wined3d: Implement cpu_blit_blit_surface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
5e40695310
commit
f2459e5527
|
@ -2712,10 +2712,19 @@ static BOOL cpu_blit_supported(const struct wined3d_gl_info *gl_info,
|
|||
const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
|
||||
const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format)
|
||||
{
|
||||
if (blit_op == WINED3D_BLIT_OP_COLOR_FILL || blit_op == WINED3D_BLIT_OP_DEPTH_FILL)
|
||||
return TRUE;
|
||||
switch (blit_op)
|
||||
{
|
||||
case WINED3D_BLIT_OP_COLOR_BLIT:
|
||||
case WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST:
|
||||
case WINED3D_BLIT_OP_COLOR_BLIT_CKEY:
|
||||
case WINED3D_BLIT_OP_COLOR_FILL:
|
||||
case WINED3D_BLIT_OP_DEPTH_FILL:
|
||||
case WINED3D_BLIT_OP_DEPTH_BLIT:
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
default:
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
static HRESULT surface_cpu_blt_compressed(const BYTE *src_data, BYTE *dst_data,
|
||||
|
@ -3378,8 +3387,30 @@ static void cpu_blit_blit_surface(struct wined3d_device *device, enum wined3d_bl
|
|||
const RECT *src_rect, struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect,
|
||||
const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter)
|
||||
{
|
||||
/* FIXME: Remove error returns from surface_blt_cpu. */
|
||||
ERR("Blit method not implemented by cpu_blit.\n");
|
||||
struct wined3d_box dst_box = {dst_rect->left, dst_rect->top, dst_rect->right, dst_rect->bottom, 0, 1};
|
||||
struct wined3d_box src_box = {src_rect->left, src_rect->top, src_rect->right, src_rect->bottom, 0, 1};
|
||||
unsigned int dst_sub_resource_idx = surface_get_sub_resource_idx(dst_surface);
|
||||
unsigned int src_sub_resource_idx = surface_get_sub_resource_idx(src_surface);
|
||||
struct wined3d_texture *dst_texture = dst_surface->container;
|
||||
struct wined3d_texture *src_texture = src_surface->container;
|
||||
struct wined3d_blt_fx fx;
|
||||
DWORD flags = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
if (op == WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST)
|
||||
{
|
||||
flags |= WINED3D_BLT_ALPHA_TEST;
|
||||
}
|
||||
else if (op == WINED3D_BLIT_OP_COLOR_BLIT_CKEY)
|
||||
{
|
||||
flags |= WINED3D_BLT_SRC_CKEY_OVERRIDE | WINED3D_BLT_FX;
|
||||
fx.src_color_key = *color_key;
|
||||
}
|
||||
|
||||
if (FAILED(surface_cpu_blt(dst_texture, dst_sub_resource_idx, &dst_box,
|
||||
src_texture, src_sub_resource_idx, &src_box, flags, &fx, filter)))
|
||||
ERR("Failed to blit.\n");
|
||||
wined3d_texture_load_location(dst_texture, dst_sub_resource_idx, context, dst_location);
|
||||
}
|
||||
|
||||
const struct wined3d_blitter_ops cpu_blit =
|
||||
|
|
Loading…
Reference in New Issue