wined3d: Use wined3d_texture_load_location() in wined3d_surface_blt().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-08-04 12:06:55 +02:00 committed by Alexandre Julliard
parent 0b0a63b433
commit 1402203759
1 changed files with 2 additions and 1 deletions

View File

@ -4226,7 +4226,8 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
if (!wined3d_resource_is_offscreen(&dst_texture->resource))
{
struct wined3d_context *context = context_acquire(device, dst_surface);
surface_load_location(dst_surface, context, dst_texture->resource.draw_binding);
wined3d_texture_load_location(dst_texture, dst_sub_resource_idx,
context, dst_texture->resource.draw_binding);
context_release(context);
}
return WINED3D_OK;