wined3d: Use GLuint instead of GLenum to store ARB blitter shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
4b926f91b4
commit
966a07149a
|
@ -6939,7 +6939,7 @@ struct arbfp_blit_type
|
|||
|
||||
struct arbfp_blit_desc
|
||||
{
|
||||
GLenum shader;
|
||||
GLuint shader;
|
||||
struct arbfp_blit_type type;
|
||||
struct wine_rb_entry entry;
|
||||
};
|
||||
|
@ -7393,7 +7393,7 @@ static BOOL gen_nv12_read(struct wined3d_string_buffer *buffer, const struct arb
|
|||
static GLuint gen_p8_shader(struct arbfp_blit_priv *priv,
|
||||
const struct wined3d_gl_info *gl_info, const struct arbfp_blit_type *type)
|
||||
{
|
||||
GLenum shader;
|
||||
GLuint shader;
|
||||
struct wined3d_string_buffer buffer;
|
||||
const char *tex_target = arbfp_texture_target(type->res_type);
|
||||
|
||||
|
@ -7482,7 +7482,7 @@ static void upload_palette(const struct wined3d_texture *texture, struct wined3d
|
|||
static GLuint gen_yuv_shader(struct arbfp_blit_priv *priv, const struct wined3d_gl_info *gl_info,
|
||||
const struct arbfp_blit_type *type)
|
||||
{
|
||||
GLenum shader;
|
||||
GLuint shader;
|
||||
struct wined3d_string_buffer buffer;
|
||||
char luminance_component;
|
||||
|
||||
|
@ -7607,7 +7607,7 @@ static GLuint gen_yuv_shader(struct arbfp_blit_priv *priv, const struct wined3d_
|
|||
static GLuint arbfp_gen_plain_shader(struct arbfp_blit_priv *priv,
|
||||
const struct wined3d_gl_info *gl_info, const struct arbfp_blit_type *type)
|
||||
{
|
||||
GLenum shader;
|
||||
GLuint shader;
|
||||
struct wined3d_string_buffer buffer;
|
||||
const char *tex_target = arbfp_texture_target(type->res_type);
|
||||
|
||||
|
@ -7661,7 +7661,7 @@ static GLuint arbfp_gen_plain_shader(struct arbfp_blit_priv *priv,
|
|||
static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface,
|
||||
const struct wined3d_color_key *color_key)
|
||||
{
|
||||
GLenum shader;
|
||||
GLuint shader;
|
||||
float size[4] = {(float) surface->pow2Width, (float) surface->pow2Height, 1.0f, 1.0f};
|
||||
const struct wined3d_texture *texture = surface->container;
|
||||
struct arbfp_blit_priv *priv = blit_priv;
|
||||
|
|
Loading…
Reference in New Issue