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Makefile.in
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d3d10core: Implement d3d10_device_VSSetSamplers().
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2012-12-06 12:55:50 +01:00 |
arb_program_shader.c
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wined3d: Rename "fogmode" to "wined3d_ffp_ps_fog_mode".
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2013-05-30 10:57:15 +02:00 |
ati_fragment_shader.c
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wined3d: Don't pass the device to atifs_free_ffpshader.
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2013-05-15 19:04:19 +02:00 |
buffer.c
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wined3d: Rename the device "strided_streams" field to "stream_info".
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2013-04-22 15:26:11 +02:00 |
context.c
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wined3d: Don't create FBOs in context_bind_fbo().
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2013-05-27 19:28:52 +02:00 |
device.c
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wined3d: Only invalidate the current ffp vertex shader if the light type changed.
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2013-05-29 12:12:33 +02:00 |
directx.c
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wined3d: Add support for GLSL based fixed function vertex shaders.
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2013-05-29 12:12:32 +02:00 |
drawprim.c
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wined3d: Move gl_info->limits.max_texture_stages to d3d_info.
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2013-04-25 20:25:10 +02:00 |
gl_compat.c
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wined3d: Introduce a separate debug channel for performance warnings.
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2013-04-17 11:36:22 +02:00 |
glsl_shader.c
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wined3d: Get rid of the unused "half" GLSL variable in shader_glsl_ffp_vertex_lighting().
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2013-05-31 11:57:40 +02:00 |
nvidia_texture_shader.c
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wined3d: Move "ffp_proj_control" to the fragment caps.
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2013-01-21 12:51:21 +01:00 |
palette.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
query.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
resource.c
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wined3d: Remove now useless NULL check (Coverity).
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2013-05-27 19:02:43 +02:00 |
sampler.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
shader.c
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wined3d: Rename "fogmode" to "wined3d_ffp_ps_fog_mode".
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2013-05-30 10:57:15 +02:00 |
shader_sm1.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
shader_sm4.c
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wined3d: Recognise the SM4 "primID" register type.
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2012-10-16 11:36:45 +02:00 |
state.c
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wined3d: Only invalidate the current ffp vertex shader if the light type changed.
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2013-05-29 12:12:33 +02:00 |
stateblock.c
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wined3d: Only write gl_PointSize for point primitives in shader_glsl_generate_ffp_vertex_shader().
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2013-05-29 12:12:32 +02:00 |
surface.c
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wined3d: Correct an ERR/FIXME.
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2013-05-21 19:41:12 +02:00 |
swapchain.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
texture.c
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wined3d: Refuse to create NPOT textures without GL support.
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2013-04-16 17:48:20 +02:00 |
utils.c
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wined3d: Rename "fogmode" to "wined3d_ffp_ps_fog_mode".
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2013-05-30 10:57:15 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration.
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2013-05-27 19:28:57 +02:00 |
view.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
volume.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
wined3d.spec
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wined3d: Remove draw_primitive_strided.
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2013-01-25 11:30:33 +01:00 |
wined3d_gl.h
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wined3d: Disable occlusion query support if the implementation has 0 counter bits.
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2013-04-23 15:35:08 +02:00 |
wined3d_main.c
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ddraw: Handle the "DirectDrawRenderer" registry key in wined3d.
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2013-05-30 10:57:08 +02:00 |
wined3d_private.h
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wined3d: Rename "fogmode" to "wined3d_ffp_ps_fog_mode".
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2013-05-30 10:57:15 +02:00 |