wined3d: Use unsigned constants in shifts.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -9163,7 +9163,7 @@ static void glsl_vertex_pointsprite_core(struct wined3d_context *context,
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static void glsl_vertex_pipe_shademode(struct wined3d_context *context,
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const struct wined3d_state *state, DWORD state_id)
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{
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context->shader_update_mask |= 1 << WINED3D_SHADER_TYPE_VERTEX;
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context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_VERTEX;
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}
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static void glsl_vertex_pipe_clip_plane(struct wined3d_context *context,
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@ -9591,7 +9591,7 @@ static void glsl_fragment_pipe_color_key(struct wined3d_context *context,
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static void glsl_fragment_pipe_shademode(struct wined3d_context *context,
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const struct wined3d_state *state, DWORD state_id)
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{
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context->shader_update_mask |= 1 << WINED3D_SHADER_TYPE_PIXEL;
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context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_PIXEL;
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}
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static const struct StateEntryTemplate glsl_fragment_pipe_state_template[] =
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@ -4953,10 +4953,10 @@ void wined3d_format_get_float_color_key(const struct wined3d_format *format,
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case WINED3DFMT_R8G8B8X8_UNORM:
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case WINED3DFMT_R16G16_UNORM:
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case WINED3DFMT_B10G10R10A2_UNORM:
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slop.r = 0.5f / ((1 << format->red_size) - 1);
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slop.g = 0.5f / ((1 << format->green_size) - 1);
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slop.b = 0.5f / ((1 << format->blue_size) - 1);
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slop.a = 0.5f / ((1 << format->alpha_size) - 1);
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slop.r = 0.5f / ((1u << format->red_size) - 1);
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slop.g = 0.5f / ((1u << format->green_size) - 1);
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slop.b = 0.5f / ((1u << format->blue_size) - 1);
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slop.a = 0.5f / ((1u << format->alpha_size) - 1);
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float_colors[0].r = color_to_float(key->color_space_low_value, format->red_size, format->red_offset)
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- slop.r;
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