Sweden-Number/dlls/d3d8
Henri Verbeet b5eaca542e d3d8: Properly test for dynamic usage in device_parent_CreateSurface(). 2009-01-16 13:29:52 +01:00
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tests d3d8/tests: Fix a test failure on VMware and VirtualBox. 2009-01-05 15:09:17 +01:00
Makefile.in makefiles: List the static libraries as normal imports instead of extra libs. 2008-04-30 14:23:55 +02:00
basetexture.c d3d8: Win64 printf format warning fixes. 2006-10-10 19:58:56 +02:00
cubetexture.c d3d8: Hold the lock in cubetexture methods. 2007-06-12 11:13:49 +02:00
d3d8.spec d3d8: Better stub for ValidateVertexShader + tests. 2006-09-11 11:29:56 +02:00
d3d8_main.c wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). 2008-10-24 14:24:59 +02:00
d3d8_private.h wined3d: Add an IWineD3DDeviceParent interface. 2009-01-16 13:29:32 +01:00
device.c d3d8: Properly test for dynamic usage in device_parent_CreateSurface(). 2009-01-16 13:29:52 +01:00
directx.c wined3d: Add an IWineD3DDeviceParent interface. 2009-01-16 13:29:32 +01:00
indexbuffer.c d3d8: Hold the lock in IDirect3DIndexBuffer8 methods. 2007-06-12 11:14:01 +02:00
pixelshader.c d3d8: Remove unused code. 2008-12-16 12:51:40 +01:00
resource.c d3d8: Win64 printf format warning fixes. 2006-10-10 19:58:56 +02:00
stateblock.c Spelling fixes. 2008-03-27 11:10:07 +01:00
surface.c ddrawex: Add a test for the permanent DC function. 2009-01-09 16:26:06 +01:00
swapchain.c d3d8: Hold the lock in swapchain methods. 2007-06-13 11:07:52 +02:00
texture.c d3d8: Hold the lock in IDirect3Dtexture8 methods. 2007-06-13 11:08:20 +02:00
version.rc Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
vertexbuffer.c d3d8: Hold the lock in IDirect3DVertexBuffer methods. 2007-06-13 11:07:59 +02:00
vertexdeclaration.c d3d8: Reject broken normal declaration types with fixed function. 2008-03-28 14:49:30 +01:00
vertexshader.c wined3d: Refuse to create shaders with a NULL function. 2008-12-16 12:51:49 +01:00
volume.c wined3d: Add an IWineD3DDeviceParent interface. 2009-01-16 13:29:32 +01:00
volumetexture.c d3d8: Hold the lock in IDirect3DVolumeTexture8 methods. 2007-06-13 11:08:14 +02:00