wined3d: Don't require a specific context in wined3d_device_init_3d().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-09-20 11:41:39 +02:00 committed by Alexandre Julliard
parent 84db05620f
commit d82cbea629
1 changed files with 1 additions and 1 deletions

View File

@ -1075,7 +1075,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
device->swapchains[0] = swapchain;
device_init_swapchain_state(device, swapchain);
context = context_acquire(device, swapchain->front_buffer->sub_resources[0].u.surface);
context = context_acquire(device, NULL);
create_dummy_textures(device, context);
create_default_samplers(device);