.. |
Makefile.in
|
wined3d: Introduce a Vulkan based adapter implementation.
|
2019-04-01 21:54:32 +02:00 |
adapter_gl.c
|
wined3d: Add GPU information for various Mac GPUs.
|
2019-07-31 08:29:40 +02:00 |
adapter_vk.c
|
wined3d: Create a blitter for the Vulkan adapter.
|
2019-06-06 15:30:37 +02:00 |
arb_program_shader.c
|
wined3d: Pass a wined3d_context_gl structure to arbfp_free_blit_shader().
|
2019-08-01 08:03:12 +02:00 |
ati_fragment_shader.c
|
wined3d: Pass a wined3d_context_gl structure to atifs_free_ffpshader().
|
2019-08-01 08:03:14 +02:00 |
buffer.c
|
wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_destroy_buffer_object().
|
2019-06-25 08:27:08 +02:00 |
context.c
|
wined3d: Try harder to reuse the current context.
|
2019-07-04 21:14:54 +02:00 |
cs.c
|
wined3d: Move the "desc" field from struct wined3d_swapchain to struct wined3d_swapchain_state.
|
2019-07-31 08:30:11 +02:00 |
device.c
|
wined3d: Move the "desc" field from struct wined3d_swapchain to struct wined3d_swapchain_state.
|
2019-07-31 08:30:11 +02:00 |
directx.c
|
wined3d: Add GPU information for various Mac GPUs.
|
2019-07-31 08:29:40 +02:00 |
gl_compat.c
|
wined3d: Move the extension emulation fields from struct wined3d_context to struct wined3d_context_gl.
|
2019-05-08 08:30:23 -05:00 |
glsl_shader.c
|
wined3d: Pass a wined3d_context_gl structure to glsl_free_blitter_program().
|
2019-08-01 08:03:22 +02:00 |
nvidia_texture_shader.c
|
wined3d: Pass a wined3d_context_gl structure to nvts_activate_dimensions().
|
2019-07-04 21:14:54 +02:00 |
palette.c
|
wined3d: Execute all CS commands before setting palette entries.
|
2019-01-14 17:25:49 +01:00 |
query.c
|
wined3d: Pass a wined3d_context_gl structure to wined3d_pipeline_statistics_query_end().
|
2019-07-05 17:43:54 +02:00 |
resource.c
|
wined3d: Introduce general helper function to get sample count for resource.
|
2019-03-04 19:34:46 +01:00 |
sampler.c
|
wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind().
|
2019-06-13 20:55:35 +02:00 |
shader.c
|
wined3d: Pass a wined3d_context structure to wined3d_vertex_pipe_ops.vp_enable().
|
2019-07-31 08:29:35 +02:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().
|
2019-02-12 23:02:28 +01:00 |
state.c
|
wined3d: Pass a wined3d_context structure to wined3d_vertex_pipe_ops.vp_enable().
|
2019-07-31 08:29:35 +02:00 |
stateblock.c
|
wined3d: Store and use stream offset in state block.
|
2019-04-05 22:16:31 +02:00 |
surface.c
|
wined3d: Move the "desc" field from struct wined3d_swapchain to struct wined3d_swapchain_state.
|
2019-07-31 08:30:11 +02:00 |
swapchain.c
|
wined3d: Move the "desc" field from struct wined3d_swapchain to struct wined3d_swapchain_state.
|
2019-07-31 08:30:11 +02:00 |
texture.c
|
wined3d: Don't acquire a context in wined3d_texture_load_drawable().
|
2019-07-31 08:29:31 +02:00 |
utils.c
|
wined3d: Drop support for WINED3DFMT_D32_UNORM.
|
2019-06-25 08:27:56 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS.
|
2019-02-22 12:26:16 +01:00 |
view.c
|
wined3d: Move the "desc" field from struct wined3d_swapchain to struct wined3d_swapchain_state.
|
2019-07-31 08:30:11 +02:00 |
wined3d.spec
|
wined3d: Setup/restore fullscreen window state inside wined3d.
|
2019-07-31 08:30:05 +02:00 |
wined3d_gl.h
|
wined3d: Store the glEnableWINE and glDisableWINE pointers in the wined3d_gl_info structure.
|
2019-05-08 08:30:16 -05:00 |
wined3d_main.c
|
wined3d: Filter messages per-window instead of per-device.
|
2019-07-31 08:30:07 +02:00 |
wined3d_private.h
|
wined3d: Move the "desc" field from struct wined3d_swapchain to struct wined3d_swapchain_state.
|
2019-07-31 08:30:11 +02:00 |
wined3d_vk.h
|
wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions.
|
2019-04-19 16:24:13 +02:00 |