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Makefile.in
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wined3d: Start of some surface cleanup.
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2007-09-18 09:34:08 +02:00 |
arb_program_shader.c
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wined3d: Enable the mNxN implementation for pixel shaders.
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2007-10-01 13:00:19 +02:00 |
baseshader.c
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wined3d: Nested loop support.
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2007-10-04 12:03:59 +02:00 |
basetexture.c
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wined3d: Implement mipmap auto generation.
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2007-09-12 12:10:25 +02:00 |
clipper.c
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…
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context.c
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wined3d: Remove an unused ChoosePixelFormat line.
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2007-10-09 11:39:50 +02:00 |
cubetexture.c
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wined3d: Clean up AddDirtyRect.
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2007-09-18 09:34:08 +02:00 |
device.c
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wined3d: Use a fragment shader to do P8 palette conversion in hardware.
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2007-10-12 11:07:23 +02:00 |
directx.c
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wined3d: Don't report filtering for WINED3DFMT_R32F.
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2007-10-15 17:50:47 +02:00 |
drawprim.c
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wined3d: Check for NULL streams.
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2007-09-20 15:53:19 +02:00 |
glsl_shader.c
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wined3d: Nested loop support.
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2007-10-04 12:03:59 +02:00 |
indexbuffer.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
palette.c
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…
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pixelshader.c
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Assorted spelling fixes.
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2007-10-11 19:52:49 +02:00 |
query.c
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wined3d: Fake occlusion queries if the wrong context is active.
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2007-08-23 13:34:52 +02:00 |
resource.c
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wined3d: Fix a memory leak.
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2007-10-10 11:57:01 +02:00 |
state.c
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wined3d: Prevent some console spamming.
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2007-10-09 12:34:55 +02:00 |
stateblock.c
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wined3d: Hold an internal reference on pixel and vertex shaders.
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2007-08-28 11:55:53 +02:00 |
surface.c
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wined3d: Fix the d3dfmt_p8_init_palette() prototype.
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2007-10-15 14:04:54 +02:00 |
surface_base.c
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wined3d: Move the software blitting to the base surface class.
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2007-09-18 09:54:49 +02:00 |
surface_gdi.c
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wined3d: Silently ignore setting the 0 texture on gdi surfaces.
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2007-10-10 11:59:18 +02:00 |
swapchain.c
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wined3d: CreateContext should not be called between ENTER_GL/LEAVE_GL.
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2007-10-01 12:35:36 +02:00 |
texture.c
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wined3d: Clean up AddDirtyRect.
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2007-09-18 09:34:08 +02:00 |
utils.c
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wined3d: Put V8U8 back into the UNKNOWN format group.
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2007-09-25 11:20:33 +02:00 |
vertexbuffer.c
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wined3d: Catch transformed position data that appears at offset 0.
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2007-08-17 12:01:38 +02:00 |
vertexdeclaration.c
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wined3d/vertexdeclaration: Return when out of memory (Coverity).
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2007-08-21 21:38:52 +02:00 |
vertexshader.c
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wined3d: Enable the mNxN implementation for pixel shaders.
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2007-10-01 13:00:19 +02:00 |
volume.c
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wined3d: Store the gl format table in the gl info structure.
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2007-07-30 12:49:50 +02:00 |
volumetexture.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
wined3d.spec
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…
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wined3d_main.c
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wined3d: Move video memory tracking to the adapter.
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2007-09-24 13:50:43 +02:00 |
wined3d_private.h
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wined3d: Use a fragment shader to do P8 palette conversion in hardware.
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2007-10-12 11:07:23 +02:00 |
wined3d_private_types.h
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wined3d: Implement texldb.
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2007-09-11 13:47:58 +02:00 |