Sweden-Number/dlls/d3d9
Stefan Dösinger 22f379ccac d3d9: Some Windows drivers do not like reversed fog.
The fog test used start = 0.9 and end = 0.1. This is perfectly ok in
theory, but some Windows drivers do not like it. Since this test tests
how fog is calculated with Vertex and Pixel shaders put the fog range in
the normal order(start = 0.1, end = 0.9), this fixes a number of fog
failures on ATI cards on Windows.
2008-02-19 14:48:34 +01:00
..
tests d3d9: Some Windows drivers do not like reversed fog. 2008-02-19 14:48:34 +01:00
Makefile.in Removed some unneeded imports. 2007-12-06 21:24:24 +01:00
basetexture.c d3d9: Void functions should not return a value. 2007-04-09 12:15:42 +02:00
cubetexture.c d3d9: Hold the lock in cubetexture methods. 2007-06-18 12:33:55 +02:00
d3d9.spec d3d9: Add stub for Direct3DShaderValidatorCreate9(). 2007-12-18 12:32:56 +01:00
d3d9_main.c d3d9: Add stub for Direct3DShaderValidatorCreate9(). 2007-12-18 12:32:56 +01:00
d3d9_private.h d3d9: Implement the device lost state. 2008-02-07 13:05:37 +01:00
device.c d3d9: Fix copy and paste error in reset_enum_callback. 2008-02-19 14:11:43 +01:00
directx.c d3d9: Some caps fixes. 2007-08-21 13:35:35 +02:00
indexbuffer.c d3d9: Hold the lock in indexbuffer methods. 2007-06-18 12:33:55 +02:00
pixelshader.c d3d9: Hold the lock in Pixelshader functions. 2007-06-18 12:33:55 +02:00
query.c d3d9: Release the wined3d query when the d3d9 query is destroyed. 2007-06-19 12:34:03 +02:00
resource.c d3d9: Win64 printf format warning fixes. 2006-10-10 19:59:09 +02:00
stateblock.c wined3d: Add a wined3d private WINED3DSBT_RECORDED. 2007-08-15 09:36:20 +02:00
surface.c d3d9: Hold the lock in suface methods. 2007-06-22 13:43:05 +02:00
swapchain.c d3d9: Hold the lock in swapchain methods. 2007-06-22 13:43:11 +02:00
texture.c d3d9: Trace the Format parameter to IDirect3DDevice9Impl_CreateTexture as hexadecimal. 2007-07-26 11:51:26 +02:00
version.rc
vertexbuffer.c d3d9: Silence a FIXME. 2007-11-01 12:39:32 +01:00
vertexdeclaration.c d3d9: Assign to struct instead of using memcpy. 2008-02-15 11:09:37 +01:00
vertexshader.c d3d9: Hold the lock in VertexShader methods. 2007-06-25 11:35:40 +02:00
volume.c d3d9: Remove unneeded casts. 2007-12-05 12:04:44 +01:00
volumetexture.c d3d9: Void functions should not return a value. 2007-04-09 12:15:42 +02:00