Sweden-Number/dlls/wined3d
Filip Frąckiewicz af37b187ad wined3d: Add NVIDIA GTX 980 Ti.
Signed-off-by: Filip Frąckiewicz <fjfrackiewicz@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-28 23:17:46 +09:00
..
Makefile.in wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data(). 2016-08-01 05:56:15 -05:00
arb_program_shader.c rbtree.h: Pass compare function instead of wine_rb_functions to wine_rb_init. 2016-09-02 23:30:29 +09:00
ati_fragment_shader.c rbtree.h: Pass compare function instead of wine_rb_functions to wine_rb_init. 2016-09-02 23:30:29 +09:00
buffer.c wined3d: Fix doublebuffer mode trace. 2016-09-27 21:43:23 +09:00
context.c wined3d: Fix a bunch of typos. 2016-09-23 20:48:24 +09:00
cs.c wined3d: Send resource unmaps through the command stream. 2016-09-02 11:27:26 +09:00
device.c wined3d: Don't require a specific context in wined3d_device_init_3d(). 2016-09-20 22:53:44 +09:00
directx.c wined3d: Add NVIDIA GTX 980 Ti. 2016-09-28 23:17:46 +09:00
drawprim.c wined3d: Use wined3d_texture_load_location() in draw_primitive(). 2016-08-02 06:09:03 -05:00
gl_compat.c
glsl_shader.c wined3d: Enable lod and grad texture lookups on core profile. 2016-09-27 21:43:23 +09:00
nvidia_texture_shader.c
palette.c wined3d: Send palette destruction through the command stream. 2016-06-22 22:16:30 +09:00
query.c wined3d: Issue queries through the command stream. 2016-07-29 20:17:52 +09:00
resource.c wined3d: Sanitise resource map flags in wined3d_resource_map(). 2016-09-02 11:27:28 +09:00
sampler.c wined3d: Rename wined3d_sample_destroy_object() to wined3d_sampler_destroy_object(). 2016-08-05 09:08:48 -05:00
shader.c wined3d: Fix ps_3_0 packed inputs limit. 2016-09-27 21:43:23 +09:00
shader_sm1.c wined3d: Clean up SM1 frontend. 2016-05-25 22:05:04 +09:00
shader_sm4.c wined3d: Recognize SM5 rcp opcode. 2016-07-25 23:15:49 +09:00
state.c wined3d: Fix a bunch of typos. 2016-09-23 20:48:24 +09:00
stateblock.c wined3d: Rename wined3d_cull enum values. 2016-07-28 21:38:07 +09:00
surface.c wined3d: Use wined3d_format_calculate_pitch() in wined3d_surface_upload_data(). 2016-08-26 23:23:42 +09:00
swapchain.c wined3d: Optionally use closest matching mode in wined3d_swapchain_resize_target(). 2016-08-26 23:23:36 +09:00
texture.c wined3d: Wait for the texture to become idle before modifying it in wined3d_texture_update_desc(). 2016-09-20 22:53:51 +09:00
utils.c wined3d: Use unsigned constants in shifts. 2016-09-23 20:48:28 +09:00
version.rc
vertexdeclaration.c wined3d: Store vertex attribute size instead of component size in wined3d_format. 2016-07-19 19:59:31 +09:00
view.c wined3d: Destroy the resource after view in wined3d_rendertarget_view_decref. 2016-07-04 23:06:28 +09:00
wined3d.spec d3d9: Use resource mapping functions in d3d9_device_DrawIndexedPrimitiveUP(). 2016-09-02 11:27:22 +09:00
wined3d_gl.h wined3d: Add support for WINED3DFMT_BC7_UNORM format. 2016-08-24 22:23:05 +09:00
wined3d_main.c wined3d: Add compute shader type. 2016-06-22 00:58:56 +09:00
wined3d_private.h wined3d: Add NVIDIA GTX 980 Ti. 2016-09-28 23:17:46 +09:00