Sweden-Number/dlls/wined3d
Henri Verbeet f1985edffa wined3d: Use wined3d_texture_blt() in wined3d_device_copy_resource().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-26 12:07:25 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Use GLuint instead of GLenum to store ARB blitter shaders. 2016-03-17 21:58:59 +09:00
ati_fragment_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
buffer.c wined3d: Introduce helper function for binding buffers. 2016-03-22 23:51:32 +09:00
context.c wined3d: Pass a texture instead of a surface to context_generate_rt_mask_no_fbo(). 2016-03-26 12:07:22 +09:00
cs.c wined3d: Avoid storing color and rectangle pointers in struct wined3d_cs_clear. 2016-03-25 12:43:40 +09:00
device.c wined3d: Use wined3d_texture_blt() in wined3d_device_copy_resource(). 2016-03-26 12:07:25 +09:00
directx.c wined3d: Improve advertized driver version for Windows 10. 2016-03-25 23:35:22 +09:00
drawprim.c wined3d: Don't call surface_load_ds_location() directly. 2016-03-10 11:26:00 +09:00
gl_compat.c
glsl_shader.c wined3d: Use ARB_texture_swizzle for color fixups when possible. 2016-03-24 22:09:37 +09:00
nvidia_texture_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
palette.c
query.c
resource.c wined3d: Simplify FBO cleanup on resource destruction. 2016-02-24 10:32:33 +09:00
sampler.c wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set. 2016-02-12 23:07:28 +09:00
shader.c wined3d: Use ARB_texture_swizzle for color fixups when possible. 2016-03-24 22:09:37 +09:00
shader_sm1.c wined3d: Recognize aoffimmi shader instruction modifier. 2016-03-09 22:16:46 +09:00
shader_sm4.c wined3d: Recognize SM5 deriv_rty_fine opcode. 2016-03-17 21:58:54 +09:00
state.c wined3d: Allow draw calls without color attachments. 2016-03-22 23:51:32 +09:00
stateblock.c
surface.c wined3d: Get resource info from the texture in surface_load_renderbuffer(). 2016-03-25 12:43:35 +09:00
swapchain.c wined3d: Pass a texture instead of a surface to context_create(). 2016-03-24 11:51:01 +09:00
texture.c wined3d: Use ARB_texture_swizzle for color fixups when possible. 2016-03-24 22:09:37 +09:00
utils.c wined3d: Support D3DFMT_L8 format as render target. 2016-03-25 21:46:06 +09:00
version.rc
vertexdeclaration.c
view.c ddraw: Use wined3d_rendertarget_view_create_from_sub_resource() in ddraw_surface_get_rendertarget_view(). 2016-02-04 14:41:44 +09:00
volume.c wined3d: Introduce wined3d_texture_use_pbo(). 2016-03-15 10:14:51 +09:00
wined3d.spec wined3d: Ignore the dirty region for swapchain presents more explicitly. 2016-03-18 12:20:49 +09:00
wined3d_gl.h wined3d: Add ARB_texture_swizzle extension. 2016-03-24 22:09:32 +09:00
wined3d_main.c wined3d: Allow swapchain sample counts to be overridden with a registry key. 2016-03-16 12:09:55 +09:00
wined3d_private.h wined3d: Use ARB_texture_swizzle for color fixups when possible. 2016-03-24 22:09:37 +09:00