wined3d: Allow creating shader resource views for cube map and rectangle textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -44,13 +44,15 @@ static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info,
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}
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view_types[] =
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{
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{GL_TEXTURE_2D, 0, GL_TEXTURE_2D},
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{GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
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{GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D},
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{GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
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{GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_CUBE, GL_TEXTURE_CUBE_MAP},
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{GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_CUBE_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_CUBE_MAP_ARRAY},
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{GL_TEXTURE_3D, 0, GL_TEXTURE_3D},
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{GL_TEXTURE_CUBE_MAP, 0, GL_TEXTURE_CUBE_MAP},
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{GL_TEXTURE_RECTANGLE, 0, GL_TEXTURE_RECTANGLE},
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{GL_TEXTURE_2D, 0, GL_TEXTURE_2D},
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{GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
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{GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D},
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{GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
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{GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_CUBE, GL_TEXTURE_CUBE_MAP},
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{GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_CUBE_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_CUBE_MAP_ARRAY},
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{GL_TEXTURE_3D, 0, GL_TEXTURE_3D},
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};
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unsigned int i;
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