Sweden-Number/dlls/wined3d
Henri Verbeet 1195530795 wined3d: Release the onscreen depth / stencil reference on reset.
No need to save the contents, after a reset it's all undefined anyway.
2011-07-25 21:25:24 +02:00
..
Makefile.in wined3d: Merge surface_base.c into surface.c. 2011-04-26 10:46:40 +02:00
arb_program_shader.c wined3d: Store a pointer to the state table in the context. 2011-07-25 11:59:15 +02:00
ati_fragment_shader.c wined3d: Store a pointer to the state table in the context. 2011-07-25 11:59:15 +02:00
buffer.c wined3d: Add stream offsets in device_stream_info_from_declaration(). 2011-07-15 10:08:02 +02:00
clipper.c wined3d: Get rid of some IWineD3D* references. 2011-07-04 13:44:41 +02:00
context.c wined3d: Store a pointer to the state table in the context. 2011-07-25 11:59:15 +02:00
device.c wined3d: Release the onscreen depth / stencil reference on reset. 2011-07-25 21:25:24 +02:00
directx.c wined3d: Introduce quirk for proper RGBA16 support. 2011-07-09 11:48:15 +02:00
drawprim.c wined3d: Add stream offsets in device_stream_info_from_declaration(). 2011-07-15 10:08:02 +02:00
gl_compat.c wined3d: Fix a few MSVC data loss warnings. 2011-05-13 17:05:27 +02:00
glsl_shader.c wined3d: Make the shader and ctx_priv parameters to shader_generate_glsl_declarations() const. 2011-07-25 11:59:11 +02:00
nvidia_texture_shader.c wined3d: Pass a wined3d_state pointer to state handlers. 2011-07-14 14:11:25 +02:00
palette.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
query.c wined3d: Make the query parameter to wined3d_event_query_finish() const. 2011-07-19 14:06:05 +02:00
resource.c wined3d: Get rid of some IWineD3D* references. 2011-07-04 13:44:41 +02:00
shader.c wined3d: Store a pointer to the framebuffer state in struct wined3d_state. 2011-07-14 14:11:07 +02:00
shader_sm1.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
shader_sm4.c wined3d: Make the priv parameter to map_register() const. 2011-07-19 14:06:01 +02:00
state.c wined3d: Store a pointer to the state table in the context. 2011-07-25 11:59:15 +02:00
stateblock.c wined3d: Get rid of the clip status code. 2011-07-14 14:11:18 +02:00
surface.c wined3d: Make the surface parameter to ffp_blit_p8_upload_palette() const. 2011-07-19 14:05:59 +02:00
swapchain.c wined3d: Make the swapchain parameter to swapchain_blit() const. 2011-07-15 10:08:21 +02:00
texture.c wined3d: Make the texture parameter to texture_srgb_mode() const. 2011-07-15 10:08:18 +02:00
utils.c wined3d: Pass a wined3d_state pointer to state handlers. 2011-07-14 14:11:25 +02:00
version.rc wined3d: Add version resource. 2009-11-04 11:54:59 +01:00
vertexdeclaration.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
view.c wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
volume.c wined3d: Make the volume parameter to volume_load() const. 2011-07-13 11:51:52 +02:00
wined3d.spec wined3d: Get rid of wined3d_device_enum_resources(). 2011-07-25 21:25:11 +02:00
wined3d_gl.h wined3d: Get rid of the GL_SupportedExt typedef. 2011-07-04 13:44:52 +02:00
wined3d_main.c wined3d: Request per-surface palettes in the client libs. 2011-06-24 08:49:48 -05:00
wined3d_private.h wined3d: Store a pointer to the state table in the context. 2011-07-25 11:59:15 +02:00