Sweden-Number/dlls/d3d9
Riccardo Bortolato 9621737c8e wined3d: Pass wined3d_texture and sub_resource idx to device_volume_created callback.
Store wined3d_texture and sub_resource in d3d8_volume.
Updated the d3d8_volume_LockBox to make use of wined3d_texture_map.
Also updated d3d9, d3d11, ddraw callbacks accordingly.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:52 +09:00
..
tests d3d9/tests: Port test_flip to d3d9. 2015-10-06 19:23:32 +09:00
Makefile.in
buffer.c
d3d9.spec
d3d9_main.c
d3d9_private.h wined3d: Pass wined3d_texture and sub_resource idx to device_volume_created callback. 2015-10-07 21:28:52 +09:00
device.c wined3d: Pass wined3d_texture and sub_resource idx to device_volume_created callback. 2015-10-07 21:28:52 +09:00
directx.c wined3d: Add support for half-integer pixel centers. 2015-03-30 19:10:29 +09:00
query.c d3d9: TRACE fixes. 2015-09-18 14:57:38 +02:00
shader.c
stateblock.c
surface.c wined3d: Pass a wined3d_box to wined3d_surface_map.. 2015-10-07 21:28:51 +09:00
swapchain.c wined3d: Remove wined3d_backbuffer_type. 2015-09-08 21:59:16 +09:00
texture.c d3d9: Don't assert on invalid IDirect3DBaseTexture9 interfaces. 2015-08-04 12:21:58 +02:00
version.rc
vertexdeclaration.c d3d9: TRACE fixes. 2015-09-18 14:57:38 +02:00
volume.c wined3d: Pass wined3d_texture and sub_resource idx to device_volume_created callback. 2015-10-07 21:28:52 +09:00