wined3d: Rename wined3d_sample_destroy_object() to wined3d_sampler_destroy_object().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -33,7 +33,7 @@ ULONG CDECL wined3d_sampler_incref(struct wined3d_sampler *sampler)
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return refcount;
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}
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static void wined3d_sample_destroy_object(void *object)
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static void wined3d_sampler_destroy_object(void *object)
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{
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struct wined3d_sampler *sampler = object;
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const struct wined3d_gl_info *gl_info;
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@ -54,7 +54,7 @@ ULONG CDECL wined3d_sampler_decref(struct wined3d_sampler *sampler)
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TRACE("%p decreasing refcount to %u.\n", sampler, refcount);
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if (!refcount)
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wined3d_cs_emit_destroy_object(sampler->device->cs, wined3d_sample_destroy_object, sampler);
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wined3d_cs_emit_destroy_object(sampler->device->cs, wined3d_sampler_destroy_object, sampler);
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return refcount;
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}
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