Sweden-Number/dlls/wined3d
Henri Verbeet 9f51e8f77e d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_3d_GetLevelDesc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:47 +09:00
..
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
arb_program_shader.c wined3d: Pass a view to blit_shader.depth_fill(). 2016-02-04 14:41:39 +09:00
ati_fragment_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
buffer.c wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well. 2016-01-05 15:45:22 +01:00
context.c wined3d: Get rid of the offscreenBuffer field in struct wined3d_device. 2016-03-01 12:06:46 +09:00
cs.c wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_cs_exec_set_depth_stencil_view(). 2015-11-06 14:45:42 +09:00
device.c wined3d: Get rid of the offscreenBuffer field in struct wined3d_device. 2016-03-01 12:06:46 +09:00
directx.c wined3d: Handle slice pitch and alignment as well in wined3d_format_calculate_pitch(). 2016-02-10 13:45:19 +09:00
drawprim.c wined3d: Avoid double initialization. 2016-01-03 20:03:41 +01:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Add a setting to check relative addressing indices when accessing uniforms. 2016-03-02 23:30:48 +09:00
nvidia_texture_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
palette.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
query.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
resource.c wined3d: Simplify FBO cleanup on resource destruction. 2016-02-24 10:32:33 +09:00
sampler.c wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set. 2016-02-12 23:07:28 +09:00
shader.c wined3d: Add shader limits for SM5. 2016-02-18 01:17:26 +09:00
shader_sm1.c wined3d: Use a wined3d_string_buffer to dump the intermediate shader code. 2016-02-13 13:21:53 +09:00
shader_sm4.c wined3d: Fix SM4 pixel shader output registers mapping. 2016-03-02 23:30:31 +09:00
state.c wined3d: Bind default sampler object when setting sampler state with no texture. 2016-02-24 10:31:57 +09:00
stateblock.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
surface.c wined3d: Get rid of wined3d_surface_ops.surface_unmap(). 2016-03-02 12:08:21 +09:00
swapchain.c wined3d: Get rid of wined3d_surface_ops.surface_unmap(). 2016-03-02 12:08:21 +09:00
texture.c d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_3d_GetLevelDesc(). 2016-03-03 13:00:47 +09:00
utils.c wined3d: Retrieve FBO attachments from GL in context_check_fbo_status. 2016-02-24 10:32:08 +09:00
version.rc
vertexdeclaration.c wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
view.c ddraw: Use wined3d_rendertarget_view_create_from_sub_resource() in ddraw_surface_get_rendertarget_view(). 2016-02-04 14:41:44 +09:00
volume.c wined3d: Introduce wined3d_texture_check_block_align(). 2016-02-18 21:05:49 +09:00
wined3d.spec d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_3d_GetLevelDesc(). 2016-03-03 13:00:47 +09:00
wined3d_gl.h wined3d: Add ARB_internalformat_query extension. 2016-01-27 23:35:32 +09:00
wined3d_main.c wined3d: Add a setting to check relative addressing indices when accessing uniforms. 2016-03-02 23:30:48 +09:00
wined3d_private.h d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_3d_GetLevelDesc(). 2016-03-03 13:00:47 +09:00