Sweden-Number/dlls/d3d8
Henri Verbeet d5365aae28 d3d8: Get rid of the format switching code in d3d8_device_CopyRects().
This can't possibly do anything, since we fail texture creation for
WINED3DFMT_UNKNOWN. If texture creation with D3DFMT_UNKNOWN is actually
supposed to work, we should probably pick an appropriate format at creation,
instead of during CopyRects(). This code has existed in some form or another
since the initial version in commit 850a9429db.
No tests, of course.
2014-09-29 10:37:12 +02:00
..
tests Assorted spelling fixes. 2014-09-29 10:36:36 +02:00
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
buffer.c wined3d: Remove wined3d_buffer_set/get_priority. 2014-07-16 16:10:01 +02:00
d3d8.spec
d3d8_main.c d3d8: Remove unnecessary DllMain implementation. 2014-05-15 19:04:50 +02:00
d3d8_private.h wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
device.c d3d8: Get rid of the format switching code in d3d8_device_CopyRects(). 2014-09-29 10:37:12 +02:00
directx.c wined3d: Remove the version parameter. 2014-03-20 19:04:37 +01:00
shader.c d3d8: Added missing hyphen in WARN message. 2013-12-23 11:54:31 +01:00
surface.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
swapchain.c d3d8: Check the device status in present calls. 2014-06-30 22:04:53 +02:00
texture.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
version.rc
vertexdeclaration.c
volume.c d3d8: Volumes are always part of a texture. 2014-08-15 17:04:09 +02:00