..
Makefile.in
makefiles: Get rid of the MAKE_DLL_RULES variable.
2014-01-02 12:08:18 +01:00
arb_program_shader.c
wined3d: Only install emulation wrappers when required.
2015-07-28 13:41:48 +02:00
ati_fragment_shader.c
wined3d: Only install emulation wrappers when required.
2015-07-28 13:41:48 +02:00
buffer.c
wined3d: Set the gl resource type in resource_init.
2015-06-08 18:51:24 +09:00
context.c
wined3d: Don't unnecessarily fallback to immediate mode for FFP draws with the PSIZE attribute.
2015-07-29 20:56:41 +02:00
cs.c
wined3d: Try to detect the polygon offset scale value.
2015-07-30 23:50:57 +02:00
device.c
wined3d: Merge two adjacent ifs with identical condition (PVS-Studio).
2015-07-28 13:41:49 +02:00
directx.c
wined3d: Try to detect the polygon offset scale value.
2015-07-30 23:50:57 +02:00
drawprim.c
wined3d: Avoid the builtin GLSL vertex attributes.
2015-06-12 21:23:12 +09:00
gl_compat.c
wined3d: Don't crash when emulating GL_EXT_fogcoord.
2015-07-28 13:41:48 +02:00
glsl_shader.c
wined3d: Update GLSL vertex pipe replacement TODO comment.
2015-07-29 20:56:44 +02:00
nvidia_texture_shader.c
wined3d: Only install emulation wrappers when required.
2015-07-28 13:41:48 +02:00
palette.c
wined3d: Set palettes on the swapchain.
2014-06-30 22:04:53 +02:00
query.c
wined3d: Fix the TIMESTAMP_DISJOINT query.
2015-05-05 18:51:10 +09:00
resource.c
wined3d: Require FBO attachability for render targets and depth stencils.
2015-06-09 22:09:57 +09:00
sampler.c
wined3d: Create GL sampler objects for wined3d sampler objects.
2015-01-15 17:24:43 +01:00
shader.c
wined3d: Replace an open-coded implementation of LIST_FOR_EACH_ENTRY_SAFE.
2015-07-03 16:51:21 +09:00
shader_sm1.c
wined3d: Record the data type of shader resources.
2014-12-03 11:14:25 +01:00
shader_sm4.c
wined3d: Recognize the SM4 or opcode.
2015-02-11 23:05:17 +09:00
state.c
wined3d: Try to detect the polygon offset scale value.
2015-07-30 23:50:57 +02:00
stateblock.c
wined3d: Handle point sprites with PS 3.0.
2015-06-05 16:52:29 +09:00
surface.c
wined3d: Use surface_get_rect() in wined3d_surface_update_overlay().
2015-06-15 22:10:35 +09:00
swapchain.c
wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case.
2015-07-09 17:18:22 +09:00
texture.c
wined3d: Set the gl resource type in resource_init.
2015-06-08 18:51:24 +09:00
utils.c
wined3d: Try to detect the polygon offset scale value.
2015-07-30 23:50:57 +02:00
version.rc
…
vertexdeclaration.c
wined3d: Implement d3d10 style instance data step rates.
2015-03-24 17:41:06 +09:00
view.c
wined3d: Introduce resource-type specific format flags.
2015-04-24 19:08:35 +09:00
volume.c
wined3d: Set the gl resource type in resource_init.
2015-06-08 18:51:24 +09:00
wined3d.spec
d3d10core: Implement d3d10_device_CopySubresourceRegion().
2015-07-20 11:50:27 +02:00
wined3d_gl.h
wined3d: Add a setting for the maximum OpenGL version to use.
2015-07-09 17:18:22 +09:00
wined3d_main.c
wined3d: Add a setting for the maximum OpenGL version to use.
2015-07-09 17:18:22 +09:00
wined3d_private.h
wined3d: Try to detect the polygon offset scale value.
2015-07-30 23:50:57 +02:00