Sweden-Number/dlls/wined3d
Józef Kucia a2ca4244bb wined3d: Use MAX_TEXTURES instead of magic number.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-03 20:43:01 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Use MAX_TEXTURES instead of magic number. 2016-10-03 20:43:01 +02:00
ati_fragment_shader.c wined3d: Use MAX_TEXTURES instead of magic number. 2016-10-03 20:43:01 +02:00
buffer.c wined3d: Fix doublebuffer mode trace. 2016-09-27 21:43:23 +09:00
context.c wined3d: Fix a bunch of typos. 2016-09-23 20:48:24 +09:00
cs.c
device.c wined3d: Don't require a specific context in wined3d_device_init_3d(). 2016-09-20 22:53:44 +09:00
directx.c wined3d: Add NVIDIA GTX 980 Ti. 2016-09-28 23:17:46 +09:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Use MAX_TEXTURES instead of magic number. 2016-10-03 20:43:01 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Fix ps_3_0 packed inputs limit. 2016-09-27 21:43:23 +09:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Fix a bunch of typos. 2016-09-23 20:48:24 +09:00
stateblock.c
surface.c
swapchain.c
texture.c wined3d: Wait for the texture to become idle before modifying it in wined3d_texture_update_desc(). 2016-09-20 22:53:51 +09:00
utils.c wined3d: Use unsigned constants in shifts. 2016-09-23 20:48:28 +09:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Add NVIDIA GTX 980 Ti. 2016-09-28 23:17:46 +09:00