Sweden-Number/dlls/wined3d
Chris Robinson eaaa2a82f2 wined3d: Don't report filtering for WINED3DFMT_R32F. 2007-10-15 17:50:47 +02:00
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Makefile.in wined3d: Start of some surface cleanup. 2007-09-18 09:34:08 +02:00
arb_program_shader.c wined3d: Enable the mNxN implementation for pixel shaders. 2007-10-01 13:00:19 +02:00
baseshader.c wined3d: Nested loop support. 2007-10-04 12:03:59 +02:00
basetexture.c wined3d: Implement mipmap auto generation. 2007-09-12 12:10:25 +02:00
clipper.c
context.c wined3d: Remove an unused ChoosePixelFormat line. 2007-10-09 11:39:50 +02:00
cubetexture.c wined3d: Clean up AddDirtyRect. 2007-09-18 09:34:08 +02:00
device.c wined3d: Use a fragment shader to do P8 palette conversion in hardware. 2007-10-12 11:07:23 +02:00
directx.c wined3d: Don't report filtering for WINED3DFMT_R32F. 2007-10-15 17:50:47 +02:00
drawprim.c wined3d: Check for NULL streams. 2007-09-20 15:53:19 +02:00
glsl_shader.c wined3d: Nested loop support. 2007-10-04 12:03:59 +02:00
indexbuffer.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
palette.c
pixelshader.c Assorted spelling fixes. 2007-10-11 19:52:49 +02:00
query.c wined3d: Fake occlusion queries if the wrong context is active. 2007-08-23 13:34:52 +02:00
resource.c wined3d: Fix a memory leak. 2007-10-10 11:57:01 +02:00
state.c wined3d: Prevent some console spamming. 2007-10-09 12:34:55 +02:00
stateblock.c wined3d: Hold an internal reference on pixel and vertex shaders. 2007-08-28 11:55:53 +02:00
surface.c wined3d: Fix the d3dfmt_p8_init_palette() prototype. 2007-10-15 14:04:54 +02:00
surface_base.c wined3d: Move the software blitting to the base surface class. 2007-09-18 09:54:49 +02:00
surface_gdi.c wined3d: Silently ignore setting the 0 texture on gdi surfaces. 2007-10-10 11:59:18 +02:00
swapchain.c wined3d: CreateContext should not be called between ENTER_GL/LEAVE_GL. 2007-10-01 12:35:36 +02:00
texture.c wined3d: Clean up AddDirtyRect. 2007-09-18 09:34:08 +02:00
utils.c wined3d: Put V8U8 back into the UNKNOWN format group. 2007-09-25 11:20:33 +02:00
vertexbuffer.c wined3d: Catch transformed position data that appears at offset 0. 2007-08-17 12:01:38 +02:00
vertexdeclaration.c wined3d/vertexdeclaration: Return when out of memory (Coverity). 2007-08-21 21:38:52 +02:00
vertexshader.c wined3d: Enable the mNxN implementation for pixel shaders. 2007-10-01 13:00:19 +02:00
volume.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
volumetexture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
wined3d.spec
wined3d_main.c wined3d: Move video memory tracking to the adapter. 2007-09-24 13:50:43 +02:00
wined3d_private.h wined3d: Use a fragment shader to do P8 palette conversion in hardware. 2007-10-12 11:07:23 +02:00
wined3d_private_types.h wined3d: Implement texldb. 2007-09-11 13:47:58 +02:00