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Makefile.in
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wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data().
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2016-08-01 05:56:15 -05:00 |
arb_program_shader.c
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rbtree.h: Pass compare function instead of wine_rb_functions to wine_rb_init.
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2016-09-02 23:30:29 +09:00 |
ati_fragment_shader.c
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rbtree.h: Pass compare function instead of wine_rb_functions to wine_rb_init.
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2016-09-02 23:30:29 +09:00 |
buffer.c
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wined3d: Fix doublebuffer mode trace.
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2016-09-27 21:43:23 +09:00 |
context.c
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wined3d: Fix a bunch of typos.
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2016-09-23 20:48:24 +09:00 |
cs.c
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wined3d: Send resource unmaps through the command stream.
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2016-09-02 11:27:26 +09:00 |
device.c
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wined3d: Don't require a specific context in wined3d_device_init_3d().
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2016-09-20 22:53:44 +09:00 |
directx.c
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wined3d: Add NVIDIA GTX 980 Ti.
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2016-09-28 23:17:46 +09:00 |
drawprim.c
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wined3d: Use wined3d_texture_load_location() in draw_primitive().
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2016-08-02 06:09:03 -05:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Enable lod and grad texture lookups on core profile.
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2016-09-27 21:43:23 +09:00 |
nvidia_texture_shader.c
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wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
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2016-03-09 18:39:53 +09:00 |
palette.c
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wined3d: Send palette destruction through the command stream.
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2016-06-22 22:16:30 +09:00 |
query.c
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wined3d: Issue queries through the command stream.
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2016-07-29 20:17:52 +09:00 |
resource.c
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wined3d: Sanitise resource map flags in wined3d_resource_map().
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2016-09-02 11:27:28 +09:00 |
sampler.c
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wined3d: Rename wined3d_sample_destroy_object() to wined3d_sampler_destroy_object().
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2016-08-05 09:08:48 -05:00 |
shader.c
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wined3d: Fix ps_3_0 packed inputs limit.
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2016-09-27 21:43:23 +09:00 |
shader_sm1.c
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wined3d: Clean up SM1 frontend.
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2016-05-25 22:05:04 +09:00 |
shader_sm4.c
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wined3d: Recognize SM5 rcp opcode.
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2016-07-25 23:15:49 +09:00 |
state.c
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wined3d: Fix a bunch of typos.
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2016-09-23 20:48:24 +09:00 |
stateblock.c
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wined3d: Rename wined3d_cull enum values.
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2016-07-28 21:38:07 +09:00 |
surface.c
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wined3d: Use wined3d_format_calculate_pitch() in wined3d_surface_upload_data().
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2016-08-26 23:23:42 +09:00 |
swapchain.c
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wined3d: Optionally use closest matching mode in wined3d_swapchain_resize_target().
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2016-08-26 23:23:36 +09:00 |
texture.c
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wined3d: Wait for the texture to become idle before modifying it in wined3d_texture_update_desc().
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2016-09-20 22:53:51 +09:00 |
utils.c
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wined3d: Use unsigned constants in shifts.
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2016-09-23 20:48:28 +09:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Store vertex attribute size instead of component size in wined3d_format.
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2016-07-19 19:59:31 +09:00 |
view.c
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wined3d: Destroy the resource after view in wined3d_rendertarget_view_decref.
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2016-07-04 23:06:28 +09:00 |
wined3d.spec
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d3d9: Use resource mapping functions in d3d9_device_DrawIndexedPrimitiveUP().
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2016-09-02 11:27:22 +09:00 |
wined3d_gl.h
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wined3d: Add support for WINED3DFMT_BC7_UNORM format.
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2016-08-24 22:23:05 +09:00 |
wined3d_main.c
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wined3d: Add compute shader type.
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2016-06-22 00:58:56 +09:00 |
wined3d_private.h
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wined3d: Add NVIDIA GTX 980 Ti.
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2016-09-28 23:17:46 +09:00 |