Sweden-Number/dlls/wined3d
Stefan Dösinger 81aeae3249 wined3d: Do not specify the viewport origin upside down when doing offscreen rendering.
The gl viewport origin is the lower left corner of the window, in d3d
it is the upper right corner. This is corrected when setting the
viewport. However, when we are doing offscreen rendering, this is
reversed. So do not flip the viewport origin when rendering offscreen.
2007-03-06 22:17:28 +01:00
..
Makefile.in wined3d: Use the context manager to prepare for drawing. 2007-02-13 12:03:40 +01:00
arb_program_shader.c wined3d: WINED3DFMT_U8V8 is signed. 2007-03-06 22:16:12 +01:00
baseshader.c wined3d: Load one bump mapping environment matrix into pixel shaders if needed. 2007-02-15 11:36:01 +01:00
basetexture.c wined3d: Remove empty texture stage applying loop. 2007-02-15 16:55:38 +01:00
context.c wined3d: Prepare only fixed function samplers for blit. 2007-03-01 11:39:17 +01:00
cubetexture.c d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture. 2006-12-06 12:38:51 +01:00
device.c wined3d: Do not specify the viewport origin upside down when doing offscreen rendering. 2007-03-06 22:17:28 +01:00
directx.c wined3d: Store the number of aux buffers in the gl limits structure. 2007-03-06 22:16:25 +01:00
drawprim.c wined3d: Remove dead code from drawprim.c. 2007-02-21 10:57:50 +01:00
glsl_shader.c wined3d: gl_FogFragCoord is a scalar. 2007-03-05 12:06:45 +01:00
indexbuffer.c wined3d: Index buffer fixes. 2007-02-21 10:57:08 +01:00
palette.c wined3d: Use WINED3DRTYPE_SURFACE rather than D3DRTYPE_SURFACE. 2007-02-15 14:20:28 +01:00
pixelshader.c wined3d: The texldl instruction takes 3 arguments. 2007-03-05 12:06:40 +01:00
query.c wined3d: Support GL_APPLE_fence for event queries. 2007-03-01 11:40:24 +01:00
resource.c wined3d: Add the WINED3DSPD_IUNKNOWN flag and use it. 2007-02-15 14:20:38 +01:00
state.c wined3d: Do not specify the viewport origin upside down when doing offscreen rendering. 2007-03-06 22:17:28 +01:00
stateblock.c wined3d: Store multiple constant indices per list entry. 2007-02-28 13:35:34 +01:00
surface.c wined3d: Use an aux buffer as blitting helper if available. 2007-03-06 22:16:44 +01:00
surface_gdi.c wined3d: Get rid of any remaining d3d9 stuff in surface.c and surface_gdi.c. 2007-02-15 14:21:11 +01:00
swapchain.c wined3d: Remove an outdated TODO comment. 2007-02-19 13:02:19 +01:00
texture.c d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture. 2006-12-06 12:38:37 +01:00
utils.c wined3d: Add some hash table code. 2007-02-28 13:35:16 +01:00
vertexbuffer.c wined3d: Use WINED3D_OK rather than D3D_OK. 2007-02-15 11:15:50 +01:00
vertexdeclaration.c d3d8: Don't store the d3d8 declaration in the wined3d object. 2007-02-14 13:56:50 +01:00
vertexshader.c wined3d: The texldl instruction takes 3 arguments. 2007-03-05 12:06:40 +01:00
volume.c wined3d: Make sure volumes have memory allocated. 2007-02-21 11:00:08 +01:00
volumetexture.c d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture. 2006-12-06 12:39:14 +01:00
wined3d.spec WineDirect3DCreate has 3 args in the source. 2005-03-21 10:52:32 +00:00
wined3d_main.c wined3d: Always use np2 repacking if no native np2 support is available. 2007-02-14 12:29:01 +01:00
wined3d_private.h wined3d: Support event queries using GL_NV_fence. 2007-03-01 11:40:14 +01:00
wined3d_private_types.h wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes. 2006-11-17 18:14:25 +01:00