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tests
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d3d9: Implement the device lost state.
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2008-02-07 13:05:37 +01:00 |
Makefile.in
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Removed some unneeded imports.
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2007-12-06 21:24:24 +01:00 |
basetexture.c
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…
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cubetexture.c
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d3d9: Hold the lock in cubetexture methods.
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2007-06-18 12:33:55 +02:00 |
d3d9.spec
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d3d9: Add stub for Direct3DShaderValidatorCreate9().
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2007-12-18 12:32:56 +01:00 |
d3d9_main.c
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d3d9: Add stub for Direct3DShaderValidatorCreate9().
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2007-12-18 12:32:56 +01:00 |
d3d9_private.h
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d3d9: Implement the device lost state.
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2008-02-07 13:05:37 +01:00 |
device.c
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d3d9: Implement the device lost state.
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2008-02-07 13:05:37 +01:00 |
directx.c
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d3d9: Some caps fixes.
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2007-08-21 13:35:35 +02:00 |
indexbuffer.c
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d3d9: Hold the lock in indexbuffer methods.
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2007-06-18 12:33:55 +02:00 |
pixelshader.c
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d3d9: Hold the lock in Pixelshader functions.
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2007-06-18 12:33:55 +02:00 |
query.c
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d3d9: Release the wined3d query when the d3d9 query is destroyed.
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2007-06-19 12:34:03 +02:00 |
resource.c
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…
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stateblock.c
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wined3d: Add a wined3d private WINED3DSBT_RECORDED.
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2007-08-15 09:36:20 +02:00 |
surface.c
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d3d9: Hold the lock in suface methods.
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2007-06-22 13:43:05 +02:00 |
swapchain.c
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d3d9: Hold the lock in swapchain methods.
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2007-06-22 13:43:11 +02:00 |
texture.c
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d3d9: Trace the Format parameter to IDirect3DDevice9Impl_CreateTexture as hexadecimal.
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2007-07-26 11:51:26 +02:00 |
version.rc
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…
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vertexbuffer.c
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d3d9: Silence a FIXME.
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2007-11-01 12:39:32 +01:00 |
vertexdeclaration.c
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wined3d: Use unsigned int instead of size_t for element counts.
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2008-01-07 17:17:04 +01:00 |
vertexshader.c
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d3d9: Hold the lock in VertexShader methods.
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2007-06-25 11:35:40 +02:00 |
volume.c
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d3d9: Remove unneeded casts.
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2007-12-05 12:04:44 +01:00 |
volumetexture.c
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…
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