..
tests
d3d9: Some Windows drivers do not like reversed fog.
2008-02-19 14:48:34 +01:00
Makefile.in
Removed some unneeded imports.
2007-12-06 21:24:24 +01:00
basetexture.c
d3d9: Void functions should not return a value.
2007-04-09 12:15:42 +02:00
cubetexture.c
d3d9: Hold the lock in cubetexture methods.
2007-06-18 12:33:55 +02:00
d3d9.spec
d3d9: Add stub for Direct3DShaderValidatorCreate9().
2007-12-18 12:32:56 +01:00
d3d9_main.c
d3d9: Add stub for Direct3DShaderValidatorCreate9().
2007-12-18 12:32:56 +01:00
d3d9_private.h
d3d9: Implement the device lost state.
2008-02-07 13:05:37 +01:00
device.c
d3d9: Fix copy and paste error in reset_enum_callback.
2008-02-19 14:11:43 +01:00
directx.c
d3d9: Some caps fixes.
2007-08-21 13:35:35 +02:00
indexbuffer.c
d3d9: Hold the lock in indexbuffer methods.
2007-06-18 12:33:55 +02:00
pixelshader.c
d3d9: Hold the lock in Pixelshader functions.
2007-06-18 12:33:55 +02:00
query.c
d3d9: Release the wined3d query when the d3d9 query is destroyed.
2007-06-19 12:34:03 +02:00
resource.c
d3d9: Win64 printf format warning fixes.
2006-10-10 19:59:09 +02:00
stateblock.c
wined3d: Add a wined3d private WINED3DSBT_RECORDED.
2007-08-15 09:36:20 +02:00
surface.c
d3d9: Hold the lock in suface methods.
2007-06-22 13:43:05 +02:00
swapchain.c
d3d9: Hold the lock in swapchain methods.
2007-06-22 13:43:11 +02:00
texture.c
d3d9: Trace the Format parameter to IDirect3DDevice9Impl_CreateTexture as hexadecimal.
2007-07-26 11:51:26 +02:00
version.rc
…
vertexbuffer.c
d3d9: Silence a FIXME.
2007-11-01 12:39:32 +01:00
vertexdeclaration.c
d3d9: Assign to struct instead of using memcpy.
2008-02-15 11:09:37 +01:00
vertexshader.c
d3d9: Hold the lock in VertexShader methods.
2007-06-25 11:35:40 +02:00
volume.c
d3d9: Remove unneeded casts.
2007-12-05 12:04:44 +01:00
volumetexture.c
d3d9: Void functions should not return a value.
2007-04-09 12:15:42 +02:00