..
Makefile.in
gdi32: Don't export Wine extensions.
2021-10-08 16:54:48 +02:00
adapter_gl.c
wined3d: Try to allocate new Vulkan BOs from the client thread for DISCARD maps.
2021-11-10 18:56:24 +01:00
adapter_vk.c
wined3d: Make the "buffer_object" field of struct wined3d_const_bo_addr a wined3d_bo pointer.
2021-11-16 17:44:42 +01:00
arb_program_shader.c
wined3d: Implement UAV clears on the Vulkan backend.
2021-10-06 20:29:35 +02:00
ati_fragment_shader.c
wined3d: Rename gen_ffp_frag_op().
2021-06-01 21:24:46 +02:00
buffer.c
wined3d: Make the "buffer_object" field of struct wined3d_const_bo_addr a wined3d_bo pointer.
2021-11-16 17:44:42 +01:00
context.c
wined3d: Handle WINED3D_LOCATION_DISCARDED in wined3d_buffer_get_memory().
2021-06-22 17:57:47 +02:00
context_gl.c
wined3d: Allow OpenGL atomic counter buffer objects to be suballocated from a larger buffer.
2021-11-19 18:31:38 +01:00
context_vk.c
wined3d: Make the "buffer_object" field of struct wined3d_buffer a wined3d_bo pointer.
2021-11-09 22:02:54 +01:00
cs.c
wined3d: Make the "buffer_object" field of struct wined3d_bo_address a wined3d_bo pointer.
2021-11-16 17:44:42 +01:00
device.c
wined3d: Reduce locking of device context operations.
2021-11-01 20:46:21 +01:00
directx.c
wined3d: Make the "buffer_object" field of struct wined3d_bo_address a wined3d_bo pointer.
2021-11-16 17:44:42 +01:00
gl_compat.c
…
glsl_shader.c
wined3d: Declare gl_Position as invariant.
2021-11-22 22:20:50 +01:00
nvidia_texture_shader.c
…
palette.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
query.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
resource.c
wined3d: Move the "coherent" field from struct wined3d_bo_gl to struct wined3d_bo.
2021-10-15 18:30:44 +02:00
sampler.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
shader.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
shader_sm1.c
…
shader_sm4.c
wined3d: Parse ISG1, PSG1 and OSG1 signatures.
2021-11-09 22:02:54 +01:00
shader_spirv.c
wined3d: Implement UAV clears on the Vulkan backend.
2021-10-06 20:29:35 +02:00
state.c
wined3d: Allow OpenGL uniform buffer objects to be suballocated from a larger buffer.
2021-11-19 18:31:38 +01:00
stateblock.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
surface.c
wined3d: Make the "buffer_object" field of struct wined3d_bo_address a wined3d_bo pointer.
2021-11-16 17:44:42 +01:00
swapchain.c
wined3d: Use WGL_SWAP_COPY_ARB for swapchains with COPY swap effects, if available.
2021-09-14 18:28:18 +02:00
texture.c
wined3d: Make the "buffer_object" field of struct wined3d_const_bo_addr a wined3d_bo pointer.
2021-11-16 17:44:42 +01:00
utils.c
wined3d: Add WINED3DFMT_R16_FLOAT vertex format.
2021-11-19 18:31:38 +01:00
version.rc
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vertexdeclaration.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
view.c
wined3d: Make the "counter_bo" field of struct wined3d_unordered_access_view a wined3d_bo pointer.
2021-11-16 17:44:42 +01:00
wined3d.spec
wined3d: Set render targets and UAVs atomically in wined3d.
2021-10-15 18:32:08 +02:00
wined3d_gl.h
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wined3d_main.c
wined3d: Allow constant buffers to be forced to be write-mappable.
2021-09-13 19:57:28 +02:00
wined3d_private.h
wined3d: Allow OpenGL vertex buffer objects to be suballocated from a larger BO.
2021-11-19 18:31:38 +01:00
wined3d_shaders.h
wined3d: Implement UAV clears on the Vulkan backend.
2021-10-06 20:29:35 +02:00
wined3d_vk.h
wined3d: Make use of VK_EXT_host_query_reset if available.
2021-08-03 23:41:05 +02:00