Sweden-Number/dlls/wined3d
Henri Verbeet fca2d19423 dxgi: Implement dxgi_swapchain_ResizeBuffers(). 2015-08-07 23:44:19 +09:00
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Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
arb_program_shader.c wined3d: Only install emulation wrappers when required. 2015-07-28 13:41:48 +02:00
ati_fragment_shader.c wined3d: Only install emulation wrappers when required. 2015-07-28 13:41:48 +02:00
buffer.c wined3d: Validate "data" in buffer_init(). 2015-07-31 12:08:53 +02:00
context.c wined3d: Don't unnecessarily fallback to immediate mode for FFP draws with the PSIZE attribute. 2015-07-29 20:56:41 +02:00
cs.c wined3d: Try to detect the polygon offset scale value. 2015-07-30 23:50:57 +02:00
device.c wined3d: Introduce a separate function to resize swapchain buffers. 2015-08-07 23:44:14 +09:00
directx.c wined3d: Try to detect the polygon offset scale value. 2015-07-30 23:50:57 +02:00
drawprim.c wined3d: Avoid the builtin GLSL vertex attributes. 2015-06-12 21:23:12 +09:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Update GLSL vertex pipe replacement TODO comment. 2015-07-29 20:56:44 +02:00
nvidia_texture_shader.c wined3d: Only install emulation wrappers when required. 2015-07-28 13:41:48 +02:00
palette.c wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
query.c wined3d: Fix the TIMESTAMP_DISJOINT query. 2015-05-05 18:51:10 +09:00
resource.c wined3d: Require FBO attachability for render targets and depth stencils. 2015-06-09 22:09:57 +09:00
sampler.c wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
shader.c wined3d: Replace an open-coded implementation of LIST_FOR_EACH_ENTRY_SAFE. 2015-07-03 16:51:21 +09:00
shader_sm1.c wined3d: Record the data type of shader resources. 2014-12-03 11:14:25 +01:00
shader_sm4.c wined3d: Recognize the SM4 or opcode. 2015-02-11 23:05:17 +09:00
state.c wined3d: Try to detect the polygon offset scale value. 2015-07-30 23:50:57 +02:00
stateblock.c wined3d: Handle point sprites with PS 3.0. 2015-06-05 16:52:29 +09:00
surface.c wined3d: Use surface_get_rect() in wined3d_surface_update_overlay(). 2015-06-15 22:10:35 +09:00
swapchain.c dxgi: Implement dxgi_swapchain_ResizeBuffers(). 2015-08-07 23:44:19 +09:00
texture.c wined3d: Validate "data" in wined3d_texture_upload_data(). 2015-07-31 12:08:49 +02:00
utils.c wined3d: Add base format info for WINED3DFMT_R8G8B8A8_UNORM_SRGB. 2015-08-06 23:36:01 +09:00
version.rc
vertexdeclaration.c wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
view.c wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
volume.c wined3d: Set the gl resource type in resource_init. 2015-06-08 18:51:24 +09:00
wined3d.spec dxgi: Implement dxgi_swapchain_ResizeBuffers(). 2015-08-07 23:44:19 +09:00
wined3d_gl.h wined3d: Add a setting for the maximum OpenGL version to use. 2015-07-09 17:18:22 +09:00
wined3d_main.c wined3d: Add a setting for the maximum OpenGL version to use. 2015-07-09 17:18:22 +09:00
wined3d_private.h dxgi: Implement dxgi_swapchain_ResizeBuffers(). 2015-08-07 23:44:19 +09:00