Sweden-Number/dlls/wined3d
Stefan Dösinger dbc8702e44 wined3d: Scale the depthbias factor by the depth buffer's depth. 2011-04-22 17:51:29 +02:00
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Makefile.in wined3d: Merge surface_gdi.c into surface.c. 2011-04-18 11:45:51 +02:00
arb_program_shader.c wined3d: Don't flush just because a swapchain has multiple contexts. 2011-04-15 10:07:58 +02:00
ati_fragment_shader.c wined3d: Get rid of the IWineD3DStateBlockImpl typedef. 2011-01-31 12:25:05 +01:00
buffer.c wined3d: Get rid of wined3d_buffer_get_type(). 2011-04-22 10:44:20 +02:00
clipper.c wined3d: Get rid of the IWineD3DClipper typedefs. 2011-02-04 15:25:31 +01:00
context.c wined3d: Make sure we release the correct DC in context_update_window(). 2011-04-22 10:44:16 +02:00
device.c wined3d: Scale the depthbias factor by the depth buffer's depth. 2011-04-22 17:51:29 +02:00
directx.c wined3d: Make "blit_operation" naming a bit more consistent. 2011-04-06 12:05:06 +02:00
drawprim.c wined3d: Verify we have at least one framebuffer attachment before doing clears or draws. 2011-01-27 14:13:39 +01:00
gl_compat.c
glsl_shader.c wined3d: Get rid of the IWineD3DBaseShader typedefs. 2011-03-31 12:37:47 +02:00
nvidia_texture_shader.c wined3d: Get rid of IWineD3DBaseTextureClass. 2011-03-29 12:34:40 +02:00
palette.c wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
query.c wined3d: Decrement the refcount in wined3d_query_decref(). 2011-04-14 17:13:57 +02:00
resource.c wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc(). 2011-03-10 12:53:13 +01:00
shader.c wined3d: Get rid of the IWineD3DBaseShader typedefs. 2011-03-31 12:37:47 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Scale the depthbias factor by the depth buffer's depth. 2011-04-22 17:51:29 +02:00
stateblock.c d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS. 2011-04-22 17:51:29 +02:00
surface.c wined3d: Get rid of IWineD3DSurface::GetType(). 2011-04-22 10:44:28 +02:00
surface_base.c wined3d: Get rid of IWineD3DSurface::GetType(). 2011-04-22 10:44:28 +02:00
swapchain.c wined3d: Fallback to our private window when context activation fails otherwise. 2011-04-20 16:31:48 +02:00
texture.c wined3d: Get rid of the mipmap hint code. 2011-04-21 16:53:41 +02:00
utils.c d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS. 2011-04-22 17:51:29 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the IWineD3DVertexDeclaration typedefs. 2011-02-03 13:15:17 +01:00
view.c wined3d: Remove COM from the rendertarget view implementation. 2011-04-06 12:05:07 +02:00
volume.c wined3d: Get rid of wined3d_volume_get_type(). 2011-04-22 10:44:23 +02:00
wined3d.spec wined3d: Get rid of wined3d_volume_get_type(). 2011-04-22 10:44:23 +02:00
wined3d_gl.h wined3d: Get rid of the ARB_imaging extension. 2011-03-31 23:47:00 +02:00
wined3d_main.c wined3d: Don't unregister windows with the wrong window proc on unload either. 2011-04-06 21:18:06 +02:00
wined3d_private.h wined3d: Fallback to our private window when context activation fails otherwise. 2011-04-20 16:31:48 +02:00