3261 lines
144 KiB
C
3261 lines
144 KiB
C
/*
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* Utility functions for the WineD3D Library
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*
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* Copyright 2002-2004 Jason Edmeades
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2004 Christian Costa
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* Copyright 2005 Oliver Stieber
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* Copyright 2006-2008 Henri Verbeet
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* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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* Copyright 2009-2010 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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struct StaticPixelFormatDesc
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{
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enum wined3d_format_id id;
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DWORD alphaMask, redMask, greenMask, blueMask;
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UINT bpp;
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BYTE depthSize, stencilSize;
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};
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/*****************************************************************************
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* Pixel format array
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*
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* For the formats WINED3DFMT_A32B32G32R32F, WINED3DFMT_A16B16G16R16F,
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* and WINED3DFMT_A16B16G16R16 do not have correct alpha masks, because the
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* high masks do not fit into the 32 bit values needed for ddraw. It is only
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* used for ddraw mostly, and to figure out if the format has alpha at all, so
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* setting a mask like 0x1 for those surfaces is correct. The 64 and 128 bit
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* formats are not usable in 2D rendering because ddraw doesn't support them.
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*/
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static const struct StaticPixelFormatDesc formats[] =
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{
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/* format id alphamask redmask greenmask bluemask bpp depth stencil */
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{WINED3DFMT_UNKNOWN, 0x0, 0x0, 0x0, 0x0, 0, 0, 0},
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/* FourCC formats */
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{WINED3DFMT_UYVY, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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{WINED3DFMT_YUY2, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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{WINED3DFMT_YV12, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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{WINED3DFMT_DXT1, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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{WINED3DFMT_DXT2, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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{WINED3DFMT_DXT3, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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{WINED3DFMT_DXT4, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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{WINED3DFMT_DXT5, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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{WINED3DFMT_MULTI2_ARGB8, 0x0, 0x0, 0x0, 0x0, 1/*?*/, 0, 0},
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{WINED3DFMT_G8R8_G8B8, 0x0, 0x0, 0x0, 0x0, 1/*?*/, 0, 0},
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{WINED3DFMT_R8G8_B8G8, 0x0, 0x0, 0x0, 0x0, 1/*?*/, 0, 0},
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/* IEEE formats */
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{WINED3DFMT_R32_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
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{WINED3DFMT_R32G32_FLOAT, 0x0, 0x0, 0x0, 0x0, 8, 0, 0},
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{WINED3DFMT_R32G32B32_FLOAT, 0x0, 0x0, 0x0, 0x0, 12, 0, 0},
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{WINED3DFMT_R32G32B32A32_FLOAT, 0x1, 0x0, 0x0, 0x0, 16, 0, 0},
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/* Hmm? */
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{WINED3DFMT_R8G8_SNORM_Cx, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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/* Float */
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{WINED3DFMT_R16_FLOAT, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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{WINED3DFMT_R16G16_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
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{WINED3DFMT_R16G16_SINT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
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{WINED3DFMT_R16G16B16A16_FLOAT, 0x1, 0x0, 0x0, 0x0, 8, 0, 0},
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{WINED3DFMT_R16G16B16A16_SINT, 0x1, 0x0, 0x0, 0x0, 8, 0, 0},
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/* Palettized formats */
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{WINED3DFMT_P8_UINT_A8_UNORM, 0x0000ff00, 0x0, 0x0, 0x0, 2, 0, 0},
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{WINED3DFMT_P8_UINT, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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/* Standard ARGB formats. */
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{WINED3DFMT_B8G8R8_UNORM, 0x0, 0x00ff0000, 0x0000ff00, 0x000000ff, 3, 0, 0},
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{WINED3DFMT_B8G8R8A8_UNORM, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff, 4, 0, 0},
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{WINED3DFMT_B8G8R8X8_UNORM, 0x0, 0x00ff0000, 0x0000ff00, 0x000000ff, 4, 0, 0},
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{WINED3DFMT_B5G6R5_UNORM, 0x0, 0x0000f800, 0x000007e0, 0x0000001f, 2, 0, 0},
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{WINED3DFMT_B5G5R5X1_UNORM, 0x0, 0x00007c00, 0x000003e0, 0x0000001f, 2, 0, 0},
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{WINED3DFMT_B5G5R5A1_UNORM, 0x00008000, 0x00007c00, 0x000003e0, 0x0000001f, 2, 0, 0},
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{WINED3DFMT_B4G4R4A4_UNORM, 0x0000f000, 0x00000f00, 0x000000f0, 0x0000000f, 2, 0, 0},
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{WINED3DFMT_B2G3R3_UNORM, 0x0, 0x000000e0, 0x0000001c, 0x00000003, 1, 0, 0},
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{WINED3DFMT_A8_UNORM, 0x000000ff, 0x0, 0x0, 0x0, 1, 0, 0},
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{WINED3DFMT_B2G3R3A8_UNORM, 0x0000ff00, 0x000000e0, 0x0000001c, 0x00000003, 2, 0, 0},
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{WINED3DFMT_B4G4R4X4_UNORM, 0x0, 0x00000f00, 0x000000f0, 0x0000000f, 2, 0, 0},
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{WINED3DFMT_R10G10B10A2_UNORM, 0xc0000000, 0x000003ff, 0x000ffc00, 0x3ff00000, 4, 0, 0},
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{WINED3DFMT_R10G10B10A2_UINT, 0xc0000000, 0x000003ff, 0x000ffc00, 0x3ff00000, 4, 0, 0},
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{WINED3DFMT_R10G10B10A2_SNORM, 0xc0000000, 0x000003ff, 0x000ffc00, 0x3ff00000, 4, 0, 0},
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{WINED3DFMT_R8G8B8A8_UNORM, 0xff000000, 0x000000ff, 0x0000ff00, 0x00ff0000, 4, 0, 0},
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{WINED3DFMT_R8G8B8A8_UINT, 0xff000000, 0x000000ff, 0x0000ff00, 0x00ff0000, 4, 0, 0},
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{WINED3DFMT_R8G8B8X8_UNORM, 0x0, 0x000000ff, 0x0000ff00, 0x00ff0000, 4, 0, 0},
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{WINED3DFMT_R16G16_UNORM, 0x0, 0x0000ffff, 0xffff0000, 0x0, 4, 0, 0},
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{WINED3DFMT_B10G10R10A2_UNORM, 0xc0000000, 0x3ff00000, 0x000ffc00, 0x000003ff, 4, 0, 0},
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{WINED3DFMT_R16G16B16A16_UNORM, 0x1, 0x0000ffff, 0xffff0000, 0x0, 8, 0, 0},
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/* Luminance */
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{WINED3DFMT_L8_UNORM, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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{WINED3DFMT_L8A8_UNORM, 0x0000ff00, 0x0, 0x0, 0x0, 2, 0, 0},
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{WINED3DFMT_L4A4_UNORM, 0x000000f0, 0x0, 0x0, 0x0, 1, 0, 0},
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{WINED3DFMT_L16_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 16, 0},
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/* Bump mapping stuff */
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{WINED3DFMT_R8G8_SNORM, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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{WINED3DFMT_R5G5_SNORM_L6_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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{WINED3DFMT_R8G8_SNORM_L8X8_UNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
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{WINED3DFMT_R8G8B8A8_SNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
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{WINED3DFMT_R16G16_SNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
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{WINED3DFMT_R10G11B11_SNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
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{WINED3DFMT_R10G10B10_SNORM_A2_UNORM, 0xb0000000, 0x0, 0x0, 0x0, 4, 0, 0},
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/* Depth stencil formats */
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{WINED3DFMT_D16_LOCKABLE, 0x0, 0x0, 0x0, 0x0, 2, 16, 0},
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{WINED3DFMT_D32_UNORM, 0x0, 0x0, 0x0, 0x0, 4, 32, 0},
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{WINED3DFMT_S1_UINT_D15_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 15, 1},
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{WINED3DFMT_D24_UNORM_S8_UINT, 0x0, 0x0, 0x0, 0x0, 4, 24, 8},
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{WINED3DFMT_X8D24_UNORM, 0x0, 0x0, 0x0, 0x0, 4, 24, 0},
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{WINED3DFMT_S4X4_UINT_D24_UNORM, 0x0, 0x0, 0x0, 0x0, 4, 24, 4},
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{WINED3DFMT_D16_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 16, 0},
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{WINED3DFMT_D32_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 32, 0},
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{WINED3DFMT_S8_UINT_D24_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 24, 8},
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{WINED3DFMT_VERTEXDATA, 0x0, 0x0, 0x0, 0x0, 0, 0, 0},
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{WINED3DFMT_R16_UINT, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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{WINED3DFMT_R32_UINT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
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{WINED3DFMT_R16G16B16A16_SNORM, 0x0, 0x0, 0x0, 0x0, 8, 0, 0},
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/* Vendor-specific formats */
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{WINED3DFMT_ATI2N, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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{WINED3DFMT_NVDB, 0x0, 0x0, 0x0, 0x0, 0, 0, 0},
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{WINED3DFMT_INTZ, 0x0, 0x0, 0x0, 0x0, 4, 24, 8},
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{WINED3DFMT_NVHU, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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{WINED3DFMT_NVHS, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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{WINED3DFMT_NULL, 0xff000000, 0x000000ff, 0x0000ff00, 0x00ff0000, 4, 0, 0},
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/* Unsure about them, could not find a Windows driver that supports them */
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{WINED3DFMT_R16, 0x0, 0x0000ffff, 0x0, 0x0, 2, 0, 0},
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{WINED3DFMT_AL16, 0xffff0000, 0x0, 0x0, 0x0, 4, 0, 0},
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};
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struct wined3d_format_base_flags
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{
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enum wined3d_format_id id;
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DWORD flags;
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};
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/* The ATI2N format behaves like an uncompressed format in LockRect(), but
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* still needs to use the correct block based calculation for e.g. the
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* resource size. */
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static const struct wined3d_format_base_flags format_base_flags[] =
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{
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{WINED3DFMT_UYVY, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_YUY2, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_YV12, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_DXT1, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_DXT2, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_DXT3, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_DXT4, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_DXT5, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_MULTI2_ARGB8, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_G8R8_G8B8, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_R8G8_B8G8, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_INTZ, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_NULL, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_P8_UINT, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_B8G8R8_UNORM, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_B8G8R8X8_UNORM, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_B5G6R5_UNORM, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_B5G5R5X1_UNORM, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_B5G5R5A1_UNORM, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_B4G4R4A4_UNORM, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_B4G4R4X4_UNORM, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_R8G8B8A8_UNORM, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_R8G8B8X8_UNORM, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_ATI2N, WINED3DFMT_FLAG_FOURCC | WINED3DFMT_FLAG_BROKEN_PITCH},
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{WINED3DFMT_NVDB, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_NVHU, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_NVHS, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_R32_FLOAT, WINED3DFMT_FLAG_FLOAT},
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{WINED3DFMT_R32G32_FLOAT, WINED3DFMT_FLAG_FLOAT},
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{WINED3DFMT_R32G32B32_FLOAT, WINED3DFMT_FLAG_FLOAT},
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{WINED3DFMT_R32G32B32A32_FLOAT, WINED3DFMT_FLAG_FLOAT},
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{WINED3DFMT_R16_FLOAT, WINED3DFMT_FLAG_FLOAT},
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{WINED3DFMT_R16G16_FLOAT, WINED3DFMT_FLAG_FLOAT},
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{WINED3DFMT_R16G16B16A16_FLOAT, WINED3DFMT_FLAG_FLOAT},
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{WINED3DFMT_D32_FLOAT, WINED3DFMT_FLAG_FLOAT},
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{WINED3DFMT_S8_UINT_D24_FLOAT, WINED3DFMT_FLAG_FLOAT},
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};
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struct wined3d_format_compression_info
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{
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enum wined3d_format_id id;
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UINT block_width;
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UINT block_height;
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UINT block_byte_count;
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};
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static const struct wined3d_format_compression_info format_compression_info[] =
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{
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{WINED3DFMT_DXT1, 4, 4, 8},
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{WINED3DFMT_DXT2, 4, 4, 16},
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{WINED3DFMT_DXT3, 4, 4, 16},
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{WINED3DFMT_DXT4, 4, 4, 16},
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{WINED3DFMT_DXT5, 4, 4, 16},
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{WINED3DFMT_ATI2N, 4, 4, 16},
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};
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struct wined3d_format_vertex_info
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{
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enum wined3d_format_id id;
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enum wined3d_ffp_emit_idx emit_idx;
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GLint component_count;
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GLenum gl_vtx_type;
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GLint gl_vtx_format;
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GLboolean gl_normalized;
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unsigned int component_size;
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};
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static const struct wined3d_format_vertex_info format_vertex_info[] =
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{
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{WINED3DFMT_R32_FLOAT, WINED3D_FFP_EMIT_FLOAT1, 1, GL_FLOAT, 1, GL_FALSE, sizeof(float)},
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{WINED3DFMT_R32G32_FLOAT, WINED3D_FFP_EMIT_FLOAT2, 2, GL_FLOAT, 2, GL_FALSE, sizeof(float)},
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{WINED3DFMT_R32G32B32_FLOAT, WINED3D_FFP_EMIT_FLOAT3, 3, GL_FLOAT, 3, GL_FALSE, sizeof(float)},
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{WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_FFP_EMIT_FLOAT4, 4, GL_FLOAT, 4, GL_FALSE, sizeof(float)},
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{WINED3DFMT_B8G8R8A8_UNORM, WINED3D_FFP_EMIT_D3DCOLOR, 4, GL_UNSIGNED_BYTE, 4, GL_TRUE, sizeof(BYTE)},
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{WINED3DFMT_R8G8B8A8_UINT, WINED3D_FFP_EMIT_UBYTE4, 4, GL_UNSIGNED_BYTE, 4, GL_FALSE, sizeof(BYTE)},
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{WINED3DFMT_R16G16_SINT, WINED3D_FFP_EMIT_SHORT2, 2, GL_SHORT, 2, GL_FALSE, sizeof(short int)},
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{WINED3DFMT_R16G16B16A16_SINT, WINED3D_FFP_EMIT_SHORT4, 4, GL_SHORT, 4, GL_FALSE, sizeof(short int)},
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{WINED3DFMT_R8G8B8A8_UNORM, WINED3D_FFP_EMIT_UBYTE4N, 4, GL_UNSIGNED_BYTE, 4, GL_TRUE, sizeof(BYTE)},
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{WINED3DFMT_R16G16_SNORM, WINED3D_FFP_EMIT_SHORT2N, 2, GL_SHORT, 2, GL_TRUE, sizeof(short int)},
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{WINED3DFMT_R16G16B16A16_SNORM, WINED3D_FFP_EMIT_SHORT4N, 4, GL_SHORT, 4, GL_TRUE, sizeof(short int)},
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{WINED3DFMT_R16G16_UNORM, WINED3D_FFP_EMIT_USHORT2N, 2, GL_UNSIGNED_SHORT, 2, GL_TRUE, sizeof(short int)},
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{WINED3DFMT_R16G16B16A16_UNORM, WINED3D_FFP_EMIT_USHORT4N, 4, GL_UNSIGNED_SHORT, 4, GL_TRUE, sizeof(short int)},
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{WINED3DFMT_R10G10B10A2_UINT, WINED3D_FFP_EMIT_UDEC3, 3, GL_UNSIGNED_SHORT, 3, GL_FALSE, sizeof(short int)},
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{WINED3DFMT_R10G10B10A2_SNORM, WINED3D_FFP_EMIT_DEC3N, 3, GL_SHORT, 3, GL_TRUE, sizeof(short int)},
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{WINED3DFMT_R16G16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_2, 2, GL_FLOAT, 2, GL_FALSE, sizeof(GLhalfNV)},
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{WINED3DFMT_R16G16B16A16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_4, 4, GL_FLOAT, 4, GL_FALSE, sizeof(GLhalfNV)}
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};
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struct wined3d_format_texture_info
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{
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enum wined3d_format_id id;
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GLint gl_internal;
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GLint gl_srgb_internal;
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GLint gl_rt_internal;
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GLint gl_format;
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GLint gl_type;
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unsigned int conv_byte_count;
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unsigned int flags;
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enum wined3d_gl_extension extension;
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void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
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};
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static void convert_l4a4_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
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{
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/* WINED3DFMT_L4A4_UNORM exists as an internal gl format, but for some reason there is not
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* format+type combination to load it. Thus convert it to A8L8, then load it
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* with A4L4 internal, but A8L8 format+type
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*/
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unsigned int x, y;
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const unsigned char *Source;
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unsigned char *Dest;
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UINT outpitch = pitch * 2;
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|
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for(y = 0; y < height; y++) {
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Source = src + y * pitch;
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Dest = dst + y * outpitch;
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for (x = 0; x < width; x++ ) {
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unsigned char color = (*Source++);
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/* A */ Dest[1] = (color & 0xf0) << 0;
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|
/* L */ Dest[0] = (color & 0x0f) << 4;
|
|
Dest += 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_r5g5_snorm_l6_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
|
{
|
|
unsigned int x, y;
|
|
const WORD *Source;
|
|
|
|
for(y = 0; y < height; y++)
|
|
{
|
|
unsigned short *Dest_s = (unsigned short *) (dst + y * pitch);
|
|
Source = (const WORD *)(src + y * pitch);
|
|
for (x = 0; x < width; x++ )
|
|
{
|
|
short color = (*Source++);
|
|
unsigned char l = ((color >> 10) & 0xfc);
|
|
short v = ((color >> 5) & 0x3e);
|
|
short u = ((color ) & 0x1f);
|
|
short v_conv = v + 16;
|
|
short u_conv = u + 16;
|
|
|
|
*Dest_s = ((v_conv << 11) & 0xf800) | ((l << 5) & 0x7e0) | (u_conv & 0x1f);
|
|
Dest_s += 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_r5g5_snorm_l6_unorm_nv(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
|
{
|
|
unsigned int x, y;
|
|
const WORD *Source;
|
|
unsigned char *Dest;
|
|
UINT outpitch = (pitch * 3)/2;
|
|
|
|
/* This makes the gl surface bigger(24 bit instead of 16), but it works with
|
|
* fixed function and shaders without further conversion once the surface is
|
|
* loaded
|
|
*/
|
|
for(y = 0; y < height; y++) {
|
|
Source = (const WORD *)(src + y * pitch);
|
|
Dest = dst + y * outpitch;
|
|
for (x = 0; x < width; x++ ) {
|
|
short color = (*Source++);
|
|
unsigned char l = ((color >> 10) & 0xfc);
|
|
char v = ((color >> 5) & 0x3e);
|
|
char u = ((color ) & 0x1f);
|
|
|
|
/* 8 bits destination, 6 bits source, 8th bit is the sign. gl ignores the sign
|
|
* and doubles the positive range. Thus shift left only once, gl does the 2nd
|
|
* shift. GL reads a signed value and converts it into an unsigned value.
|
|
*/
|
|
/* M */ Dest[2] = l << 1;
|
|
|
|
/* Those are read as signed, but kept signed. Just left-shift 3 times to scale
|
|
* from 5 bit values to 8 bit values.
|
|
*/
|
|
/* V */ Dest[1] = v << 3;
|
|
/* U */ Dest[0] = u << 3;
|
|
Dest += 3;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_r8g8_snorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
|
{
|
|
unsigned int x, y;
|
|
const short *Source;
|
|
unsigned char *Dest;
|
|
UINT outpitch = (pitch * 3)/2;
|
|
|
|
for(y = 0; y < height; y++)
|
|
{
|
|
Source = (const short *)(src + y * pitch);
|
|
Dest = dst + y * outpitch;
|
|
for (x = 0; x < width; x++ )
|
|
{
|
|
const short color = (*Source++);
|
|
/* B */ Dest[0] = 0xff;
|
|
/* G */ Dest[1] = (color >> 8) + 128; /* V */
|
|
/* R */ Dest[2] = (color & 0xff) + 128; /* U */
|
|
Dest += 3;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_r8g8_snorm_l8x8_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
|
{
|
|
unsigned int x, y;
|
|
const DWORD *Source;
|
|
unsigned char *Dest;
|
|
|
|
/* Doesn't work correctly with the fixed function pipeline, but can work in
|
|
* shaders if the shader is adjusted. (There's no use for this format in gl's
|
|
* standard fixed function pipeline anyway).
|
|
*/
|
|
for(y = 0; y < height; y++)
|
|
{
|
|
Source = (const DWORD *)(src + y * pitch);
|
|
Dest = dst + y * pitch;
|
|
for (x = 0; x < width; x++ )
|
|
{
|
|
LONG color = (*Source++);
|
|
/* B */ Dest[0] = ((color >> 16) & 0xff); /* L */
|
|
/* G */ Dest[1] = ((color >> 8 ) & 0xff) + 128; /* V */
|
|
/* R */ Dest[2] = (color & 0xff) + 128; /* U */
|
|
Dest += 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_r8g8_snorm_l8x8_unorm_nv(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
|
{
|
|
unsigned int x, y;
|
|
const DWORD *Source;
|
|
unsigned char *Dest;
|
|
|
|
/* This implementation works with the fixed function pipeline and shaders
|
|
* without further modification after converting the surface.
|
|
*/
|
|
for(y = 0; y < height; y++)
|
|
{
|
|
Source = (const DWORD *)(src + y * pitch);
|
|
Dest = dst + y * pitch;
|
|
for (x = 0; x < width; x++ )
|
|
{
|
|
LONG color = (*Source++);
|
|
/* L */ Dest[2] = ((color >> 16) & 0xff); /* L */
|
|
/* V */ Dest[1] = ((color >> 8 ) & 0xff); /* V */
|
|
/* U */ Dest[0] = (color & 0xff); /* U */
|
|
/* I */ Dest[3] = 255; /* X */
|
|
Dest += 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_r8g8b8a8_snorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
|
{
|
|
unsigned int x, y;
|
|
const DWORD *Source;
|
|
unsigned char *Dest;
|
|
|
|
for(y = 0; y < height; y++)
|
|
{
|
|
Source = (const DWORD *)(src + y * pitch);
|
|
Dest = dst + y * pitch;
|
|
for (x = 0; x < width; x++ )
|
|
{
|
|
LONG color = (*Source++);
|
|
/* B */ Dest[0] = ((color >> 16) & 0xff) + 128; /* W */
|
|
/* G */ Dest[1] = ((color >> 8 ) & 0xff) + 128; /* V */
|
|
/* R */ Dest[2] = (color & 0xff) + 128; /* U */
|
|
/* A */ Dest[3] = ((color >> 24) & 0xff) + 128; /* Q */
|
|
Dest += 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_r16g16_snorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
|
{
|
|
unsigned int x, y;
|
|
const DWORD *Source;
|
|
unsigned short *Dest;
|
|
UINT outpitch = (pitch * 3)/2;
|
|
|
|
for(y = 0; y < height; y++)
|
|
{
|
|
Source = (const DWORD *)(src + y * pitch);
|
|
Dest = (unsigned short *) (dst + y * outpitch);
|
|
for (x = 0; x < width; x++ )
|
|
{
|
|
const DWORD color = (*Source++);
|
|
/* B */ Dest[0] = 0xffff;
|
|
/* G */ Dest[1] = (color >> 16) + 32768; /* V */
|
|
/* R */ Dest[2] = (color & 0xffff) + 32768; /* U */
|
|
Dest += 3;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_r16g16(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
|
{
|
|
unsigned int x, y;
|
|
const WORD *Source;
|
|
WORD *Dest;
|
|
UINT outpitch = (pitch * 3)/2;
|
|
|
|
for(y = 0; y < height; y++)
|
|
{
|
|
Source = (const WORD *)(src + y * pitch);
|
|
Dest = (WORD *) (dst + y * outpitch);
|
|
for (x = 0; x < width; x++ )
|
|
{
|
|
WORD green = (*Source++);
|
|
WORD red = (*Source++);
|
|
Dest[0] = green;
|
|
Dest[1] = red;
|
|
/* Strictly speaking not correct for R16G16F, but it doesn't matter because the
|
|
* shader overwrites it anyway
|
|
*/
|
|
Dest[2] = 0xffff;
|
|
Dest += 3;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_r32g32_float(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
|
{
|
|
unsigned int x, y;
|
|
const float *Source;
|
|
float *Dest;
|
|
UINT outpitch = (pitch * 3)/2;
|
|
|
|
for(y = 0; y < height; y++)
|
|
{
|
|
Source = (const float *)(src + y * pitch);
|
|
Dest = (float *) (dst + y * outpitch);
|
|
for (x = 0; x < width; x++ )
|
|
{
|
|
float green = (*Source++);
|
|
float red = (*Source++);
|
|
Dest[0] = green;
|
|
Dest[1] = red;
|
|
Dest[2] = 1.0f;
|
|
Dest += 3;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_s1_uint_d15_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
|
{
|
|
unsigned int x, y;
|
|
UINT outpitch = pitch * 2;
|
|
|
|
for (y = 0; y < height; ++y)
|
|
{
|
|
const WORD *source = (const WORD *)(src + y * pitch);
|
|
DWORD *dest = (DWORD *)(dst + y * outpitch);
|
|
|
|
for (x = 0; x < width; ++x)
|
|
{
|
|
/* The depth data is normalized, so needs to be scaled,
|
|
* the stencil data isn't. Scale depth data by
|
|
* (2^24-1)/(2^15-1) ~~ (2^9 + 2^-6). */
|
|
WORD d15 = source[x] >> 1;
|
|
DWORD d24 = (d15 << 9) + (d15 >> 6);
|
|
dest[x] = (d24 << 8) | (source[x] & 0x1);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_s4x4_uint_d24_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
|
{
|
|
unsigned int x, y;
|
|
|
|
for (y = 0; y < height; ++y)
|
|
{
|
|
const DWORD *source = (const DWORD *)(src + y * pitch);
|
|
DWORD *dest = (DWORD *)(dst + y * pitch);
|
|
|
|
for (x = 0; x < width; ++x)
|
|
{
|
|
/* Just need to clear out the X4 part. */
|
|
dest[x] = source[x] & ~0xf0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void convert_s8_uint_d24_float(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
|
{
|
|
unsigned int x, y;
|
|
UINT outpitch = pitch * 2;
|
|
|
|
for (y = 0; y < height; ++y)
|
|
{
|
|
const DWORD *source = (const DWORD *)(src + y * pitch);
|
|
float *dest_f = (float *)(dst + y * outpitch);
|
|
DWORD *dest_s = (DWORD *)(dst + y * outpitch);
|
|
|
|
for (x = 0; x < width; ++x)
|
|
{
|
|
dest_f[x * 2] = float_24_to_32((source[x] & 0xffffff00) >> 8);
|
|
dest_s[x * 2 + 1] = source[x] & 0xff;
|
|
}
|
|
}
|
|
}
|
|
|
|
static const struct wined3d_format_texture_info format_texture_info[] =
|
|
{
|
|
/* format id internal srgbInternal rtInternal
|
|
format type
|
|
flags
|
|
extension */
|
|
/* FourCC formats */
|
|
/* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type
|
|
* is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The
|
|
* d3d9 test however shows that the opposite is true. Since the extension is from 2002, it predates the x86 based
|
|
* Macs, so probably the endianess differs. This could be tested as soon as we have a Windows and MacOS on a big
|
|
* endian machine
|
|
*/
|
|
{WINED3DFMT_UYVY, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, 0,
|
|
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_UYVY, GL_RGB, GL_RGB, 0,
|
|
GL_YCBCR_422_APPLE, UNSIGNED_SHORT_8_8_APPLE, 0,
|
|
WINED3DFMT_FLAG_FILTERING,
|
|
APPLE_YCBCR_422, NULL},
|
|
{WINED3DFMT_YUY2, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, 0,
|
|
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_YUY2, GL_RGB, GL_RGB, 0,
|
|
GL_YCBCR_422_APPLE, UNSIGNED_SHORT_8_8_REV_APPLE, 0,
|
|
WINED3DFMT_FLAG_FILTERING,
|
|
APPLE_YCBCR_422, NULL},
|
|
{WINED3DFMT_YV12, GL_ALPHA, GL_ALPHA, 0,
|
|
GL_ALPHA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_DXT1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_SRGB_READ,
|
|
EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
|
{WINED3DFMT_DXT2, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_SRGB_READ,
|
|
EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
|
{WINED3DFMT_DXT3, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_SRGB_READ,
|
|
EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
|
{WINED3DFMT_DXT4, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_SRGB_READ,
|
|
EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
|
{WINED3DFMT_DXT5, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_SRGB_READ,
|
|
EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
|
/* IEEE formats */
|
|
{WINED3DFMT_R32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0,
|
|
GL_RED, GL_FLOAT, 0,
|
|
WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_FLOAT, NULL},
|
|
{WINED3DFMT_R32_FLOAT, GL_R32F, GL_R32F, 0,
|
|
GL_RED, GL_FLOAT, 0,
|
|
WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_R32G32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0,
|
|
GL_RGB, GL_FLOAT, 12,
|
|
WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_FLOAT, &convert_r32g32_float},
|
|
{WINED3DFMT_R32G32_FLOAT, GL_RG32F, GL_RG32F, 0,
|
|
GL_RG, GL_FLOAT, 0,
|
|
WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_R32G32B32A32_FLOAT, GL_RGBA32F_ARB, GL_RGBA32F_ARB, 0,
|
|
GL_RGBA, GL_FLOAT, 0,
|
|
WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
|
|
ARB_TEXTURE_FLOAT, NULL},
|
|
/* Float */
|
|
{WINED3DFMT_R16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0,
|
|
GL_RED, GL_HALF_FLOAT_ARB, 0,
|
|
WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_FLOAT, NULL},
|
|
{WINED3DFMT_R16_FLOAT, GL_R16F, GL_R16F, 0,
|
|
GL_RED, GL_HALF_FLOAT_ARB, 0,
|
|
WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_R16G16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0,
|
|
GL_RGB, GL_HALF_FLOAT_ARB, 6,
|
|
WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_FLOAT, &convert_r16g16},
|
|
{WINED3DFMT_R16G16_FLOAT, GL_RG16F, GL_RG16F, 0,
|
|
GL_RG, GL_HALF_FLOAT_ARB, 0,
|
|
WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG, NULL},
|
|
{WINED3DFMT_R16G16B16A16_FLOAT, GL_RGBA16F_ARB, GL_RGBA16F_ARB, 0,
|
|
GL_RGBA, GL_HALF_FLOAT_ARB, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_FLOAT, NULL},
|
|
/* Palettized formats */
|
|
{WINED3DFMT_P8_UINT, GL_RGBA, GL_RGBA, 0,
|
|
GL_ALPHA, GL_UNSIGNED_BYTE, 0,
|
|
0,
|
|
ARB_FRAGMENT_PROGRAM, NULL},
|
|
{WINED3DFMT_P8_UINT, GL_COLOR_INDEX8_EXT, GL_COLOR_INDEX8_EXT, 0,
|
|
GL_COLOR_INDEX, GL_UNSIGNED_BYTE, 0,
|
|
0,
|
|
EXT_PALETTED_TEXTURE, NULL},
|
|
/* Standard ARGB formats */
|
|
{WINED3DFMT_B8G8R8_UNORM, GL_RGB8, GL_RGB8, 0,
|
|
GL_BGR, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_B8G8R8A8_UNORM, GL_RGBA8, GL_SRGB8_ALPHA8_EXT, 0,
|
|
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET
|
|
| WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_B8G8R8X8_UNORM, GL_RGB8, GL_SRGB8_EXT, 0,
|
|
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET
|
|
| WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_B5G6R5_UNORM, GL_RGB5, GL_RGB5, GL_RGB8,
|
|
GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_B5G5R5X1_UNORM, GL_RGB5, GL_RGB5_A1, 0,
|
|
GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_B5G5R5A1_UNORM, GL_RGB5_A1, GL_RGB5_A1, 0,
|
|
GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_B4G4R4A4_UNORM, GL_RGBA4, GL_SRGB8_ALPHA8_EXT, 0,
|
|
GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_SRGB_READ,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_B2G3R3_UNORM, GL_R3_G3_B2, GL_R3_G3_B2, 0,
|
|
GL_RGB, GL_UNSIGNED_BYTE_3_3_2, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_A8_UNORM, GL_ALPHA8, GL_ALPHA8, 0,
|
|
GL_ALPHA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_B4G4R4X4_UNORM, GL_RGB4, GL_RGB4, 0,
|
|
GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_R10G10B10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
|
|
GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_R8G8B8A8_UNORM, GL_RGBA8, GL_RGBA8, 0,
|
|
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_R8G8B8X8_UNORM, GL_RGB8, GL_RGB8, 0,
|
|
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_R16G16_UNORM, GL_RGB16, GL_RGB16, GL_RGBA16,
|
|
GL_RGB, GL_UNSIGNED_SHORT, 6,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE, &convert_r16g16},
|
|
{WINED3DFMT_B10G10R10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
|
|
GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_R16G16B16A16_UNORM, GL_RGBA16, GL_RGBA16, 0,
|
|
GL_RGBA, GL_UNSIGNED_SHORT, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
/* Luminance */
|
|
{WINED3DFMT_L8_UNORM, GL_LUMINANCE8, GL_SLUMINANCE8_EXT, 0,
|
|
GL_LUMINANCE, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_SRGB_READ,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_L8A8_UNORM, GL_LUMINANCE8_ALPHA8, GL_SLUMINANCE8_ALPHA8_EXT, 0,
|
|
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_SRGB_READ,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_L4A4_UNORM, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE4_ALPHA4, 0,
|
|
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 2,
|
|
WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE, &convert_l4a4_unorm},
|
|
/* Bump mapping stuff */
|
|
{WINED3DFMT_R8G8_SNORM, GL_RGB8, GL_RGB8, 0,
|
|
GL_BGR, GL_UNSIGNED_BYTE, 3,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP,
|
|
WINED3D_GL_EXT_NONE, &convert_r8g8_snorm},
|
|
{WINED3DFMT_R8G8_SNORM, GL_DSDT8_NV, GL_DSDT8_NV, 0,
|
|
GL_DSDT_NV, GL_BYTE, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP,
|
|
NV_TEXTURE_SHADER, NULL},
|
|
{WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_RGB5, GL_RGB5, 0,
|
|
GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 2,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP,
|
|
WINED3D_GL_EXT_NONE, &convert_r5g5_snorm_l6_unorm},
|
|
{WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_DSDT8_MAG8_NV, GL_DSDT8_MAG8_NV, 0,
|
|
GL_DSDT_MAG_NV, GL_BYTE, 3,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP,
|
|
NV_TEXTURE_SHADER, &convert_r5g5_snorm_l6_unorm_nv},
|
|
{WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_RGB8, GL_RGB8, 0,
|
|
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP,
|
|
WINED3D_GL_EXT_NONE, &convert_r8g8_snorm_l8x8_unorm},
|
|
{WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_DSDT8_MAG8_INTENSITY8_NV, GL_DSDT8_MAG8_INTENSITY8_NV, 0,
|
|
GL_DSDT_MAG_VIB_NV, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, 4,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP,
|
|
NV_TEXTURE_SHADER, &convert_r8g8_snorm_l8x8_unorm_nv},
|
|
{WINED3DFMT_R8G8B8A8_SNORM, GL_RGBA8, GL_RGBA8, 0,
|
|
GL_BGRA, GL_UNSIGNED_BYTE, 4,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP,
|
|
WINED3D_GL_EXT_NONE, &convert_r8g8b8a8_snorm},
|
|
{WINED3DFMT_R8G8B8A8_SNORM, GL_SIGNED_RGBA8_NV, GL_SIGNED_RGBA8_NV, 0,
|
|
GL_RGBA, GL_BYTE, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP,
|
|
NV_TEXTURE_SHADER, NULL},
|
|
{WINED3DFMT_R16G16_SNORM, GL_RGB16, GL_RGB16, 0,
|
|
GL_BGR, GL_UNSIGNED_SHORT, 6,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP,
|
|
WINED3D_GL_EXT_NONE, &convert_r16g16_snorm},
|
|
{WINED3DFMT_R16G16_SNORM, GL_SIGNED_HILO16_NV, GL_SIGNED_HILO16_NV, 0,
|
|
GL_HILO_NV, GL_SHORT, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP,
|
|
NV_TEXTURE_SHADER, NULL},
|
|
/* Depth stencil formats */
|
|
{WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
|
GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
|
|
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW,
|
|
ARB_DEPTH_TEXTURE, NULL},
|
|
{WINED3DFMT_D32_UNORM, GL_DEPTH_COMPONENT32_ARB, GL_DEPTH_COMPONENT32_ARB, 0,
|
|
GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0,
|
|
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW,
|
|
ARB_DEPTH_TEXTURE, NULL},
|
|
{WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
|
GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
|
|
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW,
|
|
ARB_DEPTH_TEXTURE, NULL},
|
|
{WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
|
|
GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 4,
|
|
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
|
|
EXT_PACKED_DEPTH_STENCIL, &convert_s1_uint_d15_unorm},
|
|
{WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
|
|
GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 4,
|
|
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
|
|
ARB_FRAMEBUFFER_OBJECT, &convert_s1_uint_d15_unorm},
|
|
{WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
|
GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH
|
|
| WINED3DFMT_FLAG_SHADOW,
|
|
ARB_DEPTH_TEXTURE, NULL},
|
|
{WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
|
|
GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH
|
|
| WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
|
|
EXT_PACKED_DEPTH_STENCIL, NULL},
|
|
{WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
|
|
GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH
|
|
| WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
|
|
ARB_FRAMEBUFFER_OBJECT, NULL},
|
|
{WINED3DFMT_X8D24_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
|
GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH
|
|
| WINED3DFMT_FLAG_SHADOW,
|
|
ARB_DEPTH_TEXTURE, NULL},
|
|
{WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
|
GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0,
|
|
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW,
|
|
ARB_DEPTH_TEXTURE, NULL},
|
|
{WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
|
|
GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 4,
|
|
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
|
|
EXT_PACKED_DEPTH_STENCIL, &convert_s4x4_uint_d24_unorm},
|
|
{WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
|
|
GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 4,
|
|
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
|
|
ARB_FRAMEBUFFER_OBJECT, &convert_s4x4_uint_d24_unorm},
|
|
{WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
|
GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH
|
|
| WINED3DFMT_FLAG_SHADOW,
|
|
ARB_DEPTH_TEXTURE, NULL},
|
|
{WINED3DFMT_L16_UNORM, GL_LUMINANCE16, GL_LUMINANCE16, 0,
|
|
GL_LUMINANCE, GL_UNSIGNED_SHORT, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE, NULL},
|
|
{WINED3DFMT_D32_FLOAT, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT32F, 0,
|
|
GL_DEPTH_COMPONENT, GL_FLOAT, 0,
|
|
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW,
|
|
ARB_DEPTH_BUFFER_FLOAT, NULL},
|
|
{WINED3DFMT_S8_UINT_D24_FLOAT, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, 0,
|
|
GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8,
|
|
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
|
|
ARB_DEPTH_BUFFER_FLOAT, &convert_s8_uint_d24_float},
|
|
/* Vendor-specific formats */
|
|
{WINED3DFMT_ATI2N, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0,
|
|
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
ATI_TEXTURE_COMPRESSION_3DC, NULL},
|
|
{WINED3DFMT_ATI2N, GL_COMPRESSED_RED_GREEN_RGTC2, GL_COMPRESSED_RED_GREEN_RGTC2, 0,
|
|
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
ARB_TEXTURE_COMPRESSION_RGTC, NULL},
|
|
{WINED3DFMT_INTZ, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
|
|
GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH
|
|
| WINED3DFMT_FLAG_STENCIL,
|
|
EXT_PACKED_DEPTH_STENCIL, NULL},
|
|
{WINED3DFMT_INTZ, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
|
|
GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH
|
|
| WINED3DFMT_FLAG_STENCIL,
|
|
ARB_FRAMEBUFFER_OBJECT, NULL},
|
|
{WINED3DFMT_NULL, GL_RGBA8, GL_RGBA8, 0,
|
|
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
|
|
WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_FRAMEBUFFER_OBJECT, NULL},
|
|
};
|
|
|
|
static inline int getFmtIdx(enum wined3d_format_id format_id)
|
|
{
|
|
/* First check if the format is at the position of its value.
|
|
* This will catch the argb formats before the loop is entered. */
|
|
if (format_id < (sizeof(formats) / sizeof(*formats))
|
|
&& formats[format_id].id == format_id)
|
|
{
|
|
return format_id;
|
|
}
|
|
else
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
|
|
{
|
|
if (formats[i].id == format_id) return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
static BOOL init_format_base_info(struct wined3d_gl_info *gl_info)
|
|
{
|
|
UINT format_count = sizeof(formats) / sizeof(*formats);
|
|
UINT i;
|
|
|
|
gl_info->formats = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, format_count * sizeof(*gl_info->formats));
|
|
if (!gl_info->formats)
|
|
{
|
|
ERR("Failed to allocate memory.\n");
|
|
return FALSE;
|
|
}
|
|
|
|
for (i = 0; i < format_count; ++i)
|
|
{
|
|
struct wined3d_format *format = &gl_info->formats[i];
|
|
format->id = formats[i].id;
|
|
format->red_mask = formats[i].redMask;
|
|
format->green_mask = formats[i].greenMask;
|
|
format->blue_mask = formats[i].blueMask;
|
|
format->alpha_mask = formats[i].alphaMask;
|
|
format->byte_count = formats[i].bpp;
|
|
format->depth_size = formats[i].depthSize;
|
|
format->stencil_size = formats[i].stencilSize;
|
|
format->block_width = 1;
|
|
format->block_height = 1;
|
|
format->block_byte_count = formats[i].bpp;
|
|
}
|
|
|
|
for (i = 0; i < (sizeof(format_base_flags) / sizeof(*format_base_flags)); ++i)
|
|
{
|
|
int fmt_idx = getFmtIdx(format_base_flags[i].id);
|
|
|
|
if (fmt_idx == -1)
|
|
{
|
|
ERR("Format %s (%#x) not found.\n",
|
|
debug_d3dformat(format_base_flags[i].id), format_base_flags[i].id);
|
|
HeapFree(GetProcessHeap(), 0, gl_info->formats);
|
|
return FALSE;
|
|
}
|
|
|
|
gl_info->formats[fmt_idx].flags |= format_base_flags[i].flags;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL init_format_compression_info(struct wined3d_gl_info *gl_info)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < (sizeof(format_compression_info) / sizeof(*format_compression_info)); ++i)
|
|
{
|
|
struct wined3d_format *format;
|
|
int fmt_idx = getFmtIdx(format_compression_info[i].id);
|
|
|
|
if (fmt_idx == -1)
|
|
{
|
|
ERR("Format %s (%#x) not found.\n",
|
|
debug_d3dformat(format_compression_info[i].id), format_compression_info[i].id);
|
|
return FALSE;
|
|
}
|
|
|
|
format = &gl_info->formats[fmt_idx];
|
|
format->block_width = format_compression_info[i].block_width;
|
|
format->block_height = format_compression_info[i].block_height;
|
|
format->block_byte_count = format_compression_info[i].block_byte_count;
|
|
format->flags |= WINED3DFMT_FLAG_COMPRESSED;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Context activation is done by the caller. */
|
|
static void check_fbo_compat(const struct wined3d_gl_info *gl_info, struct wined3d_format *format)
|
|
{
|
|
/* Check if the default internal format is supported as a frame buffer
|
|
* target, otherwise fall back to the render target internal.
|
|
*
|
|
* Try to stick to the standard format if possible, this limits precision differences. */
|
|
GLenum status;
|
|
GLuint tex;
|
|
|
|
ENTER_GL();
|
|
|
|
while(glGetError());
|
|
glDisable(GL_BLEND);
|
|
|
|
glGenTextures(1, &tex);
|
|
glBindTexture(GL_TEXTURE_2D, tex);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, format->glInternal, 16, 16, 0, format->glFormat, format->glType, NULL);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
|
|
|
|
status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
checkGLcall("Framebuffer format check");
|
|
|
|
if (status == GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
TRACE("Format %s is supported as FBO color attachment.\n", debug_d3dformat(format->id));
|
|
format->flags |= WINED3DFMT_FLAG_FBO_ATTACHABLE;
|
|
format->rtInternal = format->glInternal;
|
|
}
|
|
else
|
|
{
|
|
if (!format->rtInternal)
|
|
{
|
|
if (format->flags & WINED3DFMT_FLAG_RENDERTARGET)
|
|
{
|
|
FIXME("Format %s with rendertarget flag is not supported as FBO color attachment,"
|
|
" and no fallback specified.\n", debug_d3dformat(format->id));
|
|
format->flags &= ~WINED3DFMT_FLAG_RENDERTARGET;
|
|
}
|
|
else
|
|
{
|
|
TRACE("Format %s is not supported as FBO color attachment.\n", debug_d3dformat(format->id));
|
|
}
|
|
format->rtInternal = format->glInternal;
|
|
}
|
|
else
|
|
{
|
|
TRACE("Format %s is not supported as FBO color attachment, trying rtInternal format as fallback.\n",
|
|
debug_d3dformat(format->id));
|
|
|
|
while(glGetError());
|
|
|
|
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, format->rtInternal, 16, 16, 0, format->glFormat, format->glType, NULL);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
|
|
|
|
status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
checkGLcall("Framebuffer format check");
|
|
|
|
if (status == GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
TRACE("Format %s rtInternal format is supported as FBO color attachment.\n",
|
|
debug_d3dformat(format->id));
|
|
}
|
|
else
|
|
{
|
|
FIXME("Format %s rtInternal format is not supported as FBO color attachment.\n",
|
|
debug_d3dformat(format->id));
|
|
format->flags &= ~WINED3DFMT_FLAG_RENDERTARGET;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (status == GL_FRAMEBUFFER_COMPLETE && format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING)
|
|
{
|
|
GLuint rb;
|
|
|
|
if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT]
|
|
|| gl_info->supported[EXT_PACKED_DEPTH_STENCIL])
|
|
{
|
|
gl_info->fbo_ops.glGenRenderbuffers(1, &rb);
|
|
gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, rb);
|
|
gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 16);
|
|
gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb);
|
|
gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb);
|
|
checkGLcall("RB attachment");
|
|
}
|
|
|
|
glEnable(GL_BLEND);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
if (glGetError() == GL_INVALID_FRAMEBUFFER_OPERATION)
|
|
{
|
|
while(glGetError());
|
|
TRACE("Format doesn't support post-pixelshader blending.\n");
|
|
format->flags &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
|
|
}
|
|
|
|
if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT]
|
|
|| gl_info->supported[EXT_PACKED_DEPTH_STENCIL])
|
|
{
|
|
gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
|
|
gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
|
|
gl_info->fbo_ops.glDeleteRenderbuffers(1, &rb);
|
|
checkGLcall("RB cleanup");
|
|
}
|
|
}
|
|
|
|
if (format->glInternal != format->glGammaInternal)
|
|
{
|
|
glTexImage2D(GL_TEXTURE_2D, 0, format->glGammaInternal, 16, 16, 0, format->glFormat, format->glType, NULL);
|
|
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
|
|
|
|
status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
checkGLcall("Framebuffer format check");
|
|
|
|
if (status == GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
TRACE("Format %s's sRGB format is FBO attachable.\n", debug_d3dformat(format->id));
|
|
format->flags |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
|
|
}
|
|
else
|
|
{
|
|
WARN("Format %s's sRGB format is not FBO attachable.\n", debug_d3dformat(format->id));
|
|
}
|
|
}
|
|
|
|
glDeleteTextures(1, &tex);
|
|
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/* Context activation is done by the caller. */
|
|
static void init_format_fbo_compat_info(struct wined3d_gl_info *gl_info)
|
|
{
|
|
unsigned int i;
|
|
GLuint fbo;
|
|
|
|
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
|
{
|
|
ENTER_GL();
|
|
|
|
gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
|
|
gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
|
|
|
LEAVE_GL();
|
|
}
|
|
|
|
for (i = 0; i < sizeof(formats) / sizeof(*formats); ++i)
|
|
{
|
|
struct wined3d_format *format = &gl_info->formats[i];
|
|
|
|
if (!format->glInternal) continue;
|
|
|
|
if (format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
|
|
{
|
|
TRACE("Skipping format %s because it's a depth/stencil format.\n",
|
|
debug_d3dformat(format->id));
|
|
continue;
|
|
}
|
|
|
|
if (format->flags & WINED3DFMT_FLAG_COMPRESSED)
|
|
{
|
|
TRACE("Skipping format %s because it's a compressed format.\n",
|
|
debug_d3dformat(format->id));
|
|
continue;
|
|
}
|
|
|
|
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
|
{
|
|
TRACE("Checking if format %s is supported as FBO color attachment...\n", debug_d3dformat(format->id));
|
|
check_fbo_compat(gl_info, format);
|
|
}
|
|
else
|
|
{
|
|
format->rtInternal = format->glInternal;
|
|
}
|
|
}
|
|
|
|
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
|
{
|
|
ENTER_GL();
|
|
|
|
gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
|
|
|
|
LEAVE_GL();
|
|
}
|
|
}
|
|
|
|
static BOOL init_format_texture_info(struct wined3d_gl_info *gl_info)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < sizeof(format_texture_info) / sizeof(*format_texture_info); ++i)
|
|
{
|
|
int fmt_idx = getFmtIdx(format_texture_info[i].id);
|
|
struct wined3d_format *format;
|
|
|
|
if (fmt_idx == -1)
|
|
{
|
|
ERR("Format %s (%#x) not found.\n",
|
|
debug_d3dformat(format_texture_info[i].id), format_texture_info[i].id);
|
|
return FALSE;
|
|
}
|
|
|
|
if (!gl_info->supported[format_texture_info[i].extension]) continue;
|
|
|
|
format = &gl_info->formats[fmt_idx];
|
|
|
|
/* ARB_texture_rg defines floating point formats, but only if
|
|
* ARB_texture_float is also supported. */
|
|
if (!gl_info->supported[ARB_TEXTURE_FLOAT]
|
|
&& (format->flags & WINED3DFMT_FLAG_FLOAT))
|
|
continue;
|
|
|
|
format->glInternal = format_texture_info[i].gl_internal;
|
|
format->glGammaInternal = format_texture_info[i].gl_srgb_internal;
|
|
format->rtInternal = format_texture_info[i].gl_rt_internal;
|
|
format->glFormat = format_texture_info[i].gl_format;
|
|
format->glType = format_texture_info[i].gl_type;
|
|
format->color_fixup = COLOR_FIXUP_IDENTITY;
|
|
format->flags |= format_texture_info[i].flags;
|
|
format->heightscale = 1.0f;
|
|
|
|
if (format->glGammaInternal != format->glInternal)
|
|
{
|
|
/* Filter sRGB capabilities if EXT_texture_sRGB is not supported. */
|
|
if (!gl_info->supported[EXT_TEXTURE_SRGB])
|
|
{
|
|
format->glGammaInternal = format->glInternal;
|
|
format->flags &= ~(WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE);
|
|
}
|
|
else if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
|
|
{
|
|
format->glInternal = format->glGammaInternal;
|
|
}
|
|
}
|
|
|
|
/* Texture conversion stuff */
|
|
format->convert = format_texture_info[i].convert;
|
|
format->conv_byte_count = format_texture_info[i].conv_byte_count;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL color_match(DWORD c1, DWORD c2, BYTE max_diff)
|
|
{
|
|
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
|
|
c1 >>= 8; c2 >>= 8;
|
|
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
|
|
c1 >>= 8; c2 >>= 8;
|
|
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
|
|
c1 >>= 8; c2 >>= 8;
|
|
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
|
|
return TRUE;
|
|
}
|
|
|
|
/* A context is provided by the caller */
|
|
static BOOL check_filter(const struct wined3d_gl_info *gl_info, GLenum internal)
|
|
{
|
|
static const DWORD data[] = {0x00000000, 0xffffffff};
|
|
GLuint tex, fbo, buffer;
|
|
DWORD readback[16 * 1];
|
|
BOOL ret = FALSE;
|
|
|
|
/* Render a filtered texture and see what happens. This is intended to detect the lack of
|
|
* float16 filtering on ATI X1000 class cards. The drivers disable filtering instead of
|
|
* falling back to software. If this changes in the future this code will get fooled and
|
|
* apps might hit the software path due to incorrectly advertised caps.
|
|
*
|
|
* Its unlikely that this changes however. GL Games like Mass Effect depend on the filter
|
|
* disable fallback, if Apple or ATI ever change the driver behavior they will break more
|
|
* than Wine. The Linux binary <= r500 driver is not maintained any more anyway
|
|
*/
|
|
|
|
ENTER_GL();
|
|
while(glGetError());
|
|
|
|
glGenTextures(1, &buffer);
|
|
glBindTexture(GL_TEXTURE_2D, buffer);
|
|
memset(readback, 0x7e, sizeof(readback));
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, readback);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
|
|
|
glGenTextures(1, &tex);
|
|
glBindTexture(GL_TEXTURE_2D, tex);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, internal, 2, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
|
|
gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
|
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, buffer, 0);
|
|
glDrawBuffer(GL_COLOR_ATTACHMENT0);
|
|
|
|
glViewport(0, 0, 16, 1);
|
|
glDisable(GL_LIGHTING);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
|
|
glClearColor(0, 1, 0, 0);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
glTexCoord2f(0.0, 0.0);
|
|
glVertex2f(-1.0f, -1.0f);
|
|
glTexCoord2f(1.0, 0.0);
|
|
glVertex2f(1.0f, -1.0f);
|
|
glTexCoord2f(0.0, 1.0);
|
|
glVertex2f(-1.0f, 1.0f);
|
|
glTexCoord2f(1.0, 1.0);
|
|
glVertex2f(1.0f, 1.0f);
|
|
glEnd();
|
|
|
|
glBindTexture(GL_TEXTURE_2D, buffer);
|
|
memset(readback, 0x7f, sizeof(readback));
|
|
glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback);
|
|
if(color_match(readback[6], 0xffffffff, 5) || color_match(readback[6], 0x00000000, 5) ||
|
|
color_match(readback[9], 0xffffffff, 5) || color_match(readback[9], 0x00000000, 5))
|
|
{
|
|
TRACE("Read back colors 0x%08x and 0x%08x close to unfiltered color, asuming no filtering\n",
|
|
readback[6], readback[9]);
|
|
ret = FALSE;
|
|
}
|
|
else
|
|
{
|
|
TRACE("Read back colors are 0x%08x and 0x%08x, assuming texture is filtered\n",
|
|
readback[6], readback[9]);
|
|
ret = TRUE;
|
|
}
|
|
|
|
gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
|
|
glDeleteTextures(1, &tex);
|
|
glDeleteTextures(1, &buffer);
|
|
|
|
if(glGetError())
|
|
{
|
|
FIXME("Error during filtering test for format %x, returning no filtering\n", internal);
|
|
ret = FALSE;
|
|
}
|
|
LEAVE_GL();
|
|
return ret;
|
|
}
|
|
|
|
static void init_format_filter_info(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor)
|
|
{
|
|
struct wined3d_format *format;
|
|
unsigned int fmt_idx, i;
|
|
static const enum wined3d_format_id fmts16[] =
|
|
{
|
|
WINED3DFMT_R16_FLOAT,
|
|
WINED3DFMT_R16G16_FLOAT,
|
|
WINED3DFMT_R16G16B16A16_FLOAT,
|
|
};
|
|
BOOL filtered;
|
|
|
|
if(wined3d_settings.offscreen_rendering_mode != ORM_FBO)
|
|
{
|
|
WARN("No FBO support, or no FBO ORM, guessing filter info from GL caps\n");
|
|
if (vendor == HW_VENDOR_NVIDIA && gl_info->supported[ARB_TEXTURE_FLOAT])
|
|
{
|
|
TRACE("Nvidia card with texture_float support: Assuming float16 blending\n");
|
|
filtered = TRUE;
|
|
}
|
|
else if (gl_info->limits.glsl_varyings > 44)
|
|
{
|
|
TRACE("More than 44 GLSL varyings - assuming d3d10 card with float16 blending\n");
|
|
filtered = TRUE;
|
|
}
|
|
else
|
|
{
|
|
TRACE("Assuming no float16 blending\n");
|
|
filtered = FALSE;
|
|
}
|
|
|
|
if(filtered)
|
|
{
|
|
for(i = 0; i < (sizeof(fmts16) / sizeof(*fmts16)); i++)
|
|
{
|
|
fmt_idx = getFmtIdx(fmts16[i]);
|
|
gl_info->formats[fmt_idx].flags |= WINED3DFMT_FLAG_FILTERING;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
for(i = 0; i < (sizeof(fmts16) / sizeof(*fmts16)); i++)
|
|
{
|
|
fmt_idx = getFmtIdx(fmts16[i]);
|
|
format = &gl_info->formats[fmt_idx];
|
|
if (!format->glInternal) continue; /* Not supported by GL */
|
|
|
|
filtered = check_filter(gl_info, gl_info->formats[fmt_idx].glInternal);
|
|
if(filtered)
|
|
{
|
|
TRACE("Format %s supports filtering\n", debug_d3dformat(fmts16[i]));
|
|
format->flags |= WINED3DFMT_FLAG_FILTERING;
|
|
}
|
|
else
|
|
{
|
|
TRACE("Format %s does not support filtering\n", debug_d3dformat(fmts16[i]));
|
|
}
|
|
}
|
|
}
|
|
|
|
static void apply_format_fixups(struct wined3d_gl_info *gl_info)
|
|
{
|
|
int idx;
|
|
|
|
idx = getFmtIdx(WINED3DFMT_R16_FLOAT);
|
|
gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
|
0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
|
|
|
idx = getFmtIdx(WINED3DFMT_R32_FLOAT);
|
|
gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
|
0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
|
|
|
idx = getFmtIdx(WINED3DFMT_R16G16_UNORM);
|
|
gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
|
0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
|
|
|
idx = getFmtIdx(WINED3DFMT_R16G16_FLOAT);
|
|
gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
|
0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
|
|
|
idx = getFmtIdx(WINED3DFMT_R32G32_FLOAT);
|
|
gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
|
0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
|
|
|
/* V8U8 is supported natively by GL_ATI_envmap_bumpmap and GL_NV_texture_shader.
|
|
* V16U16 is only supported by GL_NV_texture_shader. The formats need fixup if
|
|
* their extensions are not available. GL_ATI_envmap_bumpmap is not used because
|
|
* the only driver that implements it(fglrx) has a buggy implementation.
|
|
*
|
|
* V8U8 and V16U16 need a fixup of the undefined blue channel. OpenGL
|
|
* returns 0.0 when sampling from it, DirectX 1.0. So we always have in-shader
|
|
* conversion for this format.
|
|
*/
|
|
if (!gl_info->supported[NV_TEXTURE_SHADER])
|
|
{
|
|
idx = getFmtIdx(WINED3DFMT_R8G8_SNORM);
|
|
gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
|
1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
|
idx = getFmtIdx(WINED3DFMT_R16G16_SNORM);
|
|
gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
|
1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
|
}
|
|
else
|
|
{
|
|
idx = getFmtIdx(WINED3DFMT_R8G8_SNORM);
|
|
gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
|
0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
|
|
|
idx = getFmtIdx(WINED3DFMT_R16G16_SNORM);
|
|
gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
|
0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
|
}
|
|
|
|
if (!gl_info->supported[NV_TEXTURE_SHADER])
|
|
{
|
|
/* If GL_NV_texture_shader is not supported, those formats are converted, incompatibly
|
|
* with each other
|
|
*/
|
|
idx = getFmtIdx(WINED3DFMT_R5G5_SNORM_L6_UNORM);
|
|
gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
|
1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE);
|
|
idx = getFmtIdx(WINED3DFMT_R8G8_SNORM_L8X8_UNORM);
|
|
gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
|
1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W);
|
|
idx = getFmtIdx(WINED3DFMT_R8G8B8A8_SNORM);
|
|
gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
|
1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 1, CHANNEL_SOURCE_Z, 1, CHANNEL_SOURCE_W);
|
|
}
|
|
else
|
|
{
|
|
/* If GL_NV_texture_shader is supported, WINED3DFMT_L6V5U5 and WINED3DFMT_X8L8V8U8
|
|
* are converted at surface loading time, but they do not need any modification in
|
|
* the shader, thus they are compatible with all WINED3DFMT_UNKNOWN group formats.
|
|
* WINED3DFMT_Q8W8V8U8 doesn't even need load-time conversion
|
|
*/
|
|
}
|
|
|
|
if (gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
|
|
{
|
|
idx = getFmtIdx(WINED3DFMT_ATI2N);
|
|
gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
|
0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
|
}
|
|
else if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC])
|
|
{
|
|
idx = getFmtIdx(WINED3DFMT_ATI2N);
|
|
gl_info->formats[idx].color_fixup= create_color_fixup_desc(
|
|
0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_W, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
|
}
|
|
|
|
if (!gl_info->supported[APPLE_YCBCR_422])
|
|
{
|
|
idx = getFmtIdx(WINED3DFMT_YUY2);
|
|
gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YUY2);
|
|
|
|
idx = getFmtIdx(WINED3DFMT_UYVY);
|
|
gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_UYVY);
|
|
}
|
|
|
|
idx = getFmtIdx(WINED3DFMT_YV12);
|
|
gl_info->formats[idx].heightscale = 1.5f;
|
|
gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YV12);
|
|
|
|
if (gl_info->supported[EXT_PALETTED_TEXTURE] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
|
|
{
|
|
idx = getFmtIdx(WINED3DFMT_P8_UINT);
|
|
gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_P8);
|
|
}
|
|
|
|
if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
|
|
{
|
|
idx = getFmtIdx(WINED3DFMT_B8G8R8A8_UNORM);
|
|
gl_info->formats[idx].gl_vtx_format = GL_BGRA;
|
|
}
|
|
|
|
if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
|
|
{
|
|
/* Do not change the size of the type, it is CPU side. We have to change the GPU-side information though.
|
|
* It is the job of the vertex buffer code to make sure that the vbos have the right format */
|
|
idx = getFmtIdx(WINED3DFMT_R16G16_FLOAT);
|
|
gl_info->formats[idx].gl_vtx_type = GL_HALF_FLOAT; /* == GL_HALF_FLOAT_NV */
|
|
|
|
idx = getFmtIdx(WINED3DFMT_R16G16B16A16_FLOAT);
|
|
gl_info->formats[idx].gl_vtx_type = GL_HALF_FLOAT;
|
|
}
|
|
}
|
|
|
|
static BOOL init_format_vertex_info(struct wined3d_gl_info *gl_info)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < (sizeof(format_vertex_info) / sizeof(*format_vertex_info)); ++i)
|
|
{
|
|
struct wined3d_format *format;
|
|
int fmt_idx = getFmtIdx(format_vertex_info[i].id);
|
|
|
|
if (fmt_idx == -1)
|
|
{
|
|
ERR("Format %s (%#x) not found.\n",
|
|
debug_d3dformat(format_vertex_info[i].id), format_vertex_info[i].id);
|
|
return FALSE;
|
|
}
|
|
|
|
format = &gl_info->formats[fmt_idx];
|
|
format->emit_idx = format_vertex_info[i].emit_idx;
|
|
format->component_count = format_vertex_info[i].component_count;
|
|
format->gl_vtx_type = format_vertex_info[i].gl_vtx_type;
|
|
format->gl_vtx_format = format_vertex_info[i].gl_vtx_format;
|
|
format->gl_normalized = format_vertex_info[i].gl_normalized;
|
|
format->component_size = format_vertex_info[i].component_size;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info)
|
|
{
|
|
if (!init_format_base_info(gl_info)) return FALSE;
|
|
|
|
if (!init_format_compression_info(gl_info))
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, gl_info->formats);
|
|
gl_info->formats = NULL;
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Context activation is done by the caller. */
|
|
BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor)
|
|
{
|
|
if (!init_format_base_info(gl_info)) return FALSE;
|
|
|
|
if (!init_format_compression_info(gl_info)) goto fail;
|
|
if (!init_format_texture_info(gl_info)) goto fail;
|
|
if (!init_format_vertex_info(gl_info)) goto fail;
|
|
|
|
apply_format_fixups(gl_info);
|
|
init_format_fbo_compat_info(gl_info);
|
|
init_format_filter_info(gl_info, vendor);
|
|
|
|
return TRUE;
|
|
|
|
fail:
|
|
HeapFree(GetProcessHeap(), 0, gl_info->formats);
|
|
gl_info->formats = NULL;
|
|
return FALSE;
|
|
}
|
|
|
|
const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
|
|
enum wined3d_format_id format_id)
|
|
{
|
|
int idx = getFmtIdx(format_id);
|
|
|
|
if (idx == -1)
|
|
{
|
|
FIXME("Can't find format %s (%#x) in the format lookup table\n",
|
|
debug_d3dformat(format_id), format_id);
|
|
/* Get the caller a valid pointer */
|
|
idx = getFmtIdx(WINED3DFMT_UNKNOWN);
|
|
}
|
|
|
|
return &gl_info->formats[idx];
|
|
}
|
|
|
|
UINT wined3d_format_calculate_size(const struct wined3d_format *format, UINT alignment, UINT width, UINT height)
|
|
{
|
|
UINT size;
|
|
|
|
if (format->id == WINED3DFMT_UNKNOWN)
|
|
{
|
|
size = 0;
|
|
}
|
|
else if (format->flags & WINED3DFMT_FLAG_COMPRESSED)
|
|
{
|
|
UINT row_block_count = (width + format->block_width - 1) / format->block_width;
|
|
UINT row_count = (height + format->block_height - 1) / format->block_height;
|
|
size = row_count * (((row_block_count * format->block_byte_count) + alignment - 1) & ~(alignment - 1));
|
|
}
|
|
else
|
|
{
|
|
size = height * (((width * format->byte_count) + alignment - 1) & ~(alignment - 1));
|
|
}
|
|
|
|
if (format->heightscale != 0.0f)
|
|
{
|
|
/* The D3D format requirements make sure that the resulting format is an integer again */
|
|
size = (UINT) (size * format->heightscale);
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* Trace formatting of useful values
|
|
*/
|
|
const char *debug_d3dformat(enum wined3d_format_id format_id)
|
|
{
|
|
switch (format_id)
|
|
{
|
|
#define FMT_TO_STR(format_id) case format_id: return #format_id
|
|
FMT_TO_STR(WINED3DFMT_UNKNOWN);
|
|
FMT_TO_STR(WINED3DFMT_B8G8R8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B5G5R5X1_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B4G4R4A4_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B2G3R3_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B2G3R3A8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B4G4R4X4_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R8G8B8X8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B10G10R10A2_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_P8_UINT_A8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_P8_UINT);
|
|
FMT_TO_STR(WINED3DFMT_L8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_L8A8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_L4A4_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R5G5_SNORM_L6_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_SNORM_L8X8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R10G11B11_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R10G10B10_SNORM_A2_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_UYVY);
|
|
FMT_TO_STR(WINED3DFMT_YUY2);
|
|
FMT_TO_STR(WINED3DFMT_YV12);
|
|
FMT_TO_STR(WINED3DFMT_DXT1);
|
|
FMT_TO_STR(WINED3DFMT_DXT2);
|
|
FMT_TO_STR(WINED3DFMT_DXT3);
|
|
FMT_TO_STR(WINED3DFMT_DXT4);
|
|
FMT_TO_STR(WINED3DFMT_DXT5);
|
|
FMT_TO_STR(WINED3DFMT_MULTI2_ARGB8);
|
|
FMT_TO_STR(WINED3DFMT_G8R8_G8B8);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_B8G8);
|
|
FMT_TO_STR(WINED3DFMT_D16_LOCKABLE);
|
|
FMT_TO_STR(WINED3DFMT_D32_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_S1_UINT_D15_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_X8D24_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_S4X4_UINT_D24_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_L16_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_S8_UINT_D24_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_VERTEXDATA);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_SNORM_Cx);
|
|
FMT_TO_STR(WINED3DFMT_ATI2N);
|
|
FMT_TO_STR(WINED3DFMT_NVDB);
|
|
FMT_TO_STR(WINED3DFMT_NVHU);
|
|
FMT_TO_STR(WINED3DFMT_NVHS);
|
|
FMT_TO_STR(WINED3DFMT_R32G32B32A32_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R32G32B32A32_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R32G32B32A32_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R32G32B32A32_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R32G32B32_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R32G32B32_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R32G32B32_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R32G32B32_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R16G16B16A16_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R16G16B16A16_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R16G16B16A16_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R16G16B16A16_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R16G16B16A16_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R16G16B16A16_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R32G32_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R32G32_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R32G32_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R32G32_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R32G8X24_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_D32_FLOAT_S8X24_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R32_FLOAT_X8X24_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_X32_TYPELESS_G8X24_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R10G10B10A2_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R10G10B10A2_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R10G10B10A2_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R10G10B10A2_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R11G11B10_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R8G8B8A8_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM_SRGB);
|
|
FMT_TO_STR(WINED3DFMT_R8G8B8A8_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R8G8B8A8_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R8G8B8A8_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R16G16_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R16G16_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R16G16_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R16G16_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R16G16_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R16G16_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R32_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_D32_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R32_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R32_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R32_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R24G8_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_D24_UNORM_S8_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R24_UNORM_X8_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_X24_TYPELESS_G8_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R16_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R16_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_D16_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R16_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R16_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R16_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R16_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R8_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R8_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R8_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R8_SINT);
|
|
FMT_TO_STR(WINED3DFMT_A8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R1_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R9G9B9E5_SHAREDEXP);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_B8G8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_G8R8_G8B8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_BC1_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_BC1_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_BC1_UNORM_SRGB);
|
|
FMT_TO_STR(WINED3DFMT_BC2_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_BC2_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_BC2_UNORM_SRGB);
|
|
FMT_TO_STR(WINED3DFMT_BC3_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_BC3_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_BC3_UNORM_SRGB);
|
|
FMT_TO_STR(WINED3DFMT_BC4_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_BC4_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_BC4_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_BC5_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_BC5_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_BC5_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_B5G6R5_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B5G5R5A1_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_INTZ);
|
|
FMT_TO_STR(WINED3DFMT_NULL);
|
|
FMT_TO_STR(WINED3DFMT_R16);
|
|
FMT_TO_STR(WINED3DFMT_AL16);
|
|
#undef FMT_TO_STR
|
|
default:
|
|
{
|
|
char fourcc[5];
|
|
fourcc[0] = (char)(format_id);
|
|
fourcc[1] = (char)(format_id >> 8);
|
|
fourcc[2] = (char)(format_id >> 16);
|
|
fourcc[3] = (char)(format_id >> 24);
|
|
fourcc[4] = 0;
|
|
if (isprint(fourcc[0]) && isprint(fourcc[1]) && isprint(fourcc[2]) && isprint(fourcc[3]))
|
|
FIXME("Unrecognized %#x (as fourcc: %s) WINED3DFORMAT!\n", format_id, fourcc);
|
|
else
|
|
FIXME("Unrecognized %#x WINED3DFORMAT!\n", format_id);
|
|
}
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype)
|
|
{
|
|
switch (devtype)
|
|
{
|
|
#define DEVTYPE_TO_STR(dev) case dev: return #dev
|
|
DEVTYPE_TO_STR(WINED3DDEVTYPE_HAL);
|
|
DEVTYPE_TO_STR(WINED3DDEVTYPE_REF);
|
|
DEVTYPE_TO_STR(WINED3DDEVTYPE_SW);
|
|
#undef DEVTYPE_TO_STR
|
|
default:
|
|
FIXME("Unrecognized %u WINED3DDEVTYPE!\n", devtype);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3dusage(DWORD usage)
|
|
{
|
|
char buf[333];
|
|
|
|
buf[0] = '\0';
|
|
#define WINED3DUSAGE_TO_STR(u) if (usage & u) { strcat(buf, " | "#u); usage &= ~u; }
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_RENDERTARGET);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_DEPTHSTENCIL);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_WRITEONLY);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_AUTOGENMIPMAP);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_STATICDECL);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_OVERLAY);
|
|
#undef WINED3DUSAGE_TO_STR
|
|
if (usage) FIXME("Unrecognized usage flag(s) %#x\n", usage);
|
|
|
|
return buf[0] ? wine_dbg_sprintf("%s", &buf[3]) : "0";
|
|
}
|
|
|
|
const char *debug_d3dusagequery(DWORD usagequery)
|
|
{
|
|
char buf[238];
|
|
|
|
buf[0] = '\0';
|
|
#define WINED3DUSAGEQUERY_TO_STR(u) if (usagequery & u) { strcat(buf, " | "#u); usagequery &= ~u; }
|
|
WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_FILTER);
|
|
WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
|
|
WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING);
|
|
WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD);
|
|
WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE);
|
|
WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE);
|
|
WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP);
|
|
#undef WINED3DUSAGEQUERY_TO_STR
|
|
if (usagequery) FIXME("Unrecognized usage query flag(s) %#x\n", usagequery);
|
|
|
|
return buf[0] ? wine_dbg_sprintf("%s", &buf[3]) : "0";
|
|
}
|
|
|
|
const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method) {
|
|
switch (method) {
|
|
#define WINED3DDECLMETHOD_TO_STR(u) case u: return #u
|
|
WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_DEFAULT);
|
|
WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_PARTIALU);
|
|
WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_PARTIALV);
|
|
WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_CROSSUV);
|
|
WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_UV);
|
|
WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_LOOKUP);
|
|
WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_LOOKUPPRESAMPLED);
|
|
#undef WINED3DDECLMETHOD_TO_STR
|
|
default:
|
|
FIXME("Unrecognized %u declaration method!\n", method);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char* debug_d3ddeclusage(BYTE usage) {
|
|
switch (usage) {
|
|
#define WINED3DDECLUSAGE_TO_STR(u) case u: return #u
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_POSITION);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_BLENDWEIGHT);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_BLENDINDICES);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_NORMAL);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_PSIZE);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_TEXCOORD);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_TANGENT);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_BINORMAL);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_TESSFACTOR);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_POSITIONT);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_COLOR);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_FOG);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_DEPTH);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_SAMPLE);
|
|
#undef WINED3DDECLUSAGE_TO_STR
|
|
default:
|
|
FIXME("Unrecognized %u declaration usage!\n", usage);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res)
|
|
{
|
|
switch (res)
|
|
{
|
|
#define RES_TO_STR(res) case res: return #res
|
|
RES_TO_STR(WINED3DRTYPE_SURFACE);
|
|
RES_TO_STR(WINED3DRTYPE_VOLUME);
|
|
RES_TO_STR(WINED3DRTYPE_TEXTURE);
|
|
RES_TO_STR(WINED3DRTYPE_VOLUMETEXTURE);
|
|
RES_TO_STR(WINED3DRTYPE_CUBETEXTURE);
|
|
RES_TO_STR(WINED3DRTYPE_BUFFER);
|
|
#undef RES_TO_STR
|
|
default:
|
|
FIXME("Unrecognized %u WINED3DRESOURCETYPE!\n", res);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType)
|
|
{
|
|
switch (PrimitiveType)
|
|
{
|
|
#define PRIM_TO_STR(prim) case prim: return #prim
|
|
PRIM_TO_STR(WINED3DPT_UNDEFINED);
|
|
PRIM_TO_STR(WINED3DPT_POINTLIST);
|
|
PRIM_TO_STR(WINED3DPT_LINELIST);
|
|
PRIM_TO_STR(WINED3DPT_LINESTRIP);
|
|
PRIM_TO_STR(WINED3DPT_TRIANGLELIST);
|
|
PRIM_TO_STR(WINED3DPT_TRIANGLESTRIP);
|
|
PRIM_TO_STR(WINED3DPT_TRIANGLEFAN);
|
|
PRIM_TO_STR(WINED3DPT_LINELIST_ADJ);
|
|
PRIM_TO_STR(WINED3DPT_LINESTRIP_ADJ);
|
|
PRIM_TO_STR(WINED3DPT_TRIANGLELIST_ADJ);
|
|
PRIM_TO_STR(WINED3DPT_TRIANGLESTRIP_ADJ);
|
|
#undef PRIM_TO_STR
|
|
default:
|
|
FIXME("Unrecognized %u WINED3DPRIMITIVETYPE!\n", PrimitiveType);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3drenderstate(WINED3DRENDERSTATETYPE state)
|
|
{
|
|
switch (state)
|
|
{
|
|
#define D3DSTATE_TO_STR(u) case u: return #u
|
|
D3DSTATE_TO_STR(WINED3DRS_ANTIALIAS);
|
|
D3DSTATE_TO_STR(WINED3DRS_TEXTUREPERSPECTIVE);
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAPU);
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAPV);
|
|
D3DSTATE_TO_STR(WINED3DRS_ZENABLE);
|
|
D3DSTATE_TO_STR(WINED3DRS_FILLMODE);
|
|
D3DSTATE_TO_STR(WINED3DRS_SHADEMODE);
|
|
D3DSTATE_TO_STR(WINED3DRS_LINEPATTERN);
|
|
D3DSTATE_TO_STR(WINED3DRS_MONOENABLE);
|
|
D3DSTATE_TO_STR(WINED3DRS_ROP2);
|
|
D3DSTATE_TO_STR(WINED3DRS_PLANEMASK);
|
|
D3DSTATE_TO_STR(WINED3DRS_ZWRITEENABLE);
|
|
D3DSTATE_TO_STR(WINED3DRS_ALPHATESTENABLE);
|
|
D3DSTATE_TO_STR(WINED3DRS_LASTPIXEL);
|
|
D3DSTATE_TO_STR(WINED3DRS_SRCBLEND);
|
|
D3DSTATE_TO_STR(WINED3DRS_DESTBLEND);
|
|
D3DSTATE_TO_STR(WINED3DRS_CULLMODE);
|
|
D3DSTATE_TO_STR(WINED3DRS_ZFUNC);
|
|
D3DSTATE_TO_STR(WINED3DRS_ALPHAREF);
|
|
D3DSTATE_TO_STR(WINED3DRS_ALPHAFUNC);
|
|
D3DSTATE_TO_STR(WINED3DRS_DITHERENABLE);
|
|
D3DSTATE_TO_STR(WINED3DRS_ALPHABLENDENABLE);
|
|
D3DSTATE_TO_STR(WINED3DRS_FOGENABLE);
|
|
D3DSTATE_TO_STR(WINED3DRS_SPECULARENABLE);
|
|
D3DSTATE_TO_STR(WINED3DRS_ZVISIBLE);
|
|
D3DSTATE_TO_STR(WINED3DRS_SUBPIXEL);
|
|
D3DSTATE_TO_STR(WINED3DRS_SUBPIXELX);
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEDALPHA);
|
|
D3DSTATE_TO_STR(WINED3DRS_FOGCOLOR);
|
|
D3DSTATE_TO_STR(WINED3DRS_FOGTABLEMODE);
|
|
D3DSTATE_TO_STR(WINED3DRS_FOGSTART);
|
|
D3DSTATE_TO_STR(WINED3DRS_FOGEND);
|
|
D3DSTATE_TO_STR(WINED3DRS_FOGDENSITY);
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEENABLE);
|
|
D3DSTATE_TO_STR(WINED3DRS_EDGEANTIALIAS);
|
|
D3DSTATE_TO_STR(WINED3DRS_COLORKEYENABLE);
|
|
D3DSTATE_TO_STR(WINED3DRS_MIPMAPLODBIAS);
|
|
D3DSTATE_TO_STR(WINED3DRS_RANGEFOGENABLE);
|
|
D3DSTATE_TO_STR(WINED3DRS_ANISOTROPY);
|
|
D3DSTATE_TO_STR(WINED3DRS_FLUSHBATCH);
|
|
D3DSTATE_TO_STR(WINED3DRS_TRANSLUCENTSORTINDEPENDENT);
|
|
D3DSTATE_TO_STR(WINED3DRS_STENCILENABLE);
|
|
D3DSTATE_TO_STR(WINED3DRS_STENCILFAIL);
|
|
D3DSTATE_TO_STR(WINED3DRS_STENCILZFAIL);
|
|
D3DSTATE_TO_STR(WINED3DRS_STENCILPASS);
|
|
D3DSTATE_TO_STR(WINED3DRS_STENCILFUNC);
|
|
D3DSTATE_TO_STR(WINED3DRS_STENCILREF);
|
|
D3DSTATE_TO_STR(WINED3DRS_STENCILMASK);
|
|
D3DSTATE_TO_STR(WINED3DRS_STENCILWRITEMASK);
|
|
D3DSTATE_TO_STR(WINED3DRS_TEXTUREFACTOR);
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP0);
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP1);
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP2);
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP3);
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP4);
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP5);
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP6);
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP7);
|
|
D3DSTATE_TO_STR(WINED3DRS_CLIPPING);
|
|
D3DSTATE_TO_STR(WINED3DRS_LIGHTING);
|
|
D3DSTATE_TO_STR(WINED3DRS_EXTENTS);
|
|
D3DSTATE_TO_STR(WINED3DRS_AMBIENT);
|
|
D3DSTATE_TO_STR(WINED3DRS_FOGVERTEXMODE);
|
|
D3DSTATE_TO_STR(WINED3DRS_COLORVERTEX);
|
|
D3DSTATE_TO_STR(WINED3DRS_LOCALVIEWER);
|
|
D3DSTATE_TO_STR(WINED3DRS_NORMALIZENORMALS);
|
|
D3DSTATE_TO_STR(WINED3DRS_COLORKEYBLENDENABLE);
|
|
D3DSTATE_TO_STR(WINED3DRS_DIFFUSEMATERIALSOURCE);
|
|
D3DSTATE_TO_STR(WINED3DRS_SPECULARMATERIALSOURCE);
|
|
D3DSTATE_TO_STR(WINED3DRS_AMBIENTMATERIALSOURCE);
|
|
D3DSTATE_TO_STR(WINED3DRS_EMISSIVEMATERIALSOURCE);
|
|
D3DSTATE_TO_STR(WINED3DRS_VERTEXBLEND);
|
|
D3DSTATE_TO_STR(WINED3DRS_CLIPPLANEENABLE);
|
|
D3DSTATE_TO_STR(WINED3DRS_SOFTWAREVERTEXPROCESSING);
|
|
D3DSTATE_TO_STR(WINED3DRS_POINTSIZE);
|
|
D3DSTATE_TO_STR(WINED3DRS_POINTSIZE_MIN);
|
|
D3DSTATE_TO_STR(WINED3DRS_POINTSPRITEENABLE);
|
|
D3DSTATE_TO_STR(WINED3DRS_POINTSCALEENABLE);
|
|
D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_A);
|
|
D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_B);
|
|
D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_C);
|
|
D3DSTATE_TO_STR(WINED3DRS_MULTISAMPLEANTIALIAS);
|
|
D3DSTATE_TO_STR(WINED3DRS_MULTISAMPLEMASK);
|
|
D3DSTATE_TO_STR(WINED3DRS_PATCHEDGESTYLE);
|
|
D3DSTATE_TO_STR(WINED3DRS_PATCHSEGMENTS);
|
|
D3DSTATE_TO_STR(WINED3DRS_DEBUGMONITORTOKEN);
|
|
D3DSTATE_TO_STR(WINED3DRS_POINTSIZE_MAX);
|
|
D3DSTATE_TO_STR(WINED3DRS_INDEXEDVERTEXBLENDENABLE);
|
|
D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE);
|
|
D3DSTATE_TO_STR(WINED3DRS_TWEENFACTOR);
|
|
D3DSTATE_TO_STR(WINED3DRS_BLENDOP);
|
|
D3DSTATE_TO_STR(WINED3DRS_POSITIONDEGREE);
|
|
D3DSTATE_TO_STR(WINED3DRS_NORMALDEGREE);
|
|
D3DSTATE_TO_STR(WINED3DRS_SCISSORTESTENABLE);
|
|
D3DSTATE_TO_STR(WINED3DRS_SLOPESCALEDEPTHBIAS);
|
|
D3DSTATE_TO_STR(WINED3DRS_ANTIALIASEDLINEENABLE);
|
|
D3DSTATE_TO_STR(WINED3DRS_MINTESSELLATIONLEVEL);
|
|
D3DSTATE_TO_STR(WINED3DRS_MAXTESSELLATIONLEVEL);
|
|
D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_X);
|
|
D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_Y);
|
|
D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_Z);
|
|
D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_W);
|
|
D3DSTATE_TO_STR(WINED3DRS_ENABLEADAPTIVETESSELLATION);
|
|
D3DSTATE_TO_STR(WINED3DRS_TWOSIDEDSTENCILMODE);
|
|
D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILFAIL);
|
|
D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILZFAIL);
|
|
D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILPASS);
|
|
D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILFUNC);
|
|
D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE1);
|
|
D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE2);
|
|
D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE3);
|
|
D3DSTATE_TO_STR(WINED3DRS_BLENDFACTOR);
|
|
D3DSTATE_TO_STR(WINED3DRS_SRGBWRITEENABLE);
|
|
D3DSTATE_TO_STR(WINED3DRS_DEPTHBIAS);
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP8);
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP9);
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP10);
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP11);
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP12);
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP13);
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP14);
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP15);
|
|
D3DSTATE_TO_STR(WINED3DRS_SEPARATEALPHABLENDENABLE);
|
|
D3DSTATE_TO_STR(WINED3DRS_SRCBLENDALPHA);
|
|
D3DSTATE_TO_STR(WINED3DRS_DESTBLENDALPHA);
|
|
D3DSTATE_TO_STR(WINED3DRS_BLENDOPALPHA);
|
|
#undef D3DSTATE_TO_STR
|
|
default:
|
|
FIXME("Unrecognized %u render state!\n", state);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3dsamplerstate(DWORD state)
|
|
{
|
|
switch (state)
|
|
{
|
|
#define D3DSTATE_TO_STR(u) case u: return #u
|
|
D3DSTATE_TO_STR(WINED3DSAMP_BORDERCOLOR);
|
|
D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSU);
|
|
D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSV);
|
|
D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSW);
|
|
D3DSTATE_TO_STR(WINED3DSAMP_MAGFILTER);
|
|
D3DSTATE_TO_STR(WINED3DSAMP_MINFILTER);
|
|
D3DSTATE_TO_STR(WINED3DSAMP_MIPFILTER);
|
|
D3DSTATE_TO_STR(WINED3DSAMP_MIPMAPLODBIAS);
|
|
D3DSTATE_TO_STR(WINED3DSAMP_MAXMIPLEVEL);
|
|
D3DSTATE_TO_STR(WINED3DSAMP_MAXANISOTROPY);
|
|
D3DSTATE_TO_STR(WINED3DSAMP_SRGBTEXTURE);
|
|
D3DSTATE_TO_STR(WINED3DSAMP_ELEMENTINDEX);
|
|
D3DSTATE_TO_STR(WINED3DSAMP_DMAPOFFSET);
|
|
#undef D3DSTATE_TO_STR
|
|
default:
|
|
FIXME("Unrecognized %u sampler state!\n", state);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) {
|
|
switch (filter_type) {
|
|
#define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u
|
|
D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_NONE);
|
|
D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_POINT);
|
|
D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_LINEAR);
|
|
D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_ANISOTROPIC);
|
|
D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_FLATCUBIC);
|
|
D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_GAUSSIANCUBIC);
|
|
D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_PYRAMIDALQUAD);
|
|
D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_GAUSSIANQUAD);
|
|
#undef D3DTEXTUREFILTERTYPE_TO_STR
|
|
default:
|
|
FIXME("Unrecognied texture filter type 0x%08x\n", filter_type);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3dtexturestate(DWORD state)
|
|
{
|
|
switch (state)
|
|
{
|
|
#define D3DSTATE_TO_STR(u) case u: return #u
|
|
D3DSTATE_TO_STR(WINED3DTSS_COLOROP);
|
|
D3DSTATE_TO_STR(WINED3DTSS_COLORARG1);
|
|
D3DSTATE_TO_STR(WINED3DTSS_COLORARG2);
|
|
D3DSTATE_TO_STR(WINED3DTSS_ALPHAOP);
|
|
D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG1);
|
|
D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG2);
|
|
D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT00);
|
|
D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT01);
|
|
D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT10);
|
|
D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT11);
|
|
D3DSTATE_TO_STR(WINED3DTSS_TEXCOORDINDEX);
|
|
D3DSTATE_TO_STR(WINED3DTSS_BUMPENVLSCALE);
|
|
D3DSTATE_TO_STR(WINED3DTSS_BUMPENVLOFFSET);
|
|
D3DSTATE_TO_STR(WINED3DTSS_TEXTURETRANSFORMFLAGS);
|
|
D3DSTATE_TO_STR(WINED3DTSS_COLORARG0);
|
|
D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG0);
|
|
D3DSTATE_TO_STR(WINED3DTSS_RESULTARG);
|
|
D3DSTATE_TO_STR(WINED3DTSS_CONSTANT);
|
|
#undef D3DSTATE_TO_STR
|
|
default:
|
|
FIXME("Unrecognized %u texture state!\n", state);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop) {
|
|
switch (d3dtop) {
|
|
#define D3DTOP_TO_STR(u) case u: return #u
|
|
D3DTOP_TO_STR(WINED3DTOP_DISABLE);
|
|
D3DTOP_TO_STR(WINED3DTOP_SELECTARG1);
|
|
D3DTOP_TO_STR(WINED3DTOP_SELECTARG2);
|
|
D3DTOP_TO_STR(WINED3DTOP_MODULATE);
|
|
D3DTOP_TO_STR(WINED3DTOP_MODULATE2X);
|
|
D3DTOP_TO_STR(WINED3DTOP_MODULATE4X);
|
|
D3DTOP_TO_STR(WINED3DTOP_ADD);
|
|
D3DTOP_TO_STR(WINED3DTOP_ADDSIGNED);
|
|
D3DTOP_TO_STR(WINED3DTOP_ADDSIGNED2X);
|
|
D3DTOP_TO_STR(WINED3DTOP_SUBTRACT);
|
|
D3DTOP_TO_STR(WINED3DTOP_ADDSMOOTH);
|
|
D3DTOP_TO_STR(WINED3DTOP_BLENDDIFFUSEALPHA);
|
|
D3DTOP_TO_STR(WINED3DTOP_BLENDTEXTUREALPHA);
|
|
D3DTOP_TO_STR(WINED3DTOP_BLENDFACTORALPHA);
|
|
D3DTOP_TO_STR(WINED3DTOP_BLENDTEXTUREALPHAPM);
|
|
D3DTOP_TO_STR(WINED3DTOP_BLENDCURRENTALPHA);
|
|
D3DTOP_TO_STR(WINED3DTOP_PREMODULATE);
|
|
D3DTOP_TO_STR(WINED3DTOP_MODULATEALPHA_ADDCOLOR);
|
|
D3DTOP_TO_STR(WINED3DTOP_MODULATECOLOR_ADDALPHA);
|
|
D3DTOP_TO_STR(WINED3DTOP_MODULATEINVALPHA_ADDCOLOR);
|
|
D3DTOP_TO_STR(WINED3DTOP_MODULATEINVCOLOR_ADDALPHA);
|
|
D3DTOP_TO_STR(WINED3DTOP_BUMPENVMAP);
|
|
D3DTOP_TO_STR(WINED3DTOP_BUMPENVMAPLUMINANCE);
|
|
D3DTOP_TO_STR(WINED3DTOP_DOTPRODUCT3);
|
|
D3DTOP_TO_STR(WINED3DTOP_MULTIPLYADD);
|
|
D3DTOP_TO_STR(WINED3DTOP_LERP);
|
|
#undef D3DTOP_TO_STR
|
|
default:
|
|
FIXME("Unrecognized %u WINED3DTOP\n", d3dtop);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) {
|
|
switch (tstype) {
|
|
#define TSTYPE_TO_STR(tstype) case tstype: return #tstype
|
|
TSTYPE_TO_STR(WINED3DTS_VIEW);
|
|
TSTYPE_TO_STR(WINED3DTS_PROJECTION);
|
|
TSTYPE_TO_STR(WINED3DTS_TEXTURE0);
|
|
TSTYPE_TO_STR(WINED3DTS_TEXTURE1);
|
|
TSTYPE_TO_STR(WINED3DTS_TEXTURE2);
|
|
TSTYPE_TO_STR(WINED3DTS_TEXTURE3);
|
|
TSTYPE_TO_STR(WINED3DTS_TEXTURE4);
|
|
TSTYPE_TO_STR(WINED3DTS_TEXTURE5);
|
|
TSTYPE_TO_STR(WINED3DTS_TEXTURE6);
|
|
TSTYPE_TO_STR(WINED3DTS_TEXTURE7);
|
|
TSTYPE_TO_STR(WINED3DTS_WORLDMATRIX(0));
|
|
#undef TSTYPE_TO_STR
|
|
default:
|
|
if (tstype > 256 && tstype < 512) {
|
|
FIXME("WINED3DTS_WORLDMATRIX(%u). 1..255 not currently supported\n", tstype);
|
|
return ("WINED3DTS_WORLDMATRIX > 0");
|
|
}
|
|
FIXME("Unrecognized %u WINED3DTS\n", tstype);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3dstate(DWORD state)
|
|
{
|
|
if (STATE_IS_RENDER(state))
|
|
return wine_dbg_sprintf("STATE_RENDER(%s)", debug_d3drenderstate(state - STATE_RENDER(0)));
|
|
if (STATE_IS_TEXTURESTAGE(state))
|
|
{
|
|
DWORD texture_stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
|
|
DWORD texture_state = state - STATE_TEXTURESTAGE(texture_stage, 0);
|
|
return wine_dbg_sprintf("STATE_TEXTURESTAGE(%#x, %s)",
|
|
texture_stage, debug_d3dtexturestate(texture_state));
|
|
}
|
|
if (STATE_IS_SAMPLER(state))
|
|
return wine_dbg_sprintf("STATE_SAMPLER(%#x)", state - STATE_SAMPLER(0));
|
|
if (STATE_IS_PIXELSHADER(state))
|
|
return "STATE_PIXELSHADER";
|
|
if (STATE_IS_TRANSFORM(state))
|
|
return wine_dbg_sprintf("STATE_TRANSFORM(%s)", debug_d3dtstype(state - STATE_TRANSFORM(0)));
|
|
if (STATE_IS_STREAMSRC(state))
|
|
return "STATE_STREAMSRC";
|
|
if (STATE_IS_INDEXBUFFER(state))
|
|
return "STATE_INDEXBUFFER";
|
|
if (STATE_IS_VDECL(state))
|
|
return "STATE_VDECL";
|
|
if (STATE_IS_VSHADER(state))
|
|
return "STATE_VSHADER";
|
|
if (STATE_IS_VIEWPORT(state))
|
|
return "STATE_VIEWPORT";
|
|
if (STATE_IS_VERTEXSHADERCONSTANT(state))
|
|
return "STATE_VERTEXSHADERCONSTANT";
|
|
if (STATE_IS_PIXELSHADERCONSTANT(state))
|
|
return "STATE_PIXELSHADERCONSTANT";
|
|
if (STATE_IS_ACTIVELIGHT(state))
|
|
return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state - STATE_ACTIVELIGHT(0));
|
|
if (STATE_IS_SCISSORRECT(state))
|
|
return "STATE_SCISSORRECT";
|
|
if (STATE_IS_CLIPPLANE(state))
|
|
return wine_dbg_sprintf("STATE_CLIPPLANE(%#x)", state - STATE_CLIPPLANE(0));
|
|
if (STATE_IS_MATERIAL(state))
|
|
return "STATE_MATERIAL";
|
|
if (STATE_IS_FRONTFACE(state))
|
|
return "STATE_FRONTFACE";
|
|
if (STATE_IS_POINTSPRITECOORDORIGIN(state))
|
|
return "STATE_POINTSPRITECOORDORIGIN";
|
|
if (STATE_IS_BASEVERTEXINDEX(state))
|
|
return "STATE_BASEVERTEXINDEX";
|
|
if (STATE_IS_FRAMEBUFFER(state))
|
|
return "STATE_FRAMEBUFFER";
|
|
|
|
return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state);
|
|
}
|
|
|
|
const char *debug_d3dpool(WINED3DPOOL pool)
|
|
{
|
|
switch (pool)
|
|
{
|
|
#define POOL_TO_STR(p) case p: return #p
|
|
POOL_TO_STR(WINED3DPOOL_DEFAULT);
|
|
POOL_TO_STR(WINED3DPOOL_MANAGED);
|
|
POOL_TO_STR(WINED3DPOOL_SYSTEMMEM);
|
|
POOL_TO_STR(WINED3DPOOL_SCRATCH);
|
|
#undef POOL_TO_STR
|
|
default:
|
|
FIXME("Unrecognized %u WINED3DPOOL!\n", pool);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_fbostatus(GLenum status) {
|
|
switch(status) {
|
|
#define FBOSTATUS_TO_STR(u) case u: return #u
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_COMPLETE);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNDEFINED);
|
|
#undef FBOSTATUS_TO_STR
|
|
default:
|
|
FIXME("Unrecognied FBO status 0x%08x\n", status);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_glerror(GLenum error) {
|
|
switch(error) {
|
|
#define GLERROR_TO_STR(u) case u: return #u
|
|
GLERROR_TO_STR(GL_NO_ERROR);
|
|
GLERROR_TO_STR(GL_INVALID_ENUM);
|
|
GLERROR_TO_STR(GL_INVALID_VALUE);
|
|
GLERROR_TO_STR(GL_INVALID_OPERATION);
|
|
GLERROR_TO_STR(GL_STACK_OVERFLOW);
|
|
GLERROR_TO_STR(GL_STACK_UNDERFLOW);
|
|
GLERROR_TO_STR(GL_OUT_OF_MEMORY);
|
|
GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION);
|
|
#undef GLERROR_TO_STR
|
|
default:
|
|
FIXME("Unrecognied GL error 0x%08x\n", error);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3dbasis(WINED3DBASISTYPE basis) {
|
|
switch(basis) {
|
|
case WINED3DBASIS_BEZIER: return "WINED3DBASIS_BEZIER";
|
|
case WINED3DBASIS_BSPLINE: return "WINED3DBASIS_BSPLINE";
|
|
case WINED3DBASIS_INTERPOLATE: return "WINED3DBASIS_INTERPOLATE";
|
|
default: return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3ddegree(WINED3DDEGREETYPE degree) {
|
|
switch(degree) {
|
|
case WINED3DDEGREE_LINEAR: return "WINED3DDEGREE_LINEAR";
|
|
case WINED3DDEGREE_QUADRATIC: return "WINED3DDEGREE_QUADRATIC";
|
|
case WINED3DDEGREE_CUBIC: return "WINED3DDEGREE_CUBIC";
|
|
case WINED3DDEGREE_QUINTIC: return "WINED3DDEGREE_QUINTIC";
|
|
default: return "unrecognized";
|
|
}
|
|
}
|
|
|
|
static const char *debug_fixup_channel_source(enum fixup_channel_source source)
|
|
{
|
|
switch(source)
|
|
{
|
|
#define WINED3D_TO_STR(x) case x: return #x
|
|
WINED3D_TO_STR(CHANNEL_SOURCE_ZERO);
|
|
WINED3D_TO_STR(CHANNEL_SOURCE_ONE);
|
|
WINED3D_TO_STR(CHANNEL_SOURCE_X);
|
|
WINED3D_TO_STR(CHANNEL_SOURCE_Y);
|
|
WINED3D_TO_STR(CHANNEL_SOURCE_Z);
|
|
WINED3D_TO_STR(CHANNEL_SOURCE_W);
|
|
WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX0);
|
|
WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX1);
|
|
#undef WINED3D_TO_STR
|
|
default:
|
|
FIXME("Unrecognized fixup_channel_source %#x\n", source);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
static const char *debug_complex_fixup(enum complex_fixup fixup)
|
|
{
|
|
switch(fixup)
|
|
{
|
|
#define WINED3D_TO_STR(x) case x: return #x
|
|
WINED3D_TO_STR(COMPLEX_FIXUP_YUY2);
|
|
WINED3D_TO_STR(COMPLEX_FIXUP_UYVY);
|
|
WINED3D_TO_STR(COMPLEX_FIXUP_YV12);
|
|
WINED3D_TO_STR(COMPLEX_FIXUP_P8);
|
|
#undef WINED3D_TO_STR
|
|
default:
|
|
FIXME("Unrecognized complex fixup %#x\n", fixup);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
void dump_color_fixup_desc(struct color_fixup_desc fixup)
|
|
{
|
|
if (is_complex_fixup(fixup))
|
|
{
|
|
TRACE("\tComplex: %s\n", debug_complex_fixup(get_complex_fixup(fixup)));
|
|
return;
|
|
}
|
|
|
|
TRACE("\tX: %s%s\n", debug_fixup_channel_source(fixup.x_source), fixup.x_sign_fixup ? ", SIGN_FIXUP" : "");
|
|
TRACE("\tY: %s%s\n", debug_fixup_channel_source(fixup.y_source), fixup.y_sign_fixup ? ", SIGN_FIXUP" : "");
|
|
TRACE("\tZ: %s%s\n", debug_fixup_channel_source(fixup.z_source), fixup.z_sign_fixup ? ", SIGN_FIXUP" : "");
|
|
TRACE("\tW: %s%s\n", debug_fixup_channel_source(fixup.w_source), fixup.w_sign_fixup ? ", SIGN_FIXUP" : "");
|
|
}
|
|
|
|
const char *debug_surflocation(DWORD flag) {
|
|
char buf[128];
|
|
|
|
buf[0] = 0;
|
|
if(flag & SFLAG_INSYSMEM) strcat(buf, " | SFLAG_INSYSMEM");
|
|
if(flag & SFLAG_INDRAWABLE) strcat(buf, " | SFLAG_INDRAWABLE");
|
|
if(flag & SFLAG_INTEXTURE) strcat(buf, " | SFLAG_INTEXTURE");
|
|
if(flag & SFLAG_INSRGBTEX) strcat(buf, " | SFLAG_INSRGBTEX");
|
|
return wine_dbg_sprintf("%s", buf[0] ? buf + 3 : "0");
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* Useful functions mapping GL <-> D3D values
|
|
*/
|
|
GLenum StencilOp(DWORD op) {
|
|
switch(op) {
|
|
case WINED3DSTENCILOP_KEEP : return GL_KEEP;
|
|
case WINED3DSTENCILOP_ZERO : return GL_ZERO;
|
|
case WINED3DSTENCILOP_REPLACE : return GL_REPLACE;
|
|
case WINED3DSTENCILOP_INCRSAT : return GL_INCR;
|
|
case WINED3DSTENCILOP_DECRSAT : return GL_DECR;
|
|
case WINED3DSTENCILOP_INVERT : return GL_INVERT;
|
|
case WINED3DSTENCILOP_INCR : return GL_INCR_WRAP_EXT;
|
|
case WINED3DSTENCILOP_DECR : return GL_DECR_WRAP_EXT;
|
|
default:
|
|
FIXME("Unrecognized stencil op %d\n", op);
|
|
return GL_KEEP;
|
|
}
|
|
}
|
|
|
|
GLenum CompareFunc(DWORD func) {
|
|
switch ((WINED3DCMPFUNC)func) {
|
|
case WINED3DCMP_NEVER : return GL_NEVER;
|
|
case WINED3DCMP_LESS : return GL_LESS;
|
|
case WINED3DCMP_EQUAL : return GL_EQUAL;
|
|
case WINED3DCMP_LESSEQUAL : return GL_LEQUAL;
|
|
case WINED3DCMP_GREATER : return GL_GREATER;
|
|
case WINED3DCMP_NOTEQUAL : return GL_NOTEQUAL;
|
|
case WINED3DCMP_GREATEREQUAL : return GL_GEQUAL;
|
|
case WINED3DCMP_ALWAYS : return GL_ALWAYS;
|
|
default:
|
|
FIXME("Unrecognized WINED3DCMPFUNC value %d\n", func);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
BOOL is_invalid_op(const struct wined3d_state *state, int stage,
|
|
WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3)
|
|
{
|
|
if (op == WINED3DTOP_DISABLE) return FALSE;
|
|
if (state->textures[stage]) return FALSE;
|
|
|
|
if ((arg1 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
|
|
&& op != WINED3DTOP_SELECTARG2) return TRUE;
|
|
if ((arg2 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
|
|
&& op != WINED3DTOP_SELECTARG1) return TRUE;
|
|
if ((arg3 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
|
|
&& (op == WINED3DTOP_MULTIPLYADD || op == WINED3DTOP_LERP)) return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* Setup this textures matrix according to the texture flags*/
|
|
/* GL locking is done by the caller (state handler) */
|
|
void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed,
|
|
enum wined3d_format_id vtx_fmt, BOOL ffp_proj_control)
|
|
{
|
|
float mat[16];
|
|
|
|
glMatrixMode(GL_TEXTURE);
|
|
checkGLcall("glMatrixMode(GL_TEXTURE)");
|
|
|
|
if (flags == WINED3DTTFF_DISABLE || flags == WINED3DTTFF_COUNT1 || transformed) {
|
|
glLoadIdentity();
|
|
checkGLcall("glLoadIdentity()");
|
|
return;
|
|
}
|
|
|
|
if (flags == (WINED3DTTFF_COUNT1|WINED3DTTFF_PROJECTED)) {
|
|
ERR("Invalid texture transform flags: WINED3DTTFF_COUNT1|WINED3DTTFF_PROJECTED\n");
|
|
return;
|
|
}
|
|
|
|
memcpy(mat, smat, 16 * sizeof(float));
|
|
|
|
if (flags & WINED3DTTFF_PROJECTED) {
|
|
if(!ffp_proj_control) {
|
|
switch (flags & ~WINED3DTTFF_PROJECTED) {
|
|
case WINED3DTTFF_COUNT2:
|
|
mat[3] = mat[1], mat[7] = mat[5], mat[11] = mat[9], mat[15] = mat[13];
|
|
mat[1] = mat[5] = mat[9] = mat[13] = 0;
|
|
break;
|
|
case WINED3DTTFF_COUNT3:
|
|
mat[3] = mat[2], mat[7] = mat[6], mat[11] = mat[10], mat[15] = mat[14];
|
|
mat[2] = mat[6] = mat[10] = mat[14] = 0;
|
|
break;
|
|
}
|
|
}
|
|
} else { /* under directx the R/Z coord can be used for translation, under opengl we use the Q coord instead */
|
|
if(!calculatedCoords) {
|
|
switch(vtx_fmt)
|
|
{
|
|
case WINED3DFMT_R32_FLOAT:
|
|
/* Direct3D passes the default 1.0 in the 2nd coord, while gl passes it in the 4th.
|
|
* swap 2nd and 4th coord. No need to store the value of mat[12] in mat[4] because
|
|
* the input value to the transformation will be 0, so the matrix value is irrelevant
|
|
*/
|
|
mat[12] = mat[4];
|
|
mat[13] = mat[5];
|
|
mat[14] = mat[6];
|
|
mat[15] = mat[7];
|
|
break;
|
|
case WINED3DFMT_R32G32_FLOAT:
|
|
/* See above, just 3rd and 4th coord
|
|
*/
|
|
mat[12] = mat[8];
|
|
mat[13] = mat[9];
|
|
mat[14] = mat[10];
|
|
mat[15] = mat[11];
|
|
break;
|
|
case WINED3DFMT_R32G32B32_FLOAT: /* Opengl defaults match dx defaults */
|
|
case WINED3DFMT_R32G32B32A32_FLOAT: /* No defaults apply, all app defined */
|
|
|
|
/* This is to prevent swapping the matrix lines and put the default 4th coord = 1.0
|
|
* into a bad place. The division elimination below will apply to make sure the
|
|
* 1.0 doesn't do anything bad. The caller will set this value if the stride is 0
|
|
*/
|
|
case WINED3DFMT_UNKNOWN: /* No texture coords, 0/0/0/1 defaults are passed */
|
|
break;
|
|
default:
|
|
FIXME("Unexpected fixed function texture coord input\n");
|
|
}
|
|
}
|
|
if(!ffp_proj_control) {
|
|
switch (flags & ~WINED3DTTFF_PROJECTED) {
|
|
/* case WINED3DTTFF_COUNT1: Won't ever get here */
|
|
case WINED3DTTFF_COUNT2: mat[2] = mat[6] = mat[10] = mat[14] = 0;
|
|
/* OpenGL divides the first 3 vertex coord by the 4th by default,
|
|
* which is essentially the same as D3DTTFF_PROJECTED. Make sure that
|
|
* the 4th coord evaluates to 1.0 to eliminate that.
|
|
*
|
|
* If the fixed function pipeline is used, the 4th value remains unused,
|
|
* so there is no danger in doing this. With vertex shaders we have a
|
|
* problem. Should an app hit that problem, the code here would have to
|
|
* check for pixel shaders, and the shader has to undo the default gl divide.
|
|
*
|
|
* A more serious problem occurs if the app passes 4 coordinates in, and the
|
|
* 4th is != 1.0(opengl default). This would have to be fixed in drawStridedSlow
|
|
* or a replacement shader
|
|
*/
|
|
default: mat[3] = mat[7] = mat[11] = 0; mat[15] = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
glLoadMatrixf(mat);
|
|
checkGLcall("glLoadMatrixf(mat)");
|
|
}
|
|
|
|
/* This small helper function is used to convert a bitmask into the number of masked bits */
|
|
unsigned int count_bits(unsigned int mask)
|
|
{
|
|
unsigned int count;
|
|
for (count = 0; mask; ++count)
|
|
{
|
|
mask &= mask - 1;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
/* Helper function for retrieving color info for ChoosePixelFormat and wglChoosePixelFormatARB.
|
|
* The later function requires individual color components. */
|
|
BOOL getColorBits(const struct wined3d_format *format,
|
|
BYTE *redSize, BYTE *greenSize, BYTE *blueSize, BYTE *alphaSize, BYTE *totalSize)
|
|
{
|
|
TRACE("format %s.\n", debug_d3dformat(format->id));
|
|
|
|
switch (format->id)
|
|
{
|
|
case WINED3DFMT_B10G10R10A2_UNORM:
|
|
case WINED3DFMT_R10G10B10A2_UNORM:
|
|
case WINED3DFMT_B8G8R8X8_UNORM:
|
|
case WINED3DFMT_B8G8R8_UNORM:
|
|
case WINED3DFMT_B8G8R8A8_UNORM:
|
|
case WINED3DFMT_R8G8B8A8_UNORM:
|
|
case WINED3DFMT_B5G5R5X1_UNORM:
|
|
case WINED3DFMT_B5G5R5A1_UNORM:
|
|
case WINED3DFMT_B5G6R5_UNORM:
|
|
case WINED3DFMT_B4G4R4X4_UNORM:
|
|
case WINED3DFMT_B4G4R4A4_UNORM:
|
|
case WINED3DFMT_B2G3R3_UNORM:
|
|
case WINED3DFMT_P8_UINT_A8_UNORM:
|
|
case WINED3DFMT_P8_UINT:
|
|
break;
|
|
default:
|
|
FIXME("Unsupported format %s.\n", debug_d3dformat(format->id));
|
|
return FALSE;
|
|
}
|
|
|
|
*redSize = count_bits(format->red_mask);
|
|
*greenSize = count_bits(format->green_mask);
|
|
*blueSize = count_bits(format->blue_mask);
|
|
*alphaSize = count_bits(format->alpha_mask);
|
|
*totalSize = *redSize + *greenSize + *blueSize + *alphaSize;
|
|
|
|
TRACE("Returning red: %d, green: %d, blue: %d, alpha: %d, total: %d for format %s.\n",
|
|
*redSize, *greenSize, *blueSize, *alphaSize, *totalSize, debug_d3dformat(format->id));
|
|
return TRUE;
|
|
}
|
|
|
|
/* Helper function for retrieving depth/stencil info for ChoosePixelFormat and wglChoosePixelFormatARB */
|
|
BOOL getDepthStencilBits(const struct wined3d_format *format, BYTE *depthSize, BYTE *stencilSize)
|
|
{
|
|
TRACE("format %s.\n", debug_d3dformat(format->id));
|
|
|
|
switch (format->id)
|
|
{
|
|
case WINED3DFMT_D16_LOCKABLE:
|
|
case WINED3DFMT_D16_UNORM:
|
|
case WINED3DFMT_S1_UINT_D15_UNORM:
|
|
case WINED3DFMT_X8D24_UNORM:
|
|
case WINED3DFMT_S4X4_UINT_D24_UNORM:
|
|
case WINED3DFMT_D24_UNORM_S8_UINT:
|
|
case WINED3DFMT_S8_UINT_D24_FLOAT:
|
|
case WINED3DFMT_D32_UNORM:
|
|
case WINED3DFMT_D32_FLOAT:
|
|
case WINED3DFMT_INTZ:
|
|
break;
|
|
default:
|
|
FIXME("Unsupported depth/stencil format %s.\n", debug_d3dformat(format->id));
|
|
return FALSE;
|
|
}
|
|
|
|
*depthSize = format->depth_size;
|
|
*stencilSize = format->stencil_size;
|
|
|
|
TRACE("Returning depthSize: %d and stencilSize: %d for format %s.\n",
|
|
*depthSize, *stencilSize, debug_d3dformat(format->id));
|
|
return TRUE;
|
|
}
|
|
|
|
/* Note: It's the caller's responsibility to ensure values can be expressed
|
|
* in the requested format. UNORM formats for example can only express values
|
|
* in the range 0.0f -> 1.0f. */
|
|
DWORD wined3d_format_convert_from_float(const struct wined3d_format *format, const WINED3DCOLORVALUE *color)
|
|
{
|
|
static const struct
|
|
{
|
|
enum wined3d_format_id format_id;
|
|
float r_mul;
|
|
float g_mul;
|
|
float b_mul;
|
|
float a_mul;
|
|
BYTE r_shift;
|
|
BYTE g_shift;
|
|
BYTE b_shift;
|
|
BYTE a_shift;
|
|
}
|
|
conv[] =
|
|
{
|
|
{WINED3DFMT_B8G8R8A8_UNORM, 255.0f, 255.0f, 255.0f, 255.0f, 16, 8, 0, 24},
|
|
{WINED3DFMT_B8G8R8X8_UNORM, 255.0f, 255.0f, 255.0f, 255.0f, 16, 8, 0, 24},
|
|
{WINED3DFMT_B8G8R8_UNORM, 255.0f, 255.0f, 255.0f, 255.0f, 16, 8, 0, 24},
|
|
{WINED3DFMT_B5G6R5_UNORM, 31.0f, 63.0f, 31.0f, 0.0f, 11, 5, 0, 0},
|
|
{WINED3DFMT_B5G5R5A1_UNORM, 31.0f, 31.0f, 31.0f, 1.0f, 10, 5, 0, 15},
|
|
{WINED3DFMT_B5G5R5X1_UNORM, 31.0f, 31.0f, 31.0f, 1.0f, 10, 5, 0, 15},
|
|
{WINED3DFMT_A8_UNORM, 0.0f, 0.0f, 0.0f, 255.0f, 0, 0, 0, 0},
|
|
{WINED3DFMT_B4G4R4A4_UNORM, 15.0f, 15.0f, 15.0f, 15.0f, 8, 4, 0, 12},
|
|
{WINED3DFMT_B4G4R4X4_UNORM, 15.0f, 15.0f, 15.0f, 15.0f, 8, 4, 0, 12},
|
|
{WINED3DFMT_B2G3R3_UNORM, 7.0f, 7.0f, 3.0f, 0.0f, 5, 2, 0, 0},
|
|
{WINED3DFMT_R8G8B8A8_UNORM, 255.0f, 255.0f, 255.0f, 255.0f, 0, 8, 16, 24},
|
|
{WINED3DFMT_R8G8B8X8_UNORM, 255.0f, 255.0f, 255.0f, 255.0f, 0, 8, 16, 24},
|
|
{WINED3DFMT_B10G10R10A2_UNORM, 1023.0f, 1023.0f, 1023.0f, 3.0f, 20, 10, 0, 30},
|
|
{WINED3DFMT_R10G10B10A2_UNORM, 1023.0f, 1023.0f, 1023.0f, 3.0f, 0, 10, 20, 30},
|
|
};
|
|
unsigned int i;
|
|
|
|
TRACE("Converting color {%.8e %.8e %.8e %.8e} to format %s.\n",
|
|
color->r, color->g, color->b, color->a, debug_d3dformat(format->id));
|
|
|
|
for (i = 0; i < sizeof(conv) / sizeof(*conv); ++i)
|
|
{
|
|
DWORD ret;
|
|
|
|
if (format->id != conv[i].format_id) continue;
|
|
|
|
ret = ((DWORD)((color->r * conv[i].r_mul) + 0.5f)) << conv[i].r_shift;
|
|
ret |= ((DWORD)((color->g * conv[i].g_mul) + 0.5f)) << conv[i].g_shift;
|
|
ret |= ((DWORD)((color->b * conv[i].b_mul) + 0.5f)) << conv[i].b_shift;
|
|
ret |= ((DWORD)((color->a * conv[i].a_mul) + 0.5f)) << conv[i].a_shift;
|
|
|
|
TRACE("Returning 0x%08x.\n", ret);
|
|
|
|
return ret;
|
|
}
|
|
|
|
FIXME("Conversion for format %s not implemented.\n", debug_d3dformat(format->id));
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* DirectDraw stuff */
|
|
enum wined3d_format_id pixelformat_for_depth(DWORD depth)
|
|
{
|
|
switch (depth)
|
|
{
|
|
case 8: return WINED3DFMT_P8_UINT;
|
|
case 15: return WINED3DFMT_B5G5R5X1_UNORM;
|
|
case 16: return WINED3DFMT_B5G6R5_UNORM;
|
|
case 24: return WINED3DFMT_B8G8R8X8_UNORM; /* Robots needs 24bit to be WINED3DFMT_B8G8R8X8_UNORM */
|
|
case 32: return WINED3DFMT_B8G8R8X8_UNORM; /* EVE online and the Fur demo need 32bit AdapterDisplayMode to return WINED3DFMT_B8G8R8X8_UNORM */
|
|
default: return WINED3DFMT_UNKNOWN;
|
|
}
|
|
}
|
|
|
|
void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) {
|
|
WINED3DMATRIX temp;
|
|
|
|
/* Now do the multiplication 'by hand'.
|
|
I know that all this could be optimised, but this will be done later :-) */
|
|
temp.u.s._11 = (src1->u.s._11 * src2->u.s._11) + (src1->u.s._21 * src2->u.s._12) + (src1->u.s._31 * src2->u.s._13) + (src1->u.s._41 * src2->u.s._14);
|
|
temp.u.s._21 = (src1->u.s._11 * src2->u.s._21) + (src1->u.s._21 * src2->u.s._22) + (src1->u.s._31 * src2->u.s._23) + (src1->u.s._41 * src2->u.s._24);
|
|
temp.u.s._31 = (src1->u.s._11 * src2->u.s._31) + (src1->u.s._21 * src2->u.s._32) + (src1->u.s._31 * src2->u.s._33) + (src1->u.s._41 * src2->u.s._34);
|
|
temp.u.s._41 = (src1->u.s._11 * src2->u.s._41) + (src1->u.s._21 * src2->u.s._42) + (src1->u.s._31 * src2->u.s._43) + (src1->u.s._41 * src2->u.s._44);
|
|
|
|
temp.u.s._12 = (src1->u.s._12 * src2->u.s._11) + (src1->u.s._22 * src2->u.s._12) + (src1->u.s._32 * src2->u.s._13) + (src1->u.s._42 * src2->u.s._14);
|
|
temp.u.s._22 = (src1->u.s._12 * src2->u.s._21) + (src1->u.s._22 * src2->u.s._22) + (src1->u.s._32 * src2->u.s._23) + (src1->u.s._42 * src2->u.s._24);
|
|
temp.u.s._32 = (src1->u.s._12 * src2->u.s._31) + (src1->u.s._22 * src2->u.s._32) + (src1->u.s._32 * src2->u.s._33) + (src1->u.s._42 * src2->u.s._34);
|
|
temp.u.s._42 = (src1->u.s._12 * src2->u.s._41) + (src1->u.s._22 * src2->u.s._42) + (src1->u.s._32 * src2->u.s._43) + (src1->u.s._42 * src2->u.s._44);
|
|
|
|
temp.u.s._13 = (src1->u.s._13 * src2->u.s._11) + (src1->u.s._23 * src2->u.s._12) + (src1->u.s._33 * src2->u.s._13) + (src1->u.s._43 * src2->u.s._14);
|
|
temp.u.s._23 = (src1->u.s._13 * src2->u.s._21) + (src1->u.s._23 * src2->u.s._22) + (src1->u.s._33 * src2->u.s._23) + (src1->u.s._43 * src2->u.s._24);
|
|
temp.u.s._33 = (src1->u.s._13 * src2->u.s._31) + (src1->u.s._23 * src2->u.s._32) + (src1->u.s._33 * src2->u.s._33) + (src1->u.s._43 * src2->u.s._34);
|
|
temp.u.s._43 = (src1->u.s._13 * src2->u.s._41) + (src1->u.s._23 * src2->u.s._42) + (src1->u.s._33 * src2->u.s._43) + (src1->u.s._43 * src2->u.s._44);
|
|
|
|
temp.u.s._14 = (src1->u.s._14 * src2->u.s._11) + (src1->u.s._24 * src2->u.s._12) + (src1->u.s._34 * src2->u.s._13) + (src1->u.s._44 * src2->u.s._14);
|
|
temp.u.s._24 = (src1->u.s._14 * src2->u.s._21) + (src1->u.s._24 * src2->u.s._22) + (src1->u.s._34 * src2->u.s._23) + (src1->u.s._44 * src2->u.s._24);
|
|
temp.u.s._34 = (src1->u.s._14 * src2->u.s._31) + (src1->u.s._24 * src2->u.s._32) + (src1->u.s._34 * src2->u.s._33) + (src1->u.s._44 * src2->u.s._34);
|
|
temp.u.s._44 = (src1->u.s._14 * src2->u.s._41) + (src1->u.s._24 * src2->u.s._42) + (src1->u.s._34 * src2->u.s._43) + (src1->u.s._44 * src2->u.s._44);
|
|
|
|
/* And copy the new matrix in the good storage.. */
|
|
memcpy(dest, &temp, 16 * sizeof(float));
|
|
}
|
|
|
|
DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) {
|
|
DWORD size = 0;
|
|
int i;
|
|
int numTextures = (d3dvtVertexType & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT;
|
|
|
|
if (d3dvtVertexType & WINED3DFVF_NORMAL) size += 3 * sizeof(float);
|
|
if (d3dvtVertexType & WINED3DFVF_DIFFUSE) size += sizeof(DWORD);
|
|
if (d3dvtVertexType & WINED3DFVF_SPECULAR) size += sizeof(DWORD);
|
|
if (d3dvtVertexType & WINED3DFVF_PSIZE) size += sizeof(DWORD);
|
|
switch (d3dvtVertexType & WINED3DFVF_POSITION_MASK) {
|
|
case WINED3DFVF_XYZ: size += 3 * sizeof(float); break;
|
|
case WINED3DFVF_XYZRHW: size += 4 * sizeof(float); break;
|
|
case WINED3DFVF_XYZB1: size += 4 * sizeof(float); break;
|
|
case WINED3DFVF_XYZB2: size += 5 * sizeof(float); break;
|
|
case WINED3DFVF_XYZB3: size += 6 * sizeof(float); break;
|
|
case WINED3DFVF_XYZB4: size += 7 * sizeof(float); break;
|
|
case WINED3DFVF_XYZB5: size += 8 * sizeof(float); break;
|
|
case WINED3DFVF_XYZW: size += 4 * sizeof(float); break;
|
|
default: ERR("Unexpected position mask\n");
|
|
}
|
|
for (i = 0; i < numTextures; i++) {
|
|
size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(float);
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
void gen_ffp_frag_op(const struct wined3d_device *device, const struct wined3d_state *state,
|
|
struct ffp_frag_settings *settings, BOOL ignore_textype)
|
|
{
|
|
#define ARG1 0x01
|
|
#define ARG2 0x02
|
|
#define ARG0 0x04
|
|
static const unsigned char args[WINED3DTOP_LERP + 1] = {
|
|
/* undefined */ 0,
|
|
/* D3DTOP_DISABLE */ 0,
|
|
/* D3DTOP_SELECTARG1 */ ARG1,
|
|
/* D3DTOP_SELECTARG2 */ ARG2,
|
|
/* D3DTOP_MODULATE */ ARG1 | ARG2,
|
|
/* D3DTOP_MODULATE2X */ ARG1 | ARG2,
|
|
/* D3DTOP_MODULATE4X */ ARG1 | ARG2,
|
|
/* D3DTOP_ADD */ ARG1 | ARG2,
|
|
/* D3DTOP_ADDSIGNED */ ARG1 | ARG2,
|
|
/* D3DTOP_ADDSIGNED2X */ ARG1 | ARG2,
|
|
/* D3DTOP_SUBTRACT */ ARG1 | ARG2,
|
|
/* D3DTOP_ADDSMOOTH */ ARG1 | ARG2,
|
|
/* D3DTOP_BLENDDIFFUSEALPHA */ ARG1 | ARG2,
|
|
/* D3DTOP_BLENDTEXTUREALPHA */ ARG1 | ARG2,
|
|
/* D3DTOP_BLENDFACTORALPHA */ ARG1 | ARG2,
|
|
/* D3DTOP_BLENDTEXTUREALPHAPM */ ARG1 | ARG2,
|
|
/* D3DTOP_BLENDCURRENTALPHA */ ARG1 | ARG2,
|
|
/* D3DTOP_PREMODULATE */ ARG1 | ARG2,
|
|
/* D3DTOP_MODULATEALPHA_ADDCOLOR */ ARG1 | ARG2,
|
|
/* D3DTOP_MODULATECOLOR_ADDALPHA */ ARG1 | ARG2,
|
|
/* D3DTOP_MODULATEINVALPHA_ADDCOLOR */ ARG1 | ARG2,
|
|
/* D3DTOP_MODULATEINVCOLOR_ADDALPHA */ ARG1 | ARG2,
|
|
/* D3DTOP_BUMPENVMAP */ ARG1 | ARG2,
|
|
/* D3DTOP_BUMPENVMAPLUMINANCE */ ARG1 | ARG2,
|
|
/* D3DTOP_DOTPRODUCT3 */ ARG1 | ARG2,
|
|
/* D3DTOP_MULTIPLYADD */ ARG1 | ARG2 | ARG0,
|
|
/* D3DTOP_LERP */ ARG1 | ARG2 | ARG0
|
|
};
|
|
unsigned int i;
|
|
DWORD ttff;
|
|
DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2;
|
|
const struct wined3d_surface *rt = state->fb->render_targets[0];
|
|
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
|
|
|
for (i = 0; i < gl_info->limits.texture_stages; ++i)
|
|
{
|
|
const struct wined3d_texture *texture;
|
|
|
|
settings->op[i].padding = 0;
|
|
if (state->texture_states[i][WINED3DTSS_COLOROP] == WINED3DTOP_DISABLE)
|
|
{
|
|
settings->op[i].cop = WINED3DTOP_DISABLE;
|
|
settings->op[i].aop = WINED3DTOP_DISABLE;
|
|
settings->op[i].carg0 = settings->op[i].carg1 = settings->op[i].carg2 = ARG_UNUSED;
|
|
settings->op[i].aarg0 = settings->op[i].aarg1 = settings->op[i].aarg2 = ARG_UNUSED;
|
|
settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY;
|
|
settings->op[i].dst = resultreg;
|
|
settings->op[i].tex_type = tex_1d;
|
|
settings->op[i].projected = proj_none;
|
|
i++;
|
|
break;
|
|
}
|
|
|
|
if ((texture = state->textures[i]))
|
|
{
|
|
settings->op[i].color_fixup = texture->resource.format->color_fixup;
|
|
if (ignore_textype)
|
|
{
|
|
settings->op[i].tex_type = tex_1d;
|
|
}
|
|
else
|
|
{
|
|
switch (texture->target)
|
|
{
|
|
case GL_TEXTURE_1D:
|
|
settings->op[i].tex_type = tex_1d;
|
|
break;
|
|
case GL_TEXTURE_2D:
|
|
settings->op[i].tex_type = tex_2d;
|
|
break;
|
|
case GL_TEXTURE_3D:
|
|
settings->op[i].tex_type = tex_3d;
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP_ARB:
|
|
settings->op[i].tex_type = tex_cube;
|
|
break;
|
|
case GL_TEXTURE_RECTANGLE_ARB:
|
|
settings->op[i].tex_type = tex_rect;
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY;
|
|
settings->op[i].tex_type = tex_1d;
|
|
}
|
|
|
|
cop = state->texture_states[i][WINED3DTSS_COLOROP];
|
|
aop = state->texture_states[i][WINED3DTSS_ALPHAOP];
|
|
|
|
carg1 = (args[cop] & ARG1) ? state->texture_states[i][WINED3DTSS_COLORARG1] : ARG_UNUSED;
|
|
carg2 = (args[cop] & ARG2) ? state->texture_states[i][WINED3DTSS_COLORARG2] : ARG_UNUSED;
|
|
carg0 = (args[cop] & ARG0) ? state->texture_states[i][WINED3DTSS_COLORARG0] : ARG_UNUSED;
|
|
|
|
if (is_invalid_op(state, i, cop, carg1, carg2, carg0))
|
|
{
|
|
carg0 = ARG_UNUSED;
|
|
carg2 = ARG_UNUSED;
|
|
carg1 = WINED3DTA_CURRENT;
|
|
cop = WINED3DTOP_SELECTARG1;
|
|
}
|
|
|
|
if(cop == WINED3DTOP_DOTPRODUCT3) {
|
|
/* A dotproduct3 on the colorop overwrites the alphaop operation and replicates
|
|
* the color result to the alpha component of the destination
|
|
*/
|
|
aop = cop;
|
|
aarg1 = carg1;
|
|
aarg2 = carg2;
|
|
aarg0 = carg0;
|
|
}
|
|
else
|
|
{
|
|
aarg1 = (args[aop] & ARG1) ? state->texture_states[i][WINED3DTSS_ALPHAARG1] : ARG_UNUSED;
|
|
aarg2 = (args[aop] & ARG2) ? state->texture_states[i][WINED3DTSS_ALPHAARG2] : ARG_UNUSED;
|
|
aarg0 = (args[aop] & ARG0) ? state->texture_states[i][WINED3DTSS_ALPHAARG0] : ARG_UNUSED;
|
|
}
|
|
|
|
if (!i && state->textures[0] && state->render_states[WINED3DRS_COLORKEYENABLE])
|
|
{
|
|
GLenum texture_dimensions;
|
|
|
|
texture = state->textures[0];
|
|
texture_dimensions = texture->target;
|
|
|
|
if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB)
|
|
{
|
|
struct wined3d_surface *surf = surface_from_resource(texture->sub_resources[0]);
|
|
|
|
if (surf->CKeyFlags & WINEDDSD_CKSRCBLT && !surf->resource.format->alpha_mask)
|
|
{
|
|
if (aop == WINED3DTOP_DISABLE)
|
|
{
|
|
aarg1 = WINED3DTA_TEXTURE;
|
|
aop = WINED3DTOP_SELECTARG1;
|
|
}
|
|
else if (aop == WINED3DTOP_SELECTARG1 && aarg1 != WINED3DTA_TEXTURE)
|
|
{
|
|
if (state->render_states[WINED3DRS_ALPHABLENDENABLE])
|
|
{
|
|
aarg2 = WINED3DTA_TEXTURE;
|
|
aop = WINED3DTOP_MODULATE;
|
|
}
|
|
else aarg1 = WINED3DTA_TEXTURE;
|
|
}
|
|
else if (aop == WINED3DTOP_SELECTARG2 && aarg2 != WINED3DTA_TEXTURE)
|
|
{
|
|
if (state->render_states[WINED3DRS_ALPHABLENDENABLE])
|
|
{
|
|
aarg1 = WINED3DTA_TEXTURE;
|
|
aop = WINED3DTOP_MODULATE;
|
|
}
|
|
else aarg2 = WINED3DTA_TEXTURE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (is_invalid_op(state, i, aop, aarg1, aarg2, aarg0))
|
|
{
|
|
aarg0 = ARG_UNUSED;
|
|
aarg2 = ARG_UNUSED;
|
|
aarg1 = WINED3DTA_CURRENT;
|
|
aop = WINED3DTOP_SELECTARG1;
|
|
}
|
|
|
|
if (carg1 == WINED3DTA_TEXTURE || carg2 == WINED3DTA_TEXTURE || carg0 == WINED3DTA_TEXTURE
|
|
|| aarg1 == WINED3DTA_TEXTURE || aarg2 == WINED3DTA_TEXTURE || aarg0 == WINED3DTA_TEXTURE)
|
|
{
|
|
ttff = state->texture_states[i][WINED3DTSS_TEXTURETRANSFORMFLAGS];
|
|
if (ttff == (WINED3DTTFF_PROJECTED | WINED3DTTFF_COUNT3))
|
|
{
|
|
settings->op[i].projected = proj_count3;
|
|
} else if(ttff == (WINED3DTTFF_PROJECTED | WINED3DTTFF_COUNT4)) {
|
|
settings->op[i].projected = proj_count4;
|
|
} else {
|
|
settings->op[i].projected = proj_none;
|
|
}
|
|
} else {
|
|
settings->op[i].projected = proj_none;
|
|
}
|
|
|
|
settings->op[i].cop = cop;
|
|
settings->op[i].aop = aop;
|
|
settings->op[i].carg0 = carg0;
|
|
settings->op[i].carg1 = carg1;
|
|
settings->op[i].carg2 = carg2;
|
|
settings->op[i].aarg0 = aarg0;
|
|
settings->op[i].aarg1 = aarg1;
|
|
settings->op[i].aarg2 = aarg2;
|
|
|
|
if (state->texture_states[i][WINED3DTSS_RESULTARG] == WINED3DTA_TEMP)
|
|
settings->op[i].dst = tempreg;
|
|
else
|
|
settings->op[i].dst = resultreg;
|
|
}
|
|
|
|
/* Clear unsupported stages */
|
|
for(; i < MAX_TEXTURES; i++) {
|
|
memset(&settings->op[i], 0xff, sizeof(settings->op[i]));
|
|
}
|
|
|
|
if (!state->render_states[WINED3DRS_FOGENABLE])
|
|
{
|
|
settings->fog = FOG_OFF;
|
|
}
|
|
else if (state->render_states[WINED3DRS_FOGTABLEMODE] == WINED3DFOG_NONE)
|
|
{
|
|
if (use_vs(state) || state->vertex_declaration->position_transformed)
|
|
{
|
|
settings->fog = FOG_LINEAR;
|
|
}
|
|
else
|
|
{
|
|
switch (state->render_states[WINED3DRS_FOGVERTEXMODE])
|
|
{
|
|
case WINED3DFOG_NONE:
|
|
case WINED3DFOG_LINEAR:
|
|
settings->fog = FOG_LINEAR;
|
|
break;
|
|
case WINED3DFOG_EXP:
|
|
settings->fog = FOG_EXP;
|
|
break;
|
|
case WINED3DFOG_EXP2:
|
|
settings->fog = FOG_EXP2;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (state->render_states[WINED3DRS_FOGTABLEMODE])
|
|
{
|
|
case WINED3DFOG_LINEAR:
|
|
settings->fog = FOG_LINEAR;
|
|
break;
|
|
case WINED3DFOG_EXP:
|
|
settings->fog = FOG_EXP;
|
|
break;
|
|
case WINED3DFOG_EXP2:
|
|
settings->fog = FOG_EXP2;
|
|
break;
|
|
}
|
|
}
|
|
if (state->render_states[WINED3DRS_SRGBWRITEENABLE]
|
|
&& rt->resource.format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
|
|
{
|
|
settings->sRGB_write = 1;
|
|
} else {
|
|
settings->sRGB_write = 0;
|
|
}
|
|
if (device->vs_clipping || !use_vs(state) || !state->render_states[WINED3DRS_CLIPPING]
|
|
|| !state->render_states[WINED3DRS_CLIPPLANEENABLE])
|
|
{
|
|
/* No need to emulate clipplanes if GL supports native vertex shader clipping or if
|
|
* the fixed function vertex pipeline is used(which always supports clipplanes), or
|
|
* if no clipplane is enabled
|
|
*/
|
|
settings->emul_clipplanes = 0;
|
|
} else {
|
|
settings->emul_clipplanes = 1;
|
|
}
|
|
}
|
|
|
|
const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
|
|
const struct ffp_frag_settings *settings)
|
|
{
|
|
struct wine_rb_entry *entry = wine_rb_get(fragment_shaders, settings);
|
|
return entry ? WINE_RB_ENTRY_VALUE(entry, struct ffp_frag_desc, entry) : NULL;
|
|
}
|
|
|
|
void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc)
|
|
{
|
|
/* Note that the key is the implementation independent part of the ffp_frag_desc structure,
|
|
* whereas desc points to an extended structure with implementation specific parts. */
|
|
if (wine_rb_put(shaders, &desc->settings, &desc->entry) == -1)
|
|
{
|
|
ERR("Failed to insert ffp frag shader.\n");
|
|
}
|
|
}
|
|
|
|
/* Activates the texture dimension according to the bound D3D texture.
|
|
* Does not care for the colorop or correct gl texture unit(when using nvrc)
|
|
* Requires the caller to activate the correct unit before
|
|
*/
|
|
/* GL locking is done by the caller (state handler) */
|
|
void texture_activate_dimensions(const struct wined3d_texture *texture, const struct wined3d_gl_info *gl_info)
|
|
{
|
|
if (texture)
|
|
{
|
|
switch (texture->target)
|
|
{
|
|
case GL_TEXTURE_2D:
|
|
glDisable(GL_TEXTURE_3D);
|
|
checkGLcall("glDisable(GL_TEXTURE_3D)");
|
|
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
|
{
|
|
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
|
checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
|
}
|
|
if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
|
{
|
|
glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
|
checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
|
}
|
|
glEnable(GL_TEXTURE_2D);
|
|
checkGLcall("glEnable(GL_TEXTURE_2D)");
|
|
break;
|
|
case GL_TEXTURE_RECTANGLE_ARB:
|
|
glDisable(GL_TEXTURE_2D);
|
|
checkGLcall("glDisable(GL_TEXTURE_2D)");
|
|
glDisable(GL_TEXTURE_3D);
|
|
checkGLcall("glDisable(GL_TEXTURE_3D)");
|
|
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
|
{
|
|
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
|
checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
|
}
|
|
glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
|
checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)");
|
|
break;
|
|
case GL_TEXTURE_3D:
|
|
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
|
{
|
|
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
|
checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
|
}
|
|
if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
|
{
|
|
glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
|
checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
|
}
|
|
glDisable(GL_TEXTURE_2D);
|
|
checkGLcall("glDisable(GL_TEXTURE_2D)");
|
|
glEnable(GL_TEXTURE_3D);
|
|
checkGLcall("glEnable(GL_TEXTURE_3D)");
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP_ARB:
|
|
glDisable(GL_TEXTURE_2D);
|
|
checkGLcall("glDisable(GL_TEXTURE_2D)");
|
|
glDisable(GL_TEXTURE_3D);
|
|
checkGLcall("glDisable(GL_TEXTURE_3D)");
|
|
if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
|
{
|
|
glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
|
checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
|
}
|
|
glEnable(GL_TEXTURE_CUBE_MAP_ARB);
|
|
checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
|
|
break;
|
|
}
|
|
} else {
|
|
glEnable(GL_TEXTURE_2D);
|
|
checkGLcall("glEnable(GL_TEXTURE_2D)");
|
|
glDisable(GL_TEXTURE_3D);
|
|
checkGLcall("glDisable(GL_TEXTURE_3D)");
|
|
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
|
{
|
|
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
|
checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
|
}
|
|
if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
|
{
|
|
glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
|
checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
|
}
|
|
/* Binding textures is done by samplers. A dummy texture will be bound */
|
|
}
|
|
}
|
|
|
|
/* GL locking is done by the caller (state handler) */
|
|
void sampler_texdim(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
|
|
{
|
|
DWORD sampler = state_id - STATE_SAMPLER(0);
|
|
DWORD mapped_stage = context->swapchain->device->texUnitMap[sampler];
|
|
|
|
/* No need to enable / disable anything here for unused samplers. The
|
|
* tex_colorop handler takes care. Also no action is needed with pixel
|
|
* shaders, or if tex_colorop will take care of this business. */
|
|
if (mapped_stage == WINED3D_UNMAPPED_STAGE || mapped_stage >= context->gl_info->limits.textures)
|
|
return;
|
|
if (sampler >= state->lowest_disabled_stage)
|
|
return;
|
|
if (isStateDirty(context, STATE_TEXTURESTAGE(sampler, WINED3DTSS_COLOROP)))
|
|
return;
|
|
|
|
texture_activate_dimensions(state->textures[sampler], context->gl_info);
|
|
}
|
|
|
|
void *wined3d_rb_alloc(size_t size)
|
|
{
|
|
return HeapAlloc(GetProcessHeap(), 0, size);
|
|
}
|
|
|
|
void *wined3d_rb_realloc(void *ptr, size_t size)
|
|
{
|
|
return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
|
|
}
|
|
|
|
void wined3d_rb_free(void *ptr)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, ptr);
|
|
}
|
|
|
|
static int ffp_frag_program_key_compare(const void *key, const struct wine_rb_entry *entry)
|
|
{
|
|
const struct ffp_frag_settings *ka = key;
|
|
const struct ffp_frag_settings *kb = &WINE_RB_ENTRY_VALUE(entry, const struct ffp_frag_desc, entry)->settings;
|
|
|
|
return memcmp(ka, kb, sizeof(*ka));
|
|
}
|
|
|
|
const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions =
|
|
{
|
|
wined3d_rb_alloc,
|
|
wined3d_rb_realloc,
|
|
wined3d_rb_free,
|
|
ffp_frag_program_key_compare,
|
|
};
|
|
|
|
UINT wined3d_log2i(UINT32 x)
|
|
{
|
|
static const UINT l[] =
|
|
{
|
|
~0U, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
|
|
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
|
|
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
|
|
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
|
|
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
|
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
|
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
|
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
};
|
|
UINT32 i;
|
|
|
|
return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
|
|
}
|
|
|
|
/* Set the shader type for this device, depending on the given capabilities
|
|
* and the user preferences in wined3d_settings. */
|
|
void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected)
|
|
{
|
|
BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
|
|
|
|
if (wined3d_settings.vs_mode == VS_NONE) *vs_selected = SHADER_NONE;
|
|
else if (gl_info->supported[ARB_VERTEX_SHADER] && glsl)
|
|
{
|
|
/* Geforce4 cards support GLSL but for vertex shaders only. Further its reported GLSL caps are
|
|
* wrong. This combined with the fact that glsl won't offer more features or performance, use ARB
|
|
* shaders only on this card. */
|
|
if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2]) *vs_selected = SHADER_ARB;
|
|
else *vs_selected = SHADER_GLSL;
|
|
}
|
|
else if (gl_info->supported[ARB_VERTEX_PROGRAM]) *vs_selected = SHADER_ARB;
|
|
else *vs_selected = SHADER_NONE;
|
|
|
|
if (wined3d_settings.ps_mode == PS_NONE) *ps_selected = SHADER_NONE;
|
|
else if (gl_info->supported[ARB_FRAGMENT_SHADER] && glsl) *ps_selected = SHADER_GLSL;
|
|
else if (gl_info->supported[ARB_FRAGMENT_PROGRAM]) *ps_selected = SHADER_ARB;
|
|
else if (gl_info->supported[ATI_FRAGMENT_SHADER]) *ps_selected = SHADER_ATI;
|
|
else *ps_selected = SHADER_NONE;
|
|
}
|
|
|
|
const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
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const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
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const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format)
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{
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static const struct blit_shader * const blitters[] =
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{
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&arbfp_blit,
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&ffp_blit,
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&cpu_blit,
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|
};
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unsigned int i;
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for (i = 0; i < sizeof(blitters) / sizeof(*blitters); ++i)
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{
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if (blitters[i]->blit_supported(gl_info, blit_op,
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src_rect, src_usage, src_pool, src_format,
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dst_rect, dst_usage, dst_pool, dst_format))
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return blitters[i];
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}
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|
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return NULL;
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}
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|
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void wined3d_get_draw_rect(const struct wined3d_state *state, RECT *rect)
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{
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|
const WINED3DVIEWPORT *vp = &state->viewport;
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|
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SetRect(rect, vp->X, vp->Y, vp->X + vp->Width, vp->Y + vp->Height);
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if (state->render_states[WINED3DRS_SCISSORTESTENABLE])
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IntersectRect(rect, rect, &state->scissor_rect);
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}
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