdentifier(This,pExportName) ) + +#define ID3D12StateObjectProperties_GetShaderStackSize(This,pExportName) \ + ( (This)->lpVtbl -> GetShaderStackSize(This,pExportName) ) + +#define ID3D12StateObjectProperties_GetPipelineStackSize(This) \ + ( (This)->lpVtbl -> GetPipelineStackSize(This) ) + +#define ID3D12StateObjectProperties_SetPipelineStackSize(This,PipelineStackSizeInBytes) \ + ( (This)->lpVtbl -> SetPipelineStackSize(This,PipelineStackSizeInBytes) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12StateObjectProperties_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0034 */ +/* [local] */ + +typedef +enum D3D12_STATE_SUBOBJECT_TYPE + { + D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0, + D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 1, + D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 2, + D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 3, + D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 5, + D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 6, + D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 7, + D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 8, + D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 9, + D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 10, + D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 11, + D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID = ( D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP + 1 ) + } D3D12_STATE_SUBOBJECT_TYPE; + +typedef struct D3D12_STATE_SUBOBJECT + { + D3D12_STATE_SUBOBJECT_TYPE Type; + const void *pDesc; + } D3D12_STATE_SUBOBJECT; + +typedef +enum D3D12_STATE_OBJECT_FLAGS + { + D3D12_STATE_OBJECT_FLAG_NONE = 0, + D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 0x1, + D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 0x2 + } D3D12_STATE_OBJECT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_STATE_OBJECT_FLAGS ); +typedef struct D3D12_STATE_OBJECT_CONFIG + { + D3D12_STATE_OBJECT_FLAGS Flags; + } D3D12_STATE_OBJECT_CONFIG; + +typedef struct D3D12_GLOBAL_ROOT_SIGNATURE + { + ID3D12RootSignature *pGlobalRootSignature; + } D3D12_GLOBAL_ROOT_SIGNATURE; + +typedef struct D3D12_LOCAL_ROOT_SIGNATURE + { + ID3D12RootSignature *pLocalRootSignature; + } D3D12_LOCAL_ROOT_SIGNATURE; + +typedef struct D3D12_NODE_MASK + { + UINT NodeMask; + } D3D12_NODE_MASK; + +typedef +enum D3D12_EXPORT_FLAGS + { + D3D12_EXPORT_FLAG_NONE = 0 + } D3D12_EXPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_EXPORT_FLAGS ); +typedef struct D3D12_EXPORT_DESC + { + LPCWSTR Name; + _In_opt_ LPCWSTR ExportToRename; + D3D12_EXPORT_FLAGS Flags; + } D3D12_EXPORT_DESC; + +typedef struct D3D12_DXIL_LIBRARY_DESC + { + D3D12_SHADER_BYTECODE DXILLibrary; + UINT NumExports; + _In_reads_(NumExports) D3D12_EXPORT_DESC *pExports; + } D3D12_DXIL_LIBRARY_DESC; + +typedef struct D3D12_EXISTING_COLLECTION_DESC + { + ID3D12StateObject *pExistingCollection; + UINT NumExports; + _In_reads_(NumExports) D3D12_EXPORT_DESC *pExports; + } D3D12_EXISTING_COLLECTION_DESC; + +typedef struct D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION + { + const D3D12_STATE_SUBOBJECT *pSubobjectToAssociate; + UINT NumExports; + _In_reads_(NumExports) LPCWSTR *pExports; + } D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION; + +typedef struct D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION + { + LPCWSTR SubobjectToAssociate; + UINT NumExports; + _In_reads_(NumExports) LPCWSTR *pExports; + } D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; + +typedef +enum D3D12_HIT_GROUP_TYPE + { + D3D12_HIT_GROUP_TYPE_TRIANGLES = 0, + D3D12_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE = 0x1 + } D3D12_HIT_GROUP_TYPE; + +typedef struct D3D12_HIT_GROUP_DESC + { + LPCWSTR HitGroupExport; + D3D12_HIT_GROUP_TYPE Type; + _In_opt_ LPCWSTR AnyHitShaderImport; + _In_opt_ LPCWSTR ClosestHitShaderImport; + _In_opt_ LPCWSTR IntersectionShaderImport; + } D3D12_HIT_GROUP_DESC; + +typedef struct D3D12_RAYTRACING_SHADER_CONFIG + { + UINT MaxPayloadSizeInBytes; + UINT MaxAttributeSizeInBytes; + } D3D12_RAYTRACING_SHADER_CONFIG; + +typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG + { + UINT MaxTraceRecursionDepth; + } D3D12_RAYTRACING_PIPELINE_CONFIG; + +typedef +enum D3D12_STATE_OBJECT_TYPE + { + D3D12_STATE_OBJECT_TYPE_COLLECTION = 0, + D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3 + } D3D12_STATE_OBJECT_TYPE; + +typedef struct D3D12_STATE_OBJECT_DESC + { + D3D12_STATE_OBJECT_TYPE Type; + UINT NumSubobjects; + _In_reads_(NumSubobjects) const D3D12_STATE_SUBOBJECT *pSubobjects; + } D3D12_STATE_OBJECT_DESC; + +typedef +enum D3D12_RAYTRACING_GEOMETRY_FLAGS + { + D3D12_RAYTRACING_GEOMETRY_FLAG_NONE = 0, + D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE = 0x1, + D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION = 0x2 + } D3D12_RAYTRACING_GEOMETRY_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_GEOMETRY_FLAGS ); +typedef +enum D3D12_RAYTRACING_GEOMETRY_TYPE + { + D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES = 0, + D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS = ( D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES + 1 ) + } D3D12_RAYTRACING_GEOMETRY_TYPE; + +typedef +enum D3D12_RAYTRACING_INSTANCE_FLAGS + { + D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0, + D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 0x1, + D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 0x2, + D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 0x4, + D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 0x8 + } D3D12_RAYTRACING_INSTANCE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_INSTANCE_FLAGS ); +typedef struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE + { + D3D12_GPU_VIRTUAL_ADDRESS StartAddress; + UINT64 StrideInBytes; + } D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE; + +typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE + { + D3D12_GPU_VIRTUAL_ADDRESS StartAddress; + UINT64 SizeInBytes; + } D3D12_GPU_VIRTUAL_ADDRESS_RANGE; + +typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE + { + D3D12_GPU_VIRTUAL_ADDRESS StartAddress; + UINT64 SizeInBytes; + UINT64 StrideInBytes; + } D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE; + +typedef struct D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC + { + D3D12_GPU_VIRTUAL_ADDRESS Transform3x4; + DXGI_FORMAT IndexFormat; + DXGI_FORMAT VertexFormat; + UINT IndexCount; + UINT VertexCount; + D3D12_GPU_VIRTUAL_ADDRESS IndexBuffer; + D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE VertexBuffer; + } D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC; + +typedef struct D3D12_RAYTRACING_AABB + { + FLOAT MinX; + FLOAT MinY; + FLOAT MinZ; + FLOAT MaxX; + FLOAT MaxY; + FLOAT MaxZ; + } D3D12_RAYTRACING_AABB; + +typedef struct D3D12_RAYTRACING_GEOMETRY_AABBS_DESC + { + UINT64 AABBCount; + D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE AABBs; + } D3D12_RAYTRACING_GEOMETRY_AABBS_DESC; + +typedef +enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS + { + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE = 0, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE = 0x1, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION = 0x2, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE = 0x4, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD = 0x8, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY = 0x10, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE = 0x20 + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS ); +typedef +enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE + { + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE = 0, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT = 0x1, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS = 0x2, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE = 0x3, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE = 0x4 + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE; + +typedef +enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE + { + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 0x1 + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE; + +typedef +enum D3D12_ELEMENTS_LAYOUT + { + D3D12_ELEMENTS_LAYOUT_ARRAY = 0, + D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 0x1 + } D3D12_ELEMENTS_LAYOUT; + +typedef +enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE + { + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE = 0, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION = 0x1, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION = 0x2, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE = 0x3 + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC + { + D3D12_GPU_VIRTUAL_ADDRESS DestBuffer; + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE InfoType; + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC + { + UINT64 CompactedSizeInBytes; + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC + { + UINT64 DecodedSizeInBytes; + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC; + +typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER + { + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; + UINT NumDescs; + } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER; + +// Regarding D3D12_BUILD_RAY_TRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER above, +// depending on Type field, NumDescs above is followed by either: +// D3D12_RAY_TRACING_INSTANCE_DESC InstanceDescs[NumDescs] +// or D3D12_RAY_TRACING_GEOMETRY_DESC GeometryDescs[NumDescs]. +// There is 4 bytes of padding between GeometryDesc structs in the array so alignment is natural when viewed by CPU. + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC + { + UINT64 SerializedSizeInBytes; + UINT64 NumBottomLevelAccelerationStructurePointers; + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC; + +typedef struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER + { + GUID DriverOpaqueGUID; + BYTE DriverOpaqueVersioningData[ 16 ]; + } D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER; + +typedef +enum D3D12_SERIALIZED_DATA_TYPE + { + D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE = 0 + } D3D12_SERIALIZED_DATA_TYPE; + +typedef +enum D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS + { + D3D12_DRIVER_MATCHING_IDENTIFIER_COMPATIBLE_WITH_DEVICE = 0, + D3D12_DRIVER_MATCHING_IDENTIFIER_UNSUPPORTED_TYPE = 0x1, + D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED = 0x2, + D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION = 0x3, + D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE = 0x4 + } D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS; + +typedef struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER + { + D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier; + UINT64 SerializedSizeInBytesIncludingHeader; + UINT64 DeserializedSizeInBytes; + UINT64 NumBottomLevelAccelerationStructurePointersAfterHeader; + } D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC + { + UINT64 CurrentSizeInBytes; + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC; + +typedef struct D3D12_RAYTRACING_INSTANCE_DESC + { + FLOAT Transform[ 3 ][ 4 ]; + UINT InstanceID : 24; + UINT InstanceMask : 8; + UINT InstanceContributionToHitGroupIndex : 24; + UINT Flags : 8; + D3D12_GPU_VIRTUAL_ADDRESS AccelerationStructure; + } D3D12_RAYTRACING_INSTANCE_DESC; + +typedef struct D3D12_RAYTRACING_GEOMETRY_DESC + { + D3D12_RAYTRACING_GEOMETRY_TYPE Type; + D3D12_RAYTRACING_GEOMETRY_FLAGS Flags; + union + { + D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC Triangles; + D3D12_RAYTRACING_GEOMETRY_AABBS_DESC AABBs; + } ; + } D3D12_RAYTRACING_GEOMETRY_DESC; + +typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS + { + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS Flags; + UINT NumDescs; + D3D12_ELEMENTS_LAYOUT DescsLayout; + union + { + D3D12_GPU_VIRTUAL_ADDRESS InstanceDescs; + const D3D12_RAYTRACING_GEOMETRY_DESC *pGeometryDescs; + const D3D12_RAYTRACING_GEOMETRY_DESC *const *ppGeometryDescs; + } ; + } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS; + +typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC + { + D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData; + D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS Inputs; + _In_opt_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData; + D3D12_GPU_VIRTUAL_ADDRESS ScratchAccelerationStructureData; + } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO + { + UINT64 ResultDataMaxSizeInBytes; + UINT64 ScratchDataSizeInBytes; + UINT64 UpdateScratchDataSizeInBytes; + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO; + +typedef +enum D3D12_RAY_FLAGS + { + D3D12_RAY_FLAG_NONE = 0, + D3D12_RAY_FLAG_FORCE_OPAQUE = 0x1, + D3D12_RAY_FLAG_FORCE_NON_OPAQUE = 0x2, + D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH = 0x4, + D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = 0x8, + D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES = 0x10, + D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES = 0x20, + D3D12_RAY_FLAG_CULL_OPAQUE = 0x40, + D3D12_RAY_FLAG_CULL_NON_OPAQUE = 0x80 + } D3D12_RAY_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAY_FLAGS ); +typedef +enum D3D12_HIT_KIND + { + D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 0xfe, + D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 0xff + } D3D12_HIT_KIND; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0034_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0034_v0_0_s_ifspec; + +#ifndef __ID3D12Device5_INTERFACE_DEFINED__ +#define __ID3D12Device5_INTERFACE_DEFINED__ + +/* interface ID3D12Device5 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device5; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("8b4f173b-2fea-4b80-8f58-4307191ab95d") + ID3D12Device5 : public ID3D12Device4 + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateLifetimeTracker( + _In_ ID3D12LifetimeOwner *pOwner, + REFIID riid, + _COM_Outptr_ void **ppvTracker) = 0; + + virtual void STDMETHODCALLTYPE RemoveDevice( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE EnumerateMetaCommands( + _Inout_ UINT *pNumMetaCommands, + _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs) = 0; + + virtual HRESULT STDMETHODCALLTYPE EnumerateMetaCommandParameters( + _In_ REFGUID CommandId, + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _Out_opt_ UINT *pTotalStructureSizeInBytes, + _Inout_ UINT *pParameterCount, + _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateMetaCommand( + _In_ REFGUID CommandId, + _In_ UINT NodeMask, + _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, + _In_ SIZE_T CreationParametersDataSizeInBytes, + REFIID riid, + _COM_Outptr_ void **ppMetaCommand) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateStateObject( + const D3D12_STATE_OBJECT_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppStateObject) = 0; + + virtual void STDMETHODCALLTYPE GetRaytracingAccelerationStructurePrebuildInfo( + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, + _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo) = 0; + + virtual D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS STDMETHODCALLTYPE CheckDriverMatchingIdentifier( + _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, + _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device5Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device5 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device5 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device5 * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device5 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device5 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device5 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device5 * This, + _In_z_ LPCWSTR Name); + + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device5 * This); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device5 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device5 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device5 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device5 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device5 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device5 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device5 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device5 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device5 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device5 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device5 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device5 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device5 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device5 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device5 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device5 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device5 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device5 * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device5 * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device5 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device5 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device5 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device5 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device5 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device5 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device5 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device5 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device5 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device5 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device5 * This); + + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device5 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device5 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device5 * This, + BOOL Enable); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device5 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device5 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device5 * This); + + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device5 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device5 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device5 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device5 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( + ID3D12Device5 * This, + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( + ID3D12Device5 * This, + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( + ID3D12Device5 * This, + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( + ID3D12Device5 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ D3D12_COMMAND_LIST_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( + ID3D12Device5 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( + ID3D12Device5 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( + ID3D12Device5 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( + ID3D12Device5 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device5 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + + HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( + ID3D12Device5 * This, + _In_ ID3D12LifetimeOwner *pOwner, + REFIID riid, + _COM_Outptr_ void **ppvTracker); + + void ( STDMETHODCALLTYPE *RemoveDevice )( + ID3D12Device5 * This); + + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( + ID3D12Device5 * This, + _Inout_ UINT *pNumMetaCommands, + _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); + + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( + ID3D12Device5 * This, + _In_ REFGUID CommandId, + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _Out_opt_ UINT *pTotalStructureSizeInBytes, + _Inout_ UINT *pParameterCount, + _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); + + HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( + ID3D12Device5 * This, + _In_ REFGUID CommandId, + _In_ UINT NodeMask, + _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, + _In_ SIZE_T CreationParametersDataSizeInBytes, + REFIID riid, + _COM_Outptr_ void **ppMetaCommand); + + HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( + ID3D12Device5 * This, + const D3D12_STATE_OBJECT_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppStateObject); + + void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( + ID3D12Device5 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, + _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); + + D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( + ID3D12Device5 * This, + _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, + _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); + + END_INTERFACE + } ID3D12Device5Vtbl; + + interface ID3D12Device5 + { + CONST_VTBL struct ID3D12Device5Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device5_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device5_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device5_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device5_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device5_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device5_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device5_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device5_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device5_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device5_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device5_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device5_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device5_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device5_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device5_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device5_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device5_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device5_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device5_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device5_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device5_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device5_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device5_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device5_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device5_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) + +#define ID3D12Device5_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) + +#define ID3D12Device5_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) + +#define ID3D12Device5_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device5_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device5_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device5_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device5_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device5_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device5_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device5_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device5_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device5_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device5_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device5_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device5_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device5_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device5_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device5_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) + +#define ID3D12Device5_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) + + +#define ID3D12Device5_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device5_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device5_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device5_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + + +#define ID3D12Device5_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) + +#define ID3D12Device5_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) + +#define ID3D12Device5_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ + ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) + + +#define ID3D12Device5_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) + +#define ID3D12Device5_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) + +#define ID3D12Device5_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device5_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) + +#define ID3D12Device5_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) + +#define ID3D12Device5_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) + + +#define ID3D12Device5_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ + ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) + +#define ID3D12Device5_RemoveDevice(This) \ + ( (This)->lpVtbl -> RemoveDevice(This) ) + +#define ID3D12Device5_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) + +#define ID3D12Device5_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) + +#define ID3D12Device5_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ + ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) + +#define ID3D12Device5_CreateStateObject(This,pDesc,riid,ppStateObject) \ + ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) + +#define ID3D12Device5_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ + ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) + +#define ID3D12Device5_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ + ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device5_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0035 */ +/* [local] */ + +typedef +enum D3D12_AUTO_BREADCRUMB_OP + { + D3D12_AUTO_BREADCRUMB_OP_SETMARKER = 0, + D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT = 1, + D3D12_AUTO_BREADCRUMB_OP_ENDEVENT = 2, + D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED = 3, + D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED = 4, + D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT = 5, + D3D12_AUTO_BREADCRUMB_OP_DISPATCH = 6, + D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION = 7, + D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION = 8, + D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE = 9, + D3D12_AUTO_BREADCRUMB_OP_COPYTILES = 10, + D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE = 11, + D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW = 12, + D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW = 13, + D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW = 14, + D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER = 15, + D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE = 16, + D3D12_AUTO_BREADCRUMB_OP_PRESENT = 17, + D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA = 18, + D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION = 19, + D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION = 20, + D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME = 21, + D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES = 22, + D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT = 23, + D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64 = 24, + D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION = 25, + D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE = 26, + D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1 = 27, + D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION = 28, + D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2 = 29, + D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1 = 30, + D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE = 31, + D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO = 32, + D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE = 33, + D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS = 34, + D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND = 35, + D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND = 36, + D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION = 37, + D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP = 38, + D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1 = 39, + D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND = 40, + D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND = 41 + } D3D12_AUTO_BREADCRUMB_OP; + +typedef struct D3D12_AUTO_BREADCRUMB_NODE + { + const char *pCommandListDebugNameA; + const wchar_t *pCommandListDebugNameW; + const char *pCommandQueueDebugNameA; + const wchar_t *pCommandQueueDebugNameW; + ID3D12GraphicsCommandList *pCommandList; + ID3D12CommandQueue *pCommandQueue; + UINT32 BreadcrumbCount; + const UINT32 *pLastBreadcrumbValue; + const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; + const struct D3D12_AUTO_BREADCRUMB_NODE *pNext; + } D3D12_AUTO_BREADCRUMB_NODE; + +typedef +enum D3D12_DRED_VERSION + { + D3D12_DRED_VERSION_1_0 = 0x1, + D3D12_DRED_VERSION_1_1 = 0x2 + } D3D12_DRED_VERSION; + +typedef +enum D3D12_DRED_FLAGS + { + D3D12_DRED_FLAG_NONE = 0, + D3D12_DRED_FLAG_FORCE_ENABLE = 1, + D3D12_DRED_FLAG_DISABLE_AUTOBREADCRUMBS = 2 + } D3D12_DRED_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_DRED_FLAGS ); +typedef +enum D3D12_DRED_ENABLEMENT + { + D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED = 0, + D3D12_DRED_ENABLEMENT_FORCED_OFF = 1, + D3D12_DRED_ENABLEMENT_FORCED_ON = 2 + } D3D12_DRED_ENABLEMENT; + +typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA + { + _In_ D3D12_DRED_FLAGS Flags; + _Out_ D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; + } D3D12_DEVICE_REMOVED_EXTENDED_DATA; + +typedef +enum D3D12_DRED_ALLOCATION_TYPE + { + D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE = 19, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR = 20, + D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE = 21, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST = 22, + D3D12_DRED_ALLOCATION_TYPE_FENCE = 23, + D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP = 24, + D3D12_DRED_ALLOCATION_TYPE_HEAP = 25, + D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP = 27, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE = 28, + D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY = 29, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER = 30, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR = 32, + D3D12_DRED_ALLOCATION_TYPE_RESOURCE = 34, + D3D12_DRED_ALLOCATION_TYPE_PASS = 35, + D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION = 36, + D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY = 37, + D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION = 38, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP = 39, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL = 40, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER = 41, + D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT = 42, + D3D12_DRED_ALLOCATION_TYPE_METACOMMAND = 43, + D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP = 44, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR = 45, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP = 46, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND = 47, + D3D12_DRED_ALLOCATION_TYPE_INVALID = 0xffffffff + } D3D12_DRED_ALLOCATION_TYPE; + +typedef struct D3D12_DRED_ALLOCATION_NODE + { + const char *ObjectNameA; + const wchar_t *ObjectNameW; + D3D12_DRED_ALLOCATION_TYPE AllocationType; + const struct D3D12_DRED_ALLOCATION_NODE *pNext; + } D3D12_DRED_ALLOCATION_NODE; + +typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT + { + _Out_ const D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; + } D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT; + +typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT + { + D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; + _Out_ const D3D12_DRED_ALLOCATION_NODE *pHeadExistingAllocationNode; + _Out_ const D3D12_DRED_ALLOCATION_NODE *pHeadRecentFreedAllocationNode; + } D3D12_DRED_PAGE_FAULT_OUTPUT; + +typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA1 + { + HRESULT DeviceRemovedReason; + D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT AutoBreadcrumbsOutput; + D3D12_DRED_PAGE_FAULT_OUTPUT PageFaultOutput; + } D3D12_DEVICE_REMOVED_EXTENDED_DATA1; + +typedef struct D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA + { + D3D12_DRED_VERSION Version; + union + { + D3D12_DEVICE_REMOVED_EXTENDED_DATA Dred_1_0; + D3D12_DEVICE_REMOVED_EXTENDED_DATA1 Dred_1_1; + } ; + } D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0035_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0035_v0_0_s_ifspec; + +#ifndef __ID3D12DeviceRemovedExtendedDataSettings_INTERFACE_DEFINED__ +#define __ID3D12DeviceRemovedExtendedDataSettings_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceRemovedExtendedDataSettings */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedDataSettings; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("82BC481C-6B9B-4030-AEDB-7EE3D1DF1E63") + ID3D12DeviceRemovedExtendedDataSettings : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE SetAutoBreadcrumbsEnablement( + D3D12_DRED_ENABLEMENT __MIDL__ID3D12DeviceRemovedExtendedDataSettings0000) = 0; + + virtual void STDMETHODCALLTYPE SetPageFaultEnablement( + D3D12_DRED_ENABLEMENT __MIDL__ID3D12DeviceRemovedExtendedDataSettings0001) = 0; + + virtual void STDMETHODCALLTYPE SetWatsonDumpEnablement( + D3D12_DRED_ENABLEMENT __MIDL__ID3D12DeviceRemovedExtendedDataSettings0002) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceRemovedExtendedDataSettingsVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceRemovedExtendedDataSettings * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceRemovedExtendedDataSettings * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceRemovedExtendedDataSettings * This); + + void ( STDMETHODCALLTYPE *SetAutoBreadcrumbsEnablement )( + ID3D12DeviceRemovedExtendedDataSettings * This, + D3D12_DRED_ENABLEMENT __MIDL__ID3D12DeviceRemovedExtendedDataSettings0000); + + void ( STDMETHODCALLTYPE *SetPageFaultEnablement )( + ID3D12DeviceRemovedExtendedDataSettings * This, + D3D12_DRED_ENABLEMENT __MIDL__ID3D12DeviceRemovedExtendedDataSettings0001); + + void ( STDMETHODCALLTYPE *SetWatsonDumpEnablement )( + ID3D12DeviceRemovedExtendedDataSettings * This, + D3D12_DRED_ENABLEMENT __MIDL__ID3D12DeviceRemovedExtendedDataSettings0002); + + END_INTERFACE + } ID3D12DeviceRemovedExtendedDataSettingsVtbl; + + interface ID3D12DeviceRemovedExtendedDataSettings + { + CONST_VTBL struct ID3D12DeviceRemovedExtendedDataSettingsVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceRemovedExtendedDataSettings_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceRemovedExtendedDataSettings_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceRemovedExtendedDataSettings_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DeviceRemovedExtendedDataSettings_SetAutoBreadcrumbsEnablement(This,__MIDL__ID3D12DeviceRemovedExtendedDataSettings0000) \ + ( (This)->lpVtbl -> SetAutoBreadcrumbsEnablement(This,__MIDL__ID3D12DeviceRemovedExtendedDataSettings0000) ) + +#define ID3D12DeviceRemovedExtendedDataSettings_SetPageFaultEnablement(This,__MIDL__ID3D12DeviceRemovedExtendedDataSettings0001) \ + ( (This)->lpVtbl -> SetPageFaultEnablement(This,__MIDL__ID3D12DeviceRemovedExtendedDataSettings0001) ) + +#define ID3D12DeviceRemovedExtendedDataSettings_SetWatsonDumpEnablement(This,__MIDL__ID3D12DeviceRemovedExtendedDataSettings0002) \ + ( (This)->lpVtbl -> SetWatsonDumpEnablement(This,__MIDL__ID3D12DeviceRemovedExtendedDataSettings0002) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceRemovedExtendedDataSettings_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DeviceRemovedExtendedData_INTERFACE_DEFINED__ +#define __ID3D12DeviceRemovedExtendedData_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceRemovedExtendedData */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedData; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("98931D33-5AE8-4791-AA3C-1A73A2934E71") + ID3D12DeviceRemovedExtendedData : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE GetAutoBreadcrumbsOutput( + D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPageFaultAllocationOutput( + D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceRemovedExtendedDataVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceRemovedExtendedData * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceRemovedExtendedData * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceRemovedExtendedData * This); + + HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput )( + ID3D12DeviceRemovedExtendedData * This, + D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput); + + HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput )( + ID3D12DeviceRemovedExtendedData * This, + D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput); + + END_INTERFACE + } ID3D12DeviceRemovedExtendedDataVtbl; + + interface ID3D12DeviceRemovedExtendedData + { + CONST_VTBL struct ID3D12DeviceRemovedExtendedDataVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceRemovedExtendedData_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceRemovedExtendedData_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceRemovedExtendedData_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DeviceRemovedExtendedData_GetAutoBreadcrumbsOutput(This,pOutput) \ + ( (This)->lpVtbl -> GetAutoBreadcrumbsOutput(This,pOutput) ) + +#define ID3D12DeviceRemovedExtendedData_GetPageFaultAllocationOutput(This,pOutput) \ + ( (This)->lpVtbl -> GetPageFaultAllocationOutput(This,pOutput) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceRemovedExtendedData_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0037 */ +/* [local] */ + +typedef +enum D3D12_BACKGROUND_PROCESSING_MODE + { + D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0, + D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = ( D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED + 1 ) , + D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = ( D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS + 1 ) , + D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = ( D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK + 1 ) + } D3D12_BACKGROUND_PROCESSING_MODE; + +typedef +enum D3D12_MEASUREMENTS_ACTION + { + D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0, + D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = ( D3D12_MEASUREMENTS_ACTION_KEEP_ALL + 1 ) , + D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = ( D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS + 1 ) , + D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = ( D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY + 1 ) + } D3D12_MEASUREMENTS_ACTION; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0037_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0037_v0_0_s_ifspec; + +#ifndef __ID3D12Device6_INTERFACE_DEFINED__ +#define __ID3D12Device6_INTERFACE_DEFINED__ + +/* interface ID3D12Device6 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device6; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c70b221b-40e4-4a17-89af-025a0727a6dc") + ID3D12Device6 : public ID3D12Device5 + { + public: + virtual HRESULT STDMETHODCALLTYPE SetBackgroundProcessingMode( + D3D12_BACKGROUND_PROCESSING_MODE Mode, + D3D12_MEASUREMENTS_ACTION MeasurementsAction, + _In_opt_ HANDLE hEventToSignalUponCompletion, + _Out_opt_ BOOL *pbFurtherMeasurementsDesired) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device6Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device6 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device6 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device6 * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device6 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device6 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device6 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device6 * This, + _In_z_ LPCWSTR Name); + + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device6 * This); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device6 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device6 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device6 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device6 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device6 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device6 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device6 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device6 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device6 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device6 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device6 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device6 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device6 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device6 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device6 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device6 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device6 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device6 * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device6 * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device6 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device6 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device6 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device6 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device6 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device6 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device6 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device6 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device6 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device6 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device6 * This); + + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device6 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device6 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device6 * This, + BOOL Enable); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device6 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device6 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device6 * This); + + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device6 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device6 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device6 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device6 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( + ID3D12Device6 * This, + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( + ID3D12Device6 * This, + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( + ID3D12Device6 * This, + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( + ID3D12Device6 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ D3D12_COMMAND_LIST_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( + ID3D12Device6 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( + ID3D12Device6 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( + ID3D12Device6 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( + ID3D12Device6 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device6 * This, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + + HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( + ID3D12Device6 * This, + _In_ ID3D12LifetimeOwner *pOwner, + REFIID riid, + _COM_Outptr_ void **ppvTracker); + + void ( STDMETHODCALLTYPE *RemoveDevice )( + ID3D12Device6 * This); + + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( + ID3D12Device6 * This, + _Inout_ UINT *pNumMetaCommands, + _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); + + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( + ID3D12Device6 * This, + _In_ REFGUID CommandId, + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _Out_opt_ UINT *pTotalStructureSizeInBytes, + _Inout_ UINT *pParameterCount, + _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); + + HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( + ID3D12Device6 * This, + _In_ REFGUID CommandId, + _In_ UINT NodeMask, + _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, + _In_ SIZE_T CreationParametersDataSizeInBytes, + REFIID riid, + _COM_Outptr_ void **ppMetaCommand); + + HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( + ID3D12Device6 * This, + const D3D12_STATE_OBJECT_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppStateObject); + + void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( + ID3D12Device6 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, + _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); + + D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( + ID3D12Device6 * This, + _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, + _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); + + HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( + ID3D12Device6 * This, + D3D12_BACKGROUND_PROCESSING_MODE Mode, + D3D12_MEASUREMENTS_ACTION MeasurementsAction, + _In_opt_ HANDLE hEventToSignalUponCompletion, + _Out_opt_ BOOL *pbFurtherMeasurementsDesired); + + END_INTERFACE + } ID3D12Device6Vtbl; + + interface ID3D12Device6 + { + CONST_VTBL struct ID3D12Device6Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device6_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device6_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device6_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device6_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device6_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device6_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device6_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device6_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device6_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device6_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device6_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device6_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device6_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device6_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device6_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device6_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device6_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device6_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device6_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device6_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device6_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device6_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device6_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device6_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device6_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) + +#define ID3D12Device6_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) + +#define ID3D12Device6_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) + +#define ID3D12Device6_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device6_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device6_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device6_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device6_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device6_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device6_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device6_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device6_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device6_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device6_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device6_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device6_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device6_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device6_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device6_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) + +#define ID3D12Device6_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) + + +#define ID3D12Device6_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device6_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device6_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device6_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + + +#define ID3D12Device6_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) + +#define ID3D12Device6_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) + +#define ID3D12Device6_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ + ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) + + +#define ID3D12Device6_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) + +#define ID3D12Device6_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) + +#define ID3D12Device6_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device6_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) + +#define ID3D12Device6_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) + +#define ID3D12Device6_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) + + +#define ID3D12Device6_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ + ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) + +#define ID3D12Device6_RemoveDevice(This) \ + ( (This)->lpVtbl -> RemoveDevice(This) ) + +#define ID3D12Device6_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) + +#define ID3D12Device6_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) + +#define ID3D12Device6_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ + ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) + +#define ID3D12Device6_CreateStateObject(This,pDesc,riid,ppStateObject) \ + ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) + +#define ID3D12Device6_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ + ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) + +#define ID3D12Device6_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ + ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) + + +#define ID3D12Device6_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ + ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device6_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Resource1_INTERFACE_DEFINED__ +#define __ID3D12Resource1_INTERFACE_DEFINED__ + +/* interface ID3D12Resource1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Resource1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9D5E227A-4430-4161-88B3-3ECA6BB16E19") + ID3D12Resource1 : public ID3D12Resource + { + public: + virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Resource1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Resource1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Resource1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Resource1 * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Resource1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Resource1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Resource1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Resource1 * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Resource1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + HRESULT ( STDMETHODCALLTYPE *Map )( + ID3D12Resource1 * This, + UINT Subresource, + _In_opt_ const D3D12_RANGE *pReadRange, + _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData); + + void ( STDMETHODCALLTYPE *Unmap )( + ID3D12Resource1 * This, + UINT Subresource, + _In_opt_ const D3D12_RANGE *pWrittenRange); + + D3D12_RESOURCE_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12Resource1 * This); + + D3D12_GPU_VIRTUAL_ADDRESS ( STDMETHODCALLTYPE *GetGPUVirtualAddress )( + ID3D12Resource1 * This); + + HRESULT ( STDMETHODCALLTYPE *WriteToSubresource )( + ID3D12Resource1 * This, + UINT DstSubresource, + _In_opt_ const D3D12_BOX *pDstBox, + _In_ const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch); + + HRESULT ( STDMETHODCALLTYPE *ReadFromSubresource )( + ID3D12Resource1 * This, + _Out_ void *pDstData, + UINT DstRowPitch, + UINT DstDepthPitch, + UINT SrcSubresource, + _In_opt_ const D3D12_BOX *pSrcBox); + + HRESULT ( STDMETHODCALLTYPE *GetHeapProperties )( + ID3D12Resource1 * This, + _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, + _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags); + + HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( + ID3D12Resource1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession); + + END_INTERFACE + } ID3D12Resource1Vtbl; + + interface ID3D12Resource1 + { + CONST_VTBL struct ID3D12Resource1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Resource1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Resource1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Resource1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Resource1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Resource1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Resource1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Resource1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Resource1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12Resource1_Map(This,Subresource,pReadRange,ppData) \ + ( (This)->lpVtbl -> Map(This,Subresource,pReadRange,ppData) ) + +#define ID3D12Resource1_Unmap(This,Subresource,pWrittenRange) \ + ( (This)->lpVtbl -> Unmap(This,Subresource,pWrittenRange) ) + +#define ID3D12Resource1_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) + +#define ID3D12Resource1_GetGPUVirtualAddress(This) \ + ( (This)->lpVtbl -> GetGPUVirtualAddress(This) ) + +#define ID3D12Resource1_WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ + ( (This)->lpVtbl -> WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) + +#define ID3D12Resource1_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) \ + ( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) ) + +#define ID3D12Resource1_GetHeapProperties(This,pHeapProperties,pHeapFlags) \ + ( (This)->lpVtbl -> GetHeapProperties(This,pHeapProperties,pHeapFlags) ) + + +#define ID3D12Resource1_GetProtectedResourceSession(This,riid,ppProtectedSession) \ + ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Resource1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Heap1_INTERFACE_DEFINED__ +#define __ID3D12Heap1_INTERFACE_DEFINED__ + +/* interface ID3D12Heap1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Heap1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("572F7389-2168-49E3-9693-D6DF5871BF6D") + ID3D12Heap1 : public ID3D12Heap + { + public: + virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Heap1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Heap1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Heap1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Heap1 * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Heap1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Heap1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Heap1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Heap1 * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Heap1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + D3D12_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12Heap1 * This); + + HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( + ID3D12Heap1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession); + + END_INTERFACE + } ID3D12Heap1Vtbl; + + interface ID3D12Heap1 + { + CONST_VTBL struct ID3D12Heap1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Heap1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Heap1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Heap1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Heap1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Heap1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Heap1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Heap1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Heap1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12Heap1_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) + + +#define ID3D12Heap1_GetProtectedResourceSession(This,riid,ppProtectedSession) \ + ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Heap1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList3_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList3_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList3 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList3; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6FDA83A7-B84C-4E38-9AC8-C7BD22016B3D") + ID3D12GraphicsCommandList3 : public ID3D12GraphicsCommandList2 + { + public: + virtual void STDMETHODCALLTYPE SetProtectedResourceSession( + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandList3Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList3 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList3 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList3 * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList3 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList3 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList3 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList3 * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList3 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList3 * This); + + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList3 * This); + + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList3 * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList3 * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList3 * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList3 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList3 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList3 * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT StencilRef); + + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12PipelineState *pPipelineState); + + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList3 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList3 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList3 * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList3 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList3 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList3 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList3 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList3 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList3 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList3 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList3 * This); + + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + void ( STDMETHODCALLTYPE *OMSetDepthBounds )( + ID3D12GraphicsCommandList3 * This, + _In_ FLOAT Min, + _In_ FLOAT Max); + + void ( STDMETHODCALLTYPE *SetSamplePositions )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); + + void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode); + + void ( STDMETHODCALLTYPE *SetViewInstanceMask )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT Mask); + + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12GraphicsCommandList3 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12GraphicsCommandList3 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + END_INTERFACE + } ID3D12GraphicsCommandList3Vtbl; + + interface ID3D12GraphicsCommandList3 + { + CONST_VTBL struct ID3D12GraphicsCommandList3Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList3_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList3_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList3_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList3_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList3_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList3_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList3_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList3_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList3_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList3_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList3_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList3_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList3_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList3_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList3_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList3_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList3_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList3_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList3_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList3_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList3_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList3_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList3_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList3_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList3_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList3_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList3_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList3_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList3_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList3_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList3_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList3_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList3_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList3_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList3_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList3_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList3_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList3_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList3_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList3_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList3_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList3_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList3_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList3_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList3_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList3_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList3_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList3_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList3_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList3_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList3_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList3_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList3_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList3_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList3_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList3_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList3_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList3_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList3_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList3_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + + +#define ID3D12GraphicsCommandList3_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList3_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList3_OMSetDepthBounds(This,Min,Max) \ + ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) + +#define ID3D12GraphicsCommandList3_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ + ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) + +#define ID3D12GraphicsCommandList3_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ + ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) + +#define ID3D12GraphicsCommandList3_SetViewInstanceMask(This,Mask) \ + ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) + + +#define ID3D12GraphicsCommandList3_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12GraphicsCommandList3_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList3_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0041 */ +/* [local] */ + +typedef +enum D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE + { + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD = 0, + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD + 1 ) , + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE + 1 ) , + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR + 1 ) + } D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE; + +typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS + { + D3D12_CLEAR_VALUE ClearValue; + } D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS; + +typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS + { + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE Type; + union + { + D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear; + } ; + } D3D12_RENDER_PASS_BEGINNING_ACCESS; + +typedef +enum D3D12_RENDER_PASS_ENDING_ACCESS_TYPE + { + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD = 0, + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD + 1 ) , + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE + 1 ) , + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE + 1 ) + } D3D12_RENDER_PASS_ENDING_ACCESS_TYPE; + +typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS + { + UINT SrcSubresource; + UINT DstSubresource; + UINT DstX; + UINT DstY; + D3D12_RECT SrcRect; + } D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS; + +typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS + { + ID3D12Resource *pSrcResource; + ID3D12Resource *pDstResource; + UINT SubresourceCount; + _Field_size_full_(SubresourceCount) const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS *pSubresourceParameters; + DXGI_FORMAT Format; + D3D12_RESOLVE_MODE ResolveMode; + BOOL PreserveResolveSource; + } D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS; + +typedef struct D3D12_RENDER_PASS_ENDING_ACCESS + { + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type; + union + { + D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve; + } ; + } D3D12_RENDER_PASS_ENDING_ACCESS; + +typedef struct D3D12_RENDER_PASS_RENDER_TARGET_DESC + { + D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; + D3D12_RENDER_PASS_BEGINNING_ACCESS BeginningAccess; + D3D12_RENDER_PASS_ENDING_ACCESS EndingAccess; + } D3D12_RENDER_PASS_RENDER_TARGET_DESC; + +typedef struct D3D12_RENDER_PASS_DEPTH_STENCIL_DESC + { + D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; + D3D12_RENDER_PASS_BEGINNING_ACCESS DepthBeginningAccess; + D3D12_RENDER_PASS_BEGINNING_ACCESS StencilBeginningAccess; + D3D12_RENDER_PASS_ENDING_ACCESS DepthEndingAccess; + D3D12_RENDER_PASS_ENDING_ACCESS StencilEndingAccess; + } D3D12_RENDER_PASS_DEPTH_STENCIL_DESC; + +typedef +enum D3D12_RENDER_PASS_FLAGS + { + D3D12_RENDER_PASS_FLAG_NONE = 0, + D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 0x1, + D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 0x2, + D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 0x4 + } D3D12_RENDER_PASS_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RENDER_PASS_FLAGS ); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0041_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0041_v0_0_s_ifspec; + +#ifndef __ID3D12MetaCommand_INTERFACE_DEFINED__ +#define __ID3D12MetaCommand_INTERFACE_DEFINED__ + +/* interface ID3D12MetaCommand */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12MetaCommand; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("DBB84C27-36CE-4FC9-B801-F048C46AC570") + ID3D12MetaCommand : public ID3D12Pageable + { + public: + virtual UINT64 STDMETHODCALLTYPE GetRequiredParameterResourceSize( + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _In_ UINT ParameterIndex) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12MetaCommandVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12MetaCommand * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12MetaCommand * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12MetaCommand * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12MetaCommand * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12MetaCommand * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12MetaCommand * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12MetaCommand * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12MetaCommand * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + UINT64 ( STDMETHODCALLTYPE *GetRequiredParameterResourceSize )( + ID3D12MetaCommand * This, + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _In_ UINT ParameterIndex); + + END_INTERFACE + } ID3D12MetaCommandVtbl; + + interface ID3D12MetaCommand + { + CONST_VTBL struct ID3D12MetaCommandVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12MetaCommand_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12MetaCommand_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12MetaCommand_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12MetaCommand_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12MetaCommand_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12MetaCommand_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12MetaCommand_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12MetaCommand_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12MetaCommand_GetRequiredParameterResourceSize(This,Stage,ParameterIndex) \ + ( (This)->lpVtbl -> GetRequiredParameterResourceSize(This,Stage,ParameterIndex) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12MetaCommand_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0042 */ +/* [local] */ + +typedef struct D3D12_DISPATCH_RAYS_DESC + { + D3D12_GPU_VIRTUAL_ADDRESS_RANGE RayGenerationShaderRecord; + D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE MissShaderTable; + D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE HitGroupTable; + D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE CallableShaderTable; + UINT Width; + UINT Height; + UINT Depth; + } D3D12_DISPATCH_RAYS_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0042_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0042_v0_0_s_ifspec; + +#ifndef __ID3D12GraphicsCommandList4_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList4_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList4 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList4; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("8754318e-d3a9-4541-98cf-645b50dc4874") + ID3D12GraphicsCommandList4 : public ID3D12GraphicsCommandList3 + { + public: + virtual void STDMETHODCALLTYPE BeginRenderPass( + _In_ UINT NumRenderTargets, + _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, + _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, + D3D12_RENDER_PASS_FLAGS Flags) = 0; + + virtual void STDMETHODCALLTYPE EndRenderPass( void) = 0; + + virtual void STDMETHODCALLTYPE InitializeMetaCommand( + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, + _In_ SIZE_T InitializationParametersDataSizeInBytes) = 0; + + virtual void STDMETHODCALLTYPE ExecuteMetaCommand( + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, + _In_ SIZE_T ExecutionParametersDataSizeInBytes) = 0; + + virtual void STDMETHODCALLTYPE BuildRaytracingAccelerationStructure( + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, + _In_ UINT NumPostbuildInfoDescs, + _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs) = 0; + + virtual void STDMETHODCALLTYPE EmitRaytracingAccelerationStructurePostbuildInfo( + _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, + _In_ UINT NumSourceAccelerationStructures, + _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData) = 0; + + virtual void STDMETHODCALLTYPE CopyRaytracingAccelerationStructure( + _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, + _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, + _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode) = 0; + + virtual void STDMETHODCALLTYPE SetPipelineState1( + _In_ ID3D12StateObject *pStateObject) = 0; + + virtual void STDMETHODCALLTYPE DispatchRays( + _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandList4Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList4 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList4 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList4 * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList4 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList4 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList4 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList4 * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList4 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList4 * This); + + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList4 * This); + + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList4 * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList4 * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList4 * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList4 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList4 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList4 * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT StencilRef); + + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12PipelineState *pPipelineState); + + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList4 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList4 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList4 * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList4 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList4 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList4 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList4 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList4 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList4 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList4 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList4 * This); + + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + void ( STDMETHODCALLTYPE *OMSetDepthBounds )( + ID3D12GraphicsCommandList4 * This, + _In_ FLOAT Min, + _In_ FLOAT Max); + + void ( STDMETHODCALLTYPE *SetSamplePositions )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); + + void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode); + + void ( STDMETHODCALLTYPE *SetViewInstanceMask )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT Mask); + + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12GraphicsCommandList4 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12GraphicsCommandList4 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + void ( STDMETHODCALLTYPE *BeginRenderPass )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT NumRenderTargets, + _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, + _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, + D3D12_RENDER_PASS_FLAGS Flags); + + void ( STDMETHODCALLTYPE *EndRenderPass )( + ID3D12GraphicsCommandList4 * This); + + void ( STDMETHODCALLTYPE *InitializeMetaCommand )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, + _In_ SIZE_T InitializationParametersDataSizeInBytes); + + void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, + _In_ SIZE_T ExecutionParametersDataSizeInBytes); + + void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList4 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, + _In_ UINT NumPostbuildInfoDescs, + _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); + + void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( + ID3D12GraphicsCommandList4 * This, + _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, + _In_ UINT NumSourceAccelerationStructures, + _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); + + void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList4 * This, + _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, + _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, + _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); + + void ( STDMETHODCALLTYPE *SetPipelineState1 )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12StateObject *pStateObject); + + void ( STDMETHODCALLTYPE *DispatchRays )( + ID3D12GraphicsCommandList4 * This, + _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); + + END_INTERFACE + } ID3D12GraphicsCommandList4Vtbl; + + interface ID3D12GraphicsCommandList4 + { + CONST_VTBL struct ID3D12GraphicsCommandList4Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList4_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList4_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList4_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList4_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList4_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList4_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList4_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList4_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList4_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList4_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList4_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList4_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList4_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList4_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList4_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList4_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList4_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList4_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList4_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList4_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList4_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList4_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList4_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList4_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList4_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList4_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList4_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList4_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList4_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList4_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList4_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList4_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList4_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList4_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList4_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList4_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList4_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList4_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList4_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList4_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList4_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList4_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList4_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList4_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList4_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList4_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList4_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList4_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList4_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList4_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList4_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList4_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList4_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList4_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList4_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList4_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList4_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList4_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList4_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList4_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + + +#define ID3D12GraphicsCommandList4_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList4_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList4_OMSetDepthBounds(This,Min,Max) \ + ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) + +#define ID3D12GraphicsCommandList4_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ + ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) + +#define ID3D12GraphicsCommandList4_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ + ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) + +#define ID3D12GraphicsCommandList4_SetViewInstanceMask(This,Mask) \ + ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) + + +#define ID3D12GraphicsCommandList4_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12GraphicsCommandList4_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + + +#define ID3D12GraphicsCommandList4_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ + ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) + +#define ID3D12GraphicsCommandList4_EndRenderPass(This) \ + ( (This)->lpVtbl -> EndRenderPass(This) ) + +#define ID3D12GraphicsCommandList4_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList4_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList4_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ + ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) + +#define ID3D12GraphicsCommandList4_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ + ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) + +#define ID3D12GraphicsCommandList4_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ + ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) + +#define ID3D12GraphicsCommandList4_SetPipelineState1(This,pStateObject) \ + ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) + +#define ID3D12GraphicsCommandList4_DispatchRays(This,pDesc) \ + ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList4_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Tools_INTERFACE_DEFINED__ +#define __ID3D12Tools_INTERFACE_DEFINED__ + +/* interface ID3D12Tools */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Tools; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("7071e1f0-e84b-4b33-974f-12fa49de65c5") + ID3D12Tools : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE EnableShaderInstrumentation( + BOOL bEnable) = 0; + + virtual BOOL STDMETHODCALLTYPE ShaderInstrumentationEnabled( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ToolsVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Tools * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Tools * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Tools * This); + + void ( STDMETHODCALLTYPE *EnableShaderInstrumentation )( + ID3D12Tools * This, + BOOL bEnable); + + BOOL ( STDMETHODCALLTYPE *ShaderInstrumentationEnabled )( + ID3D12Tools * This); + + END_INTERFACE + } ID3D12ToolsVtbl; + + interface ID3D12Tools + { + CONST_VTBL struct ID3D12ToolsVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Tools_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Tools_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Tools_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Tools_EnableShaderInstrumentation(This,bEnable) \ + ( (This)->lpVtbl -> EnableShaderInstrumentation(This,bEnable) ) + +#define ID3D12Tools_ShaderInstrumentationEnabled(This) \ + ( (This)->lpVtbl -> ShaderInstrumentationEnabled(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Tools_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0044 */ +/* [local] */ + +typedef struct D3D12_SUBRESOURCE_DATA + { + const void *pData; + LONG_PTR RowPitch; + LONG_PTR SlicePitch; + } D3D12_SUBRESOURCE_DATA; + +typedef struct D3D12_MEMCPY_DEST + { + void *pData; + SIZE_T RowPitch; + SIZE_T SlicePitch; + } D3D12_MEMCPY_DEST; + +#if !defined( D3D12_IGNORE_SDK_LAYERS ) +#include "d3d12sdklayers.h" +#endif + +/////////////////////////////////////////////////////////////////////////// +// D3D12CreateDevice +// ------------------ +// +// pAdapter +// If NULL, D3D12CreateDevice will choose the primary adapter. +// If non-NULL, D3D12CreateDevice will use the provided adapter. +// MinimumFeatureLevel +// The minimum feature level required for successful device creation. +// riid +// The interface IID of the device to be returned. Expected: ID3D12Device. +// ppDevice +// Pointer to returned interface. May be NULL. +// +// Return Values +// Any of those documented for +// CreateDXGIFactory1 +// IDXGIFactory::EnumAdapters +// D3D12CreateDevice +// +/////////////////////////////////////////////////////////////////////////// +typedef HRESULT (WINAPI* PFN_D3D12_CREATE_DEVICE)( _In_opt_ IUnknown*, + D3D_FEATURE_LEVEL, + _In_ REFIID, _COM_Outptr_opt_ void** ); + +HRESULT WINAPI D3D12CreateDevice( + _In_opt_ IUnknown* pAdapter, + D3D_FEATURE_LEVEL MinimumFeatureLevel, + _In_ REFIID riid, // Expected: ID3D12Device + _COM_Outptr_opt_ void** ppDevice ); + + +typedef HRESULT (WINAPI* PFN_D3D12_GET_DEBUG_INTERFACE)( _In_ REFIID, _COM_Outptr_opt_ void** ); + +HRESULT WINAPI D3D12GetDebugInterface( _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug ); + +// -------------------------------------------------------------------------------------------------------------------------------- +// D3D12EnableExperimentalFeatures +// +// Pass in a list of feature GUIDs to be enabled together. +// +// If a particular feature requires some configuration information on enablement, it will have +// a configuration struct that can be passed alongside the GUID. +// +// Some features might use an interface IID as the GUID. For these, once the feature is enabled via +// D3D12EnableExperimentalFeatures, D3D12GetDebugInterface can then be called with the IID to retrieve the interface +// for manipulating the feature. This allows for control that might not cleanly be expressed by just +// the configuration struct that D3D12EnableExperimentalFeatures provides. +// +// If this method is called and a change to existing feature enablement is made, +// all current D3D12 devices are set to DEVICE_REMOVED state, since under the covers there is really only one +// singleton device for a process. Removing the devices when configuration changes prevents +// mismatched expectations of how a device is supposed to work after it has been created from the app's point of view. +// +// The call returns E_NOINTERFACE if an unrecognized feature is passed in or Windows Developer mode is not on. +// The call returns E_INVALIDARG if the configuration of a feature is incorrect, the set of features passed +// in are known to be incompatible with each other, or other errors. +// Returns S_OK otherwise. +// +// -------------------------------------------------------------------------------------------------------------------------------- +HRESULT WINAPI D3D12EnableExperimentalFeatures( + UINT NumFeatures, + __in_ecount(NumFeatures) const IID* pIIDs, + __in_ecount_opt(NumFeatures) void* pConfigurationStructs, + __in_ecount_opt(NumFeatures) UINT* pConfigurationStructSizes); + +// -------------------------------------------------------------------------------------------------------------------------------- +// Experimental Feature: D3D12ExperimentalShaderModels +// +// Use with D3D12EnableExperimentalFeatures to enable experimental shader model support, +// meaning shader models that haven't been finalized for use in retail. +// +// Enabling D3D12ExperimentalShaderModels needs no configuration struct, pass NULL in the pConfigurationStructs array. +// +// -------------------------------------------------------------------------------------------------------------------------------- +static const UUID D3D12ExperimentalShaderModels = { /* 76f5573e-f13a-40f5-b297-81ce9e18933f */ + 0x76f5573e, + 0xf13a, + 0x40f5, + { 0xb2, 0x97, 0x81, 0xce, 0x9e, 0x18, 0x93, 0x3f } +}; +// -------------------------------------------------------------------------------------------------------------------------------- +// Experimental Feature: D3D12TiledResourceTier4 +// +// Use with D3D12EnableExperimentalFeatures to enable tiled resource tier 4 support, +// meaning texture tile data-inheritance is allowed. +// +// Enabling D3D12TiledResourceTier4 needs no configuration struct, pass NULL in the pConfigurationStructs array. +// +// -------------------------------------------------------------------------------------------------------------------------------- +static const UUID D3D12TiledResourceTier4 = { /* c9c4725f-a81a-4f56-8c5b-c51039d694fb */ + 0xc9c4725f, + 0xa81a, + 0x4f56, + { 0x8c, 0x5b, 0xc5, 0x10, 0x39, 0xd6, 0x94, 0xfb } +}; +// -------------------------------------------------------------------------------------------------------------------------------- +// Experimental Feature: D3D12MetaCommand +// +// Use with D3D12EnableExperimentalFeatures to enable the D3D12 Meta Command. +// +// Enabling D3D12MetaCommand needs no configuration struct, pass NULL in the pConfigurationStructs array. +// +// -------------------------------------------------------------------------------------------------------------------------------- +static const UUID D3D12MetaCommand = { /* C734C97E-8077-48C8-9FDC-D9D1DD31DD77 */ + 0xc734c97e, + 0x8077, + 0x48c8, + { 0x9f, 0xdc, 0xd9, 0xd1, 0xdd, 0x31, 0xdd, 0x77 } +}; +// -------------------------------------------------------------------------------------------------------------------------------- +// Experimental Feature: D3D12ComputeOnlyDevices +// +// Use with D3D12EnableExperimentalFeatures to enable compute only devices (D3D_FEATURE_LEVEL_1_0_CORE). +// +// Enabling D3D12ComputeOnlyDevices needs no configuration struct, pass NULL in the pConfigurationStructs array. +// +// -------------------------------------------------------------------------------------------------------------------------------- +static const UUID D3D12ComputeOnlyDevices = { /* 50f7ab08-4b6d-4e14-89a5-5d16cd272594 */ + 0x50f7ab08, + 0x4b6d, + 0x4e14, + {0x89, 0xa5, 0x5d, 0x16, 0xcd, 0x27, 0x25, 0x94} +}; +typedef +enum D3D12_AXIS_SHADING_RATE + { + D3D12_AXIS_SHADING_RATE_1X = 0, + D3D12_AXIS_SHADING_RATE_2X = 0x1, + D3D12_AXIS_SHADING_RATE_4X = 0x2 + } D3D12_AXIS_SHADING_RATE; + +#define D3D12_SHADING_RATE_X_AXIS_SHIFT 2 +#define D3D12_SHADING_RATE_VALID_MASK 3 +#define D3D12_MAKE_COARSE_SHADING_RATE(x,y) ((x) << D3D12_SHADING_RATE_X_AXIS_SHIFT | (y)) +#define D3D12_GET_COARSE_SHADING_RATE_X_AXIS(x) (((x) >> D3D12_SHADING_RATE_X_AXIS_SHIFT) & D3D12_SHADING_RATE_VALID_MASK) +#define D3D12_GET_COARSE_SHADING_RATE_Y_AXIS(y) ((y) & D3D12_SHADING_RATE_VALID_MASK) +typedef +enum D3D12_SHADING_RATE + { + D3D12_SHADING_RATE_1X1 = 0, + D3D12_SHADING_RATE_1X2 = 0x1, + D3D12_SHADING_RATE_2X1 = 0x4, + D3D12_SHADING_RATE_2X2 = 0x5, + D3D12_SHADING_RATE_2X4 = 0x6, + D3D12_SHADING_RATE_4X2 = 0x9, + D3D12_SHADING_RATE_4X4 = 0xa + } D3D12_SHADING_RATE; + +typedef +enum D3D12_SHADING_RATE_COMBINER + { + D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0, + D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1, + D3D12_SHADING_RATE_COMBINER_MIN = 2, + D3D12_SHADING_RATE_COMBINER_MAX = 3, + D3D12_SHADING_RATE_COMBINER_SUM = 4 + } D3D12_SHADING_RATE_COMBINER; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0044_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0044_v0_0_s_ifspec; + +#ifndef __ID3D12GraphicsCommandList5_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList5_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList5 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList5; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("55050859-4024-474c-87f5-6472eaee44ea") + ID3D12GraphicsCommandList5 : public ID3D12GraphicsCommandList4 + { + public: + virtual void STDMETHODCALLTYPE RSSetShadingRate( + _In_ D3D12_SHADING_RATE baseShadingRate, + _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners) = 0; + + virtual void STDMETHODCALLTYPE RSSetShadingRateImage( + _In_opt_ ID3D12Resource *shadingRateImage) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandList5Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList5 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList5 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList5 * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList5 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList5 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList5 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList5 * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList5 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList5 * This); + + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList5 * This); + + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList5 * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList5 * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList5 * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList5 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList5 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList5 * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT StencilRef); + + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12PipelineState *pPipelineState); + + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList5 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList5 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList5 * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList5 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList5 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList5 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList5 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList5 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList5 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList5 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList5 * This); + + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + void ( STDMETHODCALLTYPE *OMSetDepthBounds )( + ID3D12GraphicsCommandList5 * This, + _In_ FLOAT Min, + _In_ FLOAT Max); + + void ( STDMETHODCALLTYPE *SetSamplePositions )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); + + void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode); + + void ( STDMETHODCALLTYPE *SetViewInstanceMask )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT Mask); + + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12GraphicsCommandList5 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12GraphicsCommandList5 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + void ( STDMETHODCALLTYPE *BeginRenderPass )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT NumRenderTargets, + _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, + _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, + D3D12_RENDER_PASS_FLAGS Flags); + + void ( STDMETHODCALLTYPE *EndRenderPass )( + ID3D12GraphicsCommandList5 * This); + + void ( STDMETHODCALLTYPE *InitializeMetaCommand )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, + _In_ SIZE_T InitializationParametersDataSizeInBytes); + + void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, + _In_ SIZE_T ExecutionParametersDataSizeInBytes); + + void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList5 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, + _In_ UINT NumPostbuildInfoDescs, + _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); + + void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( + ID3D12GraphicsCommandList5 * This, + _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, + _In_ UINT NumSourceAccelerationStructures, + _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); + + void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList5 * This, + _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, + _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, + _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); + + void ( STDMETHODCALLTYPE *SetPipelineState1 )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12StateObject *pStateObject); + + void ( STDMETHODCALLTYPE *DispatchRays )( + ID3D12GraphicsCommandList5 * This, + _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); + + void ( STDMETHODCALLTYPE *RSSetShadingRate )( + ID3D12GraphicsCommandList5 * This, + _In_ D3D12_SHADING_RATE baseShadingRate, + _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners); + + void ( STDMETHODCALLTYPE *RSSetShadingRateImage )( + ID3D12GraphicsCommandList5 * This, + _In_opt_ ID3D12Resource *shadingRateImage); + + END_INTERFACE + } ID3D12GraphicsCommandList5Vtbl; + + interface ID3D12GraphicsCommandList5 + { + CONST_VTBL struct ID3D12GraphicsCommandList5Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList5_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList5_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList5_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList5_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList5_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList5_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList5_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList5_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList5_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList5_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList5_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList5_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList5_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList5_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList5_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList5_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList5_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList5_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList5_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList5_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList5_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList5_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList5_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList5_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList5_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList5_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList5_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList5_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList5_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList5_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList5_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList5_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList5_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList5_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList5_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList5_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList5_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList5_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList5_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList5_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList5_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList5_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList5_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList5_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList5_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList5_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList5_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList5_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList5_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList5_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList5_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList5_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList5_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList5_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList5_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList5_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList5_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList5_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList5_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList5_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + + +#define ID3D12GraphicsCommandList5_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList5_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList5_OMSetDepthBounds(This,Min,Max) \ + ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) + +#define ID3D12GraphicsCommandList5_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ + ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) + +#define ID3D12GraphicsCommandList5_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ + ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) + +#define ID3D12GraphicsCommandList5_SetViewInstanceMask(This,Mask) \ + ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) + + +#define ID3D12GraphicsCommandList5_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12GraphicsCommandList5_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + + +#define ID3D12GraphicsCommandList5_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ + ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) + +#define ID3D12GraphicsCommandList5_EndRenderPass(This) \ + ( (This)->lpVtbl -> EndRenderPass(This) ) + +#define ID3D12GraphicsCommandList5_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList5_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList5_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ + ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) + +#define ID3D12GraphicsCommandList5_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ + ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) + +#define ID3D12GraphicsCommandList5_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ + ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) + +#define ID3D12GraphicsCommandList5_SetPipelineState1(This,pStateObject) \ + ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) + +#define ID3D12GraphicsCommandList5_DispatchRays(This,pDesc) \ + ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) + + +#define ID3D12GraphicsCommandList5_RSSetShadingRate(This,baseShadingRate,combiners) \ + ( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) ) + +#define ID3D12GraphicsCommandList5_RSSetShadingRateImage(This,shadingRateImage) \ + ( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList5_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0045 */ +/* [local] */ + +#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */ +#pragma endregion +DEFINE_GUID(IID_ID3D12Object,0xc4fec28f,0x7966,0x4e95,0x9f,0x94,0xf4,0x31,0xcb,0x56,0xc3,0xb8); +DEFINE_GUID(IID_ID3D12DeviceChild,0x905db94b,0xa00c,0x4140,0x9d,0xf5,0x2b,0x64,0xca,0x9e,0xa3,0x57); +DEFINE_GUID(IID_ID3D12RootSignature,0xc54a6b66,0x72df,0x4ee8,0x8b,0xe5,0xa9,0x46,0xa1,0x42,0x92,0x14); +DEFINE_GUID(IID_ID3D12RootSignatureDeserializer,0x34AB647B,0x3CC8,0x46AC,0x84,0x1B,0xC0,0x96,0x56,0x45,0xC0,0x46); +DEFINE_GUID(IID_ID3D12VersionedRootSignatureDeserializer,0x7F91CE67,0x090C,0x4BB7,0xB7,0x8E,0xED,0x8F,0xF2,0xE3,0x1D,0xA0); +DEFINE_GUID(IID_ID3D12Pageable,0x63ee58fb,0x1268,0x4835,0x86,0xda,0xf0,0x08,0xce,0x62,0xf0,0xd6); +DEFINE_GUID(IID_ID3D12Heap,0x6b3b2502,0x6e51,0x45b3,0x90,0xee,0x98,0x84,0x26,0x5e,0x8d,0xf3); +DEFINE_GUID(IID_ID3D12Resource,0x696442be,0xa72e,0x4059,0xbc,0x79,0x5b,0x5c,0x98,0x04,0x0f,0xad); +DEFINE_GUID(IID_ID3D12CommandAllocator,0x6102dee4,0xaf59,0x4b09,0xb9,0x99,0xb4,0x4d,0x73,0xf0,0x9b,0x24); +DEFINE_GUID(IID_ID3D12Fence,0x0a753dcf,0xc4d8,0x4b91,0xad,0xf6,0xbe,0x5a,0x60,0xd9,0x5a,0x76); +DEFINE_GUID(IID_ID3D12Fence1,0x433685fe,0xe22b,0x4ca0,0xa8,0xdb,0xb5,0xb4,0xf4,0xdd,0x0e,0x4a); +DEFINE_GUID(IID_ID3D12PipelineState,0x765a30f3,0xf624,0x4c6f,0xa8,0x28,0xac,0xe9,0x48,0x62,0x24,0x45); +DEFINE_GUID(IID_ID3D12DescriptorHeap,0x8efb471d,0x616c,0x4f49,0x90,0xf7,0x12,0x7b,0xb7,0x63,0xfa,0x51); +DEFINE_GUID(IID_ID3D12QueryHeap,0x0d9658ae,0xed45,0x469e,0xa6,0x1d,0x97,0x0e,0xc5,0x83,0xca,0xb4); +DEFINE_GUID(IID_ID3D12CommandSignature,0xc36a797c,0xec80,0x4f0a,0x89,0x85,0xa7,0xb2,0x47,0x50,0x82,0xd1); +DEFINE_GUID(IID_ID3D12CommandList,0x7116d91c,0xe7e4,0x47ce,0xb8,0xc6,0xec,0x81,0x68,0xf4,0x37,0xe5); +DEFINE_GUID(IID_ID3D12GraphicsCommandList,0x5b160d0f,0xac1b,0x4185,0x8b,0xa8,0xb3,0xae,0x42,0xa5,0xa4,0x55); +DEFINE_GUID(IID_ID3D12GraphicsCommandList1,0x553103fb,0x1fe7,0x4557,0xbb,0x38,0x94,0x6d,0x7d,0x0e,0x7c,0xa7); +DEFINE_GUID(IID_ID3D12GraphicsCommandList2,0x38C3E585,0xFF17,0x412C,0x91,0x50,0x4F,0xC6,0xF9,0xD7,0x2A,0x28); +DEFINE_GUID(IID_ID3D12CommandQueue,0x0ec870a6,0x5d7e,0x4c22,0x8c,0xfc,0x5b,0xaa,0xe0,0x76,0x16,0xed); +DEFINE_GUID(IID_ID3D12Device,0x189819f1,0x1db6,0x4b57,0xbe,0x54,0x18,0x21,0x33,0x9b,0x85,0xf7); +DEFINE_GUID(IID_ID3D12PipelineLibrary,0xc64226a8,0x9201,0x46af,0xb4,0xcc,0x53,0xfb,0x9f,0xf7,0x41,0x4f); +DEFINE_GUID(IID_ID3D12PipelineLibrary1,0x80eabf42,0x2568,0x4e5e,0xbd,0x82,0xc3,0x7f,0x86,0x96,0x1d,0xc3); +DEFINE_GUID(IID_ID3D12Device1,0x77acce80,0x638e,0x4e65,0x88,0x95,0xc1,0xf2,0x33,0x86,0x86,0x3e); +DEFINE_GUID(IID_ID3D12Device2,0x30baa41e,0xb15b,0x475c,0xa0,0xbb,0x1a,0xf5,0xc5,0xb6,0x43,0x28); +DEFINE_GUID(IID_ID3D12Device3,0x81dadc15,0x2bad,0x4392,0x93,0xc5,0x10,0x13,0x45,0xc4,0xaa,0x98); +DEFINE_GUID(IID_ID3D12ProtectedSession,0xA1533D18,0x0AC1,0x4084,0x85,0xB9,0x89,0xA9,0x61,0x16,0x80,0x6B); +DEFINE_GUID(IID_ID3D12ProtectedResourceSession,0x6CD696F4,0xF289,0x40CC,0x80,0x91,0x5A,0x6C,0x0A,0x09,0x9C,0x3D); +DEFINE_GUID(IID_ID3D12Device4,0xe865df17,0xa9ee,0x46f9,0xa4,0x63,0x30,0x98,0x31,0x5a,0xa2,0xe5); +DEFINE_GUID(IID_ID3D12LifetimeOwner,0xe667af9f,0xcd56,0x4f46,0x83,0xce,0x03,0x2e,0x59,0x5d,0x70,0xa8); +DEFINE_GUID(IID_ID3D12SwapChainAssistant,0xf1df64b6,0x57fd,0x49cd,0x88,0x07,0xc0,0xeb,0x88,0xb4,0x5c,0x8f); +DEFINE_GUID(IID_ID3D12LifetimeTracker,0x3fd03d36,0x4eb1,0x424a,0xa5,0x82,0x49,0x4e,0xcb,0x8b,0xa8,0x13); +DEFINE_GUID(IID_ID3D12StateObject,0x47016943,0xfca8,0x4594,0x93,0xea,0xaf,0x25,0x8b,0x55,0x34,0x6d); +DEFINE_GUID(IID_ID3D12StateObjectProperties,0xde5fa827,0x9bf9,0x4f26,0x89,0xff,0xd7,0xf5,0x6f,0xde,0x38,0x60); +DEFINE_GUID(IID_ID3D12Device5,0x8b4f173b,0x2fea,0x4b80,0x8f,0x58,0x43,0x07,0x19,0x1a,0xb9,0x5d); +DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings,0x82BC481C,0x6B9B,0x4030,0xAE,0xDB,0x7E,0xE3,0xD1,0xDF,0x1E,0x63); +DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData,0x98931D33,0x5AE8,0x4791,0xAA,0x3C,0x1A,0x73,0xA2,0x93,0x4E,0x71); +DEFINE_GUID(IID_ID3D12Device6,0xc70b221b,0x40e4,0x4a17,0x89,0xaf,0x02,0x5a,0x07,0x27,0xa6,0xdc); +DEFINE_GUID(IID_ID3D12Resource1,0x9D5E227A,0x4430,0x4161,0x88,0xB3,0x3E,0xCA,0x6B,0xB1,0x6E,0x19); +DEFINE_GUID(IID_ID3D12Heap1,0x572F7389,0x2168,0x49E3,0x96,0x93,0xD6,0xDF,0x58,0x71,0xBF,0x6D); +DEFINE_GUID(IID_ID3D12GraphicsCommandList3,0x6FDA83A7,0xB84C,0x4E38,0x9A,0xC8,0xC7,0xBD,0x22,0x01,0x6B,0x3D); +DEFINE_GUID(IID_ID3D12MetaCommand,0xDBB84C27,0x36CE,0x4FC9,0xB8,0x01,0xF0,0x48,0xC4,0x6A,0xC5,0x70); +DEFINE_GUID(IID_ID3D12GraphicsCommandList4,0x8754318e,0xd3a9,0x4541,0x98,0xcf,0x64,0x5b,0x50,0xdc,0x48,0x74); +DEFINE_GUID(IID_ID3D12Tools,0x7071e1f0,0xe84b,0x4b33,0x97,0x4f,0x12,0xfa,0x49,0xde,0x65,0xc5); +DEFINE_GUID(IID_ID3D12GraphicsCommandList5,0x55050859,0x4024,0x474c,0x87,0xf5,0x64,0x72,0xea,0xee,0x44,0xea); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0045_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0045_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/include/dxsdk/d3d12sdklayers.h b/include/dxsdk/d3d12sdklayers.h new file mode 100644 index 00000000..cb4f9cd0 --- /dev/null +++ b/include/dxsdk/d3d12sdklayers.h @@ -0,0 +1,3230 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.01.0622 */ + + + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3d12sdklayers_h__ +#define __d3d12sdklayers_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +/* Forward Declarations */ + +#ifndef __ID3D12Debug_FWD_DEFINED__ +#define __ID3D12Debug_FWD_DEFINED__ +typedef interface ID3D12Debug ID3D12Debug; + +#endif /* __ID3D12Debug_FWD_DEFINED__ */ + + +#ifndef __ID3D12Debug1_FWD_DEFINED__ +#define __ID3D12Debug1_FWD_DEFINED__ +typedef interface ID3D12Debug1 ID3D12Debug1; + +#endif /* __ID3D12Debug1_FWD_DEFINED__ */ + + +#ifndef __ID3D12Debug2_FWD_DEFINED__ +#define __ID3D12Debug2_FWD_DEFINED__ +typedef interface ID3D12Debug2 ID3D12Debug2; + +#endif /* __ID3D12Debug2_FWD_DEFINED__ */ + + +#ifndef __ID3D12Debug3_FWD_DEFINED__ +#define __ID3D12Debug3_FWD_DEFINED__ +typedef interface ID3D12Debug3 ID3D12Debug3; + +#endif /* __ID3D12Debug3_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugDevice1_FWD_DEFINED__ +#define __ID3D12DebugDevice1_FWD_DEFINED__ +typedef interface ID3D12DebugDevice1 ID3D12DebugDevice1; + +#endif /* __ID3D12DebugDevice1_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugDevice_FWD_DEFINED__ +#define __ID3D12DebugDevice_FWD_DEFINED__ +typedef interface ID3D12DebugDevice ID3D12DebugDevice; + +#endif /* __ID3D12DebugDevice_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugDevice2_FWD_DEFINED__ +#define __ID3D12DebugDevice2_FWD_DEFINED__ +typedef interface ID3D12DebugDevice2 ID3D12DebugDevice2; + +#endif /* __ID3D12DebugDevice2_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandQueue_FWD_DEFINED__ +#define __ID3D12DebugCommandQueue_FWD_DEFINED__ +typedef interface ID3D12DebugCommandQueue ID3D12DebugCommandQueue; + +#endif /* __ID3D12DebugCommandQueue_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandList1_FWD_DEFINED__ +#define __ID3D12DebugCommandList1_FWD_DEFINED__ +typedef interface ID3D12DebugCommandList1 ID3D12DebugCommandList1; + +#endif /* __ID3D12DebugCommandList1_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandList_FWD_DEFINED__ +#define __ID3D12DebugCommandList_FWD_DEFINED__ +typedef interface ID3D12DebugCommandList ID3D12DebugCommandList; + +#endif /* __ID3D12DebugCommandList_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandList2_FWD_DEFINED__ +#define __ID3D12DebugCommandList2_FWD_DEFINED__ +typedef interface ID3D12DebugCommandList2 ID3D12DebugCommandList2; + +#endif /* __ID3D12DebugCommandList2_FWD_DEFINED__ */ + + +#ifndef __ID3D12SharingContract_FWD_DEFINED__ +#define __ID3D12SharingContract_FWD_DEFINED__ +typedef interface ID3D12SharingContract ID3D12SharingContract; + +#endif /* __ID3D12SharingContract_FWD_DEFINED__ */ + + +#ifndef __ID3D12InfoQueue_FWD_DEFINED__ +#define __ID3D12InfoQueue_FWD_DEFINED__ +typedef interface ID3D12InfoQueue ID3D12InfoQueue; + +#endif /* __ID3D12InfoQueue_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" +#include "d3d12.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0000 */ +/* [local] */ + +#include +#pragma region App Family +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D12Debug_INTERFACE_DEFINED__ +#define __ID3D12Debug_INTERFACE_DEFINED__ + +/* interface ID3D12Debug */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Debug; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("344488b7-6846-474b-b989-f027448245e0") + ID3D12Debug : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE EnableDebugLayer( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Debug * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Debug * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Debug * This); + + void ( STDMETHODCALLTYPE *EnableDebugLayer )( + ID3D12Debug * This); + + END_INTERFACE + } ID3D12DebugVtbl; + + interface ID3D12Debug + { + CONST_VTBL struct ID3D12DebugVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Debug_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Debug_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Debug_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Debug_EnableDebugLayer(This) \ + ( (This)->lpVtbl -> EnableDebugLayer(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Debug_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0001 */ +/* [local] */ + +typedef +enum D3D12_GPU_BASED_VALIDATION_FLAGS + { + D3D12_GPU_BASED_VALIDATION_FLAGS_NONE = 0, + D3D12_GPU_BASED_VALIDATION_FLAGS_DISABLE_STATE_TRACKING = 0x1 + } D3D12_GPU_BASED_VALIDATION_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_GPU_BASED_VALIDATION_FLAGS) + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0001_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0001_v0_0_s_ifspec; + +#ifndef __ID3D12Debug1_INTERFACE_DEFINED__ +#define __ID3D12Debug1_INTERFACE_DEFINED__ + +/* interface ID3D12Debug1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Debug1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("affaa4ca-63fe-4d8e-b8ad-159000af4304") + ID3D12Debug1 : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE EnableDebugLayer( void) = 0; + + virtual void STDMETHODCALLTYPE SetEnableGPUBasedValidation( + BOOL Enable) = 0; + + virtual void STDMETHODCALLTYPE SetEnableSynchronizedCommandQueueValidation( + BOOL Enable) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Debug1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Debug1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Debug1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Debug1 * This); + + void ( STDMETHODCALLTYPE *EnableDebugLayer )( + ID3D12Debug1 * This); + + void ( STDMETHODCALLTYPE *SetEnableGPUBasedValidation )( + ID3D12Debug1 * This, + BOOL Enable); + + void ( STDMETHODCALLTYPE *SetEnableSynchronizedCommandQueueValidation )( + ID3D12Debug1 * This, + BOOL Enable); + + END_INTERFACE + } ID3D12Debug1Vtbl; + + interface ID3D12Debug1 + { + CONST_VTBL struct ID3D12Debug1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Debug1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Debug1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Debug1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Debug1_EnableDebugLayer(This) \ + ( (This)->lpVtbl -> EnableDebugLayer(This) ) + +#define ID3D12Debug1_SetEnableGPUBasedValidation(This,Enable) \ + ( (This)->lpVtbl -> SetEnableGPUBasedValidation(This,Enable) ) + +#define ID3D12Debug1_SetEnableSynchronizedCommandQueueValidation(This,Enable) \ + ( (This)->lpVtbl -> SetEnableSynchronizedCommandQueueValidation(This,Enable) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Debug1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Debug2_INTERFACE_DEFINED__ +#define __ID3D12Debug2_INTERFACE_DEFINED__ + +/* interface ID3D12Debug2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Debug2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("93a665c4-a3b2-4e5d-b692-a26ae14e3374") + ID3D12Debug2 : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE SetGPUBasedValidationFlags( + D3D12_GPU_BASED_VALIDATION_FLAGS Flags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Debug2Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Debug2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Debug2 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Debug2 * This); + + void ( STDMETHODCALLTYPE *SetGPUBasedValidationFlags )( + ID3D12Debug2 * This, + D3D12_GPU_BASED_VALIDATION_FLAGS Flags); + + END_INTERFACE + } ID3D12Debug2Vtbl; + + interface ID3D12Debug2 + { + CONST_VTBL struct ID3D12Debug2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Debug2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Debug2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Debug2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Debug2_SetGPUBasedValidationFlags(This,Flags) \ + ( (This)->lpVtbl -> SetGPUBasedValidationFlags(This,Flags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Debug2_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Debug3_INTERFACE_DEFINED__ +#define __ID3D12Debug3_INTERFACE_DEFINED__ + +/* interface ID3D12Debug3 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Debug3; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("5cf4e58f-f671-4ff1-a542-3686e3d153d1") + ID3D12Debug3 : public ID3D12Debug + { + public: + virtual void STDMETHODCALLTYPE SetEnableGPUBasedValidation( + BOOL Enable) = 0; + + virtual void STDMETHODCALLTYPE SetEnableSynchronizedCommandQueueValidation( + BOOL Enable) = 0; + + virtual void STDMETHODCALLTYPE SetGPUBasedValidationFlags( + D3D12_GPU_BASED_VALIDATION_FLAGS Flags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Debug3Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Debug3 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Debug3 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Debug3 * This); + + void ( STDMETHODCALLTYPE *EnableDebugLayer )( + ID3D12Debug3 * This); + + void ( STDMETHODCALLTYPE *SetEnableGPUBasedValidation )( + ID3D12Debug3 * This, + BOOL Enable); + + void ( STDMETHODCALLTYPE *SetEnableSynchronizedCommandQueueValidation )( + ID3D12Debug3 * This, + BOOL Enable); + + void ( STDMETHODCALLTYPE *SetGPUBasedValidationFlags )( + ID3D12Debug3 * This, + D3D12_GPU_BASED_VALIDATION_FLAGS Flags); + + END_INTERFACE + } ID3D12Debug3Vtbl; + + interface ID3D12Debug3 + { + CONST_VTBL struct ID3D12Debug3Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Debug3_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Debug3_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Debug3_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Debug3_EnableDebugLayer(This) \ + ( (This)->lpVtbl -> EnableDebugLayer(This) ) + + +#define ID3D12Debug3_SetEnableGPUBasedValidation(This,Enable) \ + ( (This)->lpVtbl -> SetEnableGPUBasedValidation(This,Enable) ) + +#define ID3D12Debug3_SetEnableSynchronizedCommandQueueValidation(This,Enable) \ + ( (This)->lpVtbl -> SetEnableSynchronizedCommandQueueValidation(This,Enable) ) + +#define ID3D12Debug3_SetGPUBasedValidationFlags(This,Flags) \ + ( (This)->lpVtbl -> SetGPUBasedValidationFlags(This,Flags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Debug3_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0004 */ +/* [local] */ + +typedef +enum D3D12_RLDO_FLAGS + { + D3D12_RLDO_NONE = 0, + D3D12_RLDO_SUMMARY = 0x1, + D3D12_RLDO_DETAIL = 0x2, + D3D12_RLDO_IGNORE_INTERNAL = 0x4 + } D3D12_RLDO_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_RLDO_FLAGS) +typedef +enum D3D12_DEBUG_DEVICE_PARAMETER_TYPE + { + D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS = 0, + D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = ( D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS + 1 ) , + D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR = ( D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS + 1 ) + } D3D12_DEBUG_DEVICE_PARAMETER_TYPE; + +typedef +enum D3D12_DEBUG_FEATURE + { + D3D12_DEBUG_FEATURE_NONE = 0, + D3D12_DEBUG_FEATURE_ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS = 0x1, + D3D12_DEBUG_FEATURE_CONSERVATIVE_RESOURCE_STATE_TRACKING = 0x2, + D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION = 0x4, + D3D12_DEBUG_FEATURE_EMULATE_WINDOWS7 = 0x8 + } D3D12_DEBUG_FEATURE; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_DEBUG_FEATURE) +typedef +enum D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE + { + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE = 0, + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY = ( D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE + 1 ) , + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION = ( D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY + 1 ) , + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION = ( D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION + 1 ) , + NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES = ( D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION + 1 ) + } D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE; + +typedef +enum D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS + { + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_NONE = 0, + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_TRACKING_ONLY_SHADERS = 0x1, + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS = 0x2, + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_GUARDED_VALIDATION_SHADERS = 0x4, + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS_VALID_MASK = 0x7 + } D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS) +typedef struct D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS + { + UINT MaxMessagesPerCommandList; + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE DefaultShaderPatchMode; + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS PipelineStateCreateFlags; + } D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS; + +typedef struct D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR + { + FLOAT SlowdownFactor; + } D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0004_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0004_v0_0_s_ifspec; + +#ifndef __ID3D12DebugDevice1_INTERFACE_DEFINED__ +#define __ID3D12DebugDevice1_INTERFACE_DEFINED__ + +/* interface ID3D12DebugDevice1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugDevice1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("a9b71770-d099-4a65-a698-3dee10020f88") + ID3D12DebugDevice1 : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetDebugParameter( + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDebugParameter( + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReportLiveDeviceObjects( + D3D12_RLDO_FLAGS Flags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugDevice1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugDevice1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugDevice1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugDevice1 * This); + + HRESULT ( STDMETHODCALLTYPE *SetDebugParameter )( + ID3D12DebugDevice1 * This, + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize); + + HRESULT ( STDMETHODCALLTYPE *GetDebugParameter )( + ID3D12DebugDevice1 * This, + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize); + + HRESULT ( STDMETHODCALLTYPE *ReportLiveDeviceObjects )( + ID3D12DebugDevice1 * This, + D3D12_RLDO_FLAGS Flags); + + END_INTERFACE + } ID3D12DebugDevice1Vtbl; + + interface ID3D12DebugDevice1 + { + CONST_VTBL struct ID3D12DebugDevice1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugDevice1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugDevice1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugDevice1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugDevice1_SetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> SetDebugParameter(This,Type,pData,DataSize) ) + +#define ID3D12DebugDevice1_GetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> GetDebugParameter(This,Type,pData,DataSize) ) + +#define ID3D12DebugDevice1_ReportLiveDeviceObjects(This,Flags) \ + ( (This)->lpVtbl -> ReportLiveDeviceObjects(This,Flags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugDevice1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DebugDevice_INTERFACE_DEFINED__ +#define __ID3D12DebugDevice_INTERFACE_DEFINED__ + +/* interface ID3D12DebugDevice */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugDevice; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("3febd6dd-4973-4787-8194-e45f9e28923e") + ID3D12DebugDevice : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetFeatureMask( + D3D12_DEBUG_FEATURE Mask) = 0; + + virtual D3D12_DEBUG_FEATURE STDMETHODCALLTYPE GetFeatureMask( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReportLiveDeviceObjects( + D3D12_RLDO_FLAGS Flags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugDeviceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugDevice * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugDevice * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugDevice * This); + + HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( + ID3D12DebugDevice * This, + D3D12_DEBUG_FEATURE Mask); + + D3D12_DEBUG_FEATURE ( STDMETHODCALLTYPE *GetFeatureMask )( + ID3D12DebugDevice * This); + + HRESULT ( STDMETHODCALLTYPE *ReportLiveDeviceObjects )( + ID3D12DebugDevice * This, + D3D12_RLDO_FLAGS Flags); + + END_INTERFACE + } ID3D12DebugDeviceVtbl; + + interface ID3D12DebugDevice + { + CONST_VTBL struct ID3D12DebugDeviceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugDevice_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugDevice_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugDevice_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugDevice_SetFeatureMask(This,Mask) \ + ( (This)->lpVtbl -> SetFeatureMask(This,Mask) ) + +#define ID3D12DebugDevice_GetFeatureMask(This) \ + ( (This)->lpVtbl -> GetFeatureMask(This) ) + +#define ID3D12DebugDevice_ReportLiveDeviceObjects(This,Flags) \ + ( (This)->lpVtbl -> ReportLiveDeviceObjects(This,Flags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugDevice_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DebugDevice2_INTERFACE_DEFINED__ +#define __ID3D12DebugDevice2_INTERFACE_DEFINED__ + +/* interface ID3D12DebugDevice2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugDevice2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("60eccbc1-378d-4df1-894c-f8ac5ce4d7dd") + ID3D12DebugDevice2 : public ID3D12DebugDevice + { + public: + virtual HRESULT STDMETHODCALLTYPE SetDebugParameter( + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDebugParameter( + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugDevice2Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugDevice2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugDevice2 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugDevice2 * This); + + HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( + ID3D12DebugDevice2 * This, + D3D12_DEBUG_FEATURE Mask); + + D3D12_DEBUG_FEATURE ( STDMETHODCALLTYPE *GetFeatureMask )( + ID3D12DebugDevice2 * This); + + HRESULT ( STDMETHODCALLTYPE *ReportLiveDeviceObjects )( + ID3D12DebugDevice2 * This, + D3D12_RLDO_FLAGS Flags); + + HRESULT ( STDMETHODCALLTYPE *SetDebugParameter )( + ID3D12DebugDevice2 * This, + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize); + + HRESULT ( STDMETHODCALLTYPE *GetDebugParameter )( + ID3D12DebugDevice2 * This, + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize); + + END_INTERFACE + } ID3D12DebugDevice2Vtbl; + + interface ID3D12DebugDevice2 + { + CONST_VTBL struct ID3D12DebugDevice2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugDevice2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugDevice2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugDevice2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugDevice2_SetFeatureMask(This,Mask) \ + ( (This)->lpVtbl -> SetFeatureMask(This,Mask) ) + +#define ID3D12DebugDevice2_GetFeatureMask(This) \ + ( (This)->lpVtbl -> GetFeatureMask(This) ) + +#define ID3D12DebugDevice2_ReportLiveDeviceObjects(This,Flags) \ + ( (This)->lpVtbl -> ReportLiveDeviceObjects(This,Flags) ) + + +#define ID3D12DebugDevice2_SetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> SetDebugParameter(This,Type,pData,DataSize) ) + +#define ID3D12DebugDevice2_GetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> GetDebugParameter(This,Type,pData,DataSize) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugDevice2_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0007 */ +/* [local] */ + +DEFINE_GUID(DXGI_DEBUG_D3D12, 0xcf59a98c, 0xa950, 0x4326, 0x91, 0xef, 0x9b, 0xba, 0xa1, 0x7b, 0xfd, 0x95); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0007_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0007_v0_0_s_ifspec; + +#ifndef __ID3D12DebugCommandQueue_INTERFACE_DEFINED__ +#define __ID3D12DebugCommandQueue_INTERFACE_DEFINED__ + +/* interface ID3D12DebugCommandQueue */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugCommandQueue; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("09e0bf36-54ac-484f-8847-4baeeab6053a") + ID3D12DebugCommandQueue : public IUnknown + { + public: + virtual BOOL STDMETHODCALLTYPE AssertResourceState( + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugCommandQueueVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugCommandQueue * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugCommandQueue * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugCommandQueue * This); + + BOOL ( STDMETHODCALLTYPE *AssertResourceState )( + ID3D12DebugCommandQueue * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State); + + END_INTERFACE + } ID3D12DebugCommandQueueVtbl; + + interface ID3D12DebugCommandQueue + { + CONST_VTBL struct ID3D12DebugCommandQueueVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugCommandQueue_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugCommandQueue_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugCommandQueue_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugCommandQueue_AssertResourceState(This,pResource,Subresource,State) \ + ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugCommandQueue_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0008 */ +/* [local] */ + +typedef +enum D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE + { + D3D12_DEBUG_COMMAND_LIST_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = 0 + } D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE; + +typedef struct D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS + { + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE ShaderPatchMode; + } D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0008_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0008_v0_0_s_ifspec; + +#ifndef __ID3D12DebugCommandList1_INTERFACE_DEFINED__ +#define __ID3D12DebugCommandList1_INTERFACE_DEFINED__ + +/* interface ID3D12DebugCommandList1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugCommandList1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("102ca951-311b-4b01-b11f-ecb83e061b37") + ID3D12DebugCommandList1 : public IUnknown + { + public: + virtual BOOL STDMETHODCALLTYPE AssertResourceState( + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetDebugParameter( + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDebugParameter( + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugCommandList1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugCommandList1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugCommandList1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugCommandList1 * This); + + BOOL ( STDMETHODCALLTYPE *AssertResourceState )( + ID3D12DebugCommandList1 * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State); + + HRESULT ( STDMETHODCALLTYPE *SetDebugParameter )( + ID3D12DebugCommandList1 * This, + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize); + + HRESULT ( STDMETHODCALLTYPE *GetDebugParameter )( + ID3D12DebugCommandList1 * This, + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize); + + END_INTERFACE + } ID3D12DebugCommandList1Vtbl; + + interface ID3D12DebugCommandList1 + { + CONST_VTBL struct ID3D12DebugCommandList1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugCommandList1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugCommandList1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugCommandList1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugCommandList1_AssertResourceState(This,pResource,Subresource,State) \ + ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) + +#define ID3D12DebugCommandList1_SetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> SetDebugParameter(This,Type,pData,DataSize) ) + +#define ID3D12DebugCommandList1_GetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> GetDebugParameter(This,Type,pData,DataSize) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugCommandList1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandList_INTERFACE_DEFINED__ +#define __ID3D12DebugCommandList_INTERFACE_DEFINED__ + +/* interface ID3D12DebugCommandList */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugCommandList; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("09e0bf36-54ac-484f-8847-4baeeab6053f") + ID3D12DebugCommandList : public IUnknown + { + public: + virtual BOOL STDMETHODCALLTYPE AssertResourceState( + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetFeatureMask( + D3D12_DEBUG_FEATURE Mask) = 0; + + virtual D3D12_DEBUG_FEATURE STDMETHODCALLTYPE GetFeatureMask( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugCommandListVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugCommandList * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugCommandList * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugCommandList * This); + + BOOL ( STDMETHODCALLTYPE *AssertResourceState )( + ID3D12DebugCommandList * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State); + + HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( + ID3D12DebugCommandList * This, + D3D12_DEBUG_FEATURE Mask); + + D3D12_DEBUG_FEATURE ( STDMETHODCALLTYPE *GetFeatureMask )( + ID3D12DebugCommandList * This); + + END_INTERFACE + } ID3D12DebugCommandListVtbl; + + interface ID3D12DebugCommandList + { + CONST_VTBL struct ID3D12DebugCommandListVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugCommandList_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugCommandList_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugCommandList_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugCommandList_AssertResourceState(This,pResource,Subresource,State) \ + ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) + +#define ID3D12DebugCommandList_SetFeatureMask(This,Mask) \ + ( (This)->lpVtbl -> SetFeatureMask(This,Mask) ) + +#define ID3D12DebugCommandList_GetFeatureMask(This) \ + ( (This)->lpVtbl -> GetFeatureMask(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugCommandList_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandList2_INTERFACE_DEFINED__ +#define __ID3D12DebugCommandList2_INTERFACE_DEFINED__ + +/* interface ID3D12DebugCommandList2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugCommandList2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("aeb575cf-4e06-48be-ba3b-c450fc96652e") + ID3D12DebugCommandList2 : public ID3D12DebugCommandList + { + public: + virtual HRESULT STDMETHODCALLTYPE SetDebugParameter( + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDebugParameter( + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugCommandList2Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugCommandList2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugCommandList2 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugCommandList2 * This); + + BOOL ( STDMETHODCALLTYPE *AssertResourceState )( + ID3D12DebugCommandList2 * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State); + + HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( + ID3D12DebugCommandList2 * This, + D3D12_DEBUG_FEATURE Mask); + + D3D12_DEBUG_FEATURE ( STDMETHODCALLTYPE *GetFeatureMask )( + ID3D12DebugCommandList2 * This); + + HRESULT ( STDMETHODCALLTYPE *SetDebugParameter )( + ID3D12DebugCommandList2 * This, + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize); + + HRESULT ( STDMETHODCALLTYPE *GetDebugParameter )( + ID3D12DebugCommandList2 * This, + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize); + + END_INTERFACE + } ID3D12DebugCommandList2Vtbl; + + interface ID3D12DebugCommandList2 + { + CONST_VTBL struct ID3D12DebugCommandList2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugCommandList2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugCommandList2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugCommandList2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugCommandList2_AssertResourceState(This,pResource,Subresource,State) \ + ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) + +#define ID3D12DebugCommandList2_SetFeatureMask(This,Mask) \ + ( (This)->lpVtbl -> SetFeatureMask(This,Mask) ) + +#define ID3D12DebugCommandList2_GetFeatureMask(This) \ + ( (This)->lpVtbl -> GetFeatureMask(This) ) + + +#define ID3D12DebugCommandList2_SetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> SetDebugParameter(This,Type,pData,DataSize) ) + +#define ID3D12DebugCommandList2_GetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> GetDebugParameter(This,Type,pData,DataSize) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugCommandList2_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12SharingContract_INTERFACE_DEFINED__ +#define __ID3D12SharingContract_INTERFACE_DEFINED__ + +/* interface ID3D12SharingContract */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12SharingContract; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0adf7d52-929c-4e61-addb-ffed30de66ef") + ID3D12SharingContract : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE Present( + _In_ ID3D12Resource *pResource, + UINT Subresource, + _In_ HWND window) = 0; + + virtual void STDMETHODCALLTYPE SharedFenceSignal( + _In_ ID3D12Fence *pFence, + UINT64 FenceValue) = 0; + + virtual void STDMETHODCALLTYPE BeginCapturableWork( + _In_ REFGUID guid) = 0; + + virtual void STDMETHODCALLTYPE EndCapturableWork( + _In_ REFGUID guid) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12SharingContractVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12SharingContract * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12SharingContract * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12SharingContract * This); + + void ( STDMETHODCALLTYPE *Present )( + ID3D12SharingContract * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + _In_ HWND window); + + void ( STDMETHODCALLTYPE *SharedFenceSignal )( + ID3D12SharingContract * This, + _In_ ID3D12Fence *pFence, + UINT64 FenceValue); + + void ( STDMETHODCALLTYPE *BeginCapturableWork )( + ID3D12SharingContract * This, + _In_ REFGUID guid); + + void ( STDMETHODCALLTYPE *EndCapturableWork )( + ID3D12SharingContract * This, + _In_ REFGUID guid); + + END_INTERFACE + } ID3D12SharingContractVtbl; + + interface ID3D12SharingContract + { + CONST_VTBL struct ID3D12SharingContractVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12SharingContract_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12SharingContract_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12SharingContract_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12SharingContract_Present(This,pResource,Subresource,window) \ + ( (This)->lpVtbl -> Present(This,pResource,Subresource,window) ) + +#define ID3D12SharingContract_SharedFenceSignal(This,pFence,FenceValue) \ + ( (This)->lpVtbl -> SharedFenceSignal(This,pFence,FenceValue) ) + +#define ID3D12SharingContract_BeginCapturableWork(This,guid) \ + ( (This)->lpVtbl -> BeginCapturableWork(This,guid) ) + +#define ID3D12SharingContract_EndCapturableWork(This,guid) \ + ( (This)->lpVtbl -> EndCapturableWork(This,guid) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12SharingContract_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0012 */ +/* [local] */ + +typedef +enum D3D12_MESSAGE_CATEGORY + { + D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED = 0, + D3D12_MESSAGE_CATEGORY_MISCELLANEOUS = ( D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED + 1 ) , + D3D12_MESSAGE_CATEGORY_INITIALIZATION = ( D3D12_MESSAGE_CATEGORY_MISCELLANEOUS + 1 ) , + D3D12_MESSAGE_CATEGORY_CLEANUP = ( D3D12_MESSAGE_CATEGORY_INITIALIZATION + 1 ) , + D3D12_MESSAGE_CATEGORY_COMPILATION = ( D3D12_MESSAGE_CATEGORY_CLEANUP + 1 ) , + D3D12_MESSAGE_CATEGORY_STATE_CREATION = ( D3D12_MESSAGE_CATEGORY_COMPILATION + 1 ) , + D3D12_MESSAGE_CATEGORY_STATE_SETTING = ( D3D12_MESSAGE_CATEGORY_STATE_CREATION + 1 ) , + D3D12_MESSAGE_CATEGORY_STATE_GETTING = ( D3D12_MESSAGE_CATEGORY_STATE_SETTING + 1 ) , + D3D12_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = ( D3D12_MESSAGE_CATEGORY_STATE_GETTING + 1 ) , + D3D12_MESSAGE_CATEGORY_EXECUTION = ( D3D12_MESSAGE_CATEGORY_RESOURCE_MANIPULATION + 1 ) , + D3D12_MESSAGE_CATEGORY_SHADER = ( D3D12_MESSAGE_CATEGORY_EXECUTION + 1 ) + } D3D12_MESSAGE_CATEGORY; + +typedef +enum D3D12_MESSAGE_SEVERITY + { + D3D12_MESSAGE_SEVERITY_CORRUPTION = 0, + D3D12_MESSAGE_SEVERITY_ERROR = ( D3D12_MESSAGE_SEVERITY_CORRUPTION + 1 ) , + D3D12_MESSAGE_SEVERITY_WARNING = ( D3D12_MESSAGE_SEVERITY_ERROR + 1 ) , + D3D12_MESSAGE_SEVERITY_INFO = ( D3D12_MESSAGE_SEVERITY_WARNING + 1 ) , + D3D12_MESSAGE_SEVERITY_MESSAGE = ( D3D12_MESSAGE_SEVERITY_INFO + 1 ) + } D3D12_MESSAGE_SEVERITY; + +typedef +enum D3D12_MESSAGE_ID + { + D3D12_MESSAGE_ID_UNKNOWN = 0, + D3D12_MESSAGE_ID_STRING_FROM_APPLICATION = ( D3D12_MESSAGE_ID_UNKNOWN + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_THIS = ( D3D12_MESSAGE_ID_STRING_FROM_APPLICATION + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER1 = ( D3D12_MESSAGE_ID_CORRUPTED_THIS + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER2 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER1 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER3 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER2 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER4 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER3 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER5 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER4 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER6 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER5 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER7 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER6 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER8 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER7 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER9 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER8 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER10 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER9 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER11 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER10 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER12 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER11 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER13 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER12 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER14 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER13 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER15 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER14 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_MULTITHREADING = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER15 + 1 ) , + D3D12_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CORRUPTED_MULTITHREADING + 1 ) , + D3D12_MESSAGE_ID_GETPRIVATEDATA_MOREDATA = ( D3D12_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA = ( D3D12_MESSAGE_ID_GETPRIVATEDATA_MOREDATA + 1 ) , + D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWN = ( D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA + 1 ) , + D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGS = ( D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWN + 1 ) , + D3D12_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS = ( D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY = ( D3D12_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT = ( D3D12_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANESLICE = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANESLICE = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANESLICE + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANESLICE + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANESLICE = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANESLICE = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANESLICE + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANESLICE + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC + 1 ) , + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT + 1 ) , + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE = ( D3D12_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE = ( D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX + 1 ) , + D3D12_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE + 1 ) , + D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE = ( D3D12_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE = ( D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE = ( D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE = ( D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE + 1 ) , + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP = ( D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE + 1 ) , + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS = ( D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP + 1 ) , + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESC = ( D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK = ( D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESC + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESC = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESC + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_NULLDESC = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTER = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_NULLDESC + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSU = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTER + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSV = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSU + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSW = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSV + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIAS = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSW + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPY = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIAS + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPY + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLOD = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLOD = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLOD + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESC = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLOD + 1 ) , + D3D12_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESC + 1 ) , + D3D12_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED = ( D3D12_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT = ( D3D12_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR = ( D3D12_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT + 1 ) , + D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSH = ( D3D12_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR + 1 ) , + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSH = ( D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSH + 1 ) , + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID = ( D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSH + 1 ) , + D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCE = ( D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID + 1 ) , + D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATE = ( D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCE + 1 ) , + D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATE = ( D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATE + 1 ) , + D3D12_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE = ( D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATE + 1 ) , + D3D12_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOX = ( D3D12_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE = ( D3D12_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOX + 1 ) , + D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID = ( D3D12_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID = ( D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID + 1 ) , + D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID = ( D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID + 1 ) , + D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID = ( D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID + 1 ) , + D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID = ( D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID + 1 ) , + D3D12_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPE = ( D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID + 1 ) , + D3D12_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGS = ( D3D12_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPE + 1 ) , + D3D12_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPED = ( D3D12_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURN = ( D3D12_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPED + 1 ) , + D3D12_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPED = ( D3D12_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURN + 1 ) , + D3D12_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPE = ( D3D12_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPED + 1 ) , + D3D12_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPE + 1 ) , + D3D12_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGS = ( D3D12_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPED = ( D3D12_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURN = ( D3D12_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPED + 1 ) , + D3D12_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURN + 1 ) , + D3D12_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPED = ( D3D12_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_TEXTURE2D_MAP_INVALIDMAPTYPE = ( D3D12_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPED + 1 ) , + D3D12_MESSAGE_ID_TEXTURE2D_MAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_TEXTURE2D_MAP_INVALIDMAPTYPE + 1 ) , + D3D12_MESSAGE_ID_TEXTURE2D_MAP_INVALIDFLAGS = ( D3D12_MESSAGE_ID_TEXTURE2D_MAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_TEXTURE2D_MAP_ALREADYMAPPED = ( D3D12_MESSAGE_ID_TEXTURE2D_MAP_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_TEXTURE2D_MAP_DEVICEREMOVED_RETURN = ( D3D12_MESSAGE_ID_TEXTURE2D_MAP_ALREADYMAPPED + 1 ) , + D3D12_MESSAGE_ID_TEXTURE2D_UNMAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_TEXTURE2D_MAP_DEVICEREMOVED_RETURN + 1 ) , + D3D12_MESSAGE_ID_TEXTURE2D_UNMAP_NOTMAPPED = ( D3D12_MESSAGE_ID_TEXTURE2D_UNMAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_TEXTURE3D_MAP_INVALIDMAPTYPE = ( D3D12_MESSAGE_ID_TEXTURE2D_UNMAP_NOTMAPPED + 1 ) , + D3D12_MESSAGE_ID_TEXTURE3D_MAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_TEXTURE3D_MAP_INVALIDMAPTYPE + 1 ) , + D3D12_MESSAGE_ID_TEXTURE3D_MAP_INVALIDFLAGS = ( D3D12_MESSAGE_ID_TEXTURE3D_MAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_TEXTURE3D_MAP_ALREADYMAPPED = ( D3D12_MESSAGE_ID_TEXTURE3D_MAP_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_TEXTURE3D_MAP_DEVICEREMOVED_RETURN = ( D3D12_MESSAGE_ID_TEXTURE3D_MAP_ALREADYMAPPED + 1 ) , + D3D12_MESSAGE_ID_TEXTURE3D_UNMAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_TEXTURE3D_MAP_DEVICEREMOVED_RETURN + 1 ) , + D3D12_MESSAGE_ID_TEXTURE3D_UNMAP_NOTMAPPED = ( D3D12_MESSAGE_ID_TEXTURE3D_UNMAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_DEPRECATED = ( D3D12_MESSAGE_ID_TEXTURE3D_UNMAP_NOTMAPPED + 1 ) , + D3D12_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED = ( D3D12_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_DEPRECATED + 1 ) , + D3D12_MESSAGE_ID_SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS = ( D3D12_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED + 1 ) , + D3D12_MESSAGE_ID_SETEXCEPTIONMODE_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS + 1 ) , + D3D12_MESSAGE_ID_SETEXCEPTIONMODE_DEVICEREMOVED_RETURN = ( D3D12_MESSAGE_ID_SETEXCEPTIONMODE_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_REF_SIMULATING_INFINITELY_FAST_HARDWARE = ( D3D12_MESSAGE_ID_SETEXCEPTIONMODE_DEVICEREMOVED_RETURN + 1 ) , + D3D12_MESSAGE_ID_REF_THREADING_MODE = ( D3D12_MESSAGE_ID_REF_SIMULATING_INFINITELY_FAST_HARDWARE + 1 ) , + D3D12_MESSAGE_ID_REF_UMDRIVER_EXCEPTION = ( D3D12_MESSAGE_ID_REF_THREADING_MODE + 1 ) , + D3D12_MESSAGE_ID_REF_KMDRIVER_EXCEPTION = ( D3D12_MESSAGE_ID_REF_UMDRIVER_EXCEPTION + 1 ) , + D3D12_MESSAGE_ID_REF_HARDWARE_EXCEPTION = ( D3D12_MESSAGE_ID_REF_KMDRIVER_EXCEPTION + 1 ) , + D3D12_MESSAGE_ID_REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE = ( D3D12_MESSAGE_ID_REF_HARDWARE_EXCEPTION + 1 ) , + D3D12_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER = ( D3D12_MESSAGE_ID_REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE + 1 ) , + D3D12_MESSAGE_ID_REF_OUT_OF_MEMORY = ( D3D12_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER + 1 ) , + D3D12_MESSAGE_ID_REF_INFO = ( D3D12_MESSAGE_ID_REF_OUT_OF_MEMORY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_VERTEXPOS_OVERFLOW = ( D3D12_MESSAGE_ID_REF_INFO + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW = ( D3D12_MESSAGE_ID_DEVICE_DRAW_VERTEXPOS_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW = ( D3D12_MESSAGE_ID_DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW = ( D3D12_MESSAGE_ID_DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW = ( D3D12_MESSAGE_ID_DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW = ( D3D12_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_VERTEX_SHADER_NOT_SET = ( D3D12_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND = ( D3D12_MESSAGE_ID_DEVICE_DRAW_VERTEX_SHADER_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERINDEX = ( D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_COMPONENTTYPE = ( D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERINDEX + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK = ( D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_COMPONENTTYPE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SYSTEMVALUE = ( D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS = ( D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SYSTEMVALUE + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_NOT_SET = ( D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INPUTLAYOUT_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_CONSTANT_BUFFER_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INPUTLAYOUT_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_CONSTANT_BUFFER_TOO_SMALL = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_CONSTANT_BUFFER_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_SAMPLER_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_CONSTANT_BUFFER_TOO_SMALL + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_SHADERRESOURCEVIEW_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_SAMPLER_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VIEW_DIMENSION_MISMATCH = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_SHADERRESOURCEVIEW_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VIEW_DIMENSION_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_TOO_SMALL = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_TOO_SMALL + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_FORMAT_INVALID = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_TOO_SMALL = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_FORMAT_INVALID + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_GS_INPUT_PRIMITIVE_MISMATCH = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_TOO_SMALL + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_RETURN_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_GS_INPUT_PRIMITIVE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_POSITION_NOT_PRESENT = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_RETURN_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_OUTPUT_STREAM_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_POSITION_NOT_PRESENT + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_BOUND_RESOURCE_MAPPED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_OUTPUT_STREAM_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INVALID_PRIMITIVETOPOLOGY = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_BOUND_RESOURCE_MAPPED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_OFFSET_UNALIGNED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INVALID_PRIMITIVETOPOLOGY + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_STRIDE_UNALIGNED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_OFFSET_UNALIGNED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_OFFSET_UNALIGNED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_STRIDE_UNALIGNED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_OFFSET_UNALIGNED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_SO_STRIDE_LARGER_THAN_BUFFER = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_SO_STRIDE_LARGER_THAN_BUFFER + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING + 1 ) , + D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 + 1 ) , + D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT = ( D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT + 1 ) , + D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT = ( D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN = ( D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_VIEWPORT_NOT_SET = ( D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC = ( D3D12_MESSAGE_ID_DEVICE_DRAW_VIEWPORT_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC + 1 ) , + D3D12_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_DENORMFLUSH = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC + 1 ) , + D3D12_MESSAGE_ID_OMSETRENDERTARGETS_INVALIDVIEW = ( D3D12_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_DENORMFLUSH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS = ( D3D12_MESSAGE_ID_OMSETRENDERTARGETS_INVALIDVIEW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_BLENDSTATE_GETDESC_LEGACY = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_SHADERRESOURCEVIEW_GETDESC_LEGACY = ( D3D12_MESSAGE_ID_BLENDSTATE_GETDESC_LEGACY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_SHADERRESOURCEVIEW_GETDESC_LEGACY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN = ( D3D12_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE = ( D3D12_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN + 1 ) , + D3D12_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE = ( D3D12_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT = ( D3D12_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT + 1 ) , + D3D12_MESSAGE_ID_LIVE_OBJECT_SUMMARY = ( D3D12_MESSAGE_ID_DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_LIVE_BUFFER = ( D3D12_MESSAGE_ID_LIVE_OBJECT_SUMMARY + 1 ) , + D3D12_MESSAGE_ID_LIVE_TEXTURE1D = ( D3D12_MESSAGE_ID_LIVE_BUFFER + 1 ) , + D3D12_MESSAGE_ID_LIVE_TEXTURE2D = ( D3D12_MESSAGE_ID_LIVE_TEXTURE1D + 1 ) , + D3D12_MESSAGE_ID_LIVE_TEXTURE3D = ( D3D12_MESSAGE_ID_LIVE_TEXTURE2D + 1 ) , + D3D12_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW = ( D3D12_MESSAGE_ID_LIVE_TEXTURE3D + 1 ) , + D3D12_MESSAGE_ID_LIVE_RENDERTARGETVIEW = ( D3D12_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW + 1 ) , + D3D12_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW = ( D3D12_MESSAGE_ID_LIVE_RENDERTARGETVIEW + 1 ) , + D3D12_MESSAGE_ID_LIVE_VERTEXSHADER = ( D3D12_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW + 1 ) , + D3D12_MESSAGE_ID_LIVE_GEOMETRYSHADER = ( D3D12_MESSAGE_ID_LIVE_VERTEXSHADER + 1 ) , + D3D12_MESSAGE_ID_LIVE_PIXELSHADER = ( D3D12_MESSAGE_ID_LIVE_GEOMETRYSHADER + 1 ) , + D3D12_MESSAGE_ID_LIVE_INPUTLAYOUT = ( D3D12_MESSAGE_ID_LIVE_PIXELSHADER + 1 ) , + D3D12_MESSAGE_ID_LIVE_SAMPLER = ( D3D12_MESSAGE_ID_LIVE_INPUTLAYOUT + 1 ) , + D3D12_MESSAGE_ID_LIVE_BLENDSTATE = ( D3D12_MESSAGE_ID_LIVE_SAMPLER + 1 ) , + D3D12_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE = ( D3D12_MESSAGE_ID_LIVE_BLENDSTATE + 1 ) , + D3D12_MESSAGE_ID_LIVE_RASTERIZERSTATE = ( D3D12_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE + 1 ) , + D3D12_MESSAGE_ID_LIVE_QUERY = ( D3D12_MESSAGE_ID_LIVE_RASTERIZERSTATE + 1 ) , + D3D12_MESSAGE_ID_LIVE_PREDICATE = ( D3D12_MESSAGE_ID_LIVE_QUERY + 1 ) , + D3D12_MESSAGE_ID_LIVE_COUNTER = ( D3D12_MESSAGE_ID_LIVE_PREDICATE + 1 ) , + D3D12_MESSAGE_ID_LIVE_DEVICE = ( D3D12_MESSAGE_ID_LIVE_COUNTER + 1 ) , + D3D12_MESSAGE_ID_LIVE_SWAPCHAIN = ( D3D12_MESSAGE_ID_LIVE_DEVICE + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGS = ( D3D12_MESSAGE_ID_LIVE_SWAPCHAIN + 1 ) , + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGE = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE = ( D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTREAMS = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTREAMS + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTREAMS = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCLASSLINKAGE = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTREAMS + 1 ) , + D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGE = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCLASSLINKAGE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM = ( D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES + 1 ) , + D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDCALL = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES + 1 ) , + D3D12_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDCALL + 1 ) , + D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODE = ( D3D12_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPE = ( D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGE = ( D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCALL = ( D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGE + 1 ) , + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCALL + 1 ) , + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODE = ( D3D12_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPE = ( D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGE = ( D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_HS_XOR_DS_MISMATCH = ( D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAWINDIRECT_INVALID_ARG_BUFFER = ( D3D12_MESSAGE_ID_DEVICE_DRAW_HS_XOR_DS_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_UNALIGNED = ( D3D12_MESSAGE_ID_DEVICE_DRAWINDIRECT_INVALID_ARG_BUFFER + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_OVERFLOW = ( D3D12_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_UNALIGNED + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_MAP_INVALIDMAPTYPE = ( D3D12_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_MAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_RESOURCE_MAP_INVALIDMAPTYPE + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_MAP_INVALIDFLAGS = ( D3D12_MESSAGE_ID_RESOURCE_MAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_MAP_ALREADYMAPPED = ( D3D12_MESSAGE_ID_RESOURCE_MAP_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_MAP_DEVICEREMOVED_RETURN = ( D3D12_MESSAGE_ID_RESOURCE_MAP_ALREADYMAPPED + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_MAP_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_RESOURCE_MAP_DEVICEREMOVED_RETURN + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_MAP_WITHOUT_INITIAL_DISCARD = ( D3D12_MESSAGE_ID_RESOURCE_MAP_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_UNMAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_RESOURCE_MAP_WITHOUT_INITIAL_DISCARD + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPED = ( D3D12_MESSAGE_ID_RESOURCE_UNMAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_RASTERIZING_CONTROL_POINTS = ( D3D12_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_DRAW_RASTERIZING_CONTROL_POINTS + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_HS_DS_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_DRAW_HS_DS_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_HS_DS_CONTROL_POINT_COUNT_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_DRAW_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_HS_DS_TESSELLATOR_DOMAIN_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_DRAW_HS_DS_CONTROL_POINT_COUNT_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_UNRECOGNIZED_FEATURE = ( D3D12_MESSAGE_ID_DEVICE_DRAW_HS_DS_TESSELLATOR_DOMAIN_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE = ( D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_UNRECOGNIZED_FEATURE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE + 1 ) , + D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCALL = ( D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCALL + 1 ) , + D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODE = ( D3D12_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGE = ( D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CSSETSHADERRESOURCES_VIEWS_EMPTY = ( D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGE + 1 ) , + D3D12_MESSAGE_ID_CSSETCONSTANTBUFFERS_INVALIDBUFFER = ( D3D12_MESSAGE_ID_DEVICE_CSSETSHADERRESOURCES_VIEWS_EMPTY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CSSETCONSTANTBUFFERS_BUFFERS_EMPTY = ( D3D12_MESSAGE_ID_CSSETCONSTANTBUFFERS_INVALIDBUFFER + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CSSETSAMPLERS_SAMPLERS_EMPTY = ( D3D12_MESSAGE_ID_DEVICE_CSSETCONSTANTBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CSGETSHADERRESOURCES_VIEWS_EMPTY = ( D3D12_MESSAGE_ID_DEVICE_CSSETSAMPLERS_SAMPLERS_EMPTY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CSGETCONSTANTBUFFERS_BUFFERS_EMPTY = ( D3D12_MESSAGE_ID_DEVICE_CSGETSHADERRESOURCES_VIEWS_EMPTY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CSGETSAMPLERS_SAMPLERS_EMPTY = ( D3D12_MESSAGE_ID_DEVICE_CSGETCONSTANTBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CSGETSAMPLERS_SAMPLERS_EMPTY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATEBUFFER_INVALIDSTRUCTURESTRIDE = ( D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFLAGS = ( D3D12_MESSAGE_ID_CREATEBUFFER_INVALIDSTRUCTURESTRIDE + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESC = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESC + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANESLICE = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANESLICE = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANESLICE + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANESLICE + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_OVERLAPPING_OLD_SLOTS = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NO_OP = ( D3D12_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_OVERLAPPING_OLD_SLOTS + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NO_OP + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_DENORMFLUSH = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSS_VIEWS_EMPTY = ( D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_DENORMFLUSH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CSGETUNORDEREDACCESSS_VIEWS_EMPTY = ( D3D12_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSS_VIEWS_EMPTY + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS = ( D3D12_MESSAGE_ID_DEVICE_CSGETUNORDEREDACCESSS_VIEWS_EMPTY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_INVALID_ARG_BUFFER = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_UNALIGNED = ( D3D12_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_INVALID_ARG_BUFFER + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_OVERFLOW = ( D3D12_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_UNALIGNED + 1 ) , + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DEPTH_READONLY = ( D3D12_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_STENCIL_READONLY = ( D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DEPTH_READONLY + 1 ) , + D3D12_MESSAGE_ID_CHECKFEATURESUPPORT_FORMAT_DEPRECATED = ( D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_STENCIL_READONLY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RETURN_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_CHECKFEATURESUPPORT_FORMAT_DEPRECATED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RETURN_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_UNORDEREDACCESSVIEW_RENDERTARGETVIEW_OVERLAP = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_DIMENSION_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_DRAW_UNORDEREDACCESSVIEW_RENDERTARGETVIEW_OVERLAP + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_APPEND_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_DIMENSION_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMICS_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_APPEND_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_STRUCTURE_STRIDE_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMICS_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_BUFFER_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_STRUCTURE_STRIDE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RAW_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_BUFFER_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_LD_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RAW_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_STORE_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_LD_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_ADD_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_STORE_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_BITWISE_OPS_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_ADD_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_CMPSTORE_CMPEXCHANGE_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_BITWISE_OPS_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_EXCHANGE_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_CMPSTORE_CMPEXCHANGE_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_SIGNED_MINMAX_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_EXCHANGE_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_UNSIGNED_MINMAX_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_SIGNED_MINMAX_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DISPATCH_BOUND_RESOURCE_MAPPED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_UNSIGNED_MINMAX_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_OVERFLOW = ( D3D12_MESSAGE_ID_DEVICE_DISPATCH_BOUND_RESOURCE_MAPPED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_ZERO = ( D3D12_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_STRUCTURE_STRIDE_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_ZERO + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_BUFFER_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_STRUCTURE_STRIDE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_RAW_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_BUFFER_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DISPATCH_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_RAW_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_DISPATCH_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDOFFSET = ( D3D12_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_COPYSTRUCTURECOUNT_LARGEOFFSET = ( D3D12_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDOFFSET + 1 ) , + D3D12_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDDESTINATIONSTATE = ( D3D12_MESSAGE_ID_COPYSTRUCTURECOUNT_LARGEOFFSET + 1 ) , + D3D12_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDSOURCESTATE = ( D3D12_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDDESTINATIONSTATE + 1 ) , + D3D12_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDSOURCESTATE + 1 ) , + D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEWFLOAT_INVALIDFORMAT = ( D3D12_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_COUNTER_UNSUPPORTED = ( D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEWFLOAT_INVALIDFORMAT + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_PIXEL_SHADER_WITHOUT_RTV_OR_DSV = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_COUNTER_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_SHADER_ABORT = ( D3D12_MESSAGE_ID_DEVICE_DRAW_PIXEL_SHADER_WITHOUT_RTV_OR_DSV + 1 ) , + D3D12_MESSAGE_ID_SHADER_MESSAGE = ( D3D12_MESSAGE_ID_SHADER_ABORT + 1 ) , + D3D12_MESSAGE_ID_SHADER_ERROR = ( D3D12_MESSAGE_ID_SHADER_MESSAGE + 1 ) , + D3D12_MESSAGE_ID_OFFERRESOURCES_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_SHADER_ERROR + 1 ) , + D3D12_MESSAGE_ID_ENQUEUESETEVENT_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_OFFERRESOURCES_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_ENQUEUESETEVENT_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_ENQUEUESETEVENT_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_ENQUEUESETEVENT_ACCESSDENIED_RETURN = ( D3D12_MESSAGE_ID_ENQUEUESETEVENT_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT = ( D3D12_MESSAGE_ID_ENQUEUESETEVENT_ACCESSDENIED_RETURN + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_FORCED_SAMPLE_COUNT = ( D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS = ( D3D12_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_FORCED_SAMPLE_COUNT + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARRAYWITHDECODER = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDARRAYWITHDECODER = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARRAYWITHDECODER + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARRAYWITHDECODER = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDARRAYWITHDECODER + 1 ) , + D3D12_MESSAGE_ID_DEVICE_LOCKEDOUT_INTERFACE = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARRAYWITHDECODER + 1 ) , + D3D12_MESSAGE_ID_OFFERRESOURCES_INVALIDPRIORITY = ( D3D12_MESSAGE_ID_DEVICE_LOCKEDOUT_INTERFACE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDVIEW = ( D3D12_MESSAGE_ID_OFFERRESOURCES_INVALIDPRIORITY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDVIEW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_SHADEREXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_SHADEREXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_SHADEREXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_SHADEREXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_SHADEREXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_SHADEREXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_SHADEREXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_MINPRECISION = ( D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_MINPRECISION + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_INVALIDOFFSET = ( D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_TOOMANYVIEWS = ( D3D12_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_INVALIDOFFSET + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_NOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_TOOMANYVIEWS + 1 ) , + D3D12_MESSAGE_ID_SWAPDEVICECONTEXTSTATE_NOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_NOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_UPDATESUBRESOURCE_PREFERUPDATESUBRESOURCE1 = ( D3D12_MESSAGE_ID_SWAPDEVICECONTEXTSTATE_NOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_GETDC_INACCESSIBLE = ( D3D12_MESSAGE_ID_UPDATESUBRESOURCE_PREFERUPDATESUBRESOURCE1 + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDRECT = ( D3D12_MESSAGE_ID_GETDC_INACCESSIBLE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_SAMPLE_MASK_IGNORED_ON_FL9 = ( D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDRECT + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE1_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_DRAW_SAMPLE_MASK_IGNORED_ON_FL9 + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BY_NAME_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE1_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_ENQUEUESETEVENT_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BY_NAME_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_OFFERRELEASE_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_ENQUEUESETEVENT_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_OFFERRESOURCES_INACCESSIBLE = ( D3D12_MESSAGE_ID_OFFERRELEASE_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMSAA = ( D3D12_MESSAGE_ID_OFFERRESOURCES_INACCESSIBLE + 1 ) , + D3D12_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDMSAA = ( D3D12_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMSAA + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCERECT = ( D3D12_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDMSAA + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYRECT = ( D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCERECT + 1 ) , + D3D12_MESSAGE_ID_UPDATESUBRESOURCE_EMPTYDESTBOX = ( D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYRECT + 1 ) , + D3D12_MESSAGE_ID_COPYSUBRESOURCEREGION_EMPTYSOURCEBOX = ( D3D12_MESSAGE_ID_UPDATESUBRESOURCE_EMPTYDESTBOX + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS = ( D3D12_MESSAGE_ID_COPYSUBRESOURCEREGION_EMPTYSOURCEBOX + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_DEPTHSTENCILVIEW_NOT_SET = ( D3D12_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET = ( D3D12_MESSAGE_ID_DEVICE_DRAW_DEPTHSTENCILVIEW_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET_DUE_TO_FLIP_PRESENT = ( D3D12_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET_DUE_TO_FLIP_PRESENT = ( D3D12_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET_DUE_TO_FLIP_PRESENT + 1 ) , + D3D12_MESSAGE_ID_GETDATAFORNEWHARDWAREKEY_NULLPARAM = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET_DUE_TO_FLIP_PRESENT + 1 ) , + D3D12_MESSAGE_ID_CHECKCRYPTOSESSIONSTATUS_NULLPARAM = ( D3D12_MESSAGE_ID_GETDATAFORNEWHARDWAREKEY_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_SETEVENTONHARDWARECONTENTPROTECTIONTILT_NULLPARAM = ( D3D12_MESSAGE_ID_CHECKCRYPTOSESSIONSTATUS_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_GETVIDEODECODERCAPS_NULLPARAM = ( D3D12_MESSAGE_ID_SETEVENTONHARDWARECONTENTPROTECTIONTILT_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_GETVIDEODECODERCAPS_ZEROWIDTHHEIGHT = ( D3D12_MESSAGE_ID_GETVIDEODECODERCAPS_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_NULLPARAM = ( D3D12_MESSAGE_ID_GETVIDEODECODERCAPS_ZEROWIDTHHEIGHT + 1 ) , + D3D12_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_INVALIDCOLORSPACE = ( D3D12_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_ZEROWIDTHHEIGHT = ( D3D12_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_INVALIDCOLORSPACE + 1 ) , + D3D12_MESSAGE_ID_VIDEODECODERENABLEDOWNSAMPLING_NULLPARAM = ( D3D12_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_ZEROWIDTHHEIGHT + 1 ) , + D3D12_MESSAGE_ID_VIDEODECODERENABLEDOWNSAMPLING_UNSUPPORTED = ( D3D12_MESSAGE_ID_VIDEODECODERENABLEDOWNSAMPLING_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEODECODERUPDATEDOWNSAMPLING_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEODECODERENABLEDOWNSAMPLING_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_VIDEODECODERUPDATEDOWNSAMPLING_UNSUPPORTED = ( D3D12_MESSAGE_ID_VIDEODECODERUPDATEDOWNSAMPLING_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_CHECKVIDEOPROCESSORFORMATCONVERSION_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEODECODERUPDATEDOWNSAMPLING_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCOLORSPACE1_NULLPARAM = ( D3D12_MESSAGE_ID_CHECKVIDEOPROCESSORFORMATCONVERSION_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTCOLORSPACE1_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCOLORSPACE1_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE1_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTCOLORSPACE1_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE1_INVALIDSTREAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE1_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE1_INVALIDSTREAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_INVALIDSTREAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_UNSUPPORTED = ( D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_INVALIDSTREAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETSTREAMCOLORSPACE1_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETSTREAMMIRROR_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETSTREAMCOLORSPACE1_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETSTREAMMIRROR_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_INVALIDCOLORSPACE = ( D3D12_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_ZEROWIDTHHEIGHT = ( D3D12_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_INVALIDCOLORSPACE + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTSHADERUSAGE_NULLPARAM = ( D3D12_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_ZEROWIDTHHEIGHT + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTSHADERUSAGE_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTSHADERUSAGE_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTSHADERUSAGE_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDSTREAMCOUNT = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_TARGETRECT = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDSTREAMCOUNT + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDSOURCERECT = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_TARGETRECT + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDDESTRECT = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDSOURCERECT + 1 ) , + D3D12_MESSAGE_ID_CREATEBUFFER_INVALIDUSAGE = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDDESTRECT + 1 ) , + D3D12_MESSAGE_ID_CREATETEXTURE1D_INVALIDUSAGE = ( D3D12_MESSAGE_ID_CREATEBUFFER_INVALIDUSAGE + 1 ) , + D3D12_MESSAGE_ID_CREATETEXTURE2D_INVALIDUSAGE = ( D3D12_MESSAGE_ID_CREATETEXTURE1D_INVALIDUSAGE + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_LEVEL9_STEPRATE_NOT_1 = ( D3D12_MESSAGE_ID_CREATETEXTURE2D_INVALIDUSAGE + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_LEVEL9_INSTANCING_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_LEVEL9_STEPRATE_NOT_1 + 1 ) , + D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_INVALID_PARAMETER = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_LEVEL9_INSTANCING_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_COPYTILEMAPPINGS_INVALID_PARAMETER = ( D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_INVALID_PARAMETER + 1 ) , + D3D12_MESSAGE_ID_COPYTILES_INVALID_PARAMETER = ( D3D12_MESSAGE_ID_COPYTILEMAPPINGS_INVALID_PARAMETER + 1 ) , + D3D12_MESSAGE_ID_NULL_TILE_MAPPING_ACCESS_WARNING = ( D3D12_MESSAGE_ID_COPYTILES_INVALID_PARAMETER + 1 ) , + D3D12_MESSAGE_ID_NULL_TILE_MAPPING_ACCESS_ERROR = ( D3D12_MESSAGE_ID_NULL_TILE_MAPPING_ACCESS_WARNING + 1 ) , + D3D12_MESSAGE_ID_DIRTY_TILE_MAPPING_ACCESS = ( D3D12_MESSAGE_ID_NULL_TILE_MAPPING_ACCESS_ERROR + 1 ) , + D3D12_MESSAGE_ID_DUPLICATE_TILE_MAPPINGS_IN_COVERED_AREA = ( D3D12_MESSAGE_ID_DIRTY_TILE_MAPPING_ACCESS + 1 ) , + D3D12_MESSAGE_ID_TILE_MAPPINGS_IN_COVERED_AREA_DUPLICATED_OUTSIDE = ( D3D12_MESSAGE_ID_DUPLICATE_TILE_MAPPINGS_IN_COVERED_AREA + 1 ) , + D3D12_MESSAGE_ID_TILE_MAPPINGS_SHARED_BETWEEN_INCOMPATIBLE_RESOURCES = ( D3D12_MESSAGE_ID_TILE_MAPPINGS_IN_COVERED_AREA_DUPLICATED_OUTSIDE + 1 ) , + D3D12_MESSAGE_ID_TILE_MAPPINGS_SHARED_BETWEEN_INPUT_AND_OUTPUT = ( D3D12_MESSAGE_ID_TILE_MAPPINGS_SHARED_BETWEEN_INCOMPATIBLE_RESOURCES + 1 ) , + D3D12_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_INVALIDFLAGS = ( D3D12_MESSAGE_ID_TILE_MAPPINGS_SHARED_BETWEEN_INPUT_AND_OUTPUT + 1 ) , + D3D12_MESSAGE_ID_GETRESOURCETILING_NONTILED_RESOURCE = ( D3D12_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_NEED_TO_CALL_TILEDRESOURCEBARRIER = ( D3D12_MESSAGE_ID_GETRESOURCETILING_NONTILED_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_CREATEDEVICE_INVALIDARGS = ( D3D12_MESSAGE_ID_NEED_TO_CALL_TILEDRESOURCEBARRIER + 1 ) , + D3D12_MESSAGE_ID_CREATEDEVICE_WARNING = ( D3D12_MESSAGE_ID_CREATEDEVICE_INVALIDARGS + 1 ) , + D3D12_MESSAGE_ID_TILED_RESOURCE_TIER_1_BUFFER_TEXTURE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEDEVICE_WARNING + 1 ) , + D3D12_MESSAGE_ID_CREATE_CRYPTOSESSION = ( D3D12_MESSAGE_ID_TILED_RESOURCE_TIER_1_BUFFER_TEXTURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATE_AUTHENTICATEDCHANNEL = ( D3D12_MESSAGE_ID_CREATE_CRYPTOSESSION + 1 ) , + D3D12_MESSAGE_ID_LIVE_CRYPTOSESSION = ( D3D12_MESSAGE_ID_CREATE_AUTHENTICATEDCHANNEL + 1 ) , + D3D12_MESSAGE_ID_LIVE_AUTHENTICATEDCHANNEL = ( D3D12_MESSAGE_ID_LIVE_CRYPTOSESSION + 1 ) , + D3D12_MESSAGE_ID_DESTROY_CRYPTOSESSION = ( D3D12_MESSAGE_ID_LIVE_AUTHENTICATEDCHANNEL + 1 ) , + D3D12_MESSAGE_ID_DESTROY_AUTHENTICATEDCHANNEL = ( D3D12_MESSAGE_ID_DESTROY_CRYPTOSESSION + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALID_SUBRESOURCE = ( D3D12_MESSAGE_ID_DESTROY_AUTHENTICATEDCHANNEL + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALID_TYPE = ( D3D12_MESSAGE_ID_MAP_INVALID_SUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_MAP_UNSUPPORTED_TYPE = ( D3D12_MESSAGE_ID_MAP_INVALID_TYPE + 1 ) , + D3D12_MESSAGE_ID_UNMAP_INVALID_SUBRESOURCE = ( D3D12_MESSAGE_ID_MAP_UNSUPPORTED_TYPE + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_TYPE = ( D3D12_MESSAGE_ID_UNMAP_INVALID_SUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_NULL_POINTER = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_TYPE + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SUBRESOURCE = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_NULL_POINTER + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_RESERVED_BITS = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISSING_BIND_FLAGS = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_RESERVED_BITS + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_MISC_FLAGS = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISSING_BIND_FLAGS + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MATCHING_STATES = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_MISC_FLAGS + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINATION = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_MATCHING_STATES + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_BEFORE_AFTER_MISMATCH = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINATION + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_RESOURCE = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_BEFORE_AFTER_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_SAMPLE_COUNT = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_SAMPLE_COUNT + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINED_FLAGS = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS_FOR_FORMAT = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINED_FLAGS + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SPLIT_BARRIER = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS_FOR_FORMAT + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_END = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SPLIT_BARRIER + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_BEGIN = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_END + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAG = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_BEGIN + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMMAND_LIST_TYPE = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAG + 1 ) , + D3D12_MESSAGE_ID_INVALID_SUBRESOURCE_STATE = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMMAND_LIST_TYPE + 1 ) , + D3D12_MESSAGE_ID_INEFFICIENT_PRESENT = ( D3D12_MESSAGE_ID_INVALID_SUBRESOURCE_STATE + 1 ) , + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CONTENTION = ( D3D12_MESSAGE_ID_INEFFICIENT_PRESENT + 1 ) , + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET = ( D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CONTENTION + 1 ) , + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET_BUNDLE = ( D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CANNOT_RESET = ( D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET_BUNDLE + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_OPEN = ( D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CANNOT_RESET + 1 ) , + D3D12_MESSAGE_ID_QUERY_STATE_MISMATCH = ( D3D12_MESSAGE_ID_COMMAND_LIST_OPEN + 1 ) , + D3D12_MESSAGE_ID_INVALID_BUNDLE_API = ( D3D12_MESSAGE_ID_QUERY_STATE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_CLOSED = ( D3D12_MESSAGE_ID_INVALID_BUNDLE_API + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_CLOSED_WITH_INVALID_RESOURCE = ( D3D12_MESSAGE_ID_COMMAND_LIST_CLOSED + 1 ) , + D3D12_MESSAGE_ID_WRONG_COMMAND_ALLOCATOR_TYPE = ( D3D12_MESSAGE_ID_COMMAND_LIST_CLOSED_WITH_INVALID_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_INVALID_INDIRECT_ARGUMENT_BUFFER = ( D3D12_MESSAGE_ID_WRONG_COMMAND_ALLOCATOR_TYPE + 1 ) , + D3D12_MESSAGE_ID_COMPUTE_AND_GRAPHICS_PIPELINE = ( D3D12_MESSAGE_ID_INVALID_INDIRECT_ARGUMENT_BUFFER + 1 ) , + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_SYNC = ( D3D12_MESSAGE_ID_COMPUTE_AND_GRAPHICS_PIPELINE + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_SYNC = ( D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_SYNC + 1 ) , + D3D12_MESSAGE_ID_SET_DESCRIPTOR_HEAP_INVALID = ( D3D12_MESSAGE_ID_COMMAND_LIST_SYNC + 1 ) , + D3D12_MESSAGE_ID_CREATE_QUEUE_IMAGE_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_SET_DESCRIPTOR_HEAP_INVALID + 1 ) , + D3D12_MESSAGE_ID_CREATE_COMMAND_ALLOCATOR_IMAGE_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_CREATE_QUEUE_IMAGE_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATE_COMMANDQUEUE = ( D3D12_MESSAGE_ID_CREATE_COMMAND_ALLOCATOR_IMAGE_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATE_COMMANDALLOCATOR = ( D3D12_MESSAGE_ID_CREATE_COMMANDQUEUE + 1 ) , + D3D12_MESSAGE_ID_CREATE_PIPELINESTATE = ( D3D12_MESSAGE_ID_CREATE_COMMANDALLOCATOR + 1 ) , + D3D12_MESSAGE_ID_CREATE_COMMANDLIST12 = ( D3D12_MESSAGE_ID_CREATE_PIPELINESTATE + 1 ) , + D3D12_MESSAGE_ID_CREATE_IMAGECOMMANDLIST = ( D3D12_MESSAGE_ID_CREATE_COMMANDLIST12 + 1 ) , + D3D12_MESSAGE_ID_CREATE_RESOURCE = ( D3D12_MESSAGE_ID_CREATE_IMAGECOMMANDLIST + 1 ) , + D3D12_MESSAGE_ID_CREATE_DESCRIPTORHEAP = ( D3D12_MESSAGE_ID_CREATE_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_CREATE_ROOTSIGNATURE = ( D3D12_MESSAGE_ID_CREATE_DESCRIPTORHEAP + 1 ) , + D3D12_MESSAGE_ID_CREATE_LIBRARY = ( D3D12_MESSAGE_ID_CREATE_ROOTSIGNATURE + 1 ) , + D3D12_MESSAGE_ID_CREATE_HEAP = ( D3D12_MESSAGE_ID_CREATE_LIBRARY + 1 ) , + D3D12_MESSAGE_ID_CREATE_MONITOREDFENCE = ( D3D12_MESSAGE_ID_CREATE_HEAP + 1 ) , + D3D12_MESSAGE_ID_CREATE_QUERYHEAP = ( D3D12_MESSAGE_ID_CREATE_MONITOREDFENCE + 1 ) , + D3D12_MESSAGE_ID_CREATE_COMMANDSIGNATURE = ( D3D12_MESSAGE_ID_CREATE_QUERYHEAP + 1 ) , + D3D12_MESSAGE_ID_LIVE_COMMANDQUEUE = ( D3D12_MESSAGE_ID_CREATE_COMMANDSIGNATURE + 1 ) , + D3D12_MESSAGE_ID_LIVE_COMMANDALLOCATOR = ( D3D12_MESSAGE_ID_LIVE_COMMANDQUEUE + 1 ) , + D3D12_MESSAGE_ID_LIVE_PIPELINESTATE = ( D3D12_MESSAGE_ID_LIVE_COMMANDALLOCATOR + 1 ) , + D3D12_MESSAGE_ID_LIVE_COMMANDLIST12 = ( D3D12_MESSAGE_ID_LIVE_PIPELINESTATE + 1 ) , + D3D12_MESSAGE_ID_LIVE_IMAGECOMMANDLIST = ( D3D12_MESSAGE_ID_LIVE_COMMANDLIST12 + 1 ) , + D3D12_MESSAGE_ID_LIVE_RESOURCE = ( D3D12_MESSAGE_ID_LIVE_IMAGECOMMANDLIST + 1 ) , + D3D12_MESSAGE_ID_LIVE_DESCRIPTORHEAP = ( D3D12_MESSAGE_ID_LIVE_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_LIVE_ROOTSIGNATURE = ( D3D12_MESSAGE_ID_LIVE_DESCRIPTORHEAP + 1 ) , + D3D12_MESSAGE_ID_LIVE_LIBRARY = ( D3D12_MESSAGE_ID_LIVE_ROOTSIGNATURE + 1 ) , + D3D12_MESSAGE_ID_LIVE_HEAP = ( D3D12_MESSAGE_ID_LIVE_LIBRARY + 1 ) , + D3D12_MESSAGE_ID_LIVE_MONITOREDFENCE = ( D3D12_MESSAGE_ID_LIVE_HEAP + 1 ) , + D3D12_MESSAGE_ID_LIVE_QUERYHEAP = ( D3D12_MESSAGE_ID_LIVE_MONITOREDFENCE + 1 ) , + D3D12_MESSAGE_ID_LIVE_COMMANDSIGNATURE = ( D3D12_MESSAGE_ID_LIVE_QUERYHEAP + 1 ) , + D3D12_MESSAGE_ID_DESTROY_COMMANDQUEUE = ( D3D12_MESSAGE_ID_LIVE_COMMANDSIGNATURE + 1 ) , + D3D12_MESSAGE_ID_DESTROY_COMMANDALLOCATOR = ( D3D12_MESSAGE_ID_DESTROY_COMMANDQUEUE + 1 ) , + D3D12_MESSAGE_ID_DESTROY_PIPELINESTATE = ( D3D12_MESSAGE_ID_DESTROY_COMMANDALLOCATOR + 1 ) , + D3D12_MESSAGE_ID_DESTROY_COMMANDLIST12 = ( D3D12_MESSAGE_ID_DESTROY_PIPELINESTATE + 1 ) , + D3D12_MESSAGE_ID_DESTROY_IMAGECOMMANDLIST = ( D3D12_MESSAGE_ID_DESTROY_COMMANDLIST12 + 1 ) , + D3D12_MESSAGE_ID_DESTROY_RESOURCE = ( D3D12_MESSAGE_ID_DESTROY_IMAGECOMMANDLIST + 1 ) , + D3D12_MESSAGE_ID_DESTROY_DESCRIPTORHEAP = ( D3D12_MESSAGE_ID_DESTROY_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_DESTROY_ROOTSIGNATURE = ( D3D12_MESSAGE_ID_DESTROY_DESCRIPTORHEAP + 1 ) , + D3D12_MESSAGE_ID_DESTROY_LIBRARY = ( D3D12_MESSAGE_ID_DESTROY_ROOTSIGNATURE + 1 ) , + D3D12_MESSAGE_ID_DESTROY_HEAP = ( D3D12_MESSAGE_ID_DESTROY_LIBRARY + 1 ) , + D3D12_MESSAGE_ID_DESTROY_MONITOREDFENCE = ( D3D12_MESSAGE_ID_DESTROY_HEAP + 1 ) , + D3D12_MESSAGE_ID_DESTROY_QUERYHEAP = ( D3D12_MESSAGE_ID_DESTROY_MONITOREDFENCE + 1 ) , + D3D12_MESSAGE_ID_DESTROY_COMMANDSIGNATURE = ( D3D12_MESSAGE_ID_DESTROY_QUERYHEAP + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDHEAPTYPE = ( D3D12_MESSAGE_ID_DESTROY_COMMANDSIGNATURE + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONS = ( D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDHEAPTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDMISCFLAGS = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONS + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMISCFLAGS = ( D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDMISCFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_LARGEALLOCATION = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMISCFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_SMALLALLOCATION = ( D3D12_MESSAGE_ID_CREATERESOURCE_LARGEALLOCATION + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_CREATERESOURCE_SMALLALLOCATION + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDESC = ( D3D12_MESSAGE_ID_CREATERESOURCE_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDINITIALSTATE = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDESC + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_HAS_PENDING_INITIAL_DATA = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDINITIALSTATE + 1 ) , + D3D12_MESSAGE_ID_POSSIBLY_INVALID_SUBRESOURCE_STATE = ( D3D12_MESSAGE_ID_RESOURCE_HAS_PENDING_INITIAL_DATA + 1 ) , + D3D12_MESSAGE_ID_INVALID_USE_OF_NON_RESIDENT_RESOURCE = ( D3D12_MESSAGE_ID_POSSIBLY_INVALID_SUBRESOURCE_STATE + 1 ) , + D3D12_MESSAGE_ID_POSSIBLE_INVALID_USE_OF_NON_RESIDENT_RESOURCE = ( D3D12_MESSAGE_ID_INVALID_USE_OF_NON_RESIDENT_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_BUNDLE_PIPELINE_STATE_MISMATCH = ( D3D12_MESSAGE_ID_POSSIBLE_INVALID_USE_OF_NON_RESIDENT_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_MISMATCH_PIPELINE_STATE = ( D3D12_MESSAGE_ID_BUNDLE_PIPELINE_STATE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_RENDER_TARGET_NUMBER_MISMATCH_PIPELINE_STATE = ( D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_MISMATCH_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_RENDER_TARGET_FORMAT_MISMATCH_PIPELINE_STATE = ( D3D12_MESSAGE_ID_RENDER_TARGET_NUMBER_MISMATCH_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_RENDER_TARGET_SAMPLE_DESC_MISMATCH_PIPELINE_STATE = ( D3D12_MESSAGE_ID_RENDER_TARGET_FORMAT_MISMATCH_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_DEPTH_STENCIL_FORMAT_MISMATCH_PIPELINE_STATE = ( D3D12_MESSAGE_ID_RENDER_TARGET_SAMPLE_DESC_MISMATCH_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_DEPTH_STENCIL_SAMPLE_DESC_MISMATCH_PIPELINE_STATE = ( D3D12_MESSAGE_ID_DEPTH_STENCIL_FORMAT_MISMATCH_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_RENDER_TARGET_NUMBER_MISMATCH_BUNDLE_PIPELINE_STATE = ( D3D12_MESSAGE_ID_DEPTH_STENCIL_SAMPLE_DESC_MISMATCH_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_RENDER_TARGET_FORMAT_MISMATCH_BUNDLE_PIPELINE_STATE = ( D3D12_MESSAGE_ID_RENDER_TARGET_NUMBER_MISMATCH_BUNDLE_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_RENDER_TARGET_SAMPLE_DESC_MISMATCH_BUNDLE_PIPELINE_STATE = ( D3D12_MESSAGE_ID_RENDER_TARGET_FORMAT_MISMATCH_BUNDLE_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_DEPTH_STENCIL_FORMAT_MISMATCH_BUNDLE_PIPELINE_STATE = ( D3D12_MESSAGE_ID_RENDER_TARGET_SAMPLE_DESC_MISMATCH_BUNDLE_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_DEPTH_STENCIL_SAMPLE_DESC_MISMATCH_BUNDLE_PIPELINE_STATE = ( D3D12_MESSAGE_ID_DEPTH_STENCIL_FORMAT_MISMATCH_BUNDLE_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_CREATESHADER_INVALIDBYTECODE = ( D3D12_MESSAGE_ID_DEPTH_STENCIL_SAMPLE_DESC_MISMATCH_BUNDLE_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_NULLDESC = ( D3D12_MESSAGE_ID_CREATESHADER_INVALIDBYTECODE + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDSIZE = ( D3D12_MESSAGE_ID_CREATEHEAP_NULLDESC + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDHEAPTYPE = ( D3D12_MESSAGE_ID_CREATEHEAP_INVALIDSIZE + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES = ( D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDHEAPTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMEMORYPOOL = ( D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDPROPERTIES = ( D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMEMORYPOOL + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDALIGNMENT = ( D3D12_MESSAGE_ID_CREATEHEAP_INVALIDPROPERTIES + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMISCFLAGS = ( D3D12_MESSAGE_ID_CREATEHEAP_INVALIDALIGNMENT + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDMISCFLAGS = ( D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMISCFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_CREATEHEAP_INVALIDMISCFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_CREATEHEAP_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAPPROPERTIES = ( D3D12_MESSAGE_ID_CREATEHEAP_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPTYPE = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAPPROPERTIES + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDMEMORYPOOL = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPPROPERTIES = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDMEMORYPOOL + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPMISCFLAGS = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPPROPERTIES + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPMISCFLAGS = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPMISCFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPMISCFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_UNRECOGNIZEDHEAPTYPE = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_INVALIDHEAPTYPE = ( D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_UNRECOGNIZEDHEAPTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_INVALID_DESC = ( D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_INVALIDHEAPTYPE + 1 ) , + D3D12_MESSAGE_ID_INVALID_DESCRIPTOR_HANDLE = ( D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_INVALID_DESC + 1 ) , + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_CONSERVATIVERASTERMODE = ( D3D12_MESSAGE_ID_INVALID_DESCRIPTOR_HANDLE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_INVALID_SYSTEMVALUE = ( D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_CONSERVATIVERASTERMODE + 1 ) , + D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_RESOURCE = ( D3D12_MESSAGE_ID_DEVICE_DRAW_INVALID_SYSTEMVALUE + 1 ) , + D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_DESC = ( D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_LARGE_OFFSET = ( D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_DESC + 1 ) , + D3D12_MESSAGE_ID_CREATE_UNORDEREDACCESS_VIEW_INVALID_COUNTER_USAGE = ( D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_LARGE_OFFSET + 1 ) , + D3D12_MESSAGE_ID_COPY_DESCRIPTORS_INVALID_RANGES = ( D3D12_MESSAGE_ID_CREATE_UNORDEREDACCESS_VIEW_INVALID_COUNTER_USAGE + 1 ) , + D3D12_MESSAGE_ID_COPY_DESCRIPTORS_WRITE_ONLY_DESCRIPTOR = ( D3D12_MESSAGE_ID_COPY_DESCRIPTORS_INVALID_RANGES + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RTV_FORMAT_NOT_UNKNOWN = ( D3D12_MESSAGE_ID_COPY_DESCRIPTORS_WRITE_ONLY_DESCRIPTOR + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_RENDER_TARGET_COUNT = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RTV_FORMAT_NOT_UNKNOWN + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VERTEX_SHADER_NOT_SET = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_RENDER_TARGET_COUNT + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_NOT_SET = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VERTEX_SHADER_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_HS_DS_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERINDEX = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_HS_DS_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_COMPONENTTYPE = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERINDEX + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERMASK = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_COMPONENTTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SYSTEMVALUE = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERMASK + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SYSTEMVALUE + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_MINPRECISION = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_MINPRECISION + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_XOR_DS_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_XOR_DS_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_CONTROL_POINT_COUNT_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_TESSELLATOR_DOMAIN_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_CONTROL_POINT_COUNT_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_TESSELLATOR_DOMAIN_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_FORCED_SAMPLE_COUNT = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_PRIMITIVETOPOLOGY = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_FORCED_SAMPLE_COUNT + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SYSTEMVALUE = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_PRIMITIVETOPOLOGY + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SYSTEMVALUE + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DEPTHSTENCILVIEW_NOT_SET = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_INPUT_PRIMITIVE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DEPTHSTENCILVIEW_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_POSITION_NOT_PRESENT = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_INPUT_PRIMITIVE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE_FLAGS = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_POSITION_NOT_PRESENT + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_INDEX_BUFFER_PROPERTIES = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE_FLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SAMPLE_DESC = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_INDEX_BUFFER_PROPERTIES + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_ROOT_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SAMPLE_DESC + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DS_ROOT_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_ROOT_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VS_ROOT_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DS_ROOT_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_ROOT_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VS_ROOT_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_ROOT_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_ROOT_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_ROOT_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_OPEN_BUNDLE = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE + 1 ) , + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_DESCRIPTOR_HEAP_MISMATCH = ( D3D12_MESSAGE_ID_EXECUTE_BUNDLE_OPEN_BUNDLE + 1 ) , + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_TYPE = ( D3D12_MESSAGE_ID_EXECUTE_BUNDLE_DESCRIPTOR_HEAP_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE = ( D3D12_MESSAGE_ID_EXECUTE_BUNDLE_TYPE + 1 ) , + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_BLOB_NOT_FOUND = ( D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE + 1 ) , + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_DESERIALIZE_FAILED = ( D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_BLOB_NOT_FOUND + 1 ) , + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_INVALID_CONFIGURATION = ( D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_DESERIALIZE_FAILED + 1 ) , + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_SUPPORTED_ON_DEVICE = ( D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_INVALID_CONFIGURATION + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLRESOURCEPROPERTIES = ( D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_SUPPORTED_ON_DEVICE + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAP = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLRESOURCEPROPERTIES + 1 ) , + D3D12_MESSAGE_ID_GETRESOURCEALLOCATIONINFO_INVALIDRDESCS = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAP + 1 ) , + D3D12_MESSAGE_ID_MAKERESIDENT_NULLOBJECTARRAY = ( D3D12_MESSAGE_ID_GETRESOURCEALLOCATIONINFO_INVALIDRDESCS + 1 ) , + D3D12_MESSAGE_ID_MAKERESIDENT_INVALIDOBJECT = ( D3D12_MESSAGE_ID_MAKERESIDENT_NULLOBJECTARRAY + 1 ) , + D3D12_MESSAGE_ID_EVICT_NULLOBJECTARRAY = ( D3D12_MESSAGE_ID_MAKERESIDENT_INVALIDOBJECT + 1 ) , + D3D12_MESSAGE_ID_EVICT_INVALIDOBJECT = ( D3D12_MESSAGE_ID_EVICT_NULLOBJECTARRAY + 1 ) , + D3D12_MESSAGE_ID_HEAPS_UNSUPPORTED = ( D3D12_MESSAGE_ID_EVICT_INVALIDOBJECT + 1 ) , + D3D12_MESSAGE_ID_SET_DESCRIPTOR_TABLE_INVALID = ( D3D12_MESSAGE_ID_HEAPS_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_INVALID = ( D3D12_MESSAGE_ID_SET_DESCRIPTOR_TABLE_INVALID + 1 ) , + D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_BUFFER_VIEW_INVALID = ( D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_INVALID + 1 ) , + D3D12_MESSAGE_ID_SET_ROOT_SHADER_RESOURCE_VIEW_INVALID = ( D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_BUFFER_VIEW_INVALID + 1 ) , + D3D12_MESSAGE_ID_SET_ROOT_UNORDERED_ACCESS_VIEW_INVALID = ( D3D12_MESSAGE_ID_SET_ROOT_SHADER_RESOURCE_VIEW_INVALID + 1 ) , + D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID_DESC = ( D3D12_MESSAGE_ID_SET_ROOT_UNORDERED_ACCESS_VIEW_INVALID + 1 ) , + D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_LARGE_OFFSET = ( D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID_DESC + 1 ) , + D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID_DESC = ( D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_LARGE_OFFSET + 1 ) , + D3D12_MESSAGE_ID_SET_INDEX_BUFFER_LARGE_OFFSET = ( D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID_DESC + 1 ) , + D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID_DESC = ( D3D12_MESSAGE_ID_SET_INDEX_BUFFER_LARGE_OFFSET + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDDIMENSIONALITY = ( D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID_DESC + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDLAYOUT = ( D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDDIMENSIONALITY + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONALITY = ( D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDLAYOUT + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDALIGNMENT = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONALITY + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMIPLEVELS = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDALIGNMENT + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDSAMPLEDESC = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMIPLEVELS + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDLAYOUT = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDSAMPLEDESC + 1 ) , + D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDLAYOUT + 1 ) , + D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID = ( D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID + 1 ) , + D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID = ( D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID + 1 ) , + D3D12_MESSAGE_ID_SET_RENDER_TARGETS_INVALID = ( D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID + 1 ) , + D3D12_MESSAGE_ID_CREATEQUERY_HEAP_INVALID_PARAMETERS = ( D3D12_MESSAGE_ID_SET_RENDER_TARGETS_INVALID + 1 ) , + D3D12_MESSAGE_ID_CREATEQUERY_HEAP_JPEG_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_CREATEQUERY_HEAP_INVALID_PARAMETERS + 1 ) , + D3D12_MESSAGE_ID_BEGIN_END_QUERY_INVALID_PARAMETERS = ( D3D12_MESSAGE_ID_CREATEQUERY_HEAP_JPEG_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CLOSE_COMMAND_LIST_OPEN_QUERY = ( D3D12_MESSAGE_ID_BEGIN_END_QUERY_INVALID_PARAMETERS + 1 ) , + D3D12_MESSAGE_ID_RESOLVE_QUERY_DATA_INVALID_PARAMETERS = ( D3D12_MESSAGE_ID_CLOSE_COMMAND_LIST_OPEN_QUERY + 1 ) , + D3D12_MESSAGE_ID_SET_PREDICATION_INVALID_PARAMETERS = ( D3D12_MESSAGE_ID_RESOLVE_QUERY_DATA_INVALID_PARAMETERS + 1 ) , + D3D12_MESSAGE_ID_TIMESTAMPS_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_SET_PREDICATION_INVALID_PARAMETERS + 1 ) , + D3D12_MESSAGE_ID_UNSTABLE_POWER_STATE = ( D3D12_MESSAGE_ID_TIMESTAMPS_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDFORMAT = ( D3D12_MESSAGE_ID_UNSTABLE_POWER_STATE + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDFORMAT = ( D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDFORMAT + 1 ) , + D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDSUBRESOURCERANGE = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDFORMAT + 1 ) , + D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDBASEOFFSET = ( D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDSUBRESOURCERANGE + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_HEAP = ( D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDBASEOFFSET + 1 ) , + D3D12_MESSAGE_ID_CREATE_SAMPLER_INVALID = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_HEAP + 1 ) , + D3D12_MESSAGE_ID_CREATECOMMANDSIGNATURE_INVALID = ( D3D12_MESSAGE_ID_CREATE_SAMPLER_INVALID + 1 ) , + D3D12_MESSAGE_ID_EXECUTE_INDIRECT_INVALID_PARAMETERS = ( D3D12_MESSAGE_ID_CREATECOMMANDSIGNATURE_INVALID + 1 ) , + D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_RESOURCE_DIMENSION = ( D3D12_MESSAGE_ID_EXECUTE_INDIRECT_INVALID_PARAMETERS + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANEINDEX = ( D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_RESOURCE_DIMENSION + 4 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANEINDEX = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_AMBIGUOUSVIDEOPLANEINDEX = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANEINDEX = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_AMBIGUOUSVIDEOPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANEINDEX = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_AMBIGUOUSVIDEOPLANEINDEX = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANEINDEX = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_AMBIGUOUSVIDEOPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANEINDEX = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_AMBIGUOUSVIDEOPLANEINDEX = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_INVALIDSCANDATAOFFSET = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_AMBIGUOUSVIDEOPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_NOTSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_INVALIDSCANDATAOFFSET + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_DIMENSIONSTOOLARGE = ( D3D12_MESSAGE_ID_JPEGDECODE_NOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_INVALIDCOMPONENTS = ( D3D12_MESSAGE_ID_JPEGDECODE_DIMENSIONSTOOLARGE + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDCOMPONENTS = ( D3D12_MESSAGE_ID_JPEGDECODE_INVALIDCOMPONENTS + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_DESTINATIONNOT2D = ( D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDCOMPONENTS + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_TILEDRESOURCESUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_DESTINATIONNOT2D + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_GUARDRECTSUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_TILEDRESOURCESUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_FORMATUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_GUARDRECTSUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_JPEGDECODE_FORMATUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_INVALIDMIPLEVEL = ( D3D12_MESSAGE_ID_JPEGDECODE_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_EMPTYDESTBOX = ( D3D12_MESSAGE_ID_JPEGDECODE_INVALIDMIPLEVEL + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_DESTBOXNOT2D = ( D3D12_MESSAGE_ID_JPEGDECODE_EMPTYDESTBOX + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_DESTBOXNOTSUB = ( D3D12_MESSAGE_ID_JPEGDECODE_DESTBOXNOT2D + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_DESTBOXESINTERSECT = ( D3D12_MESSAGE_ID_JPEGDECODE_DESTBOXNOTSUB + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_XSUBSAMPLEMISMATCH = ( D3D12_MESSAGE_ID_JPEGDECODE_DESTBOXESINTERSECT + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_YSUBSAMPLEMISMATCH = ( D3D12_MESSAGE_ID_JPEGDECODE_XSUBSAMPLEMISMATCH + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_XSUBSAMPLEODD = ( D3D12_MESSAGE_ID_JPEGDECODE_YSUBSAMPLEMISMATCH + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_YSUBSAMPLEODD = ( D3D12_MESSAGE_ID_JPEGDECODE_XSUBSAMPLEODD + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_UPSCALEUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_YSUBSAMPLEODD + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_TIER4DOWNSCALETOLARGE = ( D3D12_MESSAGE_ID_JPEGDECODE_UPSCALEUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_TIER3DOWNSCALEUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_TIER4DOWNSCALETOLARGE + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_CHROMASIZEMISMATCH = ( D3D12_MESSAGE_ID_JPEGDECODE_TIER3DOWNSCALEUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_LUMACHROMASIZEMISMATCH = ( D3D12_MESSAGE_ID_JPEGDECODE_CHROMASIZEMISMATCH + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_INVALIDNUMDESTINATIONS = ( D3D12_MESSAGE_ID_JPEGDECODE_LUMACHROMASIZEMISMATCH + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_SUBBOXUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_INVALIDNUMDESTINATIONS + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_1DESTUNSUPPORTEDFORMAT = ( D3D12_MESSAGE_ID_JPEGDECODE_SUBBOXUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_3DESTUNSUPPORTEDFORMAT = ( D3D12_MESSAGE_ID_JPEGDECODE_1DESTUNSUPPORTEDFORMAT + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_SCALEUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_3DESTUNSUPPORTEDFORMAT + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_INVALIDSOURCESIZE = ( D3D12_MESSAGE_ID_JPEGDECODE_SCALEUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_INVALIDCOPYFLAGS = ( D3D12_MESSAGE_ID_JPEGDECODE_INVALIDSOURCESIZE + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_HAZARD = ( D3D12_MESSAGE_ID_JPEGDECODE_INVALIDCOPYFLAGS + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDSRCBUFFERUSAGE = ( D3D12_MESSAGE_ID_JPEGDECODE_HAZARD + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDSRCBUFFERMISCFLAGS = ( D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDSRCBUFFERUSAGE + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDDSTTEXTUREUSAGE = ( D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDSRCBUFFERMISCFLAGS + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_BACKBUFFERNOTSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDDSTTEXTUREUSAGE + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDCOPYFLAGS = ( D3D12_MESSAGE_ID_JPEGDECODE_BACKBUFFERNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_NOTSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDCOPYFLAGS + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_INVALIDSCANDATAOFFSET = ( D3D12_MESSAGE_ID_JPEGENCODE_NOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_INVALIDCOMPONENTS = ( D3D12_MESSAGE_ID_JPEGENCODE_INVALIDSCANDATAOFFSET + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_SOURCENOT2D = ( D3D12_MESSAGE_ID_JPEGENCODE_INVALIDCOMPONENTS + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_TILEDRESOURCESUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGENCODE_SOURCENOT2D + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_GUARDRECTSUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGENCODE_TILEDRESOURCESUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_XSUBSAMPLEMISMATCH = ( D3D12_MESSAGE_ID_JPEGENCODE_GUARDRECTSUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_YSUBSAMPLEMISMATCH = ( D3D12_MESSAGE_ID_JPEGENCODE_XSUBSAMPLEMISMATCH + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDCOMPONENTS = ( D3D12_MESSAGE_ID_JPEGENCODE_YSUBSAMPLEMISMATCH + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_FORMATUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDCOMPONENTS + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_JPEGENCODE_FORMATUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_INVALIDMIPLEVEL = ( D3D12_MESSAGE_ID_JPEGENCODE_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_DIMENSIONSTOOLARGE = ( D3D12_MESSAGE_ID_JPEGENCODE_INVALIDMIPLEVEL + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_HAZARD = ( D3D12_MESSAGE_ID_JPEGENCODE_DIMENSIONSTOOLARGE + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDDSTBUFFERUSAGE = ( D3D12_MESSAGE_ID_JPEGENCODE_HAZARD + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDDSTBUFFERMISCFLAGS = ( D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDDSTBUFFERUSAGE + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDSRCTEXTUREUSAGE = ( D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDDSTBUFFERMISCFLAGS + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_BACKBUFFERNOTSUPPORTED = ( D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDSRCTEXTUREUSAGE + 1 ) , + D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_UNSUPPORTEDCONTEXTTYPEFORQUERY = ( D3D12_MESSAGE_ID_JPEGENCODE_BACKBUFFERNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_FLUSH1_INVALIDCONTEXTTYPE = ( D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_UNSUPPORTEDCONTEXTTYPEFORQUERY + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUE = ( D3D12_MESSAGE_ID_FLUSH1_INVALIDCONTEXTTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDCLEARVALUEFORMAT = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUE + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUEFORMAT = ( D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDCLEARVALUEFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_CLEARVALUEDENORMFLUSH = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUEFORMAT + 1 ) , + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALIDDEPTH = ( D3D12_MESSAGE_ID_CREATERESOURCE_CLEARVALUEDENORMFLUSH + 1 ) , + D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE = ( D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALIDDEPTH + 1 ) , + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE = ( D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALIDHEAP = ( D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE + 1 ) , + D3D12_MESSAGE_ID_UNMAP_INVALIDHEAP = ( D3D12_MESSAGE_ID_MAP_INVALIDHEAP + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_UNMAP_INVALIDHEAP + 1 ) , + D3D12_MESSAGE_ID_UNMAP_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_MAP_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_UNMAP_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_UNMAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_MAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALIDRANGE = ( D3D12_MESSAGE_ID_UNMAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_UNMAP_INVALIDRANGE = ( D3D12_MESSAGE_ID_MAP_INVALIDRANGE + 1 ) , + D3D12_MESSAGE_ID_MAP_NULLRANGE = ( D3D12_MESSAGE_ID_UNMAP_INVALIDRANGE + 1 ) , + D3D12_MESSAGE_ID_UNMAP_NULLRANGE = ( D3D12_MESSAGE_ID_MAP_NULLRANGE + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALIDDATAPOINTER = ( D3D12_MESSAGE_ID_UNMAP_NULLRANGE + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_MAP_INVALIDDATAPOINTER + 1 ) , + D3D12_MESSAGE_ID_MAP_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_MAP_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_BUNDLENOTSUPPORTED = ( D3D12_MESSAGE_ID_MAP_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_COMMANDLISTMISMATCH = ( D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_BUNDLENOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_OPENCOMMANDLIST = ( D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_COMMANDLISTMISMATCH + 1 ) , + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_FAILEDCOMMANDLIST = ( D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_OPENCOMMANDLIST + 1 ) , + D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLDST = ( D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_FAILEDCOMMANDLIST + 1 ) , + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDDSTRESOURCEDIMENSION = ( D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLDST + 1 ) , + D3D12_MESSAGE_ID_COPYBUFFERREGION_DSTRANGEOUTOFBOUNDS = ( D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDDSTRESOURCEDIMENSION + 1 ) , + D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLSRC = ( D3D12_MESSAGE_ID_COPYBUFFERREGION_DSTRANGEOUTOFBOUNDS + 1 ) , + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDSRCRESOURCEDIMENSION = ( D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLSRC + 1 ) , + D3D12_MESSAGE_ID_COPYBUFFERREGION_SRCRANGEOUTOFBOUNDS = ( D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDSRCRESOURCEDIMENSION + 1 ) , + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDCOPYFLAGS = ( D3D12_MESSAGE_ID_COPYBUFFERREGION_SRCRANGEOUTOFBOUNDS + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLDST = ( D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDCOPYFLAGS + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTTYPE = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLDST + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCEDIMENSION = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTTYPE + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCE = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCEDIMENSION + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTSUBRESOURCE = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCE + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTOFFSET = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTFORMAT = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTOFFSET + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTFORMAT = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTFORMAT + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDIMENSIONS = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTFORMAT + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTROWPITCH = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDIMENSIONS + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTPLACEMENT = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTROWPITCH + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDSPLACEDFOOTPRINTFORMAT = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTPLACEMENT + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_DSTREGIONOUTOFBOUNDS = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDSPLACEDFOOTPRINTFORMAT + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLSRC = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_DSTREGIONOUTOFBOUNDS + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCTYPE = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLSRC + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCEDIMENSION = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCTYPE + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCE = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCEDIMENSION + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCSUBRESOURCE = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCE + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCOFFSET = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCFORMAT = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCOFFSET + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCFORMAT = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCFORMAT + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDIMENSIONS = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCFORMAT + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCROWPITCH = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDIMENSIONS + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCPLACEMENT = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCROWPITCH + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDSPLACEDFOOTPRINTFORMAT = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCPLACEMENT + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_SRCREGIONOUTOFBOUNDS = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDSPLACEDFOOTPRINTFORMAT + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTCOORDINATES = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_SRCREGIONOUTOFBOUNDS + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCBOX = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTCOORDINATES + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_FORMATMISMATCH = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCBOX + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_EMPTYBOX = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_FORMATMISMATCH + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDCOPYFLAGS = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_EMPTYBOX + 1 ) , + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SUBRESOURCE_INDEX = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDCOPYFLAGS + 1 ) , + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_FORMAT = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SUBRESOURCE_INDEX + 1 ) , + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_MISMATCH = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_FORMAT + 1 ) , + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SAMPLE_COUNT = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_INVALID_SHADER = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SAMPLE_COUNT + 1 ) , + D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_CS_ROOT_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_INVALID_SHADER + 1 ) , + D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_MISSING_ROOT_SIGNATURE = ( D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_CS_ROOT_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALIDCACHEDBLOB = ( D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_MISSING_ROOT_SIGNATURE + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBADAPTERMISMATCH = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALIDCACHEDBLOB + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDRIVERVERSIONMISMATCH = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBADAPTERMISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDESCMISMATCH = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDRIVERVERSIONMISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBIGNORED = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDESCMISMATCH + 1 ) , + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDHEAP = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBIGNORED + 1 ) , + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDHEAP + 1 ) , + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDBOX = ( D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDBOX + 1 ) , + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_EMPTYBOX = ( D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDHEAP = ( D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_EMPTYBOX + 1 ) , + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDHEAP + 1 ) , + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDBOX = ( D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDBOX + 1 ) , + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_EMPTYBOX = ( D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_TOO_MANY_NODES_SPECIFIED = ( D3D12_MESSAGE_ID_READFROMSUBRESOURCE_EMPTYBOX + 1 ) , + D3D12_MESSAGE_ID_INVALID_NODE_INDEX = ( D3D12_MESSAGE_ID_TOO_MANY_NODES_SPECIFIED + 1 ) , + D3D12_MESSAGE_ID_GETHEAPPROPERTIES_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_INVALID_NODE_INDEX + 1 ) , + D3D12_MESSAGE_ID_NODE_MASK_MISMATCH = ( D3D12_MESSAGE_ID_GETHEAPPROPERTIES_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_OUTOFMEMORY = ( D3D12_MESSAGE_ID_NODE_MASK_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_MULTIPLE_SWAPCHAIN_BUFFER_REFERENCES = ( D3D12_MESSAGE_ID_COMMAND_LIST_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_TOO_MANY_SWAPCHAIN_REFERENCES = ( D3D12_MESSAGE_ID_COMMAND_LIST_MULTIPLE_SWAPCHAIN_BUFFER_REFERENCES + 1 ) , + D3D12_MESSAGE_ID_COMMAND_QUEUE_TOO_MANY_SWAPCHAIN_REFERENCES = ( D3D12_MESSAGE_ID_COMMAND_LIST_TOO_MANY_SWAPCHAIN_REFERENCES + 1 ) , + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_WRONGSWAPCHAINBUFFERREFERENCE = ( D3D12_MESSAGE_ID_COMMAND_QUEUE_TOO_MANY_SWAPCHAIN_REFERENCES + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_SETRENDERTARGETS_INVALIDNUMRENDERTARGETS = ( D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_WRONGSWAPCHAINBUFFERREFERENCE + 1 ) , + D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_TYPE = ( D3D12_MESSAGE_ID_COMMAND_LIST_SETRENDERTARGETS_INVALIDNUMRENDERTARGETS + 1 ) , + D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_FLAGS = ( D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_TYPE + 1 ) , + D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFLAGS = ( D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_FLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFORMAT = ( D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATESHAREDHEAP_INVALIDFLAGS = ( D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFORMAT + 1 ) , + D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_UNRECOGNIZEDPROPERTIES = ( D3D12_MESSAGE_ID_CREATESHAREDHEAP_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDSIZE = ( D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_UNRECOGNIZEDPROPERTIES + 1 ) , + D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDOBJECT = ( D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDSIZE + 1 ) , + D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDOBJECT = ( D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDOBJECT + 1 ) , + D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDKEY = ( D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDOBJECT + 1 ) , + D3D12_MESSAGE_ID_KEYEDMUTEX_WRONGSTATE = ( D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDKEY + 1 ) , + D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_PRIORITY = ( D3D12_MESSAGE_ID_KEYEDMUTEX_WRONGSTATE + 1 ) , + D3D12_MESSAGE_ID_OBJECT_DELETED_WHILE_STILL_IN_USE = ( D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_PRIORITY + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_FLAGS = ( D3D12_MESSAGE_ID_OBJECT_DELETED_WHILE_STILL_IN_USE + 1 ) , + D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_HAS_NO_RESOURCE = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_FLAGS + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RENDER_TARGET_DELETED = ( D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_HAS_NO_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_ALL_RENDER_TARGETS_HAVE_UNKNOWN_FORMAT = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RENDER_TARGET_DELETED + 1 ) , + D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_INTERSECTS_MULTIPLE_BUFFERS = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_ALL_RENDER_TARGETS_HAVE_UNKNOWN_FORMAT + 1 ) , + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_GPU_WRITTEN_READBACK_RESOURCE_MAPPED = ( D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_INTERSECTS_MULTIPLE_BUFFERS + 1 ) , + D3D12_MESSAGE_ID_UNMAP_RANGE_NOT_NEEDED = ( D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_GPU_WRITTEN_READBACK_RESOURCE_MAPPED + 1 ) , + D3D12_MESSAGE_ID_UNMAP_RANGE_NOT_EMPTY = ( D3D12_MESSAGE_ID_UNMAP_RANGE_NOT_NEEDED + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALID_NULLRANGE = ( D3D12_MESSAGE_ID_UNMAP_RANGE_NOT_EMPTY + 1 ) , + D3D12_MESSAGE_ID_UNMAP_INVALID_NULLRANGE = ( D3D12_MESSAGE_ID_MAP_INVALID_NULLRANGE + 1 ) , + D3D12_MESSAGE_ID_NO_GRAPHICS_API_SUPPORT = ( D3D12_MESSAGE_ID_UNMAP_INVALID_NULLRANGE + 1 ) , + D3D12_MESSAGE_ID_NO_COMPUTE_API_SUPPORT = ( D3D12_MESSAGE_ID_NO_GRAPHICS_API_SUPPORT + 1 ) , + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_FLAGS_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_NO_COMPUTE_API_SUPPORT + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_ARGUMENT_UNINITIALIZED = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_FLAGS_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_HEAP_INDEX_OUT_OF_BOUNDS = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_ARGUMENT_UNINITIALIZED + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TABLE_REGISTER_INDEX_OUT_OF_BOUNDS = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_HEAP_INDEX_OUT_OF_BOUNDS + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_UNINITIALIZED = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TABLE_REGISTER_INDEX_OUT_OF_BOUNDS + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_UNINITIALIZED + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SRV_RESOURCE_DIMENSION_MISMATCH = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UAV_RESOURCE_DIMENSION_MISMATCH = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SRV_RESOURCE_DIMENSION_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_RESOURCE_STATE = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UAV_RESOURCE_DIMENSION_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_COPYRESOURCE_NULLDST = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_RESOURCE_STATE + 1 ) , + D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDDSTRESOURCE = ( D3D12_MESSAGE_ID_COPYRESOURCE_NULLDST + 1 ) , + D3D12_MESSAGE_ID_COPYRESOURCE_NULLSRC = ( D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDDSTRESOURCE + 1 ) , + D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSRCRESOURCE = ( D3D12_MESSAGE_ID_COPYRESOURCE_NULLSRC + 1 ) , + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLDST = ( D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSRCRESOURCE + 1 ) , + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDDSTRESOURCE = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLDST + 1 ) , + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLSRC = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDDSTRESOURCE + 1 ) , + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDSRCRESOURCE = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLSRC + 1 ) , + D3D12_MESSAGE_ID_PIPELINE_STATE_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDSRCRESOURCE + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_NOT_SET = ( D3D12_MESSAGE_ID_PIPELINE_STATE_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_ZERO_BARRIERS = ( D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_BEGIN_END_EVENT_MISMATCH = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_ZERO_BARRIERS + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_POSSIBLE_BEFORE_AFTER_MISMATCH = ( D3D12_MESSAGE_ID_BEGIN_END_EVENT_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_BEGIN_END = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_POSSIBLE_BEFORE_AFTER_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INVALID_RESOURCE = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_BEGIN_END + 1 ) , + D3D12_MESSAGE_ID_USE_OF_ZERO_REFCOUNT_OBJECT = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INVALID_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_OBJECT_EVICTED_WHILE_STILL_IN_USE = ( D3D12_MESSAGE_ID_USE_OF_ZERO_REFCOUNT_OBJECT + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_DESCRIPTOR_ACCESS_OUT_OF_BOUNDS = ( D3D12_MESSAGE_ID_OBJECT_EVICTED_WHILE_STILL_IN_USE + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_INVALIDLIBRARYBLOB = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_DESCRIPTOR_ACCESS_OUT_OF_BOUNDS + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_DRIVERVERSIONMISMATCH = ( D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_INVALIDLIBRARYBLOB + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_ADAPTERVERSIONMISMATCH = ( D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_DRIVERVERSIONMISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_UNSUPPORTED = ( D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_ADAPTERVERSIONMISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATE_PIPELINELIBRARY = ( D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_LIVE_PIPELINELIBRARY = ( D3D12_MESSAGE_ID_CREATE_PIPELINELIBRARY + 1 ) , + D3D12_MESSAGE_ID_DESTROY_PIPELINELIBRARY = ( D3D12_MESSAGE_ID_LIVE_PIPELINELIBRARY + 1 ) , + D3D12_MESSAGE_ID_STOREPIPELINE_NONAME = ( D3D12_MESSAGE_ID_DESTROY_PIPELINELIBRARY + 1 ) , + D3D12_MESSAGE_ID_STOREPIPELINE_DUPLICATENAME = ( D3D12_MESSAGE_ID_STOREPIPELINE_NONAME + 1 ) , + D3D12_MESSAGE_ID_LOADPIPELINE_NAMENOTFOUND = ( D3D12_MESSAGE_ID_STOREPIPELINE_DUPLICATENAME + 1 ) , + D3D12_MESSAGE_ID_LOADPIPELINE_INVALIDDESC = ( D3D12_MESSAGE_ID_LOADPIPELINE_NAMENOTFOUND + 1 ) , + D3D12_MESSAGE_ID_PIPELINELIBRARY_SERIALIZE_NOTENOUGHMEMORY = ( D3D12_MESSAGE_ID_LOADPIPELINE_INVALIDDESC + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_RT_OUTPUT_MISMATCH = ( D3D12_MESSAGE_ID_PIPELINELIBRARY_SERIALIZE_NOTENOUGHMEMORY + 1 ) , + D3D12_MESSAGE_ID_SETEVENTONMULTIPLEFENCECOMPLETION_INVALIDFLAGS = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_RT_OUTPUT_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATE_QUEUE_VIDEO_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_SETEVENTONMULTIPLEFENCECOMPLETION_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATE_COMMAND_ALLOCATOR_VIDEO_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_CREATE_QUEUE_VIDEO_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATEQUERY_HEAP_VIDEO_DECODE_STATISTICS_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_CREATE_COMMAND_ALLOCATOR_VIDEO_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDLIST = ( D3D12_MESSAGE_ID_CREATEQUERY_HEAP_VIDEO_DECODE_STATISTICS_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATE_VIDEODECODER = ( D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDLIST + 1 ) , + D3D12_MESSAGE_ID_CREATE_VIDEODECODESTREAM = ( D3D12_MESSAGE_ID_CREATE_VIDEODECODER + 1 ) , + D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDLIST = ( D3D12_MESSAGE_ID_CREATE_VIDEODECODESTREAM + 1 ) , + D3D12_MESSAGE_ID_LIVE_VIDEODECODER = ( D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDLIST + 1 ) , + D3D12_MESSAGE_ID_LIVE_VIDEODECODESTREAM = ( D3D12_MESSAGE_ID_LIVE_VIDEODECODER + 1 ) , + D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDLIST = ( D3D12_MESSAGE_ID_LIVE_VIDEODECODESTREAM + 1 ) , + D3D12_MESSAGE_ID_DESTROY_VIDEODECODER = ( D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDLIST + 1 ) , + D3D12_MESSAGE_ID_DESTROY_VIDEODECODESTREAM = ( D3D12_MESSAGE_ID_DESTROY_VIDEODECODER + 1 ) , + D3D12_MESSAGE_ID_DECODE_FRAME_INVALID_PARAMETERS = ( D3D12_MESSAGE_ID_DESTROY_VIDEODECODESTREAM + 1 ) , + D3D12_MESSAGE_ID_DEPRECATED_API = ( D3D12_MESSAGE_ID_DECODE_FRAME_INVALID_PARAMETERS + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_COMMAND_LIST_TYPE = ( D3D12_MESSAGE_ID_DEPRECATED_API + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DESCRIPTOR_TABLE_NOT_SET = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_COMMAND_LIST_TYPE + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_CONSTANT_BUFFER_VIEW_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_DESCRIPTOR_TABLE_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_SHADER_RESOURCE_VIEW_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_CONSTANT_BUFFER_VIEW_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_UNORDERED_ACCESS_VIEW_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_SHADER_RESOURCE_VIEW_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_DISCARD_INVALID_SUBRESOURCE_RANGE = ( D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_UNORDERED_ACCESS_VIEW_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_DISCARD_ONE_SUBRESOURCE_FOR_MIPS_WITH_RECTS = ( D3D12_MESSAGE_ID_DISCARD_INVALID_SUBRESOURCE_RANGE + 1 ) , + D3D12_MESSAGE_ID_DISCARD_NO_RECTS_FOR_NON_TEXTURE2D = ( D3D12_MESSAGE_ID_DISCARD_ONE_SUBRESOURCE_FOR_MIPS_WITH_RECTS + 1 ) , + D3D12_MESSAGE_ID_COPY_ON_SAME_SUBRESOURCE = ( D3D12_MESSAGE_ID_DISCARD_NO_RECTS_FOR_NON_TEXTURE2D + 1 ) , + D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PAGEABLE = ( D3D12_MESSAGE_ID_COPY_ON_SAME_SUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UNSUPPORTED = ( D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PAGEABLE + 1 ) , + D3D12_MESSAGE_ID_STATIC_DESCRIPTOR_INVALID_DESCRIPTOR_CHANGE = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DATA_STATIC_DESCRIPTOR_INVALID_DATA_CHANGE = ( D3D12_MESSAGE_ID_STATIC_DESCRIPTOR_INVALID_DESCRIPTOR_CHANGE + 1 ) , + D3D12_MESSAGE_ID_DATA_STATIC_WHILE_SET_AT_EXECUTE_DESCRIPTOR_INVALID_DATA_CHANGE = ( D3D12_MESSAGE_ID_DATA_STATIC_DESCRIPTOR_INVALID_DATA_CHANGE + 1 ) , + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_STATIC_DESCRIPTOR_DATA_STATIC_NOT_SET = ( D3D12_MESSAGE_ID_DATA_STATIC_WHILE_SET_AT_EXECUTE_DESCRIPTOR_INVALID_DATA_CHANGE + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_ACCESS_OUT_OF_BOUNDS = ( D3D12_MESSAGE_ID_EXECUTE_BUNDLE_STATIC_DESCRIPTOR_DATA_STATIC_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SAMPLER_MODE_MISMATCH = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_ACCESS_OUT_OF_BOUNDS + 1 ) , + D3D12_MESSAGE_ID_CREATE_FENCE_INVALID_FLAGS = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SAMPLER_MODE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_DUPLICATE_SUBRESOURCE_TRANSITIONS = ( D3D12_MESSAGE_ID_CREATE_FENCE_INVALID_FLAGS + 1 ) , + D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PRIORITY = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_DUPLICATE_SUBRESOURCE_TRANSITIONS + 1 ) , + D3D12_MESSAGE_ID_CREATE_PASS = ( D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PRIORITY + 1 ) , + D3D12_MESSAGE_ID_DESTROY_PASS = ( D3D12_MESSAGE_ID_CREATE_PASS + 1 ) , + D3D12_MESSAGE_ID_LIVE_PASS = ( D3D12_MESSAGE_ID_DESTROY_PASS + 1 ) , + D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_LARGE_NUM_DESCRIPTORS = ( D3D12_MESSAGE_ID_LIVE_PASS + 1 ) , + D3D12_MESSAGE_ID_BEGIN_EVENT = ( D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_LARGE_NUM_DESCRIPTORS + 1 ) , + D3D12_MESSAGE_ID_END_EVENT = ( D3D12_MESSAGE_ID_BEGIN_EVENT + 1 ) , + D3D12_MESSAGE_ID_CREATEDEVICE_DEBUG_LAYER_STARTUP_OPTIONS = ( D3D12_MESSAGE_ID_END_EVENT + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_DEPTHBOUNDSTEST_UNSUPPORTED = ( D3D12_MESSAGE_ID_CREATEDEVICE_DEBUG_LAYER_STARTUP_OPTIONS + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_DUPLICATE_SUBOBJECT = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_DEPTHBOUNDSTEST_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_UNKNOWN_SUBOBJECT = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_DUPLICATE_SUBOBJECT + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_ZERO_SIZE_STREAM = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_UNKNOWN_SUBOBJECT + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_STREAM = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_ZERO_SIZE_STREAM + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CANNOT_DEDUCE_TYPE = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_STREAM + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_RESOURCE_DIMENSION_MISMATCH = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CANNOT_DEDUCE_TYPE + 1 ) , + D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_PRIVILEGE_FOR_GLOBAL_REALTIME = ( D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_RESOURCE_DIMENSION_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_HARDWARE_SUPPORT_FOR_GLOBAL_REALTIME = ( D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_PRIVILEGE_FOR_GLOBAL_REALTIME + 1 ) , + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_ARCHITECTURE = ( D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_HARDWARE_SUPPORT_FOR_GLOBAL_REALTIME + 1 ) , + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DST = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_ARCHITECTURE + 1 ) , + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DST_RESOURCE_DIMENSION = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DST + 1 ) , + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DST_RANGE_OUT_OF_BOUNDS = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DST_RESOURCE_DIMENSION + 1 ) , + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_SRC = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DST_RANGE_OUT_OF_BOUNDS + 1 ) , + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE_DIMENSION = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_SRC + 1 ) , + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_SRC_RANGE_OUT_OF_BOUNDS = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE_DIMENSION + 1 ) , + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_OFFSET_ALIGNMENT = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_SRC_RANGE_OUT_OF_BOUNDS + 1 ) , + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_RESOURCES = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_OFFSET_ALIGNMENT + 1 ) , + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_SUBRESOURCE_RANGES = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_RESOURCES + 1 ) , + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_RESOURCE = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_SUBRESOURCE_RANGES + 1 ) , + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_SUBRESOURCE_RANGE = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_SUBRESOURCE_OUT_OF_BOUNDS = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_SUBRESOURCE_RANGE + 1 ) , + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_RANGE_OUT_OF_BOUNDS = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_SUBRESOURCE_OUT_OF_BOUNDS + 1 ) , + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_ZERO_DEPENDENCIES = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_RANGE_OUT_OF_BOUNDS + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATE_SHARED_HANDLE_INVALIDARG = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_ZERO_DEPENDENCIES + 1 ) , + D3D12_MESSAGE_ID_DESCRIPTOR_HANDLE_WITH_INVALID_RESOURCE = ( D3D12_MESSAGE_ID_DEVICE_CREATE_SHARED_HANDLE_INVALIDARG + 1 ) , + D3D12_MESSAGE_ID_SETDEPTHBOUNDS_INVALIDARGS = ( D3D12_MESSAGE_ID_DESCRIPTOR_HANDLE_WITH_INVALID_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_STATE_IMPRECISE = ( D3D12_MESSAGE_ID_SETDEPTHBOUNDS_INVALIDARGS + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_PIPELINE_STATE_NOT_SET = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_STATE_IMPRECISE + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_MODEL_MISMATCH = ( D3D12_MESSAGE_ID_COMMAND_LIST_PIPELINE_STATE_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_OBJECT_ACCESSED_WHILE_STILL_IN_USE = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_MODEL_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_PROGRAMMABLE_MSAA_UNSUPPORTED = ( D3D12_MESSAGE_ID_OBJECT_ACCESSED_WHILE_STILL_IN_USE + 1 ) , + D3D12_MESSAGE_ID_SETSAMPLEPOSITIONS_INVALIDARGS = ( D3D12_MESSAGE_ID_PROGRAMMABLE_MSAA_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_RESOLVESUBRESOURCEREGION_INVALID_RECT = ( D3D12_MESSAGE_ID_SETSAMPLEPOSITIONS_INVALIDARGS + 1 ) , + D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDQUEUE = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCEREGION_INVALID_RECT + 1 ) , + D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDLIST = ( D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDQUEUE + 1 ) , + D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDQUEUE = ( D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDLIST + 1 ) , + D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDQUEUE = ( D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDQUEUE + 1 ) , + D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDLIST = ( D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDQUEUE + 1 ) , + D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDQUEUE = ( D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDLIST + 1 ) , + D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDQUEUE = ( D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDQUEUE + 1 ) , + D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDLIST = ( D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDQUEUE + 1 ) , + D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDQUEUE = ( D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDLIST + 1 ) , + D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSOR = ( D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDQUEUE + 1 ) , + D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSSTREAM = ( D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSOR + 1 ) , + D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSOR = ( D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSSTREAM + 1 ) , + D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSSTREAM = ( D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSOR + 1 ) , + D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSOR = ( D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSSTREAM + 1 ) , + D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSSTREAM = ( D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSOR + 1 ) , + D3D12_MESSAGE_ID_PROCESS_FRAME_INVALID_PARAMETERS = ( D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSSTREAM + 1 ) , + D3D12_MESSAGE_ID_COPY_INVALIDLAYOUT = ( D3D12_MESSAGE_ID_PROCESS_FRAME_INVALID_PARAMETERS + 1 ) , + D3D12_MESSAGE_ID_CREATE_CRYPTO_SESSION = 1068, + D3D12_MESSAGE_ID_CREATE_CRYPTO_SESSION_POLICY = 1069, + D3D12_MESSAGE_ID_CREATE_PROTECTED_RESOURCE_SESSION = 1070, + D3D12_MESSAGE_ID_LIVE_CRYPTO_SESSION = 1071, + D3D12_MESSAGE_ID_LIVE_CRYPTO_SESSION_POLICY = 1072, + D3D12_MESSAGE_ID_LIVE_PROTECTED_RESOURCE_SESSION = 1073, + D3D12_MESSAGE_ID_DESTROY_CRYPTO_SESSION = 1074, + D3D12_MESSAGE_ID_DESTROY_CRYPTO_SESSION_POLICY = 1075, + D3D12_MESSAGE_ID_DESTROY_PROTECTED_RESOURCE_SESSION = 1076, + D3D12_MESSAGE_ID_PROTECTED_RESOURCE_SESSION_UNSUPPORTED = 1077, + D3D12_MESSAGE_ID_FENCE_INVALIDOPERATION = 1078, + D3D12_MESSAGE_ID_CREATEQUERY_HEAP_COPY_QUEUE_TIMESTAMPS_NOT_SUPPORTED = 1079, + D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_DEFERRED = 1080, + D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_RECORDTIME_ASSUMEDFROMFIRSTUSE = 1081, + D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_RECORDTIME_ASSUMEDFROMCLEAR = 1082, + D3D12_MESSAGE_ID_CREATE_VIDEODECODERHEAP = 1083, + D3D12_MESSAGE_ID_LIVE_VIDEODECODERHEAP = 1084, + D3D12_MESSAGE_ID_DESTROY_VIDEODECODERHEAP = 1085, + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDARG_RETURN = 1086, + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_OUTOFMEMORY_RETURN = 1087, + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDADDRESS = 1088, + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDHANDLE = 1089, + D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_DEST = 1090, + D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_MODE = 1091, + D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_ALIGNMENT = 1092, + D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_NOT_SUPPORTED = 1093, + D3D12_MESSAGE_ID_SETVIEWINSTANCEMASK_INVALIDARGS = 1094, + D3D12_MESSAGE_ID_VIEW_INSTANCING_UNSUPPORTED = 1095, + D3D12_MESSAGE_ID_VIEW_INSTANCING_INVALIDARGS = 1096, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_MISMATCH_DECODE_REFERENCE_ONLY_FLAG = 1097, + D3D12_MESSAGE_ID_COPYRESOURCE_MISMATCH_DECODE_REFERENCE_ONLY_FLAG = 1098, + D3D12_MESSAGE_ID_CREATE_VIDEO_DECODE_HEAP_CAPS_FAILURE = 1099, + D3D12_MESSAGE_ID_CREATE_VIDEO_DECODE_HEAP_CAPS_UNSUPPORTED = 1100, + D3D12_MESSAGE_ID_VIDEO_DECODE_SUPPORT_INVALID_INPUT = 1101, + D3D12_MESSAGE_ID_CREATE_VIDEO_DECODER_UNSUPPORTED = 1102, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_METADATA_ERROR = 1103, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VIEW_INSTANCING_VERTEX_SIZE_EXCEEDED = 1104, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RUNTIME_INTERNAL_ERROR = 1105, + D3D12_MESSAGE_ID_NO_VIDEO_API_SUPPORT = 1106, + D3D12_MESSAGE_ID_VIDEO_PROCESS_SUPPORT_INVALID_INPUT = 1107, + D3D12_MESSAGE_ID_CREATE_VIDEO_PROCESSOR_CAPS_FAILURE = 1108, + D3D12_MESSAGE_ID_VIDEO_PROCESS_SUPPORT_UNSUPPORTED_FORMAT = 1109, + D3D12_MESSAGE_ID_VIDEO_DECODE_FRAME_INVALID_ARGUMENT = 1110, + D3D12_MESSAGE_ID_ENQUEUE_MAKE_RESIDENT_INVALID_FLAGS = 1111, + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_UNSUPPORTED = 1112, + D3D12_MESSAGE_ID_VIDEO_PROCESS_FRAMES_INVALID_ARGUMENT = 1113, + D3D12_MESSAGE_ID_VIDEO_DECODE_SUPPORT_UNSUPPORTED = 1114, + D3D12_MESSAGE_ID_CREATE_COMMANDRECORDER = 1115, + D3D12_MESSAGE_ID_LIVE_COMMANDRECORDER = 1116, + D3D12_MESSAGE_ID_DESTROY_COMMANDRECORDER = 1117, + D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_VIDEO_NOT_SUPPORTED = 1118, + D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_INVALID_SUPPORT_FLAGS = 1119, + D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_INVALID_FLAGS = 1120, + D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_MORE_RECORDERS_THAN_LOGICAL_PROCESSORS = 1121, + D3D12_MESSAGE_ID_CREATE_COMMANDPOOL = 1122, + D3D12_MESSAGE_ID_LIVE_COMMANDPOOL = 1123, + D3D12_MESSAGE_ID_DESTROY_COMMANDPOOL = 1124, + D3D12_MESSAGE_ID_CREATE_COMMAND_POOL_INVALID_FLAGS = 1125, + D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_VIDEO_NOT_SUPPORTED = 1126, + D3D12_MESSAGE_ID_COMMAND_RECORDER_SUPPORT_FLAGS_MISMATCH = 1127, + D3D12_MESSAGE_ID_COMMAND_RECORDER_CONTENTION = 1128, + D3D12_MESSAGE_ID_COMMAND_RECORDER_USAGE_WITH_CREATECOMMANDLIST_COMMAND_LIST = 1129, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_USAGE_WITH_CREATECOMMANDLIST1_COMMAND_LIST = 1130, + D3D12_MESSAGE_ID_CANNOT_EXECUTE_EMPTY_COMMAND_LIST = 1131, + D3D12_MESSAGE_ID_CANNOT_RESET_COMMAND_POOL_WITH_OPEN_COMMAND_LISTS = 1132, + D3D12_MESSAGE_ID_CANNOT_USE_COMMAND_RECORDER_WITHOUT_CURRENT_TARGET = 1133, + D3D12_MESSAGE_ID_CANNOT_CHANGE_COMMAND_RECORDER_TARGET_WHILE_RECORDING = 1134, + D3D12_MESSAGE_ID_COMMAND_POOL_SYNC = 1135, + D3D12_MESSAGE_ID_EVICT_UNDERFLOW = 1136, + D3D12_MESSAGE_ID_CREATE_META_COMMAND = 1137, + D3D12_MESSAGE_ID_LIVE_META_COMMAND = 1138, + D3D12_MESSAGE_ID_DESTROY_META_COMMAND = 1139, + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALID_DST_RESOURCE = 1140, + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALID_SRC_RESOURCE = 1141, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DST_RESOURCE = 1142, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE = 1143, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_NULL_BUFFER = 1144, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_NULL_RESOURCE_DESC = 1145, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_UNSUPPORTED = 1146, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_DIMENSION = 1147, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_FLAGS = 1148, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_OFFSET = 1149, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_RESOURCE_DIMENSION = 1150, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_RESOURCE_FLAGS = 1151, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_OUTOFMEMORY_RETURN = 1152, + D3D12_MESSAGE_ID_CANNOT_CREATE_GRAPHICS_AND_VIDEO_COMMAND_RECORDER = 1153, + D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_POSSIBLY_MISMATCHING_PROPERTIES = 1154, + D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_INVALID_COMMAND_LIST_TYPE = 1155, + D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_INCOMPATIBLE_WITH_STRUCTURED_BUFFERS = 1156, + D3D12_MESSAGE_ID_COMPUTE_ONLY_DEVICE_OPERATION_UNSUPPORTED = 1157, + D3D12_MESSAGE_ID_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INVALID = 1158, + D3D12_MESSAGE_ID_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_INVALID = 1159, + D3D12_MESSAGE_ID_COPY_RAYTRACING_ACCELERATION_STRUCTURE_INVALID = 1160, + D3D12_MESSAGE_ID_DISPATCH_RAYS_INVALID = 1161, + D3D12_MESSAGE_ID_GET_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO_INVALID = 1162, + D3D12_MESSAGE_ID_CREATE_LIFETIMETRACKER = 1163, + D3D12_MESSAGE_ID_LIVE_LIFETIMETRACKER = 1164, + D3D12_MESSAGE_ID_DESTROY_LIFETIMETRACKER = 1165, + D3D12_MESSAGE_ID_DESTROYOWNEDOBJECT_OBJECTNOTOWNED = 1166, + D3D12_MESSAGE_ID_CREATE_TRACKEDWORKLOAD = 1167, + D3D12_MESSAGE_ID_LIVE_TRACKEDWORKLOAD = 1168, + D3D12_MESSAGE_ID_DESTROY_TRACKEDWORKLOAD = 1169, + D3D12_MESSAGE_ID_RENDER_PASS_ERROR = 1170, + D3D12_MESSAGE_ID_META_COMMAND_ID_INVALID = 1171, + D3D12_MESSAGE_ID_META_COMMAND_UNSUPPORTED_PARAMS = 1172, + D3D12_MESSAGE_ID_META_COMMAND_FAILED_ENUMERATION = 1173, + D3D12_MESSAGE_ID_META_COMMAND_PARAMETER_SIZE_MISMATCH = 1174, + D3D12_MESSAGE_ID_UNINITIALIZED_META_COMMAND = 1175, + D3D12_MESSAGE_ID_META_COMMAND_INVALID_GPU_VIRTUAL_ADDRESS = 1176, + D3D12_MESSAGE_ID_CREATE_VIDEOENCODECOMMANDLIST = 1177, + D3D12_MESSAGE_ID_LIVE_VIDEOENCODECOMMANDLIST = 1178, + D3D12_MESSAGE_ID_DESTROY_VIDEOENCODECOMMANDLIST = 1179, + D3D12_MESSAGE_ID_CREATE_VIDEOENCODECOMMANDQUEUE = 1180, + D3D12_MESSAGE_ID_LIVE_VIDEOENCODECOMMANDQUEUE = 1181, + D3D12_MESSAGE_ID_DESTROY_VIDEOENCODECOMMANDQUEUE = 1182, + D3D12_MESSAGE_ID_CREATE_VIDEOMOTIONESTIMATOR = 1183, + D3D12_MESSAGE_ID_LIVE_VIDEOMOTIONESTIMATOR = 1184, + D3D12_MESSAGE_ID_DESTROY_VIDEOMOTIONESTIMATOR = 1185, + D3D12_MESSAGE_ID_CREATE_VIDEOMOTIONVECTORHEAP = 1186, + D3D12_MESSAGE_ID_LIVE_VIDEOMOTIONVECTORHEAP = 1187, + D3D12_MESSAGE_ID_DESTROY_VIDEOMOTIONVECTORHEAP = 1188, + D3D12_MESSAGE_ID_MULTIPLE_TRACKED_WORKLOADS = 1189, + D3D12_MESSAGE_ID_MULTIPLE_TRACKED_WORKLOAD_PAIRS = 1190, + D3D12_MESSAGE_ID_OUT_OF_ORDER_TRACKED_WORKLOAD_PAIR = 1191, + D3D12_MESSAGE_ID_CANNOT_ADD_TRACKED_WORKLOAD = 1192, + D3D12_MESSAGE_ID_INCOMPLETE_TRACKED_WORKLOAD_PAIR = 1193, + D3D12_MESSAGE_ID_CREATE_STATE_OBJECT_ERROR = 1194, + D3D12_MESSAGE_ID_GET_SHADER_IDENTIFIER_ERROR = 1195, + D3D12_MESSAGE_ID_GET_SHADER_STACK_SIZE_ERROR = 1196, + D3D12_MESSAGE_ID_GET_PIPELINE_STACK_SIZE_ERROR = 1197, + D3D12_MESSAGE_ID_SET_PIPELINE_STACK_SIZE_ERROR = 1198, + D3D12_MESSAGE_ID_GET_SHADER_IDENTIFIER_SIZE_INVALID = 1199, + D3D12_MESSAGE_ID_CHECK_DRIVER_MATCHING_IDENTIFIER_INVALID = 1200, + D3D12_MESSAGE_ID_CHECK_DRIVER_MATCHING_IDENTIFIER_DRIVER_REPORTED_ISSUE = 1201, + D3D12_MESSAGE_ID_RENDER_PASS_INVALID_RESOURCE_BARRIER = 1202, + D3D12_MESSAGE_ID_RENDER_PASS_DISALLOWED_API_CALLED = 1203, + D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_NEST_RENDER_PASSES = 1204, + D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_END_WITHOUT_BEGIN = 1205, + D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_CLOSE_COMMAND_LIST = 1206, + D3D12_MESSAGE_ID_RENDER_PASS_GPU_WORK_WHILE_SUSPENDED = 1207, + D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_SUSPEND_RESUME = 1208, + D3D12_MESSAGE_ID_RENDER_PASS_NO_PRIOR_SUSPEND_WITHIN_EXECUTECOMMANDLISTS = 1209, + D3D12_MESSAGE_ID_RENDER_PASS_NO_SUBSEQUENT_RESUME_WITHIN_EXECUTECOMMANDLISTS = 1210, + D3D12_MESSAGE_ID_TRACKED_WORKLOAD_COMMAND_QUEUE_MISMATCH = 1211, + D3D12_MESSAGE_ID_TRACKED_WORKLOAD_NOT_SUPPORTED = 1212, + D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_NO_ACCESS = 1213, + D3D12_MESSAGE_ID_RENDER_PASS_UNSUPPORTED_RESOLVE = 1214, + D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_INVALID_RESOURCE_PTR = 1215, + D3D12_MESSAGE_ID_WINDOWS7_FENCE_OUTOFORDER_SIGNAL = 1216, + D3D12_MESSAGE_ID_WINDOWS7_FENCE_OUTOFORDER_WAIT = 1217, + D3D12_MESSAGE_ID_VIDEO_CREATE_MOTION_ESTIMATOR_INVALID_ARGUMENT = 1218, + D3D12_MESSAGE_ID_VIDEO_CREATE_MOTION_VECTOR_HEAP_INVALID_ARGUMENT = 1219, + D3D12_MESSAGE_ID_ESTIMATE_MOTION_INVALID_ARGUMENT = 1220, + D3D12_MESSAGE_ID_RESOLVE_MOTION_VECTOR_HEAP_INVALID_ARGUMENT = 1221, + D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_HEAP_TYPE = 1222, + D3D12_MESSAGE_ID_SET_BACKGROUND_PROCESSING_MODE_INVALID_ARGUMENT = 1223, + D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_INVALID_COMMAND_LIST_TYPE_FOR_FEATURE_LEVEL = 1224, + D3D12_MESSAGE_ID_CREATE_VIDEOEXTENSIONCOMMAND = 1225, + D3D12_MESSAGE_ID_LIVE_VIDEOEXTENSIONCOMMAND = 1226, + D3D12_MESSAGE_ID_DESTROY_VIDEOEXTENSIONCOMMAND = 1227, + D3D12_MESSAGE_ID_INVALID_VIDEO_EXTENSION_COMMAND_ID = 1228, + D3D12_MESSAGE_ID_VIDEO_EXTENSION_COMMAND_INVALID_ARGUMENT = 1229, + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_UNIQUE_IN_DXIL_LIBRARY = 1230, + D3D12_MESSAGE_ID_VARIABLE_SHADING_RATE_NOT_ALLOWED_WITH_TIR = 1231, + D3D12_MESSAGE_ID_GEOMETRY_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE = 1232, + D3D12_MESSAGE_ID_RSSETSHADING_RATE_INVALID_SHADING_RATE = 1233, + D3D12_MESSAGE_ID_RSSETSHADING_RATE_SHADING_RATE_NOT_PERMITTED_BY_CAP = 1234, + D3D12_MESSAGE_ID_RSSETSHADING_RATE_INVALID_COMBINER = 1235, + D3D12_MESSAGE_ID_RSSETSHADINGRATEIMAGE_REQUIRES_TIER_2 = 1236, + D3D12_MESSAGE_ID_RSSETSHADINGRATE_REQUIRES_TIER_1 = 1237, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_FORMAT = 1238, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_ARRAY_SIZE = 1239, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_MIP_LEVEL = 1240, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_SAMPLE_COUNT = 1241, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_SAMPLE_QUALITY = 1242, + D3D12_MESSAGE_ID_NON_RETAIL_SHADER_MODEL_WONT_VALIDATE = 1243, + D3D12_MESSAGE_ID_D3D12_MESSAGES_END = ( D3D12_MESSAGE_ID_NON_RETAIL_SHADER_MODEL_WONT_VALIDATE + 1 ) + } D3D12_MESSAGE_ID; + +static_assert(D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UNSUPPORTED == 1000, "Publicly released SDK D3D12_MESSAGE_ID enum values must not be changed. New enum values must be added to the end of the list."); +static_assert(D3D12_MESSAGE_ID_COPY_INVALIDLAYOUT == 1067, "Publicly released SDK D3D12_MESSAGE_ID enum values must not be changed. New enum values must be added to the end of the list."); +typedef struct D3D12_MESSAGE + { + D3D12_MESSAGE_CATEGORY Category; + D3D12_MESSAGE_SEVERITY Severity; + D3D12_MESSAGE_ID ID; + _Field_size_(DescriptionByteLength) const char *pDescription; + SIZE_T DescriptionByteLength; + } D3D12_MESSAGE; + +typedef struct D3D12_INFO_QUEUE_FILTER_DESC + { + UINT NumCategories; + _Field_size_(NumCategories) D3D12_MESSAGE_CATEGORY *pCategoryList; + UINT NumSeverities; + _Field_size_(NumSeverities) D3D12_MESSAGE_SEVERITY *pSeverityList; + UINT NumIDs; + _Field_size_(NumIDs) D3D12_MESSAGE_ID *pIDList; + } D3D12_INFO_QUEUE_FILTER_DESC; + +typedef struct D3D12_INFO_QUEUE_FILTER + { + D3D12_INFO_QUEUE_FILTER_DESC AllowList; + D3D12_INFO_QUEUE_FILTER_DESC DenyList; + } D3D12_INFO_QUEUE_FILTER; + +#define D3D12_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT 1024 + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0012_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0012_v0_0_s_ifspec; + +#ifndef __ID3D12InfoQueue_INTERFACE_DEFINED__ +#define __ID3D12InfoQueue_INTERFACE_DEFINED__ + +/* interface ID3D12InfoQueue */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12InfoQueue; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0742a90b-c387-483f-b946-30a7e4e61458") + ID3D12InfoQueue : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetMessageCountLimit( + _In_ UINT64 MessageCountLimit) = 0; + + virtual void STDMETHODCALLTYPE ClearStoredMessages( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetMessage( + _In_ UINT64 MessageIndex, + _Out_writes_bytes_opt_(*pMessageByteLength) D3D12_MESSAGE *pMessage, + _Inout_ SIZE_T *pMessageByteLength) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesAllowedByStorageFilter( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDeniedByStorageFilter( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessages( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessagesAllowedByRetrievalFilter( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDiscardedByMessageCountLimit( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetMessageCountLimit( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddStorageFilterEntries( + _In_ D3D12_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetStorageFilter( + _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, + _Inout_ SIZE_T *pFilterByteLength) = 0; + + virtual void STDMETHODCALLTYPE ClearStorageFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushEmptyStorageFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushCopyOfStorageFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushStorageFilter( + _In_ D3D12_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual void STDMETHODCALLTYPE PopStorageFilter( void) = 0; + + virtual UINT STDMETHODCALLTYPE GetStorageFilterStackSize( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddRetrievalFilterEntries( + _In_ D3D12_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetRetrievalFilter( + _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, + _Inout_ SIZE_T *pFilterByteLength) = 0; + + virtual void STDMETHODCALLTYPE ClearRetrievalFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushEmptyRetrievalFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushCopyOfRetrievalFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushRetrievalFilter( + _In_ D3D12_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual void STDMETHODCALLTYPE PopRetrievalFilter( void) = 0; + + virtual UINT STDMETHODCALLTYPE GetRetrievalFilterStackSize( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddMessage( + _In_ D3D12_MESSAGE_CATEGORY Category, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ D3D12_MESSAGE_ID ID, + _In_ LPCSTR pDescription) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddApplicationMessage( + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ LPCSTR pDescription) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnCategory( + _In_ D3D12_MESSAGE_CATEGORY Category, + _In_ BOOL bEnable) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnSeverity( + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ BOOL bEnable) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnID( + _In_ D3D12_MESSAGE_ID ID, + _In_ BOOL bEnable) = 0; + + virtual BOOL STDMETHODCALLTYPE GetBreakOnCategory( + _In_ D3D12_MESSAGE_CATEGORY Category) = 0; + + virtual BOOL STDMETHODCALLTYPE GetBreakOnSeverity( + _In_ D3D12_MESSAGE_SEVERITY Severity) = 0; + + virtual BOOL STDMETHODCALLTYPE GetBreakOnID( + _In_ D3D12_MESSAGE_ID ID) = 0; + + virtual void STDMETHODCALLTYPE SetMuteDebugOutput( + _In_ BOOL bMute) = 0; + + virtual BOOL STDMETHODCALLTYPE GetMuteDebugOutput( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12InfoQueueVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12InfoQueue * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12InfoQueue * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *SetMessageCountLimit )( + ID3D12InfoQueue * This, + _In_ UINT64 MessageCountLimit); + + void ( STDMETHODCALLTYPE *ClearStoredMessages )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *GetMessage )( + ID3D12InfoQueue * This, + _In_ UINT64 MessageIndex, + _Out_writes_bytes_opt_(*pMessageByteLength) D3D12_MESSAGE *pMessage, + _Inout_ SIZE_T *pMessageByteLength); + + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesAllowedByStorageFilter )( + ID3D12InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDeniedByStorageFilter )( + ID3D12InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessages )( + ID3D12InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessagesAllowedByRetrievalFilter )( + ID3D12InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDiscardedByMessageCountLimit )( + ID3D12InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetMessageCountLimit )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *AddStorageFilterEntries )( + ID3D12InfoQueue * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + HRESULT ( STDMETHODCALLTYPE *GetStorageFilter )( + ID3D12InfoQueue * This, + _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, + _Inout_ SIZE_T *pFilterByteLength); + + void ( STDMETHODCALLTYPE *ClearStorageFilter )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushEmptyStorageFilter )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushCopyOfStorageFilter )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushStorageFilter )( + ID3D12InfoQueue * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + void ( STDMETHODCALLTYPE *PopStorageFilter )( + ID3D12InfoQueue * This); + + UINT ( STDMETHODCALLTYPE *GetStorageFilterStackSize )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *AddRetrievalFilterEntries )( + ID3D12InfoQueue * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + HRESULT ( STDMETHODCALLTYPE *GetRetrievalFilter )( + ID3D12InfoQueue * This, + _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, + _Inout_ SIZE_T *pFilterByteLength); + + void ( STDMETHODCALLTYPE *ClearRetrievalFilter )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushEmptyRetrievalFilter )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushCopyOfRetrievalFilter )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushRetrievalFilter )( + ID3D12InfoQueue * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + void ( STDMETHODCALLTYPE *PopRetrievalFilter )( + ID3D12InfoQueue * This); + + UINT ( STDMETHODCALLTYPE *GetRetrievalFilterStackSize )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *AddMessage )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_CATEGORY Category, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ D3D12_MESSAGE_ID ID, + _In_ LPCSTR pDescription); + + HRESULT ( STDMETHODCALLTYPE *AddApplicationMessage )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ LPCSTR pDescription); + + HRESULT ( STDMETHODCALLTYPE *SetBreakOnCategory )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_CATEGORY Category, + _In_ BOOL bEnable); + + HRESULT ( STDMETHODCALLTYPE *SetBreakOnSeverity )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ BOOL bEnable); + + HRESULT ( STDMETHODCALLTYPE *SetBreakOnID )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_ID ID, + _In_ BOOL bEnable); + + BOOL ( STDMETHODCALLTYPE *GetBreakOnCategory )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_CATEGORY Category); + + BOOL ( STDMETHODCALLTYPE *GetBreakOnSeverity )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_SEVERITY Severity); + + BOOL ( STDMETHODCALLTYPE *GetBreakOnID )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_ID ID); + + void ( STDMETHODCALLTYPE *SetMuteDebugOutput )( + ID3D12InfoQueue * This, + _In_ BOOL bMute); + + BOOL ( STDMETHODCALLTYPE *GetMuteDebugOutput )( + ID3D12InfoQueue * This); + + END_INTERFACE + } ID3D12InfoQueueVtbl; + + interface ID3D12InfoQueue + { + CONST_VTBL struct ID3D12InfoQueueVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12InfoQueue_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12InfoQueue_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12InfoQueue_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12InfoQueue_SetMessageCountLimit(This,MessageCountLimit) \ + ( (This)->lpVtbl -> SetMessageCountLimit(This,MessageCountLimit) ) + +#define ID3D12InfoQueue_ClearStoredMessages(This) \ + ( (This)->lpVtbl -> ClearStoredMessages(This) ) + +#define ID3D12InfoQueue_GetMessage(This,MessageIndex,pMessage,pMessageByteLength) \ + ( (This)->lpVtbl -> GetMessage(This,MessageIndex,pMessage,pMessageByteLength) ) + +#define ID3D12InfoQueue_GetNumMessagesAllowedByStorageFilter(This) \ + ( (This)->lpVtbl -> GetNumMessagesAllowedByStorageFilter(This) ) + +#define ID3D12InfoQueue_GetNumMessagesDeniedByStorageFilter(This) \ + ( (This)->lpVtbl -> GetNumMessagesDeniedByStorageFilter(This) ) + +#define ID3D12InfoQueue_GetNumStoredMessages(This) \ + ( (This)->lpVtbl -> GetNumStoredMessages(This) ) + +#define ID3D12InfoQueue_GetNumStoredMessagesAllowedByRetrievalFilter(This) \ + ( (This)->lpVtbl -> GetNumStoredMessagesAllowedByRetrievalFilter(This) ) + +#define ID3D12InfoQueue_GetNumMessagesDiscardedByMessageCountLimit(This) \ + ( (This)->lpVtbl -> GetNumMessagesDiscardedByMessageCountLimit(This) ) + +#define ID3D12InfoQueue_GetMessageCountLimit(This) \ + ( (This)->lpVtbl -> GetMessageCountLimit(This) ) + +#define ID3D12InfoQueue_AddStorageFilterEntries(This,pFilter) \ + ( (This)->lpVtbl -> AddStorageFilterEntries(This,pFilter) ) + +#define ID3D12InfoQueue_GetStorageFilter(This,pFilter,pFilterByteLength) \ + ( (This)->lpVtbl -> GetStorageFilter(This,pFilter,pFilterByteLength) ) + +#define ID3D12InfoQueue_ClearStorageFilter(This) \ + ( (This)->lpVtbl -> ClearStorageFilter(This) ) + +#define ID3D12InfoQueue_PushEmptyStorageFilter(This) \ + ( (This)->lpVtbl -> PushEmptyStorageFilter(This) ) + +#define ID3D12InfoQueue_PushCopyOfStorageFilter(This) \ + ( (This)->lpVtbl -> PushCopyOfStorageFilter(This) ) + +#define ID3D12InfoQueue_PushStorageFilter(This,pFilter) \ + ( (This)->lpVtbl -> PushStorageFilter(This,pFilter) ) + +#define ID3D12InfoQueue_PopStorageFilter(This) \ + ( (This)->lpVtbl -> PopStorageFilter(This) ) + +#define ID3D12InfoQueue_GetStorageFilterStackSize(This) \ + ( (This)->lpVtbl -> GetStorageFilterStackSize(This) ) + +#define ID3D12InfoQueue_AddRetrievalFilterEntries(This,pFilter) \ + ( (This)->lpVtbl -> AddRetrievalFilterEntries(This,pFilter) ) + +#define ID3D12InfoQueue_GetRetrievalFilter(This,pFilter,pFilterByteLength) \ + ( (This)->lpVtbl -> GetRetrievalFilter(This,pFilter,pFilterByteLength) ) + +#define ID3D12InfoQueue_ClearRetrievalFilter(This) \ + ( (This)->lpVtbl -> ClearRetrievalFilter(This) ) + +#define ID3D12InfoQueue_PushEmptyRetrievalFilter(This) \ + ( (This)->lpVtbl -> PushEmptyRetrievalFilter(This) ) + +#define ID3D12InfoQueue_PushCopyOfRetrievalFilter(This) \ + ( (This)->lpVtbl -> PushCopyOfRetrievalFilter(This) ) + +#define ID3D12InfoQueue_PushRetrievalFilter(This,pFilter) \ + ( (This)->lpVtbl -> PushRetrievalFilter(This,pFilter) ) + +#define ID3D12InfoQueue_PopRetrievalFilter(This) \ + ( (This)->lpVtbl -> PopRetrievalFilter(This) ) + +#define ID3D12InfoQueue_GetRetrievalFilterStackSize(This) \ + ( (This)->lpVtbl -> GetRetrievalFilterStackSize(This) ) + +#define ID3D12InfoQueue_AddMessage(This,Category,Severity,ID,pDescription) \ + ( (This)->lpVtbl -> AddMessage(This,Category,Severity,ID,pDescription) ) + +#define ID3D12InfoQueue_AddApplicationMessage(This,Severity,pDescription) \ + ( (This)->lpVtbl -> AddApplicationMessage(This,Severity,pDescription) ) + +#define ID3D12InfoQueue_SetBreakOnCategory(This,Category,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnCategory(This,Category,bEnable) ) + +#define ID3D12InfoQueue_SetBreakOnSeverity(This,Severity,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnSeverity(This,Severity,bEnable) ) + +#define ID3D12InfoQueue_SetBreakOnID(This,ID,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnID(This,ID,bEnable) ) + +#define ID3D12InfoQueue_GetBreakOnCategory(This,Category) \ + ( (This)->lpVtbl -> GetBreakOnCategory(This,Category) ) + +#define ID3D12InfoQueue_GetBreakOnSeverity(This,Severity) \ + ( (This)->lpVtbl -> GetBreakOnSeverity(This,Severity) ) + +#define ID3D12InfoQueue_GetBreakOnID(This,ID) \ + ( (This)->lpVtbl -> GetBreakOnID(This,ID) ) + +#define ID3D12InfoQueue_SetMuteDebugOutput(This,bMute) \ + ( (This)->lpVtbl -> SetMuteDebugOutput(This,bMute) ) + +#define ID3D12InfoQueue_GetMuteDebugOutput(This) \ + ( (This)->lpVtbl -> GetMuteDebugOutput(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12InfoQueue_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0013 */ +/* [local] */ + +#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */ +#pragma endregion +DEFINE_GUID(IID_ID3D12Debug,0x344488b7,0x6846,0x474b,0xb9,0x89,0xf0,0x27,0x44,0x82,0x45,0xe0); +DEFINE_GUID(IID_ID3D12Debug1,0xaffaa4ca,0x63fe,0x4d8e,0xb8,0xad,0x15,0x90,0x00,0xaf,0x43,0x04); +DEFINE_GUID(IID_ID3D12Debug2,0x93a665c4,0xa3b2,0x4e5d,0xb6,0x92,0xa2,0x6a,0xe1,0x4e,0x33,0x74); +DEFINE_GUID(IID_ID3D12Debug3,0x5cf4e58f,0xf671,0x4ff1,0xa5,0x42,0x36,0x86,0xe3,0xd1,0x53,0xd1); +DEFINE_GUID(IID_ID3D12DebugDevice1,0xa9b71770,0xd099,0x4a65,0xa6,0x98,0x3d,0xee,0x10,0x02,0x0f,0x88); +DEFINE_GUID(IID_ID3D12DebugDevice,0x3febd6dd,0x4973,0x4787,0x81,0x94,0xe4,0x5f,0x9e,0x28,0x92,0x3e); +DEFINE_GUID(IID_ID3D12DebugDevice2,0x60eccbc1,0x378d,0x4df1,0x89,0x4c,0xf8,0xac,0x5c,0xe4,0xd7,0xdd); +DEFINE_GUID(IID_ID3D12DebugCommandQueue,0x09e0bf36,0x54ac,0x484f,0x88,0x47,0x4b,0xae,0xea,0xb6,0x05,0x3a); +DEFINE_GUID(IID_ID3D12DebugCommandList1,0x102ca951,0x311b,0x4b01,0xb1,0x1f,0xec,0xb8,0x3e,0x06,0x1b,0x37); +DEFINE_GUID(IID_ID3D12DebugCommandList,0x09e0bf36,0x54ac,0x484f,0x88,0x47,0x4b,0xae,0xea,0xb6,0x05,0x3f); +DEFINE_GUID(IID_ID3D12DebugCommandList2,0xaeb575cf,0x4e06,0x48be,0xba,0x3b,0xc4,0x50,0xfc,0x96,0x65,0x2e); +DEFINE_GUID(IID_ID3D12SharingContract,0x0adf7d52,0x929c,0x4e61,0xad,0xdb,0xff,0xed,0x30,0xde,0x66,0xef); +DEFINE_GUID(IID_ID3D12InfoQueue,0x0742a90b,0xc387,0x483f,0xb9,0x46,0x30,0xa7,0xe4,0xe6,0x14,0x58); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0013_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0013_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/include/dxsdk/d3d12shader.h b/include/dxsdk/d3d12shader.h new file mode 100644 index 00000000..fbeb7633 --- /dev/null +++ b/include/dxsdk/d3d12shader.h @@ -0,0 +1,459 @@ +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (c) Microsoft Corporation. All rights reserved. +// +// File: D3D12Shader.h +// Content: D3D12 Shader Types and APIs +// +////////////////////////////////////////////////////////////////////////////// + +#ifndef __D3D12SHADER_H__ +#define __D3D12SHADER_H__ + +#include "d3dcommon.h" + +typedef enum D3D12_SHADER_VERSION_TYPE +{ + D3D12_SHVER_PIXEL_SHADER = 0, + D3D12_SHVER_VERTEX_SHADER = 1, + D3D12_SHVER_GEOMETRY_SHADER = 2, + + // D3D11 Shaders + D3D12_SHVER_HULL_SHADER = 3, + D3D12_SHVER_DOMAIN_SHADER = 4, + D3D12_SHVER_COMPUTE_SHADER = 5, + + D3D12_SHVER_RESERVED0 = 0xFFF0, +} D3D12_SHADER_VERSION_TYPE; + +#define D3D12_SHVER_GET_TYPE(_Version) \ + (((_Version) >> 16) & 0xffff) +#define D3D12_SHVER_GET_MAJOR(_Version) \ + (((_Version) >> 4) & 0xf) +#define D3D12_SHVER_GET_MINOR(_Version) \ + (((_Version) >> 0) & 0xf) + +// Slot ID for library function return +#define D3D_RETURN_PARAMETER_INDEX (-1) + +typedef D3D_RESOURCE_RETURN_TYPE D3D12_RESOURCE_RETURN_TYPE; + +typedef D3D_CBUFFER_TYPE D3D12_CBUFFER_TYPE; + + +typedef struct _D3D12_SIGNATURE_PARAMETER_DESC +{ + LPCSTR SemanticName; // Name of the semantic + UINT SemanticIndex; // Index of the semantic + UINT Register; // Number of member variables + D3D_NAME SystemValueType;// A predefined system value, or D3D_NAME_UNDEFINED if not applicable + D3D_REGISTER_COMPONENT_TYPE ComponentType; // Scalar type (e.g. uint, float, etc.) + BYTE Mask; // Mask to indicate which components of the register + // are used (combination of D3D10_COMPONENT_MASK values) + BYTE ReadWriteMask; // Mask to indicate whether a given component is + // never written (if this is an output signature) or + // always read (if this is an input signature). + // (combination of D3D_MASK_* values) + UINT Stream; // Stream index + D3D_MIN_PRECISION MinPrecision; // Minimum desired interpolation precision +} D3D12_SIGNATURE_PARAMETER_DESC; + +typedef struct _D3D12_SHADER_BUFFER_DESC +{ + LPCSTR Name; // Name of the constant buffer + D3D_CBUFFER_TYPE Type; // Indicates type of buffer content + UINT Variables; // Number of member variables + UINT Size; // Size of CB (in bytes) + UINT uFlags; // Buffer description flags +} D3D12_SHADER_BUFFER_DESC; + +typedef struct _D3D12_SHADER_VARIABLE_DESC +{ + LPCSTR Name; // Name of the variable + UINT StartOffset; // Offset in constant buffer's backing store + UINT Size; // Size of variable (in bytes) + UINT uFlags; // Variable flags + LPVOID DefaultValue; // Raw pointer to default value + UINT StartTexture; // First texture index (or -1 if no textures used) + UINT TextureSize; // Number of texture slots possibly used. + UINT StartSampler; // First sampler index (or -1 if no textures used) + UINT SamplerSize; // Number of sampler slots possibly used. +} D3D12_SHADER_VARIABLE_DESC; + +typedef struct _D3D12_SHADER_TYPE_DESC +{ + D3D_SHADER_VARIABLE_CLASS Class; // Variable class (e.g. object, matrix, etc.) + D3D_SHADER_VARIABLE_TYPE Type; // Variable type (e.g. float, sampler, etc.) + UINT Rows; // Number of rows (for matrices, 1 for other numeric, 0 if not applicable) + UINT Columns; // Number of columns (for vectors & matrices, 1 for other numeric, 0 if not applicable) + UINT Elements; // Number of elements (0 if not an array) + UINT Members; // Number of members (0 if not a structure) + UINT Offset; // Offset from the start of structure (0 if not a structure member) + LPCSTR Name; // Name of type, can be NULL +} D3D12_SHADER_TYPE_DESC; + +typedef D3D_TESSELLATOR_DOMAIN D3D12_TESSELLATOR_DOMAIN; + +typedef D3D_TESSELLATOR_PARTITIONING D3D12_TESSELLATOR_PARTITIONING; + +typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D12_TESSELLATOR_OUTPUT_PRIMITIVE; + +typedef struct _D3D12_SHADER_DESC +{ + UINT Version; // Shader version + LPCSTR Creator; // Creator string + UINT Flags; // Shader compilation/parse flags + + UINT ConstantBuffers; // Number of constant buffers + UINT BoundResources; // Number of bound resources + UINT InputParameters; // Number of parameters in the input signature + UINT OutputParameters; // Number of parameters in the output signature + + UINT InstructionCount; // Number of emitted instructions + UINT TempRegisterCount; // Number of temporary registers used + UINT TempArrayCount; // Number of temporary arrays used + UINT DefCount; // Number of constant defines + UINT DclCount; // Number of declarations (input + output) + UINT TextureNormalInstructions; // Number of non-categorized texture instructions + UINT TextureLoadInstructions; // Number of texture load instructions + UINT TextureCompInstructions; // Number of texture comparison instructions + UINT TextureBiasInstructions; // Number of texture bias instructions + UINT TextureGradientInstructions; // Number of texture gradient instructions + UINT FloatInstructionCount; // Number of floating point arithmetic instructions used + UINT IntInstructionCount; // Number of signed integer arithmetic instructions used + UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used + UINT StaticFlowControlCount; // Number of static flow control instructions used + UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used + UINT MacroInstructionCount; // Number of macro instructions used + UINT ArrayInstructionCount; // Number of array instructions used + UINT CutInstructionCount; // Number of cut instructions used + UINT EmitInstructionCount; // Number of emit instructions used + D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; // Geometry shader output topology + UINT GSMaxOutputVertexCount; // Geometry shader maximum output vertex count + D3D_PRIMITIVE InputPrimitive; // GS/HS input primitive + UINT PatchConstantParameters; // Number of parameters in the patch constant signature + UINT cGSInstanceCount; // Number of Geometry shader instances + UINT cControlPoints; // Number of control points in the HS->DS stage + D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; // Primitive output by the tessellator + D3D_TESSELLATOR_PARTITIONING HSPartitioning; // Partitioning mode of the tessellator + D3D_TESSELLATOR_DOMAIN TessellatorDomain; // Domain of the tessellator (quad, tri, isoline) + // instruction counts + UINT cBarrierInstructions; // Number of barrier instructions in a compute shader + UINT cInterlockedInstructions; // Number of interlocked instructions + UINT cTextureStoreInstructions; // Number of texture writes +} D3D12_SHADER_DESC; + +typedef struct _D3D12_SHADER_INPUT_BIND_DESC +{ + LPCSTR Name; // Name of the resource + D3D_SHADER_INPUT_TYPE Type; // Type of resource (e.g. texture, cbuffer, etc.) + UINT BindPoint; // Starting bind point + UINT BindCount; // Number of contiguous bind points (for arrays) + + UINT uFlags; // Input binding flags + D3D_RESOURCE_RETURN_TYPE ReturnType; // Return type (if texture) + D3D_SRV_DIMENSION Dimension; // Dimension (if texture) + UINT NumSamples; // Number of samples (0 if not MS texture) + UINT Space; // Register space + UINT uID; // Range ID in the bytecode +} D3D12_SHADER_INPUT_BIND_DESC; + +#define D3D_SHADER_REQUIRES_DOUBLES 0x00000001 +#define D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL 0x00000002 +#define D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE 0x00000004 +#define D3D_SHADER_REQUIRES_64_UAVS 0x00000008 +#define D3D_SHADER_REQUIRES_MINIMUM_PRECISION 0x00000010 +#define D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS 0x00000020 +#define D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS 0x00000040 +#define D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING 0x00000080 +#define D3D_SHADER_REQUIRES_TILED_RESOURCES 0x00000100 +#define D3D_SHADER_REQUIRES_STENCIL_REF 0x00000200 +#define D3D_SHADER_REQUIRES_INNER_COVERAGE 0x00000400 +#define D3D_SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00000800 +#define D3D_SHADER_REQUIRES_ROVS 0x00001000 +#define D3D_SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x00002000 + + +typedef struct _D3D12_LIBRARY_DESC +{ + LPCSTR Creator; // The name of the originator of the library. + UINT Flags; // Compilation flags. + UINT FunctionCount; // Number of functions exported from the library. +} D3D12_LIBRARY_DESC; + +typedef struct _D3D12_FUNCTION_DESC +{ + UINT Version; // Shader version + LPCSTR Creator; // Creator string + UINT Flags; // Shader compilation/parse flags + + UINT ConstantBuffers; // Number of constant buffers + UINT BoundResources; // Number of bound resources + + UINT InstructionCount; // Number of emitted instructions + UINT TempRegisterCount; // Number of temporary registers used + UINT TempArrayCount; // Number of temporary arrays used + UINT DefCount; // Number of constant defines + UINT DclCount; // Number of declarations (input + output) + UINT TextureNormalInstructions; // Number of non-categorized texture instructions + UINT TextureLoadInstructions; // Number of texture load instructions + UINT TextureCompInstructions; // Number of texture comparison instructions + UINT TextureBiasInstructions; // Number of texture bias instructions + UINT TextureGradientInstructions; // Number of texture gradient instructions + UINT FloatInstructionCount; // Number of floating point arithmetic instructions used + UINT IntInstructionCount; // Number of signed integer arithmetic instructions used + UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used + UINT StaticFlowControlCount; // Number of static flow control instructions used + UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used + UINT MacroInstructionCount; // Number of macro instructions used + UINT ArrayInstructionCount; // Number of array instructions used + UINT MovInstructionCount; // Number of mov instructions used + UINT MovcInstructionCount; // Number of movc instructions used + UINT ConversionInstructionCount; // Number of type conversion instructions used + UINT BitwiseInstructionCount; // Number of bitwise arithmetic instructions used + D3D_FEATURE_LEVEL MinFeatureLevel; // Min target of the function byte code + UINT64 RequiredFeatureFlags; // Required feature flags + + LPCSTR Name; // Function name + INT FunctionParameterCount; // Number of logical parameters in the function signature (not including return) + BOOL HasReturn; // TRUE, if function returns a value, false - it is a subroutine + BOOL Has10Level9VertexShader; // TRUE, if there is a 10L9 VS blob + BOOL Has10Level9PixelShader; // TRUE, if there is a 10L9 PS blob +} D3D12_FUNCTION_DESC; + +typedef struct _D3D12_PARAMETER_DESC +{ + LPCSTR Name; // Parameter name. + LPCSTR SemanticName; // Parameter semantic name (+index). + D3D_SHADER_VARIABLE_TYPE Type; // Element type. + D3D_SHADER_VARIABLE_CLASS Class; // Scalar/Vector/Matrix. + UINT Rows; // Rows are for matrix parameters. + UINT Columns; // Components or Columns in matrix. + D3D_INTERPOLATION_MODE InterpolationMode; // Interpolation mode. + D3D_PARAMETER_FLAGS Flags; // Parameter modifiers. + + UINT FirstInRegister; // The first input register for this parameter. + UINT FirstInComponent; // The first input register component for this parameter. + UINT FirstOutRegister; // The first output register for this parameter. + UINT FirstOutComponent; // The first output register component for this parameter. +} D3D12_PARAMETER_DESC; + + +////////////////////////////////////////////////////////////////////////////// +// Interfaces //////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +typedef interface ID3D12ShaderReflectionType ID3D12ShaderReflectionType; +typedef interface ID3D12ShaderReflectionType *LPD3D12SHADERREFLECTIONTYPE; + +typedef interface ID3D12ShaderReflectionVariable ID3D12ShaderReflectionVariable; +typedef interface ID3D12ShaderReflectionVariable *LPD3D12SHADERREFLECTIONVARIABLE; + +typedef interface ID3D12ShaderReflectionConstantBuffer ID3D12ShaderReflectionConstantBuffer; +typedef interface ID3D12ShaderReflectionConstantBuffer *LPD3D12SHADERREFLECTIONCONSTANTBUFFER; + +typedef interface ID3D12ShaderReflection ID3D12ShaderReflection; +typedef interface ID3D12ShaderReflection *LPD3D12SHADERREFLECTION; + +typedef interface ID3D12LibraryReflection ID3D12LibraryReflection; +typedef interface ID3D12LibraryReflection *LPD3D12LIBRARYREFLECTION; + +typedef interface ID3D12FunctionReflection ID3D12FunctionReflection; +typedef interface ID3D12FunctionReflection *LPD3D12FUNCTIONREFLECTION; + +typedef interface ID3D12FunctionParameterReflection ID3D12FunctionParameterReflection; +typedef interface ID3D12FunctionParameterReflection *LPD3D12FUNCTIONPARAMETERREFLECTION; + + +// {E913C351-783D-48CA-A1D1-4F306284AD56} +interface DECLSPEC_UUID("E913C351-783D-48CA-A1D1-4F306284AD56") ID3D12ShaderReflectionType; +DEFINE_GUID(IID_ID3D12ShaderReflectionType, +0xe913c351, 0x783d, 0x48ca, 0xa1, 0xd1, 0x4f, 0x30, 0x62, 0x84, 0xad, 0x56); + +#undef INTERFACE +#define INTERFACE ID3D12ShaderReflectionType + +DECLARE_INTERFACE(ID3D12ShaderReflectionType) +{ + STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_TYPE_DESC *pDesc) PURE; + + STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByIndex)(THIS_ _In_ UINT Index) PURE; + STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByName)(THIS_ _In_ LPCSTR Name) PURE; + STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ _In_ UINT Index) PURE; + + STDMETHOD(IsEqual)(THIS_ _In_ ID3D12ShaderReflectionType* pType) PURE; + STDMETHOD_(ID3D12ShaderReflectionType*, GetSubType)(THIS) PURE; + STDMETHOD_(ID3D12ShaderReflectionType*, GetBaseClass)(THIS) PURE; + STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE; + STDMETHOD_(ID3D12ShaderReflectionType*, GetInterfaceByIndex)(THIS_ _In_ UINT uIndex) PURE; + STDMETHOD(IsOfType)(THIS_ _In_ ID3D12ShaderReflectionType* pType) PURE; + STDMETHOD(ImplementsInterface)(THIS_ _In_ ID3D12ShaderReflectionType* pBase) PURE; +}; + +// {8337A8A6-A216-444A-B2F4-314733A73AEA} +interface DECLSPEC_UUID("8337A8A6-A216-444A-B2F4-314733A73AEA") ID3D12ShaderReflectionVariable; +DEFINE_GUID(IID_ID3D12ShaderReflectionVariable, +0x8337a8a6, 0xa216, 0x444a, 0xb2, 0xf4, 0x31, 0x47, 0x33, 0xa7, 0x3a, 0xea); + +#undef INTERFACE +#define INTERFACE ID3D12ShaderReflectionVariable + +DECLARE_INTERFACE(ID3D12ShaderReflectionVariable) +{ + STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_VARIABLE_DESC *pDesc) PURE; + + STDMETHOD_(ID3D12ShaderReflectionType*, GetType)(THIS) PURE; + STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetBuffer)(THIS) PURE; + + STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ _In_ UINT uArrayIndex) PURE; +}; + +// {C59598B4-48B3-4869-B9B1-B1618B14A8B7} +interface DECLSPEC_UUID("C59598B4-48B3-4869-B9B1-B1618B14A8B7") ID3D12ShaderReflectionConstantBuffer; +DEFINE_GUID(IID_ID3D12ShaderReflectionConstantBuffer, +0xc59598b4, 0x48b3, 0x4869, 0xb9, 0xb1, 0xb1, 0x61, 0x8b, 0x14, 0xa8, 0xb7); + +#undef INTERFACE +#define INTERFACE ID3D12ShaderReflectionConstantBuffer + +DECLARE_INTERFACE(ID3D12ShaderReflectionConstantBuffer) +{ + STDMETHOD(GetDesc)(THIS_ D3D12_SHADER_BUFFER_DESC *pDesc) PURE; + + STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByIndex)(THIS_ _In_ UINT Index) PURE; + STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE; +}; + +// The ID3D12ShaderReflection IID may change from SDK version to SDK version +// if the reflection API changes. This prevents new code with the new API +// from working with an old binary. Recompiling with the new header +// will pick up the new IID. + +// {5A58797D-A72C-478D-8BA2-EFC6B0EFE88E} +interface DECLSPEC_UUID("5A58797D-A72C-478D-8BA2-EFC6B0EFE88E") ID3D12ShaderReflection; +DEFINE_GUID(IID_ID3D12ShaderReflection, +0x5a58797d, 0xa72c, 0x478d, 0x8b, 0xa2, 0xef, 0xc6, 0xb0, 0xef, 0xe8, 0x8e); + +#undef INTERFACE +#define INTERFACE ID3D12ShaderReflection + +DECLARE_INTERFACE_(ID3D12ShaderReflection, IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, + _Out_ LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_DESC *pDesc) PURE; + + STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetConstantBufferByIndex)(THIS_ _In_ UINT Index) PURE; + STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE; + + STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex, + _Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc) PURE; + + STDMETHOD(GetInputParameterDesc)(THIS_ _In_ UINT ParameterIndex, + _Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE; + STDMETHOD(GetOutputParameterDesc)(THIS_ _In_ UINT ParameterIndex, + _Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE; + STDMETHOD(GetPatchConstantParameterDesc)(THIS_ _In_ UINT ParameterIndex, + _Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE; + + STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE; + + STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name, + _Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc) PURE; + + STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE; + STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE; + STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE; + STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE; + + STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE; + STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE; + + STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE; + STDMETHOD(GetMinFeatureLevel)(THIS_ _Out_ enum D3D_FEATURE_LEVEL* pLevel) PURE; + + STDMETHOD_(UINT, GetThreadGroupSize)(THIS_ + _Out_opt_ UINT* pSizeX, + _Out_opt_ UINT* pSizeY, + _Out_opt_ UINT* pSizeZ) PURE; + + STDMETHOD_(UINT64, GetRequiresFlags)(THIS) PURE; +}; + +// {8E349D19-54DB-4A56-9DC9-119D87BDB804} +interface DECLSPEC_UUID("8E349D19-54DB-4A56-9DC9-119D87BDB804") ID3D12LibraryReflection; +DEFINE_GUID(IID_ID3D12LibraryReflection, +0x8e349d19, 0x54db, 0x4a56, 0x9d, 0xc9, 0x11, 0x9d, 0x87, 0xbd, 0xb8, 0x4); + +#undef INTERFACE +#define INTERFACE ID3D12LibraryReflection + +DECLARE_INTERFACE_(ID3D12LibraryReflection, IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_LIBRARY_DESC * pDesc) PURE; + + STDMETHOD_(ID3D12FunctionReflection *, GetFunctionByIndex)(THIS_ _In_ INT FunctionIndex) PURE; +}; + +// {1108795C-2772-4BA9-B2A8-D464DC7E2799} +interface DECLSPEC_UUID("1108795C-2772-4BA9-B2A8-D464DC7E2799") ID3D12FunctionReflection; +DEFINE_GUID(IID_ID3D12FunctionReflection, +0x1108795c, 0x2772, 0x4ba9, 0xb2, 0xa8, 0xd4, 0x64, 0xdc, 0x7e, 0x27, 0x99); + +#undef INTERFACE +#define INTERFACE ID3D12FunctionReflection + +DECLARE_INTERFACE(ID3D12FunctionReflection) +{ + STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_FUNCTION_DESC * pDesc) PURE; + + STDMETHOD_(ID3D12ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ _In_ UINT BufferIndex) PURE; + STDMETHOD_(ID3D12ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE; + + STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex, + _Out_ D3D12_SHADER_INPUT_BIND_DESC * pDesc) PURE; + + STDMETHOD_(ID3D12ShaderReflectionVariable *, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE; + + STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name, + _Out_ D3D12_SHADER_INPUT_BIND_DESC * pDesc) PURE; + + // Use D3D_RETURN_PARAMETER_INDEX to get description of the return value. + STDMETHOD_(ID3D12FunctionParameterReflection *, GetFunctionParameter)(THIS_ _In_ INT ParameterIndex) PURE; +}; + +// {EC25F42D-7006-4F2B-B33E-02CC3375733F} +interface DECLSPEC_UUID("EC25F42D-7006-4F2B-B33E-02CC3375733F") ID3D12FunctionParameterReflection; +DEFINE_GUID(IID_ID3D12FunctionParameterReflection, +0xec25f42d, 0x7006, 0x4f2b, 0xb3, 0x3e, 0x2, 0xcc, 0x33, 0x75, 0x73, 0x3f); + +#undef INTERFACE +#define INTERFACE ID3D12FunctionParameterReflection + +DECLARE_INTERFACE(ID3D12FunctionParameterReflection) +{ + STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_PARAMETER_DESC * pDesc) PURE; +}; + + +////////////////////////////////////////////////////////////////////////////// +// APIs ////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + +#ifdef __cplusplus +} +#endif //__cplusplus + +#endif //__D3D12SHADER_H__ + diff --git a/include/dxsdk/d3dcommon.h b/include/dxsdk/d3dcommon.h new file mode 100644 index 00000000..2db8805d --- /dev/null +++ b/include/dxsdk/d3dcommon.h @@ -0,0 +1,1009 @@ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.01.0622 */ +/* @@MIDL_FILE_HEADING( ) */ + + + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3dcommon_h__ +#define __d3dcommon_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +/* Forward Declarations */ + +#ifndef __ID3D10Blob_FWD_DEFINED__ +#define __ID3D10Blob_FWD_DEFINED__ +typedef interface ID3D10Blob ID3D10Blob; + +#endif /* __ID3D10Blob_FWD_DEFINED__ */ + + +#ifndef __ID3DDestructionNotifier_FWD_DEFINED__ +#define __ID3DDestructionNotifier_FWD_DEFINED__ +typedef interface ID3DDestructionNotifier ID3DDestructionNotifier; + +#endif /* __ID3DDestructionNotifier_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3dcommon_0000_0000 */ +/* [local] */ + +typedef +enum D3D_DRIVER_TYPE + { + D3D_DRIVER_TYPE_UNKNOWN = 0, + D3D_DRIVER_TYPE_HARDWARE = ( D3D_DRIVER_TYPE_UNKNOWN + 1 ) , + D3D_DRIVER_TYPE_REFERENCE = ( D3D_DRIVER_TYPE_HARDWARE + 1 ) , + D3D_DRIVER_TYPE_NULL = ( D3D_DRIVER_TYPE_REFERENCE + 1 ) , + D3D_DRIVER_TYPE_SOFTWARE = ( D3D_DRIVER_TYPE_NULL + 1 ) , + D3D_DRIVER_TYPE_WARP = ( D3D_DRIVER_TYPE_SOFTWARE + 1 ) + } D3D_DRIVER_TYPE; + +typedef +enum D3D_FEATURE_LEVEL + { + D3D_FEATURE_LEVEL_1_0_CORE = 0x1000, + D3D_FEATURE_LEVEL_9_1 = 0x9100, + D3D_FEATURE_LEVEL_9_2 = 0x9200, + D3D_FEATURE_LEVEL_9_3 = 0x9300, + D3D_FEATURE_LEVEL_10_0 = 0xa000, + D3D_FEATURE_LEVEL_10_1 = 0xa100, + D3D_FEATURE_LEVEL_11_0 = 0xb000, + D3D_FEATURE_LEVEL_11_1 = 0xb100, + D3D_FEATURE_LEVEL_12_0 = 0xc000, + D3D_FEATURE_LEVEL_12_1 = 0xc100 + } D3D_FEATURE_LEVEL; + +#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048 +#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096 +#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048 +#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096 +#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512 +#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096 +#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256 +#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2 +#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535 +#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575 +#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1 +#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4 +#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128 +#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048 +#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192 +typedef +enum D3D_PRIMITIVE_TOPOLOGY + { + D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, + D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, + D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, + D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, + D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, + D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, + D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, + D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, + D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, + D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, + D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, + D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, + D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, + D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, + D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, + D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, + D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, + D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, + D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, + D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, + D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, + D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, + D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, + D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, + D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, + D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, + D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, + D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, + D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, + D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, + D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, + D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, + D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, + D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, + D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, + D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, + D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, + D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST, + D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST, + D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, + D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, + D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, + D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST, + D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST, + D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, + D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST + } D3D_PRIMITIVE_TOPOLOGY; + +typedef +enum D3D_PRIMITIVE + { + D3D_PRIMITIVE_UNDEFINED = 0, + D3D_PRIMITIVE_POINT = 1, + D3D_PRIMITIVE_LINE = 2, + D3D_PRIMITIVE_TRIANGLE = 3, + D3D_PRIMITIVE_LINE_ADJ = 6, + D3D_PRIMITIVE_TRIANGLE_ADJ = 7, + D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, + D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, + D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, + D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, + D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, + D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, + D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, + D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, + D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, + D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, + D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, + D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, + D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, + D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, + D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, + D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, + D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, + D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, + D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, + D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27, + D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28, + D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29, + D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30, + D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31, + D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32, + D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33, + D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34, + D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35, + D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36, + D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37, + D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38, + D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39, + D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED, + D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT, + D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE, + D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE, + D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ, + D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ, + D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED, + D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT, + D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE, + D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE, + D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ, + D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ, + D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH + } D3D_PRIMITIVE; + +typedef +enum D3D_SRV_DIMENSION + { + D3D_SRV_DIMENSION_UNKNOWN = 0, + D3D_SRV_DIMENSION_BUFFER = 1, + D3D_SRV_DIMENSION_TEXTURE1D = 2, + D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D_SRV_DIMENSION_TEXTURE2D = 4, + D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D_SRV_DIMENSION_TEXTURE3D = 8, + D3D_SRV_DIMENSION_TEXTURECUBE = 9, + D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10, + D3D_SRV_DIMENSION_BUFFEREX = 11, + D3D10_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, + D3D10_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, + D3D10_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, + D3D10_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, + D3D10_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, + D3D10_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, + D3D10_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, + D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D10_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, + D3D10_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, + D3D10_1_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, + D3D10_1_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, + D3D10_1_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, + D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, + D3D10_1_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, + D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, + D3D10_1_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, + D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D10_1_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, + D3D10_1_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, + D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY, + D3D11_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, + D3D11_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, + D3D11_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, + D3D11_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, + D3D11_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, + D3D11_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, + D3D11_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, + D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D11_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, + D3D11_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, + D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY, + D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX + } D3D_SRV_DIMENSION; + +typedef struct _D3D_SHADER_MACRO + { + LPCSTR Name; + LPCSTR Definition; + } D3D_SHADER_MACRO; + +typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO; + +DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2); + + +extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D10Blob_INTERFACE_DEFINED__ +#define __ID3D10Blob_INTERFACE_DEFINED__ + +/* interface ID3D10Blob */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10Blob; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("8BA5FB08-5195-40e2-AC58-0D989C3A0102") + ID3D10Blob : public IUnknown + { + public: + virtual LPVOID STDMETHODCALLTYPE GetBufferPointer( void) = 0; + + virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10BlobVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10Blob * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10Blob * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10Blob * This); + + LPVOID ( STDMETHODCALLTYPE *GetBufferPointer )( + ID3D10Blob * This); + + SIZE_T ( STDMETHODCALLTYPE *GetBufferSize )( + ID3D10Blob * This); + + END_INTERFACE + } ID3D10BlobVtbl; + + interface ID3D10Blob + { + CONST_VTBL struct ID3D10BlobVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10Blob_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10Blob_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10Blob_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10Blob_GetBufferPointer(This) \ + ( (This)->lpVtbl -> GetBufferPointer(This) ) + +#define ID3D10Blob_GetBufferSize(This) \ + ( (This)->lpVtbl -> GetBufferSize(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10Blob_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3dcommon_0000_0001 */ +/* [local] */ + +typedef interface ID3D10Blob* LPD3D10BLOB; +typedef ID3D10Blob ID3DBlob; + +typedef ID3DBlob* LPD3DBLOB; +#define IID_ID3DBlob IID_ID3D10Blob +typedef void ( __stdcall *PFN_DESTRUCTION_CALLBACK )( + void *pData); + + + +extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_s_ifspec; + +#ifndef __ID3DDestructionNotifier_INTERFACE_DEFINED__ +#define __ID3DDestructionNotifier_INTERFACE_DEFINED__ + +/* interface ID3DDestructionNotifier */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3DDestructionNotifier; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("a06eb39a-50da-425b-8c31-4eecd6c270f3") + ID3DDestructionNotifier : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE RegisterDestructionCallback( + /* [annotation] */ + _In_ PFN_DESTRUCTION_CALLBACK callbackFn, + /* [annotation] */ + _In_ void *pData, + /* [annotation] */ + _Out_ UINT *pCallbackID) = 0; + + virtual HRESULT STDMETHODCALLTYPE UnregisterDestructionCallback( + /* [annotation] */ + _In_ UINT callbackID) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3DDestructionNotifierVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3DDestructionNotifier * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3DDestructionNotifier * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3DDestructionNotifier * This); + + HRESULT ( STDMETHODCALLTYPE *RegisterDestructionCallback )( + ID3DDestructionNotifier * This, + /* [annotation] */ + _In_ PFN_DESTRUCTION_CALLBACK callbackFn, + /* [annotation] */ + _In_ void *pData, + /* [annotation] */ + _Out_ UINT *pCallbackID); + + HRESULT ( STDMETHODCALLTYPE *UnregisterDestructionCallback )( + ID3DDestructionNotifier * This, + /* [annotation] */ + _In_ UINT callbackID); + + END_INTERFACE + } ID3DDestructionNotifierVtbl; + + interface ID3DDestructionNotifier + { + CONST_VTBL struct ID3DDestructionNotifierVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3DDestructionNotifier_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3DDestructionNotifier_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3DDestructionNotifier_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3DDestructionNotifier_RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) \ + ( (This)->lpVtbl -> RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) ) + +#define ID3DDestructionNotifier_UnregisterDestructionCallback(This,callbackID) \ + ( (This)->lpVtbl -> UnregisterDestructionCallback(This,callbackID) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3DDestructionNotifier_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3dcommon_0000_0002 */ +/* [local] */ + +typedef +enum _D3D_INCLUDE_TYPE + { + D3D_INCLUDE_LOCAL = 0, + D3D_INCLUDE_SYSTEM = ( D3D_INCLUDE_LOCAL + 1 ) , + D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL, + D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM, + D3D_INCLUDE_FORCE_DWORD = 0x7fffffff + } D3D_INCLUDE_TYPE; + +typedef interface ID3DInclude ID3DInclude; +#undef INTERFACE +#define INTERFACE ID3DInclude +DECLARE_INTERFACE(ID3DInclude) +{ + STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE; + STDMETHOD(Close)(THIS_ LPCVOID pData) PURE; +}; +typedef ID3DInclude* LPD3DINCLUDE; +typedef +enum _D3D_SHADER_VARIABLE_CLASS + { + D3D_SVC_SCALAR = 0, + D3D_SVC_VECTOR = ( D3D_SVC_SCALAR + 1 ) , + D3D_SVC_MATRIX_ROWS = ( D3D_SVC_VECTOR + 1 ) , + D3D_SVC_MATRIX_COLUMNS = ( D3D_SVC_MATRIX_ROWS + 1 ) , + D3D_SVC_OBJECT = ( D3D_SVC_MATRIX_COLUMNS + 1 ) , + D3D_SVC_STRUCT = ( D3D_SVC_OBJECT + 1 ) , + D3D_SVC_INTERFACE_CLASS = ( D3D_SVC_STRUCT + 1 ) , + D3D_SVC_INTERFACE_POINTER = ( D3D_SVC_INTERFACE_CLASS + 1 ) , + D3D10_SVC_SCALAR = D3D_SVC_SCALAR, + D3D10_SVC_VECTOR = D3D_SVC_VECTOR, + D3D10_SVC_MATRIX_ROWS = D3D_SVC_MATRIX_ROWS, + D3D10_SVC_MATRIX_COLUMNS = D3D_SVC_MATRIX_COLUMNS, + D3D10_SVC_OBJECT = D3D_SVC_OBJECT, + D3D10_SVC_STRUCT = D3D_SVC_STRUCT, + D3D11_SVC_INTERFACE_CLASS = D3D_SVC_INTERFACE_CLASS, + D3D11_SVC_INTERFACE_POINTER = D3D_SVC_INTERFACE_POINTER, + D3D_SVC_FORCE_DWORD = 0x7fffffff + } D3D_SHADER_VARIABLE_CLASS; + +typedef +enum _D3D_SHADER_VARIABLE_FLAGS + { + D3D_SVF_USERPACKED = 1, + D3D_SVF_USED = 2, + D3D_SVF_INTERFACE_POINTER = 4, + D3D_SVF_INTERFACE_PARAMETER = 8, + D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED, + D3D10_SVF_USED = D3D_SVF_USED, + D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER, + D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER, + D3D_SVF_FORCE_DWORD = 0x7fffffff + } D3D_SHADER_VARIABLE_FLAGS; + +typedef +enum _D3D_SHADER_VARIABLE_TYPE + { + D3D_SVT_VOID = 0, + D3D_SVT_BOOL = 1, + D3D_SVT_INT = 2, + D3D_SVT_FLOAT = 3, + D3D_SVT_STRING = 4, + D3D_SVT_TEXTURE = 5, + D3D_SVT_TEXTURE1D = 6, + D3D_SVT_TEXTURE2D = 7, + D3D_SVT_TEXTURE3D = 8, + D3D_SVT_TEXTURECUBE = 9, + D3D_SVT_SAMPLER = 10, + D3D_SVT_SAMPLER1D = 11, + D3D_SVT_SAMPLER2D = 12, + D3D_SVT_SAMPLER3D = 13, + D3D_SVT_SAMPLERCUBE = 14, + D3D_SVT_PIXELSHADER = 15, + D3D_SVT_VERTEXSHADER = 16, + D3D_SVT_PIXELFRAGMENT = 17, + D3D_SVT_VERTEXFRAGMENT = 18, + D3D_SVT_UINT = 19, + D3D_SVT_UINT8 = 20, + D3D_SVT_GEOMETRYSHADER = 21, + D3D_SVT_RASTERIZER = 22, + D3D_SVT_DEPTHSTENCIL = 23, + D3D_SVT_BLEND = 24, + D3D_SVT_BUFFER = 25, + D3D_SVT_CBUFFER = 26, + D3D_SVT_TBUFFER = 27, + D3D_SVT_TEXTURE1DARRAY = 28, + D3D_SVT_TEXTURE2DARRAY = 29, + D3D_SVT_RENDERTARGETVIEW = 30, + D3D_SVT_DEPTHSTENCILVIEW = 31, + D3D_SVT_TEXTURE2DMS = 32, + D3D_SVT_TEXTURE2DMSARRAY = 33, + D3D_SVT_TEXTURECUBEARRAY = 34, + D3D_SVT_HULLSHADER = 35, + D3D_SVT_DOMAINSHADER = 36, + D3D_SVT_INTERFACE_POINTER = 37, + D3D_SVT_COMPUTESHADER = 38, + D3D_SVT_DOUBLE = 39, + D3D_SVT_RWTEXTURE1D = 40, + D3D_SVT_RWTEXTURE1DARRAY = 41, + D3D_SVT_RWTEXTURE2D = 42, + D3D_SVT_RWTEXTURE2DARRAY = 43, + D3D_SVT_RWTEXTURE3D = 44, + D3D_SVT_RWBUFFER = 45, + D3D_SVT_BYTEADDRESS_BUFFER = 46, + D3D_SVT_RWBYTEADDRESS_BUFFER = 47, + D3D_SVT_STRUCTURED_BUFFER = 48, + D3D_SVT_RWSTRUCTURED_BUFFER = 49, + D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, + D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51, + D3D_SVT_MIN8FLOAT = 52, + D3D_SVT_MIN10FLOAT = 53, + D3D_SVT_MIN16FLOAT = 54, + D3D_SVT_MIN12INT = 55, + D3D_SVT_MIN16INT = 56, + D3D_SVT_MIN16UINT = 57, + D3D10_SVT_VOID = D3D_SVT_VOID, + D3D10_SVT_BOOL = D3D_SVT_BOOL, + D3D10_SVT_INT = D3D_SVT_INT, + D3D10_SVT_FLOAT = D3D_SVT_FLOAT, + D3D10_SVT_STRING = D3D_SVT_STRING, + D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE, + D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D, + D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D, + D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D, + D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE, + D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER, + D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D, + D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D, + D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D, + D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE, + D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER, + D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER, + D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT, + D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT, + D3D10_SVT_UINT = D3D_SVT_UINT, + D3D10_SVT_UINT8 = D3D_SVT_UINT8, + D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER, + D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER, + D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL, + D3D10_SVT_BLEND = D3D_SVT_BLEND, + D3D10_SVT_BUFFER = D3D_SVT_BUFFER, + D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER, + D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER, + D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY, + D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY, + D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW, + D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW, + D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS, + D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY, + D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY, + D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER, + D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER, + D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER, + D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER, + D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE, + D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D, + D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY, + D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D, + D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY, + D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D, + D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER, + D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER, + D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER, + D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER, + D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER, + D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER, + D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER, + D3D_SVT_FORCE_DWORD = 0x7fffffff + } D3D_SHADER_VARIABLE_TYPE; + +typedef +enum _D3D_SHADER_INPUT_FLAGS + { + D3D_SIF_USERPACKED = 0x1, + D3D_SIF_COMPARISON_SAMPLER = 0x2, + D3D_SIF_TEXTURE_COMPONENT_0 = 0x4, + D3D_SIF_TEXTURE_COMPONENT_1 = 0x8, + D3D_SIF_TEXTURE_COMPONENTS = 0xc, + D3D_SIF_UNUSED = 0x10, + D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED, + D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER, + D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0, + D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1, + D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS, + D3D_SIF_FORCE_DWORD = 0x7fffffff + } D3D_SHADER_INPUT_FLAGS; + +typedef +enum _D3D_SHADER_INPUT_TYPE + { + D3D_SIT_CBUFFER = 0, + D3D_SIT_TBUFFER = ( D3D_SIT_CBUFFER + 1 ) , + D3D_SIT_TEXTURE = ( D3D_SIT_TBUFFER + 1 ) , + D3D_SIT_SAMPLER = ( D3D_SIT_TEXTURE + 1 ) , + D3D_SIT_UAV_RWTYPED = ( D3D_SIT_SAMPLER + 1 ) , + D3D_SIT_STRUCTURED = ( D3D_SIT_UAV_RWTYPED + 1 ) , + D3D_SIT_UAV_RWSTRUCTURED = ( D3D_SIT_STRUCTURED + 1 ) , + D3D_SIT_BYTEADDRESS = ( D3D_SIT_UAV_RWSTRUCTURED + 1 ) , + D3D_SIT_UAV_RWBYTEADDRESS = ( D3D_SIT_BYTEADDRESS + 1 ) , + D3D_SIT_UAV_APPEND_STRUCTURED = ( D3D_SIT_UAV_RWBYTEADDRESS + 1 ) , + D3D_SIT_UAV_CONSUME_STRUCTURED = ( D3D_SIT_UAV_APPEND_STRUCTURED + 1 ) , + D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = ( D3D_SIT_UAV_CONSUME_STRUCTURED + 1 ) , + D3D10_SIT_CBUFFER = D3D_SIT_CBUFFER, + D3D10_SIT_TBUFFER = D3D_SIT_TBUFFER, + D3D10_SIT_TEXTURE = D3D_SIT_TEXTURE, + D3D10_SIT_SAMPLER = D3D_SIT_SAMPLER, + D3D11_SIT_UAV_RWTYPED = D3D_SIT_UAV_RWTYPED, + D3D11_SIT_STRUCTURED = D3D_SIT_STRUCTURED, + D3D11_SIT_UAV_RWSTRUCTURED = D3D_SIT_UAV_RWSTRUCTURED, + D3D11_SIT_BYTEADDRESS = D3D_SIT_BYTEADDRESS, + D3D11_SIT_UAV_RWBYTEADDRESS = D3D_SIT_UAV_RWBYTEADDRESS, + D3D11_SIT_UAV_APPEND_STRUCTURED = D3D_SIT_UAV_APPEND_STRUCTURED, + D3D11_SIT_UAV_CONSUME_STRUCTURED = D3D_SIT_UAV_CONSUME_STRUCTURED, + D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER + } D3D_SHADER_INPUT_TYPE; + +typedef +enum _D3D_SHADER_CBUFFER_FLAGS + { + D3D_CBF_USERPACKED = 1, + D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED, + D3D_CBF_FORCE_DWORD = 0x7fffffff + } D3D_SHADER_CBUFFER_FLAGS; + +typedef +enum _D3D_CBUFFER_TYPE + { + D3D_CT_CBUFFER = 0, + D3D_CT_TBUFFER = ( D3D_CT_CBUFFER + 1 ) , + D3D_CT_INTERFACE_POINTERS = ( D3D_CT_TBUFFER + 1 ) , + D3D_CT_RESOURCE_BIND_INFO = ( D3D_CT_INTERFACE_POINTERS + 1 ) , + D3D10_CT_CBUFFER = D3D_CT_CBUFFER, + D3D10_CT_TBUFFER = D3D_CT_TBUFFER, + D3D11_CT_CBUFFER = D3D_CT_CBUFFER, + D3D11_CT_TBUFFER = D3D_CT_TBUFFER, + D3D11_CT_INTERFACE_POINTERS = D3D_CT_INTERFACE_POINTERS, + D3D11_CT_RESOURCE_BIND_INFO = D3D_CT_RESOURCE_BIND_INFO + } D3D_CBUFFER_TYPE; + +typedef +enum D3D_NAME + { + D3D_NAME_UNDEFINED = 0, + D3D_NAME_POSITION = 1, + D3D_NAME_CLIP_DISTANCE = 2, + D3D_NAME_CULL_DISTANCE = 3, + D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, + D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, + D3D_NAME_VERTEX_ID = 6, + D3D_NAME_PRIMITIVE_ID = 7, + D3D_NAME_INSTANCE_ID = 8, + D3D_NAME_IS_FRONT_FACE = 9, + D3D_NAME_SAMPLE_INDEX = 10, + D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, + D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, + D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, + D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, + D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, + D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, + D3D_NAME_BARYCENTRICS = 23, + D3D_NAME_SHADINGRATE = 24, + D3D_NAME_TARGET = 64, + D3D_NAME_DEPTH = 65, + D3D_NAME_COVERAGE = 66, + D3D_NAME_DEPTH_GREATER_EQUAL = 67, + D3D_NAME_DEPTH_LESS_EQUAL = 68, + D3D_NAME_STENCIL_REF = 69, + D3D_NAME_INNER_COVERAGE = 70, + D3D10_NAME_UNDEFINED = D3D_NAME_UNDEFINED, + D3D10_NAME_POSITION = D3D_NAME_POSITION, + D3D10_NAME_CLIP_DISTANCE = D3D_NAME_CLIP_DISTANCE, + D3D10_NAME_CULL_DISTANCE = D3D_NAME_CULL_DISTANCE, + D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = D3D_NAME_RENDER_TARGET_ARRAY_INDEX, + D3D10_NAME_VIEWPORT_ARRAY_INDEX = D3D_NAME_VIEWPORT_ARRAY_INDEX, + D3D10_NAME_VERTEX_ID = D3D_NAME_VERTEX_ID, + D3D10_NAME_PRIMITIVE_ID = D3D_NAME_PRIMITIVE_ID, + D3D10_NAME_INSTANCE_ID = D3D_NAME_INSTANCE_ID, + D3D10_NAME_IS_FRONT_FACE = D3D_NAME_IS_FRONT_FACE, + D3D10_NAME_SAMPLE_INDEX = D3D_NAME_SAMPLE_INDEX, + D3D10_NAME_TARGET = D3D_NAME_TARGET, + D3D10_NAME_DEPTH = D3D_NAME_DEPTH, + D3D10_NAME_COVERAGE = D3D_NAME_COVERAGE, + D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR, + D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, + D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR, + D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR, + D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR, + D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR, + D3D11_NAME_DEPTH_GREATER_EQUAL = D3D_NAME_DEPTH_GREATER_EQUAL, + D3D11_NAME_DEPTH_LESS_EQUAL = D3D_NAME_DEPTH_LESS_EQUAL, + D3D11_NAME_STENCIL_REF = D3D_NAME_STENCIL_REF, + D3D11_NAME_INNER_COVERAGE = D3D_NAME_INNER_COVERAGE, + D3D12_NAME_BARYCENTRICS = D3D_NAME_BARYCENTRICS, + D3D12_NAME_SHADINGRATE = D3D_NAME_SHADINGRATE + } D3D_NAME; + +typedef +enum D3D_RESOURCE_RETURN_TYPE + { + D3D_RETURN_TYPE_UNORM = 1, + D3D_RETURN_TYPE_SNORM = 2, + D3D_RETURN_TYPE_SINT = 3, + D3D_RETURN_TYPE_UINT = 4, + D3D_RETURN_TYPE_FLOAT = 5, + D3D_RETURN_TYPE_MIXED = 6, + D3D_RETURN_TYPE_DOUBLE = 7, + D3D_RETURN_TYPE_CONTINUED = 8, + D3D10_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM, + D3D10_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM, + D3D10_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT, + D3D10_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT, + D3D10_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT, + D3D10_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED, + D3D11_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM, + D3D11_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM, + D3D11_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT, + D3D11_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT, + D3D11_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT, + D3D11_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED, + D3D11_RETURN_TYPE_DOUBLE = D3D_RETURN_TYPE_DOUBLE, + D3D11_RETURN_TYPE_CONTINUED = D3D_RETURN_TYPE_CONTINUED + } D3D_RESOURCE_RETURN_TYPE; + +typedef +enum D3D_REGISTER_COMPONENT_TYPE + { + D3D_REGISTER_COMPONENT_UNKNOWN = 0, + D3D_REGISTER_COMPONENT_UINT32 = 1, + D3D_REGISTER_COMPONENT_SINT32 = 2, + D3D_REGISTER_COMPONENT_FLOAT32 = 3, + D3D10_REGISTER_COMPONENT_UNKNOWN = D3D_REGISTER_COMPONENT_UNKNOWN, + D3D10_REGISTER_COMPONENT_UINT32 = D3D_REGISTER_COMPONENT_UINT32, + D3D10_REGISTER_COMPONENT_SINT32 = D3D_REGISTER_COMPONENT_SINT32, + D3D10_REGISTER_COMPONENT_FLOAT32 = D3D_REGISTER_COMPONENT_FLOAT32 + } D3D_REGISTER_COMPONENT_TYPE; + +typedef +enum D3D_TESSELLATOR_DOMAIN + { + D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0, + D3D_TESSELLATOR_DOMAIN_ISOLINE = 1, + D3D_TESSELLATOR_DOMAIN_TRI = 2, + D3D_TESSELLATOR_DOMAIN_QUAD = 3, + D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED, + D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE, + D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI, + D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD + } D3D_TESSELLATOR_DOMAIN; + +typedef +enum D3D_TESSELLATOR_PARTITIONING + { + D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0, + D3D_TESSELLATOR_PARTITIONING_INTEGER = 1, + D3D_TESSELLATOR_PARTITIONING_POW2 = 2, + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4, + D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED, + D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER, + D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2, + D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, + D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN + } D3D_TESSELLATOR_PARTITIONING; + +typedef +enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE + { + D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0, + D3D_TESSELLATOR_OUTPUT_POINT = 1, + D3D_TESSELLATOR_OUTPUT_LINE = 2, + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4, + D3D11_TESSELLATOR_OUTPUT_UNDEFINED = D3D_TESSELLATOR_OUTPUT_UNDEFINED, + D3D11_TESSELLATOR_OUTPUT_POINT = D3D_TESSELLATOR_OUTPUT_POINT, + D3D11_TESSELLATOR_OUTPUT_LINE = D3D_TESSELLATOR_OUTPUT_LINE, + D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW, + D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW + } D3D_TESSELLATOR_OUTPUT_PRIMITIVE; + +typedef +enum D3D_MIN_PRECISION + { + D3D_MIN_PRECISION_DEFAULT = 0, + D3D_MIN_PRECISION_FLOAT_16 = 1, + D3D_MIN_PRECISION_FLOAT_2_8 = 2, + D3D_MIN_PRECISION_RESERVED = 3, + D3D_MIN_PRECISION_SINT_16 = 4, + D3D_MIN_PRECISION_UINT_16 = 5, + D3D_MIN_PRECISION_ANY_16 = 0xf0, + D3D_MIN_PRECISION_ANY_10 = 0xf1 + } D3D_MIN_PRECISION; + +typedef +enum D3D_INTERPOLATION_MODE + { + D3D_INTERPOLATION_UNDEFINED = 0, + D3D_INTERPOLATION_CONSTANT = 1, + D3D_INTERPOLATION_LINEAR = 2, + D3D_INTERPOLATION_LINEAR_CENTROID = 3, + D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4, + D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5, + D3D_INTERPOLATION_LINEAR_SAMPLE = 6, + D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7 + } D3D_INTERPOLATION_MODE; + +typedef +enum _D3D_PARAMETER_FLAGS + { + D3D_PF_NONE = 0, + D3D_PF_IN = 0x1, + D3D_PF_OUT = 0x2, + D3D_PF_FORCE_DWORD = 0x7fffffff + } D3D_PARAMETER_FLAGS; + +DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00); +DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41); +DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2); +#define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName) +#define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName) +#define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName) +#define D3D_SET_OBJECT_NAME_W(pObject, pName) D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName) +#define D3D_COMPONENT_MASK_X 1 +#define D3D_COMPONENT_MASK_Y 2 +#define D3D_COMPONENT_MASK_Z 4 +#define D3D_COMPONENT_MASK_W 8 +DEFINE_GUID(D3D_TEXTURE_LAYOUT_ROW_MAJOR,0xb5dc234f,0x72bb,0x4bec,0x97,0x05,0x8c,0xf2,0x58,0xdf,0x6b,0x6c); +DEFINE_GUID(D3D_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE,0x4c0f29e3,0x3f5f,0x4d35,0x84,0xc9,0xbc,0x09,0x83,0xb6,0x2c,0x28); + + +extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/include/dxsdk/d3dcompiler.h b/include/dxsdk/d3dcompiler.h new file mode 100644 index 00000000..58767216 --- /dev/null +++ b/include/dxsdk/d3dcompiler.h @@ -0,0 +1,586 @@ +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (c) Microsoft Corporation. All rights reserved. +// +// File: D3DCompiler.h +// Content: D3D Compilation Types and APIs +// +////////////////////////////////////////////////////////////////////////////// + +#ifndef __D3DCOMPILER_H__ +#define __D3DCOMPILER_H__ + +#include + +// Current name of the DLL shipped in the same SDK as this header. + + + +#define D3DCOMPILER_DLL_W L"d3dcompiler_47.dll" +#define D3DCOMPILER_DLL_A "d3dcompiler_47.dll" + +// Current HLSL compiler version. + +#define D3D_COMPILER_VERSION 47 + +#ifdef UNICODE + #define D3DCOMPILER_DLL D3DCOMPILER_DLL_W +#else + #define D3DCOMPILER_DLL D3DCOMPILER_DLL_A +#endif + +#include "d3d11shader.h" +#include "d3d12shader.h" + +////////////////////////////////////////////////////////////////////////////// +// APIs ////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + + +#pragma region Application Family +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) + +//---------------------------------------------------------------------------- +// D3DReadFileToBlob: +// ----------------- +// Simple helper routine to read a file on disk into memory +// for passing to other routines in this API. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DReadFileToBlob(_In_ LPCWSTR pFileName, + _Out_ ID3DBlob** ppContents); + +//---------------------------------------------------------------------------- +// D3DWriteBlobToFile: +// ------------------ +// Simple helper routine to write a memory blob to a file on disk. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DWriteBlobToFile(_In_ ID3DBlob* pBlob, + _In_ LPCWSTR pFileName, + _In_ BOOL bOverwrite); + +//---------------------------------------------------------------------------- +// D3DCOMPILE flags: +// ----------------- +// D3DCOMPILE_DEBUG +// Insert debug file/line/type/symbol information. +// +// D3DCOMPILE_SKIP_VALIDATION +// Do not validate the generated code against known capabilities and +// constraints. This option is only recommended when compiling shaders +// you KNOW will work. (ie. have compiled before without this option.) +// Shaders are always validated by D3D before they are set to the device. +// +// D3DCOMPILE_SKIP_OPTIMIZATION +// Instructs the compiler to skip optimization steps during code generation. +// Unless you are trying to isolate a problem in your code using this option +// is not recommended. +// +// D3DCOMPILE_PACK_MATRIX_ROW_MAJOR +// Unless explicitly specified, matrices will be packed in row-major order +// on input and output from the shader. +// +// D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR +// Unless explicitly specified, matrices will be packed in column-major +// order on input and output from the shader. This is generally more +// efficient, since it allows vector-matrix multiplication to be performed +// using a series of dot-products. +// +// D3DCOMPILE_PARTIAL_PRECISION +// Force all computations in resulting shader to occur at partial precision. +// This may result in faster evaluation of shaders on some hardware. +// +// D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT +// Force compiler to compile against the next highest available software +// target for vertex shaders. This flag also turns optimizations off, +// and debugging on. +// +// D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT +// Force compiler to compile against the next highest available software +// target for pixel shaders. This flag also turns optimizations off, +// and debugging on. +// +// D3DCOMPILE_NO_PRESHADER +// Disables Preshaders. Using this flag will cause the compiler to not +// pull out static expression for evaluation on the host cpu +// +// D3DCOMPILE_AVOID_FLOW_CONTROL +// Hint compiler to avoid flow-control constructs where possible. +// +// D3DCOMPILE_PREFER_FLOW_CONTROL +// Hint compiler to prefer flow-control constructs where possible. +// +// D3DCOMPILE_ENABLE_STRICTNESS +// By default, the HLSL/Effect compilers are not strict on deprecated syntax. +// Specifying this flag enables the strict mode. Deprecated syntax may be +// removed in a future release, and enabling syntax is a good way to make +// sure your shaders comply to the latest spec. +// +// D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY +// This enables older shaders to compile to 4_0 targets. +// +// D3DCOMPILE_DEBUG_NAME_FOR_SOURCE +// This enables a debug name to be generated based on source information. +// It requires D3DCOMPILE_DEBUG to be set, and is exclusive with +// D3DCOMPILE_DEBUG_NAME_FOR_BINARY. +// +// D3DCOMPILE_DEBUG_NAME_FOR_BINARY +// This enables a debug name to be generated based on compiled information. +// It requires D3DCOMPILE_DEBUG to be set, and is exclusive with +// D3DCOMPILE_DEBUG_NAME_FOR_SOURCE. +// +//---------------------------------------------------------------------------- + +#define D3DCOMPILE_DEBUG (1 << 0) +#define D3DCOMPILE_SKIP_VALIDATION (1 << 1) +#define D3DCOMPILE_SKIP_OPTIMIZATION (1 << 2) +#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR (1 << 3) +#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR (1 << 4) +#define D3DCOMPILE_PARTIAL_PRECISION (1 << 5) +#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT (1 << 6) +#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT (1 << 7) +#define D3DCOMPILE_NO_PRESHADER (1 << 8) +#define D3DCOMPILE_AVOID_FLOW_CONTROL (1 << 9) +#define D3DCOMPILE_PREFER_FLOW_CONTROL (1 << 10) +#define D3DCOMPILE_ENABLE_STRICTNESS (1 << 11) +#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY (1 << 12) +#define D3DCOMPILE_IEEE_STRICTNESS (1 << 13) +#define D3DCOMPILE_OPTIMIZATION_LEVEL0 (1 << 14) +#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0 +#define D3DCOMPILE_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15)) +#define D3DCOMPILE_OPTIMIZATION_LEVEL3 (1 << 15) +#define D3DCOMPILE_RESERVED16 (1 << 16) +#define D3DCOMPILE_RESERVED17 (1 << 17) +#define D3DCOMPILE_WARNINGS_ARE_ERRORS (1 << 18) +#define D3DCOMPILE_RESOURCES_MAY_ALIAS (1 << 19) +#define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES (1 << 20) +#define D3DCOMPILE_ALL_RESOURCES_BOUND (1 << 21) +#define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE (1 << 22) +#define D3DCOMPILE_DEBUG_NAME_FOR_BINARY (1 << 23) + +//---------------------------------------------------------------------------- +// D3DCOMPILE_EFFECT flags: +// ------------------------------------- +// These flags are passed in when creating an effect, and affect +// either compilation behavior or runtime effect behavior +// +// D3DCOMPILE_EFFECT_CHILD_EFFECT +// Compile this .fx file to a child effect. Child effects have no +// initializers for any shared values as these are initialied in the +// master effect (pool). +// +// D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS +// By default, performance mode is enabled. Performance mode +// disallows mutable state objects by preventing non-literal +// expressions from appearing in state object definitions. +// Specifying this flag will disable the mode and allow for mutable +// state objects. +// +//---------------------------------------------------------------------------- + +#define D3DCOMPILE_EFFECT_CHILD_EFFECT (1 << 0) +#define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS (1 << 1) + +//---------------------------------------------------------------------------- +// D3DCOMPILE Flags2: +// ----------------- +// Root signature flags. (passed in Flags2) +#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0 +#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 (1 << 4) +#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 (1 << 5) + +//---------------------------------------------------------------------------- +// D3DCompile: +// ---------- +// Compile source text into bytecode appropriate for the given target. +//---------------------------------------------------------------------------- + +// D3D_COMPILE_STANDARD_FILE_INCLUDE can be passed for pInclude in any +// API and indicates that a simple default include handler should be +// used. The include handler will include files relative to the +// current directory and files relative to the directory of the initial source +// file. When used with APIs like D3DCompile pSourceName must be a +// file name and the initial relative directory will be derived from it. +#define D3D_COMPILE_STANDARD_FILE_INCLUDE ((ID3DInclude*)(UINT_PTR)1) + +HRESULT WINAPI +D3DCompile(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _In_opt_ LPCSTR pSourceName, + _In_reads_opt_(_Inexpressible_(pDefines->Name != NULL)) CONST D3D_SHADER_MACRO* pDefines, + _In_opt_ ID3DInclude* pInclude, + _In_opt_ LPCSTR pEntrypoint, + _In_ LPCSTR pTarget, + _In_ UINT Flags1, + _In_ UINT Flags2, + _Out_ ID3DBlob** ppCode, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs); + +typedef HRESULT (WINAPI *pD3DCompile) + (LPCVOID pSrcData, + SIZE_T SrcDataSize, + LPCSTR pFileName, + CONST D3D_SHADER_MACRO* pDefines, + ID3DInclude* pInclude, + LPCSTR pEntrypoint, + LPCSTR pTarget, + UINT Flags1, + UINT Flags2, + ID3DBlob** ppCode, + ID3DBlob** ppErrorMsgs); + +#define D3DCOMPILE_SECDATA_MERGE_UAV_SLOTS 0x00000001 +#define D3DCOMPILE_SECDATA_PRESERVE_TEMPLATE_SLOTS 0x00000002 +#define D3DCOMPILE_SECDATA_REQUIRE_TEMPLATE_MATCH 0x00000004 + +HRESULT WINAPI +D3DCompile2(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _In_opt_ LPCSTR pSourceName, + _In_reads_opt_(_Inexpressible_(pDefines->Name != NULL)) CONST D3D_SHADER_MACRO* pDefines, + _In_opt_ ID3DInclude* pInclude, + _In_ LPCSTR pEntrypoint, + _In_ LPCSTR pTarget, + _In_ UINT Flags1, + _In_ UINT Flags2, + _In_ UINT SecondaryDataFlags, + _In_reads_bytes_opt_(SecondaryDataSize) LPCVOID pSecondaryData, + _In_ SIZE_T SecondaryDataSize, + _Out_ ID3DBlob** ppCode, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs); + +HRESULT WINAPI +D3DCompileFromFile(_In_ LPCWSTR pFileName, + _In_reads_opt_(_Inexpressible_(pDefines->Name != NULL)) CONST D3D_SHADER_MACRO* pDefines, + _In_opt_ ID3DInclude* pInclude, + _In_ LPCSTR pEntrypoint, + _In_ LPCSTR pTarget, + _In_ UINT Flags1, + _In_ UINT Flags2, + _Out_ ID3DBlob** ppCode, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs); + +//---------------------------------------------------------------------------- +// D3DPreprocess: +// ------------- +// Process source text with the compiler's preprocessor and return +// the resulting text. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DPreprocess(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _In_opt_ LPCSTR pSourceName, + _In_opt_ CONST D3D_SHADER_MACRO* pDefines, + _In_opt_ ID3DInclude* pInclude, + _Out_ ID3DBlob** ppCodeText, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs); + +typedef HRESULT (WINAPI *pD3DPreprocess) + (LPCVOID pSrcData, + SIZE_T SrcDataSize, + LPCSTR pFileName, + CONST D3D_SHADER_MACRO* pDefines, + ID3DInclude* pInclude, + ID3DBlob** ppCodeText, + ID3DBlob** ppErrorMsgs); + +//---------------------------------------------------------------------------- +// D3DGetDebugInfo: +// ----------------------- +// Gets shader debug info. Debug info is generated by D3DCompile and is +// embedded in the body of the shader. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DGetDebugInfo(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _Out_ ID3DBlob** ppDebugInfo); + +//---------------------------------------------------------------------------- +// D3DReflect: +// ---------- +// Shader code contains metadata that can be inspected via the +// reflection APIs. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DReflect(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _In_ REFIID pInterface, + _Out_ void** ppReflector); + +//---------------------------------------------------------------------------- +// D3DReflectLibrary: +// ---------- +// Library code contains metadata that can be inspected via the library +// reflection APIs. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DReflectLibrary(__in_bcount(SrcDataSize) LPCVOID pSrcData, + __in SIZE_T SrcDataSize, + __in REFIID riid, + __out LPVOID * ppReflector); + +//---------------------------------------------------------------------------- +// D3DDisassemble: +// ---------------------- +// Takes a binary shader and returns a buffer containing text assembly. +//---------------------------------------------------------------------------- + +#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001 +#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002 +#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004 +#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008 +#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010 +#define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020 +#define D3D_DISASM_INSTRUCTION_ONLY 0x00000040 +#define D3D_DISASM_PRINT_HEX_LITERALS 0x00000080 + +HRESULT WINAPI +D3DDisassemble(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _In_ UINT Flags, + _In_opt_ LPCSTR szComments, + _Out_ ID3DBlob** ppDisassembly); + +typedef HRESULT (WINAPI *pD3DDisassemble) + (_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _In_ UINT Flags, + _In_opt_ LPCSTR szComments, + _Out_ ID3DBlob** ppDisassembly); + +HRESULT WINAPI +D3DDisassembleRegion(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _In_ UINT Flags, + _In_opt_ LPCSTR szComments, + _In_ SIZE_T StartByteOffset, + _In_ SIZE_T NumInsts, + _Out_opt_ SIZE_T* pFinishByteOffset, + _Out_ ID3DBlob** ppDisassembly); + +//---------------------------------------------------------------------------- +// Shader linking and Function Linking Graph (FLG) APIs +//---------------------------------------------------------------------------- +HRESULT WINAPI +D3DCreateLinker(__out interface ID3D11Linker ** ppLinker); + +HRESULT WINAPI +D3DLoadModule(_In_ LPCVOID pSrcData, + _In_ SIZE_T cbSrcDataSize, + _Out_ interface ID3D11Module ** ppModule); + +HRESULT WINAPI +D3DCreateFunctionLinkingGraph(_In_ UINT uFlags, + _Out_ interface ID3D11FunctionLinkingGraph ** ppFunctionLinkingGraph); + +//---------------------------------------------------------------------------- +// D3DGetTraceInstructionOffsets: +// ----------------------- +// Determines byte offsets for instructions within a shader blob. +// This information is useful for going between trace instruction +// indices and byte offsets that are used in debug information. +//---------------------------------------------------------------------------- + +#define D3D_GET_INST_OFFSETS_INCLUDE_NON_EXECUTABLE 0x00000001 + +HRESULT WINAPI +D3DGetTraceInstructionOffsets(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _In_ UINT Flags, + _In_ SIZE_T StartInstIndex, + _In_ SIZE_T NumInsts, + _Out_writes_to_opt_(NumInsts, min(NumInsts, *pTotalInsts)) SIZE_T* pOffsets, + _Out_opt_ SIZE_T* pTotalInsts); + +//---------------------------------------------------------------------------- +// D3DGetInputSignatureBlob: +// ----------------------- +// Retrieve the input signature from a compilation result. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DGetInputSignatureBlob(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _Out_ ID3DBlob** ppSignatureBlob); + +//---------------------------------------------------------------------------- +// D3DGetOutputSignatureBlob: +// ----------------------- +// Retrieve the output signature from a compilation result. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DGetOutputSignatureBlob(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _Out_ ID3DBlob** ppSignatureBlob); + +//---------------------------------------------------------------------------- +// D3DGetInputAndOutputSignatureBlob: +// ----------------------- +// Retrieve the input and output signatures from a compilation result. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DGetInputAndOutputSignatureBlob(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _Out_ ID3DBlob** ppSignatureBlob); + +//---------------------------------------------------------------------------- +// D3DStripShader: +// ----------------------- +// Removes unwanted blobs from a compilation result +//---------------------------------------------------------------------------- + +typedef enum D3DCOMPILER_STRIP_FLAGS +{ + D3DCOMPILER_STRIP_REFLECTION_DATA = 0x00000001, + D3DCOMPILER_STRIP_DEBUG_INFO = 0x00000002, + D3DCOMPILER_STRIP_TEST_BLOBS = 0x00000004, + D3DCOMPILER_STRIP_PRIVATE_DATA = 0x00000008, + D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x00000010, + D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff, +} D3DCOMPILER_STRIP_FLAGS; + +HRESULT WINAPI +D3DStripShader(_In_reads_bytes_(BytecodeLength) LPCVOID pShaderBytecode, + _In_ SIZE_T BytecodeLength, + _In_ UINT uStripFlags, + _Out_ ID3DBlob** ppStrippedBlob); + +//---------------------------------------------------------------------------- +// D3DGetBlobPart: +// ----------------------- +// Extracts information from a compilation result. +//---------------------------------------------------------------------------- + +typedef enum D3D_BLOB_PART +{ + D3D_BLOB_INPUT_SIGNATURE_BLOB, + D3D_BLOB_OUTPUT_SIGNATURE_BLOB, + D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB, + D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB, + D3D_BLOB_ALL_SIGNATURE_BLOB, + D3D_BLOB_DEBUG_INFO, + D3D_BLOB_LEGACY_SHADER, + D3D_BLOB_XNA_PREPASS_SHADER, + D3D_BLOB_XNA_SHADER, + D3D_BLOB_PDB, + D3D_BLOB_PRIVATE_DATA, + D3D_BLOB_ROOT_SIGNATURE, + D3D_BLOB_DEBUG_NAME, + + // Test parts are only produced by special compiler versions and so + // are usually not present in shaders. + D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000, + D3D_BLOB_TEST_COMPILE_DETAILS, + D3D_BLOB_TEST_COMPILE_PERF, + D3D_BLOB_TEST_COMPILE_REPORT, +} D3D_BLOB_PART; + +HRESULT WINAPI +D3DGetBlobPart(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _In_ D3D_BLOB_PART Part, + _In_ UINT Flags, + _Out_ ID3DBlob** ppPart); + +//---------------------------------------------------------------------------- +// D3DSetBlobPart: +// ----------------------- +// Update information in a compilation result. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DSetBlobPart(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _In_ D3D_BLOB_PART Part, + _In_ UINT Flags, + _In_reads_bytes_(PartSize) LPCVOID pPart, + _In_ SIZE_T PartSize, + _Out_ ID3DBlob** ppNewShader); + +//---------------------------------------------------------------------------- +// D3DCreateBlob: +// ----------------------- +// Create an ID3DBlob instance. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DCreateBlob(_In_ SIZE_T Size, + _Out_ ID3DBlob** ppBlob); + +//---------------------------------------------------------------------------- +// D3DCompressShaders: +// ----------------------- +// Compresses a set of shaders into a more compact form. +//---------------------------------------------------------------------------- + +typedef struct _D3D_SHADER_DATA +{ + LPCVOID pBytecode; + SIZE_T BytecodeLength; +} D3D_SHADER_DATA; + +#define D3D_COMPRESS_SHADER_KEEP_ALL_PARTS 0x00000001 + +HRESULT WINAPI +D3DCompressShaders(_In_ UINT uNumShaders, + _In_reads_(uNumShaders) D3D_SHADER_DATA* pShaderData, + _In_ UINT uFlags, + _Out_ ID3DBlob** ppCompressedData); + +//---------------------------------------------------------------------------- +// D3DDecompressShaders: +// ----------------------- +// Decompresses one or more shaders from a compressed set. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DDecompressShaders(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _In_ UINT uNumShaders, + _In_ UINT uStartIndex, + _In_reads_opt_(uNumShaders) UINT* pIndices, + _In_ UINT uFlags, + _Out_writes_(uNumShaders) ID3DBlob** ppShaders, + _Out_opt_ UINT* pTotalShaders); + +#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */ +#pragma endregion + + +#pragma region Desktop Family +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) + +//---------------------------------------------------------------------------- +// D3DDisassemble10Effect: +// ----------------------- +// Takes a D3D10 effect interface and returns a +// buffer containing text assembly. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DDisassemble10Effect(_In_ interface ID3D10Effect *pEffect, + _In_ UINT Flags, + _Out_ ID3DBlob** ppDisassembly); + +#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */ +#pragma endregion + + +#ifdef __cplusplus +} +#endif //__cplusplus + +#endif // #ifndef __D3DCOMPILER_H__ diff --git a/include/dxsdk/d3dx12.h b/include/dxsdk/d3dx12.h new file mode 100644 index 00000000..3aafbd25 --- /dev/null +++ b/include/dxsdk/d3dx12.h @@ -0,0 +1,3440 @@ +//********************************************************* +// +// Copyright (c) Microsoft. All rights reserved. +// This code is licensed under the MIT License (MIT). +// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF +// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY +// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR +// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT. +// +//********************************************************* + +#ifndef __D3DX12_H__ +#define __D3DX12_H__ + +#include "d3d12.h" + +#if defined( __cplusplus ) + +struct CD3DX12_DEFAULT {}; +extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT; + +//------------------------------------------------------------------------------------------------ +inline bool operator==( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) +{ + return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width && + l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth; +} + +//------------------------------------------------------------------------------------------------ +inline bool operator!=( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RECT : public D3D12_RECT +{ + CD3DX12_RECT() = default; + explicit CD3DX12_RECT( const D3D12_RECT& o ) : + D3D12_RECT( o ) + {} + explicit CD3DX12_RECT( + LONG Left, + LONG Top, + LONG Right, + LONG Bottom ) + { + left = Left; + top = Top; + right = Right; + bottom = Bottom; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT +{ + CD3DX12_VIEWPORT() = default; + explicit CD3DX12_VIEWPORT( const D3D12_VIEWPORT& o ) : + D3D12_VIEWPORT( o ) + {} + explicit CD3DX12_VIEWPORT( + FLOAT topLeftX, + FLOAT topLeftY, + FLOAT width, + FLOAT height, + FLOAT minDepth = D3D12_MIN_DEPTH, + FLOAT maxDepth = D3D12_MAX_DEPTH ) + { + TopLeftX = topLeftX; + TopLeftY = topLeftY; + Width = width; + Height = height; + MinDepth = minDepth; + MaxDepth = maxDepth; + } + explicit CD3DX12_VIEWPORT( + _In_ ID3D12Resource* pResource, + UINT mipSlice = 0, + FLOAT topLeftX = 0.0f, + FLOAT topLeftY = 0.0f, + FLOAT minDepth = D3D12_MIN_DEPTH, + FLOAT maxDepth = D3D12_MAX_DEPTH ) + { + auto Desc = pResource->GetDesc(); + const UINT64 SubresourceWidth = Desc.Width >> mipSlice; + const UINT64 SubresourceHeight = Desc.Height >> mipSlice; + switch (Desc.Dimension) + { + case D3D12_RESOURCE_DIMENSION_BUFFER: + TopLeftX = topLeftX; + TopLeftY = 0.0f; + Width = Desc.Width - topLeftX; + Height = 1.0f; + break; + case D3D12_RESOURCE_DIMENSION_TEXTURE1D: + TopLeftX = topLeftX; + TopLeftY = 0.0f; + Width = (SubresourceWidth ? SubresourceWidth : 1.0f) - topLeftX; + Height = 1.0f; + break; + case D3D12_RESOURCE_DIMENSION_TEXTURE2D: + case D3D12_RESOURCE_DIMENSION_TEXTURE3D: + TopLeftX = topLeftX; + TopLeftY = topLeftY; + Width = (SubresourceWidth ? SubresourceWidth : 1.0f) - topLeftX; + Height = (SubresourceHeight ? SubresourceHeight: 1.0f) - topLeftY; + break; + default: break; + } + + MinDepth = minDepth; + MaxDepth = maxDepth; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_BOX : public D3D12_BOX +{ + CD3DX12_BOX() = default; + explicit CD3DX12_BOX( const D3D12_BOX& o ) : + D3D12_BOX( o ) + {} + explicit CD3DX12_BOX( + LONG Left, + LONG Right ) + { + left = static_cast(Left); + top = 0; + front = 0; + right = static_cast(Right); + bottom = 1; + back = 1; + } + explicit CD3DX12_BOX( + LONG Left, + LONG Top, + LONG Right, + LONG Bottom ) + { + left = static_cast(Left); + top = static_cast(Top); + front = 0; + right = static_cast(Right); + bottom = static_cast(Bottom); + back = 1; + } + explicit CD3DX12_BOX( + LONG Left, + LONG Top, + LONG Front, + LONG Right, + LONG Bottom, + LONG Back ) + { + left = static_cast(Left); + top = static_cast(Top); + front = static_cast(Front); + right = static_cast(Right); + bottom = static_cast(Bottom); + back = static_cast(Back); + } +}; +inline bool operator==( const D3D12_BOX& l, const D3D12_BOX& r ) +{ + return l.left == r.left && l.top == r.top && l.front == r.front && + l.right == r.right && l.bottom == r.bottom && l.back == r.back; +} +inline bool operator!=( const D3D12_BOX& l, const D3D12_BOX& r ) +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC +{ + CD3DX12_DEPTH_STENCIL_DESC() = default; + explicit CD3DX12_DEPTH_STENCIL_DESC( const D3D12_DEPTH_STENCIL_DESC& o ) : + D3D12_DEPTH_STENCIL_DESC( o ) + {} + explicit CD3DX12_DEPTH_STENCIL_DESC( CD3DX12_DEFAULT ) + { + DepthEnable = TRUE; + DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; + DepthFunc = D3D12_COMPARISON_FUNC_LESS; + StencilEnable = FALSE; + StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; + StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; + const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp = + { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS }; + FrontFace = defaultStencilOp; + BackFace = defaultStencilOp; + } + explicit CD3DX12_DEPTH_STENCIL_DESC( + BOOL depthEnable, + D3D12_DEPTH_WRITE_MASK depthWriteMask, + D3D12_COMPARISON_FUNC depthFunc, + BOOL stencilEnable, + UINT8 stencilReadMask, + UINT8 stencilWriteMask, + D3D12_STENCIL_OP frontStencilFailOp, + D3D12_STENCIL_OP frontStencilDepthFailOp, + D3D12_STENCIL_OP frontStencilPassOp, + D3D12_COMPARISON_FUNC frontStencilFunc, + D3D12_STENCIL_OP backStencilFailOp, + D3D12_STENCIL_OP backStencilDepthFailOp, + D3D12_STENCIL_OP backStencilPassOp, + D3D12_COMPARISON_FUNC backStencilFunc ) + { + DepthEnable = depthEnable; + DepthWriteMask = depthWriteMask; + DepthFunc = depthFunc; + StencilEnable = stencilEnable; + StencilReadMask = stencilReadMask; + StencilWriteMask = stencilWriteMask; + FrontFace.StencilFailOp = frontStencilFailOp; + FrontFace.StencilDepthFailOp = frontStencilDepthFailOp; + FrontFace.StencilPassOp = frontStencilPassOp; + FrontFace.StencilFunc = frontStencilFunc; + BackFace.StencilFailOp = backStencilFailOp; + BackFace.StencilDepthFailOp = backStencilDepthFailOp; + BackFace.StencilPassOp = backStencilPassOp; + BackFace.StencilFunc = backStencilFunc; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1 +{ + CD3DX12_DEPTH_STENCIL_DESC1() = default; + explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC1& o ) : + D3D12_DEPTH_STENCIL_DESC1( o ) + {} + explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC& o ) + { + DepthEnable = o.DepthEnable; + DepthWriteMask = o.DepthWriteMask; + DepthFunc = o.DepthFunc; + StencilEnable = o.StencilEnable; + StencilReadMask = o.StencilReadMask; + StencilWriteMask = o.StencilWriteMask; + FrontFace.StencilFailOp = o.FrontFace.StencilFailOp; + FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp; + FrontFace.StencilPassOp = o.FrontFace.StencilPassOp; + FrontFace.StencilFunc = o.FrontFace.StencilFunc; + BackFace.StencilFailOp = o.BackFace.StencilFailOp; + BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp; + BackFace.StencilPassOp = o.BackFace.StencilPassOp; + BackFace.StencilFunc = o.BackFace.StencilFunc; + DepthBoundsTestEnable = FALSE; + } + explicit CD3DX12_DEPTH_STENCIL_DESC1( CD3DX12_DEFAULT ) + { + DepthEnable = TRUE; + DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; + DepthFunc = D3D12_COMPARISON_FUNC_LESS; + StencilEnable = FALSE; + StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; + StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; + const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp = + { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS }; + FrontFace = defaultStencilOp; + BackFace = defaultStencilOp; + DepthBoundsTestEnable = FALSE; + } + explicit CD3DX12_DEPTH_STENCIL_DESC1( + BOOL depthEnable, + D3D12_DEPTH_WRITE_MASK depthWriteMask, + D3D12_COMPARISON_FUNC depthFunc, + BOOL stencilEnable, + UINT8 stencilReadMask, + UINT8 stencilWriteMask, + D3D12_STENCIL_OP frontStencilFailOp, + D3D12_STENCIL_OP frontStencilDepthFailOp, + D3D12_STENCIL_OP frontStencilPassOp, + D3D12_COMPARISON_FUNC frontStencilFunc, + D3D12_STENCIL_OP backStencilFailOp, + D3D12_STENCIL_OP backStencilDepthFailOp, + D3D12_STENCIL_OP backStencilPassOp, + D3D12_COMPARISON_FUNC backStencilFunc, + BOOL depthBoundsTestEnable ) + { + DepthEnable = depthEnable; + DepthWriteMask = depthWriteMask; + DepthFunc = depthFunc; + StencilEnable = stencilEnable; + StencilReadMask = stencilReadMask; + StencilWriteMask = stencilWriteMask; + FrontFace.StencilFailOp = frontStencilFailOp; + FrontFace.StencilDepthFailOp = frontStencilDepthFailOp; + FrontFace.StencilPassOp = frontStencilPassOp; + FrontFace.StencilFunc = frontStencilFunc; + BackFace.StencilFailOp = backStencilFailOp; + BackFace.StencilDepthFailOp = backStencilDepthFailOp; + BackFace.StencilPassOp = backStencilPassOp; + BackFace.StencilFunc = backStencilFunc; + DepthBoundsTestEnable = depthBoundsTestEnable; + } + operator D3D12_DEPTH_STENCIL_DESC() const + { + D3D12_DEPTH_STENCIL_DESC D; + D.DepthEnable = DepthEnable; + D.DepthWriteMask = DepthWriteMask; + D.DepthFunc = DepthFunc; + D.StencilEnable = StencilEnable; + D.StencilReadMask = StencilReadMask; + D.StencilWriteMask = StencilWriteMask; + D.FrontFace.StencilFailOp = FrontFace.StencilFailOp; + D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp; + D.FrontFace.StencilPassOp = FrontFace.StencilPassOp; + D.FrontFace.StencilFunc = FrontFace.StencilFunc; + D.BackFace.StencilFailOp = BackFace.StencilFailOp; + D.BackFace.StencilDepthFailOp = BackFace.StencilDepthFailOp; + D.BackFace.StencilPassOp = BackFace.StencilPassOp; + D.BackFace.StencilFunc = BackFace.StencilFunc; + return D; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC +{ + CD3DX12_BLEND_DESC() = default; + explicit CD3DX12_BLEND_DESC( const D3D12_BLEND_DESC& o ) : + D3D12_BLEND_DESC( o ) + {} + explicit CD3DX12_BLEND_DESC( CD3DX12_DEFAULT ) + { + AlphaToCoverageEnable = FALSE; + IndependentBlendEnable = FALSE; + const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc = + { + FALSE,FALSE, + D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, + D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, + D3D12_LOGIC_OP_NOOP, + D3D12_COLOR_WRITE_ENABLE_ALL, + }; + for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) + RenderTarget[ i ] = defaultRenderTargetBlendDesc; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC +{ + CD3DX12_RASTERIZER_DESC() = default; + explicit CD3DX12_RASTERIZER_DESC( const D3D12_RASTERIZER_DESC& o ) : + D3D12_RASTERIZER_DESC( o ) + {} + explicit CD3DX12_RASTERIZER_DESC( CD3DX12_DEFAULT ) + { + FillMode = D3D12_FILL_MODE_SOLID; + CullMode = D3D12_CULL_MODE_BACK; + FrontCounterClockwise = FALSE; + DepthBias = D3D12_DEFAULT_DEPTH_BIAS; + DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP; + SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; + DepthClipEnable = TRUE; + MultisampleEnable = FALSE; + AntialiasedLineEnable = FALSE; + ForcedSampleCount = 0; + ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF; + } + explicit CD3DX12_RASTERIZER_DESC( + D3D12_FILL_MODE fillMode, + D3D12_CULL_MODE cullMode, + BOOL frontCounterClockwise, + INT depthBias, + FLOAT depthBiasClamp, + FLOAT slopeScaledDepthBias, + BOOL depthClipEnable, + BOOL multisampleEnable, + BOOL antialiasedLineEnable, + UINT forcedSampleCount, + D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) + { + FillMode = fillMode; + CullMode = cullMode; + FrontCounterClockwise = frontCounterClockwise; + DepthBias = depthBias; + DepthBiasClamp = depthBiasClamp; + SlopeScaledDepthBias = slopeScaledDepthBias; + DepthClipEnable = depthClipEnable; + MultisampleEnable = multisampleEnable; + AntialiasedLineEnable = antialiasedLineEnable; + ForcedSampleCount = forcedSampleCount; + ConservativeRaster = conservativeRaster; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO +{ + CD3DX12_RESOURCE_ALLOCATION_INFO() = default; + explicit CD3DX12_RESOURCE_ALLOCATION_INFO( const D3D12_RESOURCE_ALLOCATION_INFO& o ) : + D3D12_RESOURCE_ALLOCATION_INFO( o ) + {} + CD3DX12_RESOURCE_ALLOCATION_INFO( + UINT64 size, + UINT64 alignment ) + { + SizeInBytes = size; + Alignment = alignment; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES +{ + CD3DX12_HEAP_PROPERTIES() = default; + explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o) : + D3D12_HEAP_PROPERTIES(o) + {} + CD3DX12_HEAP_PROPERTIES( + D3D12_CPU_PAGE_PROPERTY cpuPageProperty, + D3D12_MEMORY_POOL memoryPoolPreference, + UINT creationNodeMask = 1, + UINT nodeMask = 1 ) + { + Type = D3D12_HEAP_TYPE_CUSTOM; + CPUPageProperty = cpuPageProperty; + MemoryPoolPreference = memoryPoolPreference; + CreationNodeMask = creationNodeMask; + VisibleNodeMask = nodeMask; + } + explicit CD3DX12_HEAP_PROPERTIES( + D3D12_HEAP_TYPE type, + UINT creationNodeMask = 1, + UINT nodeMask = 1 ) + { + Type = type; + CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; + MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; + CreationNodeMask = creationNodeMask; + VisibleNodeMask = nodeMask; + } + bool IsCPUAccessible() const + { + return Type == D3D12_HEAP_TYPE_UPLOAD || Type == D3D12_HEAP_TYPE_READBACK || (Type == D3D12_HEAP_TYPE_CUSTOM && + (CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK)); + } +}; +inline bool operator==( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) +{ + return l.Type == r.Type && l.CPUPageProperty == r.CPUPageProperty && + l.MemoryPoolPreference == r.MemoryPoolPreference && + l.CreationNodeMask == r.CreationNodeMask && + l.VisibleNodeMask == r.VisibleNodeMask; +} +inline bool operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC +{ + CD3DX12_HEAP_DESC() = default; + explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o) : + D3D12_HEAP_DESC(o) + {} + CD3DX12_HEAP_DESC( + UINT64 size, + D3D12_HEAP_PROPERTIES properties, + UINT64 alignment = 0, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) + { + SizeInBytes = size; + Properties = properties; + Alignment = alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + UINT64 size, + D3D12_HEAP_TYPE type, + UINT64 alignment = 0, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) + { + SizeInBytes = size; + Properties = CD3DX12_HEAP_PROPERTIES( type ); + Alignment = alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + UINT64 size, + D3D12_CPU_PAGE_PROPERTY cpuPageProperty, + D3D12_MEMORY_POOL memoryPoolPreference, + UINT64 alignment = 0, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) + { + SizeInBytes = size; + Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference ); + Alignment = alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, + D3D12_HEAP_PROPERTIES properties, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) + { + SizeInBytes = resAllocInfo.SizeInBytes; + Properties = properties; + Alignment = resAllocInfo.Alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, + D3D12_HEAP_TYPE type, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) + { + SizeInBytes = resAllocInfo.SizeInBytes; + Properties = CD3DX12_HEAP_PROPERTIES( type ); + Alignment = resAllocInfo.Alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, + D3D12_CPU_PAGE_PROPERTY cpuPageProperty, + D3D12_MEMORY_POOL memoryPoolPreference, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) + { + SizeInBytes = resAllocInfo.SizeInBytes; + Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference ); + Alignment = resAllocInfo.Alignment; + Flags = flags; + } + bool IsCPUAccessible() const + { return static_cast< const CD3DX12_HEAP_PROPERTIES* >( &Properties )->IsCPUAccessible(); } +}; +inline bool operator==( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) +{ + return l.SizeInBytes == r.SizeInBytes && + l.Properties == r.Properties && + l.Alignment == r.Alignment && + l.Flags == r.Flags; +} +inline bool operator!=( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE +{ + CD3DX12_CLEAR_VALUE() = default; + explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o) : + D3D12_CLEAR_VALUE(o) + {} + CD3DX12_CLEAR_VALUE( + DXGI_FORMAT format, + const FLOAT color[4] ) + { + Format = format; + memcpy( Color, color, sizeof( Color ) ); + } + CD3DX12_CLEAR_VALUE( + DXGI_FORMAT format, + FLOAT depth, + UINT8 stencil ) + { + Format = format; + memset( &Color, 0, sizeof( Color ) ); + /* Use memcpy to preserve NAN values */ + memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) ); + DepthStencil.Stencil = stencil; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RANGE : public D3D12_RANGE +{ + CD3DX12_RANGE() = default; + explicit CD3DX12_RANGE(const D3D12_RANGE &o) : + D3D12_RANGE(o) + {} + CD3DX12_RANGE( + SIZE_T begin, + SIZE_T end ) + { + Begin = begin; + End = end; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64 +{ + CD3DX12_RANGE_UINT64() = default; + explicit CD3DX12_RANGE_UINT64(const D3D12_RANGE_UINT64 &o) : + D3D12_RANGE_UINT64(o) + {} + CD3DX12_RANGE_UINT64( + UINT64 begin, + UINT64 end ) + { + Begin = begin; + End = end; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64 +{ + CD3DX12_SUBRESOURCE_RANGE_UINT64() = default; + explicit CD3DX12_SUBRESOURCE_RANGE_UINT64(const D3D12_SUBRESOURCE_RANGE_UINT64 &o) : + D3D12_SUBRESOURCE_RANGE_UINT64(o) + {} + CD3DX12_SUBRESOURCE_RANGE_UINT64( + UINT subresource, + const D3D12_RANGE_UINT64& range ) + { + Subresource = subresource; + Range = range; + } + CD3DX12_SUBRESOURCE_RANGE_UINT64( + UINT subresource, + UINT64 begin, + UINT64 end ) + { + Subresource = subresource; + Range.Begin = begin; + Range.End = end; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE +{ + CD3DX12_SHADER_BYTECODE() = default; + explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE &o) : + D3D12_SHADER_BYTECODE(o) + {} + CD3DX12_SHADER_BYTECODE( + _In_ ID3DBlob* pShaderBlob ) + { + pShaderBytecode = pShaderBlob->GetBufferPointer(); + BytecodeLength = pShaderBlob->GetBufferSize(); + } + CD3DX12_SHADER_BYTECODE( + const void* _pShaderBytecode, + SIZE_T bytecodeLength ) + { + pShaderBytecode = _pShaderBytecode; + BytecodeLength = bytecodeLength; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE +{ + CD3DX12_TILED_RESOURCE_COORDINATE() = default; + explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o) : + D3D12_TILED_RESOURCE_COORDINATE(o) + {} + CD3DX12_TILED_RESOURCE_COORDINATE( + UINT x, + UINT y, + UINT z, + UINT subresource ) + { + X = x; + Y = y; + Z = z; + Subresource = subresource; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE +{ + CD3DX12_TILE_REGION_SIZE() = default; + explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE &o) : + D3D12_TILE_REGION_SIZE(o) + {} + CD3DX12_TILE_REGION_SIZE( + UINT numTiles, + BOOL useBox, + UINT width, + UINT16 height, + UINT16 depth ) + { + NumTiles = numTiles; + UseBox = useBox; + Width = width; + Height = height; + Depth = depth; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING +{ + CD3DX12_SUBRESOURCE_TILING() = default; + explicit CD3DX12_SUBRESOURCE_TILING(const D3D12_SUBRESOURCE_TILING &o) : + D3D12_SUBRESOURCE_TILING(o) + {} + CD3DX12_SUBRESOURCE_TILING( + UINT widthInTiles, + UINT16 heightInTiles, + UINT16 depthInTiles, + UINT startTileIndexInOverallResource ) + { + WidthInTiles = widthInTiles; + HeightInTiles = heightInTiles; + DepthInTiles = depthInTiles; + StartTileIndexInOverallResource = startTileIndexInOverallResource; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE +{ + CD3DX12_TILE_SHAPE() = default; + explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o) : + D3D12_TILE_SHAPE(o) + {} + CD3DX12_TILE_SHAPE( + UINT widthInTexels, + UINT heightInTexels, + UINT depthInTexels ) + { + WidthInTexels = widthInTexels; + HeightInTexels = heightInTexels; + DepthInTexels = depthInTexels; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER +{ + CD3DX12_RESOURCE_BARRIER() = default; + explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) : + D3D12_RESOURCE_BARRIER(o) + {} + static inline CD3DX12_RESOURCE_BARRIER Transition( + _In_ ID3D12Resource* pResource, + D3D12_RESOURCE_STATES stateBefore, + D3D12_RESOURCE_STATES stateAfter, + UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, + D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE) + { + CD3DX12_RESOURCE_BARRIER result = {}; + D3D12_RESOURCE_BARRIER &barrier = result; + result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; + result.Flags = flags; + barrier.Transition.pResource = pResource; + barrier.Transition.StateBefore = stateBefore; + barrier.Transition.StateAfter = stateAfter; + barrier.Transition.Subresource = subresource; + return result; + } + static inline CD3DX12_RESOURCE_BARRIER Aliasing( + _In_ ID3D12Resource* pResourceBefore, + _In_ ID3D12Resource* pResourceAfter) + { + CD3DX12_RESOURCE_BARRIER result = {}; + D3D12_RESOURCE_BARRIER &barrier = result; + result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING; + barrier.Aliasing.pResourceBefore = pResourceBefore; + barrier.Aliasing.pResourceAfter = pResourceAfter; + return result; + } + static inline CD3DX12_RESOURCE_BARRIER UAV( + _In_ ID3D12Resource* pResource) + { + CD3DX12_RESOURCE_BARRIER result = {}; + D3D12_RESOURCE_BARRIER &barrier = result; + result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV; + barrier.UAV.pResource = pResource; + return result; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO +{ + CD3DX12_PACKED_MIP_INFO() = default; + explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO &o) : + D3D12_PACKED_MIP_INFO(o) + {} + CD3DX12_PACKED_MIP_INFO( + UINT8 numStandardMips, + UINT8 numPackedMips, + UINT numTilesForPackedMips, + UINT startTileIndexInOverallResource ) + { + NumStandardMips = numStandardMips; + NumPackedMips = numPackedMips; + NumTilesForPackedMips = numTilesForPackedMips; + StartTileIndexInOverallResource = startTileIndexInOverallResource; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT +{ + CD3DX12_SUBRESOURCE_FOOTPRINT() = default; + explicit CD3DX12_SUBRESOURCE_FOOTPRINT(const D3D12_SUBRESOURCE_FOOTPRINT &o) : + D3D12_SUBRESOURCE_FOOTPRINT(o) + {} + CD3DX12_SUBRESOURCE_FOOTPRINT( + DXGI_FORMAT format, + UINT width, + UINT height, + UINT depth, + UINT rowPitch ) + { + Format = format; + Width = width; + Height = height; + Depth = depth; + RowPitch = rowPitch; + } + explicit CD3DX12_SUBRESOURCE_FOOTPRINT( + const D3D12_RESOURCE_DESC& resDesc, + UINT rowPitch ) + { + Format = resDesc.Format; + Width = UINT( resDesc.Width ); + Height = resDesc.Height; + Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1); + RowPitch = rowPitch; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION +{ + CD3DX12_TEXTURE_COPY_LOCATION() = default; + explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) : + D3D12_TEXTURE_COPY_LOCATION(o) + {} + CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes) + { + pResource = pRes; + Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; + PlacedFootprint = {}; + } + CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint) + { + pResource = pRes; + Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; + PlacedFootprint = Footprint; + } + CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, UINT Sub) + { + pResource = pRes; + Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; + PlacedFootprint = {}; + SubresourceIndex = Sub; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE +{ + CD3DX12_DESCRIPTOR_RANGE() = default; + explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) : + D3D12_DESCRIPTOR_RANGE(o) + {} + CD3DX12_DESCRIPTOR_RANGE( + D3D12_DESCRIPTOR_RANGE_TYPE rangeType, + UINT numDescriptors, + UINT baseShaderRegister, + UINT registerSpace = 0, + UINT offsetInDescriptorsFromTableStart = + D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) + { + Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart); + } + + inline void Init( + D3D12_DESCRIPTOR_RANGE_TYPE rangeType, + UINT numDescriptors, + UINT baseShaderRegister, + UINT registerSpace = 0, + UINT offsetInDescriptorsFromTableStart = + D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) + { + Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart); + } + + static inline void Init( + _Out_ D3D12_DESCRIPTOR_RANGE &range, + D3D12_DESCRIPTOR_RANGE_TYPE rangeType, + UINT numDescriptors, + UINT baseShaderRegister, + UINT registerSpace = 0, + UINT offsetInDescriptorsFromTableStart = + D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) + { + range.RangeType = rangeType; + range.NumDescriptors = numDescriptors; + range.BaseShaderRegister = baseShaderRegister; + range.RegisterSpace = registerSpace; + range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE +{ + CD3DX12_ROOT_DESCRIPTOR_TABLE() = default; + explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) : + D3D12_ROOT_DESCRIPTOR_TABLE(o) + {} + CD3DX12_ROOT_DESCRIPTOR_TABLE( + UINT numDescriptorRanges, + _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) + { + Init(numDescriptorRanges, _pDescriptorRanges); + } + + inline void Init( + UINT numDescriptorRanges, + _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) + { + Init(*this, numDescriptorRanges, _pDescriptorRanges); + } + + static inline void Init( + _Out_ D3D12_ROOT_DESCRIPTOR_TABLE &rootDescriptorTable, + UINT numDescriptorRanges, + _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) + { + rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges; + rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS +{ + CD3DX12_ROOT_CONSTANTS() = default; + explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) : + D3D12_ROOT_CONSTANTS(o) + {} + CD3DX12_ROOT_CONSTANTS( + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0) + { + Init(num32BitValues, shaderRegister, registerSpace); + } + + inline void Init( + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0) + { + Init(*this, num32BitValues, shaderRegister, registerSpace); + } + + static inline void Init( + _Out_ D3D12_ROOT_CONSTANTS &rootConstants, + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0) + { + rootConstants.Num32BitValues = num32BitValues; + rootConstants.ShaderRegister = shaderRegister; + rootConstants.RegisterSpace = registerSpace; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR +{ + CD3DX12_ROOT_DESCRIPTOR() = default; + explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) : + D3D12_ROOT_DESCRIPTOR(o) + {} + CD3DX12_ROOT_DESCRIPTOR( + UINT shaderRegister, + UINT registerSpace = 0) + { + Init(shaderRegister, registerSpace); + } + + inline void Init( + UINT shaderRegister, + UINT registerSpace = 0) + { + Init(*this, shaderRegister, registerSpace); + } + + static inline void Init(_Out_ D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0) + { + table.ShaderRegister = shaderRegister; + table.RegisterSpace = registerSpace; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER +{ + CD3DX12_ROOT_PARAMETER() = default; + explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) : + D3D12_ROOT_PARAMETER(o) + {} + + static inline void InitAsDescriptorTable( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT numDescriptorRanges, + _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges); + } + + static inline void InitAsConstants( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace); + } + + static inline void InitAsConstantBufferView( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace); + } + + static inline void InitAsShaderResourceView( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace); + } + + static inline void InitAsUnorderedAccessView( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace); + } + + inline void InitAsDescriptorTable( + UINT numDescriptorRanges, + _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility); + } + + inline void InitAsConstants( + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility); + } + + inline void InitAsConstantBufferView( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + InitAsConstantBufferView(*this, shaderRegister, registerSpace, visibility); + } + + inline void InitAsShaderResourceView( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + InitAsShaderResourceView(*this, shaderRegister, registerSpace, visibility); + } + + inline void InitAsUnorderedAccessView( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, visibility); + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC +{ + CD3DX12_STATIC_SAMPLER_DESC() = default; + explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) : + D3D12_STATIC_SAMPLER_DESC(o) + {} + CD3DX12_STATIC_SAMPLER_DESC( + UINT shaderRegister, + D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, + D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + FLOAT mipLODBias = 0, + UINT maxAnisotropy = 16, + D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, + D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, + FLOAT minLOD = 0.f, + FLOAT maxLOD = D3D12_FLOAT32_MAX, + D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, + UINT registerSpace = 0) + { + Init( + shaderRegister, + filter, + addressU, + addressV, + addressW, + mipLODBias, + maxAnisotropy, + comparisonFunc, + borderColor, + minLOD, + maxLOD, + shaderVisibility, + registerSpace); + } + + static inline void Init( + _Out_ D3D12_STATIC_SAMPLER_DESC &samplerDesc, + UINT shaderRegister, + D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, + D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + FLOAT mipLODBias = 0, + UINT maxAnisotropy = 16, + D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, + D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, + FLOAT minLOD = 0.f, + FLOAT maxLOD = D3D12_FLOAT32_MAX, + D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, + UINT registerSpace = 0) + { + samplerDesc.ShaderRegister = shaderRegister; + samplerDesc.Filter = filter; + samplerDesc.AddressU = addressU; + samplerDesc.AddressV = addressV; + samplerDesc.AddressW = addressW; + samplerDesc.MipLODBias = mipLODBias; + samplerDesc.MaxAnisotropy = maxAnisotropy; + samplerDesc.ComparisonFunc = comparisonFunc; + samplerDesc.BorderColor = borderColor; + samplerDesc.MinLOD = minLOD; + samplerDesc.MaxLOD = maxLOD; + samplerDesc.ShaderVisibility = shaderVisibility; + samplerDesc.RegisterSpace = registerSpace; + } + inline void Init( + UINT shaderRegister, + D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, + D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + FLOAT mipLODBias = 0, + UINT maxAnisotropy = 16, + D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, + D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, + FLOAT minLOD = 0.f, + FLOAT maxLOD = D3D12_FLOAT32_MAX, + D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, + UINT registerSpace = 0) + { + Init( + *this, + shaderRegister, + filter, + addressU, + addressV, + addressW, + mipLODBias, + maxAnisotropy, + comparisonFunc, + borderColor, + minLOD, + maxLOD, + shaderVisibility, + registerSpace); + } + +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC +{ + CD3DX12_ROOT_SIGNATURE_DESC() = default; + explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) : + D3D12_ROOT_SIGNATURE_DESC(o) + {} + CD3DX12_ROOT_SIGNATURE_DESC( + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) + { + Init(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); + } + CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) + { + Init(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE); + } + + inline void Init( + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) + { + Init(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); + } + + static inline void Init( + _Out_ D3D12_ROOT_SIGNATURE_DESC &desc, + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) + { + desc.NumParameters = numParameters; + desc.pParameters = _pParameters; + desc.NumStaticSamplers = numStaticSamplers; + desc.pStaticSamplers = _pStaticSamplers; + desc.Flags = flags; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1 +{ + CD3DX12_DESCRIPTOR_RANGE1() = default; + explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o) : + D3D12_DESCRIPTOR_RANGE1(o) + {} + CD3DX12_DESCRIPTOR_RANGE1( + D3D12_DESCRIPTOR_RANGE_TYPE rangeType, + UINT numDescriptors, + UINT baseShaderRegister, + UINT registerSpace = 0, + D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, + UINT offsetInDescriptorsFromTableStart = + D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) + { + Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart); + } + + inline void Init( + D3D12_DESCRIPTOR_RANGE_TYPE rangeType, + UINT numDescriptors, + UINT baseShaderRegister, + UINT registerSpace = 0, + D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, + UINT offsetInDescriptorsFromTableStart = + D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) + { + Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart); + } + + static inline void Init( + _Out_ D3D12_DESCRIPTOR_RANGE1 &range, + D3D12_DESCRIPTOR_RANGE_TYPE rangeType, + UINT numDescriptors, + UINT baseShaderRegister, + UINT registerSpace = 0, + D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, + UINT offsetInDescriptorsFromTableStart = + D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) + { + range.RangeType = rangeType; + range.NumDescriptors = numDescriptors; + range.BaseShaderRegister = baseShaderRegister; + range.RegisterSpace = registerSpace; + range.Flags = flags; + range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_DESCRIPTOR_TABLE1 : public D3D12_ROOT_DESCRIPTOR_TABLE1 +{ + CD3DX12_ROOT_DESCRIPTOR_TABLE1() = default; + explicit CD3DX12_ROOT_DESCRIPTOR_TABLE1(const D3D12_ROOT_DESCRIPTOR_TABLE1 &o) : + D3D12_ROOT_DESCRIPTOR_TABLE1(o) + {} + CD3DX12_ROOT_DESCRIPTOR_TABLE1( + UINT numDescriptorRanges, + _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) + { + Init(numDescriptorRanges, _pDescriptorRanges); + } + + inline void Init( + UINT numDescriptorRanges, + _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) + { + Init(*this, numDescriptorRanges, _pDescriptorRanges); + } + + static inline void Init( + _Out_ D3D12_ROOT_DESCRIPTOR_TABLE1 &rootDescriptorTable, + UINT numDescriptorRanges, + _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) + { + rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges; + rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1 +{ + CD3DX12_ROOT_DESCRIPTOR1() = default; + explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1 &o) : + D3D12_ROOT_DESCRIPTOR1(o) + {} + CD3DX12_ROOT_DESCRIPTOR1( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) + { + Init(shaderRegister, registerSpace, flags); + } + + inline void Init( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) + { + Init(*this, shaderRegister, registerSpace, flags); + } + + static inline void Init( + _Out_ D3D12_ROOT_DESCRIPTOR1 &table, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) + { + table.ShaderRegister = shaderRegister; + table.RegisterSpace = registerSpace; + table.Flags = flags; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_PARAMETER1 : public D3D12_ROOT_PARAMETER1 +{ + CD3DX12_ROOT_PARAMETER1() = default; + explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o) : + D3D12_ROOT_PARAMETER1(o) + {} + + static inline void InitAsDescriptorTable( + _Out_ D3D12_ROOT_PARAMETER1 &rootParam, + UINT numDescriptorRanges, + _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR_TABLE1::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges); + } + + static inline void InitAsConstants( + _Out_ D3D12_ROOT_PARAMETER1 &rootParam, + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace); + } + + static inline void InitAsConstantBufferView( + _Out_ D3D12_ROOT_PARAMETER1 &rootParam, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags); + } + + static inline void InitAsShaderResourceView( + _Out_ D3D12_ROOT_PARAMETER1 &rootParam, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags); + } + + static inline void InitAsUnorderedAccessView( + _Out_ D3D12_ROOT_PARAMETER1 &rootParam, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags); + } + + inline void InitAsDescriptorTable( + UINT numDescriptorRanges, + _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility); + } + + inline void InitAsConstants( + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility); + } + + inline void InitAsConstantBufferView( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + InitAsConstantBufferView(*this, shaderRegister, registerSpace, flags, visibility); + } + + inline void InitAsShaderResourceView( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + InitAsShaderResourceView(*this, shaderRegister, registerSpace, flags, visibility); + } + + inline void InitAsUnorderedAccessView( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, flags, visibility); + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC +{ + CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC() = default; + explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o) : + D3D12_VERSIONED_ROOT_SIGNATURE_DESC(o) + {} + explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) + { + Version = D3D_ROOT_SIGNATURE_VERSION_1_0; + Desc_1_0 = o; + } + explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o) + { + Version = D3D_ROOT_SIGNATURE_VERSION_1_1; + Desc_1_1 = o; + } + CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC( + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) + { + Init_1_0(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); + } + CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC( + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) + { + Init_1_1(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); + } + CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) + { + Init_1_1(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE); + } + + inline void Init_1_0( + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) + { + Init_1_0(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); + } + + static inline void Init_1_0( + _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) + { + desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_0; + desc.Desc_1_0.NumParameters = numParameters; + desc.Desc_1_0.pParameters = _pParameters; + desc.Desc_1_0.NumStaticSamplers = numStaticSamplers; + desc.Desc_1_0.pStaticSamplers = _pStaticSamplers; + desc.Desc_1_0.Flags = flags; + } + + inline void Init_1_1( + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) + { + Init_1_1(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); + } + + static inline void Init_1_1( + _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) + { + desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1; + desc.Desc_1_1.NumParameters = numParameters; + desc.Desc_1_1.pParameters = _pParameters; + desc.Desc_1_1.NumStaticSamplers = numStaticSamplers; + desc.Desc_1_1.pStaticSamplers = _pStaticSamplers; + desc.Desc_1_1.Flags = flags; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE +{ + CD3DX12_CPU_DESCRIPTOR_HANDLE() = default; + explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) : + D3D12_CPU_DESCRIPTOR_HANDLE(o) + {} + CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) { ptr = 0; } + CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) + { + InitOffsetted(other, offsetScaledByIncrementSize); + } + CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) + { + InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize); + } + CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) + { + ptr = SIZE_T(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize)); + return *this; + } + CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) + { + ptr = SIZE_T(INT64(ptr) + INT64(offsetScaledByIncrementSize)); + return *this; + } + bool operator==(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const + { + return (ptr == other.ptr); + } + bool operator!=(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const + { + return (ptr != other.ptr); + } + CD3DX12_CPU_DESCRIPTOR_HANDLE &operator=(const D3D12_CPU_DESCRIPTOR_HANDLE &other) + { + ptr = other.ptr; + return *this; + } + + inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) + { + InitOffsetted(*this, base, offsetScaledByIncrementSize); + } + + inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) + { + InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize); + } + + static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) + { + handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetScaledByIncrementSize)); + } + + static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) + { + handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize)); + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE +{ + CD3DX12_GPU_DESCRIPTOR_HANDLE() = default; + explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) : + D3D12_GPU_DESCRIPTOR_HANDLE(o) + {} + CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) { ptr = 0; } + CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) + { + InitOffsetted(other, offsetScaledByIncrementSize); + } + CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) + { + InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize); + } + CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) + { + ptr = UINT64(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize)); + return *this; + } + CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) + { + ptr = UINT64(INT64(ptr) + INT64(offsetScaledByIncrementSize)); + return *this; + } + inline bool operator==(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const + { + return (ptr == other.ptr); + } + inline bool operator!=(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const + { + return (ptr != other.ptr); + } + CD3DX12_GPU_DESCRIPTOR_HANDLE &operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other) + { + ptr = other.ptr; + return *this; + } + + inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) + { + InitOffsetted(*this, base, offsetScaledByIncrementSize); + } + + inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) + { + InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize); + } + + static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) + { + handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetScaledByIncrementSize)); + } + + static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) + { + handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize)); + } +}; + +//------------------------------------------------------------------------------------------------ +inline UINT D3D12CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT PlaneSlice, UINT MipLevels, UINT ArraySize ) +{ + return MipSlice + ArraySlice * MipLevels + PlaneSlice * MipLevels * ArraySize; +} + +//------------------------------------------------------------------------------------------------ +template +inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice ) +{ + MipSlice = static_cast(Subresource % MipLevels); + ArraySlice = static_cast((Subresource / MipLevels) % ArraySize); + PlaneSlice = static_cast(Subresource / (MipLevels * ArraySize)); +} + +//------------------------------------------------------------------------------------------------ +inline UINT8 D3D12GetFormatPlaneCount( + _In_ ID3D12Device* pDevice, + DXGI_FORMAT Format + ) +{ + D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = { Format, 0 }; + if (FAILED(pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo)))) + { + return 0; + } + return formatInfo.PlaneCount; +} + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC +{ + CD3DX12_RESOURCE_DESC() = default; + explicit CD3DX12_RESOURCE_DESC( const D3D12_RESOURCE_DESC& o ) : + D3D12_RESOURCE_DESC( o ) + {} + CD3DX12_RESOURCE_DESC( + D3D12_RESOURCE_DIMENSION dimension, + UINT64 alignment, + UINT64 width, + UINT height, + UINT16 depthOrArraySize, + UINT16 mipLevels, + DXGI_FORMAT format, + UINT sampleCount, + UINT sampleQuality, + D3D12_TEXTURE_LAYOUT layout, + D3D12_RESOURCE_FLAGS flags ) + { + Dimension = dimension; + Alignment = alignment; + Width = width; + Height = height; + DepthOrArraySize = depthOrArraySize; + MipLevels = mipLevels; + Format = format; + SampleDesc.Count = sampleCount; + SampleDesc.Quality = sampleQuality; + Layout = layout; + Flags = flags; + } + static inline CD3DX12_RESOURCE_DESC Buffer( + const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE ) + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes, + 1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags ); + } + static inline CD3DX12_RESOURCE_DESC Buffer( + UINT64 width, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + UINT64 alignment = 0 ) + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1, + DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags ); + } + static inline CD3DX12_RESOURCE_DESC Tex1D( + DXGI_FORMAT format, + UINT64 width, + UINT16 arraySize = 1, + UINT16 mipLevels = 0, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, + UINT64 alignment = 0 ) + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize, + mipLevels, format, 1, 0, layout, flags ); + } + static inline CD3DX12_RESOURCE_DESC Tex2D( + DXGI_FORMAT format, + UINT64 width, + UINT height, + UINT16 arraySize = 1, + UINT16 mipLevels = 0, + UINT sampleCount = 1, + UINT sampleQuality = 0, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, + UINT64 alignment = 0 ) + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize, + mipLevels, format, sampleCount, sampleQuality, layout, flags ); + } + static inline CD3DX12_RESOURCE_DESC Tex3D( + DXGI_FORMAT format, + UINT64 width, + UINT height, + UINT16 depth, + UINT16 mipLevels = 0, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, + UINT64 alignment = 0 ) + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth, + mipLevels, format, 1, 0, layout, flags ); + } + inline UINT16 Depth() const + { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); } + inline UINT16 ArraySize() const + { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); } + inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const + { return D3D12GetFormatPlaneCount(pDevice, Format); } + inline UINT Subresources(_In_ ID3D12Device* pDevice) const + { return MipLevels * ArraySize() * PlaneCount(pDevice); } + inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) + { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); } +}; +inline bool operator==( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) +{ + return l.Dimension == r.Dimension && + l.Alignment == r.Alignment && + l.Width == r.Width && + l.Height == r.Height && + l.DepthOrArraySize == r.DepthOrArraySize && + l.MipLevels == r.MipLevels && + l.Format == r.Format && + l.SampleDesc.Count == r.SampleDesc.Count && + l.SampleDesc.Quality == r.SampleDesc.Quality && + l.Layout == r.Layout && + l.Flags == r.Flags; +} +inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC +{ + CD3DX12_VIEW_INSTANCING_DESC() = default; + explicit CD3DX12_VIEW_INSTANCING_DESC( const D3D12_VIEW_INSTANCING_DESC& o ) : + D3D12_VIEW_INSTANCING_DESC( o ) + {} + explicit CD3DX12_VIEW_INSTANCING_DESC( CD3DX12_DEFAULT ) + { + ViewInstanceCount = 0; + pViewInstanceLocations = nullptr; + Flags = D3D12_VIEW_INSTANCING_FLAG_NONE; + } + explicit CD3DX12_VIEW_INSTANCING_DESC( + UINT InViewInstanceCount, + const D3D12_VIEW_INSTANCE_LOCATION* InViewInstanceLocations, + D3D12_VIEW_INSTANCING_FLAGS InFlags) + { + ViewInstanceCount = InViewInstanceCount; + pViewInstanceLocations = InViewInstanceLocations; + Flags = InFlags; + } +}; + +//------------------------------------------------------------------------------------------------ +// Row-by-row memcpy +inline void MemcpySubresource( + _In_ const D3D12_MEMCPY_DEST* pDest, + _In_ const D3D12_SUBRESOURCE_DATA* pSrc, + SIZE_T RowSizeInBytes, + UINT NumRows, + UINT NumSlices) +{ + for (UINT z = 0; z < NumSlices; ++z) + { + auto pDestSlice = reinterpret_cast(pDest->pData) + pDest->SlicePitch * z; + auto pSrcSlice = reinterpret_cast(pSrc->pData) + pSrc->SlicePitch * LONG_PTR(z); + for (UINT y = 0; y < NumRows; ++y) + { + memcpy(pDestSlice + pDest->RowPitch * y, + pSrcSlice + pSrc->RowPitch * LONG_PTR(y), + RowSizeInBytes); + } + } +} + +//------------------------------------------------------------------------------------------------ +// Returns required size of a buffer to be used for data upload +inline UINT64 GetRequiredIntermediateSize( + _In_ ID3D12Resource* pDestinationResource, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources) +{ + auto Desc = pDestinationResource->GetDesc(); + UINT64 RequiredSize = 0; + + ID3D12Device* pDevice = nullptr; + pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast(&pDevice)); + pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize); + pDevice->Release(); + + return RequiredSize; +} + +//------------------------------------------------------------------------------------------------ +// All arrays must be populated (e.g. by calling GetCopyableFootprints) +inline UINT64 UpdateSubresources( + _In_ ID3D12GraphicsCommandList* pCmdList, + _In_ ID3D12Resource* pDestinationResource, + _In_ ID3D12Resource* pIntermediate, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 RequiredSize, + _In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts, + _In_reads_(NumSubresources) const UINT* pNumRows, + _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes, + _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) +{ + // Minor validation + auto IntermediateDesc = pIntermediate->GetDesc(); + auto DestinationDesc = pDestinationResource->GetDesc(); + if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER || + IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset || + RequiredSize > SIZE_T(-1) || + (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER && + (FirstSubresource != 0 || NumSubresources != 1))) + { + return 0; + } + + BYTE* pData; + HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast(&pData)); + if (FAILED(hr)) + { + return 0; + } + + for (UINT i = 0; i < NumSubresources; ++i) + { + if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0; + D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) }; + MemcpySubresource(&DestData, &pSrcData[i], static_cast(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth); + } + pIntermediate->Unmap(0, nullptr); + + if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER) + { + pCmdList->CopyBufferRegion( + pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width); + } + else + { + for (UINT i = 0; i < NumSubresources; ++i) + { + CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource); + CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]); + pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr); + } + } + return RequiredSize; +} + +//------------------------------------------------------------------------------------------------ +// Heap-allocating UpdateSubresources implementation +inline UINT64 UpdateSubresources( + _In_ ID3D12GraphicsCommandList* pCmdList, + _In_ ID3D12Resource* pDestinationResource, + _In_ ID3D12Resource* pIntermediate, + UINT64 IntermediateOffset, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + _In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData) +{ + UINT64 RequiredSize = 0; + UINT64 MemToAlloc = static_cast(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources; + if (MemToAlloc > SIZE_MAX) + { + return 0; + } + void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast(MemToAlloc)); + if (pMem == nullptr) + { + return 0; + } + auto pLayouts = reinterpret_cast(pMem); + UINT64* pRowSizesInBytes = reinterpret_cast(pLayouts + NumSubresources); + UINT* pNumRows = reinterpret_cast(pRowSizesInBytes + NumSubresources); + + auto Desc = pDestinationResource->GetDesc(); + ID3D12Device* pDevice = nullptr; + pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast(&pDevice)); + pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize); + pDevice->Release(); + + UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData); + HeapFree(GetProcessHeap(), 0, pMem); + return Result; +} + +//------------------------------------------------------------------------------------------------ +// Stack-allocating UpdateSubresources implementation +template +inline UINT64 UpdateSubresources( + _In_ ID3D12GraphicsCommandList* pCmdList, + _In_ ID3D12Resource* pDestinationResource, + _In_ ID3D12Resource* pIntermediate, + UINT64 IntermediateOffset, + _In_range_(0, MaxSubresources) UINT FirstSubresource, + _In_range_(1, MaxSubresources - FirstSubresource) UINT NumSubresources, + _In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData) +{ + UINT64 RequiredSize = 0; + D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources]; + UINT NumRows[MaxSubresources]; + UINT64 RowSizesInBytes[MaxSubresources]; + + auto Desc = pDestinationResource->GetDesc(); + ID3D12Device* pDevice = nullptr; + pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast(&pDevice)); + pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize); + pDevice->Release(); + + return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData); +} + +//------------------------------------------------------------------------------------------------ +inline bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout ) +{ return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; } + +//------------------------------------------------------------------------------------------------ +template +inline ID3D12CommandList * const * CommandListCast(t_CommandListType * const * pp) +{ + // This cast is useful for passing strongly typed command list pointers into + // ExecuteCommandLists. + // This cast is valid as long as the const-ness is respected. D3D12 APIs do + // respect the const-ness of their arguments. + return reinterpret_cast(pp); +} + +//------------------------------------------------------------------------------------------------ +// D3D12 exports a new method for serializing root signatures in the Windows 10 Anniversary Update. +// To help enable root signature 1.1 features when they are available and not require maintaining +// two code paths for building root signatures, this helper method reconstructs a 1.0 signature when +// 1.1 is not supported. +inline HRESULT D3DX12SerializeVersionedRootSignature( + _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc, + D3D_ROOT_SIGNATURE_VERSION MaxVersion, + _Outptr_ ID3DBlob** ppBlob, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob) +{ + if (ppErrorBlob != nullptr) + { + *ppErrorBlob = nullptr; + } + + switch (MaxVersion) + { + case D3D_ROOT_SIGNATURE_VERSION_1_0: + switch (pRootSignatureDesc->Version) + { + case D3D_ROOT_SIGNATURE_VERSION_1_0: + return D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob); + + case D3D_ROOT_SIGNATURE_VERSION_1_1: + { + HRESULT hr = S_OK; + const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1 = pRootSignatureDesc->Desc_1_1; + + const SIZE_T ParametersSize = sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters; + void* pParameters = (ParametersSize > 0) ? HeapAlloc(GetProcessHeap(), 0, ParametersSize) : nullptr; + if (ParametersSize > 0 && pParameters == nullptr) + { + hr = E_OUTOFMEMORY; + } + auto pParameters_1_0 = reinterpret_cast(pParameters); + + if (SUCCEEDED(hr)) + { + for (UINT n = 0; n < desc_1_1.NumParameters; n++) + { + __analysis_assume(ParametersSize == sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters); + pParameters_1_0[n].ParameterType = desc_1_1.pParameters[n].ParameterType; + pParameters_1_0[n].ShaderVisibility = desc_1_1.pParameters[n].ShaderVisibility; + + switch (desc_1_1.pParameters[n].ParameterType) + { + case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS: + pParameters_1_0[n].Constants.Num32BitValues = desc_1_1.pParameters[n].Constants.Num32BitValues; + pParameters_1_0[n].Constants.RegisterSpace = desc_1_1.pParameters[n].Constants.RegisterSpace; + pParameters_1_0[n].Constants.ShaderRegister = desc_1_1.pParameters[n].Constants.ShaderRegister; + break; + + case D3D12_ROOT_PARAMETER_TYPE_CBV: + case D3D12_ROOT_PARAMETER_TYPE_SRV: + case D3D12_ROOT_PARAMETER_TYPE_UAV: + pParameters_1_0[n].Descriptor.RegisterSpace = desc_1_1.pParameters[n].Descriptor.RegisterSpace; + pParameters_1_0[n].Descriptor.ShaderRegister = desc_1_1.pParameters[n].Descriptor.ShaderRegister; + break; + + case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE: + const D3D12_ROOT_DESCRIPTOR_TABLE1& table_1_1 = desc_1_1.pParameters[n].DescriptorTable; + + const SIZE_T DescriptorRangesSize = sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges; + void* pDescriptorRanges = (DescriptorRangesSize > 0 && SUCCEEDED(hr)) ? HeapAlloc(GetProcessHeap(), 0, DescriptorRangesSize) : nullptr; + if (DescriptorRangesSize > 0 && pDescriptorRanges == nullptr) + { + hr = E_OUTOFMEMORY; + } + auto pDescriptorRanges_1_0 = reinterpret_cast(pDescriptorRanges); + + if (SUCCEEDED(hr)) + { + for (UINT x = 0; x < table_1_1.NumDescriptorRanges; x++) + { + __analysis_assume(DescriptorRangesSize == sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges); + pDescriptorRanges_1_0[x].BaseShaderRegister = table_1_1.pDescriptorRanges[x].BaseShaderRegister; + pDescriptorRanges_1_0[x].NumDescriptors = table_1_1.pDescriptorRanges[x].NumDescriptors; + pDescriptorRanges_1_0[x].OffsetInDescriptorsFromTableStart = table_1_1.pDescriptorRanges[x].OffsetInDescriptorsFromTableStart; + pDescriptorRanges_1_0[x].RangeType = table_1_1.pDescriptorRanges[x].RangeType; + pDescriptorRanges_1_0[x].RegisterSpace = table_1_1.pDescriptorRanges[x].RegisterSpace; + } + } + + D3D12_ROOT_DESCRIPTOR_TABLE& table_1_0 = pParameters_1_0[n].DescriptorTable; + table_1_0.NumDescriptorRanges = table_1_1.NumDescriptorRanges; + table_1_0.pDescriptorRanges = pDescriptorRanges_1_0; + } + } + } + + if (SUCCEEDED(hr)) + { + CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters, pParameters_1_0, desc_1_1.NumStaticSamplers, desc_1_1.pStaticSamplers, desc_1_1.Flags); + hr = D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob); + } + + if (pParameters) + { + for (UINT n = 0; n < desc_1_1.NumParameters; n++) + { + if (desc_1_1.pParameters[n].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE) + { + HeapFree(GetProcessHeap(), 0, reinterpret_cast(const_cast(pParameters_1_0[n].DescriptorTable.pDescriptorRanges))); + } + } + HeapFree(GetProcessHeap(), 0, pParameters); + } + return hr; + } + } + break; + + case D3D_ROOT_SIGNATURE_VERSION_1_1: + return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob); + } + + return E_INVALIDARG; +} + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY +{ + CD3DX12_RT_FORMAT_ARRAY() = default; + explicit CD3DX12_RT_FORMAT_ARRAY(const D3D12_RT_FORMAT_ARRAY& o) + : D3D12_RT_FORMAT_ARRAY(o) + {} + explicit CD3DX12_RT_FORMAT_ARRAY(_In_reads_(NumFormats) const DXGI_FORMAT* pFormats, UINT NumFormats) + { + NumRenderTargets = NumFormats; + memcpy(RTFormats, pFormats, sizeof(RTFormats)); + // assumes ARRAY_SIZE(pFormats) == ARRAY_SIZE(RTFormats) + } +}; + +//------------------------------------------------------------------------------------------------ +// Pipeline State Stream Helpers +//------------------------------------------------------------------------------------------------ + +//------------------------------------------------------------------------------------------------ +// Stream Subobjects, i.e. elements of a stream + +struct DefaultSampleMask { operator UINT() { return UINT_MAX; } }; +struct DefaultSampleDesc { operator DXGI_SAMPLE_DESC() { return DXGI_SAMPLE_DESC{1, 0}; } }; + +#pragma warning(push) +#pragma warning(disable : 4324) +template +class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT +{ +private: + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE _Type; + InnerStructType _Inner; +public: + CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() noexcept : _Type(Type), _Inner(DefaultArg()) {} + CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) : _Type(Type), _Inner(i) {} + CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) { _Inner = i; return *this; } + operator InnerStructType const&() const { return _Inner; } + operator InnerStructType&() { return _Inner; } + InnerStructType* operator&() { return &_Inner; } + InnerStructType const* operator&() const { return &_Inner; } +}; +#pragma warning(pop) +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS> CD3DX12_PIPELINE_STATE_STREAM_FLAGS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK> CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE> CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT> CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE> CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY> CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS> CD3DX12_PIPELINE_STATE_STREAM_VS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS> CD3DX12_PIPELINE_STATE_STREAM_GS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT> CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS> CD3DX12_PIPELINE_STATE_STREAM_HS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS> CD3DX12_PIPELINE_STATE_STREAM_DS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS> CD3DX12_PIPELINE_STATE_STREAM_PS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS> CD3DX12_PIPELINE_STATE_STREAM_CS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS> CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO> CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING; + +//------------------------------------------------------------------------------------------------ +// Stream Parser Helpers + +struct ID3DX12PipelineParserCallbacks +{ + // Subobject Callbacks + virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {} + virtual void NodeMaskCb(UINT) {} + virtual void RootSignatureCb(ID3D12RootSignature*) {} + virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {} + virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {} + virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {} + virtual void VSCb(const D3D12_SHADER_BYTECODE&) {} + virtual void GSCb(const D3D12_SHADER_BYTECODE&) {} + virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {} + virtual void HSCb(const D3D12_SHADER_BYTECODE&) {} + virtual void DSCb(const D3D12_SHADER_BYTECODE&) {} + virtual void PSCb(const D3D12_SHADER_BYTECODE&) {} + virtual void CSCb(const D3D12_SHADER_BYTECODE&) {} + virtual void BlendStateCb(const D3D12_BLEND_DESC&) {} + virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {} + virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {} + virtual void DSVFormatCb(DXGI_FORMAT) {} + virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {} + virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {} + virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {} + virtual void SampleMaskCb(UINT) {} + virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {} + virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {} + + // Error Callbacks + virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {} + virtual void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/) {} + virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {} + + virtual ~ID3DX12PipelineParserCallbacks() = default; +}; + +// CD3DX12_PIPELINE_STATE_STREAM1 Works on RS3+ (where there is a new view instancing subobject). +// Use CD3DX12_PIPELINE_STATE_STREAM for RS2+ support. +struct CD3DX12_PIPELINE_STATE_STREAM1 +{ + CD3DX12_PIPELINE_STATE_STREAM1() = default; + CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , InputLayout(Desc.InputLayout) + , IBStripCutValue(Desc.IBStripCutValue) + , PrimitiveTopologyType(Desc.PrimitiveTopologyType) + , VS(Desc.VS) + , GS(Desc.GS) + , StreamOutput(Desc.StreamOutput) + , HS(Desc.HS) + , DS(Desc.DS) + , PS(Desc.PS) + , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) + , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) + , DSVFormat(Desc.DSVFormat) + , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) + , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) + , SampleDesc(Desc.SampleDesc) + , SampleMask(Desc.SampleMask) + , CachedPSO(Desc.CachedPSO) + , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) + {} + CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) + , CachedPSO(Desc.CachedPSO) + { + static_cast(DepthStencilState).DepthEnable = false; + } + CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; + CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; + CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; + CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; + CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; + CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; + CD3DX12_PIPELINE_STATE_STREAM_VS VS; + CD3DX12_PIPELINE_STATE_STREAM_GS GS; + CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; + CD3DX12_PIPELINE_STATE_STREAM_HS HS; + CD3DX12_PIPELINE_STATE_STREAM_DS DS; + CD3DX12_PIPELINE_STATE_STREAM_PS PS; + CD3DX12_PIPELINE_STATE_STREAM_CS CS; + CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; + CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; + CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; + CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; + CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; + D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const + { + D3D12_GRAPHICS_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.InputLayout = this->InputLayout; + D.IBStripCutValue = this->IBStripCutValue; + D.PrimitiveTopologyType = this->PrimitiveTopologyType; + D.VS = this->VS; + D.GS = this->GS; + D.StreamOutput = this->StreamOutput; + D.HS = this->HS; + D.DS = this->DS; + D.PS = this->PS; + D.BlendState = this->BlendState; + D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState)); + D.DSVFormat = this->DSVFormat; + D.RasterizerState = this->RasterizerState; + D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; + memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); + D.SampleDesc = this->SampleDesc; + D.SampleMask = this->SampleMask; + D.CachedPSO = this->CachedPSO; + return D; + } + D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const + { + D3D12_COMPUTE_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.CS = this->CS; + D.CachedPSO = this->CachedPSO; + return D; + } +}; + +// CD3DX12_PIPELINE_STATE_STREAM works on RS2+ but does not support new subobject(s) added in RS3+. +// See CD3DX12_PIPELINE_STATE_STREAM1 for instance. +struct CD3DX12_PIPELINE_STATE_STREAM +{ + CD3DX12_PIPELINE_STATE_STREAM() = default; + CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , InputLayout(Desc.InputLayout) + , IBStripCutValue(Desc.IBStripCutValue) + , PrimitiveTopologyType(Desc.PrimitiveTopologyType) + , VS(Desc.VS) + , GS(Desc.GS) + , StreamOutput(Desc.StreamOutput) + , HS(Desc.HS) + , DS(Desc.DS) + , PS(Desc.PS) + , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) + , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) + , DSVFormat(Desc.DSVFormat) + , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) + , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) + , SampleDesc(Desc.SampleDesc) + , SampleMask(Desc.SampleMask) + , CachedPSO(Desc.CachedPSO) + {} + CD3DX12_PIPELINE_STATE_STREAM(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) + , CachedPSO(Desc.CachedPSO) + {} + CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; + CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; + CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; + CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; + CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; + CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; + CD3DX12_PIPELINE_STATE_STREAM_VS VS; + CD3DX12_PIPELINE_STATE_STREAM_GS GS; + CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; + CD3DX12_PIPELINE_STATE_STREAM_HS HS; + CD3DX12_PIPELINE_STATE_STREAM_DS DS; + CD3DX12_PIPELINE_STATE_STREAM_PS PS; + CD3DX12_PIPELINE_STATE_STREAM_CS CS; + CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; + CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; + CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; + CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; + D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const + { + D3D12_GRAPHICS_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.InputLayout = this->InputLayout; + D.IBStripCutValue = this->IBStripCutValue; + D.PrimitiveTopologyType = this->PrimitiveTopologyType; + D.VS = this->VS; + D.GS = this->GS; + D.StreamOutput = this->StreamOutput; + D.HS = this->HS; + D.DS = this->DS; + D.PS = this->PS; + D.BlendState = this->BlendState; + D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState)); + D.DSVFormat = this->DSVFormat; + D.RasterizerState = this->RasterizerState; + D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; + memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); + D.SampleDesc = this->SampleDesc; + D.SampleMask = this->SampleMask; + D.CachedPSO = this->CachedPSO; + return D; + } + D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const + { + D3D12_COMPUTE_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.CS = this->CS; + D.CachedPSO = this->CachedPSO; + return D; + } +}; + +struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks +{ + CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream; + CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept + : SeenDSS(false) + { + // Adjust defaults to account for absent members. + PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; + + // Depth disabled if no DSV format specified. + static_cast(PipelineStream.DepthStencilState).DepthEnable = false; + } + + // ID3DX12PipelineParserCallbacks + void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;} + void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;} + void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;} + void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;} + void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;} + void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;} + void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;} + void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;} + void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;} + void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;} + void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;} + void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;} + void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;} + void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);} + void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState); + SeenDSS = true; + } + void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState); + SeenDSS = true; + } + void DSVFormatCb(DXGI_FORMAT DSVFormat) override + { + PipelineStream.DSVFormat = DSVFormat; + if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN) + { + // Re-enable depth for the default state. + static_cast(PipelineStream.DepthStencilState).DepthEnable = true; + } + } + void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);} + void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;} + void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;} + void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;} + void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);} + void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;} + +private: + bool SeenDSS; +}; + +inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType) +{ + switch (SubobjectType) + { + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1: + return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL; + default: + return SubobjectType; + } +} + +inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks) +{ + if (pCallbacks == nullptr) + { + return E_INVALIDARG; + } + + if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr) + { + pCallbacks->ErrorBadInputParameter(1); // first parameter issue + return E_INVALIDARG; + } + + bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {}; + for (SIZE_T CurOffset = 0, SizeOfSubobject = 0; CurOffset < Desc.SizeInBytes; CurOffset += SizeOfSubobject) + { + BYTE* pStream = static_cast(Desc.pPipelineStateSubobjectStream)+CurOffset; + auto SubobjectType = *reinterpret_cast(pStream); + if (SubobjectType < 0 || SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID) + { + pCallbacks->ErrorUnknownSubobject(SubobjectType); + return E_INVALIDARG; + } + if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)]) + { + pCallbacks->ErrorDuplicateSubobject(SubobjectType); + return E_INVALIDARG; // disallow subobject duplicates in a stream + } + SubobjectSeen[SubobjectType] = true; + switch (SubobjectType) + { + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE: + pCallbacks->RootSignatureCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS: + pCallbacks->VSCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS: + pCallbacks->PSCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS: + pCallbacks->DSCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS: + pCallbacks->HSCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS: + pCallbacks->GSCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS: + pCallbacks->CSCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT: + pCallbacks->StreamOutputCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND: + pCallbacks->BlendStateCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK: + pCallbacks->SampleMaskCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER: + pCallbacks->RasterizerStateCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL: + pCallbacks->DepthStencilStateCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1: + pCallbacks->DepthStencilState1Cb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT: + pCallbacks->InputLayoutCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE: + pCallbacks->IBStripCutValueCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY: + pCallbacks->PrimitiveTopologyTypeCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS: + pCallbacks->RTVFormatsCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT: + pCallbacks->DSVFormatCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC: + pCallbacks->SampleDescCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK: + pCallbacks->NodeMaskCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO: + pCallbacks->CachedPSOCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS: + pCallbacks->FlagsCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING: + pCallbacks->ViewInstancingCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc); + break; + default: + pCallbacks->ErrorUnknownSubobject(SubobjectType); + return E_INVALIDARG; + break; + } + } + + return S_OK; +} + +//------------------------------------------------------------------------------------------------ +inline bool operator==( const D3D12_CLEAR_VALUE &a, const D3D12_CLEAR_VALUE &b) +{ + if (a.Format != b.Format) return false; + if (a.Format == DXGI_FORMAT_D24_UNORM_S8_UINT + || a.Format == DXGI_FORMAT_D16_UNORM + || a.Format == DXGI_FORMAT_D32_FLOAT + || a.Format == DXGI_FORMAT_D32_FLOAT_S8X24_UINT) + { + return (a.DepthStencil.Depth == b.DepthStencil.Depth) && + (a.DepthStencil.Stencil == b.DepthStencil.Stencil); + } else { + return (a.Color[0] == b.Color[0]) && + (a.Color[1] == b.Color[1]) && + (a.Color[2] == b.Color[2]) && + (a.Color[3] == b.Color[3]); + } +} +inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &b) +{ + return a.ClearValue == b.ClearValue; +} +inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &a, const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &b) +{ + if (a.pSrcResource != b.pSrcResource) return false; + if (a.pDstResource != b.pDstResource) return false; + if (a.SubresourceCount != b.SubresourceCount) return false; + if (a.Format != b.Format) return false; + if (a.ResolveMode != b.ResolveMode) return false; + if (a.PreserveResolveSource != b.PreserveResolveSource) return false; + return true; +} +inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS &b) +{ + if (a.Type != b.Type) return false; + if (a.Type == D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR && !(a.Clear == b.Clear)) return false; + return true; +} +inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS &a, const D3D12_RENDER_PASS_ENDING_ACCESS &b) +{ + if (a.Type != b.Type) return false; + if (a.Type == D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE && !(a.Resolve == b.Resolve)) return false; + return true; +} +inline bool operator==( const D3D12_RENDER_PASS_RENDER_TARGET_DESC &a, const D3D12_RENDER_PASS_RENDER_TARGET_DESC &b) +{ + if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false; + if (!(a.BeginningAccess == b.BeginningAccess)) return false; + if (!(a.EndingAccess == b.EndingAccess)) return false; + return true; +} +inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &b) +{ + if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false; + if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false; + if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false; + if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false; + if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false; + return true; +} + + +#ifndef D3DX12_NO_STATE_OBJECT_HELPERS + +//================================================================================================ +// D3DX12 State Object Creation Helpers +// +// Helper classes for creating new style state objects out of an arbitrary set of subobjects. +// Uses STL +// +// Start by instantiating CD3DX12_STATE_OBJECT_DESC (see it's public methods). +// One of its methods is CreateSubobject(), which has a comment showing a couple of options for +// defining subobjects using the helper classes for each subobject (CD3DX12_DXIL_LIBRARY_SUBOBJECT +// etc.). The subobject helpers each have methods specific to the subobject for configuring it's +// contents. +// +//================================================================================================ +#include +#include +#include +#include +#include + +//------------------------------------------------------------------------------------------------ +class CD3DX12_STATE_OBJECT_DESC +{ +public: + CD3DX12_STATE_OBJECT_DESC() + { + Init(D3D12_STATE_OBJECT_TYPE_COLLECTION); + } + CD3DX12_STATE_OBJECT_DESC(D3D12_STATE_OBJECT_TYPE Type) + { + Init(Type); + } + void SetStateObjectType(D3D12_STATE_OBJECT_TYPE Type) { m_Desc.Type = Type; } + operator const D3D12_STATE_OBJECT_DESC&() + { + // Do final preparation work + m_RepointedAssociations.clear(); + m_SubobjectArray.clear(); + m_SubobjectArray.reserve(m_Desc.NumSubobjects); + // Flatten subobjects into an array (each flattened subobject still has a + // member that's a pointer to it's desc that's not flattened) + for (auto Iter = m_SubobjectList.begin(); + Iter != m_SubobjectList.end(); Iter++) + { + m_SubobjectArray.push_back(*Iter); + // Store new location in array so we can redirect pointers contained in subobjects + Iter->pSubobjectArrayLocation = &m_SubobjectArray.back(); + } + // For subobjects with pointer fields, create a new copy of those subobject definitions + // with fixed pointers + for (UINT i = 0; i < m_Desc.NumSubobjects; i++) + { + if (m_SubobjectArray[i].Type == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION) + { + auto pOriginalSubobjectAssociation = + reinterpret_cast(m_SubobjectArray[i].pDesc); + D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION Repointed = *pOriginalSubobjectAssociation; + auto pWrapper = + static_cast(pOriginalSubobjectAssociation->pSubobjectToAssociate); + Repointed.pSubobjectToAssociate = pWrapper->pSubobjectArrayLocation; + m_RepointedAssociations.push_back(Repointed); + m_SubobjectArray[i].pDesc = &m_RepointedAssociations.back(); + } + } + // Below: using ugly way to get pointer in case .data() is not defined + m_Desc.pSubobjects = m_Desc.NumSubobjects ? &m_SubobjectArray[0] : nullptr; + return m_Desc; + } + operator const D3D12_STATE_OBJECT_DESC*() + { + // Cast calls the above final preparation work + return &static_cast(*this); + } + + // CreateSubobject creates a sububject helper (e.g. CD3DX12_HIT_GROUP_SUBOBJECT) + // whose lifetime is owned by this class. + // e.g. + // + // CD3DX12_STATE_OBJECT_DESC Collection1(D3D12_STATE_OBJECT_TYPE_COLLECTION); + // auto Lib0 = Collection1.CreateSubobject(); + // Lib0->SetDXILLibrary(&pMyAppDxilLibs[0]); + // Lib0->DefineExport(L"rayGenShader0"); // in practice these export listings might be + // // data/engine driven + // etc. + // + // Alternatively, users can instantiate sububject helpers explicitly, such as via local + // variables instead, passing the state object desc that should point to it into the helper + // constructor (or call mySubobjectHelper.AddToStateObject(Collection1)). + // In this alternative scenario, the user must keep the subobject alive as long as the state + // object it is associated with is alive, else it's pointer references will be stale. + // e.g. + // + // CD3DX12_STATE_OBJECT_DESC RaytracingState2(D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE); + // CD3DX12_DXIL_LIBRARY_SUBOBJECT LibA(RaytracingState2); + // LibA.SetDXILLibrary(&pMyAppDxilLibs[4]); // not manually specifying exports + // // - meaning all exports in the libraries + // // are exported + // etc. + + template + T* CreateSubobject() + { + T* pSubobject = new T(*this); + m_OwnedSubobjectHelpers.emplace_back(pSubobject); + return pSubobject; + } + +private: + D3D12_STATE_SUBOBJECT* TrackSubobject(D3D12_STATE_SUBOBJECT_TYPE Type, void* pDesc) + { + SUBOBJECT_WRAPPER Subobject; + Subobject.pSubobjectArrayLocation = nullptr; + Subobject.Type = Type; + Subobject.pDesc = pDesc; + m_SubobjectList.push_back(Subobject); + m_Desc.NumSubobjects++; + return &m_SubobjectList.back(); + } + void Init(D3D12_STATE_OBJECT_TYPE Type) + { + SetStateObjectType(Type); + m_Desc.pSubobjects = nullptr; + m_Desc.NumSubobjects = 0; + m_SubobjectList.clear(); + m_SubobjectArray.clear(); + m_RepointedAssociations.clear(); + } + typedef struct SUBOBJECT_WRAPPER : public D3D12_STATE_SUBOBJECT + { + D3D12_STATE_SUBOBJECT* pSubobjectArrayLocation; // new location when flattened into array + // for repointing pointers in subobjects + } SUBOBJECT_WRAPPER; + D3D12_STATE_OBJECT_DESC m_Desc; + std::list m_SubobjectList; // Pointers to list nodes handed out so + // these can be edited live + std::vector m_SubobjectArray; // Built at the end, copying list contents + + std::list + m_RepointedAssociations; // subobject type that contains pointers to other subobjects, + // repointed to flattened array + + class StringContainer + { + public: + LPCWSTR LocalCopy(LPCWSTR string, bool bSingleString = false) + { + if (string) + { + if (bSingleString) + { + m_Strings.clear(); + m_Strings.push_back(string); + } + else + { + m_Strings.push_back(string); + } + return m_Strings.back().c_str(); + } + else + { + return nullptr; + } + } + void clear() { m_Strings.clear(); } + private: + std::list m_Strings; + }; + + class SUBOBJECT_HELPER_BASE + { + public: + SUBOBJECT_HELPER_BASE() { Init(); } + virtual ~SUBOBJECT_HELPER_BASE() {} + virtual D3D12_STATE_SUBOBJECT_TYPE Type() const = 0; + void AddToStateObject(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + m_pSubobject = ContainingStateObject.TrackSubobject(Type(), Data()); + } + protected: + virtual void* Data() = 0; + void Init() { m_pSubobject = nullptr; } + D3D12_STATE_SUBOBJECT* m_pSubobject; + }; + +#if(__cplusplus >= 201103L) + std::list> m_OwnedSubobjectHelpers; +#else + class OWNED_HELPER + { + public: + OWNED_HELPER(const SUBOBJECT_HELPER_BASE* pHelper) { m_pHelper = pHelper; } + ~OWNED_HELPER() { delete m_pHelper; } + const SUBOBJECT_HELPER_BASE* m_pHelper; + }; + + std::list m_OwnedSubobjectHelpers; +#endif + + friend class CD3DX12_DXIL_LIBRARY_SUBOBJECT; + friend class CD3DX12_EXISTING_COLLECTION_SUBOBJECT; + friend class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT; + friend class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; + friend class CD3DX12_HIT_GROUP_SUBOBJECT; + friend class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT; + friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT; + friend class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT; + friend class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT; + friend class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT; + friend class CD3DX12_NODE_MASK_SUBOBJECT; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_DXIL_LIBRARY_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_DXIL_LIBRARY_SUBOBJECT() + { + Init(); + } + CD3DX12_DXIL_LIBRARY_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetDXILLibrary(D3D12_SHADER_BYTECODE*pCode) + { + static const D3D12_SHADER_BYTECODE Default = {}; + m_Desc.DXILLibrary = pCode ? *pCode : Default; + } + void DefineExport( + LPCWSTR Name, + LPCWSTR ExportToRename = nullptr, + D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE) + { + D3D12_EXPORT_DESC Export; + Export.Name = m_Strings.LocalCopy(Name); + Export.ExportToRename = m_Strings.LocalCopy(ExportToRename); + Export.Flags = Flags; + m_Exports.push_back(Export); + m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined + m_Desc.NumExports = static_cast(m_Exports.size()); + } + template + void DefineExports(LPCWSTR(&Exports)[N]) + { + for (UINT i = 0; i < N; i++) + { + DefineExport(Exports[i]); + } + } + void DefineExports(LPCWSTR* Exports, UINT N) + { + for (UINT i = 0; i < N; i++) + { + DefineExport(Exports[i]); + } + } + D3D12_STATE_SUBOBJECT_TYPE Type() const + { + return D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY; + } + operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; } + operator const D3D12_DXIL_LIBRARY_DESC&() const { return m_Desc; } +private: + void Init() + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + m_Strings.clear(); + m_Exports.clear(); + } + void* Data() { return &m_Desc; } + D3D12_DXIL_LIBRARY_DESC m_Desc; + CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; + std::vector m_Exports; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_EXISTING_COLLECTION_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_EXISTING_COLLECTION_SUBOBJECT() + { + Init(); + } + CD3DX12_EXISTING_COLLECTION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetExistingCollection(ID3D12StateObject*pExistingCollection) + { + m_Desc.pExistingCollection = pExistingCollection; + m_CollectionRef = pExistingCollection; + } + void DefineExport( + LPCWSTR Name, + LPCWSTR ExportToRename = nullptr, + D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE) + { + D3D12_EXPORT_DESC Export; + Export.Name = m_Strings.LocalCopy(Name); + Export.ExportToRename = m_Strings.LocalCopy(ExportToRename); + Export.Flags = Flags; + m_Exports.push_back(Export); + m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined + m_Desc.NumExports = static_cast(m_Exports.size()); + } + template + void DefineExports(LPCWSTR(&Exports)[N]) + { + for (UINT i = 0; i < N; i++) + { + DefineExport(Exports[i]); + } + } + void DefineExports(LPCWSTR* Exports, UINT N) + { + for (UINT i = 0; i < N; i++) + { + DefineExport(Exports[i]); + } + } + D3D12_STATE_SUBOBJECT_TYPE Type() const + { + return D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION; + } + operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; } + operator const D3D12_EXISTING_COLLECTION_DESC&() const { return m_Desc; } +private: + void Init() + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + m_CollectionRef = nullptr; + m_Strings.clear(); + m_Exports.clear(); + } + void* Data() { return &m_Desc; } + D3D12_EXISTING_COLLECTION_DESC m_Desc; + Microsoft::WRL::ComPtr m_CollectionRef; + CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; + std::vector m_Exports; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT() + { + Init(); + } + CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetSubobjectToAssociate(const D3D12_STATE_SUBOBJECT& SubobjectToAssociate) + { + m_Desc.pSubobjectToAssociate = &SubobjectToAssociate; + } + void AddExport(LPCWSTR Export) + { + m_Desc.NumExports++; + m_Exports.push_back(m_Strings.LocalCopy(Export)); + m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined + } + template + void AddExports(LPCWSTR (&Exports)[N]) + { + for (UINT i = 0; i < N; i++) + { + AddExport(Exports[i]); + } + } + void AddExports(LPCWSTR* Exports, UINT N) + { + for (UINT i = 0; i < N; i++) + { + AddExport(Exports[i]); + } + } + D3D12_STATE_SUBOBJECT_TYPE Type() const + { + return D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION; + } + operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; } + operator const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const { return m_Desc; } +private: + void Init() + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + m_Strings.clear(); + m_Exports.clear(); + } + void* Data() { return &m_Desc; } + D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc; + CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; + std::vector m_Exports; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION() + { + Init(); + } + CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetSubobjectNameToAssociate(LPCWSTR SubobjectToAssociate) + { + m_Desc.SubobjectToAssociate = m_SubobjectName.LocalCopy(SubobjectToAssociate, true); + } + void AddExport(LPCWSTR Export) + { + m_Desc.NumExports++; + m_Exports.push_back(m_Strings.LocalCopy(Export)); + m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined + } + template + void AddExports(LPCWSTR (&Exports)[N]) + { + for (UINT i = 0; i < N; i++) + { + AddExport(Exports[i]); + } + } + void AddExports(LPCWSTR* Exports, UINT N) + { + for (UINT i = 0; i < N; i++) + { + AddExport(Exports[i]); + } + } + D3D12_STATE_SUBOBJECT_TYPE Type() const + { + return D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; + } + operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; } + operator const D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const { return m_Desc; } +private: + void Init() + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + m_Strings.clear(); + m_SubobjectName.clear(); + m_Exports.clear(); + } + void* Data() { return &m_Desc; } + D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc; + CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; + CD3DX12_STATE_OBJECT_DESC::StringContainer m_SubobjectName; + std::vector m_Exports; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_HIT_GROUP_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_HIT_GROUP_SUBOBJECT() + { + Init(); + } + CD3DX12_HIT_GROUP_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetHitGroupExport(LPCWSTR exportName) + { + m_Desc.HitGroupExport = m_Strings[0].LocalCopy(exportName, true); + } + void SetHitGroupType(D3D12_HIT_GROUP_TYPE Type) { m_Desc.Type = Type; } + void SetAnyHitShaderImport(LPCWSTR importName) + { + m_Desc.AnyHitShaderImport = m_Strings[1].LocalCopy(importName, true); + } + void SetClosestHitShaderImport(LPCWSTR importName) + { + m_Desc.ClosestHitShaderImport = m_Strings[2].LocalCopy(importName, true); + } + void SetIntersectionShaderImport(LPCWSTR importName) + { + m_Desc.IntersectionShaderImport = m_Strings[3].LocalCopy(importName, true); + } + D3D12_STATE_SUBOBJECT_TYPE Type() const + { + return D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP; + } + operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; } + operator const D3D12_HIT_GROUP_DESC&() const { return m_Desc; } +private: + void Init() + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + for (UINT i = 0; i < m_NumStrings; i++) + { + m_Strings[i].clear(); + } + } + void* Data() { return &m_Desc; } + D3D12_HIT_GROUP_DESC m_Desc; + static const UINT m_NumStrings = 4; + CD3DX12_STATE_OBJECT_DESC::StringContainer + m_Strings[m_NumStrings]; // one string for every entrypoint name +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT() + { + Init(); + } + CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void Config(UINT MaxPayloadSizeInBytes, UINT MaxAttributeSizeInBytes) + { + m_Desc.MaxPayloadSizeInBytes = MaxPayloadSizeInBytes; + m_Desc.MaxAttributeSizeInBytes = MaxAttributeSizeInBytes; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const + { + return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG; + } + operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; } + operator const D3D12_RAYTRACING_SHADER_CONFIG&() const { return m_Desc; } +private: + void Init() + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + } + void* Data() { return &m_Desc; } + D3D12_RAYTRACING_SHADER_CONFIG m_Desc; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT() + { + Init(); + } + CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void Config(UINT MaxTraceRecursionDepth) + { + m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const + { + return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG; + } + operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; } + operator const D3D12_RAYTRACING_PIPELINE_CONFIG&() const { return m_Desc; } +private: + void Init() + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + } + void* Data() { return &m_Desc; } + D3D12_RAYTRACING_PIPELINE_CONFIG m_Desc; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT() + { + Init(); + } + CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetRootSignature(ID3D12RootSignature* pRootSig) + { + m_pRootSig = pRootSig; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const + { + return D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE; + } + operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; } + operator ID3D12RootSignature*() const { return m_pRootSig.Get(); } +private: + void Init() + { + SUBOBJECT_HELPER_BASE::Init(); + m_pRootSig = nullptr; + } + void* Data() { return m_pRootSig.GetAddressOf(); } + Microsoft::WRL::ComPtr m_pRootSig; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT() + { + Init(); + } + CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetRootSignature(ID3D12RootSignature* pRootSig) + { + m_pRootSig = pRootSig; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const + { + return D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE; + } + operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; } + operator ID3D12RootSignature*() const { return m_pRootSig.Get(); } +private: + void Init() + { + SUBOBJECT_HELPER_BASE::Init(); + m_pRootSig = nullptr; + } + void* Data() { return m_pRootSig.GetAddressOf(); } + Microsoft::WRL::ComPtr m_pRootSig; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT() + { + Init(); + } + CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetFlags(D3D12_STATE_OBJECT_FLAGS Flags) + { + m_Desc.Flags = Flags; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const + { + return D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG; + } + operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; } + operator const D3D12_STATE_OBJECT_CONFIG&() const { return m_Desc; } +private: + void Init() + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + } + void* Data() { return &m_Desc; } + D3D12_STATE_OBJECT_CONFIG m_Desc; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_NODE_MASK_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_NODE_MASK_SUBOBJECT() + { + Init(); + } + CD3DX12_NODE_MASK_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetNodeMask(UINT NodeMask) + { + m_Desc.NodeMask = NodeMask; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const + { + return D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK; + } + operator const D3D12_STATE_SUBOBJECT&() const { return *m_pSubobject; } + operator const D3D12_NODE_MASK&() const { return m_Desc; } +private: + void Init() + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + } + void* Data() { return &m_Desc; } + D3D12_NODE_MASK m_Desc; +}; + +#endif // #ifndef D3DX12_NO_STATE_OBJECT_HELPERS + +#endif // defined( __cplusplus ) + +#endif //__D3DX12_H__ diff --git a/include/dxsdk/dxgi.h b/include/dxsdk/dxgi.h new file mode 100644 index 00000000..d8c8ce9d --- /dev/null +++ b/include/dxsdk/dxgi.h @@ -0,0 +1,2958 @@ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.01.0622 */ +/* @@MIDL_FILE_HEADING( ) */ + + + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __dxgi_h__ +#define __dxgi_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +/* Forward Declarations */ + +#ifndef __IDXGIObject_FWD_DEFINED__ +#define __IDXGIObject_FWD_DEFINED__ +typedef interface IDXGIObject IDXGIObject; + +#endif /* __IDXGIObject_FWD_DEFINED__ */ + + +#ifndef __IDXGIDeviceSubObject_FWD_DEFINED__ +#define __IDXGIDeviceSubObject_FWD_DEFINED__ +typedef interface IDXGIDeviceSubObject IDXGIDeviceSubObject; + +#endif /* __IDXGIDeviceSubObject_FWD_DEFINED__ */ + + +#ifndef __IDXGIResource_FWD_DEFINED__ +#define __IDXGIResource_FWD_DEFINED__ +typedef interface IDXGIResource IDXGIResource; + +#endif /* __IDXGIResource_FWD_DEFINED__ */ + + +#ifndef __IDXGIKeyedMutex_FWD_DEFINED__ +#define __IDXGIKeyedMutex_FWD_DEFINED__ +typedef interface IDXGIKeyedMutex IDXGIKeyedMutex; + +#endif /* __IDXGIKeyedMutex_FWD_DEFINED__ */ + + +#ifndef __IDXGISurface_FWD_DEFINED__ +#define __IDXGISurface_FWD_DEFINED__ +typedef interface IDXGISurface IDXGISurface; + +#endif /* __IDXGISurface_FWD_DEFINED__ */ + + +#ifndef __IDXGISurface1_FWD_DEFINED__ +#define __IDXGISurface1_FWD_DEFINED__ +typedef interface IDXGISurface1 IDXGISurface1; + +#endif /* __IDXGISurface1_FWD_DEFINED__ */ + + +#ifndef __IDXGIAdapter_FWD_DEFINED__ +#define __IDXGIAdapter_FWD_DEFINED__ +typedef interface IDXGIAdapter IDXGIAdapter; + +#endif /* __IDXGIAdapter_FWD_DEFINED__ */ + + +#ifndef __IDXGIOutput_FWD_DEFINED__ +#define __IDXGIOutput_FWD_DEFINED__ +typedef interface IDXGIOutput IDXGIOutput; + +#endif /* __IDXGIOutput_FWD_DEFINED__ */ + + +#ifndef __IDXGISwapChain_FWD_DEFINED__ +#define __IDXGISwapChain_FWD_DEFINED__ +typedef interface IDXGISwapChain IDXGISwapChain; + +#endif /* __IDXGISwapChain_FWD_DEFINED__ */ + + +#ifndef __IDXGIFactory_FWD_DEFINED__ +#define __IDXGIFactory_FWD_DEFINED__ +typedef interface IDXGIFactory IDXGIFactory; + +#endif /* __IDXGIFactory_FWD_DEFINED__ */ + + +#ifndef __IDXGIDevice_FWD_DEFINED__ +#define __IDXGIDevice_FWD_DEFINED__ +typedef interface IDXGIDevice IDXGIDevice; + +#endif /* __IDXGIDevice_FWD_DEFINED__ */ + + +#ifndef __IDXGIFactory1_FWD_DEFINED__ +#define __IDXGIFactory1_FWD_DEFINED__ +typedef interface IDXGIFactory1 IDXGIFactory1; + +#endif /* __IDXGIFactory1_FWD_DEFINED__ */ + + +#ifndef __IDXGIAdapter1_FWD_DEFINED__ +#define __IDXGIAdapter1_FWD_DEFINED__ +typedef interface IDXGIAdapter1 IDXGIAdapter1; + +#endif /* __IDXGIAdapter1_FWD_DEFINED__ */ + + +#ifndef __IDXGIDevice1_FWD_DEFINED__ +#define __IDXGIDevice1_FWD_DEFINED__ +typedef interface IDXGIDevice1 IDXGIDevice1; + +#endif /* __IDXGIDevice1_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" +#include "dxgicommon.h" +#include "dxgitype.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_dxgi_0000_0000 */ +/* [local] */ + +#include +#define DXGI_CPU_ACCESS_NONE ( 0 ) +#define DXGI_CPU_ACCESS_DYNAMIC ( 1 ) +#define DXGI_CPU_ACCESS_READ_WRITE ( 2 ) +#define DXGI_CPU_ACCESS_SCRATCH ( 3 ) +#define DXGI_CPU_ACCESS_FIELD 15 +#define DXGI_USAGE_SHADER_INPUT 0x00000010UL +#define DXGI_USAGE_RENDER_TARGET_OUTPUT 0x00000020UL +#define DXGI_USAGE_BACK_BUFFER 0x00000040UL +#define DXGI_USAGE_SHARED 0x00000080UL +#define DXGI_USAGE_READ_ONLY 0x00000100UL +#define DXGI_USAGE_DISCARD_ON_PRESENT 0x00000200UL +#define DXGI_USAGE_UNORDERED_ACCESS 0x00000400UL +typedef UINT DXGI_USAGE; + +typedef struct DXGI_FRAME_STATISTICS + { + UINT PresentCount; + UINT PresentRefreshCount; + UINT SyncRefreshCount; + LARGE_INTEGER SyncQPCTime; + LARGE_INTEGER SyncGPUTime; + } DXGI_FRAME_STATISTICS; + +typedef struct DXGI_MAPPED_RECT + { + INT Pitch; + BYTE *pBits; + } DXGI_MAPPED_RECT; + +#ifdef __midl +#ifndef LUID_DEFINED +#define LUID_DEFINED 1 +typedef struct _LUID + { + DWORD LowPart; + LONG HighPart; + } LUID; + +typedef struct _LUID *PLUID; + +#endif +#endif +typedef struct DXGI_ADAPTER_DESC + { + WCHAR Description[ 128 ]; + UINT VendorId; + UINT DeviceId; + UINT SubSysId; + UINT Revision; + SIZE_T DedicatedVideoMemory; + SIZE_T DedicatedSystemMemory; + SIZE_T SharedSystemMemory; + LUID AdapterLuid; + } DXGI_ADAPTER_DESC; + +#if !defined(HMONITOR_DECLARED) && !defined(HMONITOR) && (WINVER < 0x0500) +#define HMONITOR_DECLARED +#if 0 +typedef HANDLE HMONITOR; + +#endif +DECLARE_HANDLE(HMONITOR); +#endif +typedef struct DXGI_OUTPUT_DESC + { + WCHAR DeviceName[ 32 ]; + RECT DesktopCoordinates; + BOOL AttachedToDesktop; + DXGI_MODE_ROTATION Rotation; + HMONITOR Monitor; + } DXGI_OUTPUT_DESC; + +typedef struct DXGI_SHARED_RESOURCE + { + HANDLE Handle; + } DXGI_SHARED_RESOURCE; + +#define DXGI_RESOURCE_PRIORITY_MINIMUM ( 0x28000000 ) + +#define DXGI_RESOURCE_PRIORITY_LOW ( 0x50000000 ) + +#define DXGI_RESOURCE_PRIORITY_NORMAL ( 0x78000000 ) + +#define DXGI_RESOURCE_PRIORITY_HIGH ( 0xa0000000 ) + +#define DXGI_RESOURCE_PRIORITY_MAXIMUM ( 0xc8000000 ) + +typedef +enum DXGI_RESIDENCY + { + DXGI_RESIDENCY_FULLY_RESIDENT = 1, + DXGI_RESIDENCY_RESIDENT_IN_SHARED_MEMORY = 2, + DXGI_RESIDENCY_EVICTED_TO_DISK = 3 + } DXGI_RESIDENCY; + +typedef struct DXGI_SURFACE_DESC + { + UINT Width; + UINT Height; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + } DXGI_SURFACE_DESC; + +typedef +enum DXGI_SWAP_EFFECT + { + DXGI_SWAP_EFFECT_DISCARD = 0, + DXGI_SWAP_EFFECT_SEQUENTIAL = 1, + DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL = 3, + DXGI_SWAP_EFFECT_FLIP_DISCARD = 4 + } DXGI_SWAP_EFFECT; + +typedef +enum DXGI_SWAP_CHAIN_FLAG + { + DXGI_SWAP_CHAIN_FLAG_NONPREROTATED = 1, + DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH = 2, + DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE = 4, + DXGI_SWAP_CHAIN_FLAG_RESTRICTED_CONTENT = 8, + DXGI_SWAP_CHAIN_FLAG_RESTRICT_SHARED_RESOURCE_DRIVER = 16, + DXGI_SWAP_CHAIN_FLAG_DISPLAY_ONLY = 32, + DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT = 64, + DXGI_SWAP_CHAIN_FLAG_FOREGROUND_LAYER = 128, + DXGI_SWAP_CHAIN_FLAG_FULLSCREEN_VIDEO = 256, + DXGI_SWAP_CHAIN_FLAG_YUV_VIDEO = 512, + DXGI_SWAP_CHAIN_FLAG_HW_PROTECTED = 1024, + DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING = 2048, + DXGI_SWAP_CHAIN_FLAG_RESTRICTED_TO_ALL_HOLOGRAPHIC_DISPLAYS = 4096 + } DXGI_SWAP_CHAIN_FLAG; + +typedef struct DXGI_SWAP_CHAIN_DESC + { + DXGI_MODE_DESC BufferDesc; + DXGI_SAMPLE_DESC SampleDesc; + DXGI_USAGE BufferUsage; + UINT BufferCount; + HWND OutputWindow; + BOOL Windowed; + DXGI_SWAP_EFFECT SwapEffect; + UINT Flags; + } DXGI_SWAP_CHAIN_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0000_v0_0_s_ifspec; + +#ifndef __IDXGIObject_INTERFACE_DEFINED__ +#define __IDXGIObject_INTERFACE_DEFINED__ + +/* interface IDXGIObject */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIObject; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("aec22fb8-76f3-4639-9be0-28eb43a67a2e") + IDXGIObject : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_opt_ const IUnknown *pUnknown) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPrivateData( + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetParent( + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIObjectVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIObject * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIObject * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIObject * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIObject * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIObject * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_opt_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIObject * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIObject * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + END_INTERFACE + } IDXGIObjectVtbl; + + interface IDXGIObject + { + CONST_VTBL struct IDXGIObjectVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIObject_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIObject_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIObject_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIObject_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIObject_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIObject_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIObject_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIObject_INTERFACE_DEFINED__ */ + + +#ifndef __IDXGIDeviceSubObject_INTERFACE_DEFINED__ +#define __IDXGIDeviceSubObject_INTERFACE_DEFINED__ + +/* interface IDXGIDeviceSubObject */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIDeviceSubObject; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("3d3e0379-f9de-4d58-bb6c-18d62992f1a6") + IDXGIDeviceSubObject : public IDXGIObject + { + public: + virtual HRESULT STDMETHODCALLTYPE GetDevice( + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppDevice) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIDeviceSubObjectVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIDeviceSubObject * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIDeviceSubObject * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIDeviceSubObject * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIDeviceSubObject * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIDeviceSubObject * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_opt_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIDeviceSubObject * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIDeviceSubObject * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + IDXGIDeviceSubObject * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppDevice); + + END_INTERFACE + } IDXGIDeviceSubObjectVtbl; + + interface IDXGIDeviceSubObject + { + CONST_VTBL struct IDXGIDeviceSubObjectVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIDeviceSubObject_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIDeviceSubObject_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIDeviceSubObject_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIDeviceSubObject_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIDeviceSubObject_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIDeviceSubObject_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIDeviceSubObject_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIDeviceSubObject_GetDevice(This,riid,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppDevice) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIDeviceSubObject_INTERFACE_DEFINED__ */ + + +#ifndef __IDXGIResource_INTERFACE_DEFINED__ +#define __IDXGIResource_INTERFACE_DEFINED__ + +/* interface IDXGIResource */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIResource; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("035f3ab4-482e-4e50-b41f-8a7f8bd8960b") + IDXGIResource : public IDXGIDeviceSubObject + { + public: + virtual HRESULT STDMETHODCALLTYPE GetSharedHandle( + /* [annotation][out] */ + _Out_ HANDLE *pSharedHandle) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetUsage( + /* [out] */ DXGI_USAGE *pUsage) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetEvictionPriority( + /* [in] */ UINT EvictionPriority) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetEvictionPriority( + /* [annotation][retval][out] */ + _Out_ UINT *pEvictionPriority) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIResourceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIResource * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIResource * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIResource * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIResource * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIResource * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_opt_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIResource * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIResource * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + IDXGIResource * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetSharedHandle )( + IDXGIResource * This, + /* [annotation][out] */ + _Out_ HANDLE *pSharedHandle); + + HRESULT ( STDMETHODCALLTYPE *GetUsage )( + IDXGIResource * This, + /* [out] */ DXGI_USAGE *pUsage); + + HRESULT ( STDMETHODCALLTYPE *SetEvictionPriority )( + IDXGIResource * This, + /* [in] */ UINT EvictionPriority); + + HRESULT ( STDMETHODCALLTYPE *GetEvictionPriority )( + IDXGIResource * This, + /* [annotation][retval][out] */ + _Out_ UINT *pEvictionPriority); + + END_INTERFACE + } IDXGIResourceVtbl; + + interface IDXGIResource + { + CONST_VTBL struct IDXGIResourceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIResource_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIResource_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIResource_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIResource_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIResource_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIResource_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIResource_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIResource_GetDevice(This,riid,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppDevice) ) + + +#define IDXGIResource_GetSharedHandle(This,pSharedHandle) \ + ( (This)->lpVtbl -> GetSharedHandle(This,pSharedHandle) ) + +#define IDXGIResource_GetUsage(This,pUsage) \ + ( (This)->lpVtbl -> GetUsage(This,pUsage) ) + +#define IDXGIResource_SetEvictionPriority(This,EvictionPriority) \ + ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) + +#define IDXGIResource_GetEvictionPriority(This,pEvictionPriority) \ + ( (This)->lpVtbl -> GetEvictionPriority(This,pEvictionPriority) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIResource_INTERFACE_DEFINED__ */ + + +#ifndef __IDXGIKeyedMutex_INTERFACE_DEFINED__ +#define __IDXGIKeyedMutex_INTERFACE_DEFINED__ + +/* interface IDXGIKeyedMutex */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIKeyedMutex; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9d8e1289-d7b3-465f-8126-250e349af85d") + IDXGIKeyedMutex : public IDXGIDeviceSubObject + { + public: + virtual HRESULT STDMETHODCALLTYPE AcquireSync( + /* [in] */ UINT64 Key, + /* [in] */ DWORD dwMilliseconds) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReleaseSync( + /* [in] */ UINT64 Key) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIKeyedMutexVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIKeyedMutex * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIKeyedMutex * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIKeyedMutex * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIKeyedMutex * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIKeyedMutex * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_opt_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIKeyedMutex * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIKeyedMutex * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + IDXGIKeyedMutex * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *AcquireSync )( + IDXGIKeyedMutex * This, + /* [in] */ UINT64 Key, + /* [in] */ DWORD dwMilliseconds); + + HRESULT ( STDMETHODCALLTYPE *ReleaseSync )( + IDXGIKeyedMutex * This, + /* [in] */ UINT64 Key); + + END_INTERFACE + } IDXGIKeyedMutexVtbl; + + interface IDXGIKeyedMutex + { + CONST_VTBL struct IDXGIKeyedMutexVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIKeyedMutex_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIKeyedMutex_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIKeyedMutex_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIKeyedMutex_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIKeyedMutex_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIKeyedMutex_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIKeyedMutex_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIKeyedMutex_GetDevice(This,riid,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppDevice) ) + + +#define IDXGIKeyedMutex_AcquireSync(This,Key,dwMilliseconds) \ + ( (This)->lpVtbl -> AcquireSync(This,Key,dwMilliseconds) ) + +#define IDXGIKeyedMutex_ReleaseSync(This,Key) \ + ( (This)->lpVtbl -> ReleaseSync(This,Key) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIKeyedMutex_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi_0000_0004 */ +/* [local] */ + +#define DXGI_MAP_READ ( 1UL ) + +#define DXGI_MAP_WRITE ( 2UL ) + +#define DXGI_MAP_DISCARD ( 4UL ) + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0004_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0004_v0_0_s_ifspec; + +#ifndef __IDXGISurface_INTERFACE_DEFINED__ +#define __IDXGISurface_INTERFACE_DEFINED__ + +/* interface IDXGISurface */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGISurface; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("cafcb56c-6ac3-4889-bf47-9e23bbd260ec") + IDXGISurface : public IDXGIDeviceSubObject + { + public: + virtual HRESULT STDMETHODCALLTYPE GetDesc( + /* [annotation][out] */ + _Out_ DXGI_SURFACE_DESC *pDesc) = 0; + + virtual HRESULT STDMETHODCALLTYPE Map( + /* [annotation][out] */ + _Out_ DXGI_MAPPED_RECT *pLockedRect, + /* [in] */ UINT MapFlags) = 0; + + virtual HRESULT STDMETHODCALLTYPE Unmap( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGISurfaceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGISurface * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGISurface * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGISurface * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGISurface * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGISurface * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_opt_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGISurface * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGISurface * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + IDXGISurface * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGISurface * This, + /* [annotation][out] */ + _Out_ DXGI_SURFACE_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *Map )( + IDXGISurface * This, + /* [annotation][out] */ + _Out_ DXGI_MAPPED_RECT *pLockedRect, + /* [in] */ UINT MapFlags); + + HRESULT ( STDMETHODCALLTYPE *Unmap )( + IDXGISurface * This); + + END_INTERFACE + } IDXGISurfaceVtbl; + + interface IDXGISurface + { + CONST_VTBL struct IDXGISurfaceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGISurface_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGISurface_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGISurface_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGISurface_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGISurface_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGISurface_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGISurface_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGISurface_GetDevice(This,riid,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppDevice) ) + + +#define IDXGISurface_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGISurface_Map(This,pLockedRect,MapFlags) \ + ( (This)->lpVtbl -> Map(This,pLockedRect,MapFlags) ) + +#define IDXGISurface_Unmap(This) \ + ( (This)->lpVtbl -> Unmap(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGISurface_INTERFACE_DEFINED__ */ + + +#ifndef __IDXGISurface1_INTERFACE_DEFINED__ +#define __IDXGISurface1_INTERFACE_DEFINED__ + +/* interface IDXGISurface1 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGISurface1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("4AE63092-6327-4c1b-80AE-BFE12EA32B86") + IDXGISurface1 : public IDXGISurface + { + public: + virtual HRESULT STDMETHODCALLTYPE GetDC( + /* [in] */ BOOL Discard, + /* [annotation][out] */ + _Out_ HDC *phdc) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReleaseDC( + /* [annotation][in] */ + _In_opt_ RECT *pDirtyRect) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGISurface1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGISurface1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGISurface1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGISurface1 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGISurface1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGISurface1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_opt_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGISurface1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGISurface1 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + IDXGISurface1 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGISurface1 * This, + /* [annotation][out] */ + _Out_ DXGI_SURFACE_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *Map )( + IDXGISurface1 * This, + /* [annotation][out] */ + _Out_ DXGI_MAPPED_RECT *pLockedRect, + /* [in] */ UINT MapFlags); + + HRESULT ( STDMETHODCALLTYPE *Unmap )( + IDXGISurface1 * This); + + HRESULT ( STDMETHODCALLTYPE *GetDC )( + IDXGISurface1 * This, + /* [in] */ BOOL Discard, + /* [annotation][out] */ + _Out_ HDC *phdc); + + HRESULT ( STDMETHODCALLTYPE *ReleaseDC )( + IDXGISurface1 * This, + /* [annotation][in] */ + _In_opt_ RECT *pDirtyRect); + + END_INTERFACE + } IDXGISurface1Vtbl; + + interface IDXGISurface1 + { + CONST_VTBL struct IDXGISurface1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGISurface1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGISurface1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGISurface1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGISurface1_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGISurface1_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGISurface1_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGISurface1_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGISurface1_GetDevice(This,riid,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppDevice) ) + + +#define IDXGISurface1_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGISurface1_Map(This,pLockedRect,MapFlags) \ + ( (This)->lpVtbl -> Map(This,pLockedRect,MapFlags) ) + +#define IDXGISurface1_Unmap(This) \ + ( (This)->lpVtbl -> Unmap(This) ) + + +#define IDXGISurface1_GetDC(This,Discard,phdc) \ + ( (This)->lpVtbl -> GetDC(This,Discard,phdc) ) + +#define IDXGISurface1_ReleaseDC(This,pDirtyRect) \ + ( (This)->lpVtbl -> ReleaseDC(This,pDirtyRect) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGISurface1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi_0000_0006 */ +/* [local] */ + + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0006_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0006_v0_0_s_ifspec; + +#ifndef __IDXGIAdapter_INTERFACE_DEFINED__ +#define __IDXGIAdapter_INTERFACE_DEFINED__ + +/* interface IDXGIAdapter */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIAdapter; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("2411e7e1-12ac-4ccf-bd14-9798e8534dc0") + IDXGIAdapter : public IDXGIObject + { + public: + virtual HRESULT STDMETHODCALLTYPE EnumOutputs( + /* [in] */ UINT Output, + /* [annotation][out][in] */ + _COM_Outptr_ IDXGIOutput **ppOutput) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDesc( + /* [annotation][out] */ + _Out_ DXGI_ADAPTER_DESC *pDesc) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckInterfaceSupport( + /* [annotation][in] */ + _In_ REFGUID InterfaceName, + /* [annotation][out] */ + _Out_ LARGE_INTEGER *pUMDVersion) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIAdapterVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIAdapter * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIAdapter * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIAdapter * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIAdapter * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIAdapter * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_opt_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIAdapter * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIAdapter * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *EnumOutputs )( + IDXGIAdapter * This, + /* [in] */ UINT Output, + /* [annotation][out][in] */ + _COM_Outptr_ IDXGIOutput **ppOutput); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGIAdapter * This, + /* [annotation][out] */ + _Out_ DXGI_ADAPTER_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *CheckInterfaceSupport )( + IDXGIAdapter * This, + /* [annotation][in] */ + _In_ REFGUID InterfaceName, + /* [annotation][out] */ + _Out_ LARGE_INTEGER *pUMDVersion); + + END_INTERFACE + } IDXGIAdapterVtbl; + + interface IDXGIAdapter + { + CONST_VTBL struct IDXGIAdapterVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIAdapter_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIAdapter_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIAdapter_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIAdapter_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIAdapter_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIAdapter_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIAdapter_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIAdapter_EnumOutputs(This,Output,ppOutput) \ + ( (This)->lpVtbl -> EnumOutputs(This,Output,ppOutput) ) + +#define IDXGIAdapter_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGIAdapter_CheckInterfaceSupport(This,InterfaceName,pUMDVersion) \ + ( (This)->lpVtbl -> CheckInterfaceSupport(This,InterfaceName,pUMDVersion) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIAdapter_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi_0000_0007 */ +/* [local] */ + +#define DXGI_ENUM_MODES_INTERLACED ( 1UL ) + +#define DXGI_ENUM_MODES_SCALING ( 2UL ) + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0007_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0007_v0_0_s_ifspec; + +#ifndef __IDXGIOutput_INTERFACE_DEFINED__ +#define __IDXGIOutput_INTERFACE_DEFINED__ + +/* interface IDXGIOutput */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIOutput; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("ae02eedb-c735-4690-8d52-5a8dc20213aa") + IDXGIOutput : public IDXGIObject + { + public: + virtual HRESULT STDMETHODCALLTYPE GetDesc( + /* [annotation][out] */ + _Out_ DXGI_OUTPUT_DESC *pDesc) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDisplayModeList( + /* [in] */ DXGI_FORMAT EnumFormat, + /* [in] */ UINT Flags, + /* [annotation][out][in] */ + _Inout_ UINT *pNumModes, + /* [annotation][out] */ + _Out_writes_to_opt_(*pNumModes,*pNumModes) DXGI_MODE_DESC *pDesc) = 0; + + virtual HRESULT STDMETHODCALLTYPE FindClosestMatchingMode( + /* [annotation][in] */ + _In_ const DXGI_MODE_DESC *pModeToMatch, + /* [annotation][out] */ + _Out_ DXGI_MODE_DESC *pClosestMatch, + /* [annotation][in] */ + _In_opt_ IUnknown *pConcernedDevice) = 0; + + virtual HRESULT STDMETHODCALLTYPE WaitForVBlank( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE TakeOwnership( + /* [annotation][in] */ + _In_ IUnknown *pDevice, + BOOL Exclusive) = 0; + + virtual void STDMETHODCALLTYPE ReleaseOwnership( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetGammaControlCapabilities( + /* [annotation][out] */ + _Out_ DXGI_GAMMA_CONTROL_CAPABILITIES *pGammaCaps) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetGammaControl( + /* [annotation][in] */ + _In_ const DXGI_GAMMA_CONTROL *pArray) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetGammaControl( + /* [annotation][out] */ + _Out_ DXGI_GAMMA_CONTROL *pArray) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetDisplaySurface( + /* [annotation][in] */ + _In_ IDXGISurface *pScanoutSurface) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDisplaySurfaceData( + /* [annotation][in] */ + _In_ IDXGISurface *pDestination) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetFrameStatistics( + /* [annotation][out] */ + _Out_ DXGI_FRAME_STATISTICS *pStats) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIOutputVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIOutput * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIOutput * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIOutput * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIOutput * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIOutput * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_opt_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIOutput * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIOutput * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGIOutput * This, + /* [annotation][out] */ + _Out_ DXGI_OUTPUT_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *GetDisplayModeList )( + IDXGIOutput * This, + /* [in] */ DXGI_FORMAT EnumFormat, + /* [in] */ UINT Flags, + /* [annotation][out][in] */ + _Inout_ UINT *pNumModes, + /* [annotation][out] */ + _Out_writes_to_opt_(*pNumModes,*pNumModes) DXGI_MODE_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *FindClosestMatchingMode )( + IDXGIOutput * This, + /* [annotation][in] */ + _In_ const DXGI_MODE_DESC *pModeToMatch, + /* [annotation][out] */ + _Out_ DXGI_MODE_DESC *pClosestMatch, + /* [annotation][in] */ + _In_opt_ IUnknown *pConcernedDevice); + + HRESULT ( STDMETHODCALLTYPE *WaitForVBlank )( + IDXGIOutput * This); + + HRESULT ( STDMETHODCALLTYPE *TakeOwnership )( + IDXGIOutput * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + BOOL Exclusive); + + void ( STDMETHODCALLTYPE *ReleaseOwnership )( + IDXGIOutput * This); + + HRESULT ( STDMETHODCALLTYPE *GetGammaControlCapabilities )( + IDXGIOutput * This, + /* [annotation][out] */ + _Out_ DXGI_GAMMA_CONTROL_CAPABILITIES *pGammaCaps); + + HRESULT ( STDMETHODCALLTYPE *SetGammaControl )( + IDXGIOutput * This, + /* [annotation][in] */ + _In_ const DXGI_GAMMA_CONTROL *pArray); + + HRESULT ( STDMETHODCALLTYPE *GetGammaControl )( + IDXGIOutput * This, + /* [annotation][out] */ + _Out_ DXGI_GAMMA_CONTROL *pArray); + + HRESULT ( STDMETHODCALLTYPE *SetDisplaySurface )( + IDXGIOutput * This, + /* [annotation][in] */ + _In_ IDXGISurface *pScanoutSurface); + + HRESULT ( STDMETHODCALLTYPE *GetDisplaySurfaceData )( + IDXGIOutput * This, + /* [annotation][in] */ + _In_ IDXGISurface *pDestination); + + HRESULT ( STDMETHODCALLTYPE *GetFrameStatistics )( + IDXGIOutput * This, + /* [annotation][out] */ + _Out_ DXGI_FRAME_STATISTICS *pStats); + + END_INTERFACE + } IDXGIOutputVtbl; + + interface IDXGIOutput + { + CONST_VTBL struct IDXGIOutputVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIOutput_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIOutput_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIOutput_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIOutput_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIOutput_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIOutput_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIOutput_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIOutput_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGIOutput_GetDisplayModeList(This,EnumFormat,Flags,pNumModes,pDesc) \ + ( (This)->lpVtbl -> GetDisplayModeList(This,EnumFormat,Flags,pNumModes,pDesc) ) + +#define IDXGIOutput_FindClosestMatchingMode(This,pModeToMatch,pClosestMatch,pConcernedDevice) \ + ( (This)->lpVtbl -> FindClosestMatchingMode(This,pModeToMatch,pClosestMatch,pConcernedDevice) ) + +#define IDXGIOutput_WaitForVBlank(This) \ + ( (This)->lpVtbl -> WaitForVBlank(This) ) + +#define IDXGIOutput_TakeOwnership(This,pDevice,Exclusive) \ + ( (This)->lpVtbl -> TakeOwnership(This,pDevice,Exclusive) ) + +#define IDXGIOutput_ReleaseOwnership(This) \ + ( (This)->lpVtbl -> ReleaseOwnership(This) ) + +#define IDXGIOutput_GetGammaControlCapabilities(This,pGammaCaps) \ + ( (This)->lpVtbl -> GetGammaControlCapabilities(This,pGammaCaps) ) + +#define IDXGIOutput_SetGammaControl(This,pArray) \ + ( (This)->lpVtbl -> SetGammaControl(This,pArray) ) + +#define IDXGIOutput_GetGammaControl(This,pArray) \ + ( (This)->lpVtbl -> GetGammaControl(This,pArray) ) + +#define IDXGIOutput_SetDisplaySurface(This,pScanoutSurface) \ + ( (This)->lpVtbl -> SetDisplaySurface(This,pScanoutSurface) ) + +#define IDXGIOutput_GetDisplaySurfaceData(This,pDestination) \ + ( (This)->lpVtbl -> GetDisplaySurfaceData(This,pDestination) ) + +#define IDXGIOutput_GetFrameStatistics(This,pStats) \ + ( (This)->lpVtbl -> GetFrameStatistics(This,pStats) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIOutput_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi_0000_0008 */ +/* [local] */ + +#define DXGI_MAX_SWAP_CHAIN_BUFFERS ( 16 ) +#define DXGI_PRESENT_TEST 0x00000001UL +#define DXGI_PRESENT_DO_NOT_SEQUENCE 0x00000002UL +#define DXGI_PRESENT_RESTART 0x00000004UL +#define DXGI_PRESENT_DO_NOT_WAIT 0x00000008UL +#define DXGI_PRESENT_STEREO_PREFER_RIGHT 0x00000010UL +#define DXGI_PRESENT_STEREO_TEMPORARY_MONO 0x00000020UL +#define DXGI_PRESENT_RESTRICT_TO_OUTPUT 0x00000040UL +#define DXGI_PRESENT_USE_DURATION 0x00000100UL +#define DXGI_PRESENT_ALLOW_TEARING 0x00000200UL + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0008_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0008_v0_0_s_ifspec; + +#ifndef __IDXGISwapChain_INTERFACE_DEFINED__ +#define __IDXGISwapChain_INTERFACE_DEFINED__ + +/* interface IDXGISwapChain */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGISwapChain; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("310d36a0-d2e7-4c0a-aa04-6a9d23b8886a") + IDXGISwapChain : public IDXGIDeviceSubObject + { + public: + virtual HRESULT STDMETHODCALLTYPE Present( + /* [in] */ UINT SyncInterval, + /* [in] */ UINT Flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetBuffer( + /* [in] */ UINT Buffer, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][out][in] */ + _COM_Outptr_ void **ppSurface) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetFullscreenState( + /* [in] */ BOOL Fullscreen, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pTarget) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetFullscreenState( + /* [annotation][out] */ + _Out_opt_ BOOL *pFullscreen, + /* [annotation][out] */ + _COM_Outptr_opt_result_maybenull_ IDXGIOutput **ppTarget) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDesc( + /* [annotation][out] */ + _Out_ DXGI_SWAP_CHAIN_DESC *pDesc) = 0; + + virtual HRESULT STDMETHODCALLTYPE ResizeBuffers( + /* [in] */ UINT BufferCount, + /* [in] */ UINT Width, + /* [in] */ UINT Height, + /* [in] */ DXGI_FORMAT NewFormat, + /* [in] */ UINT SwapChainFlags) = 0; + + virtual HRESULT STDMETHODCALLTYPE ResizeTarget( + /* [annotation][in] */ + _In_ const DXGI_MODE_DESC *pNewTargetParameters) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetContainingOutput( + /* [annotation][out] */ + _COM_Outptr_ IDXGIOutput **ppOutput) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetFrameStatistics( + /* [annotation][out] */ + _Out_ DXGI_FRAME_STATISTICS *pStats) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetLastPresentCount( + /* [annotation][out] */ + _Out_ UINT *pLastPresentCount) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGISwapChainVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGISwapChain * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGISwapChain * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGISwapChain * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGISwapChain * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGISwapChain * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_opt_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGISwapChain * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGISwapChain * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + IDXGISwapChain * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *Present )( + IDXGISwapChain * This, + /* [in] */ UINT SyncInterval, + /* [in] */ UINT Flags); + + HRESULT ( STDMETHODCALLTYPE *GetBuffer )( + IDXGISwapChain * This, + /* [in] */ UINT Buffer, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][out][in] */ + _COM_Outptr_ void **ppSurface); + + HRESULT ( STDMETHODCALLTYPE *SetFullscreenState )( + IDXGISwapChain * This, + /* [in] */ BOOL Fullscreen, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pTarget); + + HRESULT ( STDMETHODCALLTYPE *GetFullscreenState )( + IDXGISwapChain * This, + /* [annotation][out] */ + _Out_opt_ BOOL *pFullscreen, + /* [annotation][out] */ + _COM_Outptr_opt_result_maybenull_ IDXGIOutput **ppTarget); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGISwapChain * This, + /* [annotation][out] */ + _Out_ DXGI_SWAP_CHAIN_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *ResizeBuffers )( + IDXGISwapChain * This, + /* [in] */ UINT BufferCount, + /* [in] */ UINT Width, + /* [in] */ UINT Height, + /* [in] */ DXGI_FORMAT NewFormat, + /* [in] */ UINT SwapChainFlags); + + HRESULT ( STDMETHODCALLTYPE *ResizeTarget )( + IDXGISwapChain * This, + /* [annotation][in] */ + _In_ const DXGI_MODE_DESC *pNewTargetParameters); + + HRESULT ( STDMETHODCALLTYPE *GetContainingOutput )( + IDXGISwapChain * This, + /* [annotation][out] */ + _COM_Outptr_ IDXGIOutput **ppOutput); + + HRESULT ( STDMETHODCALLTYPE *GetFrameStatistics )( + IDXGISwapChain * This, + /* [annotation][out] */ + _Out_ DXGI_FRAME_STATISTICS *pStats); + + HRESULT ( STDMETHODCALLTYPE *GetLastPresentCount )( + IDXGISwapChain * This, + /* [annotation][out] */ + _Out_ UINT *pLastPresentCount); + + END_INTERFACE + } IDXGISwapChainVtbl; + + interface IDXGISwapChain + { + CONST_VTBL struct IDXGISwapChainVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGISwapChain_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGISwapChain_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGISwapChain_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGISwapChain_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGISwapChain_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGISwapChain_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGISwapChain_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGISwapChain_GetDevice(This,riid,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppDevice) ) + + +#define IDXGISwapChain_Present(This,SyncInterval,Flags) \ + ( (This)->lpVtbl -> Present(This,SyncInterval,Flags) ) + +#define IDXGISwapChain_GetBuffer(This,Buffer,riid,ppSurface) \ + ( (This)->lpVtbl -> GetBuffer(This,Buffer,riid,ppSurface) ) + +#define IDXGISwapChain_SetFullscreenState(This,Fullscreen,pTarget) \ + ( (This)->lpVtbl -> SetFullscreenState(This,Fullscreen,pTarget) ) + +#define IDXGISwapChain_GetFullscreenState(This,pFullscreen,ppTarget) \ + ( (This)->lpVtbl -> GetFullscreenState(This,pFullscreen,ppTarget) ) + +#define IDXGISwapChain_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGISwapChain_ResizeBuffers(This,BufferCount,Width,Height,NewFormat,SwapChainFlags) \ + ( (This)->lpVtbl -> ResizeBuffers(This,BufferCount,Width,Height,NewFormat,SwapChainFlags) ) + +#define IDXGISwapChain_ResizeTarget(This,pNewTargetParameters) \ + ( (This)->lpVtbl -> ResizeTarget(This,pNewTargetParameters) ) + +#define IDXGISwapChain_GetContainingOutput(This,ppOutput) \ + ( (This)->lpVtbl -> GetContainingOutput(This,ppOutput) ) + +#define IDXGISwapChain_GetFrameStatistics(This,pStats) \ + ( (This)->lpVtbl -> GetFrameStatistics(This,pStats) ) + +#define IDXGISwapChain_GetLastPresentCount(This,pLastPresentCount) \ + ( (This)->lpVtbl -> GetLastPresentCount(This,pLastPresentCount) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGISwapChain_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi_0000_0009 */ +/* [local] */ + +#define DXGI_MWA_NO_WINDOW_CHANGES ( 1 << 0 ) +#define DXGI_MWA_NO_ALT_ENTER ( 1 << 1 ) +#define DXGI_MWA_NO_PRINT_SCREEN ( 1 << 2 ) +#define DXGI_MWA_VALID ( 0x7 ) + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0009_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0009_v0_0_s_ifspec; + +#ifndef __IDXGIFactory_INTERFACE_DEFINED__ +#define __IDXGIFactory_INTERFACE_DEFINED__ + +/* interface IDXGIFactory */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIFactory; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("7b7166ec-21c7-44ae-b21a-c9ae321ae369") + IDXGIFactory : public IDXGIObject + { + public: + virtual HRESULT STDMETHODCALLTYPE EnumAdapters( + /* [in] */ UINT Adapter, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **ppAdapter) = 0; + + virtual HRESULT STDMETHODCALLTYPE MakeWindowAssociation( + HWND WindowHandle, + UINT Flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetWindowAssociation( + /* [annotation][out] */ + _Out_ HWND *pWindowHandle) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSwapChain( + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ DXGI_SWAP_CHAIN_DESC *pDesc, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain **ppSwapChain) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSoftwareAdapter( + /* [in] */ HMODULE Module, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **ppAdapter) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIFactoryVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIFactory * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIFactory * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIFactory * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIFactory * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIFactory * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_opt_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIFactory * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIFactory * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *EnumAdapters )( + IDXGIFactory * This, + /* [in] */ UINT Adapter, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **ppAdapter); + + HRESULT ( STDMETHODCALLTYPE *MakeWindowAssociation )( + IDXGIFactory * This, + HWND WindowHandle, + UINT Flags); + + HRESULT ( STDMETHODCALLTYPE *GetWindowAssociation )( + IDXGIFactory * This, + /* [annotation][out] */ + _Out_ HWND *pWindowHandle); + + HRESULT ( STDMETHODCALLTYPE *CreateSwapChain )( + IDXGIFactory * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ DXGI_SWAP_CHAIN_DESC *pDesc, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain **ppSwapChain); + + HRESULT ( STDMETHODCALLTYPE *CreateSoftwareAdapter )( + IDXGIFactory * This, + /* [in] */ HMODULE Module, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **ppAdapter); + + END_INTERFACE + } IDXGIFactoryVtbl; + + interface IDXGIFactory + { + CONST_VTBL struct IDXGIFactoryVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIFactory_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIFactory_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIFactory_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIFactory_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIFactory_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIFactory_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIFactory_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIFactory_EnumAdapters(This,Adapter,ppAdapter) \ + ( (This)->lpVtbl -> EnumAdapters(This,Adapter,ppAdapter) ) + +#define IDXGIFactory_MakeWindowAssociation(This,WindowHandle,Flags) \ + ( (This)->lpVtbl -> MakeWindowAssociation(This,WindowHandle,Flags) ) + +#define IDXGIFactory_GetWindowAssociation(This,pWindowHandle) \ + ( (This)->lpVtbl -> GetWindowAssociation(This,pWindowHandle) ) + +#define IDXGIFactory_CreateSwapChain(This,pDevice,pDesc,ppSwapChain) \ + ( (This)->lpVtbl -> CreateSwapChain(This,pDevice,pDesc,ppSwapChain) ) + +#define IDXGIFactory_CreateSoftwareAdapter(This,Module,ppAdapter) \ + ( (This)->lpVtbl -> CreateSoftwareAdapter(This,Module,ppAdapter) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIFactory_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi_0000_0010 */ +/* [local] */ + +#pragma region Desktop Family +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) +HRESULT WINAPI CreateDXGIFactory(REFIID riid, _COM_Outptr_ void **ppFactory); +#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */ +#pragma endregion +HRESULT WINAPI CreateDXGIFactory1(REFIID riid, _COM_Outptr_ void **ppFactory); + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0010_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0010_v0_0_s_ifspec; + +#ifndef __IDXGIDevice_INTERFACE_DEFINED__ +#define __IDXGIDevice_INTERFACE_DEFINED__ + +/* interface IDXGIDevice */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIDevice; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("54ec77fa-1377-44e6-8c32-88fd5f44c84c") + IDXGIDevice : public IDXGIObject + { + public: + virtual HRESULT STDMETHODCALLTYPE GetAdapter( + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **pAdapter) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSurface( + /* [annotation][in] */ + _In_ const DXGI_SURFACE_DESC *pDesc, + /* [in] */ UINT NumSurfaces, + /* [in] */ DXGI_USAGE Usage, + /* [annotation][in] */ + _In_opt_ const DXGI_SHARED_RESOURCE *pSharedResource, + /* [annotation][out] */ + _COM_Outptr_ IDXGISurface **ppSurface) = 0; + + virtual HRESULT STDMETHODCALLTYPE QueryResourceResidency( + /* [annotation][size_is][in] */ + _In_reads_(NumResources) IUnknown *const *ppResources, + /* [annotation][size_is][out] */ + _Out_writes_(NumResources) DXGI_RESIDENCY *pResidencyStatus, + /* [in] */ UINT NumResources) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetGPUThreadPriority( + /* [in] */ INT Priority) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetGPUThreadPriority( + /* [annotation][retval][out] */ + _Out_ INT *pPriority) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIDeviceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIDevice * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIDevice * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIDevice * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIDevice * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIDevice * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_opt_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIDevice * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIDevice * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetAdapter )( + IDXGIDevice * This, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **pAdapter); + + HRESULT ( STDMETHODCALLTYPE *CreateSurface )( + IDXGIDevice * This, + /* [annotation][in] */ + _In_ const DXGI_SURFACE_DESC *pDesc, + /* [in] */ UINT NumSurfaces, + /* [in] */ DXGI_USAGE Usage, + /* [annotation][in] */ + _In_opt_ const DXGI_SHARED_RESOURCE *pSharedResource, + /* [annotation][out] */ + _COM_Outptr_ IDXGISurface **ppSurface); + + HRESULT ( STDMETHODCALLTYPE *QueryResourceResidency )( + IDXGIDevice * This, + /* [annotation][size_is][in] */ + _In_reads_(NumResources) IUnknown *const *ppResources, + /* [annotation][size_is][out] */ + _Out_writes_(NumResources) DXGI_RESIDENCY *pResidencyStatus, + /* [in] */ UINT NumResources); + + HRESULT ( STDMETHODCALLTYPE *SetGPUThreadPriority )( + IDXGIDevice * This, + /* [in] */ INT Priority); + + HRESULT ( STDMETHODCALLTYPE *GetGPUThreadPriority )( + IDXGIDevice * This, + /* [annotation][retval][out] */ + _Out_ INT *pPriority); + + END_INTERFACE + } IDXGIDeviceVtbl; + + interface IDXGIDevice + { + CONST_VTBL struct IDXGIDeviceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIDevice_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIDevice_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIDevice_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIDevice_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIDevice_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIDevice_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIDevice_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIDevice_GetAdapter(This,pAdapter) \ + ( (This)->lpVtbl -> GetAdapter(This,pAdapter) ) + +#define IDXGIDevice_CreateSurface(This,pDesc,NumSurfaces,Usage,pSharedResource,ppSurface) \ + ( (This)->lpVtbl -> CreateSurface(This,pDesc,NumSurfaces,Usage,pSharedResource,ppSurface) ) + +#define IDXGIDevice_QueryResourceResidency(This,ppResources,pResidencyStatus,NumResources) \ + ( (This)->lpVtbl -> QueryResourceResidency(This,ppResources,pResidencyStatus,NumResources) ) + +#define IDXGIDevice_SetGPUThreadPriority(This,Priority) \ + ( (This)->lpVtbl -> SetGPUThreadPriority(This,Priority) ) + +#define IDXGIDevice_GetGPUThreadPriority(This,pPriority) \ + ( (This)->lpVtbl -> GetGPUThreadPriority(This,pPriority) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIDevice_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi_0000_0011 */ +/* [local] */ + +typedef +enum DXGI_ADAPTER_FLAG + { + DXGI_ADAPTER_FLAG_NONE = 0, + DXGI_ADAPTER_FLAG_REMOTE = 1, + DXGI_ADAPTER_FLAG_SOFTWARE = 2, + DXGI_ADAPTER_FLAG_FORCE_DWORD = 0xffffffff + } DXGI_ADAPTER_FLAG; + +typedef struct DXGI_ADAPTER_DESC1 + { + WCHAR Description[ 128 ]; + UINT VendorId; + UINT DeviceId; + UINT SubSysId; + UINT Revision; + SIZE_T DedicatedVideoMemory; + SIZE_T DedicatedSystemMemory; + SIZE_T SharedSystemMemory; + LUID AdapterLuid; + UINT Flags; + } DXGI_ADAPTER_DESC1; + +typedef struct DXGI_DISPLAY_COLOR_SPACE + { + FLOAT PrimaryCoordinates[ 8 ][ 2 ]; + FLOAT WhitePoints[ 16 ][ 2 ]; + } DXGI_DISPLAY_COLOR_SPACE; + + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0011_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0011_v0_0_s_ifspec; + +#ifndef __IDXGIFactory1_INTERFACE_DEFINED__ +#define __IDXGIFactory1_INTERFACE_DEFINED__ + +/* interface IDXGIFactory1 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIFactory1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("770aae78-f26f-4dba-a829-253c83d1b387") + IDXGIFactory1 : public IDXGIFactory + { + public: + virtual HRESULT STDMETHODCALLTYPE EnumAdapters1( + /* [in] */ UINT Adapter, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter1 **ppAdapter) = 0; + + virtual BOOL STDMETHODCALLTYPE IsCurrent( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIFactory1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIFactory1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIFactory1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIFactory1 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIFactory1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIFactory1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_opt_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIFactory1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIFactory1 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *EnumAdapters )( + IDXGIFactory1 * This, + /* [in] */ UINT Adapter, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **ppAdapter); + + HRESULT ( STDMETHODCALLTYPE *MakeWindowAssociation )( + IDXGIFactory1 * This, + HWND WindowHandle, + UINT Flags); + + HRESULT ( STDMETHODCALLTYPE *GetWindowAssociation )( + IDXGIFactory1 * This, + /* [annotation][out] */ + _Out_ HWND *pWindowHandle); + + HRESULT ( STDMETHODCALLTYPE *CreateSwapChain )( + IDXGIFactory1 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ DXGI_SWAP_CHAIN_DESC *pDesc, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain **ppSwapChain); + + HRESULT ( STDMETHODCALLTYPE *CreateSoftwareAdapter )( + IDXGIFactory1 * This, + /* [in] */ HMODULE Module, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **ppAdapter); + + HRESULT ( STDMETHODCALLTYPE *EnumAdapters1 )( + IDXGIFactory1 * This, + /* [in] */ UINT Adapter, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter1 **ppAdapter); + + BOOL ( STDMETHODCALLTYPE *IsCurrent )( + IDXGIFactory1 * This); + + END_INTERFACE + } IDXGIFactory1Vtbl; + + interface IDXGIFactory1 + { + CONST_VTBL struct IDXGIFactory1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIFactory1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIFactory1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIFactory1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIFactory1_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIFactory1_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIFactory1_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIFactory1_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIFactory1_EnumAdapters(This,Adapter,ppAdapter) \ + ( (This)->lpVtbl -> EnumAdapters(This,Adapter,ppAdapter) ) + +#define IDXGIFactory1_MakeWindowAssociation(This,WindowHandle,Flags) \ + ( (This)->lpVtbl -> MakeWindowAssociation(This,WindowHandle,Flags) ) + +#define IDXGIFactory1_GetWindowAssociation(This,pWindowHandle) \ + ( (This)->lpVtbl -> GetWindowAssociation(This,pWindowHandle) ) + +#define IDXGIFactory1_CreateSwapChain(This,pDevice,pDesc,ppSwapChain) \ + ( (This)->lpVtbl -> CreateSwapChain(This,pDevice,pDesc,ppSwapChain) ) + +#define IDXGIFactory1_CreateSoftwareAdapter(This,Module,ppAdapter) \ + ( (This)->lpVtbl -> CreateSoftwareAdapter(This,Module,ppAdapter) ) + + +#define IDXGIFactory1_EnumAdapters1(This,Adapter,ppAdapter) \ + ( (This)->lpVtbl -> EnumAdapters1(This,Adapter,ppAdapter) ) + +#define IDXGIFactory1_IsCurrent(This) \ + ( (This)->lpVtbl -> IsCurrent(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIFactory1_INTERFACE_DEFINED__ */ + + +#ifndef __IDXGIAdapter1_INTERFACE_DEFINED__ +#define __IDXGIAdapter1_INTERFACE_DEFINED__ + +/* interface IDXGIAdapter1 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIAdapter1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("29038f61-3839-4626-91fd-086879011a05") + IDXGIAdapter1 : public IDXGIAdapter + { + public: + virtual HRESULT STDMETHODCALLTYPE GetDesc1( + /* [annotation][out] */ + _Out_ DXGI_ADAPTER_DESC1 *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIAdapter1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIAdapter1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIAdapter1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIAdapter1 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIAdapter1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIAdapter1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_opt_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIAdapter1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIAdapter1 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *EnumOutputs )( + IDXGIAdapter1 * This, + /* [in] */ UINT Output, + /* [annotation][out][in] */ + _COM_Outptr_ IDXGIOutput **ppOutput); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGIAdapter1 * This, + /* [annotation][out] */ + _Out_ DXGI_ADAPTER_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *CheckInterfaceSupport )( + IDXGIAdapter1 * This, + /* [annotation][in] */ + _In_ REFGUID InterfaceName, + /* [annotation][out] */ + _Out_ LARGE_INTEGER *pUMDVersion); + + HRESULT ( STDMETHODCALLTYPE *GetDesc1 )( + IDXGIAdapter1 * This, + /* [annotation][out] */ + _Out_ DXGI_ADAPTER_DESC1 *pDesc); + + END_INTERFACE + } IDXGIAdapter1Vtbl; + + interface IDXGIAdapter1 + { + CONST_VTBL struct IDXGIAdapter1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIAdapter1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIAdapter1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIAdapter1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIAdapter1_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIAdapter1_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIAdapter1_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIAdapter1_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIAdapter1_EnumOutputs(This,Output,ppOutput) \ + ( (This)->lpVtbl -> EnumOutputs(This,Output,ppOutput) ) + +#define IDXGIAdapter1_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGIAdapter1_CheckInterfaceSupport(This,InterfaceName,pUMDVersion) \ + ( (This)->lpVtbl -> CheckInterfaceSupport(This,InterfaceName,pUMDVersion) ) + + +#define IDXGIAdapter1_GetDesc1(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIAdapter1_INTERFACE_DEFINED__ */ + + +#ifndef __IDXGIDevice1_INTERFACE_DEFINED__ +#define __IDXGIDevice1_INTERFACE_DEFINED__ + +/* interface IDXGIDevice1 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIDevice1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("77db970f-6276-48ba-ba28-070143b4392c") + IDXGIDevice1 : public IDXGIDevice + { + public: + virtual HRESULT STDMETHODCALLTYPE SetMaximumFrameLatency( + /* [in] */ UINT MaxLatency) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetMaximumFrameLatency( + /* [annotation][out] */ + _Out_ UINT *pMaxLatency) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIDevice1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIDevice1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIDevice1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIDevice1 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIDevice1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIDevice1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_opt_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIDevice1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIDevice1 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetAdapter )( + IDXGIDevice1 * This, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **pAdapter); + + HRESULT ( STDMETHODCALLTYPE *CreateSurface )( + IDXGIDevice1 * This, + /* [annotation][in] */ + _In_ const DXGI_SURFACE_DESC *pDesc, + /* [in] */ UINT NumSurfaces, + /* [in] */ DXGI_USAGE Usage, + /* [annotation][in] */ + _In_opt_ const DXGI_SHARED_RESOURCE *pSharedResource, + /* [annotation][out] */ + _COM_Outptr_ IDXGISurface **ppSurface); + + HRESULT ( STDMETHODCALLTYPE *QueryResourceResidency )( + IDXGIDevice1 * This, + /* [annotation][size_is][in] */ + _In_reads_(NumResources) IUnknown *const *ppResources, + /* [annotation][size_is][out] */ + _Out_writes_(NumResources) DXGI_RESIDENCY *pResidencyStatus, + /* [in] */ UINT NumResources); + + HRESULT ( STDMETHODCALLTYPE *SetGPUThreadPriority )( + IDXGIDevice1 * This, + /* [in] */ INT Priority); + + HRESULT ( STDMETHODCALLTYPE *GetGPUThreadPriority )( + IDXGIDevice1 * This, + /* [annotation][retval][out] */ + _Out_ INT *pPriority); + + HRESULT ( STDMETHODCALLTYPE *SetMaximumFrameLatency )( + IDXGIDevice1 * This, + /* [in] */ UINT MaxLatency); + + HRESULT ( STDMETHODCALLTYPE *GetMaximumFrameLatency )( + IDXGIDevice1 * This, + /* [annotation][out] */ + _Out_ UINT *pMaxLatency); + + END_INTERFACE + } IDXGIDevice1Vtbl; + + interface IDXGIDevice1 + { + CONST_VTBL struct IDXGIDevice1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIDevice1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIDevice1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIDevice1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIDevice1_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIDevice1_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIDevice1_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIDevice1_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIDevice1_GetAdapter(This,pAdapter) \ + ( (This)->lpVtbl -> GetAdapter(This,pAdapter) ) + +#define IDXGIDevice1_CreateSurface(This,pDesc,NumSurfaces,Usage,pSharedResource,ppSurface) \ + ( (This)->lpVtbl -> CreateSurface(This,pDesc,NumSurfaces,Usage,pSharedResource,ppSurface) ) + +#define IDXGIDevice1_QueryResourceResidency(This,ppResources,pResidencyStatus,NumResources) \ + ( (This)->lpVtbl -> QueryResourceResidency(This,ppResources,pResidencyStatus,NumResources) ) + +#define IDXGIDevice1_SetGPUThreadPriority(This,Priority) \ + ( (This)->lpVtbl -> SetGPUThreadPriority(This,Priority) ) + +#define IDXGIDevice1_GetGPUThreadPriority(This,pPriority) \ + ( (This)->lpVtbl -> GetGPUThreadPriority(This,pPriority) ) + + +#define IDXGIDevice1_SetMaximumFrameLatency(This,MaxLatency) \ + ( (This)->lpVtbl -> SetMaximumFrameLatency(This,MaxLatency) ) + +#define IDXGIDevice1_GetMaximumFrameLatency(This,pMaxLatency) \ + ( (This)->lpVtbl -> GetMaximumFrameLatency(This,pMaxLatency) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIDevice1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi_0000_0014 */ +/* [local] */ + +#ifdef __cplusplus +#endif /*__cplusplus*/ +DEFINE_GUID(IID_IDXGIObject,0xaec22fb8,0x76f3,0x4639,0x9b,0xe0,0x28,0xeb,0x43,0xa6,0x7a,0x2e); +DEFINE_GUID(IID_IDXGIDeviceSubObject,0x3d3e0379,0xf9de,0x4d58,0xbb,0x6c,0x18,0xd6,0x29,0x92,0xf1,0xa6); +DEFINE_GUID(IID_IDXGIResource,0x035f3ab4,0x482e,0x4e50,0xb4,0x1f,0x8a,0x7f,0x8b,0xd8,0x96,0x0b); +DEFINE_GUID(IID_IDXGIKeyedMutex,0x9d8e1289,0xd7b3,0x465f,0x81,0x26,0x25,0x0e,0x34,0x9a,0xf8,0x5d); +DEFINE_GUID(IID_IDXGISurface,0xcafcb56c,0x6ac3,0x4889,0xbf,0x47,0x9e,0x23,0xbb,0xd2,0x60,0xec); +DEFINE_GUID(IID_IDXGISurface1,0x4AE63092,0x6327,0x4c1b,0x80,0xAE,0xBF,0xE1,0x2E,0xA3,0x2B,0x86); +DEFINE_GUID(IID_IDXGIAdapter,0x2411e7e1,0x12ac,0x4ccf,0xbd,0x14,0x97,0x98,0xe8,0x53,0x4d,0xc0); +DEFINE_GUID(IID_IDXGIOutput,0xae02eedb,0xc735,0x4690,0x8d,0x52,0x5a,0x8d,0xc2,0x02,0x13,0xaa); +DEFINE_GUID(IID_IDXGISwapChain,0x310d36a0,0xd2e7,0x4c0a,0xaa,0x04,0x6a,0x9d,0x23,0xb8,0x88,0x6a); +DEFINE_GUID(IID_IDXGIFactory,0x7b7166ec,0x21c7,0x44ae,0xb2,0x1a,0xc9,0xae,0x32,0x1a,0xe3,0x69); +DEFINE_GUID(IID_IDXGIDevice,0x54ec77fa,0x1377,0x44e6,0x8c,0x32,0x88,0xfd,0x5f,0x44,0xc8,0x4c); +DEFINE_GUID(IID_IDXGIFactory1,0x770aae78,0xf26f,0x4dba,0xa8,0x29,0x25,0x3c,0x83,0xd1,0xb3,0x87); +DEFINE_GUID(IID_IDXGIAdapter1,0x29038f61,0x3839,0x4626,0x91,0xfd,0x08,0x68,0x79,0x01,0x1a,0x05); +DEFINE_GUID(IID_IDXGIDevice1,0x77db970f,0x6276,0x48ba,0xba,0x28,0x07,0x01,0x43,0xb4,0x39,0x2c); + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0014_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0014_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/include/dxsdk/dxgi1_4.h b/include/dxsdk/dxgi1_4.h new file mode 100644 index 00000000..ce48d9c7 --- /dev/null +++ b/include/dxsdk/dxgi1_4.h @@ -0,0 +1,1494 @@ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.01.0622 */ +/* @@MIDL_FILE_HEADING( ) */ + + + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __dxgi1_4_h__ +#define __dxgi1_4_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +/* Forward Declarations */ + +#ifndef __IDXGISwapChain3_FWD_DEFINED__ +#define __IDXGISwapChain3_FWD_DEFINED__ +typedef interface IDXGISwapChain3 IDXGISwapChain3; + +#endif /* __IDXGISwapChain3_FWD_DEFINED__ */ + + +#ifndef __IDXGIOutput4_FWD_DEFINED__ +#define __IDXGIOutput4_FWD_DEFINED__ +typedef interface IDXGIOutput4 IDXGIOutput4; + +#endif /* __IDXGIOutput4_FWD_DEFINED__ */ + + +#ifndef __IDXGIFactory4_FWD_DEFINED__ +#define __IDXGIFactory4_FWD_DEFINED__ +typedef interface IDXGIFactory4 IDXGIFactory4; + +#endif /* __IDXGIFactory4_FWD_DEFINED__ */ + + +#ifndef __IDXGIAdapter3_FWD_DEFINED__ +#define __IDXGIAdapter3_FWD_DEFINED__ +typedef interface IDXGIAdapter3 IDXGIAdapter3; + +#endif /* __IDXGIAdapter3_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "dxgi1_3.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_dxgi1_4_0000_0000 */ +/* [local] */ + +#include +#pragma region App Family +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) +typedef +enum DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG + { + DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_PRESENT = 0x1, + DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_OVERLAY_PRESENT = 0x2 + } DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG; + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_4_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_4_0000_0000_v0_0_s_ifspec; + +#ifndef __IDXGISwapChain3_INTERFACE_DEFINED__ +#define __IDXGISwapChain3_INTERFACE_DEFINED__ + +/* interface IDXGISwapChain3 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGISwapChain3; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("94d99bdb-f1f8-4ab0-b236-7da0170edab1") + IDXGISwapChain3 : public IDXGISwapChain2 + { + public: + virtual UINT STDMETHODCALLTYPE GetCurrentBackBufferIndex( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckColorSpaceSupport( + /* [annotation][in] */ + _In_ DXGI_COLOR_SPACE_TYPE ColorSpace, + /* [annotation][out] */ + _Out_ UINT *pColorSpaceSupport) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetColorSpace1( + /* [annotation][in] */ + _In_ DXGI_COLOR_SPACE_TYPE ColorSpace) = 0; + + virtual HRESULT STDMETHODCALLTYPE ResizeBuffers1( + /* [annotation][in] */ + _In_ UINT BufferCount, + /* [annotation][in] */ + _In_ UINT Width, + /* [annotation][in] */ + _In_ UINT Height, + /* [annotation][in] */ + _In_ DXGI_FORMAT Format, + /* [annotation][in] */ + _In_ UINT SwapChainFlags, + /* [annotation][in] */ + _In_reads_(BufferCount) const UINT *pCreationNodeMask, + /* [annotation][in] */ + _In_reads_(BufferCount) IUnknown *const *ppPresentQueue) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGISwapChain3Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGISwapChain3 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGISwapChain3 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGISwapChain3 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGISwapChain3 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGISwapChain3 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_opt_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGISwapChain3 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGISwapChain3 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + IDXGISwapChain3 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *Present )( + IDXGISwapChain3 * This, + /* [in] */ UINT SyncInterval, + /* [in] */ UINT Flags); + + HRESULT ( STDMETHODCALLTYPE *GetBuffer )( + IDXGISwapChain3 * This, + /* [in] */ UINT Buffer, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][out][in] */ + _COM_Outptr_ void **ppSurface); + + HRESULT ( STDMETHODCALLTYPE *SetFullscreenState )( + IDXGISwapChain3 * This, + /* [in] */ BOOL Fullscreen, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pTarget); + + HRESULT ( STDMETHODCALLTYPE *GetFullscreenState )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_opt_ BOOL *pFullscreen, + /* [annotation][out] */ + _COM_Outptr_opt_result_maybenull_ IDXGIOutput **ppTarget); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_ DXGI_SWAP_CHAIN_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *ResizeBuffers )( + IDXGISwapChain3 * This, + /* [in] */ UINT BufferCount, + /* [in] */ UINT Width, + /* [in] */ UINT Height, + /* [in] */ DXGI_FORMAT NewFormat, + /* [in] */ UINT SwapChainFlags); + + HRESULT ( STDMETHODCALLTYPE *ResizeTarget )( + IDXGISwapChain3 * This, + /* [annotation][in] */ + _In_ const DXGI_MODE_DESC *pNewTargetParameters); + + HRESULT ( STDMETHODCALLTYPE *GetContainingOutput )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _COM_Outptr_ IDXGIOutput **ppOutput); + + HRESULT ( STDMETHODCALLTYPE *GetFrameStatistics )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_ DXGI_FRAME_STATISTICS *pStats); + + HRESULT ( STDMETHODCALLTYPE *GetLastPresentCount )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_ UINT *pLastPresentCount); + + HRESULT ( STDMETHODCALLTYPE *GetDesc1 )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_ DXGI_SWAP_CHAIN_DESC1 *pDesc); + + HRESULT ( STDMETHODCALLTYPE *GetFullscreenDesc )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_ DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *GetHwnd )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_ HWND *pHwnd); + + HRESULT ( STDMETHODCALLTYPE *GetCoreWindow )( + IDXGISwapChain3 * This, + /* [annotation][in] */ + _In_ REFIID refiid, + /* [annotation][out] */ + _COM_Outptr_ void **ppUnk); + + HRESULT ( STDMETHODCALLTYPE *Present1 )( + IDXGISwapChain3 * This, + /* [in] */ UINT SyncInterval, + /* [in] */ UINT PresentFlags, + /* [annotation][in] */ + _In_ const DXGI_PRESENT_PARAMETERS *pPresentParameters); + + BOOL ( STDMETHODCALLTYPE *IsTemporaryMonoSupported )( + IDXGISwapChain3 * This); + + HRESULT ( STDMETHODCALLTYPE *GetRestrictToOutput )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_ IDXGIOutput **ppRestrictToOutput); + + HRESULT ( STDMETHODCALLTYPE *SetBackgroundColor )( + IDXGISwapChain3 * This, + /* [annotation][in] */ + _In_ const DXGI_RGBA *pColor); + + HRESULT ( STDMETHODCALLTYPE *GetBackgroundColor )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_ DXGI_RGBA *pColor); + + HRESULT ( STDMETHODCALLTYPE *SetRotation )( + IDXGISwapChain3 * This, + /* [annotation][in] */ + _In_ DXGI_MODE_ROTATION Rotation); + + HRESULT ( STDMETHODCALLTYPE *GetRotation )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_ DXGI_MODE_ROTATION *pRotation); + + HRESULT ( STDMETHODCALLTYPE *SetSourceSize )( + IDXGISwapChain3 * This, + UINT Width, + UINT Height); + + HRESULT ( STDMETHODCALLTYPE *GetSourceSize )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_ UINT *pWidth, + /* [annotation][out] */ + _Out_ UINT *pHeight); + + HRESULT ( STDMETHODCALLTYPE *SetMaximumFrameLatency )( + IDXGISwapChain3 * This, + UINT MaxLatency); + + HRESULT ( STDMETHODCALLTYPE *GetMaximumFrameLatency )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_ UINT *pMaxLatency); + + HANDLE ( STDMETHODCALLTYPE *GetFrameLatencyWaitableObject )( + IDXGISwapChain3 * This); + + HRESULT ( STDMETHODCALLTYPE *SetMatrixTransform )( + IDXGISwapChain3 * This, + const DXGI_MATRIX_3X2_F *pMatrix); + + HRESULT ( STDMETHODCALLTYPE *GetMatrixTransform )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_ DXGI_MATRIX_3X2_F *pMatrix); + + UINT ( STDMETHODCALLTYPE *GetCurrentBackBufferIndex )( + IDXGISwapChain3 * This); + + HRESULT ( STDMETHODCALLTYPE *CheckColorSpaceSupport )( + IDXGISwapChain3 * This, + /* [annotation][in] */ + _In_ DXGI_COLOR_SPACE_TYPE ColorSpace, + /* [annotation][out] */ + _Out_ UINT *pColorSpaceSupport); + + HRESULT ( STDMETHODCALLTYPE *SetColorSpace1 )( + IDXGISwapChain3 * This, + /* [annotation][in] */ + _In_ DXGI_COLOR_SPACE_TYPE ColorSpace); + + HRESULT ( STDMETHODCALLTYPE *ResizeBuffers1 )( + IDXGISwapChain3 * This, + /* [annotation][in] */ + _In_ UINT BufferCount, + /* [annotation][in] */ + _In_ UINT Width, + /* [annotation][in] */ + _In_ UINT Height, + /* [annotation][in] */ + _In_ DXGI_FORMAT Format, + /* [annotation][in] */ + _In_ UINT SwapChainFlags, + /* [annotation][in] */ + _In_reads_(BufferCount) const UINT *pCreationNodeMask, + /* [annotation][in] */ + _In_reads_(BufferCount) IUnknown *const *ppPresentQueue); + + END_INTERFACE + } IDXGISwapChain3Vtbl; + + interface IDXGISwapChain3 + { + CONST_VTBL struct IDXGISwapChain3Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGISwapChain3_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGISwapChain3_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGISwapChain3_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGISwapChain3_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGISwapChain3_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGISwapChain3_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGISwapChain3_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGISwapChain3_GetDevice(This,riid,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppDevice) ) + + +#define IDXGISwapChain3_Present(This,SyncInterval,Flags) \ + ( (This)->lpVtbl -> Present(This,SyncInterval,Flags) ) + +#define IDXGISwapChain3_GetBuffer(This,Buffer,riid,ppSurface) \ + ( (This)->lpVtbl -> GetBuffer(This,Buffer,riid,ppSurface) ) + +#define IDXGISwapChain3_SetFullscreenState(This,Fullscreen,pTarget) \ + ( (This)->lpVtbl -> SetFullscreenState(This,Fullscreen,pTarget) ) + +#define IDXGISwapChain3_GetFullscreenState(This,pFullscreen,ppTarget) \ + ( (This)->lpVtbl -> GetFullscreenState(This,pFullscreen,ppTarget) ) + +#define IDXGISwapChain3_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGISwapChain3_ResizeBuffers(This,BufferCount,Width,Height,NewFormat,SwapChainFlags) \ + ( (This)->lpVtbl -> ResizeBuffers(This,BufferCount,Width,Height,NewFormat,SwapChainFlags) ) + +#define IDXGISwapChain3_ResizeTarget(This,pNewTargetParameters) \ + ( (This)->lpVtbl -> ResizeTarget(This,pNewTargetParameters) ) + +#define IDXGISwapChain3_GetContainingOutput(This,ppOutput) \ + ( (This)->lpVtbl -> GetContainingOutput(This,ppOutput) ) + +#define IDXGISwapChain3_GetFrameStatistics(This,pStats) \ + ( (This)->lpVtbl -> GetFrameStatistics(This,pStats) ) + +#define IDXGISwapChain3_GetLastPresentCount(This,pLastPresentCount) \ + ( (This)->lpVtbl -> GetLastPresentCount(This,pLastPresentCount) ) + + +#define IDXGISwapChain3_GetDesc1(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) + +#define IDXGISwapChain3_GetFullscreenDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetFullscreenDesc(This,pDesc) ) + +#define IDXGISwapChain3_GetHwnd(This,pHwnd) \ + ( (This)->lpVtbl -> GetHwnd(This,pHwnd) ) + +#define IDXGISwapChain3_GetCoreWindow(This,refiid,ppUnk) \ + ( (This)->lpVtbl -> GetCoreWindow(This,refiid,ppUnk) ) + +#define IDXGISwapChain3_Present1(This,SyncInterval,PresentFlags,pPresentParameters) \ + ( (This)->lpVtbl -> Present1(This,SyncInterval,PresentFlags,pPresentParameters) ) + +#define IDXGISwapChain3_IsTemporaryMonoSupported(This) \ + ( (This)->lpVtbl -> IsTemporaryMonoSupported(This) ) + +#define IDXGISwapChain3_GetRestrictToOutput(This,ppRestrictToOutput) \ + ( (This)->lpVtbl -> GetRestrictToOutput(This,ppRestrictToOutput) ) + +#define IDXGISwapChain3_SetBackgroundColor(This,pColor) \ + ( (This)->lpVtbl -> SetBackgroundColor(This,pColor) ) + +#define IDXGISwapChain3_GetBackgroundColor(This,pColor) \ + ( (This)->lpVtbl -> GetBackgroundColor(This,pColor) ) + +#define IDXGISwapChain3_SetRotation(This,Rotation) \ + ( (This)->lpVtbl -> SetRotation(This,Rotation) ) + +#define IDXGISwapChain3_GetRotation(This,pRotation) \ + ( (This)->lpVtbl -> GetRotation(This,pRotation) ) + + +#define IDXGISwapChain3_SetSourceSize(This,Width,Height) \ + ( (This)->lpVtbl -> SetSourceSize(This,Width,Height) ) + +#define IDXGISwapChain3_GetSourceSize(This,pWidth,pHeight) \ + ( (This)->lpVtbl -> GetSourceSize(This,pWidth,pHeight) ) + +#define IDXGISwapChain3_SetMaximumFrameLatency(This,MaxLatency) \ + ( (This)->lpVtbl -> SetMaximumFrameLatency(This,MaxLatency) ) + +#define IDXGISwapChain3_GetMaximumFrameLatency(This,pMaxLatency) \ + ( (This)->lpVtbl -> GetMaximumFrameLatency(This,pMaxLatency) ) + +#define IDXGISwapChain3_GetFrameLatencyWaitableObject(This) \ + ( (This)->lpVtbl -> GetFrameLatencyWaitableObject(This) ) + +#define IDXGISwapChain3_SetMatrixTransform(This,pMatrix) \ + ( (This)->lpVtbl -> SetMatrixTransform(This,pMatrix) ) + +#define IDXGISwapChain3_GetMatrixTransform(This,pMatrix) \ + ( (This)->lpVtbl -> GetMatrixTransform(This,pMatrix) ) + + +#define IDXGISwapChain3_GetCurrentBackBufferIndex(This) \ + ( (This)->lpVtbl -> GetCurrentBackBufferIndex(This) ) + +#define IDXGISwapChain3_CheckColorSpaceSupport(This,ColorSpace,pColorSpaceSupport) \ + ( (This)->lpVtbl -> CheckColorSpaceSupport(This,ColorSpace,pColorSpaceSupport) ) + +#define IDXGISwapChain3_SetColorSpace1(This,ColorSpace) \ + ( (This)->lpVtbl -> SetColorSpace1(This,ColorSpace) ) + +#define IDXGISwapChain3_ResizeBuffers1(This,BufferCount,Width,Height,Format,SwapChainFlags,pCreationNodeMask,ppPresentQueue) \ + ( (This)->lpVtbl -> ResizeBuffers1(This,BufferCount,Width,Height,Format,SwapChainFlags,pCreationNodeMask,ppPresentQueue) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGISwapChain3_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi1_4_0000_0001 */ +/* [local] */ + +typedef +enum DXGI_OVERLAY_COLOR_SPACE_SUPPORT_FLAG + { + DXGI_OVERLAY_COLOR_SPACE_SUPPORT_FLAG_PRESENT = 0x1 + } DXGI_OVERLAY_COLOR_SPACE_SUPPORT_FLAG; + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_4_0000_0001_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_4_0000_0001_v0_0_s_ifspec; + +#ifndef __IDXGIOutput4_INTERFACE_DEFINED__ +#define __IDXGIOutput4_INTERFACE_DEFINED__ + +/* interface IDXGIOutput4 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIOutput4; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("dc7dca35-2196-414d-9F53-617884032a60") + IDXGIOutput4 : public IDXGIOutput3 + { + public: + virtual HRESULT STDMETHODCALLTYPE CheckOverlayColorSpaceSupport( + /* [annotation][in] */ + _In_ DXGI_FORMAT Format, + /* [annotation][in] */ + _In_ DXGI_COLOR_SPACE_TYPE ColorSpace, + /* [annotation][in] */ + _In_ IUnknown *pConcernedDevice, + /* [annotation][out] */ + _Out_ UINT *pFlags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIOutput4Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIOutput4 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIOutput4 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIOutput4 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_opt_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGIOutput4 * This, + /* [annotation][out] */ + _Out_ DXGI_OUTPUT_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *GetDisplayModeList )( + IDXGIOutput4 * This, + /* [in] */ DXGI_FORMAT EnumFormat, + /* [in] */ UINT Flags, + /* [annotation][out][in] */ + _Inout_ UINT *pNumModes, + /* [annotation][out] */ + _Out_writes_to_opt_(*pNumModes,*pNumModes) DXGI_MODE_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *FindClosestMatchingMode )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ const DXGI_MODE_DESC *pModeToMatch, + /* [annotation][out] */ + _Out_ DXGI_MODE_DESC *pClosestMatch, + /* [annotation][in] */ + _In_opt_ IUnknown *pConcernedDevice); + + HRESULT ( STDMETHODCALLTYPE *WaitForVBlank )( + IDXGIOutput4 * This); + + HRESULT ( STDMETHODCALLTYPE *TakeOwnership )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + BOOL Exclusive); + + void ( STDMETHODCALLTYPE *ReleaseOwnership )( + IDXGIOutput4 * This); + + HRESULT ( STDMETHODCALLTYPE *GetGammaControlCapabilities )( + IDXGIOutput4 * This, + /* [annotation][out] */ + _Out_ DXGI_GAMMA_CONTROL_CAPABILITIES *pGammaCaps); + + HRESULT ( STDMETHODCALLTYPE *SetGammaControl )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ const DXGI_GAMMA_CONTROL *pArray); + + HRESULT ( STDMETHODCALLTYPE *GetGammaControl )( + IDXGIOutput4 * This, + /* [annotation][out] */ + _Out_ DXGI_GAMMA_CONTROL *pArray); + + HRESULT ( STDMETHODCALLTYPE *SetDisplaySurface )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ IDXGISurface *pScanoutSurface); + + HRESULT ( STDMETHODCALLTYPE *GetDisplaySurfaceData )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ IDXGISurface *pDestination); + + HRESULT ( STDMETHODCALLTYPE *GetFrameStatistics )( + IDXGIOutput4 * This, + /* [annotation][out] */ + _Out_ DXGI_FRAME_STATISTICS *pStats); + + HRESULT ( STDMETHODCALLTYPE *GetDisplayModeList1 )( + IDXGIOutput4 * This, + /* [in] */ DXGI_FORMAT EnumFormat, + /* [in] */ UINT Flags, + /* [annotation][out][in] */ + _Inout_ UINT *pNumModes, + /* [annotation][out] */ + _Out_writes_to_opt_(*pNumModes,*pNumModes) DXGI_MODE_DESC1 *pDesc); + + HRESULT ( STDMETHODCALLTYPE *FindClosestMatchingMode1 )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ const DXGI_MODE_DESC1 *pModeToMatch, + /* [annotation][out] */ + _Out_ DXGI_MODE_DESC1 *pClosestMatch, + /* [annotation][in] */ + _In_opt_ IUnknown *pConcernedDevice); + + HRESULT ( STDMETHODCALLTYPE *GetDisplaySurfaceData1 )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ IDXGIResource *pDestination); + + HRESULT ( STDMETHODCALLTYPE *DuplicateOutput )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][out] */ + _COM_Outptr_ IDXGIOutputDuplication **ppOutputDuplication); + + BOOL ( STDMETHODCALLTYPE *SupportsOverlays )( + IDXGIOutput4 * This); + + HRESULT ( STDMETHODCALLTYPE *CheckOverlaySupport )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ DXGI_FORMAT EnumFormat, + /* [annotation][out] */ + _In_ IUnknown *pConcernedDevice, + /* [annotation][out] */ + _Out_ UINT *pFlags); + + HRESULT ( STDMETHODCALLTYPE *CheckOverlayColorSpaceSupport )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ DXGI_FORMAT Format, + /* [annotation][in] */ + _In_ DXGI_COLOR_SPACE_TYPE ColorSpace, + /* [annotation][in] */ + _In_ IUnknown *pConcernedDevice, + /* [annotation][out] */ + _Out_ UINT *pFlags); + + END_INTERFACE + } IDXGIOutput4Vtbl; + + interface IDXGIOutput4 + { + CONST_VTBL struct IDXGIOutput4Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIOutput4_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIOutput4_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIOutput4_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIOutput4_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIOutput4_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIOutput4_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIOutput4_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIOutput4_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGIOutput4_GetDisplayModeList(This,EnumFormat,Flags,pNumModes,pDesc) \ + ( (This)->lpVtbl -> GetDisplayModeList(This,EnumFormat,Flags,pNumModes,pDesc) ) + +#define IDXGIOutput4_FindClosestMatchingMode(This,pModeToMatch,pClosestMatch,pConcernedDevice) \ + ( (This)->lpVtbl -> FindClosestMatchingMode(This,pModeToMatch,pClosestMatch,pConcernedDevice) ) + +#define IDXGIOutput4_WaitForVBlank(This) \ + ( (This)->lpVtbl -> WaitForVBlank(This) ) + +#define IDXGIOutput4_TakeOwnership(This,pDevice,Exclusive) \ + ( (This)->lpVtbl -> TakeOwnership(This,pDevice,Exclusive) ) + +#define IDXGIOutput4_ReleaseOwnership(This) \ + ( (This)->lpVtbl -> ReleaseOwnership(This) ) + +#define IDXGIOutput4_GetGammaControlCapabilities(This,pGammaCaps) \ + ( (This)->lpVtbl -> GetGammaControlCapabilities(This,pGammaCaps) ) + +#define IDXGIOutput4_SetGammaControl(This,pArray) \ + ( (This)->lpVtbl -> SetGammaControl(This,pArray) ) + +#define IDXGIOutput4_GetGammaControl(This,pArray) \ + ( (This)->lpVtbl -> GetGammaControl(This,pArray) ) + +#define IDXGIOutput4_SetDisplaySurface(This,pScanoutSurface) \ + ( (This)->lpVtbl -> SetDisplaySurface(This,pScanoutSurface) ) + +#define IDXGIOutput4_GetDisplaySurfaceData(This,pDestination) \ + ( (This)->lpVtbl -> GetDisplaySurfaceData(This,pDestination) ) + +#define IDXGIOutput4_GetFrameStatistics(This,pStats) \ + ( (This)->lpVtbl -> GetFrameStatistics(This,pStats) ) + + +#define IDXGIOutput4_GetDisplayModeList1(This,EnumFormat,Flags,pNumModes,pDesc) \ + ( (This)->lpVtbl -> GetDisplayModeList1(This,EnumFormat,Flags,pNumModes,pDesc) ) + +#define IDXGIOutput4_FindClosestMatchingMode1(This,pModeToMatch,pClosestMatch,pConcernedDevice) \ + ( (This)->lpVtbl -> FindClosestMatchingMode1(This,pModeToMatch,pClosestMatch,pConcernedDevice) ) + +#define IDXGIOutput4_GetDisplaySurfaceData1(This,pDestination) \ + ( (This)->lpVtbl -> GetDisplaySurfaceData1(This,pDestination) ) + +#define IDXGIOutput4_DuplicateOutput(This,pDevice,ppOutputDuplication) \ + ( (This)->lpVtbl -> DuplicateOutput(This,pDevice,ppOutputDuplication) ) + + +#define IDXGIOutput4_SupportsOverlays(This) \ + ( (This)->lpVtbl -> SupportsOverlays(This) ) + + +#define IDXGIOutput4_CheckOverlaySupport(This,EnumFormat,pConcernedDevice,pFlags) \ + ( (This)->lpVtbl -> CheckOverlaySupport(This,EnumFormat,pConcernedDevice,pFlags) ) + + +#define IDXGIOutput4_CheckOverlayColorSpaceSupport(This,Format,ColorSpace,pConcernedDevice,pFlags) \ + ( (This)->lpVtbl -> CheckOverlayColorSpaceSupport(This,Format,ColorSpace,pConcernedDevice,pFlags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIOutput4_INTERFACE_DEFINED__ */ + + +#ifndef __IDXGIFactory4_INTERFACE_DEFINED__ +#define __IDXGIFactory4_INTERFACE_DEFINED__ + +/* interface IDXGIFactory4 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIFactory4; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("1bc6ea02-ef36-464f-bf0c-21ca39e5168a") + IDXGIFactory4 : public IDXGIFactory3 + { + public: + virtual HRESULT STDMETHODCALLTYPE EnumAdapterByLuid( + /* [annotation] */ + _In_ LUID AdapterLuid, + /* [annotation] */ + _In_ REFIID riid, + /* [annotation] */ + _COM_Outptr_ void **ppvAdapter) = 0; + + virtual HRESULT STDMETHODCALLTYPE EnumWarpAdapter( + /* [annotation] */ + _In_ REFIID riid, + /* [annotation] */ + _COM_Outptr_ void **ppvAdapter) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIFactory4Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIFactory4 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIFactory4 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIFactory4 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_opt_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *EnumAdapters )( + IDXGIFactory4 * This, + /* [in] */ UINT Adapter, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **ppAdapter); + + HRESULT ( STDMETHODCALLTYPE *MakeWindowAssociation )( + IDXGIFactory4 * This, + HWND WindowHandle, + UINT Flags); + + HRESULT ( STDMETHODCALLTYPE *GetWindowAssociation )( + IDXGIFactory4 * This, + /* [annotation][out] */ + _Out_ HWND *pWindowHandle); + + HRESULT ( STDMETHODCALLTYPE *CreateSwapChain )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ DXGI_SWAP_CHAIN_DESC *pDesc, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain **ppSwapChain); + + HRESULT ( STDMETHODCALLTYPE *CreateSoftwareAdapter )( + IDXGIFactory4 * This, + /* [in] */ HMODULE Module, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **ppAdapter); + + HRESULT ( STDMETHODCALLTYPE *EnumAdapters1 )( + IDXGIFactory4 * This, + /* [in] */ UINT Adapter, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter1 **ppAdapter); + + BOOL ( STDMETHODCALLTYPE *IsCurrent )( + IDXGIFactory4 * This); + + BOOL ( STDMETHODCALLTYPE *IsWindowedStereoEnabled )( + IDXGIFactory4 * This); + + HRESULT ( STDMETHODCALLTYPE *CreateSwapChainForHwnd )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ HWND hWnd, + /* [annotation][in] */ + _In_ const DXGI_SWAP_CHAIN_DESC1 *pDesc, + /* [annotation][in] */ + _In_opt_ const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pRestrictToOutput, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain1 **ppSwapChain); + + HRESULT ( STDMETHODCALLTYPE *CreateSwapChainForCoreWindow )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ IUnknown *pWindow, + /* [annotation][in] */ + _In_ const DXGI_SWAP_CHAIN_DESC1 *pDesc, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pRestrictToOutput, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain1 **ppSwapChain); + + HRESULT ( STDMETHODCALLTYPE *GetSharedResourceAdapterLuid )( + IDXGIFactory4 * This, + /* [annotation] */ + _In_ HANDLE hResource, + /* [annotation] */ + _Out_ LUID *pLuid); + + HRESULT ( STDMETHODCALLTYPE *RegisterStereoStatusWindow )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ HWND WindowHandle, + /* [annotation][in] */ + _In_ UINT wMsg, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie); + + HRESULT ( STDMETHODCALLTYPE *RegisterStereoStatusEvent )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ HANDLE hEvent, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie); + + void ( STDMETHODCALLTYPE *UnregisterStereoStatus )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ DWORD dwCookie); + + HRESULT ( STDMETHODCALLTYPE *RegisterOcclusionStatusWindow )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ HWND WindowHandle, + /* [annotation][in] */ + _In_ UINT wMsg, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie); + + HRESULT ( STDMETHODCALLTYPE *RegisterOcclusionStatusEvent )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ HANDLE hEvent, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie); + + void ( STDMETHODCALLTYPE *UnregisterOcclusionStatus )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ DWORD dwCookie); + + HRESULT ( STDMETHODCALLTYPE *CreateSwapChainForComposition )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ const DXGI_SWAP_CHAIN_DESC1 *pDesc, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pRestrictToOutput, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain1 **ppSwapChain); + + UINT ( STDMETHODCALLTYPE *GetCreationFlags )( + IDXGIFactory4 * This); + + HRESULT ( STDMETHODCALLTYPE *EnumAdapterByLuid )( + IDXGIFactory4 * This, + /* [annotation] */ + _In_ LUID AdapterLuid, + /* [annotation] */ + _In_ REFIID riid, + /* [annotation] */ + _COM_Outptr_ void **ppvAdapter); + + HRESULT ( STDMETHODCALLTYPE *EnumWarpAdapter )( + IDXGIFactory4 * This, + /* [annotation] */ + _In_ REFIID riid, + /* [annotation] */ + _COM_Outptr_ void **ppvAdapter); + + END_INTERFACE + } IDXGIFactory4Vtbl; + + interface IDXGIFactory4 + { + CONST_VTBL struct IDXGIFactory4Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIFactory4_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIFactory4_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIFactory4_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIFactory4_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIFactory4_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIFactory4_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIFactory4_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIFactory4_EnumAdapters(This,Adapter,ppAdapter) \ + ( (This)->lpVtbl -> EnumAdapters(This,Adapter,ppAdapter) ) + +#define IDXGIFactory4_MakeWindowAssociation(This,WindowHandle,Flags) \ + ( (This)->lpVtbl -> MakeWindowAssociation(This,WindowHandle,Flags) ) + +#define IDXGIFactory4_GetWindowAssociation(This,pWindowHandle) \ + ( (This)->lpVtbl -> GetWindowAssociation(This,pWindowHandle) ) + +#define IDXGIFactory4_CreateSwapChain(This,pDevice,pDesc,ppSwapChain) \ + ( (This)->lpVtbl -> CreateSwapChain(This,pDevice,pDesc,ppSwapChain) ) + +#define IDXGIFactory4_CreateSoftwareAdapter(This,Module,ppAdapter) \ + ( (This)->lpVtbl -> CreateSoftwareAdapter(This,Module,ppAdapter) ) + + +#define IDXGIFactory4_EnumAdapters1(This,Adapter,ppAdapter) \ + ( (This)->lpVtbl -> EnumAdapters1(This,Adapter,ppAdapter) ) + +#define IDXGIFactory4_IsCurrent(This) \ + ( (This)->lpVtbl -> IsCurrent(This) ) + + +#define IDXGIFactory4_IsWindowedStereoEnabled(This) \ + ( (This)->lpVtbl -> IsWindowedStereoEnabled(This) ) + +#define IDXGIFactory4_CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) \ + ( (This)->lpVtbl -> CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) ) + +#define IDXGIFactory4_CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) \ + ( (This)->lpVtbl -> CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) ) + +#define IDXGIFactory4_GetSharedResourceAdapterLuid(This,hResource,pLuid) \ + ( (This)->lpVtbl -> GetSharedResourceAdapterLuid(This,hResource,pLuid) ) + +#define IDXGIFactory4_RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) \ + ( (This)->lpVtbl -> RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) ) + +#define IDXGIFactory4_RegisterStereoStatusEvent(This,hEvent,pdwCookie) \ + ( (This)->lpVtbl -> RegisterStereoStatusEvent(This,hEvent,pdwCookie) ) + +#define IDXGIFactory4_UnregisterStereoStatus(This,dwCookie) \ + ( (This)->lpVtbl -> UnregisterStereoStatus(This,dwCookie) ) + +#define IDXGIFactory4_RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) \ + ( (This)->lpVtbl -> RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) ) + +#define IDXGIFactory4_RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) \ + ( (This)->lpVtbl -> RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) ) + +#define IDXGIFactory4_UnregisterOcclusionStatus(This,dwCookie) \ + ( (This)->lpVtbl -> UnregisterOcclusionStatus(This,dwCookie) ) + +#define IDXGIFactory4_CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) \ + ( (This)->lpVtbl -> CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) ) + + +#define IDXGIFactory4_GetCreationFlags(This) \ + ( (This)->lpVtbl -> GetCreationFlags(This) ) + + +#define IDXGIFactory4_EnumAdapterByLuid(This,AdapterLuid,riid,ppvAdapter) \ + ( (This)->lpVtbl -> EnumAdapterByLuid(This,AdapterLuid,riid,ppvAdapter) ) + +#define IDXGIFactory4_EnumWarpAdapter(This,riid,ppvAdapter) \ + ( (This)->lpVtbl -> EnumWarpAdapter(This,riid,ppvAdapter) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIFactory4_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi1_4_0000_0003 */ +/* [local] */ + +typedef +enum DXGI_MEMORY_SEGMENT_GROUP + { + DXGI_MEMORY_SEGMENT_GROUP_LOCAL = 0, + DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL = 1 + } DXGI_MEMORY_SEGMENT_GROUP; + +typedef struct DXGI_QUERY_VIDEO_MEMORY_INFO + { + UINT64 Budget; + UINT64 CurrentUsage; + UINT64 AvailableForReservation; + UINT64 CurrentReservation; + } DXGI_QUERY_VIDEO_MEMORY_INFO; + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_4_0000_0003_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_4_0000_0003_v0_0_s_ifspec; + +#ifndef __IDXGIAdapter3_INTERFACE_DEFINED__ +#define __IDXGIAdapter3_INTERFACE_DEFINED__ + +/* interface IDXGIAdapter3 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIAdapter3; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("645967A4-1392-4310-A798-8053CE3E93FD") + IDXGIAdapter3 : public IDXGIAdapter2 + { + public: + virtual HRESULT STDMETHODCALLTYPE RegisterHardwareContentProtectionTeardownStatusEvent( + /* [annotation][in] */ + _In_ HANDLE hEvent, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie) = 0; + + virtual void STDMETHODCALLTYPE UnregisterHardwareContentProtectionTeardownStatus( + /* [annotation][in] */ + _In_ DWORD dwCookie) = 0; + + virtual HRESULT STDMETHODCALLTYPE QueryVideoMemoryInfo( + /* [annotation][in] */ + _In_ UINT NodeIndex, + /* [annotation][in] */ + _In_ DXGI_MEMORY_SEGMENT_GROUP MemorySegmentGroup, + /* [annotation][out] */ + _Out_ DXGI_QUERY_VIDEO_MEMORY_INFO *pVideoMemoryInfo) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetVideoMemoryReservation( + /* [annotation][in] */ + _In_ UINT NodeIndex, + /* [annotation][in] */ + _In_ DXGI_MEMORY_SEGMENT_GROUP MemorySegmentGroup, + /* [annotation][in] */ + _In_ UINT64 Reservation) = 0; + + virtual HRESULT STDMETHODCALLTYPE RegisterVideoMemoryBudgetChangeNotificationEvent( + /* [annotation][in] */ + _In_ HANDLE hEvent, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie) = 0; + + virtual void STDMETHODCALLTYPE UnregisterVideoMemoryBudgetChangeNotification( + /* [annotation][in] */ + _In_ DWORD dwCookie) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIAdapter3Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIAdapter3 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIAdapter3 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIAdapter3 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIAdapter3 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIAdapter3 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_opt_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIAdapter3 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIAdapter3 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *EnumOutputs )( + IDXGIAdapter3 * This, + /* [in] */ UINT Output, + /* [annotation][out][in] */ + _COM_Outptr_ IDXGIOutput **ppOutput); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGIAdapter3 * This, + /* [annotation][out] */ + _Out_ DXGI_ADAPTER_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *CheckInterfaceSupport )( + IDXGIAdapter3 * This, + /* [annotation][in] */ + _In_ REFGUID InterfaceName, + /* [annotation][out] */ + _Out_ LARGE_INTEGER *pUMDVersion); + + HRESULT ( STDMETHODCALLTYPE *GetDesc1 )( + IDXGIAdapter3 * This, + /* [annotation][out] */ + _Out_ DXGI_ADAPTER_DESC1 *pDesc); + + HRESULT ( STDMETHODCALLTYPE *GetDesc2 )( + IDXGIAdapter3 * This, + /* [annotation][out] */ + _Out_ DXGI_ADAPTER_DESC2 *pDesc); + + HRESULT ( STDMETHODCALLTYPE *RegisterHardwareContentProtectionTeardownStatusEvent )( + IDXGIAdapter3 * This, + /* [annotation][in] */ + _In_ HANDLE hEvent, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie); + + void ( STDMETHODCALLTYPE *UnregisterHardwareContentProtectionTeardownStatus )( + IDXGIAdapter3 * This, + /* [annotation][in] */ + _In_ DWORD dwCookie); + + HRESULT ( STDMETHODCALLTYPE *QueryVideoMemoryInfo )( + IDXGIAdapter3 * This, + /* [annotation][in] */ + _In_ UINT NodeIndex, + /* [annotation][in] */ + _In_ DXGI_MEMORY_SEGMENT_GROUP MemorySegmentGroup, + /* [annotation][out] */ + _Out_ DXGI_QUERY_VIDEO_MEMORY_INFO *pVideoMemoryInfo); + + HRESULT ( STDMETHODCALLTYPE *SetVideoMemoryReservation )( + IDXGIAdapter3 * This, + /* [annotation][in] */ + _In_ UINT NodeIndex, + /* [annotation][in] */ + _In_ DXGI_MEMORY_SEGMENT_GROUP MemorySegmentGroup, + /* [annotation][in] */ + _In_ UINT64 Reservation); + + HRESULT ( STDMETHODCALLTYPE *RegisterVideoMemoryBudgetChangeNotificationEvent )( + IDXGIAdapter3 * This, + /* [annotation][in] */ + _In_ HANDLE hEvent, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie); + + void ( STDMETHODCALLTYPE *UnregisterVideoMemoryBudgetChangeNotification )( + IDXGIAdapter3 * This, + /* [annotation][in] */ + _In_ DWORD dwCookie); + + END_INTERFACE + } IDXGIAdapter3Vtbl; + + interface IDXGIAdapter3 + { + CONST_VTBL struct IDXGIAdapter3Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIAdapter3_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIAdapter3_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIAdapter3_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIAdapter3_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIAdapter3_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIAdapter3_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIAdapter3_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIAdapter3_EnumOutputs(This,Output,ppOutput) \ + ( (This)->lpVtbl -> EnumOutputs(This,Output,ppOutput) ) + +#define IDXGIAdapter3_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGIAdapter3_CheckInterfaceSupport(This,InterfaceName,pUMDVersion) \ + ( (This)->lpVtbl -> CheckInterfaceSupport(This,InterfaceName,pUMDVersion) ) + + +#define IDXGIAdapter3_GetDesc1(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) + + +#define IDXGIAdapter3_GetDesc2(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc2(This,pDesc) ) + + +#define IDXGIAdapter3_RegisterHardwareContentProtectionTeardownStatusEvent(This,hEvent,pdwCookie) \ + ( (This)->lpVtbl -> RegisterHardwareContentProtectionTeardownStatusEvent(This,hEvent,pdwCookie) ) + +#define IDXGIAdapter3_UnregisterHardwareContentProtectionTeardownStatus(This,dwCookie) \ + ( (This)->lpVtbl -> UnregisterHardwareContentProtectionTeardownStatus(This,dwCookie) ) + +#define IDXGIAdapter3_QueryVideoMemoryInfo(This,NodeIndex,MemorySegmentGroup,pVideoMemoryInfo) \ + ( (This)->lpVtbl -> QueryVideoMemoryInfo(This,NodeIndex,MemorySegmentGroup,pVideoMemoryInfo) ) + +#define IDXGIAdapter3_SetVideoMemoryReservation(This,NodeIndex,MemorySegmentGroup,Reservation) \ + ( (This)->lpVtbl -> SetVideoMemoryReservation(This,NodeIndex,MemorySegmentGroup,Reservation) ) + +#define IDXGIAdapter3_RegisterVideoMemoryBudgetChangeNotificationEvent(This,hEvent,pdwCookie) \ + ( (This)->lpVtbl -> RegisterVideoMemoryBudgetChangeNotificationEvent(This,hEvent,pdwCookie) ) + +#define IDXGIAdapter3_UnregisterVideoMemoryBudgetChangeNotification(This,dwCookie) \ + ( (This)->lpVtbl -> UnregisterVideoMemoryBudgetChangeNotification(This,dwCookie) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIAdapter3_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi1_4_0000_0004 */ +/* [local] */ + +#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */ +#pragma endregion +DEFINE_GUID(IID_IDXGISwapChain3,0x94d99bdb,0xf1f8,0x4ab0,0xb2,0x36,0x7d,0xa0,0x17,0x0e,0xda,0xb1); +DEFINE_GUID(IID_IDXGIOutput4,0xdc7dca35,0x2196,0x414d,0x9F,0x53,0x61,0x78,0x84,0x03,0x2a,0x60); +DEFINE_GUID(IID_IDXGIFactory4,0x1bc6ea02,0xef36,0x464f,0xbf,0x0c,0x21,0xca,0x39,0xe5,0x16,0x8a); +DEFINE_GUID(IID_IDXGIAdapter3,0x645967A4,0x1392,0x4310,0xA7,0x98,0x80,0x53,0xCE,0x3E,0x93,0xFD); + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_4_0000_0004_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_4_0000_0004_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/src/pc/gfx/gfx_direct3d12.cpp b/src/pc/gfx/gfx_direct3d12.cpp index 90f3cd08..e01ce720 100644 --- a/src/pc/gfx/gfx_direct3d12.cpp +++ b/src/pc/gfx/gfx_direct3d12.cpp @@ -23,10 +23,10 @@ #include #include -#include "dxsdk/dxgi.h" -#include "dxsdk/dxgi1_4.h" -#include "dxsdk/d3d12.h" -#include "dxsdk/d3dcompiler.h" +#include +#include +#include +#include #include "dxsdk/d3dx12.h" @@ -36,8 +36,10 @@ #include extern "C" { +#include "../cliopts.h" #include "../configfile.h" #include "../platform.h" +#include "../pc_main.h" } #include "gfx_cc.h" @@ -790,11 +792,19 @@ static void onkeyup(WPARAM w_param, LPARAM l_param) { LRESULT CALLBACK gfx_d3d12_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_param, LPARAM l_param) { switch (message) { + case WM_MOVE: { + const int x = (short)LOWORD(l_param); + const int y = (short)HIWORD(l_param); + configWindow.x = (x < 0) ? 0 : x; + configWindow.y = (y < 0) ? 0 : y; + break; + } case WM_SIZE: gfx_d3d12_dxgi_on_resize(); break; case WM_DESTROY: - exit(0); + game_exit(); + break; case WM_PAINT: if (d3d.run_one_game_iter != nullptr) d3d.run_one_game_iter(); From 3557e895fea5cdb9d963a03917246fa165c1e400 Mon Sep 17 00:00:00 2001 From: fgsfds Date: Thu, 11 Jun 2020 06:12:03 +0300 Subject: [PATCH 4/7] add apply button to display settings --- include/text_options_strings.h.in | 2 ++ src/game/options_menu.c | 8 +++++++- 2 files changed, 9 insertions(+), 1 deletion(-) diff --git a/include/text_options_strings.h.in b/include/text_options_strings.h.in index 20b36f5c..194ddbbb 100644 --- a/include/text_options_strings.h.in +++ b/include/text_options_strings.h.in @@ -52,6 +52,7 @@ #define TEXT_RESET_WINDOW _("RESET WINDOW") #define TEXT_OPT_HUD _("HUD") #define TEXT_OPT_THREEPOINT _("THREE POINT") +#define TEXT_OPT_APPLY _("APPLY") #define TEXT_BIND_A _("A BUTTON") #define TEXT_BIND_B _("B BUTTON") @@ -111,6 +112,7 @@ #define TEXT_RESET_WINDOW _("Reset Window") #define TEXT_OPT_HUD _("HUD") #define TEXT_OPT_THREEPOINT _("Three-point") +#define TEXT_OPT_APPLY _("Apply") #define TEXT_BIND_A _("A Button") #define TEXT_BIND_B _("B Button") diff --git a/src/game/options_menu.c b/src/game/options_menu.c index 6b2c5bf8..5700700d 100644 --- a/src/game/options_menu.c +++ b/src/game/options_menu.c @@ -81,6 +81,7 @@ static const u8 optsVideoStr[][32] = { { TEXT_OPT_DOUBLE }, { TEXT_OPT_HUD }, { TEXT_OPT_THREEPOINT }, + { TEXT_OPT_APPLY }, }; static const u8 optsAudioStr[][32] = { @@ -206,6 +207,10 @@ static void optvideo_reset_window(UNUSED struct Option *self, s32 arg) { } } +static void optvideo_apply(UNUSED struct Option *self, s32 arg) { + if (!arg) configWindow.settings_changed = true; +} + /* submenu option lists */ #ifdef BETTERCAMERA @@ -247,8 +252,9 @@ static struct Option optsVideo[] = { DEF_OPT_TOGGLE( optsVideoStr[0], &configWindow.fullscreen ), DEF_OPT_CHOICE( optsVideoStr[5], &configWindow.vsync, vsyncChoices ), DEF_OPT_CHOICE( optsVideoStr[1], &configFiltering, filterChoices ), - DEF_OPT_BUTTON( optsVideoStr[4], optvideo_reset_window ), DEF_OPT_TOGGLE( optsVideoStr[7], &configHUD ), + DEF_OPT_BUTTON( optsVideoStr[4], optvideo_reset_window ), + DEF_OPT_BUTTON( optsVideoStr[9], optvideo_apply ), }; static struct Option optsAudio[] = { From 8788cfa3adfef16501ca4179ee088e8ba57af27a Mon Sep 17 00:00:00 2001 From: fgsfds Date: Thu, 11 Jun 2020 06:17:14 +0300 Subject: [PATCH 5/7] d3d11 renderer now uses the configWindow values d3d12 renderer still doesn't because I can't test it --- src/pc/configfile.c | 12 +--- src/pc/gfx/gfx_direct3d11.cpp | 89 +++++++++++++++++++++++------ src/pc/gfx/gfx_sdl2.c | 27 +++++---- src/pc/gfx/gfx_window_manager_api.h | 3 + src/pc/pc_main.c | 5 ++ 5 files changed, 99 insertions(+), 37 deletions(-) diff --git a/src/pc/configfile.c b/src/pc/configfile.c index 1af4bfb5..f778ab76 100644 --- a/src/pc/configfile.c +++ b/src/pc/configfile.c @@ -6,17 +6,11 @@ #include #include -#ifdef WAPI_SDL2 -# include -# define WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED -#else -# define WINDOWPOS_CENTERED 0 -#endif - #include "platform.h" #include "configfile.h" #include "cliopts.h" #include "gfx/gfx_screen_config.h" +#include "gfx/gfx_window_manager_api.h" #include "controller/controller_api.h" #include "fs/fs.h" @@ -45,8 +39,8 @@ struct ConfigOption { // Video/audio stuff ConfigWindow configWindow = { - .x = WINDOWPOS_CENTERED, - .y = WINDOWPOS_CENTERED, + .x = WAPI_WIN_CENTERPOS, + .y = WAPI_WIN_CENTERPOS, .w = DESIRED_SCREEN_WIDTH, .h = DESIRED_SCREEN_HEIGHT, .vsync = 1, diff --git a/src/pc/gfx/gfx_direct3d11.cpp b/src/pc/gfx/gfx_direct3d11.cpp index b81bbec6..b6fbaf5e 100644 --- a/src/pc/gfx/gfx_direct3d11.cpp +++ b/src/pc/gfx/gfx_direct3d11.cpp @@ -15,8 +15,10 @@ #include extern "C" { +#include "../cliopts.h" #include "../configfile.h" #include "../platform.h" +#include "../pc_main.h" } #ifndef _LANGUAGE_C @@ -142,8 +144,11 @@ static uint8_t sync_interval; static RECT last_window_rect; static bool is_full_screen, last_maximized_state; -static void toggle_borderless_window_full_screen() { +static void toggle_borderless_window_full_screen(void) { if (is_full_screen) { + // set this right away so the fucking wndproc doesn't bother with anything stupid + is_full_screen = false; + RECT r = last_window_rect; // Set in window mode with the last saved position and size @@ -156,9 +161,10 @@ static void toggle_borderless_window_full_screen() { SetWindowPos(h_wnd, NULL, r.left, r.top, r.right - r.left, r.bottom - r.top, SWP_FRAMECHANGED); ShowWindow(h_wnd, SW_RESTORE); } - - is_full_screen = false; } else { + // set this right away so the fucking wndproc doesn't bother with anything stupid + is_full_screen = true; + // Save if window is maximized or not WINDOWPLACEMENT window_placement; window_placement.length = sizeof(WINDOWPLACEMENT); @@ -167,6 +173,10 @@ static void toggle_borderless_window_full_screen() { // Save window position and size if the window is not maximized GetWindowRect(h_wnd, &last_window_rect); + configWindow.x = last_window_rect.left; + configWindow.y = last_window_rect.top; + configWindow.w = last_window_rect.right - last_window_rect.left; + configWindow.h = last_window_rect.bottom - last_window_rect.top; // Get in which monitor the window is HMONITOR h_monitor = MonitorFromWindow(h_wnd, MONITOR_DEFAULTTONEAREST); @@ -180,8 +190,6 @@ static void toggle_borderless_window_full_screen() { // Set borderless full screen to that monitor SetWindowLongPtr(h_wnd, GWL_STYLE, WS_VISIBLE | WS_POPUP); SetWindowPos(h_wnd, HWND_TOP, r.left, r.top, r.right - r.left, r.bottom - r.top, SWP_FRAMECHANGED); - - is_full_screen = true; } } @@ -250,6 +258,20 @@ static void create_render_target_views(uint32_t width, uint32_t height) { d3d.current_height = height; } +static void update_screen_settings(void) { + if (configWindow.fullscreen != is_full_screen) + toggle_borderless_window_full_screen(); + if (!is_full_screen) { + const int screen_width = GetSystemMetrics(SM_CXSCREEN); + const int screen_height = GetSystemMetrics(SM_CYSCREEN); + const int xpos = (configWindow.x == WAPI_WIN_CENTERPOS) ? (screen_width - configWindow.w) * 0.5 : configWindow.x; + const int ypos = (configWindow.y == WAPI_WIN_CENTERPOS) ? (screen_height - configWindow.h) * 0.5 : configWindow.y; + RECT wr = { xpos, ypos, xpos + (int)configWindow.w, ypos + (int)configWindow.h }; + AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE); + SetWindowPos(h_wnd, NULL, wr.left, wr.top, wr.right - wr.left, wr.bottom - wr.top, SWP_NOACTIVATE | SWP_NOZORDER); + } +} + static void calculate_sync_interval() { const POINT ptZero = { 0, 0 }; HMONITOR h_monitor = MonitorFromPoint(ptZero, MONITOR_DEFAULTTOPRIMARY); @@ -278,10 +300,24 @@ static void calculate_sync_interval() { LRESULT CALLBACK gfx_d3d11_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_param, LPARAM l_param) { switch (message) { + case WM_MOVE: + if (!is_full_screen) { + const int x = (short)LOWORD(l_param); + const int y = (short)HIWORD(l_param); + configWindow.x = (x < 0) ? 0 : x; + configWindow.y = (y < 0) ? 0 : y; + } + break; case WM_SIZE: { RECT rect; GetClientRect(h_wnd, &rect); - create_render_target_views(rect.right - rect.left, rect.bottom - rect.top); + const int w = rect.right - rect.left; + const int h = rect.bottom - rect.top; + if (!is_full_screen) { + configWindow.w = w; + configWindow.h = h; + } + create_render_target_views(w, h); break; } case WM_EXITSIZEMOVE: { @@ -304,7 +340,7 @@ LRESULT CALLBACK gfx_d3d11_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_para #if DEBUG_D3D d3d.debug->ReportLiveDeviceObjects(D3D11_RLDO_DETAIL); #endif - exit(0); + game_exit(); break; } case WM_ACTIVATEAPP: { @@ -333,11 +369,29 @@ LRESULT CALLBACK gfx_d3d11_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_para } break; } - default: { - return DefWindowProcW(h_wnd, message, w_param, l_param); - } + default: + break; } - return 0; + + // check if we should change size or fullscreen state + + if (configWindow.reset) { + last_maximized_state = false; + configWindow.reset = false; + configWindow.x = WAPI_WIN_CENTERPOS; + configWindow.y = WAPI_WIN_CENTERPOS; + configWindow.w = DESIRED_SCREEN_WIDTH; + configWindow.h = DESIRED_SCREEN_HEIGHT; + configWindow.fullscreen = false; + configWindow.settings_changed = true; + } + + if (configWindow.settings_changed) { + configWindow.settings_changed = false; + update_screen_settings(); + } + + return DefWindowProcW(h_wnd, message, w_param, l_param); } static void gfx_d3d11_dxgi_init(const char *window_title) { @@ -375,12 +429,12 @@ static void gfx_d3d11_dxgi_init(const char *window_title) { is_full_screen = false; - // Center window + // Center window if the current position in the config is set to auto, otherwise use that position int screen_width = GetSystemMetrics(SM_CXSCREEN); int screen_height = GetSystemMetrics(SM_CYSCREEN); - int xPos = (screen_width - wr.right) * 0.5; - int yPos = (screen_height - wr.bottom) * 0.5; + int xPos = (configWindow.x == WAPI_WIN_CENTERPOS) ? (screen_width - wr.right) * 0.5 : configWindow.x; + int yPos = (configWindow.y == WAPI_WIN_CENTERPOS) ? (screen_height - wr.bottom) * 0.5 : configWindow.y; SetWindowPos(h_wnd, 0, xPos, yPos, 0, 0, SWP_NOZORDER | SWP_NOSIZE); // Check if a lower latency flip model can be used @@ -586,9 +640,12 @@ static void gfx_d3d11_dxgi_init(const char *window_title) { calculate_sync_interval(); - // Show the window + // Reshape the window according to the config values - ShowWindow(h_wnd, SW_SHOW); + update_screen_settings(); + + if (!is_full_screen) + ShowWindow(h_wnd, SW_SHOW); } static void gfx_d3d11_dxgi_shutdown(void) { diff --git a/src/pc/gfx/gfx_sdl2.c b/src/pc/gfx/gfx_sdl2.c index 94020e62..081019db 100644 --- a/src/pc/gfx/gfx_sdl2.c +++ b/src/pc/gfx/gfx_sdl2.c @@ -121,12 +121,12 @@ static void gfx_sdl_set_fullscreen() { } } -static void gfx_sdl_reset_dimension_and_pos() { +static void gfx_sdl_reset_dimension_and_pos(void) { if (configWindow.exiting_fullscreen) { configWindow.exiting_fullscreen = false; } else if (configWindow.reset) { - configWindow.x = SDL_WINDOWPOS_CENTERED; - configWindow.y = SDL_WINDOWPOS_CENTERED; + configWindow.x = WAPI_WIN_CENTERPOS; + configWindow.y = WAPI_WIN_CENTERPOS; configWindow.w = DESIRED_SCREEN_WIDTH; configWindow.h = DESIRED_SCREEN_HEIGHT; configWindow.reset = false; @@ -139,9 +139,11 @@ static void gfx_sdl_reset_dimension_and_pos() { return; } - configWindow.settings_changed = false; + int xpos = (configWindow.x = WAPI_WIN_CENTERPOS) ? SDL_WINDOWPOS_CENTERED : configWindow.x; + int ypos = (configWindow.y = WAPI_WIN_CENTERPOS) ? SDL_WINDOWPOS_CENTERED : configWindow.y; + SDL_SetWindowSize(wnd, configWindow.w, configWindow.h); - SDL_SetWindowPosition(wnd, configWindow.x, configWindow.y); + SDL_SetWindowPosition(wnd, xpos, ypos); SDL_GL_SetSwapInterval(configWindow.vsync); // in case vsync changed } @@ -160,14 +162,12 @@ static void gfx_sdl_init(const char *window_title) { //SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); //SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); - if (gCLIOpts.FullScreen == 1) - configWindow.fullscreen = true; - else if (gCLIOpts.FullScreen == 2) - configWindow.fullscreen = false; + int xpos = (configWindow.x = WAPI_WIN_CENTERPOS) ? SDL_WINDOWPOS_CENTERED : configWindow.x; + int ypos = (configWindow.y = WAPI_WIN_CENTERPOS) ? SDL_WINDOWPOS_CENTERED : configWindow.y; wnd = SDL_CreateWindow( window_title, - configWindow.x, configWindow.y, configWindow.w, configWindow.h, + xpos, ypos, configWindow.w, configWindow.h, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE ); ctx = SDL_GL_CreateContext(wnd); @@ -269,8 +269,11 @@ static void gfx_sdl_handle_events(void) { } } - gfx_sdl_reset_dimension_and_pos(); - gfx_sdl_set_fullscreen(); + if (configWindow.settings_changed) { + gfx_sdl_reset_dimension_and_pos(); + gfx_sdl_set_fullscreen(); + configWindow.settings_changed = false; + } } static void gfx_sdl_set_keyboard_callbacks(kb_callback_t on_key_down, kb_callback_t on_key_up, void (*on_all_keys_up)(void)) { diff --git a/src/pc/gfx/gfx_window_manager_api.h b/src/pc/gfx/gfx_window_manager_api.h index 44260a97..67ce5d1a 100644 --- a/src/pc/gfx/gfx_window_manager_api.h +++ b/src/pc/gfx/gfx_window_manager_api.h @@ -4,6 +4,9 @@ #include #include +// special value for window position that signifies centered position +#define WAPI_WIN_CENTERPOS 0xFFFFFFFF + typedef bool (*kb_callback_t)(int code); struct GfxWindowManagerAPI { diff --git a/src/pc/pc_main.c b/src/pc/pc_main.c index 2020464c..c74624e4 100644 --- a/src/pc/pc_main.c +++ b/src/pc/pc_main.c @@ -165,6 +165,11 @@ void main_func(void) { configfile_load(configfile_name()); + if (gCLIOpts.FullScreen == 1) + configWindow.fullscreen = true; + else if (gCLIOpts.FullScreen == 2) + configWindow.fullscreen = false; + #if defined(WAPI_SDL1) || defined(WAPI_SDL2) wm_api = &gfx_sdl; #elif defined(WAPI_DXGI) From 36bdb54d5e5a3717bfcfac8310571de71d427eab Mon Sep 17 00:00:00 2001 From: fgsfds Date: Thu, 11 Jun 2020 06:33:43 +0300 Subject: [PATCH 6/7] remove precision specifiers from the three-point shader gives better compatibility on desktop GL probably shouldn't be used on GLES anyway --- src/pc/gfx/gfx_opengl.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/pc/gfx/gfx_opengl.c b/src/pc/gfx/gfx_opengl.c index 9c0a0525..0996b850 100644 --- a/src/pc/gfx/gfx_opengl.c +++ b/src/pc/gfx/gfx_opengl.c @@ -310,22 +310,22 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(uint32_t shad if (used_textures[0] || used_textures[1]) { if (configFiltering == 2) { append_line(fs_buf, &fs_len, "#define TEX_OFFSET(off) texture2D(tex, texCoord - (off)/texSize)"); - append_line(fs_buf, &fs_len, "lowp vec4 filter3point(in sampler2D tex, in mediump vec2 texCoord, in mediump vec2 texSize) {"); - append_line(fs_buf, &fs_len, " mediump vec2 offset = fract(texCoord*texSize - vec2(0.5));"); + append_line(fs_buf, &fs_len, "vec4 filter3point(in sampler2D tex, in vec2 texCoord, in vec2 texSize) {"); + append_line(fs_buf, &fs_len, " vec2 offset = fract(texCoord*texSize - vec2(0.5));"); append_line(fs_buf, &fs_len, " offset -= step(1.0, offset.x + offset.y);"); - append_line(fs_buf, &fs_len, " lowp vec4 c0 = TEX_OFFSET(offset);"); - append_line(fs_buf, &fs_len, " lowp vec4 c1 = TEX_OFFSET(vec2(offset.x - sign(offset.x), offset.y));"); - append_line(fs_buf, &fs_len, " lowp vec4 c2 = TEX_OFFSET(vec2(offset.x, offset.y - sign(offset.y)));"); + append_line(fs_buf, &fs_len, " vec4 c0 = TEX_OFFSET(offset);"); + append_line(fs_buf, &fs_len, " vec4 c1 = TEX_OFFSET(vec2(offset.x - sign(offset.x), offset.y));"); + append_line(fs_buf, &fs_len, " vec4 c2 = TEX_OFFSET(vec2(offset.x, offset.y - sign(offset.y)));"); append_line(fs_buf, &fs_len, " return c0 + abs(offset.x)*(c1-c0) + abs(offset.y)*(c2-c0);"); append_line(fs_buf, &fs_len, "}"); - append_line(fs_buf, &fs_len, "lowp vec4 sampleTex(in sampler2D tex, in mediump vec2 uv, in mediump vec2 texSize, in bool filter) {"); + append_line(fs_buf, &fs_len, "vec4 sampleTex(in sampler2D tex, in vec2 uv, in vec2 texSize, in bool filter) {"); append_line(fs_buf, &fs_len, "if (filter)"); append_line(fs_buf, &fs_len, "return filter3point(tex, uv, texSize);"); append_line(fs_buf, &fs_len, "else"); append_line(fs_buf, &fs_len, "return texture2D(tex, uv);"); append_line(fs_buf, &fs_len, "}"); } else { - append_line(fs_buf, &fs_len, "lowp vec4 sampleTex(in sampler2D tex, in mediump vec2 uv, in mediump vec2 texSize, in bool filter) {"); + append_line(fs_buf, &fs_len, "vec4 sampleTex(in sampler2D tex, in vec2 uv, in vec2 texSize, in bool filter) {"); append_line(fs_buf, &fs_len, "return texture2D(tex, uv);"); append_line(fs_buf, &fs_len, "}"); } From aa5dfaa7c23847e5bb66482e6eba16551e89b10e Mon Sep 17 00:00:00 2001 From: fgsfds Date: Fri, 12 Jun 2020 00:23:47 +0300 Subject: [PATCH 7/7] 'properly' disable noise effect scaling --- src/pc/gfx/gfx_direct3d11.cpp | 6 +++--- src/pc/gfx/gfx_opengl.c | 19 ++++++------------- 2 files changed, 9 insertions(+), 16 deletions(-) diff --git a/src/pc/gfx/gfx_direct3d11.cpp b/src/pc/gfx/gfx_direct3d11.cpp index b6fbaf5e..0d0428bd 100644 --- a/src/pc/gfx/gfx_direct3d11.cpp +++ b/src/pc/gfx/gfx_direct3d11.cpp @@ -1307,9 +1307,9 @@ static void gfx_d3d11_start_frame(void) { // No high values, as noise starts to look ugly d3d.per_frame_cb_data.noise_frame = 0; } - float aspect_ratio = (float) d3d.current_width / (float) d3d.current_height; - d3d.per_frame_cb_data.noise_scale_x = 120 * aspect_ratio; // 120 = N64 height resolution (240) / 2 - d3d.per_frame_cb_data.noise_scale_y = 120; + + d3d.per_frame_cb_data.noise_scale_x = (float) d3d.current_width; + d3d.per_frame_cb_data.noise_scale_y = (float) d3d.current_height; D3D11_MAPPED_SUBRESOURCE ms; ZeroMemory(&ms, sizeof(D3D11_MAPPED_SUBRESOURCE)); diff --git a/src/pc/gfx/gfx_opengl.c b/src/pc/gfx/gfx_opengl.c index 0996b850..736fbd03 100644 --- a/src/pc/gfx/gfx_opengl.c +++ b/src/pc/gfx/gfx_opengl.c @@ -42,7 +42,7 @@ struct ShaderProgram { bool used_textures[2]; uint8_t num_floats; GLint attrib_locations[7]; - GLint uniform_locations[6]; + GLint uniform_locations[5]; uint8_t attrib_sizes[7]; uint8_t num_attribs; bool used_noise; @@ -67,7 +67,6 @@ static struct GLTexture *opengl_tex[2]; static int opengl_curtex = 0; static uint32_t frame_count; -static uint32_t current_height; static bool gfx_opengl_z_is_from_0_to_1(void) { return false; @@ -85,10 +84,8 @@ static void gfx_opengl_vertex_array_set_attribs(struct ShaderProgram *prg) { } static inline void gfx_opengl_set_shader_uniforms(struct ShaderProgram *prg) { - if (prg->used_noise) { - glUniform1i(prg->uniform_locations[4], frame_count); - glUniform1i(prg->uniform_locations[5], current_height); - } + if (prg->used_noise) + glUniform1f(prg->uniform_locations[4], (float)frame_count); } static inline void gfx_opengl_set_texture_uniforms(struct ShaderProgram *prg, const int tile) { @@ -332,8 +329,7 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(uint32_t shad } if (opt_alpha && opt_noise) { - append_line(fs_buf, &fs_len, "uniform int frame_count;"); - append_line(fs_buf, &fs_len, "uniform int window_height;"); + append_line(fs_buf, &fs_len, "uniform float frame_count;"); append_line(fs_buf, &fs_len, "float random(in vec3 value) {"); append_line(fs_buf, &fs_len, " float random = dot(sin(value), vec3(12.9898, 78.233, 37.719));"); @@ -374,9 +370,8 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(uint32_t shad } } - if (opt_alpha && opt_noise) { - append_line(fs_buf, &fs_len, "texel.a *= floor(random(vec3(floor(gl_FragCoord.xy * float(window_height)), float(frame_count))) + 0.5);"); - } + if (opt_alpha && opt_noise) + append_line(fs_buf, &fs_len, "texel.a *= floor(random(floor(vec3(gl_FragCoord.xy, frame_count))) + 0.5);"); if (opt_alpha) { append_line(fs_buf, &fs_len, "gl_FragColor = texel;"); @@ -483,7 +478,6 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(uint32_t shad if (opt_alpha && opt_noise) { prg->uniform_locations[4] = glGetUniformLocation(shader_program, "frame_count"); - prg->uniform_locations[5] = glGetUniformLocation(shader_program, "window_height"); prg->used_noise = true; } else { prg->used_noise = false; @@ -579,7 +573,6 @@ static void gfx_opengl_set_zmode_decal(bool zmode_decal) { static void gfx_opengl_set_viewport(int x, int y, int width, int height) { glViewport(x, y, width, height); - current_height = height; } static void gfx_opengl_set_scissor(int x, int y, int width, int height) {