Sweden-Number/dlls/wined3d
Henri Verbeet ca1b35aaff wined3d: Rename some GL vendors.
GL_VENDOR_ATI -> GL_VENDOR_FGLRX because it's much more specific. Besides, AMD
also works on the Mesa drivers.
2010-04-05 11:37:45 +02:00
..
Makefile.in makefiles: Remove the no longer needed explicit separators for dependencies. 2010-03-16 13:28:19 +01:00
arb_program_shader.c wined3d: Explicitly set the state handler to NULL for states with a representative. 2010-04-01 18:12:42 +02:00
ati_fragment_shader.c wined3d: Explicitly set the state handler to NULL for states with a representative. 2010-04-01 18:12:42 +02:00
basetexture.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
buffer.c wined3d: Initialization functions don't allocate. 2010-03-30 14:49:31 +02:00
clipper.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
context.c wined3d: Use FBOs when the onscreen depth stencil format isn't suitable. 2010-03-31 16:12:32 +02:00
cubetexture.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
device.c wined3d: Make some functions static. 2010-04-05 11:37:34 +02:00
directx.c wined3d: Rename some GL vendors. 2010-04-05 11:37:45 +02:00
drawprim.c wined3d: Implement manual buffer fencing. 2010-03-23 12:31:15 +01:00
gl_compat.c wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
glsl_shader.c wined3d: Simplify the generated GLSL for NRM. 2010-03-19 14:31:40 +01:00
nvidia_texture_shader.c wined3d: Explicitly set the state handler to NULL for states with a representative. 2010-04-01 18:12:42 +02:00
palette.c wined3d: IWineD3DPaletteImpl implements IWineD3DBase. 2009-12-21 15:01:25 +01:00
query.c wined3d: Initialization functions don't allocate. 2010-03-30 14:49:31 +02:00
resource.c wined3d: Simply inline dumpResources(). 2010-04-05 11:37:28 +02:00
shader.c wined3d: Split TEXT shader comments into separate lines. 2010-03-04 17:29:16 +01:00
shader_sm1.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
shader_sm4.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
state.c wined3d: Verify all render states have a handler. 2010-04-02 10:36:17 +02:00
stateblock.c wined3d: Handle stateblock capture for default lights created while recording. 2010-01-05 12:19:14 +01:00
surface.c wined3d: Remove the swapchain parameter from fb_copy_to_texture_hwstretch in order to unify all blit calls. 2010-04-02 15:22:51 +02:00
surface_base.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
surface_gdi.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
swapchain.c wined3d: Use FBOs when the onscreen depth stencil format isn't suitable. 2010-03-31 16:12:32 +02:00
swapchain_base.c wined3d: Store the device window in the swapchain. 2010-03-16 11:45:11 +01:00
swapchain_gdi.c wined3d: Filter messages for the device's focus window instead of the swapchain's device window. 2009-12-23 14:27:29 +01:00
texture.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
utils.c wined3d: Move handling of the unimplemented WINED3DRS_STIPPLEPATTERN states to ddraw. 2010-04-02 10:36:06 +02:00
version.rc wined3d: Add version resource. 2009-11-04 11:54:59 +01:00
vertexdeclaration.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
view.c wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
volume.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
volumetexture.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
wined3d.spec d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00
wined3d_gl.h wined3d: Add support for EXT_draw_buffers2. 2010-03-26 10:29:23 +01:00
wined3d_main.c wined3d: Add a separate function for wined3d object initialization. 2010-04-05 11:37:24 +02:00
wined3d_private.h wined3d: Rename some GL vendors. 2010-04-05 11:37:45 +02:00