Sweden-Number/dlls/wined3d
Stefan Dösinger 96b758f7b3 d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
wined3d implements both independently which will cause trouble if we
want to set the depthbias value depending on the depth stencil format.
2011-04-22 17:51:29 +02:00
..
Makefile.in wined3d: Merge surface_gdi.c into surface.c. 2011-04-18 11:45:51 +02:00
arb_program_shader.c wined3d: Don't flush just because a swapchain has multiple contexts. 2011-04-15 10:07:58 +02:00
ati_fragment_shader.c wined3d: Get rid of the IWineD3DStateBlockImpl typedef. 2011-01-31 12:25:05 +01:00
buffer.c wined3d: Get rid of wined3d_buffer_get_type(). 2011-04-22 10:44:20 +02:00
clipper.c wined3d: Get rid of the IWineD3DClipper typedefs. 2011-02-04 15:25:31 +01:00
context.c wined3d: Make sure we release the correct DC in context_update_window(). 2011-04-22 10:44:16 +02:00
device.c wined3d: Don't bother unsetting texture resources in IWineD3DDeviceImpl_Uninit3D(). 2011-04-19 13:29:36 +02:00
directx.c wined3d: Make "blit_operation" naming a bit more consistent. 2011-04-06 12:05:06 +02:00
drawprim.c wined3d: Verify we have at least one framebuffer attachment before doing clears or draws. 2011-01-27 14:13:39 +01:00
gl_compat.c
glsl_shader.c wined3d: Get rid of the IWineD3DBaseShader typedefs. 2011-03-31 12:37:47 +02:00
nvidia_texture_shader.c wined3d: Get rid of IWineD3DBaseTextureClass. 2011-03-29 12:34:40 +02:00
palette.c wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
query.c wined3d: Decrement the refcount in wined3d_query_decref(). 2011-04-14 17:13:57 +02:00
resource.c wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc(). 2011-03-10 12:53:13 +01:00
shader.c wined3d: Get rid of the IWineD3DBaseShader typedefs. 2011-03-31 12:37:47 +02:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 sqrt opcode. 2010-10-20 18:37:07 +02:00
state.c d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS. 2011-04-22 17:51:29 +02:00
stateblock.c d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS. 2011-04-22 17:51:29 +02:00
surface.c wined3d: Get rid of IWineD3DSurface::GetType(). 2011-04-22 10:44:28 +02:00
surface_base.c wined3d: Get rid of IWineD3DSurface::GetType(). 2011-04-22 10:44:28 +02:00
swapchain.c wined3d: Fallback to our private window when context activation fails otherwise. 2011-04-20 16:31:48 +02:00
texture.c wined3d: Get rid of the mipmap hint code. 2011-04-21 16:53:41 +02:00
utils.c d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS. 2011-04-22 17:51:29 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the IWineD3DVertexDeclaration typedefs. 2011-02-03 13:15:17 +01:00
view.c wined3d: Remove COM from the rendertarget view implementation. 2011-04-06 12:05:07 +02:00
volume.c wined3d: Get rid of wined3d_volume_get_type(). 2011-04-22 10:44:23 +02:00
wined3d.spec wined3d: Get rid of wined3d_volume_get_type(). 2011-04-22 10:44:23 +02:00
wined3d_gl.h wined3d: Get rid of the ARB_imaging extension. 2011-03-31 23:47:00 +02:00
wined3d_main.c wined3d: Don't unregister windows with the wrong window proc on unload either. 2011-04-06 21:18:06 +02:00
wined3d_private.h wined3d: Fallback to our private window when context activation fails otherwise. 2011-04-20 16:31:48 +02:00