wined3d: Avoid storing color and rectangle pointers in struct wined3d_cs_clear.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2016-03-24 18:24:31 +01:00 committed by Alexandre Julliard
parent 38f921a8a9
commit 7d65065ecb
1 changed files with 8 additions and 8 deletions

View File

@ -67,12 +67,12 @@ struct wined3d_cs_present
struct wined3d_cs_clear
{
enum wined3d_cs_op opcode;
DWORD rect_count;
const RECT *rects;
DWORD flags;
const struct wined3d_color *color;
struct wined3d_color color;
float depth;
DWORD stencil;
unsigned int rect_count;
RECT rects[1];
};
struct wined3d_cs_draw
@ -287,7 +287,7 @@ static void wined3d_cs_exec_clear(struct wined3d_cs *cs, const void *data)
wined3d_get_draw_rect(&device->state, &draw_rect);
device_clear_render_targets(device, device->adapter->gl_info.limits.buffers,
&device->fb, op->rect_count, op->rects, &draw_rect, op->flags,
op->color, op->depth, op->stencil);
&op->color, op->depth, op->stencil);
}
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
@ -295,14 +295,14 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
{
struct wined3d_cs_clear *op;
op = cs->ops->require_space(cs, sizeof(*op));
op = cs->ops->require_space(cs, FIELD_OFFSET(struct wined3d_cs_clear, rects[rect_count]));
op->opcode = WINED3D_CS_OP_CLEAR;
op->rect_count = rect_count;
op->rects = rects;
op->flags = flags;
op->color = color;
op->color = *color;
op->depth = depth;
op->stencil = stencil;
op->rect_count = rect_count;
memcpy(op->rects, rects, sizeof(*rects) * rect_count);
cs->ops->submit(cs);
}