.. |
Makefile.in
|
wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data().
|
2016-08-01 05:56:15 -05:00 |
arb_program_shader.c
|
wined3d: Fix its vs it's typos.
|
2016-08-04 09:08:51 -05:00 |
ati_fragment_shader.c
|
…
|
|
buffer.c
|
wined3d: Swizzle D3DCOLOR attributes in the GLSL FFP replacement when necessary.
|
2016-08-01 09:57:38 -05:00 |
context.c
|
wined3d: Use wined3d_texture_load_location() in context_validate_onscreen_formats().
|
2016-08-02 06:08:56 -05:00 |
cs.c
|
wined3d: Add WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH flag.
|
2016-08-03 09:56:17 -05:00 |
device.c
|
wined3d: Add WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT flag.
|
2016-08-03 09:56:17 -05:00 |
directx.c
|
wined3d: Fix generic_d3dcolor().
|
2016-08-01 09:57:26 -05:00 |
drawprim.c
|
wined3d: Use wined3d_texture_load_location() in draw_primitive().
|
2016-08-02 06:09:03 -05:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Swizzle D3DCOLOR attributes in the GLSL FFP replacement when necessary.
|
2016-08-01 09:57:38 -05:00 |
nvidia_texture_shader.c
|
…
|
|
palette.c
|
wined3d: Send palette destruction through the command stream.
|
2016-06-22 22:16:30 +09:00 |
query.c
|
wined3d: Issue queries through the command stream.
|
2016-07-29 20:17:52 +09:00 |
resource.c
|
wined3d: Synchronise resource destruction with the command stream.
|
2016-07-08 22:35:02 +09:00 |
sampler.c
|
wined3d: Send sampler object desctruction through the command stream.
|
2016-06-22 22:09:59 +09:00 |
shader.c
|
wined3d: Implement SV_IsFrontFace input sysval semantic.
|
2016-07-28 21:38:06 +09:00 |
shader_sm1.c
|
wined3d: Clean up SM1 frontend.
|
2016-05-25 22:05:04 +09:00 |
shader_sm4.c
|
wined3d: Recognize SM5 rcp opcode.
|
2016-07-25 23:15:49 +09:00 |
state.c
|
wined3d: Rename wined3d_cull enum values.
|
2016-07-28 21:38:07 +09:00 |
stateblock.c
|
wined3d: Rename wined3d_cull enum values.
|
2016-07-28 21:38:07 +09:00 |
surface.c
|
wined3d: Use wined3d_texture_load_location() in wined3d_surface_blt().
|
2016-08-04 09:09:03 -05:00 |
swapchain.c
|
wined3d: Use wined3d_texture_load_location() in swapchain_gl_frontbuffer_updated().
|
2016-08-04 09:09:04 -05:00 |
texture.c
|
wined3d: Use wined3d_texture_load_location() in context_validate_onscreen_formats().
|
2016-08-02 06:08:56 -05:00 |
utils.c
|
wined3d: Swizzle D3DCOLOR attributes in the GLSL FFP replacement when necessary.
|
2016-08-01 09:57:38 -05:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
wined3d: Store vertex attribute size instead of component size in wined3d_format.
|
2016-07-19 19:59:31 +09:00 |
view.c
|
wined3d: Destroy the resource after view in wined3d_rendertarget_view_decref.
|
2016-07-04 23:06:28 +09:00 |
wined3d.spec
|
wined3d: Add WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT flag.
|
2016-08-03 09:56:17 -05:00 |
wined3d_gl.h
|
wined3d: Add ARB_derivative_control extension.
|
2016-07-25 23:15:48 +09:00 |
wined3d_main.c
|
wined3d: Add compute shader type.
|
2016-06-22 00:58:56 +09:00 |
wined3d_private.h
|
wined3d: Add WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT flag.
|
2016-08-03 09:56:17 -05:00 |