wined3d: Pass a wined3d_context_gl structure to glsl_free_blitter_program().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-08-01 00:48:05 +04:30 committed by Alexandre Julliard
parent 6a89bb057b
commit fe17f2adf9
1 changed files with 5 additions and 3 deletions

View File

@ -12298,9 +12298,10 @@ static int glsl_blitter_args_compare(const void *key, const struct wine_rb_entry
static void glsl_free_blitter_program(struct wine_rb_entry *entry, void *ctx)
{
struct glsl_blitter_program *program = WINE_RB_ENTRY_VALUE(entry, struct glsl_blitter_program, entry);
struct wined3d_context *context = ctx;
const struct wined3d_gl_info *gl_info = context->gl_info;
struct wined3d_context_gl *context_gl = ctx;
const struct wined3d_gl_info *gl_info;
gl_info = context_gl->c.gl_info;
GL_EXTCALL(glDeleteProgram(program->id));
checkGLcall("glDeleteProgram()");
heap_free(program);
@ -12309,6 +12310,7 @@ static void glsl_free_blitter_program(struct wine_rb_entry *entry, void *ctx)
/* Context activation is done by the caller. */
static void glsl_blitter_destroy(struct wined3d_blitter *blitter, struct wined3d_context *context)
{
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
const struct wined3d_gl_info *gl_info = context->gl_info;
struct wined3d_glsl_blitter *glsl_blitter;
struct wined3d_blitter *next;
@ -12321,7 +12323,7 @@ static void glsl_blitter_destroy(struct wined3d_blitter *blitter, struct wined3d
if (glsl_blitter->palette_texture)
gl_info->gl_ops.gl.p_glDeleteTextures(1, &glsl_blitter->palette_texture);
wine_rb_destroy(&glsl_blitter->programs, glsl_free_blitter_program, context);
wine_rb_destroy(&glsl_blitter->programs, glsl_free_blitter_program, context_gl);
string_buffer_list_cleanup(&glsl_blitter->string_buffers);
heap_free(glsl_blitter);