Sweden-Number/dlls/wined3d
Matteo Bruni 75c8eba525 wined3d: Also check BLENDWEIGHT for immediate mode fallback.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-01 09:57:28 -05:00
..
Makefile.in wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data(). 2016-08-01 05:56:15 -05:00
arb_program_shader.c wined3d: Recognize SM5 ubfe opcode. 2016-07-15 21:34:49 +09:00
ati_fragment_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
buffer.c wined3d: Check BLENDWEIGHT and BLENDINDICES FFP attributes for fixups. 2016-07-20 22:49:57 +09:00
context.c wined3d: Also check BLENDWEIGHT for immediate mode fallback. 2016-08-01 09:57:28 -05:00
cs.c wined3d: Issue queries through the command stream. 2016-07-29 20:17:52 +09:00
device.c wined3d: Use wined3d_texture_upload_data() in wined3d_device_update_texture_3d(). 2016-08-01 05:51:52 -05:00
directx.c wined3d: Fix generic_d3dcolor(). 2016-08-01 09:57:26 -05:00
drawprim.c wined3d: Include the base vertex index in WINED3D_CS_OP_DRAW. 2016-06-22 00:58:55 +09:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Get rid of separate function for SM5 derivative instructions. 2016-07-28 21:38:08 +09:00
nvidia_texture_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
palette.c wined3d: Send palette destruction through the command stream. 2016-06-22 22:16:30 +09:00
query.c wined3d: Issue queries through the command stream. 2016-07-29 20:17:52 +09:00
resource.c wined3d: Synchronise resource destruction with the command stream. 2016-07-08 22:35:02 +09:00
sampler.c wined3d: Send sampler object desctruction through the command stream. 2016-06-22 22:09:59 +09:00
shader.c wined3d: Implement SV_IsFrontFace input sysval semantic. 2016-07-28 21:38:06 +09:00
shader_sm1.c wined3d: Clean up SM1 frontend. 2016-05-25 22:05:04 +09:00
shader_sm4.c wined3d: Recognize SM5 rcp opcode. 2016-07-25 23:15:49 +09:00
state.c wined3d: Rename wined3d_cull enum values. 2016-07-28 21:38:07 +09:00
stateblock.c wined3d: Rename wined3d_cull enum values. 2016-07-28 21:38:07 +09:00
surface.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
swapchain.c wined3d: Use SetRect() instead of open coding it. 2016-07-03 10:17:57 +09:00
texture.c wined3d: Introduce wined3d_texture_load_location(). 2016-08-01 05:57:17 -05:00
utils.c wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9. 2016-07-27 22:21:12 +09:00
version.rc
vertexdeclaration.c wined3d: Store vertex attribute size instead of component size in wined3d_format. 2016-07-19 19:59:31 +09:00
view.c wined3d: Destroy the resource after view in wined3d_rendertarget_view_decref. 2016-07-04 23:06:28 +09:00
wined3d.spec wined3d: Introduce rasterizer state object. 2016-07-28 21:38:05 +09:00
wined3d_gl.h wined3d: Add ARB_derivative_control extension. 2016-07-25 23:15:48 +09:00
wined3d_main.c wined3d: Add compute shader type. 2016-06-22 00:58:56 +09:00
wined3d_private.h wined3d: Add Nvidia GT 740M to the GPU list. 2016-08-01 09:57:11 -05:00