Sweden-Number/dlls/wined3d
Henri Verbeet f2459e5527 wined3d: Implement cpu_blit_blit_surface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-03 12:00:05 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Merge wined3d_blitter_ops.color_fill() and wined3d_blitter_ops.depth_fill(). 2017-04-03 12:00:04 +02:00
ati_fragment_shader.c wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline. 2017-03-13 19:28:39 +01:00
buffer.c wined3d: Pause transform feedback between draw calls. 2017-03-30 22:06:31 +02:00
context.c wined3d: Pause transform feedback between draw calls. 2017-03-30 22:06:31 +02:00
cs.c wined3d: Bind transform feedback buffers. 2017-03-29 20:54:05 +02:00
device.c wined3d: Merge wined3d_blitter_ops.color_fill() and wined3d_blitter_ops.depth_fill(). 2017-04-03 12:00:04 +02:00
directx.c wined3d: Allow all formats with "glInternal" set in CheckSurfaceCapability(). 2017-04-03 12:00:04 +02:00
drawprim.c wined3d: Fix transform feedback primitive mode. 2017-03-31 15:53:10 +02:00
gl_compat.c
glsl_shader.c wined3d: Support simple stream output descriptions when ARB_TRANSFORM_FEEDBACK3 is not available. 2017-03-31 15:53:06 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c wined3d: Make wined3d samplers responsible for setting texture base level. 2017-03-20 19:21:21 +01:00
shader.c wined3d: Specify geometry shader outputs to record in stream output buffers. 2017-03-28 22:11:33 +02:00
shader_sm1.c wined3d: Validate the SM4 token count (AFL). 2017-02-21 08:44:12 +01:00
shader_sm4.c wined3d: Recognize SM4 dcl_index_range opcode. 2017-03-10 23:21:25 +01:00
state.c wined3d: Pause transform feedback between draw calls. 2017-03-30 22:06:31 +02:00
stateblock.c wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
surface.c wined3d: Implement cpu_blit_blit_surface(). 2017-04-03 12:00:05 +02:00
swapchain.c wined3d: Use the blitter interface in swapchain_blit(). 2017-03-31 08:51:31 +02:00
texture.c wined3d: Remove WINED3D_BLT_DEPTH_FILL support from wined3d_texture_blit(). 2017-03-30 09:02:02 +02:00
utils.c wined3d: Make the FBO blitter a proper blitter. 2017-03-31 08:51:29 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Allow creating shader resource views for cube map and rectangle textures. 2017-03-27 10:57:06 +02:00
wined3d.spec wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
wined3d_gl.h wined3d: Add ARB_transform_feedback3 extension. 2017-03-28 22:11:33 +02:00
wined3d_main.c wined3d: Introduce helper function to reserve memory for arrays. 2017-02-28 20:40:02 +01:00
wined3d_private.h wined3d: Merge wined3d_blitter_ops.color_fill() and wined3d_blitter_ops.depth_fill(). 2017-04-03 12:00:04 +02:00