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Sweden-Number/dlls/d3d8
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Stefan Dösinger f4d520d6e2 wined3d: Don't minimize hidden windows.
2014-11-20 22:31:26 +09:00
..
tests
wined3d: Don't minimize hidden windows.
2014-11-20 22:31:26 +09:00
buffer.c
wined3d: Remove wined3d_buffer_set/get_priority.
2014-07-16 16:10:01 +02:00
d3d8_main.c
d3d8: Remove unnecessary DllMain implementation.
2014-05-15 19:04:50 +02:00
d3d8_private.h
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
d3d8.spec
d3d8: Better stub for ValidateVertexShader + tests.
2006-09-11 11:29:56 +02:00
device.c
d3d8: Get rid of the format switching code in d3d8_device_CopyRects().
2014-09-29 10:37:12 +02:00
directx.c
wined3d: Remove the version parameter.
2014-03-20 19:04:37 +01:00
Makefile.in
makefiles: Get rid of the MAKE_DLL_RULES variable.
2014-01-02 12:08:18 +01:00
shader.c
wined3d: Use the input signature to setup SM4 pixel shader input semantics.
2014-11-04 16:54:35 +09:00
surface.c
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
swapchain.c
d3d8: Check the device status in present calls.
2014-06-30 22:04:53 +02:00
texture.c
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
version.rc
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
vertexdeclaration.c
d3d8: Get rid of the wined3d_usage_t typedef.
2012-05-24 20:08:49 +02:00
volume.c
d3d8: Volumes are always part of a texture.
2014-08-15 17:04:09 +02:00
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