wined3d: Filter messages per-window instead of per-device.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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5f96c5e264
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0521cc0b8b
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@ -930,8 +930,8 @@ static LONG fullscreen_exstyle(LONG exstyle)
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HRESULT wined3d_device_setup_fullscreen_window(struct wined3d_device *device,
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HWND window, unsigned int w, unsigned int h)
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{
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BOOL filter_messages;
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LONG style, exstyle;
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BOOL filter;
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TRACE("Setting up window %p for fullscreen mode.\n", window);
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@ -956,14 +956,13 @@ HRESULT wined3d_device_setup_fullscreen_window(struct wined3d_device *device,
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TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
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device->style, device->exStyle, style, exstyle);
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filter_messages = device->filter_messages;
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device->filter_messages = TRUE;
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filter = wined3d_filter_messages(window, TRUE);
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SetWindowLongW(window, GWL_STYLE, style);
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SetWindowLongW(window, GWL_EXSTYLE, exstyle);
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SetWindowPos(window, HWND_TOPMOST, 0, 0, w, h, SWP_FRAMECHANGED | SWP_SHOWWINDOW | SWP_NOACTIVATE);
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device->filter_messages = filter_messages;
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wined3d_filter_messages(window, filter);
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return WINED3D_OK;
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}
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@ -972,9 +971,9 @@ void wined3d_device_restore_fullscreen_window(struct wined3d_device *device,
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HWND window, const RECT *window_rect)
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{
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unsigned int window_pos_flags = SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOACTIVATE;
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BOOL filter_messages;
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LONG style, exstyle;
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RECT rect = {0};
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BOOL filter;
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if (!device->style && !device->exStyle)
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return;
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@ -994,8 +993,7 @@ void wined3d_device_restore_fullscreen_window(struct wined3d_device *device,
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TRACE("Restoring window style of window %p to %08x, %08x.\n",
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window, device->style, device->exStyle);
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filter_messages = device->filter_messages;
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device->filter_messages = TRUE;
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filter = wined3d_filter_messages(window, TRUE);
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/* Only restore the style if the application didn't modify it during the
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* fullscreen phase. Some applications change it before calling Reset()
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@ -1014,7 +1012,7 @@ void wined3d_device_restore_fullscreen_window(struct wined3d_device *device,
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SetWindowPos(window, 0, rect.left, rect.top,
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rect.right - rect.left, rect.bottom - rect.top, window_pos_flags);
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device->filter_messages = filter_messages;
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wined3d_filter_messages(window, filter);
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/* Delete the old values. */
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device->style = 0;
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@ -5994,16 +5992,6 @@ void device_invalidate_state(const struct wined3d_device *device, DWORD state)
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LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
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UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc)
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{
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if (device->filter_messages && message != WM_DISPLAYCHANGE)
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{
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TRACE("Filtering message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
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window, message, wparam, lparam);
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if (unicode)
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return DefWindowProcW(window, message, wparam, lparam);
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else
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return DefWindowProcA(window, message, wparam, lparam);
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}
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if (message == WM_DESTROY)
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{
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TRACE("unregister window %p.\n", window);
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@ -1148,16 +1148,16 @@ void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain)
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void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate)
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{
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struct wined3d_device *device = swapchain->device;
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BOOL filter_messages = device->filter_messages;
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BOOL focus_messages = device->wined3d->flags & WINED3D_FOCUS_MESSAGES;
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HWND window = swapchain->device_window;
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BOOL focus_messages, filter;
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/* This code is not protected by the wined3d mutex, so it may run while
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* wined3d_device_reset is active. Testing on Windows shows that changing
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* focus during resets and resetting during focus change events causes
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* the application to crash with an invalid memory access. */
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if (!focus_messages)
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device->filter_messages = 1;
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if (!(focus_messages = device->wined3d->flags & WINED3D_FOCUS_MESSAGES))
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filter = wined3d_filter_messages(window, TRUE);
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if (activate)
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{
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@ -1170,9 +1170,8 @@ void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activa
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*
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* Guild Wars 1 wants a WINDOWPOSCHANGED message on the device window to
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* resume drawing after a focus loss. */
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SetWindowPos(swapchain->device_window, NULL, 0, 0,
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swapchain->desc.backbuffer_width, swapchain->desc.backbuffer_height,
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SWP_NOACTIVATE | SWP_NOZORDER);
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SetWindowPos(window, NULL, 0, 0, swapchain->desc.backbuffer_width,
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swapchain->desc.backbuffer_height, SWP_NOACTIVATE | SWP_NOZORDER);
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}
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if (device->wined3d->flags & WINED3D_RESTORE_MODE_ON_ACTIVATE)
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@ -1204,13 +1203,12 @@ void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activa
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if (swapchain == device->swapchains[0])
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device->device_parent->ops->activate(device->device_parent, FALSE);
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if (!(device->create_parms.flags & WINED3DCREATE_NOWINDOWCHANGES)
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&& IsWindowVisible(swapchain->device_window))
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ShowWindow(swapchain->device_window, SW_MINIMIZE);
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if (!(device->create_parms.flags & WINED3DCREATE_NOWINDOWCHANGES) && IsWindowVisible(window))
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ShowWindow(window, SW_MINIMIZE);
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}
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if (!focus_messages)
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device->filter_messages = filter_messages;
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wined3d_filter_messages(window, filter);
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}
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HRESULT CDECL wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
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@ -1454,14 +1452,14 @@ HRESULT CDECL wined3d_swapchain_set_fullscreen(struct wined3d_swapchain *swapcha
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}
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else
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{
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HWND window = swapchain->device_window;
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BOOL filter;
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/* Fullscreen -> fullscreen mode change */
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BOOL filter_messages = device->filter_messages;
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device->filter_messages = TRUE;
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MoveWindow(swapchain->device_window, 0, 0, width, height, TRUE);
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ShowWindow(swapchain->device_window, SW_SHOW);
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device->filter_messages = filter_messages;
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filter = wined3d_filter_messages(window, TRUE);
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MoveWindow(window, 0, 0, width, height, TRUE);
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ShowWindow(window, SW_SHOW);
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wined3d_filter_messages(window, filter);
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}
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swapchain->d3d_mode = actual_mode;
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}
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@ -36,6 +36,7 @@ struct wined3d_wndproc
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struct wined3d *wined3d;
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HWND window;
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BOOL unicode;
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BOOL filter;
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WNDPROC proc;
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struct wined3d_device *device;
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uint32_t flags;
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@ -474,11 +475,32 @@ static struct wined3d_wndproc *wined3d_find_wndproc(HWND window, struct wined3d
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return NULL;
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}
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BOOL wined3d_filter_messages(HWND window, BOOL filter)
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{
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struct wined3d_wndproc *entry;
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BOOL ret;
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wined3d_wndproc_mutex_lock();
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if (!(entry = wined3d_find_wndproc(window, NULL)))
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{
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wined3d_wndproc_mutex_unlock();
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return FALSE;
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}
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ret = entry->filter;
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entry->filter = filter;
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wined3d_wndproc_mutex_unlock();
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return ret;
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}
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static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
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{
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struct wined3d_wndproc *entry;
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struct wined3d_device *device;
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BOOL unicode;
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BOOL unicode, filter;
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WNDPROC proc;
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wined3d_wndproc_mutex_lock();
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@ -492,11 +514,24 @@ static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam
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device = entry->device;
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unicode = entry->unicode;
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filter = entry->filter;
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proc = entry->proc;
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wined3d_wndproc_mutex_unlock();
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if (device)
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{
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if (filter && message != WM_DISPLAYCHANGE)
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{
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TRACE("Filtering message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
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window, message, wparam, lparam);
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if (unicode)
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return DefWindowProcW(window, message, wparam, lparam);
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return DefWindowProcA(window, message, wparam, lparam);
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}
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return device_process_message(device, window, unicode, message, wparam, lparam, proc);
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}
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if (unicode)
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return CallWindowProcW(proc, window, message, wparam, lparam);
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return CallWindowProcA(proc, window, message, wparam, lparam);
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@ -2993,6 +2993,7 @@ struct wined3d
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struct wined3d_adapter *adapters[1];
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};
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BOOL wined3d_filter_messages(HWND window, BOOL filter) DECLSPEC_HIDDEN;
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void wined3d_hook_swapchain(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) DECLSPEC_HIDDEN;
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void wined3d_unhook_swapchain(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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@ -3183,8 +3184,7 @@ struct wined3d_device
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BYTE d3d_initialized : 1;
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BYTE inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
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BYTE softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
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BYTE filter_messages : 1;
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BYTE padding : 3;
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BYTE padding : 4;
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unsigned char surface_alignment; /* Line Alignment of surfaces */
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